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13 Commits

Author SHA1 Message Date
Claude a22c238dc4 Add Psytrance Visualizer macOS app with Metal rendering
A complete audio-reactive visualizer for psytrance music featuring:

Audio Analysis (DSPEngine):
- FFT spectrum analysis via Accelerate/vDSP
- 64-band Mel spectrogram
- Sub-bass energy extraction (<100Hz)
- Automatic sidechain pump detection
- Harmonic-to-Noise ratio (HNR) calculation
- Peak/transient detection

8 Visualization Modes (Metal Shaders):
1. FFT Classic - Frequency spectrum bars with glow
2. Mel Spectrogram - Waterfall display
3. Sub-Bass - Pulsating rings
4. Sidechain Pump - Breathing zoom effect
5. Harmonic/Noise - Geometric vs chaotic particles
6. Mandelbrot - Audio-reactive fractal zoom
7. Tunnel Warp - Infinite tunnel with distortion
8. DMT Geometry - Sacred geometry patterns

Features:
- Selectable audio input device (BlackHole support)
- Configurable buffer size (512/1024)
- Reactivity slider for visual intensity
- Auto-hiding control panel
- Fullscreen support with keyboard shortcuts (1-8, F, ESC)
- Persistent settings via UserDefaults
- Psytrance-inspired neon/UV color palette
2025-12-22 21:36:45 +00:00
admin b607a9cd8a Merge pull request #9 from metacube2/claude/suitcase-arcade-game-6y4do
Add RollkofferSimulator iOS SpriteKit arcade game
2025-12-20 18:20:36 +01:00
Claude 9e501cc4e8 Add RollkofferSimulator iOS SpriteKit arcade game
Complete implementation of a 2D top-down arcade collector game where players
control a rolling suitcase through an airport, collecting good dogs and green
people while avoiding bad dogs and gray people.

Features:
- Touch & drag controls for suitcase movement
- Automatic scrolling airport floor with tile pattern
- 4 entity types: good dogs (small/big), bad dogs, green/gray humans
- Spawn system with configurable distribution rates
- Collision detection with visual feedback effects
- Score tracking with high score persistence
- 90-second time limit with 10 dogs + 5 humans goal
- 3 lives system with invincibility frames
- Menu, Game, GameOver, and Victory scenes
- German UI text (Created by Ingo K.)

Technical:
- iOS 15+ with SpriteKit framework
- Modular architecture with Nodes, Managers, Scenes
- Physics-based collision detection
- UserDefaults for score persistence
2025-12-19 16:47:49 +00:00
admin 8d4afcf0ad Merge pull request #8 from metacube2/claude/ft991a-remote-control-app-T356a
FT-991A Remote Control App for macOS
2025-12-18 12:01:52 +01:00
Claude 1e153f2f85 Add FT-991A Remote Control App for macOS
Complete Phase 1 implementation of the Yaesu FT-991A remote control
application with CAT protocol support over USB serial (CP210x).

Features implemented:
- SerialPortManager with auto-detection of CP210x ports
- Full CAT protocol parser and command builder
- RadioState model with all transceiver parameters
- Modern SwiftUI interface with frequency/mode/level controls
- Skeuomorphic front panel view (switchable)
- Debug panel with CAT command console
- QSO log panel with CSV export/import
- Audio routing panel with BlackHole integration
- Settings with connection, UI, keyboard configuration
- Menu bar extra for background operation
- German/English localization
- Logging system for debugging

Supports: Frequency control, VFO A/B, all modes (LSB/USB/CW/FM/AM/
DATA/RTTY/C4FM), level controls, NB/NR/DNF/ATU/Split functions,
S-meter/Power/SWR metering, PTT control via Shift key.

Target: macOS 15.0+ (Sequoia/Tahoe)
2025-12-18 10:59:15 +00:00
admin 20904e2a96 Refactor SerialManager for VU1 Hub support
Refactor SerialManager for VU1 Dials Hub communication, update protocols, and improve connection management.
2025-12-14 22:06:09 +01:00
admin 841d1c09fc Merge pull request #6 from metacube2/claude/macos-audio-vu-meter-j8fVB
Add USB auto-probing to detect VU meter hardware
2025-12-14 11:46:57 +01:00
Claude f5e266b22b Add USB auto-probing to detect VU meter hardware
Features:
- Auto-probe scans all USB serial ports to find VU meter
- Tests multiple baud rates (115200, 9600, 57600, 38400, 19200)
- Tests all protocols (Raw, Text, JSON, VU-Server)
- Detects response from hardware to confirm connection
- Known USB device detection (CH340, CP210x, FTDI, Arduino, etc.)
- USB Vendor/Product ID display in port selection
- Quick Connect button for instant auto-connection
- Progress bar and status during probing
- Probe results display for debugging

USB detection:
- Reads USB idVendor/idProduct from IOKit registry
- Marks known VU meter devices with star icon
- Auto-selects detected VU meter port
2025-12-14 10:41:27 +00:00
admin 3dd5a1891f Merge pull request #5 from metacube2/claude/macos-audio-vu-meter-j8fVB
Add physical VU meter hardware support (4 dials)
2025-12-14 11:27:59 +01:00
Claude 52fa522d6d Add physical VU meter hardware support (4 dials)
New features:
- SerialManager for USB/Serial communication with hardware
- Support for 4 physical VU meter dials
- Flexible channel mapping: Audio L/R, Peak, Mono, CPU, RAM, Disk, Network
- Multiple protocols: Raw bytes, Text, JSON, VU-Server compatible
- Per-dial configuration: min/max values, inversion, smoothing
- Hardware panel in main view showing dial status
- Hardware settings sheet for configuration
- Auto-detection of USB serial devices

Protocol formats:
- Raw: [0xAA][D1][D2][D3][D4][0x55]
- Text: CH1:val;CH2:val;CH3:val;CH4:val\n
- JSON: {"dials":[d1,d2,d3,d4]}
- VU-Server: #0:val\n#1:val\n...
2025-12-14 10:15:20 +00:00
admin e4e08037c3 Merge pull request #4 from metacube2/claude/macos-audio-vu-meter-j8fVB
Create macOS app for audio level monitoring
2025-12-14 11:05:17 +01:00
Claude 2ad21cad58 Add macOS Audio VU Meter app with system monitoring
Features:
- Real-time audio level monitoring via BlackHole virtual audio device
- Classic VU meter display with dB scale (-60 to 0 dB)
- Peak hold indicators with configurable hold time
- System resource monitors: CPU, RAM, Disk, Network
- SwiftUI interface with dark theme
- Multi-device audio input selection
- Settings window for configuration

Built with AVAudioEngine for audio capture and Mach kernel APIs
for system statistics.
2025-12-14 10:03:56 +00:00
admin dd1d45d3e0 Merge pull request #3 from metacube2/claude/twelve-tone-synthesizer-01BgdmRVwhTdP8FRvAbntAqo
Build twelve-tone synthesizer with reverb in PHP
2025-12-13 17:29:21 +01:00
96 changed files with 17909 additions and 0 deletions
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+431
View File
@@ -0,0 +1,431 @@
//
// AudioEngine.swift
// AudioVUMeter
//
// Core Audio engine for capturing audio from BlackHole or any input device
// Calculates RMS levels and converts to dB for VU meter display
//
import Foundation
import AVFoundation
import CoreAudio
import Combine
/// Represents an available audio input device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let name: String
let uid: String
let inputChannels: Int
}
/// Main audio engine class for capturing and analyzing audio levels
class AudioEngine: ObservableObject {
// MARK: - Published Properties
/// Current audio levels (0.0 to 1.0)
@Published var leftLevel: Double = 0
@Published var rightLevel: Double = 0
/// Peak levels with hold
@Published var leftPeak: Double = 0
@Published var rightPeak: Double = 0
/// Levels in dB (-inf to 0)
@Published var leftLevelDB: Double = -60
@Published var rightLevelDB: Double = -60
/// Engine state
@Published var isRunning = false
@Published var selectedDeviceID: AudioDeviceID = 0
@Published var selectedDeviceName: String = "No Device"
@Published var availableDevices: [AudioDevice] = []
/// Settings
@Published var referenceLevel: Double = -18 // Reference level in dB
@Published var peakHoldTime: Double = 2.0 // Peak hold time in seconds
// MARK: - Private Properties
private var audioEngine: AVAudioEngine?
private var inputNode: AVAudioInputNode?
private var peakResetTimers: [Timer] = []
private let levelSmoothingFactor: Double = 0.3
private var previousLeftLevel: Double = 0
private var previousRightLevel: Double = 0
// MARK: - Initialization
init() {
refreshDeviceList()
selectBlackHoleDevice()
}
// MARK: - Device Management
/// Refresh the list of available audio input devices
func refreshDeviceList() {
availableDevices = getInputDevices()
if availableDevices.isEmpty {
selectedDeviceName = "No Input Devices"
}
}
/// Get all available audio input devices
private func getInputDevices() -> [AudioDevice] {
var devices: [AudioDevice] = []
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&propertySize
)
guard status == noErr else { return devices }
let deviceCount = Int(propertySize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&propertySize,
&deviceIDs
)
guard status == noErr else { return devices }
for deviceID in deviceIDs {
// Check if device has input channels
let inputChannels = getDeviceInputChannels(deviceID: deviceID)
guard inputChannels > 0 else { continue }
// Get device name
let name = getDeviceName(deviceID: deviceID)
let uid = getDeviceUID(deviceID: deviceID)
devices.append(AudioDevice(
id: deviceID,
name: name,
uid: uid,
inputChannels: inputChannels
))
}
return devices
}
/// Get device name
private func getDeviceName(deviceID: AudioDeviceID) -> String {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceNameCFString,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var name: CFString = "" as CFString
var propertySize = UInt32(MemoryLayout<CFString>.size)
let status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
&name
)
return status == noErr ? name as String : "Unknown Device"
}
/// Get device UID
private func getDeviceUID(deviceID: AudioDeviceID) -> String {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceUID,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var uid: CFString = "" as CFString
var propertySize = UInt32(MemoryLayout<CFString>.size)
let status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
&uid
)
return status == noErr ? uid as String : ""
}
/// Get number of input channels for a device
private func getDeviceInputChannels(deviceID: AudioDeviceID) -> Int {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
deviceID,
&propertyAddress,
0,
nil,
&propertySize
)
guard status == noErr, propertySize > 0 else { return 0 }
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(propertySize))
defer { bufferListPointer.deallocate() }
status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
bufferListPointer
)
guard status == noErr else { return 0 }
let bufferList = bufferListPointer.pointee
var channelCount = 0
let buffers = UnsafeMutableAudioBufferListPointer(UnsafeMutablePointer(mutating: bufferListPointer))
for buffer in buffers {
channelCount += Int(buffer.mNumberChannels)
}
return channelCount
}
/// Select BlackHole device if available
private func selectBlackHoleDevice() {
// Try to find BlackHole device
if let blackholeDevice = availableDevices.first(where: {
$0.name.lowercased().contains("blackhole")
}) {
selectedDeviceID = blackholeDevice.id
selectedDeviceName = blackholeDevice.name
return
}
// Fall back to first available device
if let firstDevice = availableDevices.first {
selectedDeviceID = firstDevice.id
selectedDeviceName = firstDevice.name
}
}
/// Switch to selected audio device
func switchDevice() {
let wasRunning = isRunning
if wasRunning {
stop()
}
if let device = availableDevices.first(where: { $0.id == selectedDeviceID }) {
selectedDeviceName = device.name
setSystemInputDevice(deviceID: selectedDeviceID)
}
if wasRunning {
start()
}
}
/// Set the system default input device
private func setSystemInputDevice(deviceID: AudioDeviceID) {
var deviceID = deviceID
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceID
)
}
// MARK: - Audio Engine Control
/// Start audio capture
func start() {
guard !isRunning else { return }
do {
audioEngine = AVAudioEngine()
guard let engine = audioEngine else { return }
inputNode = engine.inputNode
guard let input = inputNode else { return }
let format = input.outputFormat(forBus: 0)
// Install tap on input node to capture audio
input.installTap(onBus: 0, bufferSize: 1024, format: format) { [weak self] buffer, _ in
self?.processAudioBuffer(buffer)
}
try engine.start()
isRunning = true
print("Audio engine started - capturing from: \(selectedDeviceName)")
print("Format: \(format)")
} catch {
print("Failed to start audio engine: \(error)")
isRunning = false
}
}
/// Stop audio capture
func stop() {
guard isRunning else { return }
inputNode?.removeTap(onBus: 0)
audioEngine?.stop()
audioEngine = nil
inputNode = nil
isRunning = false
// Reset levels
DispatchQueue.main.async {
self.leftLevel = 0
self.rightLevel = 0
self.leftLevelDB = -60
self.rightLevelDB = -60
}
print("Audio engine stopped")
}
/// Reset peak indicators
func resetPeaks() {
DispatchQueue.main.async {
self.leftPeak = 0
self.rightPeak = 0
}
}
// MARK: - Audio Processing
/// Process incoming audio buffer
private func processAudioBuffer(_ buffer: AVAudioPCMBuffer) {
guard let floatData = buffer.floatChannelData else { return }
let frameCount = Int(buffer.frameLength)
let channelCount = Int(buffer.format.channelCount)
var leftRMS: Float = 0
var rightRMS: Float = 0
// Calculate RMS for left channel
let leftChannel = floatData[0]
var leftSum: Float = 0
for i in 0..<frameCount {
let sample = leftChannel[i]
leftSum += sample * sample
}
leftRMS = sqrt(leftSum / Float(frameCount))
// Calculate RMS for right channel (or use left if mono)
if channelCount > 1 {
let rightChannel = floatData[1]
var rightSum: Float = 0
for i in 0..<frameCount {
let sample = rightChannel[i]
rightSum += sample * sample
}
rightRMS = sqrt(rightSum / Float(frameCount))
} else {
rightRMS = leftRMS
}
// Convert to dB
let leftDB = 20 * log10(max(leftRMS, 1e-10))
let rightDB = 20 * log10(max(rightRMS, 1e-10))
// Normalize to 0-1 range (assuming -60dB is silence)
let minDB: Float = -60
let maxDB: Float = 0
let normalizedLeft = Double(max(0, min(1, (leftDB - minDB) / (maxDB - minDB))))
let normalizedRight = Double(max(0, min(1, (rightDB - minDB) / (maxDB - minDB))))
// Apply smoothing
let smoothedLeft = previousLeftLevel * (1 - levelSmoothingFactor) + normalizedLeft * levelSmoothingFactor
let smoothedRight = previousRightLevel * (1 - levelSmoothingFactor) + normalizedRight * levelSmoothingFactor
previousLeftLevel = smoothedLeft
previousRightLevel = smoothedRight
// Update UI on main thread
DispatchQueue.main.async {
self.leftLevel = smoothedLeft
self.rightLevel = smoothedRight
self.leftLevelDB = Double(leftDB)
self.rightLevelDB = Double(rightDB)
// Update peaks
if smoothedLeft > self.leftPeak {
self.leftPeak = smoothedLeft
self.schedulePeakReset(channel: 0)
}
if smoothedRight > self.rightPeak {
self.rightPeak = smoothedRight
self.schedulePeakReset(channel: 1)
}
}
}
/// Schedule peak reset after hold time
private func schedulePeakReset(channel: Int) {
// Cancel existing timer for this channel
if channel < peakResetTimers.count {
peakResetTimers[channel].invalidate()
}
let timer = Timer.scheduledTimer(withTimeInterval: peakHoldTime, repeats: false) { [weak self] _ in
DispatchQueue.main.async {
if channel == 0 {
self?.leftPeak = self?.leftLevel ?? 0
} else {
self?.rightPeak = self?.rightLevel ?? 0
}
}
}
if peakResetTimers.count > channel {
peakResetTimers[channel] = timer
} else {
peakResetTimers.append(timer)
}
}
}
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.files.user-selected.read-only</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,54 @@
//
// AudioVUMeterApp.swift
// AudioVUMeter
//
// macOS Audio VU Meter with System Monitoring
// Captures audio from BlackHole virtual audio device
// Outputs to physical VU meter hardware via Serial/USB
//
import SwiftUI
@main
struct AudioVUMeterApp: App {
@StateObject private var audioEngine = AudioEngine()
@StateObject private var systemMonitor = SystemMonitor()
@StateObject private var serialManager = SerialManager()
// Timer for updating hardware values
@State private var updateTimer: Timer?
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(audioEngine)
.environmentObject(systemMonitor)
.environmentObject(serialManager)
.onAppear {
startHardwareUpdateTimer()
}
.onDisappear {
stopHardwareUpdateTimer()
}
}
.windowStyle(.hiddenTitleBar)
.windowResizability(.contentSize)
Settings {
SettingsView()
.environmentObject(audioEngine)
.environmentObject(serialManager)
}
}
private func startHardwareUpdateTimer() {
updateTimer = Timer.scheduledTimer(withTimeInterval: 1.0/30.0, repeats: true) { _ in
serialManager.updateValues(audioEngine: audioEngine, systemMonitor: systemMonitor)
}
}
private func stopHardwareUpdateTimer() {
updateTimer?.invalidate()
updateTimer = nil
}
}
+343
View File
@@ -0,0 +1,343 @@
//
// ContentView.swift
// AudioVUMeter
//
// Main view containing all VU meters and hardware output
//
import SwiftUI
struct ContentView: View {
@EnvironmentObject var audioEngine: AudioEngine
@EnvironmentObject var systemMonitor: SystemMonitor
@EnvironmentObject var serialManager: SerialManager
@State private var showSettings = false
@State private var showHardwareSettings = false
var body: some View {
ZStack {
// Background gradient
LinearGradient(
gradient: Gradient(colors: [
Color(red: 0.1, green: 0.1, blue: 0.15),
Color(red: 0.05, green: 0.05, blue: 0.1)
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
ScrollView {
VStack(spacing: 16) {
// Header
HStack {
Text("Audio VU Meter")
.font(.system(size: 24, weight: .bold, design: .rounded))
.foregroundColor(.white)
Spacer()
// Hardware settings button
Button(action: { showHardwareSettings.toggle() }) {
Image(systemName: "cable.connector")
.font(.system(size: 16))
.foregroundColor(serialManager.isConnected ? .green : .gray)
}
.buttonStyle(.plain)
.help("Hardware Settings")
// Settings button
Button(action: { showSettings.toggle() }) {
Image(systemName: "gear")
.font(.system(size: 18))
.foregroundColor(.gray)
}
.buttonStyle(.plain)
.popover(isPresented: $showSettings) {
QuickSettingsView()
.environmentObject(audioEngine)
}
}
.padding(.horizontal)
.padding(.top, 10)
// Audio device info
HStack {
Circle()
.fill(audioEngine.isRunning ? Color.green : Color.red)
.frame(width: 8, height: 8)
Text(audioEngine.selectedDeviceName)
.font(.system(size: 12, design: .monospaced))
.foregroundColor(.gray)
Spacer()
Text(audioEngine.isRunning ? "ACTIVE" : "STOPPED")
.font(.system(size: 10, weight: .semibold, design: .monospaced))
.foregroundColor(audioEngine.isRunning ? .green : .red)
}
.padding(.horizontal)
Divider()
.background(Color.gray.opacity(0.3))
// Audio VU Meters
VStack(spacing: 15) {
Text("AUDIO LEVELS")
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
HStack(spacing: 30) {
// Left Channel
VUMeterView(
level: audioEngine.leftLevel,
peakLevel: audioEngine.leftPeak,
label: "L",
colorScheme: .audio
)
// Right Channel
VUMeterView(
level: audioEngine.rightLevel,
peakLevel: audioEngine.rightPeak,
label: "R",
colorScheme: .audio
)
}
// dB Display
HStack(spacing: 40) {
VStack {
Text(String(format: "%.1f dB", audioEngine.leftLevelDB))
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(dbColor(for: audioEngine.leftLevelDB))
Text("LEFT")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.gray)
}
VStack {
Text(String(format: "%.1f dB", audioEngine.rightLevelDB))
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(dbColor(for: audioEngine.rightLevelDB))
Text("RIGHT")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.gray)
}
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 12)
.fill(Color.black.opacity(0.3))
)
.padding(.horizontal)
Divider()
.background(Color.gray.opacity(0.3))
// System Monitors
VStack(spacing: 15) {
Text("SYSTEM MONITOR")
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
HStack(spacing: 25) {
// CPU Meter
SystemMeterView(
value: systemMonitor.cpuUsage,
label: "CPU",
unit: "%",
colorScheme: .cpu
)
// RAM Meter
SystemMeterView(
value: systemMonitor.memoryUsage,
label: "RAM",
unit: "%",
colorScheme: .ram
)
// Disk I/O Meter
SystemMeterView(
value: systemMonitor.diskActivity,
label: "DISK",
unit: "%",
colorScheme: .disk
)
// Network Meter
SystemMeterView(
value: systemMonitor.networkActivity,
label: "NET",
unit: "%",
colorScheme: .network
)
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 12)
.fill(Color.black.opacity(0.3))
)
.padding(.horizontal)
Divider()
.background(Color.gray.opacity(0.3))
// Hardware Output Panel
HardwarePanelView()
.environmentObject(serialManager)
// Control buttons
HStack(spacing: 15) {
Button(action: {
if audioEngine.isRunning {
audioEngine.stop()
} else {
audioEngine.start()
}
}) {
HStack {
Image(systemName: audioEngine.isRunning ? "stop.fill" : "play.fill")
Text(audioEngine.isRunning ? "Stop" : "Start")
}
.frame(width: 80)
}
.buttonStyle(ControlButtonStyle(color: audioEngine.isRunning ? .red : .green))
Button(action: {
audioEngine.resetPeaks()
}) {
HStack {
Image(systemName: "arrow.counterclockwise")
Text("Reset")
}
.frame(width: 80)
}
.buttonStyle(ControlButtonStyle(color: .orange))
}
.padding(.bottom, 15)
}
}
}
.frame(width: 400, height: 750)
.sheet(isPresented: $showHardwareSettings) {
HardwareSettingsSheet()
.environmentObject(serialManager)
}
.onAppear {
audioEngine.start()
systemMonitor.startMonitoring()
}
.onDisappear {
audioEngine.stop()
systemMonitor.stopMonitoring()
serialManager.disconnect()
}
}
private func dbColor(for db: Double) -> Color {
if db > -3 { return .red }
if db > -10 { return .orange }
if db > -20 { return .yellow }
return .green
}
}
// MARK: - Hardware Settings Sheet
struct HardwareSettingsSheet: View {
@EnvironmentObject var serialManager: SerialManager
@Environment(\.dismiss) var dismiss
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("Hardware Configuration")
.font(.headline)
Spacer()
Button("Done") { dismiss() }
}
.padding()
.background(Color(nsColor: .windowBackgroundColor))
Divider()
// Settings content
HardwareSettingsView()
.environmentObject(serialManager)
}
.frame(width: 500, height: 600)
}
}
// MARK: - Quick Settings Popover
struct QuickSettingsView: View {
@EnvironmentObject var audioEngine: AudioEngine
var body: some View {
VStack(alignment: .leading, spacing: 15) {
Text("Audio Device")
.font(.headline)
Picker("Device", selection: $audioEngine.selectedDeviceID) {
ForEach(audioEngine.availableDevices, id: \.id) { device in
Text(device.name).tag(device.id)
}
}
.labelsHidden()
.frame(width: 250)
.onChange(of: audioEngine.selectedDeviceID) { _ in
audioEngine.switchDevice()
}
Divider()
Text("Reference Level")
.font(.headline)
HStack {
Text("-60 dB")
.font(.caption)
Slider(value: $audioEngine.referenceLevel, in: -60...0)
Text("0 dB")
.font(.caption)
}
Text("Peak Hold Time: \(Int(audioEngine.peakHoldTime))s")
.font(.caption)
Slider(value: $audioEngine.peakHoldTime, in: 0.5...5.0)
}
.padding()
.frame(width: 300)
}
}
// MARK: - Control Button Style
struct ControlButtonStyle: ButtonStyle {
let color: Color
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(.system(size: 12, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 15)
.padding(.vertical, 8)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(color.opacity(configuration.isPressed ? 0.6 : 0.8))
)
}
}
#Preview {
ContentView()
.environmentObject(AudioEngine())
.environmentObject(SystemMonitor())
.environmentObject(SerialManager())
}
@@ -0,0 +1,524 @@
//
// HardwareView.swift
// AudioVUMeter
//
// Hardware configuration and monitoring view for physical VU meters
// Includes auto-probe functionality to detect connected hardware
//
import SwiftUI
// MARK: - Hardware Panel in Main View
struct HardwarePanelView: View {
@EnvironmentObject var serialManager: SerialManager
var body: some View {
VStack(spacing: 15) {
// Header
HStack {
Text("HARDWARE OUTPUT")
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
Spacer()
// Connection status
HStack(spacing: 6) {
Circle()
.fill(statusColor)
.frame(width: 8, height: 8)
Text(statusText)
.font(.system(size: 9, weight: .semibold, design: .monospaced))
.foregroundColor(statusColor)
}
}
// Probing progress
if serialManager.isProbing {
VStack(spacing: 8) {
ProgressView(value: serialManager.probeProgress)
.progressViewStyle(.linear)
Text(serialManager.probeStatus)
.font(.system(size: 10, design: .monospaced))
.foregroundColor(.orange)
}
} else {
// 4 Physical Dial Indicators
HStack(spacing: 15) {
ForEach(0..<4) { index in
DialIndicatorView(
dialNumber: index + 1,
value: serialManager.dialValues[index],
channelName: shortChannelName(serialManager.dialConfigs[index].dialChannel),
isConnected: serialManager.isConnected
)
}
}
}
// Buttons
HStack(spacing: 10) {
// Auto-probe button
Button(action: {
if serialManager.isProbing {
serialManager.stopAutoProbe()
} else {
serialManager.startAutoProbe()
}
}) {
HStack {
Image(systemName: serialManager.isProbing ? "stop.fill" : "magnifyingglass")
Text(serialManager.isProbing ? "Stop" : "Auto-Find")
}
.frame(maxWidth: .infinity)
}
.buttonStyle(ProbeButtonStyle(isProbing: serialManager.isProbing))
.disabled(serialManager.isConnected)
// Connect button
Button(action: {
serialManager.toggleConnection()
}) {
HStack {
Image(systemName: serialManager.isConnected ? "antenna.radiowaves.left.and.right.slash" : "antenna.radiowaves.left.and.right")
Text(serialManager.isConnected ? "Disconnect" : "Connect")
}
.frame(maxWidth: .infinity)
}
.buttonStyle(HardwareButtonStyle(isConnected: serialManager.isConnected))
.disabled(serialManager.isProbing)
}
// Stats / Device info
if serialManager.isConnected {
HStack {
Text("TX: \(formatBytes(serialManager.bytesSent))")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.gray)
Spacer()
Text(serialManager.selectedPortPath.components(separatedBy: "/").last ?? "")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.gray)
}
} else if let detected = serialManager.detectedDevice {
HStack {
Image(systemName: "checkmark.circle.fill")
.foregroundColor(.green)
.font(.system(size: 10))
Text("Found: \(detected.name)")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.green)
Spacer()
if let vid = detected.vendorID, let pid = detected.productID {
Text(String(format: "%04X:%04X", vid, pid))
.font(.system(size: 8, design: .monospaced))
.foregroundColor(.gray)
}
}
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 12)
.fill(Color.black.opacity(0.3))
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(borderColor, lineWidth: 1)
)
)
.padding(.horizontal)
}
private var statusColor: Color {
if serialManager.isProbing { return .orange }
if serialManager.isConnected { return .green }
return .red
}
private var statusText: String {
if serialManager.isProbing { return "PROBING" }
if serialManager.isConnected { return "CONNECTED" }
return "DISCONNECTED"
}
private var borderColor: Color {
if serialManager.isProbing { return .orange.opacity(0.3) }
if serialManager.isConnected { return .green.opacity(0.3) }
return .clear
}
private func shortChannelName(_ channel: DialChannel) -> String {
switch channel {
case .audioLeft: return "L"
case .audioRight: return "R"
case .audioPeak: return "PK"
case .audioMono: return "M"
case .cpu: return "CPU"
case .ram: return "RAM"
case .disk: return "DSK"
case .network: return "NET"
}
}
private func formatBytes(_ bytes: UInt64) -> String {
if bytes < 1024 { return "\(bytes) B" }
if bytes < 1024 * 1024 { return String(format: "%.1f KB", Double(bytes) / 1024) }
return String(format: "%.1f MB", Double(bytes) / (1024 * 1024))
}
}
// MARK: - Single Dial Indicator
struct DialIndicatorView: View {
let dialNumber: Int
let value: Int
let channelName: String
let isConnected: Bool
var body: some View {
VStack(spacing: 4) {
// Dial number
Text("D\(dialNumber)")
.font(.system(size: 10, weight: .bold, design: .monospaced))
.foregroundColor(.white.opacity(0.7))
// Value arc
ZStack {
// Background arc
Circle()
.trim(from: 0.25, to: 0.75)
.stroke(Color.gray.opacity(0.2), lineWidth: 4)
.frame(width: 50, height: 50)
.rotationEffect(.degrees(180))
// Value arc
Circle()
.trim(from: 0.25, to: 0.25 + (Double(value) / 255.0) * 0.5)
.stroke(
isConnected ? dialColor(for: value) : Color.gray,
style: StrokeStyle(lineWidth: 4, lineCap: .round)
)
.frame(width: 50, height: 50)
.rotationEffect(.degrees(180))
// Value text
VStack(spacing: 0) {
Text("\(value)")
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(isConnected ? .white : .gray)
}
}
// Channel name
Text(channelName)
.font(.system(size: 9, weight: .semibold, design: .monospaced))
.foregroundColor(channelColor(channelName))
}
}
private func dialColor(for value: Int) -> Color {
let ratio = Double(value) / 255.0
if ratio > 0.9 { return .red }
if ratio > 0.75 { return .orange }
if ratio > 0.5 { return .yellow }
return .green
}
private func channelColor(_ name: String) -> Color {
switch name {
case "L", "R", "PK", "M": return .green
case "CPU": return .blue
case "RAM": return .purple
case "DSK": return .teal
case "NET": return .indigo
default: return .gray
}
}
}
// MARK: - Hardware Settings View
struct HardwareSettingsView: View {
@EnvironmentObject var serialManager: SerialManager
var body: some View {
Form {
// Auto-Probe Section
Section("Auto-Detect Hardware") {
HStack {
Button(action: {
if serialManager.isProbing {
serialManager.stopAutoProbe()
} else {
serialManager.startAutoProbe()
}
}) {
HStack {
Image(systemName: serialManager.isProbing ? "stop.fill" : "magnifyingglass.circle.fill")
Text(serialManager.isProbing ? "Stop Probing" : "Auto-Detect VU Meter")
}
}
.disabled(serialManager.isConnected)
Spacer()
Button("Quick Connect") {
serialManager.autoConnect()
}
.disabled(serialManager.isConnected || serialManager.isProbing)
}
if serialManager.isProbing {
VStack(alignment: .leading, spacing: 8) {
ProgressView(value: serialManager.probeProgress) {
Text(serialManager.probeStatus)
.font(.caption)
}
}
}
if let detected = serialManager.detectedDevice {
HStack {
Image(systemName: "checkmark.circle.fill")
.foregroundColor(.green)
VStack(alignment: .leading) {
Text("Detected: \(detected.name)")
.font(.headline)
if let vid = detected.vendorID, let pid = detected.productID {
Text(String(format: "USB ID: %04X:%04X", vid, pid))
.font(.caption)
.foregroundColor(.secondary)
}
}
}
}
}
// Connection Section
Section("Serial Connection") {
// Port selection with USB info
Picker("Port", selection: $serialManager.selectedPortPath) {
Text("Select Port...").tag("")
ForEach(serialManager.availablePorts) { port in
HStack {
if port.isVUMeter {
Image(systemName: "star.fill")
.foregroundColor(.yellow)
}
Text(port.name)
if let vid = port.vendorID, let pid = port.productID {
Text(String(format: "(%04X:%04X)", vid, pid))
.foregroundColor(.secondary)
.font(.caption)
}
}
.tag(port.path)
}
}
HStack {
Button(action: { serialManager.refreshPorts() }) {
Label("Refresh", systemImage: "arrow.clockwise")
}
.buttonStyle(.borderless)
Spacer()
Text("\(serialManager.availablePorts.count) ports found")
.font(.caption)
.foregroundColor(.secondary)
}
// Baud rate
Picker("Baud Rate", selection: $serialManager.baudRate) {
ForEach(SerialManager.availableBaudRates, id: \.self) { rate in
Text("\(rate)").tag(rate)
}
}
// Protocol
Picker("Protocol", selection: $serialManager.selectedProtocol) {
ForEach(SerialProtocol.allCases) { proto in
Text(proto.rawValue).tag(proto)
}
}
// Connect button
Button(action: { serialManager.toggleConnection() }) {
HStack {
Image(systemName: serialManager.isConnected ? "bolt.slash.fill" : "bolt.fill")
Text(serialManager.isConnected ? "Disconnect" : "Connect")
}
}
.foregroundColor(serialManager.isConnected ? .red : .green)
.disabled(serialManager.isProbing)
}
// Dial Configuration Section
Section("Dial Assignments") {
ForEach(0..<4) { index in
DialConfigRow(
dialNumber: index + 1,
config: $serialManager.dialConfigs[index]
)
}
}
// Advanced Settings
Section("Advanced") {
ForEach(0..<4) { index in
DisclosureGroup("Dial \(index + 1) Settings") {
HStack {
Text("Min Value")
Spacer()
TextField("0", value: $serialManager.dialConfigs[index].minValue, format: .number)
.frame(width: 60)
.textFieldStyle(.roundedBorder)
}
HStack {
Text("Max Value")
Spacer()
TextField("255", value: $serialManager.dialConfigs[index].maxValue, format: .number)
.frame(width: 60)
.textFieldStyle(.roundedBorder)
}
Toggle("Invert", isOn: $serialManager.dialConfigs[index].inverted)
HStack {
Text("Smoothing")
Slider(value: $serialManager.dialConfigs[index].smoothing, in: 0...0.9)
Text("\(Int(serialManager.dialConfigs[index].smoothing * 100))%")
.frame(width: 40)
}
}
}
}
// Probe Results (for debugging)
if !serialManager.probeResults.isEmpty {
Section("Probe Results") {
ForEach(serialManager.probeResults.indices, id: \.self) { index in
let result = serialManager.probeResults[index]
HStack {
Image(systemName: result.success ? "checkmark.circle" : "xmark.circle")
.foregroundColor(result.success ? .green : .red)
VStack(alignment: .leading) {
Text(result.port.name)
.font(.caption)
Text("\(result.baudRate) baud - \(result.protocol_.rawValue)")
.font(.caption2)
.foregroundColor(.secondary)
}
Spacer()
if let response = result.response {
Text(response.prefix(20) + "...")
.font(.caption2)
.foregroundColor(.green)
}
}
}
Button("Clear Results") {
serialManager.probeResults.removeAll()
}
}
}
// Protocol Info
Section("Protocol Reference") {
VStack(alignment: .leading, spacing: 8) {
protocolInfo
}
.font(.system(size: 11, design: .monospaced))
.foregroundColor(.secondary)
}
}
.formStyle(.grouped)
}
@ViewBuilder
private var protocolInfo: some View {
switch serialManager.selectedProtocol {
case .rawBytes:
Text("Format: [0xAA] [D1] [D2] [D3] [D4] [0x55]")
Text("Values: 0-255 per dial")
case .textCommand:
Text("Format: CH1:val;CH2:val;CH3:val;CH4:val\\n")
Text("Values: 0-255 per channel")
case .json:
Text("Format: {\"dials\":[d1,d2,d3,d4]}\\n")
Text("Values: 0-255 array")
case .vuServer:
Text("Format: #0:val\\n#1:val\\n#2:val\\n#3:val\\n")
Text("Values: 0-100 percentage per dial")
}
}
}
// MARK: - Dial Config Row
struct DialConfigRow: View {
let dialNumber: Int
@Binding var config: DialConfig
var body: some View {
HStack {
Text("Dial \(dialNumber)")
.font(.system(.body, design: .monospaced))
.frame(width: 60, alignment: .leading)
Picker("", selection: $config.dialChannel) {
ForEach(DialChannel.allCases) { channel in
Text(channel.rawValue).tag(channel)
}
}
.labelsHidden()
}
}
}
// MARK: - Button Styles
struct HardwareButtonStyle: ButtonStyle {
let isConnected: Bool
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(.system(size: 12, weight: .semibold))
.foregroundColor(.white)
.padding(.vertical, 8)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(isConnected ? Color.red.opacity(0.7) : Color.green.opacity(0.7))
.opacity(configuration.isPressed ? 0.6 : 1.0)
)
}
}
struct ProbeButtonStyle: ButtonStyle {
let isProbing: Bool
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(.system(size: 12, weight: .semibold))
.foregroundColor(.white)
.padding(.vertical, 8)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(isProbing ? Color.orange.opacity(0.7) : Color.blue.opacity(0.7))
.opacity(configuration.isPressed ? 0.6 : 1.0)
)
}
}
// MARK: - Preview
#Preview {
HardwareSettingsView()
.environmentObject(SerialManager())
.frame(width: 500, height: 700)
}
+32
View File
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2024. All rights reserved.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Audio VU Meter needs access to audio input to display audio levels from BlackHole or other audio devices.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
@@ -0,0 +1,485 @@
//
// SerialManager.swift
// AudioVUMeter
//
// Direct VU1 Dials Hub communication - Native Swift
// Protocol: >{CMD:02X}{TYPE:02X}{LEN:04X}{DATA}\r\n
//
import Foundation
import IOKit
import IOKit.serial
// MARK: - VU1 Protocol Constants
private struct VU1 {
// Commands (from Comms_Hub_Server.py)
static let CMD_SET_DIAL_PERC_SINGLE: UInt8 = 0x03
static let CMD_RESCAN_BUS: UInt8 = 0x0C
static let CMD_GET_DEVICES_MAP: UInt8 = 0x07
// Data Types
static let DATA_NONE: UInt8 = 0x01
static let DATA_KEY_VALUE_PAIR: UInt8 = 0x04
// Serial
static let BAUD: speed_t = 115200
static let SUFFIX = "\r\n"
}
// MARK: - Serial Protocol Enum
enum SerialProtocol: String, CaseIterable, Identifiable {
case rawBytes = "Raw Bytes (0-255)"
case textCommand = "Text Commands"
case json = "JSON Format"
case vuServer = "VU1 Direct (Native)"
var id: String { rawValue }
}
// MARK: - Serial Port
struct SerialPort: Identifiable, Hashable {
let id: String
let path: String
let name: String
let vendorID: Int?
let productID: Int?
let isVUMeter: Bool
init(path: String, name: String, vendorID: Int? = nil, productID: Int? = nil, isVUMeter: Bool = false) {
self.id = path
self.path = path
self.name = name
self.vendorID = vendorID
self.productID = productID
self.isVUMeter = isVUMeter
}
}
// MARK: - Probe Result
struct ProbeResult {
let port: SerialPort
let protocol_: SerialProtocol
let baudRate: Int
let success: Bool
let response: String?
let responseTime: TimeInterval
}
// MARK: - Dial Channel
enum DialChannel: String, CaseIterable, Identifiable {
case audioLeft = "Audio Left"
case audioRight = "Audio Right"
case cpu = "CPU Usage"
case ram = "RAM Usage"
case disk = "Disk Activity"
case network = "Network Activity"
case audioPeak = "Audio Peak"
case audioMono = "Audio Mono (L+R)"
var id: String { rawValue }
}
// MARK: - Dial Configuration
struct DialConfig: Identifiable, Codable {
let id: Int
var channel: String
var minValue: Int
var maxValue: Int
var inverted: Bool
var smoothing: Double
init(id: Int, channel: DialChannel = .audioLeft) {
self.id = id
self.channel = channel.rawValue
self.minValue = 0
self.maxValue = 100
self.inverted = false
self.smoothing = 0.3
}
var dialChannel: DialChannel {
get { DialChannel(rawValue: channel) ?? .audioLeft }
set { channel = newValue.rawValue }
}
}
// MARK: - Serial Manager
class SerialManager: ObservableObject {
// MARK: - Published Properties
@Published var isConnected = false
@Published var availablePorts: [SerialPort] = []
@Published var selectedPortPath: String = ""
@Published var selectedProtocol: SerialProtocol = .vuServer
@Published var baudRate: Int = 115200
@Published var dialConfigs: [DialConfig] = []
@Published var lastError: String?
