Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f02f9e81a3 | |||
| 2c1cb35025 | |||
| a3936c4c6f | |||
| e04055103c | |||
| 619a1bf663 | |||
| a92ffc0ab9 | |||
| 4e5a73a643 | |||
| 1659940271 | |||
| aa8ea8c6f2 | |||
| 206125854a |
+1720
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Load Diff
+4045
File diff suppressed because it is too large
Load Diff
+178
@@ -0,0 +1,178 @@
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<?php
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$btcPrice = null;
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$btcChange = null;
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$btcSource = 'https://api.coindesk.com/v1/bpi/currentprice/USD.json';
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try {
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$response = @file_get_contents($btcSource);
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if ($response !== false) {
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$payload = json_decode($response, true);
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if (isset($payload['bpi']['USD']['rate_float'])) {
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$btcPrice = (float) $payload['bpi']['USD']['rate_float'];
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}
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if (isset($payload['chartName'])) {
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$btcChange = $payload['chartName'];
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}
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}
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} catch (Throwable $e) {
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// Silently ignore network failures, we degrade gracefully in the UI.
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}
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$btcLabel = $btcPrice ? number_format($btcPrice, 2) . ' $' : 'unbekannt';
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?>
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Mouse Synth Lab</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;600&display=swap" rel="stylesheet">
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<style>
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:root {
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color-scheme: dark;
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font-family: 'Space Grotesk', system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
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background: radial-gradient(circle at top, #10152b, #050608 60%);
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color: #e4f6ff;
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}
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body {
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margin: 0;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 2rem;
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padding: 2rem;
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}
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.panel {
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background: rgba(15, 18, 40, 0.85);
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border: 1px solid rgba(102, 204, 255, 0.25);
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border-radius: 20px;
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padding: 2rem;
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width: min(960px, 100%);
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box-shadow: 0 30px 60px rgba(5, 10, 50, 0.55);
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backdrop-filter: blur(10px);
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}
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h1 {
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margin: 0 0 1rem 0;
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font-size: clamp(2rem, 4vw, 3rem);
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letter-spacing: 0.04em;
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text-transform: uppercase;
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}
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p {
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margin: 0 0 1rem 0;
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line-height: 1.6;
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}
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.synth-pad {
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border-radius: 24px;
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background: linear-gradient(135deg, rgba(35, 58, 122, 0.9), rgba(161, 92, 255, 0.75));
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border: 1px solid rgba(255,255,255,0.2);
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height: 320px;
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position: relative;
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overflow: hidden;
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cursor: crosshair;
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}
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.synth-pad::after {
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content: "";
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position: absolute;
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inset: 1rem;
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border: 1px dashed rgba(255,255,255,0.2);
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border-radius: 18px;
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}
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.pad-indicator {
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position: absolute;
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width: 20px;
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height: 20px;
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border-radius: 50%;
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border: 2px solid #ffffff;
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pointer-events: none;
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transform: translate(-50%, -50%);
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transition: transform 0.1s ease-out;
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}
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.controls {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
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gap: 1rem;
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margin-top: 1.5rem;
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}
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label {
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font-size: 0.85rem;
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text-transform: uppercase;
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letter-spacing: 0.1em;
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color: rgba(255,255,255,0.65);
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}
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input[type="range"] {
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width: 100%;
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}
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button {
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border: none;
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border-radius: 999px;
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padding: 0.85rem 1.8rem;
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font-size: 1rem;
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cursor: pointer;
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background: linear-gradient(135deg, #6a5af9, #32d9ff);
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color: #050608;
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font-weight: 600;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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transition: transform 0.2s ease, box-shadow 0.2s ease;
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}
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button:hover {
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transform: translateY(-2px);
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box-shadow: 0 20px 30px rgba(50, 217, 255, 0.3);
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}
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.status {
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font-size: 0.9rem;
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color: rgba(255,255,255,0.7);
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display: flex;
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flex-direction: column;
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gap: 0.3rem;
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}
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.status span {
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font-weight: 600;
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color: #7fffd4;
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}
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</style>
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</head>
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<body data-btc-price="<?= htmlspecialchars((string) ($btcPrice ?? '')) ?>">
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<div class="panel">
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<h1>Mouse Synth Lab</h1>
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<p>
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Zieh deine Maus durch den Pad und verwandle Bewegungen in Klang. Drei LFOs,
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FM-Experimente und ein Delay/Distortion-Hybrid werden live verschaltet.
