Expand synth with multi-source BTC modulation

This commit is contained in:
2025-11-18 07:32:24 +01:00
parent 206125854a
commit bfb351d33e
2 changed files with 694 additions and 0 deletions
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const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
const btcCmcPrice = parseFloat(document.body.dataset.btcCmcPrice || 'NaN');
const coinPool = [btcPrice, btcCmcPrice].filter((value) => Number.isFinite(value));
const normalizedCoin = coinPool.length
? coinPool
.map((value) => Math.min(Math.max((value - 14000) / 28000, 0), 1))
.reduce((acc, value) => acc + value, 0) / coinPool.length
: 0.5;
const pad = document.getElementById('synth-pad');
const indicator = document.getElementById('pad-indicator');
const instrumentSelect = document.getElementById('instrument');
const fmDepthInput = document.getElementById('fm-depth');
const lfoSpeedInput = document.getElementById('lfo-speed');
const textureInput = document.getElementById('texture');
const noiseInput = document.getElementById('noise-level');
const delayMixInput = document.getElementById('delay-mix');
const reverbInput = document.getElementById('reverb-mix');
const clockReactivityInput = document.getElementById('clock-reactivity');
const coinReactivityInput = document.getElementById('coin-reactivity');
const driveInput = document.getElementById('drive');
const startBtn = document.getElementById('start-btn');
const randomizeBtn = document.getElementById('randomize-btn');
const clockInfo = document.getElementById('clock-info');
class MouseSynth {
constructor(options = {}) {
const AudioContext = window.AudioContext || window.webkitAudioContext;
this.ctx = new AudioContext();
this.started = false;
this.coinBlend = options.coinBlend ?? 0.5;
this.clockDepth = options.clockDepth ?? 0.5;
this.driveCeiling = options.driveCeiling ?? 0.35;
this.instrument = 'supersaw';
this.instrumentNoiseScale = 1;
this.setupNodes();
this.#bindEvents();
}
setupNodes() {
const ctx = this.ctx;
this.masterGain = ctx.createGain();
this.masterGain.gain.value = 0.0;
this.compressor = ctx.createDynamicsCompressor();
this.compressor.threshold.value = -8;
this.compressor.knee.value = 12;
this.compressor.ratio.value = 12;
this.compressor.attack.value = 0.004;
this.compressor.release.value = 0.25;
this.panner = ctx.createStereoPanner();
this.carrier = ctx.createOscillator();
this.carrier.type = 'sawtooth';
this.harmonic = ctx.createOscillator();
this.harmonic.type = 'triangle';
this.harmonic.detune.value = 702; // perfect fifth
this.fmOsc = ctx.createOscillator();
this.fmGain = ctx.createGain();
this.fmGain.gain.value = 320;
this.ampLfo = ctx.createOscillator();
this.ampLfo.type = 'sine';
this.ampLfo.frequency.value = 6;
this.ampLfoGain = ctx.createGain();
this.ampLfoGain.gain.value = 0.5;
this.filterLfo = ctx.createOscillator();
this.filterLfo.type = 'triangle';
this.filterLfo.frequency.value = 0.5;
this.filterLfoGain = ctx.createGain();
this.filterLfoGain.gain.value = 800;
this.sampleHold = ctx.createOscillator();
this.sampleHold.type = 'square';
this.sampleHold.frequency.value = 8;
this.sampleHoldGain = ctx.createGain();
this.sampleHoldGain.gain.value = 0.0025;
this.filter = ctx.createBiquadFilter();
this.filter.type = 'bandpass';
this.filter.frequency.value = 600;
this.filter.Q.value = 8;
this.delay = ctx.createDelay(1.2);
this.delay.delayTime.value = 0.45;
this.feedback = ctx.createGain();
this.feedback.gain.value = 0.32;
this.noise = this.#createNoise();
this.noiseGain = ctx.createGain();
this.noiseGain.gain.value = 0.0;
this.distortion = ctx.createWaveShaper();
this.#setDrive(400);
this.coinMorph = ctx.createGain();
this.coinMorph.gain.value = this.coinBlend;
this.reverb = ctx.createConvolver();
this.reverb.buffer = this.#makeImpulse(2.5);
this.reverbGain = ctx.createGain();
this.reverbGain.gain.value = 0.25;
this.dryGain = ctx.createGain();
this.dryGain.gain.value = 1 - (delayMixInput ? parseFloat(delayMixInput.value) : 0.6);
this.delayWet = ctx.createGain();
this.delayWet.gain.value = delayMixInput ? parseFloat(delayMixInput.value) : 0.6;
// Connections
this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
this.harmonic.connect(this.filter);
this.carrier.connect(this.filter);
this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
this.filter.connect(this.distortion);
this.noise.connect(this.noiseGain).connect(this.filter);
this.distortion.connect(this.dryGain).connect(this.masterGain);
this.distortion.connect(this.delay);
this.delay.connect(this.feedback).connect(this.delay);
