diff --git a/synth/index.php b/synth/index.php
new file mode 100644
index 0000000..97dd173
--- /dev/null
+++ b/synth/index.php
@@ -0,0 +1,234 @@
+
+
+
+
+
+
Mouse Synth Lab
+
+ Zieh deine Maus durch den Pad und verwandle Bewegungen in Klang. Drei LFOs,
+ FM-Experimente und ein Delay/Distortion-Hybrid werden live verschaltet.
+ Die Bitcoin-Feeds von Coindesk (= htmlspecialchars($btcLabel) ?>)
+ und CoinMarketCap (= htmlspecialchars($btcCmcLabel) ?>)
+ mischen das Routing zusätzlich – sogar die Uhrzeit entscheidet, welches Instrument
+ sich meldet und wie die Resonanzen pulsieren.
+
+
+
Coindesk: = htmlspecialchars($btcLabel) ?>
+
CoinMarketCap: = htmlspecialchars($btcCmcLabel) ?>
+
Lokale Zeit: ---
+
+
+
+
+ Tipp: Halte die Maus gedrückt, damit der AudioContext aktiv bleibt, und lass den Cursor
+ Kreise fahren. Je nach Bitcoin-Laune (Coindesk + CoinMarketCap) und Tageszeit schalten
+ sich neue Instrumente, Delays und Resonanzen zu.
+
+
+
+
+
diff --git a/synth/synth.js b/synth/synth.js
new file mode 100644
index 0000000..c76bc40
--- /dev/null
+++ b/synth/synth.js
@@ -0,0 +1,460 @@
+const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
+const btcCmcPrice = parseFloat(document.body.dataset.btcCmcPrice || 'NaN');
+const coinPool = [btcPrice, btcCmcPrice].filter((value) => Number.isFinite(value));
+const normalizedCoin = coinPool.length
+ ? coinPool
+ .map((value) => Math.min(Math.max((value - 14000) / 28000, 0), 1))
+ .reduce((acc, value) => acc + value, 0) / coinPool.length
+ : 0.5;
+
+const pad = document.getElementById('synth-pad');
+const indicator = document.getElementById('pad-indicator');
+const instrumentSelect = document.getElementById('instrument');
+const fmDepthInput = document.getElementById('fm-depth');
+const lfoSpeedInput = document.getElementById('lfo-speed');
+const textureInput = document.getElementById('texture');
+const noiseInput = document.getElementById('noise-level');
+const delayMixInput = document.getElementById('delay-mix');
+const reverbInput = document.getElementById('reverb-mix');
+const clockReactivityInput = document.getElementById('clock-reactivity');
+const coinReactivityInput = document.getElementById('coin-reactivity');
+const driveInput = document.getElementById('drive');
+const startBtn = document.getElementById('start-btn');
+const randomizeBtn = document.getElementById('randomize-btn');
+const clockInfo = document.getElementById('clock-info');
+
+class MouseSynth {
+ constructor(options = {}) {
+ const AudioContext = window.AudioContext || window.webkitAudioContext;
+ this.ctx = new AudioContext();
+ this.started = false;
+
+ this.coinBlend = options.coinBlend ?? 0.5;
+ this.clockDepth = options.clockDepth ?? 0.5;
+ this.driveCeiling = options.driveCeiling ?? 0.35;
+ this.instrument = 'supersaw';
+ this.instrumentNoiseScale = 1;
+
+ this.setupNodes();
+ this.#bindEvents();
+ }
+
+ setupNodes() {
+ const ctx = this.ctx;
+
+ this.masterGain = ctx.createGain();
+ this.masterGain.gain.value = 0.0;
+
+ this.compressor = ctx.createDynamicsCompressor();
+ this.compressor.threshold.value = -8;
+ this.compressor.knee.value = 12;
+ this.compressor.ratio.value = 12;
+ this.compressor.attack.value = 0.004;
+ this.compressor.release.value = 0.25;
+
+ this.panner = ctx.createStereoPanner();
+
+ this.carrier = ctx.createOscillator();
+ this.carrier.type = 'sawtooth';
+
+ this.harmonic = ctx.createOscillator();
+ this.harmonic.type = 'triangle';
+ this.harmonic.detune.value = 702; // perfect fifth
+
+ this.fmOsc = ctx.createOscillator();
+ this.fmGain = ctx.createGain();
+ this.fmGain.gain.value = 320;
+
+ this.ampLfo = ctx.createOscillator();
+ this.ampLfo.type = 'sine';
+ this.ampLfo.frequency.value = 6;
+ this.ampLfoGain = ctx.createGain();
+ this.ampLfoGain.gain.value = 0.5;
+
+ this.filterLfo = ctx.createOscillator();
+ this.filterLfo.type = 'triangle';
+ this.filterLfo.frequency.value = 0.5;
+ this.filterLfoGain = ctx.createGain();
+ this.filterLfoGain.gain.value = 800;
+