@Published var bytesSent: UInt64 = 0
@Published var isProbing = false
@Published var probeProgress: Double = 0
@Published var probeStatus: String = ""
@Published var detectedDevice: SerialPort?
@Published var probeResults: [ProbeResult] = []
@Published var dialValues: [Int] = [0, 0, 0, 0]
// MARK: - Private Properties
private var fileDescriptor: Int32 = -1
private var writeQueue = DispatchQueue(label: "vu1.write", qos: .userInteractive)
private var updateTimer: Timer?
private let updateInterval: TimeInterval = 1.0 / 30.0
private var smoothedValues: [Double] = [0, 0, 0, 0]
private var lastSentValues: [Int] = [-1, -1, -1, -1]
// MARK: - Initialization
init() {
dialConfigs = [
DialConfig(id: 0, channel: .audioLeft),
DialConfig(id: 1, channel: .audioRight),
DialConfig(id: 2, channel: .cpu),
DialConfig(id: 3, channel: .ram)
]
refreshPorts()
}
deinit {
disconnect()
}
// MARK: - Port Discovery
func refreshPorts() {
availablePorts = findSerialPorts()
// Auto-select VU1 Hub (usbserial)
if let vu1 = availablePorts.first(where: { $0.isVUMeter }) {
selectedPortPath = vu1.path
} else if selectedPortPath.isEmpty, let first = availablePorts.first {
selectedPortPath = first.path
}
}
private func findSerialPorts() -> [SerialPort] {
var ports: [SerialPort] = []
var iterator: io_iterator_t = 0
let matching = IOServiceMatching(kIOSerialBSDServiceValue)
guard IOServiceGetMatchingServices(kIOMainPortDefault, matching, &iterator) == KERN_SUCCESS else {
return ports
}
var service = IOIteratorNext(iterator)
while service != 0 {
defer {
IOObjectRelease(service)
service = IOIteratorNext(iterator)
}
guard let path = IORegistryEntryCreateCFProperty(
service, kIOCalloutDeviceKey as CFString, kCFAllocatorDefault, 0
)?.takeRetainedValue() as? String else { continue }
guard path.contains("cu.") else { continue }
var name = path.components(separatedBy: "/").last ?? "Unknown"
var vendorID: Int?
var productID: Int?
var isVU1 = false
// Check for usbserial (FT230X = VU1 Hub)
if path.contains("usbserial") {
isVU1 = true
name = "VU1 Dials Hub"
}
// Walk registry for USB info
var parent: io_object_t = 0
var current = service
IOObjectRetain(current)
for _ in 0..<10 {
if IORegistryEntryGetParentEntry(current, kIOServicePlane, &parent) != KERN_SUCCESS { break }
IOObjectRelease(current)
current = parent
if let vid = IORegistryEntryCreateCFProperty(current, "idVendor" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
vendorID = vid
}
if let pid = IORegistryEntryCreateCFProperty(current, "idProduct" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
productID = pid
}
if let usbName = IORegistryEntryCreateCFProperty(current, "USB Product Name" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? String {
name = usbName
}
// FTDI FT230X = VU1 Hub
if vendorID == 0x0403 && (productID == 0x6015 || productID == 0x6001) {
isVU1 = true
name = "VU1 Dials Hub"
}
if vendorID != nil && productID != nil { break }
}
IOObjectRelease(current)
ports.append(SerialPort(path: path, name: name, vendorID: vendorID, productID: productID, isVUMeter: isVU1))
}
IOObjectRelease(iterator)
return ports.sorted { ($0.isVUMeter ? 0 : 1, $0.name) < ($1.isVUMeter ? 0 : 1, $1.name) }
}
// MARK: - Connection
func connect() {
guard !selectedPortPath.isEmpty else {
lastError = "No port selected"
return
}
// Open port
fileDescriptor = open(selectedPortPath, O_RDWR | O_NOCTTY | O_NONBLOCK)
guard fileDescriptor != -1 else {
lastError = "Failed to open: \(String(cString: strerror(errno)))"
return
}
// Configure 115200 8N1
var options = termios()
tcgetattr(fileDescriptor, &options)
cfsetispeed(&options, speed_t(B115200))
cfsetospeed(&options, speed_t(B115200))
// 8N1, no flow control
options.c_cflag &= ~UInt(PARENB | CSTOPB | CSIZE | CRTSCTS)
options.c_cflag |= UInt(CS8 | CREAD | CLOCAL)
// Raw mode
options.c_lflag &= ~UInt(ICANON | ECHO | ECHOE | ISIG)
options.c_oflag &= ~UInt(OPOST)
options.c_iflag &= ~UInt(IXON | IXOFF | IXANY | ICRNL | INLCR | IGNBRK)
// Timeouts
options.c_cc.16 = 0 // VMIN
options.c_cc.17 = 10 // VTIME = 1 second
tcsetattr(fileDescriptor, TCSANOW, &options)
tcflush(fileDescriptor, TCIOFLUSH)
isConnected = true
lastError = nil
lastSentValues = [-1, -1, -1, -1]
print("VU1 Hub connected: \(selectedPortPath)")
// Initialize: Rescan bus
sendCommand(cmd: VU1.CMD_RESCAN_BUS, dataType: VU1.DATA_NONE, data: [])
usleep(500_000) // Wait 500ms for rescan
// Set all dials to 0
for i in 0..<4 {
setDialValue(dialIndex: UInt8(i), value: 0)
usleep(20_000)
}
startUpdateTimer()
}
func disconnect() {
stopUpdateTimer()
if fileDescriptor != -1 {
// Reset dials to 0
for i in 0..<4 {
setDialValue(dialIndex: UInt8(i), value: 0)
usleep(10_000)
}
usleep(100_000)
close(fileDescriptor)
fileDescriptor = -1
}
isConnected = false
print("VU1 Hub disconnected")
}
func toggleConnection() {
if isConnected { disconnect() } else { connect() }
}
func autoConnect() {
refreshPorts()
if let vu1 = availablePorts.first(where: { $0.isVUMeter }) {
selectedPortPath = vu1.path
connect()
} else if let first = availablePorts.first {
selectedPortPath = first.path
connect()
} else {
lastError = "No serial ports found"
}
}
// MARK: - VU1 Protocol
/// Send VU1 command: >{CMD:02X}{TYPE:02X}{LEN:04X}{DATA}\r\n
private func sendCommand(cmd: UInt8, dataType: UInt8, data: [UInt8]) {
guard fileDescriptor != -1 else { return }
let dataLen = data.count
var cmdString = String(format: ">%02X%02X%04X", cmd, dataType, dataLen)
for byte in data {
cmdString += String(format: "%02X", byte)
}
cmdString += VU1.SUFFIX
guard let cmdData = cmdString.data(using: .ascii) else { return }
let written = cmdData.withUnsafeBytes { buffer -> Int in
guard let base = buffer.baseAddress else { return -1 }
return write(fileDescriptor, base, cmdData.count)
}
if written > 0 {
bytesSent += UInt64(written)
}
}
/// Set dial value (0-100%)
private func setDialValue(dialIndex: UInt8, value: Int) {
let clampedValue = UInt8(max(0, min(100, value)))
// CMD: 0x03 = SET_DIAL_PERC_SINGLE
// TYPE: 0x04 = KEY_VALUE_PAIR
// DATA: [dial_index, value]
sendCommand(
cmd: VU1.CMD_SET_DIAL_PERC_SINGLE,
dataType: VU1.DATA_KEY_VALUE_PAIR,
data: [dialIndex, clampedValue]
)
}
// MARK: - Value Updates
func updateValues(audioEngine: AudioEngine, systemMonitor: SystemMonitor) {
for (index, config) in dialConfigs.enumerated() {
guard index < 4 else { break }
var rawValue: Double = 0
switch config.dialChannel {
case .audioLeft:
rawValue = audioEngine.leftLevel * 100
case .audioRight:
rawValue = audioEngine.rightLevel * 100
case .audioPeak:
rawValue = max(audioEngine.leftPeak, audioEngine.rightPeak) * 100
case .audioMono:
rawValue = ((audioEngine.leftLevel + audioEngine.rightLevel) / 2) * 100
case .cpu:
rawValue = systemMonitor.cpuUsage
case .ram:
rawValue = systemMonitor.memoryUsage
case .disk:
rawValue = systemMonitor.diskActivity
case .network:
rawValue = systemMonitor.networkActivity
}
// Smoothing
smoothedValues[index] = smoothedValues[index] * config.smoothing + rawValue * (1 - config.smoothing)
var value = Int(smoothedValues[index])
if config.inverted { value = 100 - value }
dialValues[index] = max(0, min(100, value))
}
}
func sendValues() {
guard isConnected, fileDescriptor != -1 else { return }
writeQueue.async { [weak self] in
guard let self = self else { return }
for (index, value) in self.dialValues.enumerated() {
// Only send if changed
if value != self.lastSentValues[index] {
self.setDialValue(dialIndex: UInt8(index), value: value)
self.lastSentValues[index] = value
usleep(5_000) // 5ms between commands
}
}
}
}
// MARK: - Timer
private func startUpdateTimer() {
stopUpdateTimer()
updateTimer = Timer.scheduledTimer(withTimeInterval: updateInterval, repeats: true) { [weak self] _ in
self?.sendValues()
}
}
private func stopUpdateTimer() {
updateTimer?.invalidate()
updateTimer = nil
}
// MARK: - Auto-Probe
func startAutoProbe() {
isProbing = true
probeProgress = 0
probeStatus = "Searching for VU1 Hub..."
DispatchQueue.global().async { [weak self] in
guard let self = self else { return }
for (index, port) in self.availablePorts.enumerated() {
DispatchQueue.main.async {
self.probeProgress = Double(index + 1) / Double(self.availablePorts.count)
self.probeStatus = "Checking: \(port.name)"
}
if port.isVUMeter || port.path.contains("usbserial") {
DispatchQueue.main.async {
self.detectedDevice = port
self.selectedPortPath = port.path
self.probeStatus = "Found: \(port.name)"
self.isProbing = false
}
return
}
}
DispatchQueue.main.async {
self.isProbing = false
self.probeStatus = "No VU1 Hub found"
}
}
}
func stopAutoProbe() {
isProbing = false
}
// MARK: - Static
static let availableBaudRates = [9600, 19200, 38400, 57600, 115200, 230400]
}
@@ -0,0 +1,145 @@
//
// SettingsView.swift
// AudioVUMeter
//
// Settings window for configuring audio device, hardware output, and preferences
//
import SwiftUI
struct SettingsView: View {
@EnvironmentObject var audioEngine: AudioEngine
@EnvironmentObject var serialManager: SerialManager
@AppStorage("showPeakIndicator") private var showPeakIndicator = true
@AppStorage("meterStyle") private var meterStyle = "classic"
@AppStorage("updateRate") private var updateRate = 30.0
var body: some View {
TabView {
// Audio Settings
Form {
Section("Audio Device") {
Picker("Input Device", selection: $audioEngine.selectedDeviceID) {
ForEach(audioEngine.availableDevices, id: \.id) { device in
HStack {
Text(device.name)
Spacer()
Text("\(device.inputChannels) ch")
.foregroundColor(.secondary)
.font(.caption)
}
.tag(device.id)
}
}
.onChange(of: audioEngine.selectedDeviceID) { _ in
audioEngine.switchDevice()
}
Button("Refresh Devices") {
audioEngine.refreshDeviceList()
}
}
Section("Levels") {
HStack {
Text("Reference Level")
Spacer()
Text("\(Int(audioEngine.referenceLevel)) dB")
.foregroundColor(.secondary)
}
Slider(value: $audioEngine.referenceLevel, in: -60...0, step: 1)
HStack {
Text("Peak Hold Time")
Spacer()
Text("\(String(format: "%.1f", audioEngine.peakHoldTime)) s")
.foregroundColor(.secondary)
}
Slider(value: $audioEngine.peakHoldTime, in: 0.5...10, step: 0.5)
}
}
.tabItem {
Label("Audio", systemImage: "waveform")
}
// Hardware Settings
HardwareSettingsView()
.environmentObject(serialManager)
.tabItem {
Label("Hardware", systemImage: "cable.connector")
}
// Display Settings
Form {
Section("Meter Display") {
Toggle("Show Peak Indicator", isOn: $showPeakIndicator)
Picker("Meter Style", selection: $meterStyle) {
Text("Classic").tag("classic")
Text("Modern").tag("modern")
Text("Minimal").tag("minimal")
}
}
Section("Performance") {
HStack {
Text("Update Rate")
Spacer()
Text("\(Int(updateRate)) fps")
.foregroundColor(.secondary)
}
Slider(value: $updateRate, in: 10...60, step: 5)
}
}
.tabItem {
Label("Display", systemImage: "display")
}
// About
VStack(spacing: 20) {
Image(systemName: "waveform.circle.fill")
.font(.system(size: 64))
.foregroundColor(.accentColor)
Text("Audio VU Meter")
.font(.title)
.fontWeight(.bold)
Text("Version 1.1.0")
.foregroundColor(.secondary)
Divider()
.frame(width: 200)
VStack(spacing: 8) {
Text("A macOS audio level meter with system monitoring")
Text("and physical VU meter hardware support.")
}
.multilineTextAlignment(.center)
.foregroundColor(.secondary)
.frame(width: 300)
Spacer()
VStack(spacing: 4) {
Text("Supports BlackHole virtual audio device")
Text("and USB/Serial VU meter hardware")
}
.font(.caption)
.foregroundColor(.secondary)
}
.padding()
.tabItem {
Label("About", systemImage: "info.circle")
}
}
.frame(width: 500, height: 400)
}
}
#Preview {
SettingsView()
.environmentObject(AudioEngine())
.environmentObject(SerialManager())
}
@@ -0,0 +1,278 @@
//
// SystemMonitor.swift
// AudioVUMeter
//
// System resource monitoring for CPU, RAM, Disk, and Network
// Uses mach kernel APIs for accurate system statistics
//
import Foundation
import Darwin
/// System resource monitor class
class SystemMonitor: ObservableObject {
// MARK: - Published Properties
@Published var cpuUsage: Double = 0
@Published var memoryUsage: Double = 0
@Published var diskActivity: Double = 0
@Published var networkActivity: Double = 0
// Additional details
@Published var cpuUserUsage: Double = 0
@Published var cpuSystemUsage: Double = 0
@Published var memoryUsed: UInt64 = 0
@Published var memoryTotal: UInt64 = 0
@Published var networkBytesIn: UInt64 = 0
@Published var networkBytesOut: UInt64 = 0
// MARK: - Private Properties
private var updateTimer: Timer?
private var previousCPUInfo: host_cpu_load_info?
private var previousNetworkBytes: (in: UInt64, out: UInt64) = (0, 0)
private var previousDiskBytes: (read: UInt64, write: UInt64) = (0, 0)
private let updateInterval: TimeInterval = 0.5
// MARK: - Public Methods
/// Start monitoring system resources
func startMonitoring() {
// Get initial values
previousCPUInfo = getCPULoadInfo()
previousNetworkBytes = getNetworkBytes()
previousDiskBytes = getDiskBytes()
// Start update timer
updateTimer = Timer.scheduledTimer(withTimeInterval: updateInterval, repeats: true) { [weak self] _ in
self?.updateMetrics()
}
// Initial update
updateMetrics()
}
/// Stop monitoring
func stopMonitoring() {
updateTimer?.invalidate()
updateTimer = nil
}
// MARK: - Private Methods
private func updateMetrics() {
DispatchQueue.global(qos: .background).async { [weak self] in
guard let self = self else { return }
let cpu = self.calculateCPUUsage()
let memory = self.calculateMemoryUsage()
let disk = self.calculateDiskActivity()
let network = self.calculateNetworkActivity()
DispatchQueue.main.async {
self.cpuUsage = cpu.total
self.cpuUserUsage = cpu.user
self.cpuSystemUsage = cpu.system
self.memoryUsage = memory.percentage
self.memoryUsed = memory.used
self.memoryTotal = memory.total
self.diskActivity = disk
self.networkActivity = network.percentage
self.networkBytesIn = network.bytesIn
self.networkBytesOut = network.bytesOut
}
}
}
// MARK: - CPU Monitoring
private func getCPULoadInfo() -> host_cpu_load_info? {
var cpuLoadInfo = host_cpu_load_info()
var count = mach_msg_type_number_t(MemoryLayout<host_cpu_load_info>.stride / MemoryLayout<integer_t>.stride)
let result = withUnsafeMutablePointer(to: &cpuLoadInfo) {
$0.withMemoryRebound(to: integer_t.self, capacity: Int(count)) {
host_statistics(mach_host_self(), HOST_CPU_LOAD_INFO, $0, &count)
}
}
return result == KERN_SUCCESS ? cpuLoadInfo : nil
}
private func calculateCPUUsage() -> (total: Double, user: Double, system: Double) {
guard let currentInfo = getCPULoadInfo(),
let previousInfo = previousCPUInfo else {
return (0, 0, 0)
}
let userDiff = Double(currentInfo.cpu_ticks.0 - previousInfo.cpu_ticks.0)
let systemDiff = Double(currentInfo.cpu_ticks.1 - previousInfo.cpu_ticks.1)
let idleDiff = Double(currentInfo.cpu_ticks.2 - previousInfo.cpu_ticks.2)
let niceDiff = Double(currentInfo.cpu_ticks.3 - previousInfo.cpu_ticks.3)
let totalTicks = userDiff + systemDiff + idleDiff + niceDiff
guard totalTicks > 0 else { return (0, 0, 0) }
let userPercent = (userDiff / totalTicks) * 100
let systemPercent = (systemDiff / totalTicks) * 100
let totalPercent = ((userDiff + systemDiff + niceDiff) / totalTicks) * 100
previousCPUInfo = currentInfo
return (min(totalPercent, 100), min(userPercent, 100), min(systemPercent, 100))
}
// MARK: - Memory Monitoring
private func calculateMemoryUsage() -> (percentage: Double, used: UInt64, total: UInt64) {
var stats = vm_statistics64()
var count = mach_msg_type_number_t(MemoryLayout<vm_statistics64>.stride / MemoryLayout<integer_t>.stride)
let result = withUnsafeMutablePointer(to: &stats) {
$0.withMemoryRebound(to: integer_t.self, capacity: Int(count)) {
host_statistics64(mach_host_self(), HOST_VM_INFO64, $0, &count)
}
}
guard result == KERN_SUCCESS else {
return (0, 0, 0)
}
let pageSize = UInt64(vm_kernel_page_size)
let totalMemory = ProcessInfo.processInfo.physicalMemory
// Calculate used memory
let activeMemory = UInt64(stats.active_count) * pageSize
let wiredMemory = UInt64(stats.wire_count) * pageSize
let compressedMemory = UInt64(stats.compressor_page_count) * pageSize
let usedMemory = activeMemory + wiredMemory + compressedMemory
let percentage = (Double(usedMemory) / Double(totalMemory)) * 100
return (min(percentage, 100), usedMemory, totalMemory)
}
// MARK: - Disk Monitoring
private func getDiskBytes() -> (read: UInt64, write: UInt64) {
// Use IOKit for disk statistics
// Simplified implementation - returns approximate values
var readBytes: UInt64 = 0
var writeBytes: UInt64 = 0
// Get disk statistics from system
let task = Process()
task.launchPath = "/usr/bin/iostat"
task.arguments = ["-d", "-c", "1"]
let pipe = Pipe()
task.standardOutput = pipe
do {
try task.run()
task.waitUntilExit()
let data = pipe.fileHandleForReading.readDataToEndOfFile()
if let output = String(data: data, encoding: .utf8) {
// Parse iostat output
let lines = output.components(separatedBy: "\n")
if lines.count > 2 {
let values = lines[2].split(separator: " ").compactMap { Double($0) }
if values.count >= 3 {
// KB/t, tps, MB/s
readBytes = UInt64(values.last ?? 0 * 1024 * 1024)
}
}
}
} catch {
// Fallback to simulated values
}
return (readBytes, writeBytes)
}
private func calculateDiskActivity() -> Double {
let currentBytes = getDiskBytes()
let readDiff = currentBytes.read > previousDiskBytes.read ?
currentBytes.read - previousDiskBytes.read : 0
let writeDiff = currentBytes.write > previousDiskBytes.write ?
currentBytes.write - previousDiskBytes.write : 0
previousDiskBytes = currentBytes
// Normalize to percentage (assuming 100MB/s as max)
let totalBytes = Double(readDiff + writeDiff)
let maxBytesPerInterval = 100.0 * 1024 * 1024 * updateInterval
let percentage = (totalBytes / maxBytesPerInterval) * 100
return min(percentage, 100)
}
// MARK: - Network Monitoring
private func getNetworkBytes() -> (in: UInt64, out: UInt64) {
var ifaddr: UnsafeMutablePointer<ifaddrs>?
var bytesIn: UInt64 = 0
var bytesOut: UInt64 = 0
guard getifaddrs(&ifaddr) == 0, let firstAddr = ifaddr else {
return (0, 0)
}
defer { freeifaddrs(ifaddr) }
var ptr = firstAddr
while true {
let interface = ptr.pointee
// Check for data link layer
if interface.ifa_addr.pointee.sa_family == UInt8(AF_LINK) {
// Get network interface data
if let data = interface.ifa_data {
let networkData = data.assumingMemoryBound(to: if_data.self).pointee
bytesIn += UInt64(networkData.ifi_ibytes)
bytesOut += UInt64(networkData.ifi_obytes)
}
}
guard let next = interface.ifa_next else { break }
ptr = next
}
return (bytesIn, bytesOut)
}
private func calculateNetworkActivity() -> (percentage: Double, bytesIn: UInt64, bytesOut: UInt64) {
let currentBytes = getNetworkBytes()
let bytesInDiff = currentBytes.in > previousNetworkBytes.in ?
currentBytes.in - previousNetworkBytes.in : 0
let bytesOutDiff = currentBytes.out > previousNetworkBytes.out ?
currentBytes.out - previousNetworkBytes.out : 0
previousNetworkBytes = currentBytes
// Calculate rate in bytes per second
let totalBytesPerSecond = Double(bytesInDiff + bytesOutDiff) / updateInterval
// Normalize to percentage (assuming 100 Mbps as reference)
let maxBytesPerSecond = 100.0 * 1024 * 1024 / 8 // 100 Mbps in bytes
let percentage = (totalBytesPerSecond / maxBytesPerSecond) * 100
return (min(percentage, 100), bytesInDiff, bytesOutDiff)
}
}
// MARK: - Memory Formatter Extension
extension SystemMonitor {
/// Format bytes to human readable string
static func formatBytes(_ bytes: UInt64) -> String {
let formatter = ByteCountFormatter()
formatter.countStyle = .memory
return formatter.string(fromByteCount: Int64(bytes))
}
}
+256
View File
@@ -0,0 +1,256 @@
//
// VUMeterView.swift
// AudioVUMeter
//
// Classic VU Meter visualization component
//
import SwiftUI
enum MeterColorScheme {
case audio
case cpu
case ram
case disk
case network
var gradient: [Color] {
switch self {
case .audio:
return [.green, .yellow, .orange, .red]
case .cpu:
return [.blue, .cyan, .yellow, .red]
case .ram:
return [.purple, .pink, .orange, .red]
case .disk:
return [.teal, .green, .yellow, .orange]
case .network:
return [.indigo, .blue, .cyan, .green]
}
}
var accentColor: Color {
switch self {
case .audio: return .green
case .cpu: return .blue
case .ram: return .purple
case .disk: return .teal
case .network: return .indigo
}
}
}
// MARK: - Vertical VU Meter (for Audio)
struct VUMeterView: View {
let level: Double // 0.0 to 1.0
let peakLevel: Double
let label: String
let colorScheme: MeterColorScheme
@State private var animatedLevel: Double = 0
private let segmentCount = 20
private let meterHeight: CGFloat = 200
private let meterWidth: CGFloat = 35
var body: some View {
VStack(spacing: 8) {
// Label
Text(label)
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(.white)
// Meter
ZStack(alignment: .bottom) {
// Background
RoundedRectangle(cornerRadius: 4)
.fill(Color.black.opacity(0.5))
.frame(width: meterWidth, height: meterHeight)
// Segments
VStack(spacing: 2) {
ForEach((0..<segmentCount).reversed(), id: \.self) { index in
let segmentThreshold = Double(index) / Double(segmentCount)
let isLit = animatedLevel > segmentThreshold
RoundedRectangle(cornerRadius: 2)
.fill(segmentColor(for: index, isLit: isLit))
.frame(width: meterWidth - 6, height: (meterHeight - CGFloat(segmentCount + 1) * 2) / CGFloat(segmentCount))
.shadow(color: isLit ? segmentColor(for: index, isLit: true).opacity(0.5) : .clear, radius: 3)
}
}
.padding(3)
// Peak indicator
if peakLevel > 0 {
let peakPosition = meterHeight * CGFloat(1 - peakLevel)
Rectangle()
.fill(Color.red)
.frame(width: meterWidth - 2, height: 3)
.offset(y: -meterHeight + peakPosition + meterHeight)
}
// dB Scale markers
HStack {
VStack(alignment: .trailing, spacing: 0) {
ForEach([0, -6, -12, -20, -40, -60], id: \.self) { db in
Text("\(db)")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(.gray)
if db != -60 {
Spacer()
}
}
}
.frame(height: meterHeight)
.offset(x: -meterWidth/2 - 15)
Spacer()
}
}
.frame(width: meterWidth + 30, height: meterHeight)
}
.onChange(of: level) { newValue in
withAnimation(.easeOut(duration: 0.05)) {
animatedLevel = newValue
}
}
.onAppear {
animatedLevel = level
}
}
private func segmentColor(for index: Int, isLit: Bool) -> Color {
if !isLit {
return Color.gray.opacity(0.2)
}
let position = Double(index) / Double(segmentCount)
let colors = colorScheme.gradient
if position > 0.9 { return colors[3] } // Red zone
if position > 0.75 { return colors[2] } // Orange zone
if position > 0.5 { return colors[1] } // Yellow zone
return colors[0] // Green zone
}
}
// MARK: - Circular System Meter
struct SystemMeterView: View {
let value: Double // 0.0 to 100.0
let label: String
let unit: String
let colorScheme: MeterColorScheme
@State private var animatedValue: Double = 0
private let meterSize: CGFloat = 70
var body: some View {
VStack(spacing: 5) {
ZStack {
// Background circle
Circle()
.stroke(Color.gray.opacity(0.2), lineWidth: 8)
.frame(width: meterSize, height: meterSize)
// Progress arc
Circle()
.trim(from: 0, to: CGFloat(animatedValue / 100))
.stroke(
AngularGradient(
gradient: Gradient(colors: colorScheme.gradient),
center: .center,
startAngle: .degrees(0),
endAngle: .degrees(360)
),
style: StrokeStyle(lineWidth: 8, lineCap: .round)
)
.frame(width: meterSize, height: meterSize)
.rotationEffect(.degrees(-90))
// Value display
VStack(spacing: 0) {
Text(String(format: "%.0f", animatedValue))
.font(.system(size: 18, weight: .bold, design: .monospaced))
.foregroundColor(.white)
Text(unit)
.font(.system(size: 10, design: .monospaced))
.foregroundColor(.gray)
}
}
Text(label)
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(colorScheme.accentColor)
}
.onChange(of: value) { newValue in
withAnimation(.easeOut(duration: 0.3)) {
animatedValue = newValue
}
}
.onAppear {
animatedValue = value
}
}
}
// MARK: - Horizontal Bar Meter
struct HorizontalMeterView: View {
let value: Double
let label: String
let colorScheme: MeterColorScheme
@State private var animatedValue: Double = 0
var body: some View {
VStack(alignment: .leading, spacing: 4) {
HStack {
Text(label)
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
Spacer()
Text(String(format: "%.1f%%", animatedValue))
.font(.system(size: 11, weight: .bold, design: .monospaced))
.foregroundColor(.white)
}
GeometryReader { geometry in
ZStack(alignment: .leading) {
// Background
RoundedRectangle(cornerRadius: 4)
.fill(Color.gray.opacity(0.2))
// Fill
RoundedRectangle(cornerRadius: 4)
.fill(
LinearGradient(
gradient: Gradient(colors: colorScheme.gradient),
startPoint: .leading,
endPoint: .trailing
)
)
.frame(width: geometry.size.width * CGFloat(animatedValue / 100))
}
}
.frame(height: 12)
}
.onChange(of: value) { newValue in
withAnimation(.easeOut(duration: 0.3)) {
animatedValue = newValue
}
}
.onAppear {
animatedValue = value
}
}
}
#Preview {
HStack(spacing: 30) {
VUMeterView(level: 0.7, peakLevel: 0.9, label: "L", colorScheme: .audio)
VUMeterView(level: 0.5, peakLevel: 0.8, label: "R", colorScheme: .audio)
}
.padding()
.background(Color.black)
}
+230
View File
@@ -0,0 +1,230 @@
# Audio VU Meter for macOS
A native macOS SwiftUI application that displays real-time audio levels from BlackHole (or any audio input device) as a classic VU meter, along with system resource monitoring. **Now with physical VU meter hardware support!**
![macOS](https://img.shields.io/badge/macOS-13.0+-blue.svg)
![Swift](https://img.shields.io/badge/Swift-5.0-orange.svg)
![License](https://img.shields.io/badge/License-MIT-green.svg)
## Features
### Audio VU Meter
- **Real-time audio level monitoring** - Displays Left and Right channel levels
- **dB scale display** - Shows audio levels in decibels (-60 dB to 0 dB)
- **Peak hold indicators** - Visual peak markers with configurable hold time
- **BlackHole integration** - Automatically detects and selects BlackHole virtual audio device
- **Multi-device support** - Switch between any available audio input device
### System Resource Monitors
- **CPU Usage** - Real-time CPU utilization percentage
- **RAM Usage** - Memory consumption monitoring
- **Disk Activity** - Disk I/O activity indicator
- **Network Activity** - Network throughput monitoring
### Physical VU Meter Hardware Support
- **4 Physical Dials** - Support for up to 4 physical VU meter dials
- **Flexible Channel Mapping** - Assign any metric to any dial:
- Audio Left/Right channels
- Audio Peak or Mono (L+R)
- CPU, RAM, Disk, Network usage
- **Multiple Serial Protocols**:
- Raw Bytes: `[0xAA] [D1] [D2] [D3] [D4] [0x55]`
- Text Commands: `CH1:val;CH2:val;CH3:val;CH4:val\n`
- JSON: `{"dials":[d1,d2,d3,d4]}`
- VU-Server Compatible: `#0:val\n#1:val\n...`
- **Configurable per dial**: Min/max values, inversion, smoothing
- **Auto-detection** of USB serial devices
## Requirements
- macOS 13.0 (Ventura) or later
- Xcode 15.0 or later (for building)
- [BlackHole](https://existential.audio/blackhole/) virtual audio driver (recommended)
- USB/Serial VU meter hardware (optional)
## Installation
### Using BlackHole
1. Install BlackHole from [existential.audio/blackhole](https://existential.audio/blackhole/)
2. Configure BlackHole as a multi-output device in Audio MIDI Setup
3. Build and run Audio VU Meter
4. The app will automatically detect and select BlackHole
### Building from Source
1. Clone the repository
2. Open `AudioVUMeter.xcodeproj` in Xcode
3. Build and run (Cmd+R)
```bash
git clone <repository-url>
cd AudioVUMeter
open AudioVUMeter.xcodeproj
```
## Usage
### Main Window
- **Audio Levels**: The vertical VU meters show Left (L) and Right (R) channel audio levels
- **dB Readings**: Numeric display of current audio levels in decibels
- **System Meters**: Circular gauges showing CPU, RAM, Disk, and Network usage
- **Hardware Output**: Shows status of connected physical VU meters
### Controls
- **Start/Stop**: Toggle audio capture on/off
- **Reset**: Clear peak hold indicators
- **Settings** (gear icon): Access device selection and preferences
- **Hardware** (cable icon): Configure physical VU meter connection
### Hardware Setup
1. Connect your USB/Serial VU meter hardware
2. Click the cable icon or go to Settings -> Hardware
3. Select your serial port from the dropdown
4. Choose the appropriate baud rate (default: 115200)
5. Select the communication protocol your hardware uses
6. Assign channels to each dial (Audio L, R, CPU, RAM, etc.)
7. Click "Connect"
### Settings
- **Input Device**: Select audio input source (BlackHole, microphone, etc.)
- **Reference Level**: Adjust the 0 dB reference point
- **Peak Hold Time**: Configure how long peak indicators remain visible
- **Hardware**: Serial port, protocol, and dial assignments
## Architecture
```
AudioVUMeter/
├── AudioVUMeterApp.swift # App entry point
├── ContentView.swift # Main UI layout
├── VUMeterView.swift # VU meter components
├── AudioEngine.swift # Core Audio capture engine
├── SystemMonitor.swift # System resource monitoring
├── SerialManager.swift # USB/Serial communication
├── HardwareView.swift # Hardware configuration UI
├── SettingsView.swift # Settings window
└── Assets.xcassets/ # App icons and colors
```
### Key Components
- **AudioEngine**: Uses AVAudioEngine to capture audio from the selected input device, calculates RMS levels, and converts to dB
- **SystemMonitor**: Uses Mach kernel APIs to retrieve CPU, memory, disk, and network statistics
- **SerialManager**: Handles USB/Serial communication with physical VU meter hardware
- **VUMeterView**: SwiftUI views for classic vertical VU meters with segment-based display
- **SystemMeterView**: Circular gauge components for system metrics
## Hardware Protocol Reference
### Raw Bytes Protocol
```
Start: 0xAA
Data: [Dial1] [Dial2] [Dial3] [Dial4] (0-255 each)
End: 0x55
```
### Text Command Protocol
```
CH1:128;CH2:64;CH3:200;CH4:32\n
```
### JSON Protocol
```json
{"dials":[128,64,200,32]}
```
### VU-Server Compatible Protocol
```
#0:50
#1:75
#2:30
#3:90
```
Values are percentages (0-100)
## BlackHole Setup Guide
1. **Install BlackHole**: Download and install from [existential.audio](https://existential.audio/blackhole/)
2. **Create Multi-Output Device**:
- Open Audio MIDI Setup (Applications -> Utilities)
- Click the `+` button -> Create Multi-Output Device
- Check both your speakers and BlackHole
- Set as default output
3. **Route Audio**:
- System audio will now go to both speakers and BlackHole
- Audio VU Meter captures from BlackHole input
## Compatible Hardware
This app is designed to work with:
- [VU Dials by Sasa Karanovic](https://github.com/SasaKaranovic/VU-Server)
- Arduino-based VU meters with serial interface
- Any USB/Serial device accepting the supported protocols
## API Reference
### AudioEngine
```swift
// Start/stop audio capture
audioEngine.start()
audioEngine.stop()
// Reset peak indicators
audioEngine.resetPeaks()
// Switch audio device
audioEngine.selectedDeviceID = deviceID
audioEngine.switchDevice()
// Access levels
audioEngine.leftLevel // 0.0 to 1.0
audioEngine.rightLevel // 0.0 to 1.0
audioEngine.leftLevelDB // -60 to 0 dB
audioEngine.rightLevelDB // -60 to 0 dB
```
### SystemMonitor
```swift
// Start/stop monitoring
systemMonitor.startMonitoring()
systemMonitor.stopMonitoring()
// Access metrics (0-100%)
systemMonitor.cpuUsage
systemMonitor.memoryUsage
systemMonitor.diskActivity
systemMonitor.networkActivity
```
### SerialManager
```swift
// Connection
serialManager.connect()
serialManager.disconnect()
// Configuration
serialManager.selectedPortPath = "/dev/cu.usbserial-XXX"
serialManager.baudRate = 115200
serialManager.selectedProtocol = .vuServer
// Dial assignment
serialManager.dialConfigs[0].dialChannel = .audioLeft
serialManager.dialConfigs[1].dialChannel = .audioRight
serialManager.dialConfigs[2].dialChannel = .cpu
serialManager.dialConfigs[3].dialChannel = .ram
```
## License
MIT License - See LICENSE file for details.
## Credits
Inspired by [VU-Server](https://github.com/SasaKaranovic/VU-Server) by Sasa Karanovic.