this.delay.connect(this.coinMorph);
this.coinMorph.connect(this.delayWet);
this.delayWet.connect(this.reverb);
this.reverb.connect(this.reverbGain).connect(this.masterGain);
this.masterGain.connect(this.panner).connect(this.compressor).connect(ctx.destination);
this.carrier.start();
this.harmonic.start();
this.fmOsc.start();
this.ampLfo.start();
this.filterLfo.start();
this.sampleHold.start();
this.noise.start();
}
async start() {
if (this.started) return;
await this.ctx.resume();
this.masterGain.gain.linearRampToValueAtTime(0.65, this.ctx.currentTime + 0.5);
this.started = true;
this.tickClock();
}
#bindEvents() {
if (instrumentSelect) {
instrumentSelect.addEventListener('change', () => {
this.setInstrument(instrumentSelect.value);
});
}
fmDepthInput.addEventListener('input', () => {
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
});
lfoSpeedInput.addEventListener('input', () => {
const rate = parseFloat(lfoSpeedInput.value);
this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
});
textureInput.addEventListener('input', () => {
this.#updateTexture(parseFloat(textureInput.value));
});
noiseInput.addEventListener('input', () => {
this.setNoiseLevel(parseFloat(noiseInput.value));
});
delayMixInput.addEventListener('input', () => {
this.setDelayMix(parseFloat(delayMixInput.value));
});
reverbInput.addEventListener('input', () => {
this.setReverbMix(parseFloat(reverbInput.value));
});
clockReactivityInput.addEventListener('input', () => {
this.setClockDepth(parseFloat(clockReactivityInput.value));
});
coinReactivityInput.addEventListener('input', () => {
this.setCoinBlend(parseFloat(coinReactivityInput.value));
});
driveInput.addEventListener('input', () => {
this.setDriveCeiling(parseFloat(driveInput.value));
this.#updateTexture(parseFloat(textureInput.value));
});
randomizeBtn.addEventListener('click', () => this.randomize());
}
handlePointer(event) {
if (!this.started) return;
const rect = pad.getBoundingClientRect();
const x = (event.clientX - rect.left) / rect.width;
const y = (event.clientY - rect.top) / rect.height;
const freq = 120 + (1 - y) * 1080;
this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
this.#updateTexture(textureInput.value, x, y);
this.tickClock();
}
handlePointerLeave() {
if (!this.started) return;
this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
}
randomize() {
const instruments = Array.from(instrumentSelect.options).map((option) => option.value);
const instrument = instruments[Math.floor(Math.random() * instruments.length)];
instrumentSelect.value = instrument;
this.setInstrument(instrument);
const fm = 80 + Math.random() * 720;
fmDepthInput.value = fm.toFixed(0);
this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
const lfo = 0.1 + Math.random() * 16;
lfoSpeedInput.value = lfo.toFixed(2);
this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
const texture = Math.random();
textureInput.value = texture.toFixed(2);
this.#updateTexture(texture);
const noise = Math.random();
noiseInput.value = noise.toFixed(2);
this.setNoiseLevel(noise);
const delayMix = Math.random();
delayMixInput.value = delayMix.toFixed(2);
this.setDelayMix(delayMix);
const reverbMix = Math.random();
reverbInput.value = reverbMix.toFixed(2);
this.setReverbMix(reverbMix);
const clockDepth = Math.random();
clockReactivityInput.value = clockDepth.toFixed(2);
this.setClockDepth(clockDepth);
const coinDepth = Math.random();
coinReactivityInput.value = coinDepth.toFixed(2);
this.setCoinBlend(coinDepth);
const drive = Math.random();
driveInput.value = drive.toFixed(2);
this.setDriveCeiling(drive);
this.#updateTexture(texture);
}
#updateTexture(value, x = 0.5, y = 0.5) {
const amount = parseFloat(value);
const drive = 150 + amount * 850 + this.coinBlend * 400;
const driveLimit = 150 + this.driveCeiling * 700;
this.#setDrive(Math.min(drive, driveLimit));
const morph = amount * (0.6 + this.coinBlend * 0.8);
this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
this.reverbGain.gain.setTargetAtTime(0.1 + morph * 0.5, this.ctx.currentTime, 0.3);
const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
this.filter.type = filterType;
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
}
#setDrive(amount) {
const curve = new Float32Array(1024);
for (let i = 0; i < curve.length; i++) {
const x = (i / curve.length) * 2 - 1;
curve[i] = Math.tanh(x * amount * 0.01);
}
this.distortion.curve = curve;
}
#createNoise() {
const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < data.length; i++) {
data[i] = Math.random() * 2 - 1;
}
