diff --git a/synth/index.php b/synth/index.php
new file mode 100644
index 0000000..3814da6
--- /dev/null
+++ b/synth/index.php
@@ -0,0 +1,178 @@
+
+
+
+
+
+
Mouse Synth Lab
+
+ Zieh deine Maus durch den Pad und verwandle Bewegungen in Klang. Drei LFOs,
+ FM-Experimente und ein Delay/Distortion-Hybrid werden live verschaltet.
+ Der aktuelle Bitcoin-Kurs (= htmlspecialchars($btcLabel) ?> )
+ steuert, wie aggressiv der Mix moduliert und rückgekoppelt wird.
+
+
+
Bitcoin Quelle: = htmlspecialchars($btcSource) ?>
+
Letzter Wert: = htmlspecialchars($btcLabel) ?>
+
+
+
+ FM-Intensität
+
+
+
+ LFO-Speed
+
+
+
+ Texture Morph
+
+
+
+ Synth starten
+ Chaos Patch
+
+
+
+
+ Tipp: Halte die Maus gedrückt, damit der AudioContext aktiv bleibt, und lass den Cursor
+ Kreise fahren. Je nach Bitcoin-Laune schalten sich neue Rückkopplungen zu.
+
+
+
+
+
diff --git a/synth/synth.js b/synth/synth.js
new file mode 100644
index 0000000..1dc0ebe
--- /dev/null
+++ b/synth/synth.js
@@ -0,0 +1,262 @@
+const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
+const normalizedCoin = Number.isFinite(btcPrice)
+ ? Math.min(Math.max((btcPrice - 15000) / 25000, 0), 1)
+ : 0.5;
+
+const pad = document.getElementById('synth-pad');
+const indicator = document.getElementById('pad-indicator');
+const fmDepthInput = document.getElementById('fm-depth');
+const lfoSpeedInput = document.getElementById('lfo-speed');
+const textureInput = document.getElementById('texture');
+const startBtn = document.getElementById('start-btn');
+const randomizeBtn = document.getElementById('randomize-btn');
+
+class MouseSynth {
+ constructor(options = {}) {
+ const AudioContext = window.AudioContext || window.webkitAudioContext;
+ this.ctx = new AudioContext();
+ this.started = false;
+
+ this.coinBlend = options.coinBlend ?? 0.5;
+
+ this.setupNodes();
+ this.#bindEvents();
+ }
+
+ setupNodes() {
+ const ctx = this.ctx;
+
+ this.masterGain = ctx.createGain();
+ this.masterGain.gain.value = 0.0;
+
+ this.carrier = ctx.createOscillator();
+ this.carrier.type = 'sawtooth';
+
+ this.harmonic = ctx.createOscillator();
+ this.harmonic.type = 'triangle';
+ this.harmonic.detune.value = 702; // perfect fifth
+
+ this.fmOsc = ctx.createOscillator();
+ this.fmGain = ctx.createGain();
+ this.fmGain.gain.value = 320;
+
+ this.ampLfo = ctx.createOscillator();
+ this.ampLfo.type = 'sine';
+ this.ampLfo.frequency.value = 6;
+ this.ampLfoGain = ctx.createGain();
+ this.ampLfoGain.gain.value = 0.5;
+
+ this.filterLfo = ctx.createOscillator();
+ this.filterLfo.type = 'triangle';
+ this.filterLfo.frequency.value = 0.5;
+ this.filterLfoGain = ctx.createGain();
+ this.filterLfoGain.gain.value = 800;
+
+ this.sampleHold = ctx.createOscillator();
+ this.sampleHold.type = 'square';
+ this.sampleHold.frequency.value = 8;
+ this.sampleHoldGain = ctx.createGain();
+ this.sampleHoldGain.gain.value = 0.0025;
+
+ this.filter = ctx.createBiquadFilter();
+ this.filter.type = 'bandpass';
+ this.filter.frequency.value = 600;
+ this.filter.Q.value = 8;
+
+ this.delay = ctx.createDelay(1.2);
+ this.delay.delayTime.value = 0.45;
+ this.feedback = ctx.createGain();
+ this.feedback.gain.value = 0.32;
+
+ this.noise = this.#createNoise();
+ this.noiseGain = ctx.createGain();
+ this.noiseGain.gain.value = 0.0;
+
+ this.distortion = ctx.createWaveShaper();
+ this.#setDrive(400);
+
+ this.coinMorph = ctx.createGain();
+ this.coinMorph.gain.value = this.coinBlend;
+
+ this.reverb = ctx.createConvolver();
+ this.reverb.buffer = this.#makeImpulse(2.5);
+ this.reverbGain = ctx.createGain();
+ this.reverbGain.gain.value = 0.25;
+
+ // Connections
+ this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
+ this.harmonic.connect(this.filter);
+ this.carrier.connect(this.filter);
+ this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
+ this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
+ this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
+
+ this.filter.connect(this.distortion);
+ this.noise.connect(this.noiseGain).connect(this.filter);
+
+ const wet = ctx.createGain();
+ const dry = ctx.createGain();
+ this.distortion.connect(dry).connect(this.masterGain);
+ this.distortion.connect(this.delay);
+ this.delay.connect(this.feedback).connect(this.delay);
+ this.delay.connect(this.coinMorph);
+ this.coinMorph.connect(wet);
+ wet.connect(this.reverb);
+ this.reverb.connect(this.reverbGain).connect(this.masterGain);
+
+ this.masterGain.connect(ctx.destination);
+
+ this.carrier.start();
+ this.harmonic.start();
+ this.fmOsc.start();
+ this.ampLfo.start();
+ this.filterLfo.start();
+ this.sampleHold.start();
+ this.noise.start();
+ }
+
+ async start() {