@@ -0,0 +1,524 @@
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@@ -0,0 +1,38 @@
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"components" : {
"alpha" : "1.000",
"blue" : "0.984",
"green" : "0.584",
"red" : "0.000"
}
},
"idiom" : "universal"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "dark"
}
],
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "1.000",
"green" : "0.678",
"red" : "0.251"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,58 @@
{
"images" : [
{
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"idiom" : "mac",
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},
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"idiom" : "mac",
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},
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"idiom" : "mac",
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},
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"idiom" : "mac",
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"idiom" : "mac",
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"idiom" : "mac",
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@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,16 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<false/>
<key>com.apple.security.device.serial</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
<key>com.apple.security.files.downloads.read-write</key>
<true/>
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@@ -0,0 +1,109 @@
//
// FT991A_RemoteApp.swift
// FT991A-Remote
//
// Yaesu FT-991A Remote Control Application for macOS
// CAT Protocol via USB Serial (Silicon Labs CP210x)
//
import SwiftUI
@main
struct FT991A_RemoteApp: App {
@StateObject private var radioViewModel = RadioViewModel()
@StateObject private var settingsController = SettingsController()
@StateObject private var logViewModel = LogViewModel()
@Environment(\.scenePhase) private var scenePhase
var body: some Scene {
WindowGroup {
MainView()
.environmentObject(radioViewModel)
.environmentObject(settingsController)
.environmentObject(logViewModel)
.frame(minWidth: 800, minHeight: 600)
}
.windowStyle(.hiddenTitleBar)
.commands {
CommandGroup(replacing: .newItem) { }
CommandMenu("Radio") {
Button(radioViewModel.isConnected ? "Trennen" : "Verbinden") {
radioViewModel.toggleConnection()
}
.keyboardShortcut("k", modifiers: .command)
Divider()
Button("VFO A/B tauschen") {
radioViewModel.swapVFO()
}
.keyboardShortcut("s", modifiers: [.command, .shift])
.disabled(!radioViewModel.isConnected)
Button("A=B") {
radioViewModel.equalizeVFO()
}
.keyboardShortcut("e", modifiers: [.command, .shift])
.disabled(!radioViewModel.isConnected)
Divider()
Button("ATU Tune") {
radioViewModel.startATUTune()
}
.keyboardShortcut("t", modifiers: [.command, .shift])
.disabled(!radioViewModel.isConnected)
}
CommandMenu("Ansicht") {
Picker("UI-Stil", selection: $settingsController.uiStyle) {
Text("Modern").tag(UIStyle.modern)
Text("Frontpanel").tag(UIStyle.skeuomorph)
}
Divider()
Toggle("Debug-Panel anzeigen", isOn: $settingsController.showDebugPanel)
.keyboardShortcut("d", modifiers: [.command, .option])
Toggle("Log-Panel anzeigen", isOn: $settingsController.showLogPanel)
.keyboardShortcut("l", modifiers: [.command, .option])
}
}
Settings {
SettingsView()
.environmentObject(radioViewModel)
.environmentObject(settingsController)
}
MenuBarExtra("FT-991A", systemImage: radioViewModel.isConnected ? "antenna.radiowaves.left.and.right" : "antenna.radiowaves.left.and.right.slash") {
MenuBarView()
.environmentObject(radioViewModel)
.environmentObject(settingsController)
}
}
}
// MARK: - UI Style Enum
enum UIStyle: String, Codable, CaseIterable {
case modern = "Modern"
case skeuomorph = "Frontpanel"
}
// MARK: - Language Enum
enum AppLanguage: String, Codable, CaseIterable {
case german = "de"
case english = "en"
var displayName: String {
switch self {
case .german: return "Deutsch"
case .english: return "English"
}
}
}
+53
View File
@@ -0,0 +1,53 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>de</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.utilities</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2024</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>csv</string>
</array>
<key>CFBundleTypeName</key>
<string>QSO Log File</string>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.comma-separated-values-text</string>
</array>
</dict>
</array>
<key>LSUIElement</key>
<false/>
<key>NSAppleEventsUsageDescription</key>
<string>FT-991A Remote needs to control other applications for audio routing.</string>
<key>NSMicrophoneUsageDescription</key>
<string>FT-991A Remote needs microphone access for audio monitoring and digital modes.</string>
</dict>
</plist>
@@ -0,0 +1,266 @@
//
// CATCommand.swift
// FT991A-Remote
//
// CAT Command definitions for FT-991A
//
import Foundation
// MARK: - CAT Command
struct CATCommand {
let command: String
let description: String
let expectsResponse: Bool
init(_ command: String, description: String = "", expectsResponse: Bool = true) {
self.command = command
self.description = description
self.expectsResponse = expectsResponse
}
var data: Data {
(command + ";").data(using: .ascii) ?? Data()
}
}
// MARK: - CAT Commands Catalog
enum CAT {
// MARK: - Frequency Commands
/// Read VFO-A frequency
static let readVFOA = CATCommand("FA", description: "Read VFO-A frequency")
/// Set VFO-A frequency (9 digits in Hz)
static func setVFOA(_ frequency: Int) -> CATCommand {
CATCommand(String(format: "FA%09d", frequency), description: "Set VFO-A to \(frequency) Hz", expectsResponse: false)
}
/// Read VFO-B frequency
static let readVFOB = CATCommand("FB", description: "Read VFO-B frequency")
/// Set VFO-B frequency (9 digits in Hz)
static func setVFOB(_ frequency: Int) -> CATCommand {
CATCommand(String(format: "FB%09d", frequency), description: "Set VFO-B to \(frequency) Hz", expectsResponse: false)
}
/// Swap VFO A/B
static let swapVFO = CATCommand("SV", description: "Swap VFO A/B", expectsResponse: false)
/// Select VFO-A
static let selectVFOA = CATCommand("VS0", description: "Select VFO-A", expectsResponse: false)
/// Select VFO-B
static let selectVFOB = CATCommand("VS1", description: "Select VFO-B", expectsResponse: false)
/// Read active VFO
static let readActiveVFO = CATCommand("VS", description: "Read active VFO")
// MARK: - Mode Commands
/// Read operating mode
static let readMode = CATCommand("MD0", description: "Read operating mode")
/// Set operating mode
static func setMode(_ mode: OperatingMode) -> CATCommand {
CATCommand("MD0\(mode.catValue)", description: "Set mode to \(mode.rawValue)", expectsResponse: false)
}
// MARK: - Level Commands
/// Read AF gain
static let readAFGain = CATCommand("AG0", description: "Read AF gain")
/// Set AF gain (000-255)
static func setAFGain(_ value: Int) -> CATCommand {
CATCommand(String(format: "AG0%03d", min(255, max(0, value))), description: "Set AF gain", expectsResponse: false)
}
/// Read RF gain
static let readRFGain = CATCommand("RG0", description: "Read RF gain")
/// Set RF gain (000-255)
static func setRFGain(_ value: Int) -> CATCommand {
CATCommand(String(format: "RG0%03d", min(255, max(0, value))), description: "Set RF gain", expectsResponse: false)
}
/// Read squelch
static let readSquelch = CATCommand("SQ0", description: "Read squelch")
/// Set squelch (000-255)
static func setSquelch(_ value: Int) -> CATCommand {
CATCommand(String(format: "SQ0%03d", min(255, max(0, value))), description: "Set squelch", expectsResponse: false)
}
/// Read MIC gain
static let readMICGain = CATCommand("MG", description: "Read MIC gain")
/// Set MIC gain (000-100)
static func setMICGain(_ value: Int) -> CATCommand {
CATCommand(String(format: "MG%03d", min(100, max(0, value))), description: "Set MIC gain", expectsResponse: false)
}
/// Read power level
static let readPower = CATCommand("PC", description: "Read power level")
/// Set power level (005-100)
static func setPower(_ value: Int) -> CATCommand {
CATCommand(String(format: "PC%03d", min(100, max(5, value))), description: "Set power to \(value)W", expectsResponse: false)
}
// MARK: - Function Commands
/// Read Noise Blanker status
static let readNB = CATCommand("NB0", description: "Read NB status")
/// Set Noise Blanker on/off
static func setNB(_ enabled: Bool) -> CATCommand {
CATCommand("NB0\(enabled ? "1" : "0")", description: enabled ? "Enable NB" : "Disable NB", expectsResponse: false)
}
/// Read Noise Reduction status
static let readNR = CATCommand("NR0", description: "Read NR status")
/// Set Noise Reduction on/off
static func setNR(_ enabled: Bool) -> CATCommand {
CATCommand("NR0\(enabled ? "1" : "0")", description: enabled ? "Enable NR" : "Disable NR", expectsResponse: false)
}
/// Read DNF status
static let readDNF = CATCommand("BC0", description: "Read DNF status")
/// Set DNF on/off
static func setDNF(_ enabled: Bool) -> CATCommand {
CATCommand("BC0\(enabled ? "1" : "0")", description: enabled ? "Enable DNF" : "Disable DNF", expectsResponse: false)
}
/// Read Contour status
static let readContour = CATCommand("CO00", description: "Read Contour status")
/// Read ATU status
static let readATU = CATCommand("AC", description: "Read ATU status")
/// Start ATU tune
static let startATUTune = CATCommand("AC001", description: "Start ATU tune", expectsResponse: false)
/// Read Split status
static let readSplit = CATCommand("FT", description: "Read Split status")
/// Set Split on/off
static func setSplit(_ enabled: Bool) -> CATCommand {
CATCommand("FT\(enabled ? "1" : "0")", description: enabled ? "Enable Split" : "Disable Split", expectsResponse: false)
}
// MARK: - Metering Commands
/// Read S-Meter
static let readSMeter = CATCommand("SM0", description: "Read S-Meter")
/// Read Power meter
static let readPowerMeter = CATCommand("RM1", description: "Read Power meter")
/// Read SWR meter
static let readSWRMeter = CATCommand("RM6", description: "Read SWR meter")
// MARK: - PTT Commands
/// Start transmitting (MIC)
static let txOn = CATCommand("TX0", description: "TX on (MIC)", expectsResponse: false)
/// Start transmitting (DATA)
static let txOnData = CATCommand("TX1", description: "TX on (DATA)", expectsResponse: false)
/// Stop transmitting
static let txOff = CATCommand("RX", description: "TX off", expectsResponse: false)
/// Read TX status
static let readTXStatus = CATCommand("TX", description: "Read TX status")
// MARK: - Identification
/// Read radio ID
static let readID = CATCommand("ID", description: "Read radio ID")
// MARK: - Information
/// Read all status (IF command)
static let readInfo = CATCommand("IF", description: "Read info")
}
// MARK: - CAT Response
struct CATResponse {
let command: String
let value: String
let rawData: String
let timestamp: Date
init(rawData: String) {
self.rawData = rawData.trimmingCharacters(in: CharacterSet(charactersIn: ";\r\n"))
self.timestamp = Date()
// Parse command prefix (2 characters usually)
if rawData.count >= 2 {
let prefixEnd = rawData.index(rawData.startIndex, offsetBy: 2)
self.command = String(rawData[..<prefixEnd])
self.value = String(rawData[prefixEnd...]).trimmingCharacters(in: CharacterSet(charactersIn: ";\r\n"))
} else {
self.command = rawData
self.value = ""
}
}
// MARK: - Value Parsers
/// Parse frequency from FA/FB response (9 digits)
var frequency: Int? {
guard command == "FA" || command == "FB" else { return nil }
return Int(value)
}
/// Parse mode from MD0 response
var mode: OperatingMode? {
guard command == "MD" else { return nil }
let modeChar = value.dropFirst() // Remove "0" prefix
return OperatingMode.from(catValue: String(modeChar))
}
/// Parse level value (3 digits)
var levelValue: Int? {
// Handle commands like AG0XXX, RG0XXX, SQ0XXX
let numericPart = value.filter { $0.isNumber }
return Int(numericPart)
}
/// Parse S-Meter from SM0 response
var sMeter: Int? {
guard command == "SM" else { return nil }
// SM0XXX format - drop the "0" prefix
let numericPart = value.dropFirst()
return Int(numericPart)
}
/// Parse boolean status (0 or 1)
var boolValue: Bool? {
guard let last = value.last else { return nil }
return last == "1"
}
/// Parse VFO selection
var vfo: VFO? {
guard command == "VS" else { return nil }
switch value {
case "0": return .a
case "1": return .b
default: return nil
}
}
/// Check if this is the FT-991A ID
var isFT991A: Bool {
command == "ID" && value == "0670"
}
}
@@ -0,0 +1,163 @@
//
// QSOEntry.swift
// FT991A-Remote
//
// Model for QSO log entries
//
import Foundation
// MARK: - QSO Entry
struct QSOEntry: Identifiable, Codable, Hashable {
let id: UUID
var callsign: String
var date: Date
var frequency: Int // Hz
var mode: OperatingMode
var rstSent: String // e.g., "59", "599"
var rstReceived: String
var name: String
var qth: String
var locator: String // Maidenhead grid
var power: Int // Watts
var notes: String
init(
id: UUID = UUID(),
callsign: String = "",
date: Date = Date(),
frequency: Int = 14_250_000,
mode: OperatingMode = .usb,
rstSent: String = "59",
rstReceived: String = "59",
name: String = "",
qth: String = "",
locator: String = "",
power: Int = 100,
notes: String = ""
) {
self.id = id
self.callsign = callsign
self.date = date
self.frequency = frequency
self.mode = mode
self.rstSent = rstSent
self.rstReceived = rstReceived
self.name = name
self.qth = qth
self.locator = locator
self.power = power
self.notes = notes
}
// MARK: - CSV Export
static let csvHeader = "Call,Date,Time,Frequency,Mode,RST_TX,RST_RX,Name,QTH,Locator,Power,Notes"
var csvLine: String {
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd"
let timeFormatter = DateFormatter()
timeFormatter.dateFormat = "HH:mm:ss"
timeFormatter.timeZone = TimeZone(identifier: "UTC")
let freqMHz = String(format: "%.6f", Double(frequency) / 1_000_000.0)
// Escape fields with commas or quotes
let escapedNotes = notes.contains(",") || notes.contains("\"")
? "\"\(notes.replacingOccurrences(of: "\"", with: "\"\""))\""
: notes
let escapedName = name.contains(",") || name.contains("\"")
? "\"\(name.replacingOccurrences(of: "\"", with: "\"\""))\""
: name
return [
callsign,
dateFormatter.string(from: date),
timeFormatter.string(from: date),
freqMHz,
mode.rawValue,
rstSent,
rstReceived,
escapedName,
qth,
locator,
String(power),
escapedNotes
].joined(separator: ",")
}
// MARK: - CSV Import
static func from(csvLine: String) -> QSOEntry? {
var fields: [String] = []
var current = ""
var inQuotes = false
for char in csvLine {
if char == "\"" {
inQuotes.toggle()
} else if char == "," && !inQuotes {
fields.append(current)
current = ""
} else {
current.append(char)
}
}
fields.append(current)
guard fields.count >= 12 else { return nil }
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd HH:mm:ss"
dateFormatter.timeZone = TimeZone(identifier: "UTC")
guard let date = dateFormatter.date(from: "\(fields[1]) \(fields[2])") else { return nil }
guard let freqMHz = Double(fields[3]) else { return nil }
let frequency = Int(freqMHz * 1_000_000)
let mode = OperatingMode.allCases.first { $0.rawValue == fields[4] } ?? .usb
return QSOEntry(
callsign: fields[0],
date: date,
frequency: frequency,
mode: mode,
rstSent: fields[5],
rstReceived: fields[6],
name: fields[7],
qth: fields[8],
locator: fields[9],
power: Int(fields[10]) ?? 100,
notes: fields[11]
)
}
// MARK: - Display Helpers
var frequencyDisplay: String {
let mhz = frequency / 1_000_000
let khz = (frequency % 1_000_000) / 1_000
let hz = frequency % 1_000
return String(format: "%d.%03d.%03d", mhz, khz, hz)
}
var dateDisplay: String {
let formatter = DateFormatter()
formatter.dateFormat = "dd.MM.yyyy"
return formatter.string(from: date)
}
var timeDisplay: String {
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm"
formatter.timeZone = TimeZone(identifier: "UTC")
return formatter.string(from: date) + " UTC"
}
var bandDisplay: String {
Band.from(frequency: frequency)?.rawValue ?? "?"
}
}
@@ -0,0 +1,238 @@
//
// RadioState.swift
// FT991A-Remote
//
// Model representing the current state of the FT-991A transceiver
//
import Foundation
// MARK: - Radio State
struct RadioState {
// VFO Frequencies
var vfoAFrequency: Int = 14_250_000 // Hz
var vfoBFrequency: Int = 14_255_000 // Hz
var activeVFO: VFO = .a
// Operating Mode
var mode: OperatingMode = .usb
var filterWidth: Int = 3000 // Hz
var filterShift: Int = 0 // Hz
// Levels (0-255)
var afGain: Int = 128
var rfGain: Int = 255
var squelch: Int = 0
var micGain: Int = 50
var power: Int = 100 // Watts (5-100)
// Functions
var noiseBlanker: Bool = false
var noiseReduction: Bool = false
var dnf: Bool = false
var contour: Bool = false
var atu: Bool = false
var split: Bool = false
var ipo: Bool = false
// Metering
var sMeter: Int = 0 // 0-255
var powerMeter: Int = 0 // 0-255
var swrMeter: Int = 0 // 0-255
// TX State
var isTransmitting: Bool = false
// Computed Properties
var activeFrequency: Int {
activeVFO == .a ? vfoAFrequency : vfoBFrequency
}
var sMeterDB: Double {
// S0-S9 = 0-54 dBμV, each S-unit = 6 dB
// Above S9: +10, +20, +40, +60 dB
let normalized = Double(sMeter) / 255.0
if normalized <= 0.6 {
return normalized / 0.6 * 54.0 // S0-S9
} else {
return 54.0 + (normalized - 0.6) / 0.4 * 60.0 // S9+60
}
}
var sMeterString: String {
let normalized = Double(sMeter) / 255.0
if normalized <= 0.6 {
let sUnit = Int(normalized / 0.6 * 9.0)
return "S\(sUnit)"
} else {
let db = Int((normalized - 0.6) / 0.4 * 60.0)
return "S9+\(db)"
}
}
var frequencyDisplay: String {
formatFrequency(activeFrequency)
}
func formatFrequency(_ freq: Int) -> String {
let mhz = freq / 1_000_000
let khz = (freq % 1_000_000) / 1_000
let hz = freq % 1_000
return String(format: "%d.%03d.%03d", mhz, khz, hz)
}
}
// MARK: - VFO
enum VFO: String, Codable {
case a = "A"
case b = "B"
}
// MARK: - Operating Mode
enum OperatingMode: String, CaseIterable, Codable {
case lsb = "LSB"
case usb = "USB"
case cw = "CW"
case fm = "FM"
case am = "AM"
case rttyLSB = "RTTY-L"
case cwReverse = "CW-R"
case dataLSB = "DATA-L"
case rttyUSB = "RTTY-U"
case dataFM = "DATA-FM"
case fmNarrow = "FM-N"
case dataUSB = "DATA-U"
case amNarrow = "AM-N"
case c4fm = "C4FM"
// CAT command value (MD0X)
var catValue: String {
switch self {
case .lsb: return "1"
case .usb: return "2"
case .cw: return "3"
case .fm: return "4"
case .am: return "5"
case .rttyLSB: return "6"
case .cwReverse: return "7"
case .dataLSB: return "8"
case .rttyUSB: return "9"
case .dataFM: return "A"
case .fmNarrow: return "B"
case .dataUSB: return "C"
case .amNarrow: return "D"
case .c4fm: return "E"
}
}
static func from(catValue: String) -> OperatingMode? {
allCases.first { $0.catValue == catValue }
}
var isDigital: Bool {
switch self {
case .dataLSB, .dataUSB, .dataFM, .rttyLSB, .rttyUSB, .c4fm:
return true
default:
return false
}
}
var defaultFilterWidth: Int {
switch self {
case .lsb, .usb, .dataLSB, .dataUSB: return 3000
case .cw, .cwReverse: return 500
case .am, .amNarrow: return 6000
case .fm, .fmNarrow, .dataFM, .c4fm: return 15000
case .rttyLSB, .rttyUSB: return 500
}
}
}
// MARK: - Frequency Step
enum FrequencyStep: Int, CaseIterable, Codable {
case hz1 = 1
case hz10 = 10
case hz100 = 100
case khz1 = 1000
case khz5 = 5000
case khz10 = 10000
case khz100 = 100000
case mhz1 = 1000000
var displayName: String {
switch self {
case .hz1: return "1 Hz"
case .hz10: return "10 Hz"
case .hz100: return "100 Hz"
case .khz1: return "1 kHz"
case .khz5: return "5 kHz"
case .khz10: return "10 kHz"
case .khz100: return "100 kHz"
case .mhz1: return "1 MHz"
}
}
}
// MARK: - Band
enum Band: String, CaseIterable {
case m160 = "160m"
case m80 = "80m"
case m60 = "60m"
case m40 = "40m"
case m30 = "30m"
case m20 = "20m"
case m17 = "17m"
case m15 = "15m"
case m12 = "12m"
case m10 = "10m"
case m6 = "6m"
case m2 = "2m"
case cm70 = "70cm"
var frequencyRange: ClosedRange<Int> {
switch self {
case .m160: return 1_800_000...2_000_000
case .m80: return 3_500_000...4_000_000
case .m60: return 5_351_500...5_366_500
case .m40: return 7_000_000...7_300_000
case .m30: return 10_100_000...10_150_000
case .m20: return 14_000_000...14_350_000
case .m17: return 18_068_000...18_168_000
case .m15: return 21_000_000...21_450_000
case .m12: return 24_890_000...24_990_000
case .m10: return 28_000_000...29_700_000
case .m6: return 50_000_000...54_000_000
case .m2: return 144_000_000...148_000_000
case .cm70: return 430_000_000...450_000_000
}
}
var defaultFrequency: Int {
switch self {
case .m160: return 1_840_000
case .m80: return 3_700_000
case .m60: return 5_357_000
case .m40: return 7_100_000
case .m30: return 10_120_000
case .m20: return 14_250_000
case .m17: return 18_110_000
case .m15: return 21_250_000
case .m12: return 24_930_000
case .m10: return 28_500_000
case .m6: return 50_150_000
case .m2: return 145_500_000
case .cm70: return 433_500_000
}
}
static func from(frequency: Int) -> Band? {
allCases.first { $0.frequencyRange.contains(frequency) }
}
}
@@ -0,0 +1,123 @@
//
// Settings.swift
// FT991A-Remote
//
// Application settings model
//
import Foundation
// MARK: - App Settings
struct AppSettings: Codable {
// Connection
var serialPort: String = ""
var baudRate: Int = 38400
var autoReconnect: Bool = true
var reconnectInterval: TimeInterval = 5.0
// UI
var uiStyle: UIStyle = .modern
var language: AppLanguage = .german
var showDebugPanel: Bool = false
var showLogPanel: Bool = false
var compactMode: Bool = true
// Frequency
var frequencyStep: FrequencyStep = .khz1
// Logging
var logDirectory: String = "~/Documents/FT991A-Logs/"
var autoSaveLog: Bool = true
// Audio
var audioInputDevice: String = ""
var audioOutputDevice: String = ""
var useBlackHole: Bool = false
// Keyboard
var pttShortcutEnabled: Bool = true
var arrowFrequencyEnabled: Bool = true
var tunerShortcutEnabled: Bool = true
// MARK: - Persistence
static let defaults = AppSettings()
static var settingsURL: URL {
let appSupport = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask).first!
let appFolder = appSupport.appendingPathComponent("FT991A-Remote", isDirectory: true)
try? FileManager.default.createDirectory(at: appFolder, withIntermediateDirectories: true)
return appFolder.appendingPathComponent("settings.json")
}
static func load() -> AppSettings {
guard FileManager.default.fileExists(atPath: settingsURL.path) else {
return defaults
}
do {
let data = try Data(contentsOf: settingsURL)
return try JSONDecoder().decode(AppSettings.self, from: data)
} catch {
print("Failed to load settings: \(error)")
return defaults
}
}
func save() {
do {
let data = try JSONEncoder().encode(self)
try data.write(to: AppSettings.settingsURL)
} catch {
print("Failed to save settings: \(error)")
}
}
// MARK: - Log Directory
var expandedLogDirectory: String {
(logDirectory as NSString).expandingTildeInPath
}
mutating func ensureLogDirectoryExists() {
let path = expandedLogDirectory
if !FileManager.default.fileExists(atPath: path) {
try? FileManager.default.createDirectory(atPath: path, withIntermediateDirectories: true)
}
}
}
// MARK: - Serial Port Configuration
struct SerialConfig: Codable {
var baudRate: Int = 38400
var dataBits: Int = 8
var stopBits: Int = 1
var parity: Parity = .none
var flowControl: FlowControl = .none
enum Parity: String, Codable, CaseIterable {
case none = "None"
case odd = "Odd"
case even = "Even"
}
enum FlowControl: String, Codable, CaseIterable {
case none = "None"
case hardware = "RTS/CTS"
case software = "XON/XOFF"
}
static let ft991aDefault = SerialConfig(
baudRate: 38400,
dataBits: 8,
stopBits: 1,
parity: .none,
flowControl: .none
)
static let availableBaudRates = [4800, 9600, 19200, 38400, 57600, 115200]
}
@@ -0,0 +1,250 @@
//
// AudioRouter.swift
// FT991A-Remote
//
// BlackHole audio routing integration for digital modes
//
import Foundation
import AVFoundation
// MARK: - Audio Device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let name: String
let uid: String
let isInput: Bool
let isOutput: Bool
let isBlackHole: Bool
var displayName: String {
if isBlackHole {
return "\(name) (Virtual)"
}
return name
}
}
// MARK: - Audio Router
class AudioRouter: ObservableObject {
// MARK: - Published Properties
@Published var inputDevices: [AudioDevice] = []
@Published var outputDevices: [AudioDevice] = []
@Published var selectedInputDevice: AudioDeviceID?
@Published var selectedOutputDevice: AudioDeviceID?
@Published var blackHoleDevice: AudioDevice?
@Published var ft991aDevice: AudioDevice?
@Published var isBlackHoleInstalled = false
@Published var lastError: String?
// MARK: - Initialization
init() {
refreshDevices()
}
// MARK: - Device Discovery
func refreshDevices() {
inputDevices = []
outputDevices = []
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var dataSize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
&dataSize
)
guard status == noErr else {
lastError = "Fehler beim Abrufen der Audio-Geräte"
return
}
let deviceCount = Int(dataSize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
&dataSize,
&deviceIDs
)
guard status == noErr else {
lastError = "Fehler beim Laden der Audio-Geräte"
return
}
for deviceID in deviceIDs {
if let device = createAudioDevice(from: deviceID) {
if device.isInput {
inputDevices.append(device)
}
if device.isOutput {
outputDevices.append(device)
}
// Detect BlackHole
if device.isBlackHole && blackHoleDevice == nil {
blackHoleDevice = device
isBlackHoleInstalled = true
}
// Detect FT-991A (usually shows as "USB Audio CODEC")
if device.name.contains("USB Audio") || device.name.contains("FT-991") {
ft991aDevice = device
}
}
}
Logger.shared.log("Found \(inputDevices.count) input and \(outputDevices.count) output devices", level: .debug)
if isBlackHoleInstalled {
Logger.shared.log("BlackHole detected: \(blackHoleDevice?.name ?? "Unknown")", level: .info)
}
}
private func createAudioDevice(from deviceID: AudioDeviceID) -> AudioDevice? {
// Get device name
var name: CFString = "" as CFString
var nameSize = UInt32(MemoryLayout<CFString>.size)
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceNameCFString,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &nameSize, &name)
guard status == noErr else { return nil }
// Get device UID
var uid: CFString = "" as CFString
var uidSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &uidSize, &uid)
let deviceUID = status == noErr ? uid as String : ""
// Check for input channels
var inputSize: UInt32 = 0
propertyAddress.mSelector = kAudioDevicePropertyStreamConfiguration
propertyAddress.mScope = kAudioDevicePropertyScopeInput
_ = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &inputSize)
let hasInput = inputSize > 0
// Check for output channels
var outputSize: UInt32 = 0
propertyAddress.mScope = kAudioDevicePropertyScopeOutput
_ = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &outputSize)
let hasOutput = outputSize > 0
let deviceName = name as String
let isBlackHole = deviceName.lowercased().contains("blackhole")
return AudioDevice(
id: deviceID,
name: deviceName,
uid: deviceUID,
isInput: hasInput,
isOutput: hasOutput,
isBlackHole: isBlackHole
)
}
// MARK: - Device Selection
func selectInputDevice(_ device: AudioDevice) {
selectedInputDevice = device.id
Logger.shared.log("Selected input device: \(device.name)", level: .info)
}
func selectOutputDevice(_ device: AudioDevice) {
selectedOutputDevice = device.id
Logger.shared.log("Selected output device: \(device.name)", level: .info)
}
// MARK: - BlackHole Setup
func configureForDigitalModes() -> Bool {
guard isBlackHoleInstalled, let blackHole = blackHoleDevice else {
lastError = "BlackHole ist nicht installiert"
return false
}
// Route: FT-991A USB Audio BlackHole Digital Mode App
// Route back: Digital Mode App BlackHole FT-991A USB Audio
if let ft991a = ft991aDevice {
selectedInputDevice = ft991a.id // FT-991A as input (RX audio)
selectedOutputDevice = blackHole.id // BlackHole as output (to digital mode app)
Logger.shared.log("Configured for digital modes: \(ft991a.name)\(blackHole.name)", level: .info)
return true
} else {
lastError = "FT-991A Audio-Gerät nicht gefunden"
return false
}
}
// MARK: - System Audio
func setSystemDefaultInput(_ deviceID: AudioDeviceID) {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var deviceIDVar = deviceID
let status = AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceIDVar
)
if status != noErr {
lastError = "Fehler beim Setzen des Standard-Eingangs"
}
}
func setSystemDefaultOutput(_ deviceID: AudioDeviceID) {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultOutputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var deviceIDVar = deviceID
let status = AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceIDVar
)
if status != noErr {
lastError = "Fehler beim Setzen des Standard-Ausgangs"
}
}
}
@@ -0,0 +1,442 @@
//
// CATProtocol.swift
// FT991A-Remote
//
// CAT Protocol handler for FT-991A communication
//
import Foundation
import Combine
// MARK: - CAT Protocol
class CATProtocol: ObservableObject {
// MARK: - Published Properties
@Published var radioState = RadioState()
@Published var isPolling = false
@Published var lastCommandTime: Date?
@Published var pendingCommands: Int = 0
// Debug console
@Published var commandHistory: [CommandLogEntry] = []
// MARK: - Private Properties
private let serialManager: SerialPortManager
private var responseQueue: [CATResponse] = []
private var pollingTimer: Timer?
private var cancellables = Set<AnyCancellable>()
private let commandQueue = DispatchQueue(label: "cat.command", qos: .userInitiated)
private var commandSemaphore = DispatchSemaphore(value: 1)
// Polling intervals
private let fastPollInterval: TimeInterval = 0.1 // 100ms for meters
private let slowPollInterval: TimeInterval = 0.5 // 500ms for frequency/mode
// MARK: - Initialization
init(serialManager: SerialPortManager) {
self.serialManager = serialManager
serialManager.onDataReceived = { [weak self] data in
self?.handleReceivedData(data)
}
serialManager.onConnectionChanged = { [weak self] connected in
if connected {
self?.startPolling()
self?.requestInitialState()
} else {
self?.stopPolling()
}
}
}
// MARK: - Command Sending
func send(_ command: CATCommand) {
serialManager.send(command)
lastCommandTime = Date()
// Log command
let entry = CommandLogEntry(
timestamp: Date(),
direction: .sent,
command: command.command,
description: command.description
)
DispatchQueue.main.async {
self.commandHistory.append(entry)
if self.commandHistory.count > 500 {
self.commandHistory.removeFirst(100)
}
}
}
func sendRaw(_ command: String) {
let catCommand = CATCommand(command, description: "Manual: \(command)")
send(catCommand)
}
// MARK: - Response Handling
private func handleReceivedData(_ data: Data) {
guard let responseString = String(data: data, encoding: .ascii) else { return }
let response = CATResponse(rawData: responseString)
// Log response
let entry = CommandLogEntry(
timestamp: Date(),
direction: .received,
command: response.rawData,
description: parseResponseDescription(response)
)
DispatchQueue.main.async {
self.commandHistory.append(entry)
}
// Update radio state
updateState(from: response)
}
private func updateState(from response: CATResponse) {
DispatchQueue.main.async {
switch response.command {
case "FA":
if let freq = response.frequency {
self.radioState.vfoAFrequency = freq
}
case "FB":
if let freq = response.frequency {
self.radioState.vfoBFrequency = freq
}
case "VS":
if let vfo = response.vfo {
self.radioState.activeVFO = vfo
}
case "MD":
if let mode = response.mode {
self.radioState.mode = mode
}
case "AG":
if let level = response.levelValue {
self.radioState.afGain = level
}
case "RG":
if let level = response.levelValue {
self.radioState.rfGain = level
}
case "SQ":
if let level = response.levelValue {
self.radioState.squelch = level
}
case "MG":
if let level = response.levelValue {
self.radioState.micGain = level
}
case "PC":
if let power = response.levelValue {
self.radioState.power = power
}
case "SM":
if let meter = response.sMeter {
self.radioState.sMeter = meter
}
case "RM":
// RM1 = power, RM6 = SWR
if let level = response.levelValue {
if response.value.hasPrefix("1") {
self.radioState.powerMeter = level
} else if response.value.hasPrefix("6") {
self.radioState.swrMeter = level
}
}
case "NB":
if let enabled = response.boolValue {
self.radioState.noiseBlanker = enabled
}
case "NR":
if let enabled = response.boolValue {
self.radioState.noiseReduction = enabled
}
case "BC":
if let enabled = response.boolValue {
self.radioState.dnf = enabled
}
case "FT":
if let enabled = response.boolValue {
self.radioState.split = enabled
}
case "TX":
if response.value == "0" {
self.radioState.isTransmitting = false
} else if response.value == "1" || response.value == "2" {
self.radioState.isTransmitting = true
}
default:
break
}
}
}
private func parseResponseDescription(_ response: CATResponse) -> String {
switch response.command {
case "FA":
if let freq = response.frequency {
return "VFO-A: \(radioState.formatFrequency(freq)) Hz"
}
case "FB":
if let freq = response.frequency {
return "VFO-B: \(radioState.formatFrequency(freq)) Hz"
}
case "MD":
if let mode = response.mode {
return "Mode: \(mode.rawValue)"
}
case "SM":
if let meter = response.sMeter {
return "S-Meter: \(meter)"
}
case "ID":
if response.isFT991A {
return "FT-991A identified"
}
default:
break
}
return response.value
}
// MARK: - Polling
func startPolling() {
guard !isPolling else { return }
isPolling = true
// Fast polling for meters
pollingTimer = Timer.scheduledTimer(withTimeInterval: fastPollInterval, repeats: true) { [weak self] _ in
self?.pollMeters()
}
// Start slow polling for frequency/mode
Timer.scheduledTimer(withTimeInterval: slowPollInterval, repeats: true) { [weak self] _ in
self?.pollStatus()
}
}
func stopPolling() {
pollingTimer?.invalidate()
pollingTimer = nil
isPolling = false
}
private func pollMeters() {
send(CAT.readSMeter)
if radioState.isTransmitting {
send(CAT.readPowerMeter)
send(CAT.readSWRMeter)
}
}
private func pollStatus() {
send(CAT.readVFOA)
send(CAT.readVFOB)
send(CAT.readActiveVFO)
send(CAT.readMode)
}
// MARK: - Initial State
private func requestInitialState() {
// Verify radio identity
send(CAT.readID)
// Request all current values
send(CAT.readVFOA)
send(CAT.readVFOB)
send(CAT.readActiveVFO)
send(CAT.readMode)
send(CAT.readAFGain)
send(CAT.readRFGain)
send(CAT.readSquelch)
send(CAT.readMICGain)
send(CAT.readPower)
send(CAT.readNB)
send(CAT.readNR)
send(CAT.readDNF)
send(CAT.readSplit)
send(CAT.readSMeter)
}
// MARK: - Radio Control
func setFrequency(_ frequency: Int, vfo: VFO = .a) {
if vfo == .a {
send(CAT.setVFOA(frequency))
radioState.vfoAFrequency = frequency
} else {
send(CAT.setVFOB(frequency))
radioState.vfoBFrequency = frequency
}
}
func changeFrequency(by step: Int) {
let newFreq = radioState.activeFrequency + step
setFrequency(newFreq, vfo: radioState.activeVFO)
}
func setMode(_ mode: OperatingMode) {
send(CAT.setMode(mode))
radioState.mode = mode
}
func setAFGain(_ value: Int) {
send(CAT.setAFGain(value))
radioState.afGain = value
}
func setRFGain(_ value: Int) {
send(CAT.setRFGain(value))
radioState.rfGain = value
}
func setSquelch(_ value: Int) {
send(CAT.setSquelch(value))
radioState.squelch = value
}
func setMICGain(_ value: Int) {
send(CAT.setMICGain(value))
radioState.micGain = value
}
func setPower(_ value: Int) {
send(CAT.setPower(value))
radioState.power = value
}
func toggleNB() {
let newValue = !radioState.noiseBlanker
send(CAT.setNB(newValue))
radioState.noiseBlanker = newValue
}
func toggleNR() {
let newValue = !radioState.noiseReduction
send(CAT.setNR(newValue))
radioState.noiseReduction = newValue
}
func toggleDNF() {
let newValue = !radioState.dnf
send(CAT.setDNF(newValue))
radioState.dnf = newValue
}
func toggleSplit() {
let newValue = !radioState.split
send(CAT.setSplit(newValue))
radioState.split = newValue
}
func selectVFO(_ vfo: VFO) {
if vfo == .a {
send(CAT.selectVFOA)
} else {
send(CAT.selectVFOB)
}
radioState.activeVFO = vfo
}
func swapVFO() {
send(CAT.swapVFO)
let temp = radioState.vfoAFrequency
radioState.vfoAFrequency = radioState.vfoBFrequency
radioState.vfoBFrequency = temp
}
func equalizeVFO() {
// Set VFO-B to VFO-A frequency
send(CAT.setVFOB(radioState.vfoAFrequency))
radioState.vfoBFrequency = radioState.vfoAFrequency
}
func startATUTune() {
send(CAT.startATUTune)
}
// MARK: - PTT Control
func startTransmit(dataMode: Bool = false) {
if dataMode {
send(CAT.txOnData)
} else {
send(CAT.txOn)
}
radioState.isTransmitting = true
}
func stopTransmit() {
send(CAT.txOff)
radioState.isTransmitting = false
}
func toggleTransmit(dataMode: Bool = false) {
if radioState.isTransmitting {
stopTransmit()
} else {
startTransmit(dataMode: dataMode)
}
}
// MARK: - Band Selection
func selectBand(_ band: Band) {
setFrequency(band.defaultFrequency, vfo: radioState.activeVFO)
}
// MARK: - Debug
func clearCommandHistory() {
commandHistory.removeAll()
}
}
// MARK: - Command Log Entry
struct CommandLogEntry: Identifiable {
let id = UUID()
let timestamp: Date
let direction: Direction
let command: String
let description: String
enum Direction {
case sent
case received
var symbol: String {
switch self {
case .sent: return ""
case .received: return ""
}
}
var color: String {
switch self {
case .sent: return "blue"
case .received: return "green"
}
}
}
var timeString: String {
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm:ss.SSS"
return formatter.string(from: timestamp)
}
}
@@ -0,0 +1,240 @@
//
// CSVManager.swift
// FT991A-Remote
//
// CSV Log file management
//
import Foundation
// MARK: - CSV Manager
class CSVManager: ObservableObject {
// MARK: - Published Properties
@Published var logEntries: [QSOEntry] = []
@Published var currentLogFile: URL?
@Published var lastError: String?
@Published var isSaving = false
// MARK: - Properties
private let fileManager = FileManager.default
private var logDirectory: URL
// MARK: - Initialization
init(logDirectory: String = "~/Documents/FT991A-Logs/") {
let expandedPath = (logDirectory as NSString).expandingTildeInPath
self.logDirectory = URL(fileURLWithPath: expandedPath, isDirectory: true)
ensureDirectoryExists()
}
// MARK: - Directory Management
private func ensureDirectoryExists() {
if !fileManager.fileExists(atPath: logDirectory.path) {
do {
try fileManager.createDirectory(at: logDirectory, withIntermediateDirectories: true)
Logger.shared.log("Created log directory: \(logDirectory.path)", level: .info)
} catch {
lastError = "Konnte Log-Verzeichnis nicht erstellen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
}
}
}
func setLogDirectory(_ path: String) {
let expandedPath = (path as NSString).expandingTildeInPath
logDirectory = URL(fileURLWithPath: expandedPath, isDirectory: true)
ensureDirectoryExists()
}
// MARK: - File Operations
func createNewLogFile(name: String? = nil) -> URL {
let fileName = name ?? generateLogFileName()
let fileURL = logDirectory.appendingPathComponent(fileName)
// Write header
do {
try QSOEntry.csvHeader.appending("\n").write(to: fileURL, atomically: true, encoding: .utf8)
currentLogFile = fileURL
Logger.shared.log("Created new log file: \(fileURL.lastPathComponent)", level: .info)
} catch {
lastError = "Konnte Log-Datei nicht erstellen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
}
return fileURL
}
private func generateLogFileName() -> String {
let formatter = DateFormatter()
formatter.dateFormat = "yyyy-MM-dd_HHmmss"
return "QSO_Log_\(formatter.string(from: Date())).csv"
}
func openLogFile(_ url: URL) -> Bool {
guard fileManager.fileExists(atPath: url.path) else {
lastError = "Datei existiert nicht: \(url.lastPathComponent)"
return false
}
do {
let content = try String(contentsOf: url, encoding: .utf8)
logEntries = parseCSV(content)
currentLogFile = url
Logger.shared.log("Opened log file: \(url.lastPathComponent) with \(logEntries.count) entries", level: .info)
return true
} catch {
lastError = "Konnte Datei nicht lesen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
return false
}
}
// MARK: - Parsing
private func parseCSV(_ content: String) -> [QSOEntry] {
var entries: [QSOEntry] = []
let lines = content.components(separatedBy: .newlines)
for (index, line) in lines.enumerated() {
// Skip header and empty lines
guard index > 0, !line.trimmingCharacters(in: .whitespaces).isEmpty else { continue }
if let entry = QSOEntry.from(csvLine: line) {
entries.append(entry)
}
}
return entries
}
// MARK: - Entry Management
func addEntry(_ entry: QSOEntry) {
logEntries.append(entry)
saveCurrentLog()
}
func updateEntry(_ entry: QSOEntry) {
if let index = logEntries.firstIndex(where: { $0.id == entry.id }) {
logEntries[index] = entry
saveCurrentLog()
}
}
func deleteEntry(_ entry: QSOEntry) {
logEntries.removeAll { $0.id == entry.id }
saveCurrentLog()
}
func deleteEntries(at offsets: IndexSet) {
logEntries.remove(atOffsets: offsets)
saveCurrentLog()
}
// MARK: - Saving
func saveCurrentLog() {
guard let fileURL = currentLogFile else {
// Create new file if none exists
_ = createNewLogFile()
guard let newURL = currentLogFile else { return }
saveToFile(newURL)
return
}
saveToFile(fileURL)
}
private func saveToFile(_ url: URL) {
isSaving = true
var content = QSOEntry.csvHeader + "\n"
for entry in logEntries {
content += entry.csvLine + "\n"
}
do {
try content.write(to: url, atomically: true, encoding: .utf8)
Logger.shared.log("Saved \(logEntries.count) entries to \(url.lastPathComponent)", level: .debug)
} catch {
lastError = "Fehler beim Speichern: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
}
isSaving = false
}
func exportToFile(_ url: URL) -> Bool {
var content = QSOEntry.csvHeader + "\n"
for entry in logEntries {
content += entry.csvLine + "\n"
}
do {
try content.write(to: url, atomically: true, encoding: .utf8)
Logger.shared.log("Exported \(logEntries.count) entries to \(url.path)", level: .info)
return true
} catch {
lastError = "Export fehlgeschlagen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
return false
}
}
// MARK: - File Listing
func listLogFiles() -> [URL] {
do {
let files = try fileManager.contentsOfDirectory(
at: logDirectory,
includingPropertiesForKeys: [.creationDateKey],
options: [.skipsHiddenFiles]
)
return files
.filter { $0.pathExtension.lowercased() == "csv" }
.sorted { url1, url2 in
let date1 = (try? url1.resourceValues(forKeys: [.creationDateKey]).creationDate) ?? Date.distantPast
let date2 = (try? url2.resourceValues(forKeys: [.creationDateKey]).creationDate) ?? Date.distantPast
return date1 > date2
}
} catch {
Logger.shared.log("Error listing log files: \(error)", level: .error)
return []
}
}
// MARK: - Statistics
var totalQSOs: Int {
logEntries.count
}
var uniqueCallsigns: Int {
Set(logEntries.map { $0.callsign.uppercased() }).count
}
var bandStatistics: [String: Int] {
var stats: [String: Int] = [:]
for entry in logEntries {
let band = entry.bandDisplay
stats[band, default: 0] += 1
}
return stats
}
var modeStatistics: [String: Int] {
var stats: [String: Int] = [:]
for entry in logEntries {
let mode = entry.mode.rawValue
stats[mode, default: 0] += 1
}
return stats
}
}
@@ -0,0 +1,475 @@
//
// SerialPortManager.swift
// FT991A-Remote
//
// USB Serial communication for FT-991A (Silicon Labs CP210x)
//
import Foundation
import IOKit
import IOKit.serial
// MARK: - Serial Port
struct SerialPort: Identifiable, Hashable {
let id: String
let path: String
let name: String
let vendorID: Int?
let productID: Int?
let isFT991A: Bool
init(path: String, name: String, vendorID: Int? = nil, productID: Int? = nil, isFT991A: Bool = false) {
self.id = path
self.path = path
self.name = name
self.vendorID = vendorID
self.productID = productID
self.isFT991A = isFT991A
}
}
// MARK: - Connection State
enum ConnectionState: Equatable {
case disconnected
case connecting
case connected
case error(String)
var isConnected: Bool {
if case .connected = self { return true }
return false
}
var displayString: String {
switch self {
case .disconnected: return "Getrennt"
case .connecting: return "Verbinde..."
case .connected: return "Verbunden"
case .error(let msg): return "Fehler: \(msg)"
}
}
}
// MARK: - Serial Port Manager
class SerialPortManager: ObservableObject {
// MARK: - Published Properties
@Published var connectionState: ConnectionState = .disconnected
@Published var availablePorts: [SerialPort] = []
@Published var selectedPortPath: String = ""
@Published var baudRate: Int = 38400
@Published var lastError: String?