const noise = this.ctx.createBufferSource();
noise.buffer = buffer;
noise.loop = true;
return noise;
}
#makeImpulse(seconds) {
const rate = this.ctx.sampleRate;
const length = rate * seconds;
const impulse = this.ctx.createBuffer(2, length, rate);
for (let ch = 0; ch < 2; ch++) {
const data = impulse.getChannelData(ch);
for (let i = 0; i < length; i++) {
data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
}
}
return impulse;
}
setInstrument(mode) {
this.instrument = mode;
switch (mode) {
case 'fm-bell':
this.carrier.type = 'sine';
this.harmonic.type = 'sine';
this.harmonic.detune.setTargetAtTime(1200, this.ctx.currentTime, 0.2);
this.filter.Q.setTargetAtTime(14, this.ctx.currentTime, 0.2);
this.filter.type = 'bandpass';
this.instrumentNoiseScale = 0.2;
break;
case 'pulse-pluck':
this.carrier.type = 'square';
this.harmonic.type = 'square';
this.harmonic.detune.setTargetAtTime(305, this.ctx.currentTime, 0.2);
this.filter.type = 'lowpass';
this.filter.Q.setTargetAtTime(6, this.ctx.currentTime, 0.2);
this.instrumentNoiseScale = 0.6;
break;
default:
this.carrier.type = 'sawtooth';
this.harmonic.type = 'triangle';
this.harmonic.detune.setTargetAtTime(702, this.ctx.currentTime, 0.2);
this.filter.type = 'bandpass';
this.filter.Q.setTargetAtTime(10, this.ctx.currentTime, 0.2);
this.instrumentNoiseScale = 1;
}
this.setNoiseLevel(parseFloat(noiseInput.value));
}
setNoiseLevel(amount) {
const scale = this.instrumentNoiseScale ?? 1;
this.noiseGain.gain.setTargetAtTime(amount * 0.6 * scale, this.ctx.currentTime, 0.1);
}
setDelayMix(amount) {
this.dryGain.gain.setTargetAtTime(Math.max(0.05, 1 - amount), this.ctx.currentTime, 0.2);
this.delayWet.gain.setTargetAtTime(amount, this.ctx.currentTime, 0.2);
}
setReverbMix(amount) {
this.reverbGain.gain.setTargetAtTime(0.05 + amount * 0.7, this.ctx.currentTime, 0.2);
}
setCoinBlend(amount) {
this.coinBlend = amount;
this.coinMorph.gain.setTargetAtTime(amount * 0.8, this.ctx.currentTime, 0.2);
}
setClockDepth(amount) {
this.clockDepth = amount;
this.tickClock();
}
setDriveCeiling(amount) {
this.driveCeiling = amount;
}
tickClock() {
const now = new Date();
const hourFactor = now.getHours() / 23 || 0;
const secondFactor = now.getSeconds() / 59 || 0;
const milliFactor = now.getMilliseconds() / 999 || 0;
const depth = this.clockDepth;
const detune = (hourFactor - 0.5) * 600 * depth;
this.filter.detune.setTargetAtTime(detune, this.ctx.currentTime, 0.4);
this.harmonic.detune.setTargetAtTime(702 + detune * 0.4, this.ctx.currentTime, 0.4);
const pan = (secondFactor - 0.5) * 1.8 * depth;
this.panner.pan.setTargetAtTime(pan, this.ctx.currentTime, 0.3);
const ampMod = 0.2 + hourFactor * 0.7 * depth;
this.ampLfoGain.gain.setTargetAtTime(ampMod, this.ctx.currentTime, 0.3);
const shRate = 2 + milliFactor * 14 * depth;
this.sampleHold.frequency.setTargetAtTime(shRate, this.ctx.currentTime, 0.2);
}
}
const synth = new MouseSynth({
coinBlend: normalizedCoin,
clockDepth: parseFloat(clockReactivityInput.value),
driveCeiling: parseFloat(driveInput.value),
});
coinReactivityInput.value = normalizedCoin.toFixed(2);
synth.setCoinBlend(normalizedCoin);
if (instrumentSelect) {
synth.setInstrument(instrumentSelect.value);
}
if (noiseInput) {
synth.setNoiseLevel(parseFloat(noiseInput.value));
}
if (delayMixInput) {
synth.setDelayMix(parseFloat(delayMixInput.value));
}
if (reverbInput) {
synth.setReverbMix(parseFloat(reverbInput.value));
}
startBtn.addEventListener('click', () => synth.start());
pad.addEventListener('pointerdown', async (event) => {
await synth.start();
pad.setPointerCapture(event.pointerId);
indicator.style.opacity = '1';
});
pad.addEventListener('pointermove', (event) => {
indicator.style.left = `${event.offsetX}px`;
indicator.style.top = `${event.offsetY}px`;
synth.handlePointer(event);
});
pad.addEventListener('pointerup', (event) => {
pad.releasePointerCapture(event.pointerId);
synth.handlePointerLeave();
});
pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
function updateClockStatus() {
const now = new Date();
const formatted = now.toLocaleTimeString('de-DE', { hour12: false });
if (clockInfo) {
clockInfo.innerHTML = `Lokale Zeit: <span>${formatted}.${now.getMilliseconds().toString().padStart(3, '0')}</span>`;
}
synth.tickClock();
}
setInterval(updateClockStatus, 1000);
updateClockStatus();
if (!coinPool.length) {
const status = document.getElementById('btc-status');
if (status) {
status.insertAdjacentHTML('beforeend', '<div style="color:#ffa3a3;">BTC Feeds nicht erreichbar Synth läuft im Fantasy-Modus.</div>');
}
}