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Der aktuelle Bitcoin-Kurs (<strong><?= htmlspecialchars($btcLabel) ?></strong>)
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steuert, wie aggressiv der Mix moduliert und rückgekoppelt wird.
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</p>
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<div class="status" id="btc-status">
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<div>Bitcoin Quelle: <span><?= htmlspecialchars($btcSource) ?></span></div>
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<div>Letzter Wert: <span><?= htmlspecialchars($btcLabel) ?></span></div>
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</div>
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<div class="controls">
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<div>
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<label for="fm-depth">FM-Intensität</label>
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<input id="fm-depth" type="range" min="10" max="800" value="320">
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</div>
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<div>
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<label for="lfo-speed">LFO-Speed</label>
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<input id="lfo-speed" type="range" min="0.05" max="18" value="6" step="0.05">
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</div>
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<div>
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<label for="texture">Texture Morph</label>
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<input id="texture" type="range" min="0" max="1" step="0.01" value="0.4">
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</div>
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<div style="display:flex;align-items:end;gap:0.75rem;">
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<button id="start-btn">Synth starten</button>
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<button id="randomize-btn" type="button">Chaos Patch</button>
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</div>
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</div>
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<div class="synth-pad" id="synth-pad">
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<div class="pad-indicator" id="pad-indicator" style="left:50%;top:50%;"></div>
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</div>
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<p style="font-size:0.9rem;color:rgba(255,255,255,0.65);margin-top:1.5rem;">
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Tipp: Halte die Maus gedrückt, damit der AudioContext aktiv bleibt, und lass den Cursor
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Kreise fahren. Je nach Bitcoin-Laune schalten sich neue Rückkopplungen zu.
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</p>
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</div>
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<script src="synth.js" type="module"></script>
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</body>
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</html>
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+262
@@ -0,0 +1,262 @@
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const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
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const normalizedCoin = Number.isFinite(btcPrice)
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? Math.min(Math.max((btcPrice - 15000) / 25000, 0), 1)
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: 0.5;
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const pad = document.getElementById('synth-pad');
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const indicator = document.getElementById('pad-indicator');
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const fmDepthInput = document.getElementById('fm-depth');
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const lfoSpeedInput = document.getElementById('lfo-speed');
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const textureInput = document.getElementById('texture');
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const startBtn = document.getElementById('start-btn');
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const randomizeBtn = document.getElementById('randomize-btn');
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class MouseSynth {
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constructor(options = {}) {
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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this.ctx = new AudioContext();
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this.started = false;
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this.coinBlend = options.coinBlend ?? 0.5;
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this.setupNodes();
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this.#bindEvents();
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}
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setupNodes() {
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const ctx = this.ctx;
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this.masterGain = ctx.createGain();
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this.masterGain.gain.value = 0.0;
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this.carrier = ctx.createOscillator();