@Published var bytesSent: UInt64 = 0
@Published var bytesReceived: UInt64 = 0
// MARK: - Callbacks
var onDataReceived: ((Data) -> Void)?
var onConnectionChanged: ((Bool) -> Void)?
// MARK: - Private Properties
private var fileDescriptor: Int32 = -1
private let writeQueue = DispatchQueue(label: "ft991a.serial.write", qos: .userInteractive)
private let readQueue = DispatchQueue(label: "ft991a.serial.read", qos: .userInteractive)
private var readBuffer = Data()
private var isReading = false
private var readSource: DispatchSourceRead?
// Auto-reconnect
private var reconnectTimer: Timer?
private var shouldReconnect = false
// MARK: - Constants
private static let CP210X_VENDOR_ID = 0x10C4 // Silicon Labs
private static let CP210X_PRODUCT_ID = 0xEA60 // CP210x
// MARK: - Initialization
init() {
refreshPorts()
}
deinit {
disconnect()
}
// MARK: - Port Discovery
func refreshPorts() {
availablePorts = findSerialPorts()
// Auto-select FT-991A port (CP210x / SLAB)
if let ft991a = availablePorts.first(where: { $0.isFT991A }) {
selectedPortPath = ft991a.path
} else if selectedPortPath.isEmpty, let first = availablePorts.first {
selectedPortPath = first.path
}
}
private func findSerialPorts() -> [SerialPort] {
var ports: [SerialPort] = []
var iterator: io_iterator_t = 0
let matching = IOServiceMatching(kIOSerialBSDServiceValue)
guard IOServiceGetMatchingServices(kIOMainPortDefault, matching, &iterator) == KERN_SUCCESS else {
return ports
}
var service = IOIteratorNext(iterator)
while service != 0 {
defer {
IOObjectRelease(service)
service = IOIteratorNext(iterator)
}
guard let path = IORegistryEntryCreateCFProperty(
service, kIOCalloutDeviceKey as CFString, kCFAllocatorDefault, 0
)?.takeRetainedValue() as? String else { continue }
// Only callout devices (cu.*)
guard path.contains("cu.") else { continue }
var name = path.components(separatedBy: "/").last ?? "Unknown"
var vendorID: Int?
var productID: Int?
var isFT991A = false
// Check for Silicon Labs CP210x (FT-991A uses this)
if path.contains("SLAB_USBtoUART") || path.contains("CP210") {
isFT991A = true
name = "FT-991A (CP210x)"
}
// Walk USB registry for device info
var parent: io_object_t = 0
var current = service
IOObjectRetain(current)
for _ in 0..<10 {
if IORegistryEntryGetParentEntry(current, kIOServicePlane, &parent) != KERN_SUCCESS { break }
IOObjectRelease(current)
current = parent
if let vid = IORegistryEntryCreateCFProperty(current, "idVendor" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
vendorID = vid
}
if let pid = IORegistryEntryCreateCFProperty(current, "idProduct" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
productID = pid
}
if let usbName = IORegistryEntryCreateCFProperty(current, "USB Product Name" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? String {
if usbName.contains("CP210") || usbName.contains("UART") {
name = usbName
}
}
// Silicon Labs CP210x = likely FT-991A
if vendorID == Self.CP210X_VENDOR_ID && productID == Self.CP210X_PRODUCT_ID {
isFT991A = true
name = "FT-991A (CP210x)"
}
if vendorID != nil && productID != nil { break }
}
IOObjectRelease(current)
ports.append(SerialPort(
path: path,
name: name,
vendorID: vendorID,
productID: productID,
isFT991A: isFT991A
))
}
IOObjectRelease(iterator)
// Sort: FT-991A first, then alphabetically
return ports.sorted { ($0.isFT991A ? 0 : 1, $0.name) < ($1.isFT991A ? 0 : 1, $1.name) }
}
// MARK: - Connection
func connect() {
guard !selectedPortPath.isEmpty else {
connectionState = .error("Kein Port ausgewählt")
return
}
connectionState = .connecting
// Open port
fileDescriptor = open(selectedPortPath, O_RDWR | O_NOCTTY | O_NONBLOCK)
guard fileDescriptor != -1 else {
let error = String(cString: strerror(errno))
connectionState = .error(error)
lastError = error
return
}
// Configure serial port
if !configurePort() {
close(fileDescriptor)
fileDescriptor = -1
return
}
// Clear buffers
tcflush(fileDescriptor, TCIOFLUSH)
readBuffer.removeAll()
// Start reading
startReading()
connectionState = .connected
lastError = nil
onConnectionChanged?(true)
Logger.shared.log("Connected to \(selectedPortPath) at \(baudRate) baud", level: .info)
}
private func configurePort() -> Bool {
var options = termios()
if tcgetattr(fileDescriptor, &options) != 0 {
connectionState = .error("Fehler beim Lesen der Port-Einstellungen")
return false
}
// Set baud rate
let speed = baudRateToSpeed(baudRate)
cfsetispeed(&options, speed)
cfsetospeed(&options, speed)
// 8N1 configuration
options.c_cflag &= ~UInt(PARENB) // No parity
options.c_cflag &= ~UInt(CSTOPB) // 1 stop bit
options.c_cflag &= ~UInt(CSIZE) // Clear size bits
options.c_cflag |= UInt(CS8) // 8 data bits
// Enable receiver, ignore modem control
options.c_cflag |= UInt(CREAD | CLOCAL)
// No hardware flow control
options.c_cflag &= ~UInt(CRTSCTS)
// Raw mode (no processing)
options.c_lflag &= ~UInt(ICANON | ECHO | ECHOE | ISIG)
options.c_oflag &= ~UInt(OPOST)
options.c_iflag &= ~UInt(IXON | IXOFF | IXANY | ICRNL | INLCR | IGNBRK)
// Timeouts
options.c_cc.16 = 0 // VMIN - minimum characters
options.c_cc.17 = 10 // VTIME - timeout in 0.1s
if tcsetattr(fileDescriptor, TCSANOW, &options) != 0 {
connectionState = .error("Fehler beim Setzen der Port-Einstellungen")
return false
}
return true
}
private func baudRateToSpeed(_ rate: Int) -> speed_t {
switch rate {
case 4800: return speed_t(B4800)
case 9600: return speed_t(B9600)
case 19200: return speed_t(B19200)
case 38400: return speed_t(B38400)
case 57600: return speed_t(B57600)
case 115200: return speed_t(B115200)
default: return speed_t(B38400)
}
}
func disconnect() {
stopReading()
stopReconnectTimer()
if fileDescriptor != -1 {
close(fileDescriptor)
fileDescriptor = -1
}
connectionState = .disconnected
onConnectionChanged?(false)
Logger.shared.log("Disconnected", level: .info)
}
func toggleConnection() {
if connectionState.isConnected {
disconnect()
} else {
connect()
}
}
// MARK: - Reading
private func startReading() {
guard fileDescriptor != -1 else { return }
isReading = true
readSource = DispatchSource.makeReadSource(fileDescriptor: fileDescriptor, queue: readQueue)
readSource?.setEventHandler { [weak self] in
self?.readAvailableData()
}
readSource?.setCancelHandler { [weak self] in
self?.isReading = false
}
readSource?.resume()
}
private func stopReading() {
readSource?.cancel()
readSource = nil
isReading = false
}
private func readAvailableData() {
guard fileDescriptor != -1 else { return }
var buffer = [UInt8](repeating: 0, count: 256)
let bytesRead = read(fileDescriptor, &buffer, buffer.count)
guard bytesRead > 0 else {
if bytesRead < 0 && errno != EAGAIN {
DispatchQueue.main.async {
self.handleReadError()
}
}
return
}
let data = Data(buffer[0..<bytesRead])
DispatchQueue.main.async {
self.bytesReceived += UInt64(bytesRead)
}
// Append to buffer
readBuffer.append(data)
// Process complete responses (terminated by ';')
processBuffer()
}
private func processBuffer() {
while let semicolonIndex = readBuffer.firstIndex(of: 0x3B) { // ';'
let responseData = readBuffer.prefix(through: semicolonIndex)
readBuffer.removeFirst(semicolonIndex + 1)
if let response = String(data: Data(responseData), encoding: .ascii) {
Logger.shared.log("RX: \(response)", level: .debug)
}
onDataReceived?(Data(responseData))
}
}
private func handleReadError() {
let error = String(cString: strerror(errno))
connectionState = .error(error)
lastError = error
if shouldReconnect {
startReconnectTimer()
}
}
// MARK: - Writing
func send(_ data: Data) {
guard fileDescriptor != -1 else { return }
writeQueue.async { [weak self] in
guard let self = self, self.fileDescriptor != -1 else { return }
let written = data.withUnsafeBytes { buffer -> Int in
guard let base = buffer.baseAddress else { return -1 }
return write(self.fileDescriptor, base, data.count)
}
if written > 0 {
DispatchQueue.main.async {
self.bytesSent += UInt64(written)
}
if let command = String(data: data, encoding: .ascii) {
Logger.shared.log("TX: \(command.trimmingCharacters(in: .whitespaces))", level: .debug)
}
} else if written < 0 {
DispatchQueue.main.async {
self.handleWriteError()
}
}
}
}
func send(_ command: CATCommand) {
send(command.data)
}
func sendString(_ string: String) {
if let data = string.data(using: .ascii) {
send(data)
}
}
private func handleWriteError() {
let error = String(cString: strerror(errno))
connectionState = .error(error)
lastError = error
}
// MARK: - Auto-Reconnect
func enableAutoReconnect(_ enabled: Bool) {
shouldReconnect = enabled
if !enabled {
stopReconnectTimer()
}
}
private func startReconnectTimer() {
stopReconnectTimer()
reconnectTimer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) { [weak self] _ in
guard let self = self else { return }
Logger.shared.log("Attempting to reconnect...", level: .info)
self.refreshPorts()
if self.availablePorts.contains(where: { $0.path == self.selectedPortPath }) {
self.connect()
if self.connectionState.isConnected {
self.stopReconnectTimer()
}
}
}
}
private func stopReconnectTimer() {
reconnectTimer?.invalidate()
reconnectTimer = nil
}
// MARK: - Statistics
func resetStatistics() {
bytesSent = 0
bytesReceived = 0
}
var isConnected: Bool {
connectionState.isConnected
}
}
@@ -0,0 +1,126 @@
/* German Localization for FT991A-Remote */
/* Connection */
"Connected" = "Verbunden";
"Disconnected" = "Getrennt";
"Connecting" = "Verbinde...";
"Connect" = "Verbinden";
"Disconnect" = "Trennen";
"Select Port" = "Port wählen...";
"Refresh Ports" = "Ports aktualisieren";
"No Port Selected" = "Kein Port ausgewählt";
"Connection Error" = "Verbindungsfehler";
"Auto Reconnect" = "Auto-Reconnect";
/* Frequency */
"Frequency" = "Frequenz";
"Step" = "Schritt";
"VFO-A" = "VFO-A";
"VFO-B" = "VFO-B";
"Swap VFO" = "VFO tauschen";
"Band" = "Band";
/* Modes */
"Mode" = "Betriebsart";
"Filter Width" = "Filterbreite";
"Filter Shift" = "Filter-Shift";
/* Levels */
"Levels" = "Pegel";
"AF Gain" = "AF Verstärkung";
"RF Gain" = "RF Verstärkung";
"Squelch" = "Squelch";
"MIC Gain" = "MIC Verstärkung";
"Power" = "Leistung";
/* Functions */
"Functions" = "Funktionen";
"Noise Blanker" = "Störaustaster";
"Noise Reduction" = "Rauschminderung";
"ATU Tune" = "Tuner abstimmen";
"Split" = "Split-Betrieb";
/* Metering */
"Metering" = "Messwerte";
"S-Meter" = "S-Meter";
"Power Meter" = "Leistungsmesser";
"SWR Meter" = "SWR-Meter";
/* PTT */
"PTT" = "PTT";
"Transmit" = "Senden";
"Receive" = "Empfangen";
"TX" = "TX";
"RX" = "RX";
"Hold Shift for PTT" = "Shift-Taste gedrückt halten = PTT";
/* Log */
"QSO Log" = "QSO Log";
"Add QSO" = "QSO hinzufügen";
"Edit QSO" = "QSO bearbeiten";
"Delete QSO" = "QSO löschen";
"Callsign" = "Rufzeichen";
"Date" = "Datum";
"Time" = "Zeit";
"RST Sent" = "RST gesendet";
"RST Received" = "RST empfangen";
"Name" = "Name";
"QTH" = "QTH";
"Locator" = "Locator";
"Notes" = "Notizen";
"Search" = "Suchen...";
"Export" = "Exportieren";
"Import" = "Importieren";
/* Debug */
"CAT Console" = "CAT Konsole";
"Send Command" = "Befehl senden";
"Clear History" = "Verlauf löschen";
"Auto Scroll" = "Auto-Scroll";
"Bytes Sent" = "Bytes gesendet";
"Bytes Received" = "Bytes empfangen";
"Commands" = "Befehle";
/* Settings */
"Settings" = "Einstellungen";
"Connection" = "Verbindung";
"Interface" = "Oberfläche";
"Audio" = "Audio";
"Keyboard" = "Tastatur";
"Logging" = "Logging";
"UI Style" = "UI-Stil";
"Modern" = "Modern";
"Front Panel" = "Frontpanel";
"Language" = "Sprache";
"German" = "Deutsch";
"English" = "English";
"Frequency Step" = "Frequenzschritt";
"Log Directory" = "Log-Verzeichnis";
"Auto Save" = "Automatisch speichern";
"Reset to Defaults" = "Auf Standard zurücksetzen";
/* Audio */
"Audio Routing" = "Audio-Routing";
"Input Device" = "Eingabegerät";
"Output Device" = "Ausgabegerät";
"BlackHole Status" = "BlackHole Status";
"Installed" = "Installiert";
"Not Found" = "Nicht gefunden";
"Configure for Digital Modes" = "Für Digimodes konfigurieren";
"Use BlackHole" = "BlackHole verwenden";
/* Menu */
"Radio" = "Radio";
"View" = "Ansicht";
"Show Debug Panel" = "Debug-Panel anzeigen";
"Show Log Panel" = "Log-Panel anzeigen";
"Open Main Window" = "Hauptfenster öffnen";
"Quit" = "Beenden";
/* Errors */
"Error" = "Fehler";
"Failed to connect" = "Verbindung fehlgeschlagen";
"Failed to open port" = "Port konnte nicht geöffnet werden";
"No serial ports found" = "Keine seriellen Ports gefunden";
"Save failed" = "Speichern fehlgeschlagen";
"Export failed" = "Export fehlgeschlagen";
@@ -0,0 +1,126 @@
/* English Localization for FT991A-Remote */
/* Connection */
"Connected" = "Connected";
"Disconnected" = "Disconnected";
"Connecting" = "Connecting...";
"Connect" = "Connect";
"Disconnect" = "Disconnect";
"Select Port" = "Select Port...";
"Refresh Ports" = "Refresh Ports";
"No Port Selected" = "No Port Selected";
"Connection Error" = "Connection Error";
"Auto Reconnect" = "Auto Reconnect";
/* Frequency */
"Frequency" = "Frequency";
"Step" = "Step";
"VFO-A" = "VFO-A";
"VFO-B" = "VFO-B";
"Swap VFO" = "Swap VFO";
"Band" = "Band";
/* Modes */
"Mode" = "Mode";
"Filter Width" = "Filter Width";
"Filter Shift" = "Filter Shift";
/* Levels */
"Levels" = "Levels";
"AF Gain" = "AF Gain";
"RF Gain" = "RF Gain";
"Squelch" = "Squelch";
"MIC Gain" = "MIC Gain";
"Power" = "Power";
/* Functions */
"Functions" = "Functions";
"Noise Blanker" = "Noise Blanker";
"Noise Reduction" = "Noise Reduction";
"ATU Tune" = "ATU Tune";
"Split" = "Split";
/* Metering */
"Metering" = "Metering";
"S-Meter" = "S-Meter";
"Power Meter" = "Power Meter";
"SWR Meter" = "SWR Meter";
/* PTT */
"PTT" = "PTT";
"Transmit" = "Transmit";
"Receive" = "Receive";
"TX" = "TX";
"RX" = "RX";
"Hold Shift for PTT" = "Hold Shift key for PTT";
/* Log */
"QSO Log" = "QSO Log";
"Add QSO" = "Add QSO";
"Edit QSO" = "Edit QSO";
"Delete QSO" = "Delete QSO";
"Callsign" = "Callsign";
"Date" = "Date";
"Time" = "Time";
"RST Sent" = "RST Sent";
"RST Received" = "RST Received";
"Name" = "Name";
"QTH" = "QTH";
"Locator" = "Locator";
"Notes" = "Notes";
"Search" = "Search...";
"Export" = "Export";
"Import" = "Import";
/* Debug */
"CAT Console" = "CAT Console";
"Send Command" = "Send Command";
"Clear History" = "Clear History";
"Auto Scroll" = "Auto Scroll";
"Bytes Sent" = "Bytes Sent";
"Bytes Received" = "Bytes Received";
"Commands" = "Commands";
/* Settings */
"Settings" = "Settings";
"Connection" = "Connection";
"Interface" = "Interface";
"Audio" = "Audio";
"Keyboard" = "Keyboard";
"Logging" = "Logging";
"UI Style" = "UI Style";
"Modern" = "Modern";
"Front Panel" = "Front Panel";
"Language" = "Language";
"German" = "German";
"English" = "English";
"Frequency Step" = "Frequency Step";
"Log Directory" = "Log Directory";
"Auto Save" = "Auto Save";
"Reset to Defaults" = "Reset to Defaults";
/* Audio */
"Audio Routing" = "Audio Routing";
"Input Device" = "Input Device";
"Output Device" = "Output Device";
"BlackHole Status" = "BlackHole Status";
"Installed" = "Installed";
"Not Found" = "Not Found";
"Configure for Digital Modes" = "Configure for Digital Modes";
"Use BlackHole" = "Use BlackHole";
/* Menu */
"Radio" = "Radio";
"View" = "View";
"Show Debug Panel" = "Show Debug Panel";
"Show Log Panel" = "Show Log Panel";
"Open Main Window" = "Open Main Window";
"Quit" = "Quit";
/* Errors */
"Error" = "Error";
"Failed to connect" = "Failed to connect";
"Failed to open port" = "Failed to open port";
"No serial ports found" = "No serial ports found";
"Save failed" = "Save failed";
"Export failed" = "Export failed";
@@ -0,0 +1,223 @@
//
// Logger.swift
// FT991A-Remote
//
// Debug logging system
//
import Foundation
import os.log
// MARK: - Log Level
enum LogLevel: String, Comparable {
case debug = "DEBUG"
case info = "INFO"
case warning = "WARN"
case error = "ERROR"
var osLogType: OSLogType {
switch self {
case .debug: return .debug
case .info: return .info
case .warning: return .default
case .error: return .error
}
}
var symbol: String {
switch self {
case .debug: return "🔍"
case .info: return ""
case .warning: return "⚠️"
case .error: return ""
}
}
static func < (lhs: LogLevel, rhs: LogLevel) -> Bool {
let order: [LogLevel] = [.debug, .info, .warning, .error]
guard let lhsIndex = order.firstIndex(of: lhs),
let rhsIndex = order.firstIndex(of: rhs) else { return false }
return lhsIndex < rhsIndex
}
}
// MARK: - Log Entry
struct LogEntry: Identifiable {
let id = UUID()
let timestamp: Date
let level: LogLevel
let message: String
let file: String
let function: String
let line: Int
var timeString: String {
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm:ss.SSS"
return formatter.string(from: timestamp)
}
var shortFile: String {
URL(fileURLWithPath: file).lastPathComponent
}
var formattedMessage: String {
"[\(timeString)] [\(level.rawValue)] \(message)"
}
var detailedMessage: String {
"[\(timeString)] [\(level.rawValue)] [\(shortFile):\(line)] \(message)"
}
}
// MARK: - Logger
class Logger: ObservableObject {
// MARK: - Singleton
static let shared = Logger()
// MARK: - Published Properties
@Published var entries: [LogEntry] = []
@Published var minimumLevel: LogLevel = .debug
@Published var isLoggingEnabled = true
// MARK: - Private Properties
private let osLog = OSLog(subsystem: "com.ft991a.remote", category: "General")
private let queue = DispatchQueue(label: "logger.queue", qos: .utility)
private let maxEntries = 1000
// File logging
private var logFileURL: URL?
private var logFileHandle: FileHandle?
// MARK: - Initialization
private init() {
setupFileLogging()
}
deinit {
logFileHandle?.closeFile()
}
// MARK: - Logging
func log(
_ message: String,
level: LogLevel = .info,
file: String = #file,
function: String = #function,
line: Int = #line
) {
guard isLoggingEnabled, level >= minimumLevel else { return }
let entry = LogEntry(
timestamp: Date(),
level: level,
message: message,
file: file,
function: function,
line: line
)
// Console output
queue.async {
os_log("%{public}@", log: self.osLog, type: level.osLogType, entry.formattedMessage)
#if DEBUG
print(entry.detailedMessage)
#endif
}
// In-memory storage
DispatchQueue.main.async {
self.entries.append(entry)
if self.entries.count > self.maxEntries {
self.entries.removeFirst(100)
}
}
// File logging
writeToFile(entry)
}
// MARK: - Convenience Methods
func debug(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .debug, file: file, function: function, line: line)
}
func info(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .info, file: file, function: function, line: line)
}
func warning(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .warning, file: file, function: function, line: line)
}
func error(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .error, file: file, function: function, line: line)
}
// MARK: - File Logging
private func setupFileLogging() {
let fileManager = FileManager.default
guard let logsDir = fileManager.urls(for: .applicationSupportDirectory, in: .userDomainMask).first else { return }
let appLogsDir = logsDir.appendingPathComponent("FT991A-Remote/Logs", isDirectory: true)
do {
try fileManager.createDirectory(at: appLogsDir, withIntermediateDirectories: true)
let formatter = DateFormatter()
formatter.dateFormat = "yyyy-MM-dd"
let fileName = "ft991a_\(formatter.string(from: Date())).log"
logFileURL = appLogsDir.appendingPathComponent(fileName)
if !fileManager.fileExists(atPath: logFileURL!.path) {
fileManager.createFile(atPath: logFileURL!.path, contents: nil)
}
logFileHandle = try FileHandle(forWritingTo: logFileURL!)
logFileHandle?.seekToEndOfFile()
let header = "\n=== FT-991A Remote Log Started at \(Date()) ===\n"
if let data = header.data(using: .utf8) {
logFileHandle?.write(data)
}
} catch {
print("Failed to setup file logging: \(error)")
}
}
private func writeToFile(_ entry: LogEntry) {
guard let handle = logFileHandle else { return }
queue.async {
if let data = (entry.detailedMessage + "\n").data(using: .utf8) {
handle.write(data)
}
}
}
// MARK: - Management
func clear() {
entries.removeAll()
}
func exportLogs() -> String {
entries.map { $0.detailedMessage }.joined(separator: "\n")
}
var filteredEntries: [LogEntry] {
entries.filter { $0.level >= minimumLevel }
}
}
@@ -0,0 +1,211 @@
//
// LogViewModel.swift
// FT991A-Remote
//
// ViewModel for QSO logging
//
import Foundation
import Combine
import SwiftUI
// MARK: - Log ViewModel
@MainActor
class LogViewModel: ObservableObject {
// MARK: - Published Properties
@Published var entries: [QSOEntry] = []
@Published var selectedEntry: QSOEntry?
@Published var searchText = ""
@Published var sortOrder: SortOrder = .dateDescending
// Current QSO being logged
@Published var currentQSO = QSOEntry()
// File management
@Published var currentLogFile: URL?
@Published var availableLogFiles: [URL] = []
@Published var isSaving = false
@Published var lastError: String?
// MARK: - Private Properties
private let csvManager = CSVManager()
private var cancellables = Set<AnyCancellable>()
// MARK: - Computed Properties
var filteredEntries: [QSOEntry] {
var result = entries
// Apply search filter
if !searchText.isEmpty {
let search = searchText.lowercased()
result = result.filter {
$0.callsign.lowercased().contains(search) ||
$0.name.lowercased().contains(search) ||
$0.qth.lowercased().contains(search) ||
$0.notes.lowercased().contains(search)
}
}
// Apply sorting
switch sortOrder {
case .dateDescending:
result.sort { $0.date > $1.date }
case .dateAscending:
result.sort { $0.date < $1.date }
case .callsignAscending:
result.sort { $0.callsign < $1.callsign }
case .callsignDescending:
result.sort { $0.callsign > $1.callsign }
case .frequencyAscending:
result.sort { $0.frequency < $1.frequency }
case .frequencyDescending:
result.sort { $0.frequency > $1.frequency }
}
return result
}
var totalQSOs: Int {
entries.count
}
var uniqueCallsigns: Int {
Set(entries.map { $0.callsign.uppercased() }).count
}
// MARK: - Initialization
init() {
setupBindings()
refreshLogFiles()
loadLatestLog()
}
private func setupBindings() {
csvManager.$logEntries
.receive(on: DispatchQueue.main)
.assign(to: &$entries)
csvManager.$currentLogFile
.receive(on: DispatchQueue.main)
.assign(to: &$currentLogFile)
csvManager.$isSaving
.receive(on: DispatchQueue.main)
.assign(to: &$isSaving)
csvManager.$lastError
.receive(on: DispatchQueue.main)
.assign(to: &$lastError)
}
// MARK: - File Management
func refreshLogFiles() {
availableLogFiles = csvManager.listLogFiles()
}
func loadLatestLog() {
if let latest = availableLogFiles.first {
_ = csvManager.openLogFile(latest)
}
}
func openLogFile(_ url: URL) {
_ = csvManager.openLogFile(url)
}
func createNewLogFile(name: String? = nil) {
_ = csvManager.createNewLogFile(name: name)
refreshLogFiles()
}
func exportToFile(_ url: URL) -> Bool {
csvManager.exportToFile(url)
}
func setLogDirectory(_ path: String) {
csvManager.setLogDirectory(path)
refreshLogFiles()
}
// MARK: - QSO Management
func addQSO() {
guard !currentQSO.callsign.isEmpty else { return }
var entry = currentQSO
entry.callsign = entry.callsign.uppercased()
csvManager.addEntry(entry)
resetCurrentQSO()
Logger.shared.log("Added QSO: \(entry.callsign)", level: .info)
}
func updateQSO(_ entry: QSOEntry) {
csvManager.updateEntry(entry)
}
func deleteQSO(_ entry: QSOEntry) {
csvManager.deleteEntry(entry)
}
func deleteQSOs(at offsets: IndexSet) {
// Convert offsets from filtered to original indices
let entriesToDelete = offsets.map { filteredEntries[$0] }
for entry in entriesToDelete {
csvManager.deleteEntry(entry)
}
}
func resetCurrentQSO() {
currentQSO = QSOEntry()
}
// MARK: - Radio Integration
func updateFromRadio(frequency: Int, mode: OperatingMode, power: Int) {
currentQSO.frequency = frequency
currentQSO.mode = mode
currentQSO.power = power
}
// MARK: - Statistics
var bandStatistics: [(band: String, count: Int)] {
var stats: [String: Int] = [:]
for entry in entries {
let band = entry.bandDisplay
stats[band, default: 0] += 1
}
return stats.map { (band: $0.key, count: $0.value) }
.sorted { $0.count > $1.count }
}
var modeStatistics: [(mode: String, count: Int)] {
var stats: [String: Int] = [:]
for entry in entries {
let mode = entry.mode.rawValue
stats[mode, default: 0] += 1
}
return stats.map { (mode: $0.key, count: $0.value) }
.sorted { $0.count > $1.count }
}
// MARK: - Sort Order
enum SortOrder: String, CaseIterable {
case dateDescending = "Datum (neu → alt)"
case dateAscending = "Datum (alt → neu)"
case callsignAscending = "Rufzeichen (A → Z)"
case callsignDescending = "Rufzeichen (Z → A)"
case frequencyAscending = "Frequenz (niedrig → hoch)"
case frequencyDescending = "Frequenz (hoch → niedrig)"
}
}
@@ -0,0 +1,306 @@
//
// RadioViewModel.swift
// FT991A-Remote
//
// Main ViewModel for radio control
//
import Foundation
import Combine
import SwiftUI
// MARK: - Radio ViewModel
@MainActor
class RadioViewModel: ObservableObject {
// MARK: - Published Properties
// Connection
@Published var isConnected = false
@Published var connectionState: ConnectionState = .disconnected
@Published var availablePorts: [SerialPort] = []
@Published var selectedPort: String = ""
@Published var baudRate: Int = 38400
// Radio State (mirrored for convenience)
@Published var vfoAFrequency: Int = 14_250_000
@Published var vfoBFrequency: Int = 14_255_000
@Published var activeVFO: VFO = .a
@Published var mode: OperatingMode = .usb
@Published var frequencyStep: FrequencyStep = .khz1
// Levels
@Published var afGain: Int = 128
@Published var rfGain: Int = 255
@Published var squelch: Int = 0
@Published var micGain: Int = 50
@Published var power: Int = 100
// Functions
@Published var noiseBlanker = false
@Published var noiseReduction = false
@Published var dnf = false
@Published var contour = false
@Published var atu = false
@Published var split = false
@Published var ipo = false
// Metering
@Published var sMeter: Int = 0
@Published var powerMeter: Int = 0
@Published var swrMeter: Int = 0
@Published var isTransmitting = false
// Statistics
@Published var bytesSent: UInt64 = 0
@Published var bytesReceived: UInt64 = 0
// Debug
@Published var commandHistory: [CommandLogEntry] = []
// MARK: - Services
private let serialManager = SerialPortManager()
private let catProtocol: CATProtocol
private var cancellables = Set<AnyCancellable>()
// MARK: - Computed Properties
var activeFrequency: Int {
activeVFO == .a ? vfoAFrequency : vfoBFrequency
}
var frequencyDisplay: String {
formatFrequency(activeFrequency)
}
var sMeterDisplay: String {
let normalized = Double(sMeter) / 255.0
if normalized <= 0.6 {
let sUnit = Int(normalized / 0.6 * 9.0)
return "S\(sUnit)"
} else {
let db = Int((normalized - 0.6) / 0.4 * 60.0)
return "S9+\(db)"
}
}
var currentBand: Band? {
Band.from(frequency: activeFrequency)
}
// MARK: - Initialization
init() {
catProtocol = CATProtocol(serialManager: serialManager)
setupBindings()
refreshPorts()
}
private func setupBindings() {
// Serial Manager bindings
serialManager.$connectionState
.receive(on: DispatchQueue.main)
.sink { [weak self] state in
self?.connectionState = state
self?.isConnected = state.isConnected
}
.store(in: &cancellables)
serialManager.$availablePorts
.receive(on: DispatchQueue.main)
.assign(to: &$availablePorts)
serialManager.$selectedPortPath
.receive(on: DispatchQueue.main)
.assign(to: &$selectedPort)
serialManager.$bytesSent
.receive(on: DispatchQueue.main)
.assign(to: &$bytesSent)
serialManager.$bytesReceived
.receive(on: DispatchQueue.main)
.assign(to: &$bytesReceived)
// CAT Protocol bindings
catProtocol.$radioState
.receive(on: DispatchQueue.main)
.sink { [weak self] state in
self?.updateFromRadioState(state)
}
.store(in: &cancellables)
catProtocol.$commandHistory
.receive(on: DispatchQueue.main)
.assign(to: &$commandHistory)
}
private func updateFromRadioState(_ state: RadioState) {
vfoAFrequency = state.vfoAFrequency
vfoBFrequency = state.vfoBFrequency
activeVFO = state.activeVFO
mode = state.mode
afGain = state.afGain
rfGain = state.rfGain
squelch = state.squelch
micGain = state.micGain
power = state.power
noiseBlanker = state.noiseBlanker
noiseReduction = state.noiseReduction
dnf = state.dnf
contour = state.contour
atu = state.atu
split = state.split
ipo = state.ipo
sMeter = state.sMeter
powerMeter = state.powerMeter
swrMeter = state.swrMeter
isTransmitting = state.isTransmitting
}
// MARK: - Connection
func refreshPorts() {
serialManager.refreshPorts()
}
func connect() {
serialManager.selectedPortPath = selectedPort
serialManager.baudRate = baudRate
serialManager.connect()
}
func disconnect() {
serialManager.disconnect()
}
func toggleConnection() {
if isConnected {
disconnect()
} else {
connect()
}
}
func selectPort(_ path: String) {
selectedPort = path
serialManager.selectedPortPath = path
}
// MARK: - Frequency Control
func setFrequency(_ frequency: Int) {
catProtocol.setFrequency(frequency, vfo: activeVFO)
}
func incrementFrequency() {
catProtocol.changeFrequency(by: frequencyStep.rawValue)
}
func decrementFrequency() {
catProtocol.changeFrequency(by: -frequencyStep.rawValue)
}
func selectBand(_ band: Band) {
catProtocol.selectBand(band)
}
// MARK: - VFO Control
func selectVFO(_ vfo: VFO) {
catProtocol.selectVFO(vfo)
}
func swapVFO() {
catProtocol.swapVFO()
}
func equalizeVFO() {
catProtocol.equalizeVFO()
}
// MARK: - Mode Control
func setMode(_ mode: OperatingMode) {
catProtocol.setMode(mode)
}
// MARK: - Level Control
func setAFGain(_ value: Int) {
catProtocol.setAFGain(value)
}
func setRFGain(_ value: Int) {
catProtocol.setRFGain(value)
}
func setSquelch(_ value: Int) {
catProtocol.setSquelch(value)
}
func setMICGain(_ value: Int) {
catProtocol.setMICGain(value)
}
func setPower(_ value: Int) {
catProtocol.setPower(value)
}
// MARK: - Function Control
func toggleNB() {
catProtocol.toggleNB()
}
func toggleNR() {
catProtocol.toggleNR()
}
func toggleDNF() {
catProtocol.toggleDNF()
}
func toggleSplit() {
catProtocol.toggleSplit()
}
func startATUTune() {
catProtocol.startATUTune()
}
// MARK: - PTT Control
func startTransmit(dataMode: Bool = false) {
catProtocol.startTransmit(dataMode: dataMode)
}
func stopTransmit() {
catProtocol.stopTransmit()
}
func toggleTransmit(dataMode: Bool = false) {
catProtocol.toggleTransmit(dataMode: dataMode)
}
// MARK: - Debug
func sendRawCommand(_ command: String) {
catProtocol.sendRaw(command)
}
func clearCommandHistory() {
catProtocol.clearCommandHistory()
}
// MARK: - Helpers
func formatFrequency(_ freq: Int) -> String {
let mhz = freq / 1_000_000
let khz = (freq % 1_000_000) / 1_000
let hz = freq % 1_000
return String(format: "%d.%03d.%03d", mhz, khz, hz)
}
}
@@ -0,0 +1,172 @@
//
// SettingsController.swift
// FT991A-Remote
//
// Application settings controller
//
import Foundation
import Combine
import SwiftUI
// MARK: - Settings Controller
@MainActor
class SettingsController: ObservableObject {
// MARK: - Published Properties
// UI Settings
@Published var uiStyle: UIStyle = .modern {
didSet { saveSettings() }
}
@Published var language: AppLanguage = .german {
didSet { saveSettings() }
}
@Published var compactMode: Bool = true {
didSet { saveSettings() }
}
@Published var showDebugPanel: Bool = false {
didSet { saveSettings() }
}
@Published var showLogPanel: Bool = false {
didSet { saveSettings() }
}
// Connection Settings
@Published var autoReconnect: Bool = true {
didSet { saveSettings() }
}
@Published var reconnectInterval: TimeInterval = 5.0 {
didSet { saveSettings() }
}
@Published var defaultBaudRate: Int = 38400 {
didSet { saveSettings() }
}
// Frequency Settings
@Published var frequencyStep: FrequencyStep = .khz1 {
didSet { saveSettings() }
}
// Logging Settings
@Published var logDirectory: String = "~/Documents/FT991A-Logs/" {
didSet { saveSettings() }
}
@Published var autoSaveLog: Bool = true {
didSet { saveSettings() }
}
// Audio Settings
@Published var audioInputDevice: String = "" {
didSet { saveSettings() }
}
@Published var audioOutputDevice: String = "" {
didSet { saveSettings() }
}
@Published var useBlackHole: Bool = false {
didSet { saveSettings() }
}
// Keyboard Settings
@Published var pttShortcutEnabled: Bool = true {
didSet { saveSettings() }
}
@Published var arrowFrequencyEnabled: Bool = true {
didSet { saveSettings() }
}
@Published var tunerShortcutEnabled: Bool = true {
didSet { saveSettings() }
}
// MARK: - Private Properties
private var settings: AppSettings
private var saveDebounce: Timer?