+ if (this.started) return;
+ await this.ctx.resume();
+ this.masterGain.gain.linearRampToValueAtTime(0.8, this.ctx.currentTime + 0.5);
+ this.started = true;
+ }
+
+ #bindEvents() {
+ fmDepthInput.addEventListener('input', () => {
+ this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
+ });
+
+ lfoSpeedInput.addEventListener('input', () => {
+ const rate = parseFloat(lfoSpeedInput.value);
+ this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
+ this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
+ });
+
+ textureInput.addEventListener('input', () => {
+ this.#updateTexture(parseFloat(textureInput.value));
+ });
+
+ randomizeBtn.addEventListener('click', () => this.randomize());
+ }
+
+ handlePointer(event) {
+ if (!this.started) return;
+ const rect = pad.getBoundingClientRect();
+ const x = (event.clientX - rect.left) / rect.width;
+ const y = (event.clientY - rect.top) / rect.height;
+ const freq = 120 + (1 - y) * 1080;
+
+ this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
+ this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
+ this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
+ this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
+ this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
+
+ this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
+ this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
+ this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
+ this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
+ this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
+ this.#updateTexture(textureInput.value, x, y);
+ }
+
+ handlePointerLeave() {
+ if (!this.started) return;
+ this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
+ this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
+ }
+
+ randomize() {
+ const fm = 80 + Math.random() * 720;
+ fmDepthInput.value = fm.toFixed(0);
+ this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
+
+ const lfo = 0.1 + Math.random() * 16;
+ lfoSpeedInput.value = lfo.toFixed(2);
+ this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
+ this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
+
+ const texture = Math.random();
+ textureInput.value = texture.toFixed(2);
+ this.#updateTexture(texture);
+ }
+
+ #updateTexture(value, x = 0.5, y = 0.5) {
+ const amount = parseFloat(value);
+ const drive = 150 + amount * 850 + this.coinBlend * 400;
+ this.#setDrive(drive);
+ const morph = amount * (0.6 + this.coinBlend * 0.8);
+ this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
+ this.reverbGain.gain.setTargetAtTime(0.15 + morph * 0.6, this.ctx.currentTime, 0.3);
+ const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
+ this.filter.type = filterType;
+ this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
+ this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
+ }
+
+ #setDrive(amount) {
+ const curve = new Float32Array(1024);
+ for (let i = 0; i < curve.length; i++) {
+ const x = (i / curve.length) * 2 - 1;
+ curve[i] = Math.tanh(x * amount * 0.01);
+ }
+ this.distortion.curve = curve;
+ }
+
+ #createNoise() {
+ const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
+ const data = buffer.getChannelData(0);
+ for (let i = 0; i < data.length; i++) {
+ data[i] = Math.random() * 2 - 1;
+ }
+ const noise = this.ctx.createBufferSource();
+ noise.buffer = buffer;
+ noise.loop = true;
+ return noise;
+ }
+
+ #makeImpulse(seconds) {
+ const rate = this.ctx.sampleRate;
+ const length = rate * seconds;
+ const impulse = this.ctx.createBuffer(2, length, rate);
+ for (let ch = 0; ch < 2; ch++) {
+ const data = impulse.getChannelData(ch);
+ for (let i = 0; i < length; i++) {
+ data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
+ }
+ }
+ return impulse;
+ }
+}
+
+const synth = new MouseSynth({ coinBlend: normalizedCoin });
+
+startBtn.addEventListener('click', () => synth.start());
+
+pad.addEventListener('pointerdown', async (event) => {
+ await synth.start();
+ pad.setPointerCapture(event.pointerId);
+ indicator.style.opacity = '1';
+});
+
+pad.addEventListener('pointermove', (event) => {
+ indicator.style.left = `${event.offsetX}px`;
+ indicator.style.top = `${event.offsetY}px`;
+ synth.handlePointer(event);
+});
+
+pad.addEventListener('pointerup', (event) => {
+ pad.releasePointerCapture(event.pointerId);
+ synth.handlePointerLeave();
+});
+
+pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
+
+if (!Number.isFinite(btcPrice)) {
+ const status = document.getElementById('btc-status');
+ if (status) {
+ status.insertAdjacentHTML('beforeend', 'BTC Feed nicht erreichbar – Synth läuft im Fantasy-Modus.
');
+ }
+}
+