461 lines
16 KiB
JavaScript
461 lines
16 KiB
JavaScript
const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
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const btcCmcPrice = parseFloat(document.body.dataset.btcCmcPrice || 'NaN');
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const coinPool = [btcPrice, btcCmcPrice].filter((value) => Number.isFinite(value));
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const normalizedCoin = coinPool.length
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? coinPool
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.map((value) => Math.min(Math.max((value - 14000) / 28000, 0), 1))
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.reduce((acc, value) => acc + value, 0) / coinPool.length
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: 0.5;
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const pad = document.getElementById('synth-pad');
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const indicator = document.getElementById('pad-indicator');
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const instrumentSelect = document.getElementById('instrument');
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const fmDepthInput = document.getElementById('fm-depth');
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const lfoSpeedInput = document.getElementById('lfo-speed');
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const textureInput = document.getElementById('texture');
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const noiseInput = document.getElementById('noise-level');
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const delayMixInput = document.getElementById('delay-mix');
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const reverbInput = document.getElementById('reverb-mix');
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const clockReactivityInput = document.getElementById('clock-reactivity');
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const coinReactivityInput = document.getElementById('coin-reactivity');
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const driveInput = document.getElementById('drive');
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const startBtn = document.getElementById('start-btn');
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const randomizeBtn = document.getElementById('randomize-btn');
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const clockInfo = document.getElementById('clock-info');
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class MouseSynth {
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constructor(options = {}) {
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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this.ctx = new AudioContext();
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this.started = false;
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this.coinBlend = options.coinBlend ?? 0.5;
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this.clockDepth = options.clockDepth ?? 0.5;
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this.driveCeiling = options.driveCeiling ?? 0.35;
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this.instrument = 'supersaw';
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this.instrumentNoiseScale = 1;
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this.setupNodes();
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this.#bindEvents();
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}
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setupNodes() {
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const ctx = this.ctx;
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this.masterGain = ctx.createGain();
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this.masterGain.gain.value = 0.0;
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this.compressor = ctx.createDynamicsCompressor();
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this.compressor.threshold.value = -8;
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this.compressor.knee.value = 12;
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this.compressor.ratio.value = 12;
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this.compressor.attack.value = 0.004;
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this.compressor.release.value = 0.25;
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this.panner = ctx.createStereoPanner();
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this.carrier = ctx.createOscillator();
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this.carrier.type = 'sawtooth';
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this.harmonic = ctx.createOscillator();
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this.harmonic.type = 'triangle';
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this.harmonic.detune.value = 702; // perfect fifth
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this.fmOsc = ctx.createOscillator();
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this.fmGain = ctx.createGain();
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this.fmGain.gain.value = 320;
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this.ampLfo = ctx.createOscillator();
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this.ampLfo.type = 'sine';
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this.ampLfo.frequency.value = 6;
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this.ampLfoGain = ctx.createGain();
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this.ampLfoGain.gain.value = 0.5;
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this.filterLfo = ctx.createOscillator();
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this.filterLfo.type = 'triangle';
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this.filterLfo.frequency.value = 0.5;
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this.filterLfoGain = ctx.createGain();
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this.filterLfoGain.gain.value = 800;
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this.sampleHold = ctx.createOscillator();
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this.sampleHold.type = 'square';
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this.sampleHold.frequency.value = 8;
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this.sampleHoldGain = ctx.createGain();
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this.sampleHoldGain.gain.value = 0.0025;
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this.filter = ctx.createBiquadFilter();
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this.filter.type = 'bandpass';
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this.filter.frequency.value = 600;
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this.filter.Q.value = 8;
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this.delay = ctx.createDelay(1.2);
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this.delay.delayTime.value = 0.45;
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this.feedback = ctx.createGain();
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this.feedback.gain.value = 0.32;
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this.noise = this.#createNoise();
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this.noiseGain = ctx.createGain();
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this.noiseGain.gain.value = 0.0;
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this.distortion = ctx.createWaveShaper();
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this.#setDrive(400);
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this.coinMorph = ctx.createGain();
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this.coinMorph.gain.value = this.coinBlend;
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this.reverb = ctx.createConvolver();
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this.reverb.buffer = this.#makeImpulse(2.5);
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this.reverbGain = ctx.createGain();
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this.reverbGain.gain.value = 0.25;
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this.dryGain = ctx.createGain();
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this.dryGain.gain.value = 1 - (delayMixInput ? parseFloat(delayMixInput.value) : 0.6);
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this.delayWet = ctx.createGain();