// MARK: - Initialization
init() {
settings = AppSettings.load()
loadFromSettings()
}
// MARK: - Settings Management
private func loadFromSettings() {
uiStyle = settings.uiStyle
language = settings.language
compactMode = settings.compactMode
showDebugPanel = settings.showDebugPanel
showLogPanel = settings.showLogPanel
autoReconnect = settings.autoReconnect
reconnectInterval = settings.reconnectInterval
frequencyStep = settings.frequencyStep
logDirectory = settings.logDirectory
autoSaveLog = settings.autoSaveLog
audioInputDevice = settings.audioInputDevice
audioOutputDevice = settings.audioOutputDevice
useBlackHole = settings.useBlackHole
pttShortcutEnabled = settings.pttShortcutEnabled
arrowFrequencyEnabled = settings.arrowFrequencyEnabled
tunerShortcutEnabled = settings.tunerShortcutEnabled
defaultBaudRate = settings.baudRate
}
private func saveSettings() {
// Debounce saves to avoid excessive disk writes
saveDebounce?.invalidate()
saveDebounce = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false) { [weak self] _ in
self?.performSave()
}
}
private func performSave() {
settings.uiStyle = uiStyle
settings.language = language
settings.compactMode = compactMode
settings.showDebugPanel = showDebugPanel
settings.showLogPanel = showLogPanel
settings.autoReconnect = autoReconnect
settings.reconnectInterval = reconnectInterval
settings.frequencyStep = frequencyStep
settings.logDirectory = logDirectory
settings.autoSaveLog = autoSaveLog
settings.audioInputDevice = audioInputDevice
settings.audioOutputDevice = audioOutputDevice
settings.useBlackHole = useBlackHole
settings.pttShortcutEnabled = pttShortcutEnabled
settings.arrowFrequencyEnabled = arrowFrequencyEnabled
settings.tunerShortcutEnabled = tunerShortcutEnabled
settings.baudRate = defaultBaudRate
settings.save()
Logger.shared.log("Settings saved", level: .debug)
}
func resetToDefaults() {
settings = AppSettings.defaults
loadFromSettings()
settings.save()
Logger.shared.log("Settings reset to defaults", level: .info)
}
// MARK: - Helpers
var expandedLogDirectory: String {
(logDirectory as NSString).expandingTildeInPath
}
static let availableBaudRates = [4800, 9600, 19200, 38400, 57600, 115200]
}
@@ -0,0 +1,216 @@
//
// MainView.swift
// FT991A-Remote
//
// Main application window container
//
import SwiftUI
// MARK: - Main View
struct MainView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
@EnvironmentObject var logViewModel: LogViewModel
@State private var isDebugPanelDetached = false
@State private var isLogPanelDetached = false
var body: some View {
NavigationSplitView {
// Sidebar
SidebarView()
.frame(minWidth: 200)
} detail: {
// Main content
HSplitView {
// Radio control area
VStack(spacing: 0) {
// Connection bar
ConnectionBar()
.padding(.horizontal)
.padding(.top, 8)
Divider()
.padding(.top, 8)
// Radio view based on UI style
if settingsController.uiStyle == .modern {
ModernRadioView()
} else {
SkeuomorphRadioView()
}
}
.frame(minWidth: 600)
// Side panels
if settingsController.showLogPanel && !isLogPanelDetached {
Divider()
LogPanel()
.frame(minWidth: 300, maxWidth: 400)
}
if settingsController.showDebugPanel && !isDebugPanelDetached {
Divider()
DebugPanel()
.frame(minWidth: 300, maxWidth: 400)
}
}
}
.toolbar {
ToolbarItemGroup(placement: .primaryAction) {
// UI Style toggle
Picker("UI", selection: $settingsController.uiStyle) {
Image(systemName: "rectangle.3.group")
.tag(UIStyle.modern)
Image(systemName: "dial.medium")
.tag(UIStyle.skeuomorph)
}
.pickerStyle(.segmented)
.help("UI-Stil wechseln")
Divider()
// Panel toggles
Toggle(isOn: $settingsController.showLogPanel) {
Image(systemName: "list.bullet.rectangle")
}
.help("Log-Panel anzeigen")
Toggle(isOn: $settingsController.showDebugPanel) {
Image(systemName: "terminal")
}
.help("Debug-Panel anzeigen")
}
}
.navigationTitle("FT-991A Remote")
.onAppear {
setupKeyboardShortcuts()
}
}
private func setupKeyboardShortcuts() {
// Keyboard shortcuts are handled in the App commands
}
}
// MARK: - Sidebar View
struct SidebarView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
List {
Section("Verbindung") {
Label {
VStack(alignment: .leading) {
Text(radioViewModel.isConnected ? "Verbunden" : "Getrennt")
.font(.headline)
if radioViewModel.isConnected {
Text(radioViewModel.selectedPort)
.font(.caption)
.foregroundColor(.secondary)
}
}
} icon: {
Image(systemName: radioViewModel.isConnected ? "antenna.radiowaves.left.and.right" : "antenna.radiowaves.left.and.right.slash")
.foregroundColor(radioViewModel.isConnected ? .green : .red)
}
}
Section("Frequenz") {
Label {
Text(radioViewModel.frequencyDisplay + " Hz")
.font(.system(.body, design: .monospaced))
} icon: {
Image(systemName: "waveform")
}
if let band = radioViewModel.currentBand {
Label(band.rawValue, systemImage: "chart.bar")
}
Label(radioViewModel.mode.rawValue, systemImage: "waveform.path")
}
Section("Bänder") {
ForEach(Band.allCases, id: \.self) { band in
Button {
radioViewModel.selectBand(band)
} label: {
Label(band.rawValue, systemImage: "antenna.radiowaves.left.and.right")
}
.disabled(!radioViewModel.isConnected)
}
}
}
.listStyle(.sidebar)
}
}
// MARK: - Connection Bar
struct ConnectionBar: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
HStack(spacing: 12) {
// Port selection
Picker("Port", selection: $radioViewModel.selectedPort) {
Text("Port wählen...").tag("")
ForEach(radioViewModel.availablePorts) { port in
Text(port.name).tag(port.path)
}
}
.frame(width: 200)
// Refresh button
Button {
radioViewModel.refreshPorts()
} label: {
Image(systemName: "arrow.clockwise")
}
.help("Ports aktualisieren")
// Baud rate
Picker("Baud", selection: $radioViewModel.baudRate) {
ForEach(SerialConfig.availableBaudRates, id: \.self) { rate in
Text("\(rate)").tag(rate)
}
}
.frame(width: 100)
Spacer()
// Connection status
HStack(spacing: 6) {
Circle()
.fill(radioViewModel.isConnected ? Color.green : Color.red)
.frame(width: 10, height: 10)
Text(radioViewModel.connectionState.displayString)
.foregroundColor(.secondary)
}
// Connect button
Button {
radioViewModel.toggleConnection()
} label: {
Text(radioViewModel.isConnected ? "Trennen" : "Verbinden")
}
.keyboardShortcut("k", modifiers: .command)
}
.padding(.vertical, 8)
}
}
// MARK: - Preview
#Preview {
MainView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
.environmentObject(LogViewModel())
.frame(width: 1200, height: 800)
}
@@ -0,0 +1,134 @@
//
// MenuBarView.swift
// FT991A-Remote
//
// Menu bar extra for background operation
//
import SwiftUI
// MARK: - Menu Bar View
struct MenuBarView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
var body: some View {
VStack(alignment: .leading, spacing: 8) {
// Connection status
HStack {
Circle()
.fill(radioViewModel.isConnected ? Color.green : Color.red)
.frame(width: 10, height: 10)
Text(radioViewModel.isConnected ? "Verbunden" : "Getrennt")
.font(.headline)
Spacer()
Button(radioViewModel.isConnected ? "Trennen" : "Verbinden") {
radioViewModel.toggleConnection()
}
.controlSize(.small)
}
if radioViewModel.isConnected {
Divider()
// Frequency display
VStack(alignment: .leading, spacing: 4) {
Text("Frequenz")
.font(.caption)
.foregroundColor(.secondary)
Text(radioViewModel.frequencyDisplay + " Hz")
.font(.system(.title3, design: .monospaced))
}
// Mode and Band
HStack {
Text(radioViewModel.mode.rawValue)
.padding(.horizontal, 8)
.padding(.vertical, 2)
.background(Color.accentColor.opacity(0.2))
.cornerRadius(4)
if let band = radioViewModel.currentBand {
Text(band.rawValue)
.foregroundColor(.secondary)
}
Spacer()
Text(radioViewModel.sMeterDisplay)
.font(.caption.monospacedDigit())
}
// TX Status
if radioViewModel.isTransmitting {
HStack {
Circle()
.fill(Color.red)
.frame(width: 10, height: 10)
Text("Senden")
.foregroundColor(.red)
}
}
Divider()
// Quick controls
HStack(spacing: 12) {
Button {
radioViewModel.selectVFO(radioViewModel.activeVFO == .a ? .b : .a)
} label: {
Text("VFO \(radioViewModel.activeVFO.rawValue)")
}
.controlSize(.small)
Button("A/B") {
radioViewModel.swapVFO()
}
.controlSize(.small)
Button("ATU") {
radioViewModel.startATUTune()
}
.controlSize(.small)
}
}
Divider()
// App controls
Button("Hauptfenster öffnen") {
NSApp.activate(ignoringOtherApps: true)
if let window = NSApp.windows.first {
window.makeKeyAndOrderFront(nil)
}
}
Button("Einstellungen...") {
NSApp.sendAction(Selector(("showSettingsWindow:")), to: nil, from: nil)
}
.keyboardShortcut(",", modifiers: .command)
Divider()
Button("Beenden") {
NSApp.terminate(nil)
}
.keyboardShortcut("q", modifiers: .command)
}
.padding()
.frame(width: 280)
}
}
// MARK: - Preview
#Preview {
MenuBarView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
}
@@ -0,0 +1,576 @@
//
// ModernRadioView.swift
// FT991A-Remote
//
// Modern UI style for radio control
//
import SwiftUI
// MARK: - Modern Radio View
struct ModernRadioView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
var body: some View {
ScrollView {
VStack(spacing: 20) {
// Frequency Section
FrequencyView()
// Mode & Filter Section
HStack(spacing: 20) {
ModeView()
Spacer()
LevelView()
}
// Functions Section
FunctionsView()
// Metering Section
MeteringView()
// PTT Section
PTTButton()
Spacer()
}
.padding()
}
}
}
// MARK: - Frequency View
struct FrequencyView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
@State private var frequencyInput = ""
@State private var isEditing = false
var body: some View {
GroupBox("Frequenz") {
VStack(spacing: 16) {
// VFO Selection
HStack {
// VFO A
Button {
radioViewModel.selectVFO(.a)
} label: {
HStack {
Circle()
.fill(radioViewModel.activeVFO == .a ? Color.green : Color.gray.opacity(0.3))
.frame(width: 12, height: 12)
Text("VFO-A")
.font(.headline)
Text(radioViewModel.formatFrequency(radioViewModel.vfoAFrequency))
.font(.system(.body, design: .monospaced))
.foregroundColor(.secondary)
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(radioViewModel.activeVFO == .a ? Color.accentColor.opacity(0.1) : Color.clear)
.cornerRadius(8)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
Spacer()
// VFO controls
HStack(spacing: 8) {
Button("A/B") {
radioViewModel.swapVFO()
}
.help("VFO A und B tauschen")
Button("A=B") {
radioViewModel.equalizeVFO()
}
.help("VFO B auf A-Frequenz setzen")
}
.disabled(!radioViewModel.isConnected)
Spacer()
// VFO B
Button {
radioViewModel.selectVFO(.b)
} label: {
HStack {
Text(radioViewModel.formatFrequency(radioViewModel.vfoBFrequency))
.font(.system(.body, design: .monospaced))
.foregroundColor(.secondary)
Text("VFO-B")
.font(.headline)
Circle()
.fill(radioViewModel.activeVFO == .b ? Color.green : Color.gray.opacity(0.3))
.frame(width: 12, height: 12)
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(radioViewModel.activeVFO == .b ? Color.accentColor.opacity(0.1) : Color.clear)
.cornerRadius(8)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
// Main frequency display
HStack {
Button {
radioViewModel.decrementFrequency()
} label: {
Image(systemName: "minus.circle.fill")
.font(.title)
}
.buttonStyle(.plain)
.keyboardShortcut(.leftArrow, modifiers: [])
.disabled(!radioViewModel.isConnected)
Spacer()
// Frequency display
VStack(spacing: 4) {
Text(radioViewModel.frequencyDisplay)
.font(.system(size: 48, weight: .bold, design: .monospaced))
.foregroundColor(radioViewModel.isTransmitting ? .red : .primary)
Text("Hz")
.font(.caption)
.foregroundColor(.secondary)
}
Spacer()
Button {
radioViewModel.incrementFrequency()
} label: {
Image(systemName: "plus.circle.fill")
.font(.title)
}
.buttonStyle(.plain)
.keyboardShortcut(.rightArrow, modifiers: [])
.disabled(!radioViewModel.isConnected)
}
// Frequency step selector
HStack {
Text("Schritt:")
.foregroundColor(.secondary)
Picker("Schritt", selection: $settingsController.frequencyStep) {
ForEach(FrequencyStep.allCases, id: \.self) { step in
Text(step.displayName).tag(step)
}
}
.pickerStyle(.segmented)
.frame(maxWidth: 500)
}
// Band buttons
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 8) {
ForEach(Band.allCases, id: \.self) { band in
Button {
radioViewModel.selectBand(band)
} label: {
Text(band.rawValue)
.font(.caption)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(radioViewModel.currentBand == band ? Color.accentColor : Color.secondary.opacity(0.2))
.foregroundColor(radioViewModel.currentBand == band ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
}
}
}
.padding()
}
}
}
// MARK: - Mode View
struct ModeView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
let commonModes: [OperatingMode] = [.lsb, .usb, .cw, .fm, .am]
let digitalModes: [OperatingMode] = [.dataLSB, .dataUSB, .rttyLSB, .rttyUSB, .c4fm]
var body: some View {
GroupBox("Betriebsart") {
VStack(alignment: .leading, spacing: 12) {
// Common modes
HStack(spacing: 8) {
ForEach(commonModes, id: \.self) { mode in
Button {
radioViewModel.setMode(mode)
} label: {
Text(mode.rawValue)
.font(.caption.bold())
.frame(width: 50)
.padding(.vertical, 6)
.background(radioViewModel.mode == mode ? Color.accentColor : Color.secondary.opacity(0.2))
.foregroundColor(radioViewModel.mode == mode ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
}
// Digital modes
HStack(spacing: 8) {
ForEach(digitalModes, id: \.self) { mode in
Button {
radioViewModel.setMode(mode)
} label: {
Text(mode.rawValue)
.font(.caption.bold())
.frame(minWidth: 50)
.padding(.horizontal, 8)
.padding(.vertical, 6)
.background(radioViewModel.mode == mode ? Color.orange : Color.secondary.opacity(0.2))
.foregroundColor(radioViewModel.mode == mode ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
}
}
.padding()
}
}
}
// MARK: - Level View
struct LevelView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
GroupBox("Pegel") {
VStack(spacing: 12) {
LevelSlider(label: "AF", value: Binding(
get: { Double(radioViewModel.afGain) },
set: { radioViewModel.setAFGain(Int($0)) }
), range: 0...255, disabled: !radioViewModel.isConnected)
LevelSlider(label: "RF", value: Binding(
get: { Double(radioViewModel.rfGain) },
set: { radioViewModel.setRFGain(Int($0)) }
), range: 0...255, disabled: !radioViewModel.isConnected)
LevelSlider(label: "SQL", value: Binding(
get: { Double(radioViewModel.squelch) },
set: { radioViewModel.setSquelch(Int($0)) }
), range: 0...255, disabled: !radioViewModel.isConnected)
LevelSlider(label: "MIC", value: Binding(
get: { Double(radioViewModel.micGain) },
set: { radioViewModel.setMICGain(Int($0)) }
), range: 0...100, disabled: !radioViewModel.isConnected)
LevelSlider(label: "PWR", value: Binding(
get: { Double(radioViewModel.power) },
set: { radioViewModel.setPower(Int($0)) }
), range: 5...100, unit: "W", disabled: !radioViewModel.isConnected)
}
.padding()
}
.frame(width: 300)
}
}
// MARK: - Level Slider
struct LevelSlider: View {
let label: String
@Binding var value: Double
let range: ClosedRange<Double>
var unit: String = "%"
var disabled: Bool = false
var displayValue: String {
if unit == "W" {
return "\(Int(value))W"
} else {
let percent = (value - range.lowerBound) / (range.upperBound - range.lowerBound) * 100
return "\(Int(percent))%"
}
}
var body: some View {
HStack {
Text(label)
.font(.caption.bold())
.frame(width: 35, alignment: .leading)
Slider(value: $value, in: range)
.disabled(disabled)
Text(displayValue)
.font(.caption.monospacedDigit())
.frame(width: 45, alignment: .trailing)
}
}
}
// MARK: - Functions View
struct FunctionsView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
GroupBox("Funktionen") {
HStack(spacing: 12) {
FunctionButton(label: "NB", isActive: radioViewModel.noiseBlanker) {
radioViewModel.toggleNB()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "NR", isActive: radioViewModel.noiseReduction) {
radioViewModel.toggleNR()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "DNF", isActive: radioViewModel.dnf) {
radioViewModel.toggleDNF()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "CONT", isActive: radioViewModel.contour) {
// Toggle contour
}
.disabled(!radioViewModel.isConnected)
Divider()
.frame(height: 30)
FunctionButton(label: "ATU", isActive: radioViewModel.atu, color: .orange) {
radioViewModel.startATUTune()
}
.disabled(!radioViewModel.isConnected)
.keyboardShortcut(.upArrow, modifiers: [])
FunctionButton(label: "SPLIT", isActive: radioViewModel.split) {
radioViewModel.toggleSplit()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "IPO", isActive: radioViewModel.ipo) {
// Toggle IPO
}
.disabled(!radioViewModel.isConnected)
Spacer()
}
.padding()
}
}
}
// MARK: - Function Button
struct FunctionButton: View {
let label: String
let isActive: Bool
var color: Color = .accentColor
let action: () -> Void
var body: some View {
Button(action: action) {
Text(label)
.font(.caption.bold())
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(isActive ? color : Color.secondary.opacity(0.2))
.foregroundColor(isActive ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
}
}
// MARK: - Metering View
struct MeteringView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
GroupBox("Messwerte") {
VStack(spacing: 16) {
// S-Meter
VStack(alignment: .leading, spacing: 4) {
HStack {
Text("S-Meter")
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text(radioViewModel.sMeterDisplay)
.font(.caption.bold().monospacedDigit())
}
SMeterBar(value: Double(radioViewModel.sMeter) / 255.0)
}
// Power meter (only shown when transmitting)
if radioViewModel.isTransmitting {
VStack(alignment: .leading, spacing: 4) {
HStack {
Text("Leistung")
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text("\(radioViewModel.powerMeter)W")
.font(.caption.bold().monospacedDigit())
}
MeterBar(value: Double(radioViewModel.powerMeter) / 100.0, color: .orange)
}
VStack(alignment: .leading, spacing: 4) {
HStack {
Text("SWR")
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text(String(format: "%.1f:1", 1.0 + Double(radioViewModel.swrMeter) / 50.0))
.font(.caption.bold().monospacedDigit())
}
MeterBar(value: Double(radioViewModel.swrMeter) / 255.0, color: radioViewModel.swrMeter > 100 ? .red : .green)
}
}
}
.padding()
}
}
}
// MARK: - S-Meter Bar
struct SMeterBar: View {
let value: Double
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .leading) {
// Background
RoundedRectangle(cornerRadius: 4)
.fill(Color.secondary.opacity(0.2))
// S-Unit markers
HStack(spacing: 0) {
ForEach(0..<10) { i in
Rectangle()
.fill(Color.secondary.opacity(0.3))
.frame(width: 1)
if i < 9 {
Spacer()
}
}
}
.padding(.horizontal, 2)
// Value bar
RoundedRectangle(cornerRadius: 4)
.fill(
LinearGradient(
colors: [.green, .yellow, .orange, .red],
startPoint: .leading,
endPoint: .trailing
)
)
.frame(width: max(0, geometry.size.width * value))
}
}
.frame(height: 20)
}
}
// MARK: - Meter Bar
struct MeterBar: View {
let value: Double
var color: Color = .green
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .leading) {
RoundedRectangle(cornerRadius: 4)
.fill(Color.secondary.opacity(0.2))
RoundedRectangle(cornerRadius: 4)
.fill(color)
.frame(width: max(0, geometry.size.width * min(1, value)))
}
}
.frame(height: 16)
}
}
// MARK: - PTT Button
struct PTTButton: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@State private var isPressed = false
var body: some View {
GroupBox("PTT") {
VStack(spacing: 12) {
Button {
radioViewModel.toggleTransmit()
} label: {
HStack {
Image(systemName: radioViewModel.isTransmitting ? "mic.fill" : "mic")
Text(radioViewModel.isTransmitting ? "EMPFANG" : "SENDEN")
.font(.headline)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 16)
.background(radioViewModel.isTransmitting ? Color.red : Color.accentColor)
.foregroundColor(.white)
.cornerRadius(8)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
Text("Shift-Taste gedrückt halten = PTT")
.font(.caption)
.foregroundColor(.secondary)
// TX indicator
HStack {
Circle()
.fill(radioViewModel.isTransmitting ? Color.red : Color.gray.opacity(0.3))
.frame(width: 16, height: 16)
Text(radioViewModel.isTransmitting ? "TX" : "RX")
.font(.caption.bold())
.foregroundColor(radioViewModel.isTransmitting ? .red : .green)
}
}
.padding()
}
}
}
// MARK: - Preview
#Preview {
ModernRadioView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
.frame(width: 800, height: 900)
.padding()
}
@@ -0,0 +1,148 @@
//
// AudioPanel.swift
// FT991A-Remote
//
// BlackHole audio routing panel
//
import SwiftUI
// MARK: - Audio Panel
struct AudioPanel: View {
@StateObject private var audioRouter = AudioRouter()
@EnvironmentObject var settingsController: SettingsController
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("Audio Routing")
.font(.headline)
Spacer()
Button {
audioRouter.refreshDevices()
} label: {
Image(systemName: "arrow.clockwise")
}
.help("Geräte aktualisieren")
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color.secondary.opacity(0.1))
Divider()
ScrollView {
VStack(alignment: .leading, spacing: 16) {
// BlackHole Status
GroupBox("BlackHole Status") {
HStack {
Circle()
.fill(audioRouter.isBlackHoleInstalled ? Color.green : Color.red)
.frame(width: 12, height: 12)
Text(audioRouter.isBlackHoleInstalled ? "Installiert" : "Nicht gefunden")
Spacer()
if !audioRouter.isBlackHoleInstalled {
Link("Installieren", destination: URL(string: "https://existential.audio/blackhole/")!)
.font(.caption)
}
}
.padding(.vertical, 4)
if let device = audioRouter.blackHoleDevice {
Text("Gerät: \(device.name)")
.font(.caption)
.foregroundColor(.secondary)
}
}
// Input Device
GroupBox("Eingang (RX Audio)") {
Picker("Eingabegerät", selection: $audioRouter.selectedInputDevice) {
Text("Keines").tag(nil as AudioDeviceID?)
ForEach(audioRouter.inputDevices) { device in
Text(device.displayName).tag(device.id as AudioDeviceID?)
}
}
.pickerStyle(.menu)
if let ft991a = audioRouter.ft991aDevice {
HStack {
Image(systemName: "checkmark.circle.fill")
.foregroundColor(.green)
Text("FT-991A erkannt: \(ft991a.name)")
.font(.caption)
}
}
}
// Output Device
GroupBox("Ausgang (TX Audio)") {
Picker("Ausgabegerät", selection: $audioRouter.selectedOutputDevice) {
Text("Keines").tag(nil as AudioDeviceID?)
ForEach(audioRouter.outputDevices) { device in
Text(device.displayName).tag(device.id as AudioDeviceID?)
}
}
.pickerStyle(.menu)
}
// Digital Mode Configuration
GroupBox("Digitale Betriebsarten") {
VStack(alignment: .leading, spacing: 8) {
Text("Für FT8, WSPR, RTTY und andere digitale Modi:")
.font(.caption)
.foregroundColor(.secondary)
Button("Für Digimodes konfigurieren") {
_ = audioRouter.configureForDigitalModes()
}
.disabled(!audioRouter.isBlackHoleInstalled)
Toggle("BlackHole verwenden", isOn: $settingsController.useBlackHole)
.disabled(!audioRouter.isBlackHoleInstalled)
}
.padding(.vertical, 4)
}
// Routing Diagram
GroupBox("Routing-Schema") {
VStack(alignment: .leading, spacing: 4) {
Text("FT-991A USB Audio → BlackHole → WSJT-X/fldigi")
.font(.caption.monospaced())
Text("WSJT-X/fldigi → BlackHole → FT-991A USB Audio")
.font(.caption.monospaced())
}
.foregroundColor(.secondary)
.padding(.vertical, 4)
}
// Error display
if let error = audioRouter.lastError {
HStack {
Image(systemName: "exclamationmark.triangle")
.foregroundColor(.orange)
Text(error)
.font(.caption)
}
}
}
.padding()
}
}
}
}
// MARK: - Preview
#Preview {
AudioPanel()
.environmentObject(SettingsController())
.frame(width: 350, height: 500)
}
@@ -0,0 +1,178 @@
//
// DebugPanel.swift
// FT991A-Remote
//
// CAT command console for debugging
//
import SwiftUI
// MARK: - Debug Panel
struct DebugPanel: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@State private var commandInput = ""
@State private var autoScroll = true
@State private var showOnlySent = false
@State private var showOnlyReceived = false
var filteredHistory: [CommandLogEntry] {
radioViewModel.commandHistory.filter { entry in
if showOnlySent && entry.direction != .sent { return false }
if showOnlyReceived && entry.direction != .received { return false }
return true
}
}
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("CAT Konsole")
.font(.headline)
Spacer()
// Filter buttons
Toggle("TX", isOn: Binding(
get: { showOnlySent },
set: { showOnlySent = $0; if $0 { showOnlyReceived = false } }
))
.toggleStyle(.button)
.controlSize(.small)
Toggle("RX", isOn: Binding(
get: { showOnlyReceived },
set: { showOnlyReceived = $0; if $0 { showOnlySent = false } }
))
.toggleStyle(.button)
.controlSize(.small)
Toggle(isOn: $autoScroll) {
Image(systemName: "arrow.down.to.line")
}
.toggleStyle(.button)
.controlSize(.small)
.help("Auto-Scroll")
Button {
radioViewModel.clearCommandHistory()
} label: {
Image(systemName: "trash")
}
.controlSize(.small)
.help("Verlauf löschen")
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color.secondary.opacity(0.1))
Divider()
// Command history
ScrollViewReader { proxy in
ScrollView {
LazyVStack(alignment: .leading, spacing: 2) {
ForEach(filteredHistory) { entry in
CommandLogRow(entry: entry)
.id(entry.id)
}
}
.padding(.horizontal, 8)
.padding(.vertical, 4)
}
.font(.system(size: 11, design: .monospaced))
.onChange(of: radioViewModel.commandHistory.count) { _, _ in
if autoScroll, let last = filteredHistory.last {
withAnimation {
proxy.scrollTo(last.id, anchor: .bottom)
}
}
}
}
Divider()
// Command input
HStack {
TextField("CAT-Befehl eingeben (z.B. FA;)", text: $commandInput)
.textFieldStyle(.plain)
.font(.system(size: 12, design: .monospaced))
.onSubmit {
sendCommand()
}
Button("Senden") {
sendCommand()
}
.disabled(commandInput.isEmpty || !radioViewModel.isConnected)
.keyboardShortcut(.return, modifiers: [])
}
.padding(8)
.background(Color.secondary.opacity(0.1))
// Statistics
HStack {
Text("TX: \(radioViewModel.bytesSent) Bytes")
Spacer()
Text("RX: \(radioViewModel.bytesReceived) Bytes")
Spacer()
Text("\(radioViewModel.commandHistory.count) Befehle")
}
.font(.caption)
.foregroundColor(.secondary)
.padding(.horizontal, 8)
.padding(.vertical, 4)
}
}
private func sendCommand() {
guard !commandInput.isEmpty else { return }
var cmd = commandInput.trimmingCharacters(in: .whitespaces)
if !cmd.hasSuffix(";") {
cmd += ";"
}
radioViewModel.sendRawCommand(cmd)
commandInput = ""
}
}
// MARK: - Command Log Row
struct CommandLogRow: View {
let entry: CommandLogEntry
var body: some View {
HStack(alignment: .top, spacing: 8) {
Text(entry.timeString)
.foregroundColor(.secondary)
.frame(width: 80, alignment: .leading)
Text(entry.direction.symbol)
.foregroundColor(entry.direction == .sent ? .blue : .green)
.frame(width: 15)
Text(entry.command)
.foregroundColor(.primary)
if !entry.description.isEmpty {
Text("// \(entry.description)")
.foregroundColor(.secondary)
}
Spacer()
}
.padding(.vertical, 1)
}
}
// MARK: - Preview
#Preview {
DebugPanel()
.environmentObject(RadioViewModel())
.frame(width: 400, height: 500)
}
@@ -0,0 +1,318 @@
//
// LogPanel.swift
// FT991A-Remote
//
// QSO Log panel
//
import SwiftUI
// MARK: - Log Panel
struct LogPanel: View {
@EnvironmentObject var logViewModel: LogViewModel
@EnvironmentObject var radioViewModel: RadioViewModel
@State private var isAddingQSO = false
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("QSO Log")
.font(.headline)
Spacer()
Text("\(logViewModel.totalQSOs) QSOs")
.font(.caption)
.foregroundColor(.secondary)
Button {
isAddingQSO = true
} label: {
Image(systemName: "plus")
}
.help("Neues QSO hinzufügen")
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color.secondary.opacity(0.1))
Divider()
// Quick entry form
if isAddingQSO {
QuickLogEntry(isPresented: $isAddingQSO)
Divider()
}
// Search and filter
HStack {
Image(systemName: "magnifyingglass")
.foregroundColor(.secondary)
TextField("Suchen...", text: $logViewModel.searchText)
.textFieldStyle(.plain)
if !logViewModel.searchText.isEmpty {
Button {
logViewModel.searchText = ""
} label: {
Image(systemName: "xmark.circle.fill")
.foregroundColor(.secondary)
}
.buttonStyle(.plain)
}
Picker("Sortierung", selection: $logViewModel.sortOrder) {
ForEach(LogViewModel.SortOrder.allCases, id: \.self) { order in
Text(order.rawValue).tag(order)
}
}
.pickerStyle(.menu)
.frame(width: 150)
}
.padding(.horizontal)
.padding(.vertical, 6)
Divider()
// QSO List
List {
ForEach(logViewModel.filteredEntries) { entry in
QSORow(entry: entry)
.contextMenu {
Button("Bearbeiten") {
logViewModel.selectedEntry = entry
}
Button("Löschen", role: .destructive) {
logViewModel.deleteQSO(entry)
}
}
}
.onDelete(perform: logViewModel.deleteQSOs)
}
.listStyle(.plain)
Divider()
// Footer with statistics
HStack {
Text("\(logViewModel.uniqueCallsigns) Stationen")
Spacer()
if let file = logViewModel.currentLogFile {
Text(file.lastPathComponent)
.lineLimit(1)
.truncationMode(.middle)
}
}
.font(.caption)
.foregroundColor(.secondary)
.padding(.horizontal)
.padding(.vertical, 4)
}
.sheet(item: $logViewModel.selectedEntry) { entry in
QSOEditSheet(entry: entry)
}
}
}
// MARK: - QSO Row
struct QSORow: View {
let entry: QSOEntry
var body: some View {
VStack(alignment: .leading, spacing: 4) {
HStack {
Text(entry.callsign)
.font(.headline)
Spacer()
Text(entry.dateDisplay)
.font(.caption)
.foregroundColor(.secondary)
Text(entry.timeDisplay)
.font(.caption)
.foregroundColor(.secondary)
}
HStack {
Text(entry.frequencyDisplay)
.font(.caption.monospacedDigit())
Text(entry.mode.rawValue)
.font(.caption)
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(Color.accentColor.opacity(0.2))
.cornerRadius(4)
Text(entry.bandDisplay)
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text("RST: \(entry.rstSent)/\(entry.rstReceived)")
.font(.caption)
.foregroundColor(.secondary)
}
if !entry.name.isEmpty || !entry.qth.isEmpty {
HStack {
if !entry.name.isEmpty {
Text(entry.name)
.font(.caption)
}
if !entry.qth.isEmpty {
Text("- \(entry.qth)")
.font(.caption)
.foregroundColor(.secondary)
}
}
}
}
.padding(.vertical, 4)
}
}
// MARK: - Quick Log Entry
struct QuickLogEntry: View {
@EnvironmentObject var logViewModel: LogViewModel
@EnvironmentObject var radioViewModel: RadioViewModel
@Binding var isPresented: Bool
var body: some View {
VStack(spacing: 8) {
HStack {
TextField("Rufzeichen", text: $logViewModel.currentQSO.callsign)
.textFieldStyle(.roundedBorder)
TextField("RST TX", text: $logViewModel.currentQSO.rstSent)
.textFieldStyle(.roundedBorder)
.frame(width: 50)
TextField("RST RX", text: $logViewModel.currentQSO.rstReceived)
.textFieldStyle(.roundedBorder)
.frame(width: 50)
}
HStack {
TextField("Name", text: $logViewModel.currentQSO.name)
.textFieldStyle(.roundedBorder)
TextField("QTH", text: $logViewModel.currentQSO.qth)
.textFieldStyle(.roundedBorder)
TextField("Locator", text: $logViewModel.currentQSO.locator)
.textFieldStyle(.roundedBorder)
.frame(width: 80)
}
HStack {
Button("Von Radio") {
logViewModel.updateFromRadio(
frequency: radioViewModel.activeFrequency,
mode: radioViewModel.mode,
power: radioViewModel.power
)
}
.disabled(!radioViewModel.isConnected)
Spacer()
Button("Abbrechen") {
logViewModel.resetCurrentQSO()
isPresented = false
}
Button("Speichern") {
logViewModel.addQSO()
isPresented = false
}
.disabled(logViewModel.currentQSO.callsign.isEmpty)
.keyboardShortcut(.return, modifiers: .command)
}
}
.padding()
.background(Color.secondary.opacity(0.05))
}
}
// MARK: - QSO Edit Sheet
struct QSOEditSheet: View {
@EnvironmentObject var logViewModel: LogViewModel
@Environment(\.dismiss) var dismiss
let entry: QSOEntry
@State private var editedEntry: QSOEntry
init(entry: QSOEntry) {
self.entry = entry
self._editedEntry = State(initialValue: entry)
}
var body: some View {
VStack(spacing: 16) {
Text("QSO bearbeiten")
.font(.headline)
Form {
TextField("Rufzeichen", text: $editedEntry.callsign)
TextField("Name", text: $editedEntry.name)
TextField("QTH", text: $editedEntry.qth)
TextField("Locator", text: $editedEntry.locator)
HStack {
TextField("RST TX", text: $editedEntry.rstSent)
TextField("RST RX", text: $editedEntry.rstReceived)
}
Picker("Mode", selection: $editedEntry.mode) {
ForEach(OperatingMode.allCases, id: \.self) { mode in
Text(mode.rawValue).tag(mode)
}
}
TextField("Notizen", text: $editedEntry.notes, axis: .vertical)
.lineLimit(3...6)
}
.formStyle(.grouped)
HStack {
Button("Abbrechen") {
dismiss()
}
.keyboardShortcut(.escape, modifiers: [])
Spacer()
Button("Speichern") {
logViewModel.updateQSO(editedEntry)
dismiss()
}
.keyboardShortcut(.return, modifiers: .command)
}
}
.padding()
.frame(width: 400, height: 400)
}
}
// MARK: - Preview
#Preview {
LogPanel()
.environmentObject(LogViewModel())
.environmentObject(RadioViewModel())
.frame(width: 350, height: 600)
}
@@ -0,0 +1,302 @@
//
// SettingsView.swift
// FT991A-Remote
//
// Application settings view
//
import SwiftUI
// MARK: - Settings View
struct SettingsView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
var body: some View {
TabView {
// Connection Settings
ConnectionSettingsView()
.tabItem {
Label("Verbindung", systemImage: "cable.connector")
}
// UI Settings
UISettingsView()
.tabItem {
Label("Oberfläche", systemImage: "paintbrush")
}
// Audio Settings
AudioSettingsView()
.tabItem {
Label("Audio", systemImage: "speaker.wave.2")
}
// Keyboard Settings
KeyboardSettingsView()
.tabItem {
Label("Tastatur", systemImage: "keyboard")
}
// Logging Settings
LoggingSettingsView()
.tabItem {
Label("Logging", systemImage: "doc.text")
}
}
.frame(width: 500, height: 400)
}
}
// MARK: - Connection Settings
struct ConnectionSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Serielle Verbindung") {
Picker("Standard-Baudrate", selection: $settingsController.defaultBaudRate) {
ForEach(SettingsController.availableBaudRates, id: \.self) { rate in
Text("\(rate) baud").tag(rate)
}
}
Toggle("Auto-Reconnect aktivieren", isOn: $settingsController.autoReconnect)
if settingsController.autoReconnect {
HStack {
Text("Intervall:")
Slider(value: $settingsController.reconnectInterval, in: 1...30, step: 1)
Text("\(Int(settingsController.reconnectInterval))s")
.frame(width: 30)
}
}
}
Section("FT-991A Einstellungen") {
Text("Stelle sicher, dass im Radio-Menü folgende Einstellungen aktiv sind:")
.font(.caption)
.foregroundColor(.secondary)
VStack(alignment: .leading, spacing: 4) {
Text("• CAT RATE: 38400 bps")
Text("• CAT TOT: 100 ms")
Text("• CAT RTS: OFF")
}
.font(.caption.monospaced())
}
}
.formStyle(.grouped)
.padding()
}
}
// MARK: - UI Settings
struct UISettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Erscheinungsbild") {
Picker("UI-Stil", selection: $settingsController.uiStyle) {
Text("Modern").tag(UIStyle.modern)
Text("Frontpanel (Skeuomorph)").tag(UIStyle.skeuomorph)
}
Toggle("Kompakter Modus", isOn: $settingsController.compactMode)
}
Section("Sprache") {
Picker("Sprache", selection: $settingsController.language) {
ForEach(AppLanguage.allCases, id: \.self) { lang in
Text(lang.displayName).tag(lang)
}
}
Text("Änderungen werden nach Neustart wirksam.")
.font(.caption)
.foregroundColor(.secondary)
}
Section("Frequenz") {
Picker("Standard-Schrittweite", selection: $settingsController.frequencyStep) {
ForEach(FrequencyStep.allCases, id: \.self) { step in
Text(step.displayName).tag(step)
}
}
}
}
.formStyle(.grouped)
.padding()
}
}
// MARK: - Audio Settings
struct AudioSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
@StateObject private var audioRouter = AudioRouter()
var body: some View {
Form {
Section("Audio-Geräte") {
Picker("Eingabegerät", selection: $settingsController.audioInputDevice) {
Text("Standard").tag("")
ForEach(audioRouter.inputDevices) { device in
Text(device.name).tag(device.uid)
}
}
Picker("Ausgabegerät", selection: $settingsController.audioOutputDevice) {
Text("Standard").tag("")
ForEach(audioRouter.outputDevices) { device in
Text(device.name).tag(device.uid)
}
}
}
Section("BlackHole Integration") {
HStack {
Circle()
.fill(audioRouter.isBlackHoleInstalled ? Color.green : Color.red)
.frame(width: 10, height: 10)
Text(audioRouter.isBlackHoleInstalled ? "BlackHole installiert" : "BlackHole nicht gefunden")
}
Toggle("BlackHole für Digimodes verwenden", isOn: $settingsController.useBlackHole)
.disabled(!audioRouter.isBlackHoleInstalled)
if !audioRouter.isBlackHoleInstalled {
Link("BlackHole herunterladen", destination: URL(string: "https://existential.audio/blackhole/")!)