+ this.sampleHold = ctx.createOscillator();
+ this.sampleHold.type = 'square';
+ this.sampleHold.frequency.value = 8;
+ this.sampleHoldGain = ctx.createGain();
+ this.sampleHoldGain.gain.value = 0.0025;
+
+ this.filter = ctx.createBiquadFilter();
+ this.filter.type = 'bandpass';
+ this.filter.frequency.value = 600;
+ this.filter.Q.value = 8;
+
+ this.delay = ctx.createDelay(1.2);
+ this.delay.delayTime.value = 0.45;
+ this.feedback = ctx.createGain();
+ this.feedback.gain.value = 0.32;
+
+ this.noise = this.#createNoise();
+ this.noiseGain = ctx.createGain();
+ this.noiseGain.gain.value = 0.0;
+
+ this.distortion = ctx.createWaveShaper();
+ this.#setDrive(400);
+
+ this.coinMorph = ctx.createGain();
+ this.coinMorph.gain.value = this.coinBlend;
+
+ this.reverb = ctx.createConvolver();
+ this.reverb.buffer = this.#makeImpulse(2.5);
+ this.reverbGain = ctx.createGain();
+ this.reverbGain.gain.value = 0.25;
+
+ this.dryGain = ctx.createGain();
+ this.dryGain.gain.value = 1 - (delayMixInput ? parseFloat(delayMixInput.value) : 0.6);
+ this.delayWet = ctx.createGain();
+ this.delayWet.gain.value = delayMixInput ? parseFloat(delayMixInput.value) : 0.6;
+
+ // Connections
+ this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
+ this.harmonic.connect(this.filter);
+ this.carrier.connect(this.filter);
+ this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
+ this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
+ this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
+
+ this.filter.connect(this.distortion);
+ this.noise.connect(this.noiseGain).connect(this.filter);
+
+ this.distortion.connect(this.dryGain).connect(this.masterGain);
+ this.distortion.connect(this.delay);
+ this.delay.connect(this.feedback).connect(this.delay);
+ this.delay.connect(this.coinMorph);
+ this.coinMorph.connect(this.delayWet);
+ this.delayWet.connect(this.reverb);
+ this.reverb.connect(this.reverbGain).connect(this.masterGain);
+
+ this.masterGain.connect(this.panner).connect(this.compressor).connect(ctx.destination);
+
+ this.carrier.start();
+ this.harmonic.start();
+ this.fmOsc.start();
+ this.ampLfo.start();
+ this.filterLfo.start();
+ this.sampleHold.start();
+ this.noise.start();
+ }
+
+ async start() {
+ if (this.started) return;
+ await this.ctx.resume();
+ this.masterGain.gain.linearRampToValueAtTime(0.65, this.ctx.currentTime + 0.5);
+ this.started = true;
+ this.tickClock();
+ }
+
+ #bindEvents() {
+ if (instrumentSelect) {
+ instrumentSelect.addEventListener('change', () => {
+ this.setInstrument(instrumentSelect.value);
+ });
+ }
+
+ fmDepthInput.addEventListener('input', () => {
+ this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
+ });
+
+ lfoSpeedInput.addEventListener('input', () => {
+ const rate = parseFloat(lfoSpeedInput.value);
+ this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
+ this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
+ });
+
+ textureInput.addEventListener('input', () => {
+ this.#updateTexture(parseFloat(textureInput.value));
+ });
+
+ noiseInput.addEventListener('input', () => {
+ this.setNoiseLevel(parseFloat(noiseInput.value));
+ });
+
+ delayMixInput.addEventListener('input', () => {
+ this.setDelayMix(parseFloat(delayMixInput.value));
+ });
+
+ reverbInput.addEventListener('input', () => {
+ this.setReverbMix(parseFloat(reverbInput.value));
+ });
+
+ clockReactivityInput.addEventListener('input', () => {
+ this.setClockDepth(parseFloat(clockReactivityInput.value));
+ });
+
+ coinReactivityInput.addEventListener('input', () => {
+ this.setCoinBlend(parseFloat(coinReactivityInput.value));
+ });
+
+ driveInput.addEventListener('input', () => {
+ this.setDriveCeiling(parseFloat(driveInput.value));
+ this.#updateTexture(parseFloat(textureInput.value));
+ });
+
+ randomizeBtn.addEventListener('click', () => this.randomize());
+ }
+
+ handlePointer(event) {
+ if (!this.started) return;
+ const rect = pad.getBoundingClientRect();
+ const x = (event.clientX - rect.left) / rect.width;