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this.delayWet.gain.value = delayMixInput ? parseFloat(delayMixInput.value) : 0.6;
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// Connections
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this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
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this.harmonic.connect(this.filter);
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this.carrier.connect(this.filter);
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this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
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this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
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this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
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this.filter.connect(this.distortion);
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this.noise.connect(this.noiseGain).connect(this.filter);
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this.distortion.connect(this.dryGain).connect(this.masterGain);
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this.distortion.connect(this.delay);
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this.delay.connect(this.feedback).connect(this.delay);
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this.delay.connect(this.coinMorph);
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this.coinMorph.connect(this.delayWet);
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this.delayWet.connect(this.reverb);
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this.reverb.connect(this.reverbGain).connect(this.masterGain);
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this.masterGain.connect(this.panner).connect(this.compressor).connect(ctx.destination);
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this.carrier.start();
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this.harmonic.start();
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this.fmOsc.start();
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this.ampLfo.start();
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this.filterLfo.start();
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this.sampleHold.start();
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this.noise.start();
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}
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async start() {
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if (this.started) return;
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await this.ctx.resume();
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this.masterGain.gain.linearRampToValueAtTime(0.65, this.ctx.currentTime + 0.5);
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this.started = true;
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this.tickClock();
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}
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#bindEvents() {
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if (instrumentSelect) {
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instrumentSelect.addEventListener('change', () => {
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this.setInstrument(instrumentSelect.value);
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});
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}
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fmDepthInput.addEventListener('input', () => {
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this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
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});
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lfoSpeedInput.addEventListener('input', () => {
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const rate = parseFloat(lfoSpeedInput.value);
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this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
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this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
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});
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textureInput.addEventListener('input', () => {
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this.#updateTexture(parseFloat(textureInput.value));
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});
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noiseInput.addEventListener('input', () => {
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this.setNoiseLevel(parseFloat(noiseInput.value));
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});
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delayMixInput.addEventListener('input', () => {
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this.setDelayMix(parseFloat(delayMixInput.value));
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});
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reverbInput.addEventListener('input', () => {
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this.setReverbMix(parseFloat(reverbInput.value));
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});
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clockReactivityInput.addEventListener('input', () => {
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this.setClockDepth(parseFloat(clockReactivityInput.value));
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});
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coinReactivityInput.addEventListener('input', () => {
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this.setCoinBlend(parseFloat(coinReactivityInput.value));
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});
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driveInput.addEventListener('input', () => {
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this.setDriveCeiling(parseFloat(driveInput.value));
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this.#updateTexture(parseFloat(textureInput.value));
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});
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randomizeBtn.addEventListener('click', () => this.randomize());
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}
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handlePointer(event) {
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if (!this.started) return;
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const rect = pad.getBoundingClientRect();
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const x = (event.clientX - rect.left) / rect.width;
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const y = (event.clientY - rect.top) / rect.height;
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const freq = 120 + (1 - y) * 1080;
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this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
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this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
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this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
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this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
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this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
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this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
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this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
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this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
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this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
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this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
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this.#updateTexture(textureInput.value, x, y);
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this.tickClock();
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}
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handlePointerLeave() {
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if (!this.started) return;
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this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
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this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