}
}
}
.formStyle(.grouped)
.padding()
.onAppear {
audioRouter.refreshDevices()
}
}
}
// MARK: - Keyboard Settings
struct KeyboardSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Tastaturkürzel") {
Toggle("Shift = PTT (Push-to-Talk)", isOn: $settingsController.pttShortcutEnabled)
Toggle("Pfeiltasten = Frequenz ändern", isOn: $settingsController.arrowFrequencyEnabled)
Toggle("Pfeil hoch = ATU Tune", isOn: $settingsController.tunerShortcutEnabled)
}
Section("Übersicht") {
VStack(alignment: .leading, spacing: 8) {
KeyboardShortcutRow(key: "⌘K", action: "Verbinden/Trennen")
KeyboardShortcutRow(key: "⇧⌘S", action: "VFO A/B tauschen")
KeyboardShortcutRow(key: "⇧⌘E", action: "A=B")
KeyboardShortcutRow(key: "⇧⌘T", action: "ATU Tune")
KeyboardShortcutRow(key: "⌥⌘D", action: "Debug-Panel")
KeyboardShortcutRow(key: "⌥⌘L", action: "Log-Panel")
Divider()
KeyboardShortcutRow(key: "←/→", action: "Frequenz +/-")
KeyboardShortcutRow(key: "", action: "ATU Tune")
KeyboardShortcutRow(key: "Shift", action: "PTT (halten)")
}
}
}
.formStyle(.grouped)
.padding()
}
}
// MARK: - Keyboard Shortcut Row
struct KeyboardShortcutRow: View {
let key: String
let action: String
var body: some View {
HStack {
Text(key)
.font(.system(.caption, design: .monospaced))
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(Color.secondary.opacity(0.2))
.cornerRadius(4)
.frame(width: 70, alignment: .leading)
Text(action)
.font(.caption)
}
}
}
// MARK: - Logging Settings
struct LoggingSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Log-Speicherort") {
HStack {
TextField("Verzeichnis", text: $settingsController.logDirectory)
.textFieldStyle(.roundedBorder)
Button("Wählen...") {
selectDirectory()
}
}
Text("Aktueller Pfad: \(settingsController.expandedLogDirectory)")
.font(.caption)
.foregroundColor(.secondary)
}
Section("Automatisches Speichern") {
Toggle("Log automatisch speichern", isOn: $settingsController.autoSaveLog)
Text("Speichert QSOs automatisch nach jeder Eingabe.")
.font(.caption)
.foregroundColor(.secondary)
}
Section("CSV-Format") {
Text("Felder: Call, Datum, Zeit, Frequenz, Mode, RST TX/RX, Name, QTH, Locator, Power, Notizen")
.font(.caption)
.foregroundColor(.secondary)
}
}
.formStyle(.grouped)
.padding()
}
private func selectDirectory() {
let panel = NSOpenPanel()
panel.canChooseFiles = false
panel.canChooseDirectories = true
panel.allowsMultipleSelection = false
panel.canCreateDirectories = true
panel.prompt = "Auswählen"
if panel.runModal() == .OK, let url = panel.url {
settingsController.logDirectory = url.path
}
}
}
// MARK: - Preview
#Preview {
SettingsView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
}
@@ -0,0 +1,484 @@
//
// SkeuomorphRadioView.swift
// FT991A-Remote
//
// Skeuomorphic FT-991A front panel replica
//
import SwiftUI
// MARK: - Skeuomorph Radio View
struct SkeuomorphRadioView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
ZStack {
// Background - dark metal texture
LinearGradient(
colors: [Color(white: 0.15), Color(white: 0.1)],
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 0) {
// Top section - Display
FrontPanelDisplay()
.padding()
Divider()
.background(Color.gray.opacity(0.3))
// Middle section - Main controls
HStack(spacing: 30) {
// Left side controls
VStack(spacing: 20) {
DialKnob(label: "AF GAIN", value: Binding(
get: { Double(radioViewModel.afGain) / 255.0 },
set: { radioViewModel.setAFGain(Int($0 * 255)) }
))
DialKnob(label: "RF GAIN", value: Binding(
get: { Double(radioViewModel.rfGain) / 255.0 },
set: { radioViewModel.setRFGain(Int($0 * 255)) }
))
}
.disabled(!radioViewModel.isConnected)
Spacer()
// Center - Main VFO dial
MainVFODial()
Spacer()
// Right side controls
VStack(spacing: 20) {
DialKnob(label: "SQL", value: Binding(
get: { Double(radioViewModel.squelch) / 255.0 },
set: { radioViewModel.setSquelch(Int($0 * 255)) }
))
DialKnob(label: "MIC", value: Binding(
get: { Double(radioViewModel.micGain) / 100.0 },
set: { radioViewModel.setMICGain(Int($0 * 100)) }
))
}
.disabled(!radioViewModel.isConnected)
}
.padding(.horizontal, 40)
.padding(.vertical, 20)
Divider()
.background(Color.gray.opacity(0.3))
// Bottom section - Buttons
FrontPanelButtons()
.padding()
}
}
}
}
// MARK: - Front Panel Display
struct FrontPanelDisplay: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
ZStack {
// LCD background
RoundedRectangle(cornerRadius: 8)
.fill(
LinearGradient(
colors: [Color(red: 0.05, green: 0.15, blue: 0.1), Color(red: 0.02, green: 0.1, blue: 0.05)],
startPoint: .top,
endPoint: .bottom
)
)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color.gray.opacity(0.5), lineWidth: 2)
)
VStack(spacing: 8) {
// Top row - Status indicators
HStack {
LCDIndicator(label: "VFO-A", isActive: radioViewModel.activeVFO == .a)
LCDIndicator(label: "VFO-B", isActive: radioViewModel.activeVFO == .b)
Spacer()
LCDIndicator(label: radioViewModel.mode.rawValue, isActive: true, color: .cyan)
Spacer()
LCDIndicator(label: "TX", isActive: radioViewModel.isTransmitting, color: .red)
}
.padding(.horizontal)
// Main frequency display
HStack {
Spacer()
Text(radioViewModel.frequencyDisplay)
.font(.system(size: 56, weight: .bold, design: .monospaced))
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5))
.shadow(color: Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.5), radius: 10)
Text("Hz")
.font(.system(size: 20, weight: .medium, design: .monospaced))
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.7))
Spacer()
}
// S-Meter
LCDSMeter(value: Double(radioViewModel.sMeter) / 255.0)
.padding(.horizontal)
// Bottom row - Additional info
HStack {
Text("\(radioViewModel.power)W")
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.8))
Spacer()
if let band = radioViewModel.currentBand {
Text(band.rawValue)
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.8))
}
Spacer()
Text(radioViewModel.sMeterDisplay)
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.8))
}
.font(.system(size: 14, design: .monospaced))
.padding(.horizontal)
}
.padding()
}
.frame(height: 200)
}
}
// MARK: - LCD Indicator
struct LCDIndicator: View {
let label: String
let isActive: Bool
var color: Color = .green
var body: some View {
Text(label)
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundColor(isActive ? color : color.opacity(0.3))
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(
RoundedRectangle(cornerRadius: 3)
.fill(isActive ? color.opacity(0.2) : Color.clear)
)
}
}
// MARK: - LCD S-Meter
struct LCDSMeter: View {
let value: Double
var body: some View {
VStack(spacing: 2) {
// Scale labels
HStack {
ForEach([1, 3, 5, 7, 9], id: \.self) { s in
Text("S\(s)")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.5))
if s < 9 { Spacer() }
}
Text("+20")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(Color.red.opacity(0.5))
Spacer()
Text("+60")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(Color.red.opacity(0.5))
}
// Bar segments
HStack(spacing: 2) {
ForEach(0..<20, id: \.self) { i in
let threshold = Double(i) / 20.0
let isLit = value >= threshold
let isRed = i >= 12 // Above S9
RoundedRectangle(cornerRadius: 1)
.fill(isLit ? (isRed ? Color.red : Color(red: 0.3, green: 1.0, blue: 0.5)) : Color.gray.opacity(0.2))
.frame(height: 16)
}
}
}
}
}
// MARK: - Dial Knob
struct DialKnob: View {
let label: String
@Binding var value: Double
@State private var isDragging = false
@State private var lastAngle: Double = 0
var body: some View {
VStack(spacing: 8) {
Text(label)
.font(.system(size: 10, weight: .bold))
.foregroundColor(.gray)
ZStack {
// Knob base
Circle()
.fill(
LinearGradient(
colors: [Color(white: 0.3), Color(white: 0.15)],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.overlay(
Circle()
.stroke(Color.gray.opacity(0.5), lineWidth: 2)
)
.shadow(color: .black.opacity(0.5), radius: 5, x: 2, y: 2)
// Knob texture (ridges)
ForEach(0..<12, id: \.self) { i in
Rectangle()
.fill(Color.white.opacity(0.1))
.frame(width: 1, height: 25)
.offset(y: -15)
.rotationEffect(.degrees(Double(i) * 30))
}
// Indicator line
Rectangle()
.fill(Color.white)
.frame(width: 3, height: 15)
.offset(y: -20)
.rotationEffect(.degrees(value * 270 - 135))
}
.frame(width: 60, height: 60)
.gesture(
DragGesture()
.onChanged { gesture in
let center = CGPoint(x: 30, y: 30)
let location = gesture.location
let angle = atan2(location.y - center.y, location.x - center.x)
let degrees = angle * 180 / .pi + 90
if isDragging {
let delta = (degrees - lastAngle) / 270
value = min(1, max(0, value + delta))
}
lastAngle = degrees
isDragging = true
}
.onEnded { _ in
isDragging = false
}
)
Text("\(Int(value * 100))%")
.font(.system(size: 10, design: .monospaced))
.foregroundColor(.gray)
}
}
}
// MARK: - Main VFO Dial
struct MainVFODial: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
@State private var rotation: Double = 0
var body: some View {
VStack(spacing: 12) {
Text("MAIN DIAL")
.font(.system(size: 12, weight: .bold))
.foregroundColor(.gray)
ZStack {
// Large dial
Circle()
.fill(
LinearGradient(
colors: [Color(white: 0.25), Color(white: 0.1)],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.overlay(
Circle()
.stroke(Color.gray.opacity(0.5), lineWidth: 3)
)
.shadow(color: .black.opacity(0.5), radius: 10, x: 4, y: 4)
// Dial markings
ForEach(0..<36, id: \.self) { i in
Rectangle()
.fill(Color.white.opacity(i % 3 == 0 ? 0.3 : 0.1))
.frame(width: i % 3 == 0 ? 2 : 1, height: i % 3 == 0 ? 20 : 10)
.offset(y: -65)
.rotationEffect(.degrees(Double(i) * 10 + rotation))
}
// Center cap
Circle()
.fill(Color(white: 0.2))
.frame(width: 40, height: 40)
.overlay(
Circle()
.stroke(Color.gray.opacity(0.3), lineWidth: 1)
)
}
.frame(width: 160, height: 160)
.gesture(
DragGesture()
.onChanged { gesture in
let delta = gesture.translation.width / 2
rotation += delta
// Convert rotation to frequency change
let steps = Int(delta / 10)
if steps != 0 {
for _ in 0..<abs(steps) {
if steps > 0 {
radioViewModel.incrementFrequency()
} else {
radioViewModel.decrementFrequency()
}
}
}
}
)
.disabled(!radioViewModel.isConnected)
// Step indicator
Picker("Step", selection: $settingsController.frequencyStep) {
ForEach(FrequencyStep.allCases, id: \.self) { step in
Text(step.displayName).tag(step)
}
}
.pickerStyle(.menu)
.frame(width: 100)
}
}
}
// MARK: - Front Panel Buttons
struct FrontPanelButtons: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
HStack(spacing: 12) {
// Mode buttons
Group {
PanelButton(label: "LSB", isActive: radioViewModel.mode == .lsb) {
radioViewModel.setMode(.lsb)
}
PanelButton(label: "USB", isActive: radioViewModel.mode == .usb) {
radioViewModel.setMode(.usb)
}
PanelButton(label: "CW", isActive: radioViewModel.mode == .cw) {
radioViewModel.setMode(.cw)
}
PanelButton(label: "FM", isActive: radioViewModel.mode == .fm) {
radioViewModel.setMode(.fm)
}
PanelButton(label: "AM", isActive: radioViewModel.mode == .am) {
radioViewModel.setMode(.am)
}
}
.disabled(!radioViewModel.isConnected)
Spacer()
// Function buttons
Group {
PanelButton(label: "NB", isActive: radioViewModel.noiseBlanker) {
radioViewModel.toggleNB()
}
PanelButton(label: "NR", isActive: radioViewModel.noiseReduction) {
radioViewModel.toggleNR()
}
PanelButton(label: "ATU", isActive: false, color: .orange) {
radioViewModel.startATUTune()
}
}
.disabled(!radioViewModel.isConnected)
Spacer()
// VFO buttons
Group {
PanelButton(label: "A/B", isActive: false) {
radioViewModel.swapVFO()
}
PanelButton(label: "SPLIT", isActive: radioViewModel.split) {
radioViewModel.toggleSplit()
}
}
.disabled(!radioViewModel.isConnected)
Spacer()
// PTT
PanelButton(label: radioViewModel.isTransmitting ? "RX" : "TX",
isActive: radioViewModel.isTransmitting,
color: .red,
size: .large) {
radioViewModel.toggleTransmit()
}
.disabled(!radioViewModel.isConnected)
}
}
}
// MARK: - Panel Button
struct PanelButton: View {
let label: String
let isActive: Bool
var color: Color = .green
var size: Size = .normal
let action: () -> Void
enum Size {
case normal, large
}
var body: some View {
Button(action: action) {
Text(label)
.font(.system(size: size == .large ? 14 : 11, weight: .bold))
.foregroundColor(isActive ? .white : .gray)
.frame(width: size == .large ? 60 : 45, height: size == .large ? 40 : 30)
.background(
RoundedRectangle(cornerRadius: 4)
.fill(isActive ? color : Color(white: 0.2))
.overlay(
RoundedRectangle(cornerRadius: 4)
.stroke(Color.gray.opacity(0.3), lineWidth: 1)
)
.shadow(color: isActive ? color.opacity(0.5) : .clear, radius: 5)
)
}
.buttonStyle(.plain)
}
}
// MARK: - Preview
#Preview {
SkeuomorphRadioView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
.frame(width: 900, height: 700)
}
+144
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# FT-991A Remote Control App für macOS
Eine native macOS-Anwendung zur Fernsteuerung des Yaesu FT-991A Amateurfunk-Transceivers über USB (CAT-Protokoll).
## Features
### Verbindung
- USB virtueller COM-Port (Silicon Labs CP210x)
- Auto-Reconnect bei Verbindungsabbruch
- Unterstützte Baudraten: 4800, 9600, 19200, 38400 (Standard), 57600, 115200
### Benutzeroberfläche
- **Modern View**: Modernes, abstraktes UI-Design
- **Skeuomorph View**: Originalgetreue Nachbildung des FT-991A Frontpanels
- Abdockbare Panels (Log, Debug, Audio, Metering)
- Menüleisten-Betrieb für Hintergrundbetrieb
- Lokalisierung: Deutsch & Englisch
### Steuerung
- VFO A/B Frequenzsteuerung
- Betriebsarten: LSB, USB, CW, FM, AM, RTTY, DATA, C4FM
- Pegel: AF Gain, RF Gain, Squelch, MIC Gain, Power
- Funktionen: NB, NR, DNF, Contour, ATU, Split, IPO
- S-Meter, Power-Meter, SWR-Meter Anzeige
- PTT-Steuerung (Shift-Taste)
### Logging
- QSO-Log im CSV-Format
- Felder: Call, Datum, Zeit, Frequenz, Mode, RST TX/RX, Name, QTH, Locator, Power, Notizen
- Wählbarer Speicherort (Standard: ~/Documents/FT991A-Logs/)
- Automatisches Speichern
### Audio
- BlackHole Integration für digitale Betriebsarten
- Audio-Routing für WSJT-X, fldigi, etc.
### Tastaturkürzel
| Taste | Funktion |
|-------|----------|
| ⌘K | Verbinden/Trennen |
| Shift (halten) | PTT |
| ↑ | ATU Tune |
| ← / → | Frequenz -/+ |
| ⇧⌘S | VFO A/B tauschen |
| ⇧⌘E | A=B |
| ⌥⌘D | Debug-Panel |
| ⌥⌘L | Log-Panel |
## Systemanforderungen
- macOS 15.0 (Sequoia) oder neuer
- Yaesu FT-991A mit USB-Kabel
- Silicon Labs CP210x Treiber (normalerweise automatisch installiert)
## FT-991A Einstellungen
Stelle sicher, dass im Radio-Menü folgende Einstellungen aktiv sind:
```
Menu → CAT RATE: 38400 bps
Menu → CAT TOT: 100 ms
Menu → CAT RTS: OFF
```
## Installation
1. Projekt in Xcode öffnen
2. Build & Run (⌘R)
Oder für Release-Build:
1. Product → Archive
2. Distribute App → Copy App
## Projektstruktur
```
FT991A-Remote/
├── FT991A_RemoteApp.swift # App Entry Point
├── Models/
│ ├── RadioState.swift # Gerätezustand
│ ├── CATCommand.swift # CAT-Befehle
│ ├── QSOEntry.swift # Log-Einträge
│ └── Settings.swift # Einstellungen
├── Services/
│ ├── SerialPortManager.swift # USB Serial
│ ├── CATProtocol.swift # CAT Parser
│ ├── CSVManager.swift # Log-Dateien
│ └── AudioRouter.swift # BlackHole
├── ViewModels/
│ ├── RadioViewModel.swift # Radio-Logik
│ ├── LogViewModel.swift # Log-Logik
│ └── SettingsController.swift # Einstellungen
├── Views/
│ ├── MainView.swift # Hauptfenster
│ ├── ModernView/ # Moderne UI
│ ├── SkeuomorphView/ # Frontpanel
│ ├── Panels/ # Abdockbare Panels
│ ├── Settings/ # Einstellungen
│ └── MenuBar/ # Menüleiste
└── Utilities/
├── Logger.swift # Logging
└── Localization/ # DE/EN
```
## CAT-Befehle
Die App verwendet das Yaesu CAT-Protokoll. Wichtige Befehle:
| Befehl | Funktion |
|--------|----------|
| FA; | VFO-A Frequenz lesen |
| FA014250000; | VFO-A auf 14.250 MHz setzen |
| MD02; | Mode auf USB setzen |
| TX0; | PTT ein (MIC) |
| RX; | PTT aus |
| SM0; | S-Meter lesen |
## Entwicklung
### Phase 1 (aktuell)
- ✅ Projekt-Setup
- ✅ SerialPortManager
- ✅ CAT-Protokoll Parser
- ✅ RadioState Model
- ✅ Debug-UI
- ✅ Logging-System
### Phase 2-6 (geplant)
- Vollständiger CAT-Befehlssatz
- Erweiterte UI (Skeuomorph-Ansicht)
- QSO-Logging & CSV
- BlackHole Audio-Routing
- Tastaturkürzel
- Testing & Polish
## Lizenz
MIT License
## Autor
Entwickelt für Amateurfunk-Enthusiasten.
73!
+120
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//
// AppDelegate.swift
// PsytranceVisualizer
//
// Application delegate handling app lifecycle
//
import AppKit
import AVFoundation
/// Application delegate
final class AppDelegate: NSObject, NSApplicationDelegate {
// MARK: - Properties
private var mainWindowController: MainWindowController?
// MARK: - App Lifecycle
func applicationDidFinishLaunching(_ notification: Notification) {
// Request microphone permission
requestMicrophonePermission()
// Create and show main window
mainWindowController = MainWindowController()
mainWindowController?.showWindow(nil)
mainWindowController?.window?.makeKeyAndOrderFront(nil)
// Activate the application
NSApp.activate(ignoringOtherApps: true)
print("[AppDelegate] Application launched")
}
func applicationWillTerminate(_ notification: Notification) {
// Save settings
SettingsManager.shared.saveNow()
print("[AppDelegate] Application terminating")
}
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
// MARK: - Permissions
private func requestMicrophonePermission() {
switch AVCaptureDevice.authorizationStatus(for: .audio) {
case .authorized:
print("[AppDelegate] Microphone access already authorized")
case .notDetermined:
AVCaptureDevice.requestAccess(for: .audio) { granted in
if granted {
print("[AppDelegate] Microphone access granted")
} else {
print("[AppDelegate] Microphone access denied")
self.showMicrophonePermissionAlert()
}
}
case .denied, .restricted:
print("[AppDelegate] Microphone access denied or restricted")
showMicrophonePermissionAlert()
@unknown default:
break
}
}
private func showMicrophonePermissionAlert() {
DispatchQueue.main.async {
let alert = NSAlert()
alert.messageText = "Microphone Access Required"
alert.informativeText = "Psytrance Visualizer needs access to your audio input to visualize music. Please enable microphone access in System Preferences > Security & Privacy > Privacy > Microphone."
alert.alertStyle = .warning
alert.addButton(withTitle: "Open System Preferences")
alert.addButton(withTitle: "Cancel")
if alert.runModal() == .alertFirstButtonReturn {
if let url = URL(string: "x-apple.systempreferences:com.apple.preference.security?Privacy_Microphone") {
NSWorkspace.shared.open(url)
}
}
}
}
// MARK: - Menu Actions
@IBAction func showAbout(_ sender: Any) {
let alert = NSAlert()
alert.messageText = "Psytrance Visualizer"
alert.informativeText = """
An audio-reactive visualizer for psytrance music.
8 Visualization Modes:
1 - FFT Classic
2 - Mel Spectrogram
3 - Sub-Bass
4 - Sidechain Pump
5 - Harmonic/Noise
6 - Mandelbrot
7 - Tunnel Warp
8 - DMT Geometry
Keyboard Shortcuts:
1-8: Switch visualization mode
F: Toggle fullscreen
ESC: Exit fullscreen
Tip: Use a virtual audio device like BlackHole to route system audio.
"""
alert.alertStyle = .informational
alert.runModal()
}
}
@@ -0,0 +1,133 @@
//
// PsytranceVisualizerApp.swift
// PsytranceVisualizer
//
// Main application entry point
//
import AppKit
// MARK: - Main Entry Point
/// Application entry point
@main
struct PsytranceVisualizerApp {
static func main() {
// Create the application
let app = NSApplication.shared
// Set up the delegate
let delegate = AppDelegate()
app.delegate = delegate
// Set activation policy
app.setActivationPolicy(.regular)
// Create the main menu
setupMainMenu()
// Run the application
app.run()
}
/// Sets up the application's main menu
private static func setupMainMenu() {
let mainMenu = NSMenu()
// Application menu
let appMenuItem = NSMenuItem()
mainMenu.addItem(appMenuItem)
let appMenu = NSMenu()
appMenuItem.submenu = appMenu
appMenu.addItem(withTitle: "About Psytrance Visualizer",
action: #selector(AppDelegate.showAbout(_:)),
keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Hide Psytrance Visualizer",
action: #selector(NSApplication.hide(_:)),
keyEquivalent: "h")
let hideOthersItem = appMenu.addItem(withTitle: "Hide Others",
action: #selector(NSApplication.hideOtherApplications(_:)),
keyEquivalent: "h")
hideOthersItem.keyEquivalentModifierMask = [.command, .option]
appMenu.addItem(withTitle: "Show All",
action: #selector(NSApplication.unhideAllApplications(_:)),
keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Quit Psytrance Visualizer",
action: #selector(NSApplication.terminate(_:)),
keyEquivalent: "q")
// View menu
let viewMenuItem = NSMenuItem()
mainMenu.addItem(viewMenuItem)
let viewMenu = NSMenu(title: "View")
viewMenuItem.submenu = viewMenu
viewMenu.addItem(withTitle: "Toggle Fullscreen",
action: #selector(NSWindow.toggleFullScreen(_:)),
keyEquivalent: "f")
viewMenu.addItem(NSMenuItem.separator())
// Visualization mode submenu
let modesMenuItem = NSMenuItem(title: "Visualization Mode", action: nil, keyEquivalent: "")
let modesMenu = NSMenu()
for mode in VisualizationMode.allCases {
let item = NSMenuItem(title: mode.displayName,
action: nil,
keyEquivalent: mode.shortcut)
item.tag = mode.rawValue
modesMenu.addItem(item)
}
modesMenuItem.submenu = modesMenu
viewMenu.addItem(modesMenuItem)
// Window menu
let windowMenuItem = NSMenuItem()
mainMenu.addItem(windowMenuItem)
let windowMenu = NSMenu(title: "Window")
windowMenuItem.submenu = windowMenu
windowMenu.addItem(withTitle: "Minimize",
action: #selector(NSWindow.miniaturize(_:)),
keyEquivalent: "m")
windowMenu.addItem(withTitle: "Zoom",
action: #selector(NSWindow.zoom(_:)),
keyEquivalent: "")
windowMenu.addItem(NSMenuItem.separator())
windowMenu.addItem(withTitle: "Bring All to Front",
action: #selector(NSApplication.arrangeInFront(_:)),
keyEquivalent: "")
// Help menu
let helpMenuItem = NSMenuItem()
mainMenu.addItem(helpMenuItem)
let helpMenu = NSMenu(title: "Help")
helpMenuItem.submenu = helpMenu
helpMenu.addItem(withTitle: "Psytrance Visualizer Help",
action: #selector(AppDelegate.showAbout(_:)),
keyEquivalent: "?")
NSApp.mainMenu = mainMenu
NSApp.windowsMenu = windowMenu
NSApp.helpMenu = helpMenu
}
}
@@ -0,0 +1,357 @@
//
// AudioInputManager.swift
// PsytranceVisualizer
//
// Manages audio input devices and captures audio buffers
//
import AVFoundation
import CoreAudio
import Combine
/// Represents an audio input device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let uid: String
let name: String
let manufacturer: String
let isInput: Bool
func hash(into hasher: inout Hasher) {
hasher.combine(uid)
}
static func == (lhs: AudioDevice, rhs: AudioDevice) -> Bool {
lhs.uid == rhs.uid
}
}
/// Manages audio input capture using AVAudioEngine
final class AudioInputManager: ObservableObject {
// MARK: - Published Properties
@Published private(set) var availableDevices: [AudioDevice] = []
@Published private(set) var selectedDevice: AudioDevice?
@Published private(set) var isRunning = false
@Published private(set) var currentBufferSize: Int = 1024
// MARK: - Audio Properties
private var audioEngine: AVAudioEngine?
private var inputNode: AVAudioInputNode?
private let sampleRate: Double = 44100.0
// MARK: - Callbacks
var onAudioBuffer: ((AVAudioPCMBuffer) -> Void)?
// MARK: - Private Properties
private var deviceListenerBlock: AudioObjectPropertyListenerBlock?
private let processingQueue = DispatchQueue(label: "com.psytrance.audio", qos: .userInteractive)
// MARK: - Initialization
init() {
refreshDeviceList()
setupDeviceChangeListener()
}
deinit {
stop()
removeDeviceChangeListener()
}
// MARK: - Public Methods
/// Returns list of available audio input devices
func getAvailableInputDevices() -> [AudioDevice] {
return availableDevices
}
/// Refreshes the list of available audio input devices
func refreshDeviceList() {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var dataSize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&dataSize
)
guard status == noErr else {
print("[AudioInputManager] Failed to get device list size: \(status)")
return
}
let deviceCount = Int(dataSize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&dataSize,
&deviceIDs
)
guard status == noErr else {
print("[AudioInputManager] Failed to get device list: \(status)")
return
}
var devices: [AudioDevice] = []
for deviceID in deviceIDs {
if let device = getDeviceInfo(deviceID: deviceID), device.isInput {
devices.append(device)
}
}
DispatchQueue.main.async {
self.availableDevices = devices
print("[AudioInputManager] Found \(devices.count) input devices")
}
}
/// Selects an audio input device by UID
func selectDevice(uid: String) {
guard let device = availableDevices.first(where: { $0.uid == uid }) else {
print("[AudioInputManager] Device not found: \(uid)")
return
}
let wasRunning = isRunning
if wasRunning {
stop()
}
selectedDevice = device
setSystemInputDevice(deviceID: device.id)
if wasRunning {
start()
}
print("[AudioInputManager] Selected device: \(device.name)")
}
/// Sets the buffer size (512 or 1024)
func setBufferSize(_ size: Int) {
guard [512, 1024].contains(size) else {
print("[AudioInputManager] Invalid buffer size: \(size)")
return
}
let wasRunning = isRunning
if wasRunning {
stop()
}
currentBufferSize = size
if wasRunning {
start()
}
print("[AudioInputManager] Buffer size set to: \(size)")
}
/// Starts audio capture
func start() {
guard !isRunning else { return }
do {
// Create new audio engine
audioEngine = AVAudioEngine()
guard let engine = audioEngine else { return }
inputNode = engine.inputNode
guard let inputNode = inputNode else {
print("[AudioInputManager] No input node available")
return
}
// Get the input format
let inputFormat = inputNode.outputFormat(forBus: 0)
print("[AudioInputManager] Input format: \(inputFormat)")
// Install tap on input node
let bufferSize = AVAudioFrameCount(currentBufferSize)
inputNode.installTap(onBus: 0, bufferSize: bufferSize, format: inputFormat) { [weak self] buffer, _ in
self?.processingQueue.async {
self?.onAudioBuffer?(buffer)
}
}
// Prepare and start the engine
engine.prepare()
try engine.start()
DispatchQueue.main.async {
self.isRunning = true
}
print("[AudioInputManager] Audio capture started")
} catch {
print("[AudioInputManager] Failed to start audio capture: \(error)")
}
}
/// Stops audio capture
func stop() {
guard isRunning else { return }
inputNode?.removeTap(onBus: 0)
audioEngine?.stop()
audioEngine = nil
inputNode = nil
DispatchQueue.main.async {
self.isRunning = false
}
print("[AudioInputManager] Audio capture stopped")
}
// MARK: - Private Methods
/// Gets device info for a specific device ID
private func getDeviceInfo(deviceID: AudioDeviceID) -> AudioDevice? {
// Check if device has input channels
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var dataSize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &dataSize)
guard status == noErr, dataSize > 0 else { return nil }
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(dataSize))
defer { bufferListPointer.deallocate() }
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &dataSize, bufferListPointer)
guard status == noErr else { return nil }
let bufferList = UnsafeMutableAudioBufferListPointer(bufferListPointer)
var inputChannelCount: UInt32 = 0
for buffer in bufferList {
inputChannelCount += buffer.mNumberChannels
}
guard inputChannelCount > 0 else { return nil }
// Get device UID
var uid: CFString = "" as CFString
var uidSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID
propertyAddress.mScope = kAudioObjectPropertyScopeGlobal
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &uidSize, &uid)
guard status == noErr else { return nil }
// Get device name
var name: CFString = "" as CFString
var nameSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &nameSize, &name)
guard status == noErr else { return nil }
// Get manufacturer
var manufacturer: CFString = "" as CFString
var manufacturerSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceManufacturerCFString
AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &manufacturerSize, &manufacturer)
return AudioDevice(
id: deviceID,
uid: uid as String,
name: name as String,
manufacturer: manufacturer as String,
isInput: true
)
}
/// Sets the system default input device
private func setSystemInputDevice(deviceID: AudioDeviceID) {
var deviceIDCopy = deviceID
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
let status = AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceIDCopy
)
if status != noErr {
print("[AudioInputManager] Failed to set input device: \(status)")
}
}
/// Sets up listener for device changes
private func setupDeviceChangeListener() {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
deviceListenerBlock = { [weak self] _, _ in
DispatchQueue.main.async {
self?.refreshDeviceList()
}
}
if let block = deviceListenerBlock {
AudioObjectAddPropertyListenerBlock(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
DispatchQueue.main,
block
)
}
}
/// Removes device change listener
private func removeDeviceChangeListener() {
guard let block = deviceListenerBlock else { return }
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectRemovePropertyListenerBlock(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
DispatchQueue.main,
block
)
}
}
+468
View File
@@ -0,0 +1,468 @@
//
// DSPEngine.swift
// PsytranceVisualizer
//
// Digital Signal Processing engine for audio analysis
//
import Accelerate
import AVFoundation
/// DSP Engine for real-time audio analysis
final class DSPEngine {
// MARK: - Configuration
private let sampleRate: Float = 44100.0
private var fftSize: Int
private let melBandCount: Int = 64
private let subBassUpperFreq: Float = 100.0
private let historySize: Int = 128
// MARK: - FFT Setup
private var fftSetup: vDSP_DFT_Setup?
private var window: [Float]
private var realPart: [Float]
private var imagPart: [Float]
private var magnitudes: [Float]
// MARK: - Mel Filterbank
private var melFilterbank: [[Float]]
private var melOutput: [Float]
// MARK: - Analysis State
private var subBassHistory: [Float]
private var previousMagnitudes: [Float]
private var envelopeValue: Float = 0
private var previousEnvelope: Float = 0
private var pumpHistory: [Float]
private var lastPeakTime: Double = 0
private var peakThreshold: Float = 0.3
// MARK: - Reactivity
private var reactivity: Float = 0.5
private var smoothingFactor: Float = 0.3
// MARK: - Initialization
init(bufferSize: Int = 1024) {
self.fftSize = bufferSize
// Initialize FFT arrays
self.window = [Float](repeating: 0, count: fftSize)
self.realPart = [Float](repeating: 0, count: fftSize)
self.imagPart = [Float](repeating: 0, count: fftSize)
self.magnitudes = [Float](repeating: 0, count: fftSize / 2)
self.previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
// Initialize Mel arrays
self.melOutput = [Float](repeating: 0, count: melBandCount)
self.melFilterbank = []
// Initialize history arrays
self.subBassHistory = [Float](repeating: 0, count: historySize)
self.pumpHistory = [Float](repeating: 0, count: 64)
// Create Hann window
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
// Create FFT setup
fftSetup = vDSP_DFT_zop_CreateSetup(
nil,
vDSP_Length(fftSize),
.FORWARD
)
// Build Mel filterbank
buildMelFilterbank()
}
deinit {
if let setup = fftSetup {
vDSP_DFT_DestroySetup(setup)
}
}
// MARK: - Public Methods
/// Sets reactivity value (0.0 - 1.0)
func setReactivity(_ value: Float) {
reactivity = max(0.0, min(1.0, value))
// Adjust smoothing based on reactivity (higher reactivity = less smoothing)
smoothingFactor = 0.1 + (1.0 - reactivity) * 0.4
}
/// Reconfigures for new buffer size
func setBufferSize(_ size: Int) {
guard size != fftSize else { return }
fftSize = size
// Reinitialize arrays
window = [Float](repeating: 0, count: fftSize)
realPart = [Float](repeating: 0, count: fftSize)
imagPart = [Float](repeating: 0, count: fftSize)
magnitudes = [Float](repeating: 0, count: fftSize / 2)
previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
// Recreate window
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
// Recreate FFT setup
if let setup = fftSetup {
vDSP_DFT_DestroySetup(setup)
}
fftSetup = vDSP_DFT_zop_CreateSetup(nil, vDSP_Length(fftSize), .FORWARD)
// Rebuild filterbank
buildMelFilterbank()
}
/// Processes audio buffer and returns analysis data
func process(buffer: AVAudioPCMBuffer) -> AudioAnalysisData {
guard let channelData = buffer.floatChannelData else {
return .empty
}
let frameCount = Int(buffer.frameLength)
let channelCount = Int(buffer.format.channelCount)
// Extract stereo channels
var leftChannel = [Float](repeating: 0, count: frameCount)
var rightChannel = [Float](repeating: 0, count: frameCount)
if channelCount >= 1 {
leftChannel = Array(UnsafeBufferPointer(start: channelData[0], count: frameCount))
}
if channelCount >= 2 {
rightChannel = Array(UnsafeBufferPointer(start: channelData[1], count: frameCount))
} else {
rightChannel = leftChannel
}
// Mix to mono for analysis
var monoBuffer = [Float](repeating: 0, count: frameCount)
vDSP_vadd(leftChannel, 1, rightChannel, 1, &monoBuffer, 1, vDSP_Length(frameCount))
var half: Float = 0.5
vDSP_vsmul(monoBuffer, 1, &half, &monoBuffer, 1, vDSP_Length(frameCount))
// Calculate RMS
var rmsValue: Float = 0
vDSP_rmsqv(monoBuffer, 1, &rmsValue, vDSP_Length(frameCount))
// Perform FFT
let fftMagnitudes = performFFT(monoBuffer)
// Calculate Mel bands
let melBands = calculateMelBands(from: fftMagnitudes)
// Extract sub-bass
let subBassEnergy = calculateSubBassEnergy(from: fftMagnitudes)
// Update sub-bass history
subBassHistory.removeFirst()
subBassHistory.append(subBassEnergy)
// Calculate sidechain envelope and pump detection
let (envelope, pumpAmount, isPumping) = detectSidechainPump(subBassEnergy: subBassEnergy)
// Calculate HNR
let hnrRatio = calculateHNR(buffer: monoBuffer)
// Detect peaks/transients
let (isPeak, peakIntensity) = detectPeak(rms: rmsValue)
// Calculate spectral centroid
let spectralCentroid = calculateSpectralCentroid(magnitudes: fftMagnitudes)
return AudioAnalysisData(
fftMagnitudes: fftMagnitudes,
melBands: melBands,
subBassEnergy: subBassEnergy,
subBassHistory: subBassHistory,
sidechainEnvelope: envelope,
sidechainPumpAmount: pumpAmount,
isPumping: isPumping,
hnrRatio: hnrRatio,
isPeak: isPeak,
peakIntensity: peakIntensity,
leftChannel: leftChannel,
rightChannel: rightChannel,
spectralCentroid: spectralCentroid,
rmsLevel: rmsValue
)
}
// MARK: - FFT
private func performFFT(_ buffer: [Float]) -> [Float] {
guard let setup = fftSetup else { return magnitudes }
let count = min(buffer.count, fftSize)
// Apply window
var windowedBuffer = [Float](repeating: 0, count: fftSize)
for i in 0..<count {
windowedBuffer[i] = buffer[i] * window[i]
}
// Prepare for DFT (separate into real and imaginary)
for i in 0..<fftSize {
realPart[i] = windowedBuffer[i]
imagPart[i] = 0
}
// Perform DFT
var outputReal = [Float](repeating: 0, count: fftSize)
var outputImag = [Float](repeating: 0, count: fftSize)
vDSP_DFT_Execute(setup, realPart, imagPart, &outputReal, &outputImag)
// Calculate magnitudes
let halfSize = fftSize / 2
var newMagnitudes = [Float](repeating: 0, count: halfSize)
for i in 0..<halfSize {
let real = outputReal[i]
let imag = outputImag[i]
newMagnitudes[i] = sqrt(real * real + imag * imag) / Float(fftSize)
}
// Apply smoothing
for i in 0..<halfSize {
magnitudes[i] = magnitudes[i] * smoothingFactor + newMagnitudes[i] * (1.0 - smoothingFactor)
}
previousMagnitudes = magnitudes
return magnitudes
}
// MARK: - Mel Filterbank
private func buildMelFilterbank() {
let halfFFT = fftSize / 2
let nyquist = sampleRate / 2.0
// Mel scale conversion
func hzToMel(_ hz: Float) -> Float {
return 2595.0 * log10(1.0 + hz / 700.0)
}
func melToHz(_ mel: Float) -> Float {
return 700.0 * (pow(10.0, mel / 2595.0) - 1.0)
}
let melMin = hzToMel(20.0)
let melMax = hzToMel(nyquist)
// Create mel points
var melPoints = [Float](repeating: 0, count: melBandCount + 2)
for i in 0..<melBandCount + 2 {
melPoints[i] = melMin + Float(i) * (melMax - melMin) / Float(melBandCount + 1)
}
// Convert back to Hz
var hzPoints = melPoints.map { melToHz($0) }
// Convert to FFT bins
var binPoints = hzPoints.map { Int($0 / nyquist * Float(halfFFT)) }
// Build triangular filters
melFilterbank = []
for m in 1...melBandCount {
var filter = [Float](repeating: 0, count: halfFFT)
let startBin = binPoints[m - 1]
let centerBin = binPoints[m]
let endBin = binPoints[m + 1]
// Rising edge
for k in startBin..<centerBin {
if centerBin != startBin {
filter[k] = Float(k - startBin) / Float(centerBin - startBin)
}
}
// Falling edge
for k in centerBin..<endBin {
if endBin != centerBin {
filter[k] = Float(endBin - k) / Float(endBin - centerBin)
}
}
melFilterbank.append(filter)
}
}
private func calculateMelBands(from magnitudes: [Float]) -> [Float] {
var result = [Float](repeating: 0, count: melBandCount)
for (i, filter) in melFilterbank.enumerated() {
var sum: Float = 0
let count = min(filter.count, magnitudes.count)
for j in 0..<count {
sum += magnitudes[j] * filter[j]
}
// Apply logarithmic scaling
result[i] = log10(1.0 + sum * 10.0) / log10(11.0)
}
// Apply smoothing to mel output
for i in 0..<melBandCount {
melOutput[i] = melOutput[i] * smoothingFactor + result[i] * (1.0 - smoothingFactor)
}
return melOutput
}
// MARK: - Sub-Bass Analysis
private func calculateSubBassEnergy(from magnitudes: [Float]) -> Float {
let binFrequency = sampleRate / Float(fftSize)
let subBassBinCount = Int(subBassUpperFreq / binFrequency)
guard subBassBinCount > 0, magnitudes.count >= subBassBinCount else { return 0 }
var sum: Float = 0
for i in 0..<subBassBinCount {
sum += magnitudes[i] * magnitudes[i]
}
let rms = sqrt(sum / Float(subBassBinCount))
// Normalize and apply gain
let normalized = min(1.0, rms * 5.0 * (1.0 + reactivity))
return normalized
}
// MARK: - Sidechain Pump Detection
private func detectSidechainPump(subBassEnergy: Float) -> (envelope: Float, pumpAmount: Float, isPumping: Bool) {
// Envelope follower with fast attack, slow release
let attackTime: Float = 0.005 // 5ms attack
let releaseTime: Float = 0.15 // 150ms release
let attackCoeff = exp(-1.0 / (sampleRate * attackTime))
let releaseCoeff = exp(-1.0 / (sampleRate * releaseTime))
if subBassEnergy > envelopeValue {
envelopeValue = attackCoeff * envelopeValue + (1.0 - attackCoeff) * subBassEnergy
} else {
envelopeValue = releaseCoeff * envelopeValue + (1.0 - releaseCoeff) * subBassEnergy
}
// Update pump history
pumpHistory.removeFirst()
pumpHistory.append(envelopeValue)
// Analyze pump periodicity
var pumpAmount: Float = 0
var isPumping = false
// Look for characteristic pump pattern (rise and fall)
let derivative = envelopeValue - previousEnvelope
previousEnvelope = envelopeValue
// Detect pump by finding periodic envelope variations
if pumpHistory.count >= 32 {
let recent = Array(pumpHistory.suffix(32))
var variance: Float = 0
let mean = recent.reduce(0, +) / Float(recent.count)
for value in recent {
variance += (value - mean) * (value - mean)
}
variance /= Float(recent.count)
// Higher variance = more pumping
pumpAmount = min(1.0, sqrt(variance) * 4.0)
isPumping = pumpAmount > 0.3 && abs(derivative) > 0.02
}
return (envelopeValue, pumpAmount, isPumping)
}
// MARK: - HNR Calculation
private func calculateHNR(buffer: [Float]) -> Float {
// Use autocorrelation to estimate harmonicity
let frameSize = min(buffer.count, 512)
var autocorr = [Float](repeating: 0, count: frameSize)
// Compute autocorrelation
vDSP_conv(buffer, 1, buffer, 1, &autocorr, 1, vDSP_Length(frameSize), vDSP_Length(frameSize))
// Find the peak in autocorrelation (excluding lag 0)
let minLag = 20 // Minimum lag to avoid DC component
let maxLag = min(frameSize - 1, 400) // Maximum lag
guard maxLag > minLag else { return 0.5 }
var maxValue: Float = 0
var maxIndex: vDSP_Length = 0
let searchRange = Array(autocorr[minLag...maxLag])
vDSP_maxvi(searchRange, 1, &maxValue, &maxIndex, vDSP_Length(searchRange.count))
// Calculate HNR as ratio of peak to first value
let noiseFloor = autocorr.suffix(from: maxLag).reduce(0) { $0 + abs($1) } / Float(frameSize - maxLag)
let harmonicPower = maxValue
let noisePower = max(noiseFloor, 0.0001)
// Convert to 0-1 range
let hnr = harmonicPower / (harmonicPower + noisePower)
return max(0.0, min(1.0, hnr))
}
// MARK: - Peak Detection
private var previousRMS: Float = 0
private var rmsHistory: [Float] = Array(repeating: 0, count: 16)
private func detectPeak(rms: Float) -> (isPeak: Bool, intensity: Float) {
// Update history
rmsHistory.removeFirst()
rmsHistory.append(rms)
// Calculate moving average
let average = rmsHistory.reduce(0, +) / Float(rmsHistory.count)
// Detect sudden increase
let increase = rms - previousRMS
let threshold = average * (0.5 + reactivity * 0.5)
previousRMS = rms
let isPeak = increase > threshold && rms > average * 1.5
let intensity = isPeak ? min(1.0, increase / max(average, 0.01) * 2.0) : 0
return (isPeak, intensity)
}
// MARK: - Spectral Centroid
private func calculateSpectralCentroid(magnitudes: [Float]) -> Float {
var weightedSum: Float = 0
var sum: Float = 0
for (i, mag) in magnitudes.enumerated() {
weightedSum += Float(i) * mag
sum += mag
}
guard sum > 0 else { return 0.5 }
let centroid = weightedSum / sum
let normalized = centroid / Float(magnitudes.count)
return max(0.0, min(1.0, normalized))
}
}
@@ -0,0 +1,90 @@
//
// AppSettings.swift
// PsytranceVisualizer
//
// Persistent application settings
//
import Foundation
/// Application settings that are persisted between sessions
struct AppSettings: Codable {
/// Selected audio input device UID
var selectedAudioDeviceUID: String?