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this.carrier.type = 'sawtooth';
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this.harmonic = ctx.createOscillator();
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this.harmonic.type = 'triangle';
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this.harmonic.detune.value = 702; // perfect fifth
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this.fmOsc = ctx.createOscillator();
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this.fmGain = ctx.createGain();
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this.fmGain.gain.value = 320;
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this.ampLfo = ctx.createOscillator();
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this.ampLfo.type = 'sine';
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this.ampLfo.frequency.value = 6;
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this.ampLfoGain = ctx.createGain();
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this.ampLfoGain.gain.value = 0.5;
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this.filterLfo = ctx.createOscillator();
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this.filterLfo.type = 'triangle';
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this.filterLfo.frequency.value = 0.5;
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this.filterLfoGain = ctx.createGain();
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this.filterLfoGain.gain.value = 800;
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this.sampleHold = ctx.createOscillator();
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this.sampleHold.type = 'square';
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this.sampleHold.frequency.value = 8;
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this.sampleHoldGain = ctx.createGain();
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this.sampleHoldGain.gain.value = 0.0025;
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this.filter = ctx.createBiquadFilter();
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this.filter.type = 'bandpass';
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this.filter.frequency.value = 600;
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this.filter.Q.value = 8;
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this.delay = ctx.createDelay(1.2);
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this.delay.delayTime.value = 0.45;
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this.feedback = ctx.createGain();
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this.feedback.gain.value = 0.32;
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this.noise = this.#createNoise();
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this.noiseGain = ctx.createGain();
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this.noiseGain.gain.value = 0.0;
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this.distortion = ctx.createWaveShaper();
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this.#setDrive(400);
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this.coinMorph = ctx.createGain();
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this.coinMorph.gain.value = this.coinBlend;
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this.reverb = ctx.createConvolver();
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this.reverb.buffer = this.#makeImpulse(2.5);
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this.reverbGain = ctx.createGain();
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this.reverbGain.gain.value = 0.25;
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// Connections
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this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
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this.harmonic.connect(this.filter);
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this.carrier.connect(this.filter);
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this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
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this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
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this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
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||||
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||||
this.filter.connect(this.distortion);
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||||
this.noise.connect(this.noiseGain).connect(this.filter);
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||||
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||||
const wet = ctx.createGain();
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||||
const dry = ctx.createGain();
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||||
this.distortion.connect(dry).connect(this.masterGain);
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||||
this.distortion.connect(this.delay);
|
||||
this.delay.connect(this.feedback).connect(this.delay);
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||||
this.delay.connect(this.coinMorph);
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||||
this.coinMorph.connect(wet);
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||||
wet.connect(this.reverb);
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||||
this.reverb.connect(this.reverbGain).connect(this.masterGain);
|
||||
|
||||
this.masterGain.connect(ctx.destination);
|
||||
|
||||
this.carrier.start();
|
||||
this.harmonic.start();
|
||||
this.fmOsc.start();
|
||||
