9e501cc4e8
Complete implementation of a 2D top-down arcade collector game where players control a rolling suitcase through an airport, collecting good dogs and green people while avoiding bad dogs and gray people. Features: - Touch & drag controls for suitcase movement - Automatic scrolling airport floor with tile pattern - 4 entity types: good dogs (small/big), bad dogs, green/gray humans - Spawn system with configurable distribution rates - Collision detection with visual feedback effects - Score tracking with high score persistence - 90-second time limit with 10 dogs + 5 humans goal - 3 lives system with invincibility frames - Menu, Game, GameOver, and Victory scenes - German UI text (Created by Ingo K.) Technical: - iOS 15+ with SpriteKit framework - Modular architecture with Nodes, Managers, Scenes - Physics-based collision detection - UserDefaults for score persistence
27 lines
1.8 KiB
XML
27 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
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<device id="retina6_12" orientation="portrait" appearance="light"/>
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<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<scenes>
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<!--Game View Controller-->
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<scene sceneID="tne-QT-ifu">
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<objects>
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<viewController id="BYZ-38-t0r" customClass="GameViewController" customModule="RollkofferSimulator" customModuleProvider="target" sceneMemberID="viewController">
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<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC" customClass="SKView">
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<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
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</objects>
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<point key="canvasLocation" x="-29" y="-21"/>
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</scene>
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</scenes>
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</document>
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