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}
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randomize() {
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const instruments = Array.from(instrumentSelect.options).map((option) => option.value);
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const instrument = instruments[Math.floor(Math.random() * instruments.length)];
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instrumentSelect.value = instrument;
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this.setInstrument(instrument);
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const fm = 80 + Math.random() * 720;
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fmDepthInput.value = fm.toFixed(0);
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this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
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const lfo = 0.1 + Math.random() * 16;
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lfoSpeedInput.value = lfo.toFixed(2);
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this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
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this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
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const texture = Math.random();
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textureInput.value = texture.toFixed(2);
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this.#updateTexture(texture);
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const noise = Math.random();
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noiseInput.value = noise.toFixed(2);
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this.setNoiseLevel(noise);
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const delayMix = Math.random();
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delayMixInput.value = delayMix.toFixed(2);
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this.setDelayMix(delayMix);
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const reverbMix = Math.random();
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reverbInput.value = reverbMix.toFixed(2);
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this.setReverbMix(reverbMix);
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const clockDepth = Math.random();
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clockReactivityInput.value = clockDepth.toFixed(2);
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this.setClockDepth(clockDepth);
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const coinDepth = Math.random();
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coinReactivityInput.value = coinDepth.toFixed(2);
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this.setCoinBlend(coinDepth);
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const drive = Math.random();
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driveInput.value = drive.toFixed(2);
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this.setDriveCeiling(drive);
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this.#updateTexture(texture);
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}
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#updateTexture(value, x = 0.5, y = 0.5) {
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const amount = parseFloat(value);
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const drive = 150 + amount * 850 + this.coinBlend * 400;
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const driveLimit = 150 + this.driveCeiling * 700;
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this.#setDrive(Math.min(drive, driveLimit));
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const morph = amount * (0.6 + this.coinBlend * 0.8);
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this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
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this.reverbGain.gain.setTargetAtTime(0.1 + morph * 0.5, this.ctx.currentTime, 0.3);
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const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
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this.filter.type = filterType;
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this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
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this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
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}
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#setDrive(amount) {
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const curve = new Float32Array(1024);
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for (let i = 0; i < curve.length; i++) {
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const x = (i / curve.length) * 2 - 1;
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curve[i] = Math.tanh(x * amount * 0.01);
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}
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this.distortion.curve = curve;
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}
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#createNoise() {
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const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
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const data = buffer.getChannelData(0);
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for (let i = 0; i < data.length; i++) {
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data[i] = Math.random() * 2 - 1;
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}
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const noise = this.ctx.createBufferSource();
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noise.buffer = buffer;
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noise.loop = true;
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return noise;
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}
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#makeImpulse(seconds) {
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const rate = this.ctx.sampleRate;
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const length = rate * seconds;
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const impulse = this.ctx.createBuffer(2, length, rate);
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for (let ch = 0; ch < 2; ch++) {
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const data = impulse.getChannelData(ch);
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for (let i = 0; i < length; i++) {
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data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
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}
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}
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return impulse;
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}
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setInstrument(mode) {
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this.instrument = mode;
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switch (mode) {
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case 'fm-bell':
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this.carrier.type = 'sine';
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this.harmonic.type = 'sine';
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this.harmonic.detune.setTargetAtTime(1200, this.ctx.currentTime, 0.2);
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this.filter.Q.setTargetAtTime(14, this.ctx.currentTime, 0.2);
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this.filter.type = 'bandpass';
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this.instrumentNoiseScale = 0.2;
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break;
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case 'pulse-pluck':
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this.carrier.type = 'square';
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this.harmonic.type = 'square';
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this.harmonic.detune.setTargetAtTime(305, this.ctx.currentTime, 0.2);
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this.filter.type = 'lowpass';
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this.filter.Q.setTargetAtTime(6, this.ctx.currentTime, 0.2);
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this.instrumentNoiseScale = 0.6;