+ const y = (event.clientY - rect.top) / rect.height;
+ const freq = 120 + (1 - y) * 1080;
+
+ this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
+ this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
+ this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
+ this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
+ this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
+
+ this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
+ this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
+ this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
+ this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
+ this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
+ this.#updateTexture(textureInput.value, x, y);
+ this.tickClock();
+ }
+
+ handlePointerLeave() {
+ if (!this.started) return;
+ this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
+ this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
+ }
+
+ randomize() {
+ const instruments = Array.from(instrumentSelect.options).map((option) => option.value);
+ const instrument = instruments[Math.floor(Math.random() * instruments.length)];
+ instrumentSelect.value = instrument;
+ this.setInstrument(instrument);
+
+ const fm = 80 + Math.random() * 720;
+ fmDepthInput.value = fm.toFixed(0);
+ this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
+
+ const lfo = 0.1 + Math.random() * 16;
+ lfoSpeedInput.value = lfo.toFixed(2);
+ this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
+ this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
+
+ const texture = Math.random();
+ textureInput.value = texture.toFixed(2);
+ this.#updateTexture(texture);
+
+ const noise = Math.random();
+ noiseInput.value = noise.toFixed(2);
+ this.setNoiseLevel(noise);
+
+ const delayMix = Math.random();
+ delayMixInput.value = delayMix.toFixed(2);
+ this.setDelayMix(delayMix);
+
+ const reverbMix = Math.random();
+ reverbInput.value = reverbMix.toFixed(2);
+ this.setReverbMix(reverbMix);
+
+ const clockDepth = Math.random();
+ clockReactivityInput.value = clockDepth.toFixed(2);
+ this.setClockDepth(clockDepth);
+
+ const coinDepth = Math.random();
+ coinReactivityInput.value = coinDepth.toFixed(2);
+ this.setCoinBlend(coinDepth);
+
+ const drive = Math.random();
+ driveInput.value = drive.toFixed(2);
+ this.setDriveCeiling(drive);
+ this.#updateTexture(texture);
+ }
+
+ #updateTexture(value, x = 0.5, y = 0.5) {
+ const amount = parseFloat(value);
+ const drive = 150 + amount * 850 + this.coinBlend * 400;
+ const driveLimit = 150 + this.driveCeiling * 700;
+ this.#setDrive(Math.min(drive, driveLimit));
+ const morph = amount * (0.6 + this.coinBlend * 0.8);
+ this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
+ this.reverbGain.gain.setTargetAtTime(0.1 + morph * 0.5, this.ctx.currentTime, 0.3);
+ const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
+ this.filter.type = filterType;
+ this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
+ this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
+ }
+
+ #setDrive(amount) {
+ const curve = new Float32Array(1024);
+ for (let i = 0; i < curve.length; i++) {
+ const x = (i / curve.length) * 2 - 1;
+ curve[i] = Math.tanh(x * amount * 0.01);
+ }
+ this.distortion.curve = curve;
+ }
+
+ #createNoise() {
+ const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
+ const data = buffer.getChannelData(0);
+ for (let i = 0; i < data.length; i++) {
+ data[i] = Math.random() * 2 - 1;
+ }
+ const noise = this.ctx.createBufferSource();
+ noise.buffer = buffer;
+ noise.loop = true;
+ return noise;
+ }
+
+ #makeImpulse(seconds) {
+ const rate = this.ctx.sampleRate;
+ const length = rate * seconds;
+ const impulse = this.ctx.createBuffer(2, length, rate);
+ for (let ch = 0; ch < 2; ch++) {
+ const data = impulse.getChannelData(ch);
+ for (let i = 0; i < length; i++) {
+ data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
+ }
+ }
+ return impulse;
+ }
+
+ setInstrument(mode) {