this.ampLfo.start();
|
||||
this.filterLfo.start();
|
||||
this.sampleHold.start();
|
||||
this.noise.start();
|
||||
}
|
||||
|
||||
async start() {
|
||||
if (this.started) return;
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||||
await this.ctx.resume();
|
||||
this.masterGain.gain.linearRampToValueAtTime(0.8, this.ctx.currentTime + 0.5);
|
||||
this.started = true;
|
||||
}
|
||||
|
||||
#bindEvents() {
|
||||
fmDepthInput.addEventListener('input', () => {
|
||||
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
|
||||
});
|
||||
|
||||
lfoSpeedInput.addEventListener('input', () => {
|
||||
const rate = parseFloat(lfoSpeedInput.value);
|
||||
this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
|
||||
this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
|
||||
});
|
||||
|
||||
textureInput.addEventListener('input', () => {
|
||||
this.#updateTexture(parseFloat(textureInput.value));
|
||||
});
|
||||
|
||||
randomizeBtn.addEventListener('click', () => this.randomize());
|
||||
}
|
||||
|
||||
handlePointer(event) {
|
||||
if (!this.started) return;
|
||||
const rect = pad.getBoundingClientRect();
|
||||
const x = (event.clientX - rect.left) / rect.width;
|
||||
const y = (event.clientY - rect.top) / rect.height;
|
||||
const freq = 120 + (1 - y) * 1080;
|
||||
|
||||
this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
|
||||
this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
|
||||
this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
|
||||
this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
|
||||
this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
|
||||
|
||||
this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
|
||||
this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
|
||||
this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
|
||||
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
|
||||
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
|
||||
this.#updateTexture(textureInput.value, x, y);
|
||||
}
|
||||
|
||||
handlePointerLeave() {
|
||||
if (!this.started) return;
|
||||
this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
|
||||
this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
|
||||
}
|
||||
|
||||
randomize() {
|
||||
const fm = 80 + Math.random() * 720;
|
||||
fmDepthInput.value = fm.toFixed(0);
|
||||
this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
|
||||
|
||||
const lfo = 0.1 + Math.random() * 16;
|
||||
lfoSpeedInput.value = lfo.toFixed(2);
|
||||
this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
|
||||
this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
|
||||
|
||||
const texture = Math.random();
|
||||
textureInput.value = texture.toFixed(2);
|
||||
this.#updateTexture(texture);
|
||||
}
|
||||
|
||||
#updateTexture(value, x = 0.5, y = 0.5) {
|
||||
const amount = parseFloat(value);
|
||||
const drive = 150 + amount * 850 + this.coinBlend * 400;
|
||||
this.#setDrive(drive);
|
||||
const morph = amount * (0.6 + this.coinBlend * 0.8);
|
||||
this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
|
||||
this.reverbGain.gain.setTargetAtTime(0.15 + morph * 0.6, this.ctx.currentTime, 0.3);
|
||||
const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
|
||||
this.filter.type = filterType;
|
||||
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
|
||||
this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
|
||||
}
|
||||
|
||||
#setDrive(amount) {
|
||||
const curve = new Float32Array(1024);
|
||||
for (let i = 0; i < curve.length; i++) {
|
||||
const x = (i / curve.length) * 2 - 1;
|
||||
curve[i] = Math.tanh(x * amount * 0.01);
|
||||
}
|
||||
this.distortion.curve = curve;
|
||||
}
|
||||
|
||||
#createNoise() {
|
||||
const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
|
||||
const data = buffer.getChannelData(0);
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
data[i] = Math.random() * 2 - 1;
|
||||
}
|
||||
const noise = this.ctx.createBufferSource();
|
||||
noise.buffer = buffer;
|
||||
noise.loop = true;
|
||||
return noise;
|
||||
}
|
||||
|
||||
#makeImpulse(seconds) {
|
||||
const rate = this.ctx.sampleRate;
|
||||
const length = rate * seconds;
|
||||
const impulse = this.ctx.createBuffer(2, length, rate);
|
||||
for (let ch = 0; ch < 2; ch++) {
|
||||
const data = impulse.getChannelData(ch);
|
||||
for (let i = 0; i < length; i++) {
|
||||
data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
|
||||
}
|
||||
}
|
||||
return impulse;
|
||||
}
|
||||
}
|
||||
|
||||
const synth = new MouseSynth({ coinBlend: normalizedCoin });
|
||||
|
||||
startBtn.addEventListener('click', () => synth.start());
|
||||
|
||||
pad.addEventListener('pointerdown', async (event) => {
|
||||
await synth.start();
|
||||
pad.setPointerCapture(event.pointerId);
|
||||
indicator.style.opacity = '1';
|
||||
});
|
||||
|
||||
pad.addEventListener('pointermove', (event) => {
|
||||
indicator.style.left = `${event.offsetX}px`;
|
||||
indicator.style.top = `${event.offsetY}px`;
|
||||
synth.handlePointer(event);
|
||||
});
|
||||
|
||||
pad.addEventListener('pointerup', (event) => {
|
||||
pad.releasePointerCapture(event.pointerId);
|
||||
synth.handlePointerLeave();
|
||||
});
|
||||
|
||||
pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
|
||||
|
||||
if (!Number.isFinite(btcPrice)) {
|
||||
const status = document.getElementById('btc-status');
|
||||
if (status) {
|
||||
status.insertAdjacentHTML('beforeend', '<div style="color:#ffa3a3;">BTC Feed nicht erreichbar – Synth läuft im Fantasy-Modus.</div>');
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user