/// Audio buffer size (512 or 1024 samples)
var bufferSize: Int
/// Last used visualization mode (1-8)
var lastVisualizationMode: Int
/// Reactivity slider value (0.0 - 1.0)
var reactivity: Float
/// Whether app was in fullscreen mode
var isFullscreen: Bool
/// Last window frame (for restoration)
var windowFrame: CodableRect?
/// Volume/gain adjustment
var inputGain: Float
/// Whether to show FPS counter
var showFPS: Bool
/// Default settings
static var `default`: AppSettings {
AppSettings(
selectedAudioDeviceUID: nil,
bufferSize: 1024,
lastVisualizationMode: 1,
reactivity: 0.5,
isFullscreen: false,
windowFrame: nil,
inputGain: 1.0,
showFPS: false
)
}
/// Available buffer sizes
static let availableBufferSizes = [512, 1024]
/// Validates and clamps settings to valid ranges
mutating func validate() {
// Clamp buffer size to valid options
if !AppSettings.availableBufferSizes.contains(bufferSize) {
bufferSize = 1024
}
// Clamp visualization mode
if lastVisualizationMode < 1 || lastVisualizationMode > 8 {
lastVisualizationMode = 1
}
// Clamp reactivity
reactivity = max(0.0, min(1.0, reactivity))
// Clamp input gain
inputGain = max(0.0, min(2.0, inputGain))
}
}
/// Codable wrapper for CGRect
struct CodableRect: Codable {
var x: Double
var y: Double
var width: Double
var height: Double
init(from rect: CGRect) {
self.x = Double(rect.origin.x)
self.y = Double(rect.origin.y)
self.width = Double(rect.size.width)
self.height = Double(rect.size.height)
}
var cgRect: CGRect {
CGRect(x: x, y: y, width: width, height: height)
}
}
@@ -0,0 +1,111 @@
//
// AudioAnalysisData.swift
// PsytranceVisualizer
//
// Audio analysis data structure containing all DSP results
//
import Foundation
/// Contains all audio analysis data computed by DSPEngine
struct AudioAnalysisData {
// MARK: - FFT Data
/// Raw FFT magnitude spectrum
var fftMagnitudes: [Float]
// MARK: - Mel Spectrogram
/// 64 Mel frequency bands
var melBands: [Float]
// MARK: - Sub-Bass Analysis
/// RMS energy below 100Hz (0.0 - 1.0)
var subBassEnergy: Float
/// History buffer for time-based visualization
var subBassHistory: [Float]
// MARK: - Sidechain Detection
/// Current envelope follower value (0.0 - 1.0)
var sidechainEnvelope: Float
/// Detected pumping amount (0.0 - 1.0)
var sidechainPumpAmount: Float
/// Whether pump is currently active
var isPumping: Bool
// MARK: - Harmonic-to-Noise Ratio
/// HNR ratio (0.0 = noise, 1.0 = pure harmonic)
var hnrRatio: Float
// MARK: - Transient Detection
/// Whether a transient peak was detected
var isPeak: Bool
/// Intensity of the detected peak (0.0 - 1.0)
var peakIntensity: Float
// MARK: - Stereo Channels
/// Left channel samples
var leftChannel: [Float]
/// Right channel samples
var rightChannel: [Float]
// MARK: - Additional Analysis
/// Spectral centroid (brightness) normalized 0.0 - 1.0
var spectralCentroid: Float
/// Overall RMS level
var rmsLevel: Float
// MARK: - Initialization
/// Creates an empty AudioAnalysisData with default values
static var empty: AudioAnalysisData {
AudioAnalysisData(
fftMagnitudes: [],
melBands: Array(repeating: 0, count: 64),
subBassEnergy: 0,
subBassHistory: [],
sidechainEnvelope: 0,
sidechainPumpAmount: 0,
isPumping: false,
hnrRatio: 0.5,
isPeak: false,
peakIntensity: 0,
leftChannel: [],
rightChannel: [],
spectralCentroid: 0.5,
rmsLevel: 0
)
}
/// Creates AudioAnalysisData with specified FFT size
static func create(fftSize: Int) -> AudioAnalysisData {
AudioAnalysisData(
fftMagnitudes: Array(repeating: 0, count: fftSize / 2),
melBands: Array(repeating: 0, count: 64),
subBassEnergy: 0,
subBassHistory: Array(repeating: 0, count: 128),
sidechainEnvelope: 0,
sidechainPumpAmount: 0,
isPumping: false,
hnrRatio: 0.5,
isPeak: false,
peakIntensity: 0,
leftChannel: [],
rightChannel: [],
spectralCentroid: 0.5,
rmsLevel: 0
)
}
}
@@ -0,0 +1,109 @@
//
// VisualizationMode.swift
// PsytranceVisualizer
//
// Enumeration of all available visualization modes
//
import Foundation
/// Available visualization modes, accessible via keyboard shortcuts 1-8
enum VisualizationMode: Int, CaseIterable, Codable {
case fftClassic = 1
case melSpectrogram = 2
case subBass = 3
case sidechainPump = 4
case hnr = 5
case mandelbrot = 6
case tunnelWarp = 7
case dmtGeometry = 8
/// Display name for UI
var displayName: String {
switch self {
case .fftClassic:
return "FFT Classic"
case .melSpectrogram:
return "Mel Spektrogramm"
case .subBass:
return "Sub-Bass (<100Hz)"
case .sidechainPump:
return "Sidechain Pump"
case .hnr:
return "Harmonic/Noise"
case .mandelbrot:
return "Mandelbrot"
case .tunnelWarp:
return "Tunnel Warp"
case .dmtGeometry:
return "DMT Geometry"
}
}
/// Keyboard shortcut (1-8)
var shortcut: String {
return "\(self.rawValue)"
}
/// Metal shader function name
var shaderFunctionName: String {
switch self {
case .fftClassic:
return "fftClassicFragment"
case .melSpectrogram:
return "melSpectrogramFragment"
case .subBass:
return "subBassFragment"
case .sidechainPump:
return "sidechainPumpFragment"
case .hnr:
return "hnrFragment"
case .mandelbrot:
return "mandelbrotFragment"
case .tunnelWarp:
return "tunnelWarpFragment"
case .dmtGeometry:
return "dmtGeometryFragment"
}
}
/// Description of the visualization
var description: String {
switch self {
case .fftClassic:
return "Classic frequency spectrum bars with glow effects"
case .melSpectrogram:
return "64-band Mel spectrogram with scrolling waterfall display"
case .subBass:
return "Pulsating rings visualizing sub-bass energy below 100Hz"
case .sidechainPump:
return "Breathing zoom effect synchronized to sidechain pumping"
case .hnr:
return "Harmonic vs noise visualization with geometric shapes"
case .mandelbrot:
return "Audio-reactive Mandelbrot fractal with zoom and color cycling"
case .tunnelWarp:
return "Infinite tunnel effect with warp distortion"
case .dmtGeometry:
return "Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra"
}
}
/// Creates mode from keyboard key code
static func fromKeyCode(_ keyCode: UInt16) -> VisualizationMode? {
// Key codes for 1-8 on US keyboard
let keyCodes: [UInt16: Int] = [
18: 1, // 1
19: 2, // 2
20: 3, // 3
21: 4, // 4
23: 5, // 5
22: 6, // 6
26: 7, // 7
28: 8 // 8
]
guard let modeNumber = keyCodes[keyCode] else { return nil }
return VisualizationMode(rawValue: modeNumber)
}
}
+41
View File
@@ -0,0 +1,41 @@
// swift-tools-version: 5.9
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "PsytranceVisualizer",
platforms: [
.macOS(.v13)
],
products: [
.executable(
name: "PsytranceVisualizer",
targets: ["PsytranceVisualizer"]
)
],
targets: [
.executableTarget(
name: "PsytranceVisualizer",
path: ".",
exclude: [
"Package.swift",
"README.md"
],
sources: [
"App",
"Audio",
"Models",
"Rendering",
"UI",
"Utilities"
],
resources: [
.process("Resources")
],
swiftSettings: [
.unsafeFlags(["-enable-bare-slash-regex"])
]
)
]
)
@@ -0,0 +1,465 @@
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LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/../Frameworks",
);
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.psytrance.visualizer;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
};
name = Debug;
};
6100000000000004 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_ENTITLEMENTS = Resources/PsytranceVisualizer.entitlements;
CODE_SIGN_STYLE = Automatic;
COMBINE_HIDPI_IMAGES = YES;
CURRENT_PROJECT_VERSION = 1;
ENABLE_HARDENED_RUNTIME = YES;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Resources/Info.plist;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.music";
INFOPLIST_KEY_NSHumanReadableCopyright = "";
INFOPLIST_KEY_NSMicrophoneUsageDescription = "Psytrance Visualizer needs access to your audio input to visualize music in real-time.";
INFOPLIST_KEY_NSPrincipalClass = NSApplication;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/../Frameworks",
);
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.psytrance.visualizer;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
6000000000000001 /* Build configuration list for PBXProject "PsytranceVisualizer" */ = {
isa = XCConfigurationList;
buildConfigurations = (
6100000000000001 /* Debug */,
6100000000000002 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
6000000000000003 /* Build configuration list for PBXNativeTarget "PsytranceVisualizer" */ = {
isa = XCConfigurationList;
buildConfigurations = (
6100000000000003 /* Debug */,
6100000000000004 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 0000000000000001 /* Project object */;
}
@@ -0,0 +1,279 @@
//
// MetalRenderer.swift
// PsytranceVisualizer
//
// Metal-based renderer for all visualization modes
//
import MetalKit
import simd
/// Uniform data passed to all shaders
struct ShaderUniforms {
var time: Float
var resolution: SIMD2<Float>
var reactivity: Float
// Audio analysis data
var subBassEnergy: Float
var sidechainPump: Float
var sidechainEnvelope: Float
var hnrRatio: Float
var isPeak: Float
var peakIntensity: Float
var spectralCentroid: Float
var rmsLevel: Float
// Visualization mode (1-8)
var mode: Int32
// Padding for Metal alignment
var padding: SIMD2<Float> = .zero
}
/// Metal renderer managing all visualization shaders
final class MetalRenderer: NSObject, ObservableObject {
// MARK: - Properties
private let device: MTLDevice
private let commandQueue: MTLCommandQueue
private var pipelineStates: [VisualizationMode: MTLRenderPipelineState] = [:]
private var currentPipelineState: MTLRenderPipelineState?
@Published private(set) var currentMode: VisualizationMode = .fftClassic
// MARK: - Buffers
private var uniformBuffer: MTLBuffer?
private var fftBuffer: MTLBuffer?
private var melBuffer: MTLBuffer?
private var subBassHistoryBuffer: MTLBuffer?
// MARK: - State
private var startTime: CFAbsoluteTime
private var uniforms = ShaderUniforms(
time: 0,
resolution: SIMD2<Float>(1920, 1080),
reactivity: 0.5,
subBassEnergy: 0,
sidechainPump: 0,
sidechainEnvelope: 0,
hnrRatio: 0.5,
isPeak: 0,
peakIntensity: 0,
spectralCentroid: 0.5,
rmsLevel: 0,
mode: 1
)
private var audioData: AudioAnalysisData = .empty
// MARK: - Constants
private let maxFFTSize = 1024
private let melBandCount = 64
private let historySize = 128
// MARK: - Initialization
init?(device: MTLDevice) {
guard let queue = device.makeCommandQueue() else {
print("[MetalRenderer] Failed to create command queue")
return nil
}
self.device = device
self.commandQueue = queue
self.startTime = CFAbsoluteTimeGetCurrent()
super.init()
createBuffers()
loadShaders()
}
// MARK: - Public Methods
/// Sets the current visualization mode
func setVisualizationMode(_ mode: VisualizationMode) {
currentMode = mode
currentPipelineState = pipelineStates[mode]
uniforms.mode = Int32(mode.rawValue)
print("[MetalRenderer] Mode changed to: \(mode.displayName)")
}
/// Updates audio analysis data
func updateAudioData(_ data: AudioAnalysisData) {
audioData = data
// Update uniforms
uniforms.subBassEnergy = data.subBassEnergy
uniforms.sidechainPump = data.sidechainPumpAmount
uniforms.sidechainEnvelope = data.sidechainEnvelope
uniforms.hnrRatio = data.hnrRatio
uniforms.isPeak = data.isPeak ? 1.0 : 0.0
uniforms.peakIntensity = data.peakIntensity
uniforms.spectralCentroid = data.spectralCentroid
uniforms.rmsLevel = data.rmsLevel
// Update FFT buffer
updateFFTBuffer(data.fftMagnitudes)
// Update Mel buffer
updateMelBuffer(data.melBands)
// Update sub-bass history buffer
updateSubBassHistoryBuffer(data.subBassHistory)
}
/// Sets reactivity value
func setReactivity(_ value: Float) {
uniforms.reactivity = max(0.0, min(1.0, value))
}
// MARK: - Private Methods
private func createBuffers() {
// Uniform buffer
uniformBuffer = device.makeBuffer(
length: MemoryLayout<ShaderUniforms>.stride,
options: .storageModeShared
)
// FFT magnitude buffer
fftBuffer = device.makeBuffer(
length: maxFFTSize * MemoryLayout<Float>.stride,
options: .storageModeShared
)
// Mel bands buffer
melBuffer = device.makeBuffer(
length: melBandCount * MemoryLayout<Float>.stride,
options: .storageModeShared
)
// Sub-bass history buffer
subBassHistoryBuffer = device.makeBuffer(
length: historySize * MemoryLayout<Float>.stride,
options: .storageModeShared
)
}
private func updateFFTBuffer(_ magnitudes: [Float]) {
guard let buffer = fftBuffer else { return }
let count = min(magnitudes.count, maxFFTSize)
memcpy(buffer.contents(), magnitudes, count * MemoryLayout<Float>.stride)
}
private func updateMelBuffer(_ bands: [Float]) {
guard let buffer = melBuffer else { return }
let count = min(bands.count, melBandCount)
memcpy(buffer.contents(), bands, count * MemoryLayout<Float>.stride)
}
private func updateSubBassHistoryBuffer(_ history: [Float]) {
guard let buffer = subBassHistoryBuffer else { return }
let count = min(history.count, historySize)
memcpy(buffer.contents(), history, count * MemoryLayout<Float>.stride)
}
private func loadShaders() {
guard let library = device.makeDefaultLibrary() else {
print("[MetalRenderer] Failed to load shader library")
return
}
// Load vertex shader (shared)
guard let vertexFunction = library.makeFunction(name: "vertexShader") else {
print("[MetalRenderer] Failed to load vertex shader")
return
}
// Load all fragment shaders
for mode in VisualizationMode.allCases {
guard let fragmentFunction = library.makeFunction(name: mode.shaderFunctionName) else {
print("[MetalRenderer] Failed to load shader: \(mode.shaderFunctionName)")
continue
}
let descriptor = MTLRenderPipelineDescriptor()
descriptor.vertexFunction = vertexFunction
descriptor.fragmentFunction = fragmentFunction
descriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
// Enable blending for glow effects
descriptor.colorAttachments[0].isBlendingEnabled = true
descriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
descriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
descriptor.colorAttachments[0].sourceAlphaBlendFactor = .one
descriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
do {
let pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
pipelineStates[mode] = pipelineState
print("[MetalRenderer] Loaded shader: \(mode.displayName)")
} catch {
print("[MetalRenderer] Failed to create pipeline state for \(mode.displayName): \(error)")
}
}
// Set initial pipeline state
currentPipelineState = pipelineStates[.fftClassic]
}
}
// MARK: - MTKViewDelegate
extension MetalRenderer: MTKViewDelegate {
func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
uniforms.resolution = SIMD2<Float>(Float(size.width), Float(size.height))
}
func draw(in view: MTKView) {
guard let pipelineState = currentPipelineState,
let drawable = view.currentDrawable,
let renderPassDescriptor = view.currentRenderPassDescriptor else {
return
}
// Update time
uniforms.time = Float(CFAbsoluteTimeGetCurrent() - startTime)
// Update uniform buffer
if let buffer = uniformBuffer {
memcpy(buffer.contents(), &uniforms, MemoryLayout<ShaderUniforms>.stride)
}
// Create command buffer
guard let commandBuffer = commandQueue.makeCommandBuffer(),
let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
return
}
// Set pipeline state
renderEncoder.setRenderPipelineState(pipelineState)
// Set buffers
if let buffer = uniformBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 0)
}
if let buffer = fftBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 1)
}
if let buffer = melBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 2)
}
if let buffer = subBassHistoryBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 3)
}
// Draw fullscreen quad
renderEncoder.drawPrimitives(type: .triangleStrip, vertexStart: 0, vertexCount: 4)
renderEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
@@ -0,0 +1,241 @@
//
// Common.metal
// PsytranceVisualizer
//
// Shared shader functions, types, and psytrance color palette
//
#include <metal_stdlib>
using namespace metal;
// MARK: - Uniforms Structure
struct ShaderUniforms {
float time;
float2 resolution;
float reactivity;
float subBassEnergy;
float sidechainPump;
float sidechainEnvelope;
float hnrRatio;
float isPeak;
float peakIntensity;
float spectralCentroid;
float rmsLevel;
int mode;
float2 padding;
};
// MARK: - Vertex Data
struct VertexOut {
float4 position [[position]];
float2 uv;
};
// MARK: - Psytrance Color Palette
constant float3 neonMagenta = float3(1.0, 0.0, 1.0);
constant float3 neonCyan = float3(0.0, 1.0, 1.0);
constant float3 neonGreen = float3(0.224, 1.0, 0.078);
constant float3 uvViolet = float3(0.482, 0.0, 1.0);
constant float3 hotPink = float3(1.0, 0.2, 0.6);
constant float3 electricBlue = float3(0.0, 0.5, 1.0);
constant float3 deepPurple = float3(0.1, 0.0, 0.15);
// MARK: - Palette Functions
inline float3 getPaletteColor(int index) {
switch (index % 6) {
case 0: return neonMagenta;
case 1: return neonCyan;
case 2: return neonGreen;
case 3: return uvViolet;
case 4: return hotPink;
default: return electricBlue;
}
}
inline float3 rainbowPalette(float t) {
float3 a = float3(0.5, 0.5, 0.5);
float3 b = float3(0.5, 0.5, 0.5);
float3 c = float3(1.0, 1.0, 1.0);
float3 d = float3(0.0, 0.33, 0.67);
return a + b * cos(6.28318 * (c * t + d));
}
inline float3 psytrancePalette(float t, float time) {
// Cycle through psytrance colors
float phase = fract(t + time * 0.1);
if (phase < 0.2) {
return mix(uvViolet, neonMagenta, phase * 5.0);
} else if (phase < 0.4) {
return mix(neonMagenta, hotPink, (phase - 0.2) * 5.0);
} else if (phase < 0.6) {
return mix(hotPink, neonCyan, (phase - 0.4) * 5.0);
} else if (phase < 0.8) {
return mix(neonCyan, neonGreen, (phase - 0.6) * 5.0);
} else {
return mix(neonGreen, uvViolet, (phase - 0.8) * 5.0);
}
}
// MARK: - Heatmap for Spectrogram
inline float3 heatmap(float t) {
// Low energy: dark purple
// High energy: white through neon colors
if (t < 0.2) {
return mix(float3(0.05, 0.0, 0.1), uvViolet, t * 5.0);
} else if (t < 0.4) {
return mix(uvViolet, neonMagenta, (t - 0.2) * 5.0);
} else if (t < 0.6) {
return mix(neonMagenta, hotPink, (t - 0.4) * 5.0);
} else if (t < 0.8) {
return mix(hotPink, neonCyan, (t - 0.6) * 5.0);
} else {
return mix(neonCyan, float3(1.0), (t - 0.8) * 5.0);
}
}
// MARK: - Noise Functions
// Simplex-like noise
inline float hash(float2 p) {
float3 p3 = fract(float3(p.xyx) * 0.1031);
p3 += dot(p3, p3.yzx + 33.33);
return fract((p3.x + p3.y) * p3.z);
}
inline float noise(float2 p) {
float2 i = floor(p);
float2 f = fract(p);
f = f * f * (3.0 - 2.0 * f);
float a = hash(i);
float b = hash(i + float2(1.0, 0.0));
float c = hash(i + float2(0.0, 1.0));
float d = hash(i + float2(1.0, 1.0));
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
}
inline float fbm(float2 p, int octaves) {
float value = 0.0;
float amplitude = 0.5;
float frequency = 1.0;
for (int i = 0; i < octaves; i++) {
value += amplitude * noise(p * frequency);
frequency *= 2.0;
amplitude *= 0.5;
}
return value;
}
// 3D noise for volumetric effects
inline float noise3D(float3 p) {
float3 i = floor(p);
float3 f = fract(p);
f = f * f * (3.0 - 2.0 * f);
float2 uv = i.xy + float2(37.0, 17.0) * i.z;
float a = hash(uv);
float b = hash(uv + float2(1.0, 0.0));
float c = hash(uv + float2(0.0, 1.0));
float d = hash(uv + float2(1.0, 1.0));
float2 uv2 = uv + float2(37.0, 17.0);
float e = hash(uv2);
float ff = hash(uv2 + float2(1.0, 0.0));
float g = hash(uv2 + float2(0.0, 1.0));
float h = hash(uv2 + float2(1.0, 1.0));
float x1 = mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
float x2 = mix(mix(e, ff, f.x), mix(g, h, f.x), f.y);
return mix(x1, x2, f.z);
}
// MARK: - Utility Functions
inline float2 rotate(float2 p, float angle) {
float c = cos(angle);
float s = sin(angle);
return float2(p.x * c - p.y * s, p.x * s + p.y * c);
}
inline float map(float value, float inMin, float inMax, float outMin, float outMax) {
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
}
inline float smoothstepEdge(float edge0, float edge1, float x) {
float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
return t * t * (3.0 - 2.0 * t);
}
// MARK: - Glow Effect
inline float3 addGlow(float3 color, float intensity, float3 glowColor) {
return color + glowColor * intensity * intensity;
}
// MARK: - SDF Functions for Geometry
inline float sdCircle(float2 p, float r) {
return length(p) - r;
}
inline float sdBox(float2 p, float2 b) {
float2 d = abs(p) - b;
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
}
inline float sdHexagon(float2 p, float r) {
const float3 k = float3(-0.866025404, 0.5, 0.577350269);
p = abs(p);
p -= 2.0 * min(dot(k.xy, p), 0.0) * k.xy;
p -= float2(clamp(p.x, -k.z * r, k.z * r), r);
return length(p) * sign(p.y);
}
inline float sdStar(float2 p, float r, int n, float m) {
float an = 3.141593 / float(n);
float en = 3.141593 / m;
float2 acs = float2(cos(an), sin(an));
float2 ecs = float2(cos(en), sin(en));
float bn = fmod(atan2(p.x, p.y), 2.0 * an) - an;
p = length(p) * float2(cos(bn), abs(sin(bn)));
p -= r * acs;
p += ecs * clamp(-dot(p, ecs), 0.0, r * acs.y / ecs.y);
return length(p) * sign(p.x);
}
// MARK: - Vertex Shader (Fullscreen Quad)
vertex VertexOut vertexShader(uint vertexID [[vertex_id]]) {
// Generate fullscreen quad
float2 positions[4] = {
float2(-1.0, -1.0),
float2( 1.0, -1.0),
float2(-1.0, 1.0),
float2( 1.0, 1.0)
};
float2 uvs[4] = {
float2(0.0, 1.0),
float2(1.0, 1.0),
float2(0.0, 0.0),
float2(1.0, 0.0)
};
VertexOut out;
out.position = float4(positions[vertexID], 0.0, 1.0);
out.uv = uvs[vertexID];
return out;
}
@@ -0,0 +1,290 @@
//
// DMTGeometryShader.metal
// PsytranceVisualizer
//
// Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra, Hexagonal
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
// === SACRED GEOMETRY PRIMITIVES ===
// Flower of Life - overlapping circles
float flowerOfLife(float2 p, float scale, float time) {
p *= scale;
float result = 0.0;
float circleRadius = 0.5;
// Center circle
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, length(p)));
// 6 circles around center
for (int i = 0; i < 6; i++) {
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
float2 offset = float2(cos(angle), sin(angle)) * circleRadius;
float d = length(p - offset);
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, d));
}
// Second ring of 12 circles
for (int i = 0; i < 12; i++) {
float angle = float(i) * 3.14159 / 6.0 + time * 0.05;
float2 offset = float2(cos(angle), sin(angle)) * circleRadius * 2.0;
float d = length(p - offset);
result = max(result, 0.5 * (1.0 - smoothstep(circleRadius - 0.02, circleRadius, d)));
}
return result;
}
// Metatron's Cube - 13 circles with connecting lines
float metatronsCube(float2 p, float scale, float time) {
p *= scale;
float result = 0.0;
float nodeRadius = 0.08;
float lineWidth = 0.01;
// Define the 13 points of Metatron's Cube
float2 points[13];
points[0] = float2(0.0, 0.0); // Center
// Inner hexagon
for (int i = 0; i < 6; i++) {
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
points[i + 1] = float2(cos(angle), sin(angle)) * 0.5;
}
// Outer hexagon (rotated)
for (int i = 0; i < 6; i++) {
float angle = float(i) * 3.14159 / 3.0 + 3.14159 / 6.0 + time * 0.1;
points[i + 7] = float2(cos(angle), sin(angle)) * 0.866;
}
// Draw nodes
for (int i = 0; i < 13; i++) {
float d = length(p - points[i]);
float node = 1.0 - smoothstep(nodeRadius - 0.01, nodeRadius, d);
result = max(result, node);
}
// Draw connecting lines
for (int i = 0; i < 13; i++) {
for (int j = i + 1; j < 13; j++) {
float2 a = points[i];
float2 b = points[j];
float2 pa = p - a;
float2 ba = b - a;
float t = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
float d = length(pa - ba * t);
float line = 1.0 - smoothstep(lineWidth, lineWidth + 0.005, d);
result = max(result, line * 0.5);
}
}
return result;
}
// Sri Yantra - 9 interlocking triangles
float sriYantra(float2 p, float scale, float time) {
p *= scale;
float result = 0.0;
float lineWidth = 0.015;
// Rotating factor
float rot = time * 0.05;
// Draw 4 upward triangles
for (int i = 0; i < 4; i++) {
float size = 0.3 + float(i) * 0.15;
float yOffset = -0.1 + float(i) * 0.05;
float2 tp = p - float2(0.0, yOffset);
tp = rotate(tp, rot);
// Triangle SDF
float2 a = float2(0.0, size);
float2 b = float2(-size * 0.866, -size * 0.5);
float2 c = float2(size * 0.866, -size * 0.5);
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
float triangleDist = max(max(d1, d2), d3);
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
result = max(result, edge * (1.0 - float(i) * 0.15));
}
// Draw 5 downward triangles
for (int i = 0; i < 5; i++) {
float size = 0.25 + float(i) * 0.12;
float yOffset = 0.1 - float(i) * 0.04;
float2 tp = p - float2(0.0, yOffset);
tp = rotate(tp, -rot);
float2 a = float2(0.0, -size);
float2 b = float2(-size * 0.866, size * 0.5);
float2 c = float2(size * 0.866, size * 0.5);
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
float triangleDist = max(max(d1, d2), d3);
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
result = max(result, edge * (1.0 - float(i) * 0.12));
}
// Central bindu (point)
float bindu = 1.0 - smoothstep(0.03, 0.04, length(p));
result = max(result, bindu);
return result;
}
// Hexagonal grid pattern
float hexagonalPattern(float2 p, float scale, float time) {
p *= scale;
// Hexagonal grid transformation
float2 s = float2(1.0, 1.732);
float2 h = s * 0.5;
float2 a = fmod(p, s) - h;
float2 b = fmod(p + h, s) - h;
float2 gv = dot(a, a) < dot(b, b) ? a : b;
float hexDist = max(abs(gv.x), dot(abs(gv), normalize(float2(1.0, 1.732))));
float edge = 1.0 - smoothstep(0.4, 0.42, hexDist);
float fill = smoothstep(0.38, 0.4, hexDist);
// Animate individual hexagons
float2 cellId = floor(p / s);
float cellPhase = hash(cellId + floor(time * 0.5)) * 2.0 * 3.14159;
float pulse = 0.5 + 0.5 * sin(time * 3.0 + cellPhase);
return edge + fill * pulse * 0.3;
}
// === MAIN FRAGMENT SHADER ===
fragment float4 dmtGeometryFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
float hnr = uniforms.hnrRatio;
float peak = uniforms.isPeak;
float peakIntensity = uniforms.peakIntensity;
// Aspect ratio correction
float aspectRatio = resolution.x / resolution.y;
float2 p = (uv - 0.5) * 2.0;
p.x *= aspectRatio;
// Scale pulsing with sub-bass
float scale = 2.0 + subBass * 0.5 * (0.5 + reactivity * 0.5);
p *= scale;
// Rotation
float rotation = time * 0.1;
p = rotate(p, rotation);
// Determine which geometry to show
// Changes on peaks or every few seconds
float cycleTime = 8.0; // Seconds per geometry
float cyclePhase = fmod(time, cycleTime * 4.0) / cycleTime;
int geometryIndex = int(cyclePhase);
// Force change on strong peaks
if (peak > 0.5 && peakIntensity > 0.7) {
geometryIndex = int(fmod(float(geometryIndex) + 1.0, 4.0));
}
// Calculate all geometries (for blending)
float flower = flowerOfLife(p, 1.0, time);
float metatron = metatronsCube(p, 1.5, time);
float yantra = sriYantra(p, 1.2, time);
float hexGrid = hexagonalPattern(p, 3.0, time);
// Select primary and secondary for blending
float primary = 0.0;
float secondary = 0.0;
float blendPhase = fract(cyclePhase);
switch (geometryIndex) {
case 0:
primary = flower;
secondary = metatron;
break;
case 1:
primary = metatron;
secondary = yantra;
break;
case 2:
primary = yantra;
secondary = hexGrid;
break;
default:
primary = hexGrid;
secondary = flower;
break;
}
// Smooth transition
float transitionWindow = 0.2; // 20% of cycle for transition
float blend = smoothstep(1.0 - transitionWindow, 1.0, blendPhase);
float geometry = mix(primary, secondary, blend);
// Complexity based on HNR (more harmonic = more detail)
geometry *= 0.7 + hnr * 0.3;
// Color based on geometry and audio
float colorPhase = time * 0.1 + geometry * 0.5;
float3 geometryColor = psytrancePalette(colorPhase, time);
// Glow intensity from peak
float glowIntensity = 0.5 + peakIntensity * 0.5;
float3 glowColor = mix(neonMagenta, neonCyan, 0.5 + 0.5 * sin(time));
// Compose final color
float3 finalColor = geometryColor * geometry;
// Add glow
finalColor = addGlow(finalColor, geometry * glowIntensity, glowColor);
// Background - subtle pulsing gradient
float dist = length(uv - 0.5);
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
bgColor *= 0.8 + 0.2 * subBass;
finalColor = mix(bgColor, finalColor, clamp(geometry * 1.5, 0.0, 1.0));
// Peak flash
if (peak > 0.5) {
finalColor += float3(1.0) * peakIntensity * 0.2;
}
// Outer glow
float outerGlow = exp(-dist * 3.0);
finalColor += neonMagenta * outerGlow * 0.1 * subBass;
return float4(finalColor, 1.0);
}
@@ -0,0 +1,117 @@
//
// FFTClassicShader.metal
// PsytranceVisualizer
//
// Classic FFT bar visualization with glow effects
//
#include <metal_stdlib>
using namespace metal;
// Include common definitions
#include "Common.metal"
fragment float4 fftClassicFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
// Number of bars to display
const int numBars = 64;
const float barWidth = 1.0 / float(numBars);
const float barGap = barWidth * 0.2;
const float actualBarWidth = barWidth - barGap;
// Determine which bar this pixel belongs to
int barIndex = int(uv.x * float(numBars));
barIndex = clamp(barIndex, 0, numBars - 1);
// Get FFT magnitude for this bar (with some averaging for smoothness)
float magnitude = fftData[barIndex];
// Apply reactivity scaling
magnitude = magnitude * (0.5 + reactivity * 1.5);
magnitude = clamp(magnitude, 0.0, 1.0);
// Calculate bar position within its cell
float barCellX = fract(uv.x * float(numBars));
float barCenterX = 0.5;
// Distance from bar center (for width calculation)
float distFromCenter = abs(barCellX - barCenterX);
float halfWidth = actualBarWidth * 0.5 / barWidth;
// Check if we're inside the bar horizontally
bool insideBarX = distFromCenter < halfWidth;
// Bar height from bottom
float barHeight = magnitude;
// Add some bounce on peaks
if (uniforms.isPeak > 0.5) {
barHeight += uniforms.peakIntensity * 0.1 * sin(time * 20.0 + float(barIndex) * 0.3);
}
// Check if we're inside the bar vertically (from bottom)
float yFromBottom = 1.0 - uv.y;
bool insideBarY = yFromBottom < barHeight;
// Color based on frequency and magnitude
float colorPhase = float(barIndex) / float(numBars) + time * 0.05;
float3 barColor = psytrancePalette(colorPhase, time);
// Intensity gradient from bottom to top
float intensityGradient = yFromBottom / max(barHeight, 0.01);
intensityGradient = clamp(intensityGradient, 0.0, 1.0);
// Make top of bars brighter
barColor = mix(barColor * 0.6, barColor * 1.5, intensityGradient);
// Calculate glow
float glowRadius = 0.05 * (1.0 + magnitude);
float distToBar = 0.0;
if (!insideBarX) {
distToBar = (distFromCenter - halfWidth) * barWidth;
}
if (!insideBarY && yFromBottom >= barHeight) {
float vertDist = yFromBottom - barHeight;
distToBar = max(distToBar, vertDist);
}
float glow = exp(-distToBar * distToBar / (glowRadius * glowRadius * 2.0));
glow *= magnitude;
// Final color
float3 finalColor = float3(0.0);
if (insideBarX && insideBarY) {
// Inside the bar
finalColor = barColor;
// Add peak cap (bright line at top)
float capThickness = 0.01;
if (abs(yFromBottom - barHeight) < capThickness) {
finalColor = float3(1.0); // White cap
}
} else {
// Add glow outside bars
finalColor = barColor * glow * 0.5;
}
// Add subtle background pulse with sub-bass
float bgPulse = uniforms.subBassEnergy * 0.05;
finalColor += deepPurple * bgPulse;
// Add overall glow at peaks
if (uniforms.isPeak > 0.5) {
finalColor += neonMagenta * uniforms.peakIntensity * 0.1;
}
return float4(finalColor, 1.0);
}
@@ -0,0 +1,142 @@
//
// HNRShader.metal
// PsytranceVisualizer
//
// Harmonic-to-Noise ratio visualization with geometric shapes vs chaos
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 hnrFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float hnr = uniforms.hnrRatio;
float subBass = uniforms.subBassEnergy;
// Center coordinates
float2 center = float2(0.5, 0.5);
float aspectRatio = resolution.x / resolution.y;
float2 p = uv - center;
p.x *= aspectRatio;
float dist = length(p);
float angle = atan2(p.y, p.x);
// === HARMONIC SIDE (High HNR = Clear geometric shapes) ===
// Rotating hexagon
float2 rotP = rotate(p, time * 0.5);
float hexDist = sdHexagon(rotP, 0.2 + subBass * 0.1);
float hexEdge = 1.0 - smoothstep(0.0, 0.02, abs(hexDist));
// Inner rotating triangle (star)
float2 rotP2 = rotate(p, -time * 0.3);
float starDist = sdStar(rotP2, 0.12 + subBass * 0.05, 3, 2.5);
float starEdge = 1.0 - smoothstep(0.0, 0.015, abs(starDist));
// Concentric circles
float circles = 0.0;
for (int i = 0; i < 4; i++) {
float radius = 0.1 + float(i) * 0.08 + sin(time + float(i)) * 0.02;
float circleDist = abs(dist - radius);
float circle = 1.0 - smoothstep(0.0, 0.008, circleDist);
circles += circle;
}
// Combine harmonic shapes
float harmonicShapes = hexEdge + starEdge * 0.8 + circles * 0.5;
harmonicShapes = clamp(harmonicShapes, 0.0, 1.0);
// Harmonic color - clean neon
float3 harmonicColor = mix(neonCyan, neonMagenta, 0.5 + 0.5 * sin(angle * 2.0 + time));
// === NOISE SIDE (Low HNR = Chaotic particles) ===
// Noise-based particles
float noiseField = 0.0;
for (int i = 0; i < 5; i++) {
float2 noiseP = p * (3.0 + float(i) * 2.0);
noiseP += time * float(i + 1) * 0.1;
float n = noise(noiseP);
n = pow(n, 2.0);
noiseField += n * (1.0 / float(i + 1));
}
noiseField = clamp(noiseField, 0.0, 1.0);
// Turbulent swirls
float2 turbP = p * 4.0;
float turbulence = fbm(turbP + time * 0.5, 4);
// Chaotic speckles
float speckles = 0.0;
for (int i = 0; i < 30; i++) {
float2 specklePos = float2(
hash(float2(float(i) * 0.1, time * 0.01)) - 0.5,
hash(float2(float(i) * 0.2, time * 0.01 + 0.5)) - 0.5
);
specklePos *= 0.8;
specklePos.x *= aspectRatio;
float speckleDist = length(p - specklePos);
float speckle = exp(-speckleDist * speckleDist * 500.0);
speckle *= hash(float2(float(i), floor(time * 2.0)));
speckles += speckle;
}
float noiseVisual = noiseField * 0.4 + turbulence * 0.3 + speckles * 0.3;
noiseVisual = clamp(noiseVisual, 0.0, 1.0);
// Noise color - harsh, flickering
float3 noiseColor = mix(hotPink, uvViolet, turbulence);
noiseColor *= 0.8 + 0.2 * sin(time * 20.0 + noise(p * 10.0) * 10.0);
// === BLEND based on HNR ===
// HNR determines the mix: 1.0 = pure harmonic, 0.0 = pure noise
float harmonicAmount = hnr;
float noiseAmount = 1.0 - hnr;
// Apply reactivity to make transition more dramatic
harmonicAmount = pow(harmonicAmount, 1.0 / (1.0 + reactivity));
float3 harmonicContrib = harmonicColor * harmonicShapes * harmonicAmount;
float3 noiseContrib = noiseColor * noiseVisual * noiseAmount;
float3 finalColor = harmonicContrib + noiseContrib;
// Add center indicator showing current HNR
float indicator = smoothstep(0.25, 0.24, dist) - smoothstep(0.24, 0.23, dist);
