Add Bitcoin-reactive mouse synth playground

This commit is contained in:
2025-11-17 16:49:21 +01:00
parent 206125854a
commit aa8ea8c6f2
2 changed files with 440 additions and 0 deletions
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const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
const normalizedCoin = Number.isFinite(btcPrice)
? Math.min(Math.max((btcPrice - 15000) / 25000, 0), 1)
: 0.5;
const pad = document.getElementById('synth-pad');
const indicator = document.getElementById('pad-indicator');
const fmDepthInput = document.getElementById('fm-depth');
const lfoSpeedInput = document.getElementById('lfo-speed');
const textureInput = document.getElementById('texture');
const startBtn = document.getElementById('start-btn');
const randomizeBtn = document.getElementById('randomize-btn');
class MouseSynth {
constructor(options = {}) {
const AudioContext = window.AudioContext || window.webkitAudioContext;
this.ctx = new AudioContext();
this.started = false;
this.coinBlend = options.coinBlend ?? 0.5;
this.setupNodes();
this.#bindEvents();
}
setupNodes() {
const ctx = this.ctx;
this.masterGain = ctx.createGain();
this.masterGain.gain.value = 0.0;
this.carrier = ctx.createOscillator();
this.carrier.type = 'sawtooth';
this.harmonic = ctx.createOscillator();
this.harmonic.type = 'triangle';
this.harmonic.detune.value = 702; // perfect fifth
this.fmOsc = ctx.createOscillator();
this.fmGain = ctx.createGain();
this.fmGain.gain.value = 320;
this.ampLfo = ctx.createOscillator();
this.ampLfo.type = 'sine';
this.ampLfo.frequency.value = 6;
this.ampLfoGain = ctx.createGain();
this.ampLfoGain.gain.value = 0.5;
this.filterLfo = ctx.createOscillator();
this.filterLfo.type = 'triangle';
this.filterLfo.frequency.value = 0.5;
this.filterLfoGain = ctx.createGain();
this.filterLfoGain.gain.value = 800;
this.sampleHold = ctx.createOscillator();
this.sampleHold.type = 'square';
this.sampleHold.frequency.value = 8;
this.sampleHoldGain = ctx.createGain();
this.sampleHoldGain.gain.value = 0.0025;
this.filter = ctx.createBiquadFilter();
this.filter.type = 'bandpass';
this.filter.frequency.value = 600;
this.filter.Q.value = 8;
this.delay = ctx.createDelay(1.2);
this.delay.delayTime.value = 0.45;
this.feedback = ctx.createGain();
this.feedback.gain.value = 0.32;
this.noise = this.#createNoise();
this.noiseGain = ctx.createGain();
this.noiseGain.gain.value = 0.0;
this.distortion = ctx.createWaveShaper();
this.#setDrive(400);
this.coinMorph = ctx.createGain();
this.coinMorph.gain.value = this.coinBlend;
this.reverb = ctx.createConvolver();
this.reverb.buffer = this.#makeImpulse(2.5);
this.reverbGain = ctx.createGain();
this.reverbGain.gain.value = 0.25;
// Connections
this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
this.harmonic.connect(this.filter);
this.carrier.connect(this.filter);
this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
this.filter.connect(this.distortion);
this.noise.connect(this.noiseGain).connect(this.filter);
const wet = ctx.createGain();
const dry = ctx.createGain();
this.distortion.connect(dry).connect(this.masterGain);
this.distortion.connect(this.delay);
this.delay.connect(this.feedback).connect(this.delay);
this.delay.connect(this.coinMorph);
this.coinMorph.connect(wet);
wet.connect(this.reverb);
this.reverb.connect(this.reverbGain).connect(this.masterGain);
this.masterGain.connect(ctx.destination);
this.carrier.start();
this.harmonic.start();
this.fmOsc.start();
this.ampLfo.start();
this.filterLfo.start();
this.sampleHold.start();
this.noise.start();
}
async start() {
if (this.started) return;
await this.ctx.resume();
this.masterGain.gain.linearRampToValueAtTime(0.8, this.ctx.currentTime + 0.5);
this.started = true;
}
#bindEvents() {
fmDepthInput.addEventListener('input', () => {
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
});
lfoSpeedInput.addEventListener('input', () => {
const rate = parseFloat(lfoSpeedInput.value);
this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
});
textureInput.addEventListener('input', () => {
this.#updateTexture(parseFloat(textureInput.value));
});
randomizeBtn.addEventListener('click', () => this.randomize());
}
handlePointer(event) {
if (!this.started) return;
const rect = pad.getBoundingClientRect();
const x = (event.clientX - rect.left) / rect.width;
const y = (event.clientY - rect.top) / rect.height;
const freq = 120 + (1 - y) * 1080;
this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
this.#updateTexture(textureInput.value, x, y);
}
handlePointerLeave() {
if (!this.started) return;
this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
}
randomize() {
const fm = 80 + Math.random() * 720;
fmDepthInput.value = fm.toFixed(0);
this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
const lfo = 0.1 + Math.random() * 16;
lfoSpeedInput.value = lfo.toFixed(2);
this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
const texture = Math.random();
textureInput.value = texture.toFixed(2);
this.#updateTexture(texture);
}
#updateTexture(value, x = 0.5, y = 0.5) {
const amount = parseFloat(value);
const drive = 150 + amount * 850 + this.coinBlend * 400;
this.#setDrive(drive);
const morph = amount * (0.6 + this.coinBlend * 0.8);
this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
this.reverbGain.gain.setTargetAtTime(0.15 + morph * 0.6, this.ctx.currentTime, 0.3);
const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
this.filter.type = filterType;
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
}
#setDrive(amount) {
const curve = new Float32Array(1024);
for (let i = 0; i < curve.length; i++) {
const x = (i / curve.length) * 2 - 1;
curve[i] = Math.tanh(x * amount * 0.01);
}
this.distortion.curve = curve;
}
#createNoise() {
const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < data.length; i++) {
data[i] = Math.random() * 2 - 1;
}
const noise = this.ctx.createBufferSource();
noise.buffer = buffer;
noise.loop = true;
return noise;
}
#makeImpulse(seconds) {
const rate = this.ctx.sampleRate;
const length = rate * seconds;
const impulse = this.ctx.createBuffer(2, length, rate);
for (let ch = 0; ch < 2; ch++) {
const data = impulse.getChannelData(ch);
for (let i = 0; i < length; i++) {
data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
}
}
return impulse;
}
}
const synth = new MouseSynth({ coinBlend: normalizedCoin });
startBtn.addEventListener('click', () => synth.start());
pad.addEventListener('pointerdown', async (event) => {
await synth.start();
pad.setPointerCapture(event.pointerId);
indicator.style.opacity = '1';
});
pad.addEventListener('pointermove', (event) => {
indicator.style.left = `${event.offsetX}px`;
indicator.style.top = `${event.offsetY}px`;
synth.handlePointer(event);
});
pad.addEventListener('pointerup', (event) => {
pad.releasePointerCapture(event.pointerId);
synth.handlePointerLeave();
});
pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
if (!Number.isFinite(btcPrice)) {
const status = document.getElementById('btc-status');
if (status) {
status.insertAdjacentHTML('beforeend', '<div style="color:#ffa3a3;">BTC Feed nicht erreichbar Synth läuft im Fantasy-Modus.</div>');
}
}