+ this.instrument = mode;
+ switch (mode) {
+ case 'fm-bell':
+ this.carrier.type = 'sine';
+ this.harmonic.type = 'sine';
+ this.harmonic.detune.setTargetAtTime(1200, this.ctx.currentTime, 0.2);
+ this.filter.Q.setTargetAtTime(14, this.ctx.currentTime, 0.2);
+ this.filter.type = 'bandpass';
+ this.instrumentNoiseScale = 0.2;
+ break;
+ case 'pulse-pluck':
+ this.carrier.type = 'square';
+ this.harmonic.type = 'square';
+ this.harmonic.detune.setTargetAtTime(305, this.ctx.currentTime, 0.2);
+ this.filter.type = 'lowpass';
+ this.filter.Q.setTargetAtTime(6, this.ctx.currentTime, 0.2);
+ this.instrumentNoiseScale = 0.6;
+ break;
+ default:
+ this.carrier.type = 'sawtooth';
+ this.harmonic.type = 'triangle';
+ this.harmonic.detune.setTargetAtTime(702, this.ctx.currentTime, 0.2);
+ this.filter.type = 'bandpass';
+ this.filter.Q.setTargetAtTime(10, this.ctx.currentTime, 0.2);
+ this.instrumentNoiseScale = 1;
+ }
+ this.setNoiseLevel(parseFloat(noiseInput.value));
+ }
+
+ setNoiseLevel(amount) {
+ const scale = this.instrumentNoiseScale ?? 1;
+ this.noiseGain.gain.setTargetAtTime(amount * 0.6 * scale, this.ctx.currentTime, 0.1);
+ }
+
+ setDelayMix(amount) {
+ this.dryGain.gain.setTargetAtTime(Math.max(0.05, 1 - amount), this.ctx.currentTime, 0.2);
+ this.delayWet.gain.setTargetAtTime(amount, this.ctx.currentTime, 0.2);
+ }
+
+ setReverbMix(amount) {
+ this.reverbGain.gain.setTargetAtTime(0.05 + amount * 0.7, this.ctx.currentTime, 0.2);
+ }
+
+ setCoinBlend(amount) {
+ this.coinBlend = amount;
+ this.coinMorph.gain.setTargetAtTime(amount * 0.8, this.ctx.currentTime, 0.2);
+ }
+
+ setClockDepth(amount) {
+ this.clockDepth = amount;
+ this.tickClock();
+ }
+
+ setDriveCeiling(amount) {
+ this.driveCeiling = amount;
+ }
+
+ tickClock() {
+ const now = new Date();
+ const hourFactor = now.getHours() / 23 || 0;
+ const secondFactor = now.getSeconds() / 59 || 0;
+ const milliFactor = now.getMilliseconds() / 999 || 0;
+ const depth = this.clockDepth;
+ const detune = (hourFactor - 0.5) * 600 * depth;
+ this.filter.detune.setTargetAtTime(detune, this.ctx.currentTime, 0.4);
+ this.harmonic.detune.setTargetAtTime(702 + detune * 0.4, this.ctx.currentTime, 0.4);
+ const pan = (secondFactor - 0.5) * 1.8 * depth;
+ this.panner.pan.setTargetAtTime(pan, this.ctx.currentTime, 0.3);
+ const ampMod = 0.2 + hourFactor * 0.7 * depth;
+ this.ampLfoGain.gain.setTargetAtTime(ampMod, this.ctx.currentTime, 0.3);
+ const shRate = 2 + milliFactor * 14 * depth;
+ this.sampleHold.frequency.setTargetAtTime(shRate, this.ctx.currentTime, 0.2);
+ }
+}
+
+const synth = new MouseSynth({
+ coinBlend: normalizedCoin,
+ clockDepth: parseFloat(clockReactivityInput.value),
+ driveCeiling: parseFloat(driveInput.value),
+});
+
+coinReactivityInput.value = normalizedCoin.toFixed(2);
+synth.setCoinBlend(normalizedCoin);
+if (instrumentSelect) {
+ synth.setInstrument(instrumentSelect.value);
+}
+if (noiseInput) {
+ synth.setNoiseLevel(parseFloat(noiseInput.value));
+}
+if (delayMixInput) {
+ synth.setDelayMix(parseFloat(delayMixInput.value));
+}
+if (reverbInput) {
+ synth.setReverbMix(parseFloat(reverbInput.value));
+}
+
+startBtn.addEventListener('click', () => synth.start());
+
+pad.addEventListener('pointerdown', async (event) => {
+ await synth.start();
+ pad.setPointerCapture(event.pointerId);
+ indicator.style.opacity = '1';
+});
+
+pad.addEventListener('pointermove', (event) => {
+ indicator.style.left = `${event.offsetX}px`;
+ indicator.style.top = `${event.offsetY}px`;
+ synth.handlePointer(event);
+});
+
+pad.addEventListener('pointerup', (event) => {
+ pad.releasePointerCapture(event.pointerId);
+ synth.handlePointerLeave();
+});
+
+pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
+
+function updateClockStatus() {
+ const now = new Date();
+ const formatted = now.toLocaleTimeString('de-DE', { hour12: false });
+ if (clockInfo) {
+ clockInfo.innerHTML = `Lokale Zeit: BTC Feeds nicht erreichbar – Synth läuft im Fantasy-Modus.
');
+ }
+}
+