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break;
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default:
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this.carrier.type = 'sawtooth';
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this.harmonic.type = 'triangle';
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this.harmonic.detune.setTargetAtTime(702, this.ctx.currentTime, 0.2);
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this.filter.type = 'bandpass';
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this.filter.Q.setTargetAtTime(10, this.ctx.currentTime, 0.2);
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this.instrumentNoiseScale = 1;
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}
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this.setNoiseLevel(parseFloat(noiseInput.value));
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}
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setNoiseLevel(amount) {
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const scale = this.instrumentNoiseScale ?? 1;
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this.noiseGain.gain.setTargetAtTime(amount * 0.6 * scale, this.ctx.currentTime, 0.1);
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}
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setDelayMix(amount) {
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this.dryGain.gain.setTargetAtTime(Math.max(0.05, 1 - amount), this.ctx.currentTime, 0.2);
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this.delayWet.gain.setTargetAtTime(amount, this.ctx.currentTime, 0.2);
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}
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setReverbMix(amount) {
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this.reverbGain.gain.setTargetAtTime(0.05 + amount * 0.7, this.ctx.currentTime, 0.2);
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}
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setCoinBlend(amount) {
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this.coinBlend = amount;
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this.coinMorph.gain.setTargetAtTime(amount * 0.8, this.ctx.currentTime, 0.2);
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}
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setClockDepth(amount) {
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this.clockDepth = amount;
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this.tickClock();
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}
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setDriveCeiling(amount) {
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this.driveCeiling = amount;
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}
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tickClock() {
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const now = new Date();
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const hourFactor = now.getHours() / 23 || 0;
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const secondFactor = now.getSeconds() / 59 || 0;
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const milliFactor = now.getMilliseconds() / 999 || 0;
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const depth = this.clockDepth;
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const detune = (hourFactor - 0.5) * 600 * depth;
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this.filter.detune.setTargetAtTime(detune, this.ctx.currentTime, 0.4);
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this.harmonic.detune.setTargetAtTime(702 + detune * 0.4, this.ctx.currentTime, 0.4);
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const pan = (secondFactor - 0.5) * 1.8 * depth;
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this.panner.pan.setTargetAtTime(pan, this.ctx.currentTime, 0.3);
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const ampMod = 0.2 + hourFactor * 0.7 * depth;
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this.ampLfoGain.gain.setTargetAtTime(ampMod, this.ctx.currentTime, 0.3);
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const shRate = 2 + milliFactor * 14 * depth;
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this.sampleHold.frequency.setTargetAtTime(shRate, this.ctx.currentTime, 0.2);
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}
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}
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const synth = new MouseSynth({
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coinBlend: normalizedCoin,
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clockDepth: parseFloat(clockReactivityInput.value),
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driveCeiling: parseFloat(driveInput.value),
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});
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coinReactivityInput.value = normalizedCoin.toFixed(2);
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synth.setCoinBlend(normalizedCoin);
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if (instrumentSelect) {
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synth.setInstrument(instrumentSelect.value);
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}
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if (noiseInput) {
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synth.setNoiseLevel(parseFloat(noiseInput.value));
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}
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if (delayMixInput) {
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synth.setDelayMix(parseFloat(delayMixInput.value));
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}
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if (reverbInput) {
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synth.setReverbMix(parseFloat(reverbInput.value));
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}
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startBtn.addEventListener('click', () => synth.start());
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pad.addEventListener('pointerdown', async (event) => {
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await synth.start();
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pad.setPointerCapture(event.pointerId);
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indicator.style.opacity = '1';
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});
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pad.addEventListener('pointermove', (event) => {
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indicator.style.left = `${event.offsetX}px`;
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indicator.style.top = `${event.offsetY}px`;
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synth.handlePointer(event);
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});
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pad.addEventListener('pointerup', (event) => {
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pad.releasePointerCapture(event.pointerId);
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synth.handlePointerLeave();
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});
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pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
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function updateClockStatus() {
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const now = new Date();
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const formatted = now.toLocaleTimeString('de-DE', { hour12: false });
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if (clockInfo) {
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clockInfo.innerHTML = `Lokale Zeit: <span>${formatted}.${now.getMilliseconds().toString().padStart(3, '0')}</span>`;
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}
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synth.tickClock();
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}
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setInterval(updateClockStatus, 1000);
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updateClockStatus();
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if (!coinPool.length) {
|
||
const status = document.getElementById('btc-status');
|
||
if (status) {
|
||
status.insertAdjacentHTML('beforeend', '<div style="color:#ffa3a3;">BTC Feeds nicht erreichbar – Synth läuft im Fantasy-Modus.</div>');
|
||
}
|
||
}
|
||
|