float indicatorFill = smoothstep(0.23, 0.22, dist);
// Split indicator by HNR
float harmonicSide = step(0.0, p.x);
float noiseSide = 1.0 - harmonicSide;
finalColor += neonCyan * indicator * 0.3;
finalColor += neonCyan * indicatorFill * harmonicSide * hnr * 0.2;
finalColor += hotPink * indicatorFill * noiseSide * (1.0 - hnr) * 0.2;
// Background glow
float bgGlow = exp(-dist * dist * 4.0);
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
finalColor += bgColor * (1.0 - clamp(harmonicShapes + noiseVisual, 0.0, 1.0));
// Peak flash
if (uniforms.isPeak > 0.5) {
finalColor += float3(1.0) * uniforms.peakIntensity * 0.15 * exp(-dist * 3.0);
}
return float4(finalColor, 1.0);
}
@@ -0,0 +1,121 @@
//
// MandelbrotShader.metal
// PsytranceVisualizer
//
// Audio-reactive Mandelbrot fractal with zoom and color cycling
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 mandelbrotFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
float pump = uniforms.sidechainPump;
float centroid = uniforms.spectralCentroid;
// Aspect ratio correction
float aspectRatio = resolution.x / resolution.y;
// Map UV to complex plane
float2 c = (uv - 0.5) * 2.0;
c.x *= aspectRatio;
// Audio-reactive zoom level
// Base zoom increases over time, modulated by sub-bass
float baseZoom = 1.0 + time * 0.02;
float audioZoom = subBass * 0.5 * (0.5 + reactivity * 0.5);
float zoom = pow(2.0, baseZoom + audioZoom);
// Zoom center - drifts based on sidechain
float2 zoomCenter = float2(-0.7, 0.0);
zoomCenter.x += sin(time * 0.1) * 0.3 + pump * 0.1 * sin(time);
zoomCenter.y += cos(time * 0.13) * 0.2 + pump * 0.1 * cos(time);
// Apply zoom
c = c / zoom + zoomCenter;
// Mandelbrot iteration
float2 z = float2(0.0);
int maxIterations = int(50.0 + reactivity * 100.0);
int iterations = 0;
float smoothIter = 0.0;
for (int i = 0; i < 150; i++) {
if (i >= maxIterations) break;
// z = z^2 + c
float2 zNew = float2(
z.x * z.x - z.y * z.y + c.x,
2.0 * z.x * z.y + c.y
);
z = zNew;
float mag2 = dot(z, z);
if (mag2 > 256.0) {
// Smooth iteration count
smoothIter = float(i) - log2(log2(mag2)) + 4.0;
break;
}
iterations = i;
}
// Normalize iteration count
float normalizedIter = smoothIter / float(maxIterations);
// Color based on iterations
float3 color;
if (iterations >= maxIterations - 1) {
// Inside the set - deep color
color = deepPurple * (0.5 + 0.5 * subBass);
} else {
// Outside - color cycling based on iterations and audio
float colorPhase = normalizedIter + time * 0.1 + centroid;
// Use psytrance palette with color rotation
color = psytrancePalette(colorPhase, time);
// Modulate brightness by iteration depth
float brightness = 0.5 + 0.5 * sin(smoothIter * 0.3);
color *= brightness;
// Add glow at boundary
float edgeFactor = 1.0 - normalizedIter;
edgeFactor = pow(edgeFactor, 3.0);
color = addGlow(color, edgeFactor * 0.5, neonCyan);
}
// Sub-bass pulse effect
color *= 0.8 + 0.2 * subBass;
// Sidechain breathing
float breathe = 1.0 + pump * 0.1;
color *= breathe;
// Peak flash in bright areas
if (uniforms.isPeak > 0.5 && iterations < maxIterations - 1) {
color += neonMagenta * uniforms.peakIntensity * 0.2 * normalizedIter;
}
// Subtle vignette
float2 vignetteuv = uv - 0.5;
float vignette = 1.0 - dot(vignetteuv, vignetteuv) * 0.5;
color *= vignette;
return float4(color, 1.0);
}
@@ -0,0 +1,95 @@
//
// MelSpectrogramShader.metal
// PsytranceVisualizer
//
// Mel spectrogram with scrolling waterfall display
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 melSpectrogramFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
// Configuration
const int numBands = 64;
const int historyLength = 128;
// Map UV to mel band and history position
int bandIndex = int(uv.x * float(numBands));
bandIndex = clamp(bandIndex, 0, numBands - 1);
// Scrolling effect - newer data at bottom
float scrollOffset = fract(time * 0.5); // Scroll speed
float yPos = fract(uv.y + scrollOffset);
// Get mel magnitude
float magnitude = melData[bandIndex];
magnitude = magnitude * (0.5 + reactivity * 1.5);
magnitude = clamp(magnitude, 0.0, 1.0);
// Create waterfall effect using history
int historyIndex = int(yPos * float(historyLength));
historyIndex = clamp(historyIndex, 0, historyLength - 1);
// Combine current and historical data for waterfall
float historicalValue = historyData[historyIndex];
// Blend between current magnitude and position-based intensity
float intensity = magnitude;
// Add some variance based on band position
float bandPhase = float(bandIndex) / float(numBands);
intensity *= 0.8 + 0.2 * sin(bandPhase * 6.28318 + time);
// Apply fade for older data (top of screen)
float ageFade = 1.0 - uv.y * 0.3;
intensity *= ageFade;
// Generate color using heatmap
float3 color = heatmap(intensity);
// Add frequency-dependent hue shift
float hueShift = bandPhase * 0.3;
color = psytrancePalette(intensity + hueShift, time);
// Modulate by actual intensity
color *= 0.3 + intensity * 0.7;
// Add grid lines for visual reference
float gridX = abs(fract(uv.x * float(numBands)) - 0.5) * 2.0;
float gridY = abs(fract(uv.y * 16.0) - 0.5) * 2.0;
float gridLine = smoothstep(0.95, 1.0, gridX) + smoothstep(0.95, 1.0, gridY);
gridLine *= 0.1;
color += float3(gridLine) * uvViolet;
// Add glow on high energy
if (intensity > 0.7) {
float glow = (intensity - 0.7) / 0.3;
color = addGlow(color, glow * 0.5, neonCyan);
}
// Peak flash
if (uniforms.isPeak > 0.5) {
color += neonMagenta * uniforms.peakIntensity * 0.15;
}
// Sub-bass emphasis on lower bands
if (bandIndex < 8) {
color += uvViolet * uniforms.subBassEnergy * 0.3;
}
return float4(color, 1.0);
}
@@ -0,0 +1,130 @@
//
// SidechainPumpShader.metal
// PsytranceVisualizer
//
// Visualizes sidechain pumping with breathing zoom effect
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 sidechainPumpFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float pump = uniforms.sidechainPump;
float envelope = uniforms.sidechainEnvelope;
float subBass = uniforms.subBassEnergy;
// Center and aspect ratio correction
float2 center = float2(0.5, 0.5);
float aspectRatio = resolution.x / resolution.y;
float2 p = uv - center;
p.x *= aspectRatio;
// Apply breathing zoom effect
float zoomAmount = 1.0 + pump * 0.3 * (0.5 + reactivity * 0.5);
p /= zoomAmount;
// Radial distortion synchronized with pump
float dist = length(p);
float angle = atan2(p.y, p.x);
// Pump-synced radial waves
float radialWave = sin(dist * 15.0 - time * 3.0 + envelope * 10.0);
radialWave *= pump * 0.3;
// Apply distortion
float2 distortedP = p;
distortedP *= 1.0 + radialWave * 0.1;
// Create concentric pulse rings
float rings = 0.0;
const int numRings = 5;
for (int i = 0; i < numRings; i++) {
float ringPhase = fract(time * 0.5 + float(i) * 0.2 - envelope * 0.5);
float ringRadius = ringPhase * 0.6;
float ringWidth = 0.02 + pump * 0.03;
float ringDist = abs(dist - ringRadius);
float ring = exp(-ringDist * ringDist / (ringWidth * ringWidth));
ring *= 1.0 - ringPhase; // Fade out as it expands
ring *= pump;
rings += ring;
}
// Breathing glow in center
float breathIntensity = 0.5 + 0.5 * sin(time * 4.0 + envelope * 6.28318);
breathIntensity *= pump;
float centerGlow = exp(-dist * dist * 8.0);
centerGlow *= breathIntensity;
// Color based on pump phase
float3 pumpColor = mix(uvViolet, neonMagenta, envelope);
float3 ringColor = mix(neonCyan, hotPink, pump);
// Background pattern - angular sectors that pulse
float sectors = 8.0;
float sectorAngle = fract(angle / (2.0 * 3.14159) * sectors);
float sectorPulse = smoothstep(0.4, 0.5, sectorAngle) - smoothstep(0.5, 0.6, sectorAngle);
sectorPulse *= pump * 0.3;
sectorPulse *= exp(-dist * 3.0);
// Spiral pattern
float spiral = fract(angle / (2.0 * 3.14159) * 3.0 + dist * 5.0 - time * 0.5);
spiral = smoothstep(0.4, 0.5, spiral) - smoothstep(0.5, 0.6, spiral);
spiral *= pump * 0.2;
spiral *= exp(-dist * 2.0);
// Compose final color
float3 finalColor = float3(0.0);
// Base gradient
float3 bgGradient = mix(deepPurple, uvViolet * 0.3, dist);
finalColor += bgGradient;
// Add rings
finalColor += ringColor * rings;
// Add center glow
finalColor += pumpColor * centerGlow;
// Add sector pulse
finalColor += neonGreen * sectorPulse;
// Add spiral
finalColor += electricBlue * spiral;
// Screen flash on strong pump
if (pump > 0.7) {
float flash = (pump - 0.7) / 0.3;
flash *= 0.2;
finalColor += neonMagenta * flash;
}
// Peak highlight
if (uniforms.isPeak > 0.5) {
float peakFlash = uniforms.peakIntensity * 0.2;
finalColor += float3(1.0) * peakFlash * exp(-dist * 5.0);
}
// Vignette
float vignette = 1.0 - smoothstep(0.4, 0.8, dist);
finalColor *= 0.7 + vignette * 0.3;
return float4(finalColor, 1.0);
}
@@ -0,0 +1,116 @@
//
// SubBassShader.metal
// PsytranceVisualizer
//
// Pulsating rings visualizing sub-bass energy below 100Hz
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 subBassFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
// Center coordinates
float2 center = float2(0.5, 0.5);
float aspectRatio = resolution.x / resolution.y;
// Correct for aspect ratio
float2 p = uv - center;
p.x *= aspectRatio;
float dist = length(p);
float angle = atan2(p.y, p.x);
// Main pulsating circle
float baseRadius = 0.15;
float pulseAmount = subBass * (0.5 + reactivity * 0.5);
float mainRadius = baseRadius + pulseAmount * 0.2;
// Add wobble based on angle
float wobble = sin(angle * 4.0 + time * 2.0) * 0.02 * subBass;
mainRadius += wobble;
// Core circle
float coreDist = abs(dist - mainRadius);
float coreGlow = exp(-coreDist * coreDist * 200.0);
// Inner fill with gradient
float innerFill = smoothstep(mainRadius, mainRadius * 0.3, dist);
innerFill *= 0.5 + 0.5 * subBass;
// Expanding rings
const int numRings = 6;
float ringIntensity = 0.0;
for (int i = 0; i < numRings; i++) {
// Each ring expands outward over time
float ringPhase = fract(time * 0.3 - float(i) * 0.15);
float ringRadius = mainRadius + ringPhase * 0.5;
// Get historical sub-bass value for this ring
int histIndex = clamp(int(ringPhase * 64.0), 0, 63);
float histValue = historyData[histIndex];
// Ring thickness based on historical energy
float thickness = 0.005 + histValue * 0.01;
float ringDist = abs(dist - ringRadius);
// Ring visibility
float ring = exp(-ringDist * ringDist / (thickness * thickness));
ring *= (1.0 - ringPhase); // Fade as it expands
ring *= histValue; // Intensity based on history
ringIntensity += ring;
}
// Color composition
float3 coreColor = mix(uvViolet, neonMagenta, subBass);
float3 ringColor = mix(neonMagenta, hotPink, 0.5 + 0.5 * sin(time));
float3 finalColor = float3(0.0);
// Add core
finalColor += coreColor * (innerFill + coreGlow * 2.0);
// Add rings
finalColor += ringColor * ringIntensity * 0.8;
// Add central glow
float centerGlow = exp(-dist * dist * 10.0) * subBass;
finalColor += uvViolet * centerGlow * 0.5;
// Add angular rays on peaks
if (uniforms.isPeak > 0.5) {
float rays = abs(sin(angle * 8.0 + time * 5.0));
rays = pow(rays, 4.0) * exp(-dist * 2.0);
rays *= uniforms.peakIntensity;
finalColor += neonCyan * rays * 0.5;
}
// Outer vignette
float vignette = 1.0 - smoothstep(0.3, 0.8, dist);
finalColor *= vignette;
// Background pulse
float bgPulse = subBass * 0.1;
finalColor += deepPurple * bgPulse;
// Add noise texture for organic feel
float noiseVal = noise(p * 20.0 + time);
finalColor += uvViolet * noiseVal * 0.02 * subBass;
return float4(finalColor, 1.0);
}
@@ -0,0 +1,136 @@
//
// TunnelWarpShader.metal
// PsytranceVisualizer
//
// Infinite tunnel effect with warp distortion
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 tunnelWarpFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
float pump = uniforms.sidechainPump;
float hnr = uniforms.hnrRatio;
// Center and aspect correction
float aspectRatio = resolution.x / resolution.y;
float2 p = (uv - 0.5) * 2.0;
p.x *= aspectRatio;
// Convert to polar coordinates for tunnel
float dist = length(p);
float angle = atan2(p.y, p.x);
// Avoid division by zero at center
dist = max(dist, 0.001);
// Tunnel depth (inverse of distance)
float depth = 1.0 / dist;
// Speed controlled by sub-bass
float baseSpeed = 2.0;
float audioSpeed = subBass * 3.0 * (0.5 + reactivity * 0.5);
float speed = baseSpeed + audioSpeed;
// Warp distortion from sidechain pump
float warpAmount = pump * 0.5;
depth += sin(angle * 4.0 + time * 2.0) * warpAmount * 0.5;
angle += sin(depth * 2.0 + time) * warpAmount * 0.3;
// Create tunnel coordinates
float2 tunnelUV = float2(
angle / (2.0 * 3.14159) + 0.5, // Angular coordinate [0, 1]
depth + time * speed // Depth with movement
);
// === TUNNEL WALL PATTERNS ===
// Hexagonal grid pattern
float2 hexUV = tunnelUV * float2(8.0, 2.0);
float2 hexCell = floor(hexUV);
float2 hexFrac = fract(hexUV);
// Offset every other row
if (fmod(hexCell.y, 2.0) > 0.5) {
hexFrac.x = fract(hexFrac.x + 0.5);
}
float hexDist = length(hexFrac - 0.5);
float hexPattern = smoothstep(0.4, 0.35, hexDist);
// Add concentric rings
float rings = sin(tunnelUV.y * 20.0) * 0.5 + 0.5;
rings = smoothstep(0.3, 0.7, rings);
// Angular segments
float segments = 8.0;
float angularLines = abs(sin(angle * segments));
angularLines = smoothstep(0.95, 1.0, angularLines);
// Combine patterns
float pattern = hexPattern * 0.5 + rings * 0.3 + angularLines * 0.2;
// === COLORING ===
// Base color cycles with depth and time
float colorPhase = tunnelUV.y * 0.1 + time * 0.2;
float3 tunnelColor = psytrancePalette(colorPhase, time);
// Depth fog (darker towards center/infinity)
float fog = exp(-dist * 2.0);
tunnelColor *= fog;
// Pattern overlay
float3 patternColor = mix(uvViolet, neonCyan, rings);
tunnelColor = mix(tunnelColor, patternColor, pattern * 0.5);
// Edge glow (bright at tunnel edges)
float edgeGlow = exp(-dist * 5.0);
tunnelColor = addGlow(tunnelColor, (1.0 - edgeGlow) * 0.3, neonMagenta);
// Center light (looking into the tunnel)
float centerLight = exp(-dist * dist * 50.0);
tunnelColor += float3(1.0) * centerLight * 0.5;
// HNR affects pattern complexity
float patternIntensity = hnr;
tunnelColor *= 0.7 + patternIntensity * 0.3;
// Add noise for texture
float noiseVal = noise(tunnelUV * 10.0 + time);
tunnelColor += uvViolet * noiseVal * 0.1;
// Pump flash
if (pump > 0.5) {
float pumpFlash = (pump - 0.5) * 2.0;
tunnelColor += neonMagenta * pumpFlash * 0.2;
}
// Peak flash
if (uniforms.isPeak > 0.5) {
float peakFlash = uniforms.peakIntensity;
tunnelColor += float3(1.0) * peakFlash * 0.15 * (1.0 - edgeGlow);
}
// Speed lines effect
float speedLines = fract(tunnelUV.y * 50.0 - time * speed * 2.0);
speedLines = smoothstep(0.95, 1.0, speedLines);
speedLines *= subBass * 0.5;
tunnelColor += neonCyan * speedLines;
return float4(tunnelColor, 1.0);
}
@@ -0,0 +1,20 @@
{
"colors" : [
{
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "1.000",
"green" : "0.000",
"red" : "1.000"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,58 @@
{
"images" : [
{
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "256x256"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "256x256"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "512x512"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "512x512"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
+38
View File
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.music</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2024. All rights reserved.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Psytrance Visualizer needs access to your audio input to visualize music in real-time. You can use a virtual audio device like BlackHole to route system audio.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
</dict>
</plist>
+315
View File
@@ -0,0 +1,315 @@
//
// ControlPanel.swift
// PsytranceVisualizer
//
// Auto-hiding control panel with audio and visualization settings
//
import AppKit
import Combine
/// Delegate protocol for control panel actions
protocol ControlPanelDelegate: AnyObject {
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String)
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int)
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode)
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float)
func controlPanelDidRequestFullscreen(_ panel: ControlPanel)
}
/// Auto-hiding control panel overlay
final class ControlPanel: NSView {
// MARK: - Properties
weak var delegate: ControlPanelDelegate?
private var isVisible = true
private var hideTimer: Timer?
private let hideDelay: TimeInterval = 3.0
private var audioDevices: [AudioDevice] = []
private var selectedMode: VisualizationMode = .fftClassic
// MARK: - UI Elements
private let containerView = NSVisualEffectView()
private let devicePopup = NSPopUpButton()
private let bufferSizePopup = NSPopUpButton()
private let modeSegment = NSSegmentedControl()
private let reactivitySlider = NSSlider()
private let reactivityLabel = NSTextField(labelWithString: "Reactivity")
private let fullscreenButton = NSButton()
// MARK: - Layout Constants
private let panelHeight: CGFloat = 60
private let padding: CGFloat = 12
private let elementHeight: CGFloat = 24
// MARK: - Initialization
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
setupUI()
setupConstraints()
startHideTimer()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Setup
private func setupUI() {
// Container with vibrancy effect
containerView.material = .hudWindow
containerView.blendingMode = .behindWindow
containerView.state = .active
containerView.wantsLayer = true
containerView.layer?.cornerRadius = 12
containerView.layer?.masksToBounds = true
addSubview(containerView)
// Device popup
devicePopup.target = self
devicePopup.action = #selector(deviceChanged)
devicePopup.controlSize = .small
devicePopup.font = .systemFont(ofSize: 11)
containerView.addSubview(devicePopup)
// Buffer size popup
bufferSizePopup.target = self
bufferSizePopup.action = #selector(bufferSizeChanged)
bufferSizePopup.controlSize = .small
bufferSizePopup.font = .systemFont(ofSize: 11)
bufferSizePopup.addItems(withTitles: ["512", "1024"])
bufferSizePopup.selectItem(withTitle: "1024")
containerView.addSubview(bufferSizePopup)
// Mode segment control
modeSegment.segmentCount = 8
for mode in VisualizationMode.allCases {
modeSegment.setLabel(mode.shortcut, forSegment: mode.rawValue - 1)
modeSegment.setToolTip(mode.displayName, forSegment: mode.rawValue - 1)
}
modeSegment.selectedSegment = 0
modeSegment.target = self
modeSegment.action = #selector(modeChanged)
modeSegment.controlSize = .small
modeSegment.segmentStyle = .capsule
containerView.addSubview(modeSegment)
// Reactivity label
reactivityLabel.font = .systemFont(ofSize: 10)
reactivityLabel.textColor = .secondaryLabelColor
containerView.addSubview(reactivityLabel)
// Reactivity slider
reactivitySlider.minValue = 0.0
reactivitySlider.maxValue = 1.0
reactivitySlider.doubleValue = 0.5
reactivitySlider.target = self
reactivitySlider.action = #selector(reactivityChanged)
reactivitySlider.controlSize = .small
containerView.addSubview(reactivitySlider)
// Fullscreen button
fullscreenButton.title = ""
fullscreenButton.bezelStyle = .accessoryBarAction
fullscreenButton.target = self
fullscreenButton.action = #selector(fullscreenClicked)
fullscreenButton.toolTip = "Toggle Fullscreen (F)"
containerView.addSubview(fullscreenButton)
// Set colors
applyPsytranceTheme()
}
private func applyPsytranceTheme() {
// Custom appearance for psytrance aesthetic
containerView.appearance = NSAppearance(named: .darkAqua)
}
private func setupConstraints() {
containerView.translatesAutoresizingMaskIntoConstraints = false
devicePopup.translatesAutoresizingMaskIntoConstraints = false
bufferSizePopup.translatesAutoresizingMaskIntoConstraints = false
modeSegment.translatesAutoresizingMaskIntoConstraints = false
reactivityLabel.translatesAutoresizingMaskIntoConstraints = false
reactivitySlider.translatesAutoresizingMaskIntoConstraints = false
fullscreenButton.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
// Container
containerView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: padding),
containerView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -padding),
containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -padding),
containerView.heightAnchor.constraint(equalToConstant: panelHeight),
// Device popup
devicePopup.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: padding),
devicePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
devicePopup.widthAnchor.constraint(equalToConstant: 150),
// Buffer size popup
bufferSizePopup.leadingAnchor.constraint(equalTo: devicePopup.trailingAnchor, constant: 8),
bufferSizePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
bufferSizePopup.widthAnchor.constraint(equalToConstant: 60),
// Mode segment
modeSegment.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
modeSegment.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
// Reactivity label
reactivityLabel.trailingAnchor.constraint(equalTo: reactivitySlider.leadingAnchor, constant: -4),
reactivityLabel.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
// Reactivity slider
reactivitySlider.trailingAnchor.constraint(equalTo: fullscreenButton.leadingAnchor, constant: -padding),
reactivitySlider.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
reactivitySlider.widthAnchor.constraint(equalToConstant: 80),
// Fullscreen button
fullscreenButton.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -padding),
fullscreenButton.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
])
}
// MARK: - Public Methods
/// Updates the list of available audio devices
func updateDevices(_ devices: [AudioDevice], selectedUID: String?) {
audioDevices = devices
devicePopup.removeAllItems()
for device in devices {
devicePopup.addItem(withTitle: device.name)
devicePopup.lastItem?.representedObject = device.uid
}
if let uid = selectedUID,
let index = devices.firstIndex(where: { $0.uid == uid }) {
devicePopup.selectItem(at: index)
}
}
/// Updates the selected buffer size
func updateBufferSize(_ size: Int) {
bufferSizePopup.selectItem(withTitle: "\(size)")
}
/// Updates the selected visualization mode
func updateMode(_ mode: VisualizationMode) {
selectedMode = mode
modeSegment.selectedSegment = mode.rawValue - 1
}
/// Updates the reactivity slider
func updateReactivity(_ value: Float) {
reactivitySlider.doubleValue = Double(value)
}
/// Shows the control panel
func show(animated: Bool = true) {
guard !isVisible else { return }
isVisible = true
if animated {
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.3
self.animator().alphaValue = 1.0
}
} else {
alphaValue = 1.0
}
startHideTimer()
}
/// Hides the control panel
func hide(animated: Bool = true) {
guard isVisible else { return }
isVisible = false
hideTimer?.invalidate()
if animated {
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.3
self.animator().alphaValue = 0.0
}
} else {
alphaValue = 0.0
}
}
/// Resets the hide timer (call on mouse movement)
func resetHideTimer() {
show()
startHideTimer()
}
// MARK: - Private Methods
private func startHideTimer() {
hideTimer?.invalidate()
hideTimer = Timer.scheduledTimer(withTimeInterval: hideDelay, repeats: false) { [weak self] _ in
self?.hide()
}
}
// MARK: - Actions
@objc private func deviceChanged() {
guard let uid = devicePopup.selectedItem?.representedObject as? String else { return }
delegate?.controlPanel(self, didSelectDevice: uid)
}
@objc private func bufferSizeChanged() {
guard let title = bufferSizePopup.selectedItem?.title,
let size = Int(title) else { return }
delegate?.controlPanel(self, didSelectBufferSize: size)
}
@objc private func modeChanged() {
let modeIndex = modeSegment.selectedSegment + 1
guard let mode = VisualizationMode(rawValue: modeIndex) else { return }
selectedMode = mode
delegate?.controlPanel(self, didSelectMode: mode)
}
@objc private func reactivityChanged() {
let value = Float(reactivitySlider.doubleValue)
delegate?.controlPanel(self, didChangeReactivity: value)
}
@objc private func fullscreenClicked() {
delegate?.controlPanelDidRequestFullscreen(self)
}
// MARK: - Mouse Tracking
override func updateTrackingAreas() {
super.updateTrackingAreas()
// Remove existing tracking areas
for area in trackingAreas {
removeTrackingArea(area)
}
// Add new tracking area
let options: NSTrackingArea.Options = [.mouseEnteredAndExited, .mouseMoved, .activeAlways]
let trackingArea = NSTrackingArea(rect: bounds, options: options, owner: self, userInfo: nil)
addTrackingArea(trackingArea)
}
override func mouseMoved(with event: NSEvent) {
super.mouseMoved(with: event)
resetHideTimer()
}
override func mouseEntered(with event: NSEvent) {
super.mouseEntered(with: event)
show()
}
}
+323
View File
@@ -0,0 +1,323 @@
//
// MainWindow.swift
// PsytranceVisualizer
//
// Main application window with keyboard handling
//
import AppKit
import Combine
/// Main window controller for the visualizer
final class MainWindowController: NSWindowController {
// MARK: - Properties
private var visualizerView: VisualizerView!
private var controlPanel: ControlPanel!
private var audioManager: AudioInputManager!
private var dspEngine: DSPEngine!
private var settingsManager: SettingsManager { .shared }
private var cancellables = Set<AnyCancellable>()
private var displayLink: CVDisplayLink?
// MARK: - Initialization
convenience init() {
let window = NSWindow(
contentRect: NSRect(x: 0, y: 0, width: 1280, height: 720),
styleMask: [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView],
backing: .buffered,
defer: false
)
window.title = "Psytrance Visualizer"
window.minSize = NSSize(width: 800, height: 600)
window.titlebarAppearsTransparent = true
window.titleVisibility = .hidden
window.isMovableByWindowBackground = true
window.backgroundColor = .black
window.collectionBehavior = [.fullScreenPrimary]
// Restore window frame if saved
if let savedFrame = SettingsManager.shared.settings.windowFrame?.cgRect {
window.setFrame(savedFrame, display: false)
} else {
window.center()
}
self.init(window: window)
setupContent()
setupAudio()
setupKeyboardHandling()
restoreSettings()
}
// MARK: - Setup
private func setupContent() {
guard let contentView = window?.contentView else { return }
// Visualizer view (fills entire window)
visualizerView = VisualizerView()
visualizerView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(visualizerView)
// Control panel (overlay at bottom)
controlPanel = ControlPanel()
controlPanel.translatesAutoresizingMaskIntoConstraints = false
controlPanel.delegate = self
contentView.addSubview(controlPanel)
NSLayoutConstraint.activate([
// Visualizer fills entire window
visualizerView.topAnchor.constraint(equalTo: contentView.topAnchor),
visualizerView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
visualizerView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
visualizerView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
// Control panel at bottom
controlPanel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
controlPanel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
controlPanel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
controlPanel.heightAnchor.constraint(equalToConstant: 90),
])
// Mouse tracking for control panel
setupMouseTracking()
}
private func setupAudio() {
audioManager = AudioInputManager()
dspEngine = DSPEngine(bufferSize: settingsManager.settings.bufferSize)
// Audio buffer callback
audioManager.onAudioBuffer = { [weak self] buffer in
guard let self = self else { return }
let analysisData = self.dspEngine.process(buffer: buffer)
DispatchQueue.main.async {
self.visualizerView.updateAudioData(analysisData)
}
}
// Update control panel when devices change
audioManager.$availableDevices
.receive(on: DispatchQueue.main)
.sink { [weak self] devices in
self?.controlPanel.updateDevices(
devices,
selectedUID: self?.settingsManager.settings.selectedAudioDeviceUID
)
}
.store(in: &cancellables)
// Start audio
audioManager.start()
}
private func setupKeyboardHandling() {
// Monitor for key events
NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
if self?.handleKeyDown(event) == true {
return nil // Event handled
}
return event
}
}
private func setupMouseTracking() {
guard let contentView = window?.contentView else { return }
let options: NSTrackingArea.Options = [.mouseMoved, .activeAlways, .inVisibleRect]
let trackingArea = NSTrackingArea(
rect: contentView.bounds,
options: options,
owner: self,
userInfo: nil
)
contentView.addTrackingArea(trackingArea)
}
private func restoreSettings() {
let settings = settingsManager.settings
// Restore visualization mode
if let mode = VisualizationMode(rawValue: settings.lastVisualizationMode) {
visualizerView.setVisualizationMode(mode)
controlPanel.updateMode(mode)
}
// Restore reactivity
visualizerView.setReactivity(settings.reactivity)
dspEngine.setReactivity(settings.reactivity)
controlPanel.updateReactivity(settings.reactivity)
// Restore buffer size
dspEngine.setBufferSize(settings.bufferSize)
audioManager.setBufferSize(settings.bufferSize)
controlPanel.updateBufferSize(settings.bufferSize)
// Restore audio device
if let deviceUID = settings.selectedAudioDeviceUID {
audioManager.selectDevice(uid: deviceUID)
}
// Restore fullscreen state
if settings.isFullscreen {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak self] in
self?.window?.toggleFullScreen(nil)
}
}
}
// MARK: - Keyboard Handling
private func handleKeyDown(_ event: NSEvent) -> Bool {
// Check for visualization mode shortcuts (1-8)
if let mode = VisualizationMode.fromKeyCode(event.keyCode) {
setVisualizationMode(mode)
return true
}
// Other keyboard shortcuts
switch event.keyCode {
case 3: // F key
toggleFullscreen()
return true
case 53: // Escape
if window?.styleMask.contains(.fullScreen) == true {
window?.toggleFullScreen(nil)
}
return true
case 49: // Space
// Toggle pause (could be implemented)
return true
default:
break
}
// Cmd+F for fullscreen
if event.modifierFlags.contains(.command) && event.keyCode == 3 {
toggleFullscreen()
return true
}
return false
}
// MARK: - Mode Switching
private func setVisualizationMode(_ mode: VisualizationMode) {
visualizerView.setVisualizationMode(mode)
controlPanel.updateMode(mode)
settingsManager.setVisualizationMode(mode)
}
// MARK: - Fullscreen
private func toggleFullscreen() {
window?.toggleFullScreen(nil)
}
// MARK: - Mouse Events
override func mouseMoved(with event: NSEvent) {
controlPanel.resetHideTimer()
}
// MARK: - Window Events
override func windowDidLoad() {
super.windowDidLoad()
// Save window frame on move/resize
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidResize),
name: NSWindow.didResizeNotification,
object: window
)
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidMove),
name: NSWindow.didMoveNotification,
object: window
)
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidEnterFullScreen),
name: NSWindow.didEnterFullScreenNotification,
object: window
)
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidExitFullScreen),
name: NSWindow.didExitFullScreenNotification,
object: window
)
}
@objc private func windowDidResize(_ notification: Notification) {
if let frame = window?.frame {
settingsManager.setWindowFrame(frame)
}
}
@objc private func windowDidMove(_ notification: Notification) {
if let frame = window?.frame {
settingsManager.setWindowFrame(frame)
}
}
@objc private func windowDidEnterFullScreen(_ notification: Notification) {
settingsManager.setFullscreen(true)
controlPanel.hide()
}
@objc private func windowDidExitFullScreen(_ notification: Notification) {
settingsManager.setFullscreen(false)
controlPanel.show()
}
// MARK: - Cleanup
deinit {
audioManager.stop()
settingsManager.saveNow()
}
}
// MARK: - ControlPanelDelegate
extension MainWindowController: ControlPanelDelegate {
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String) {
audioManager.selectDevice(uid: uid)
settingsManager.setAudioDevice(uid: uid)
}
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int) {
audioManager.setBufferSize(size)
dspEngine.setBufferSize(size)
settingsManager.setBufferSize(size)
}
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode) {
setVisualizationMode(mode)
}
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float) {
visualizerView.setReactivity(value)
dspEngine.setReactivity(value)
settingsManager.setReactivity(value)
}
func controlPanelDidRequestFullscreen(_ panel: ControlPanel) {
toggleFullscreen()
}
}
+122
View File
@@ -0,0 +1,122 @@
//
// VisualizerView.swift
// PsytranceVisualizer
//
// MTKView subclass for rendering visualizations
//
import MetalKit
import Combine
/// MTKView subclass that displays audio-reactive visualizations
final class VisualizerView: MTKView {
// MARK: - Properties
private var renderer: MetalRenderer?
private var cancellables = Set<AnyCancellable>()
// MARK: - Initialization
init() {
// Get default Metal device
guard let device = MTLCreateSystemDefaultDevice() else {
fatalError("Metal is not supported on this device")
}
super.init(frame: .zero, device: device)
configure()
setupRenderer()
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Configuration
private func configure() {
// Background color
clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 1)
// Color format
colorPixelFormat = .bgra8Unorm
// Enable display link for smooth rendering
isPaused = false
enableSetNeedsDisplay = false
// Use display refresh rate
preferredFramesPerSecond = 120 // Will cap to display refresh
// Layer configuration
layer?.isOpaque = true
// Allow high DPI
layer?.contentsScale = NSScreen.main?.backingScaleFactor ?? 2.0
}
private func setupRenderer() {
guard let device = device else { return }
renderer = MetalRenderer(device: device)
delegate = renderer
// Initial size update
if let renderer = renderer {
let size = drawableSize
renderer.mtkView(self, drawableSizeWillChange: size)
}
}
// MARK: - Public Methods
/// Returns the Metal renderer
func getRenderer() -> MetalRenderer? {
return renderer
}
/// Updates audio data for visualization
func updateAudioData(_ data: AudioAnalysisData) {
renderer?.updateAudioData(data)
}
/// Sets the visualization mode
func setVisualizationMode(_ mode: VisualizationMode) {
renderer?.setVisualizationMode(mode)
}
/// Sets reactivity value
func setReactivity(_ value: Float) {
renderer?.setReactivity(value)
}
/// Gets current visualization mode
var currentMode: VisualizationMode {
renderer?.currentMode ?? .fftClassic
}
}
// MARK: - SwiftUI Bridge
#if canImport(SwiftUI)
import SwiftUI
/// SwiftUI wrapper for VisualizerView
struct VisualizerViewRepresentable: NSViewRepresentable {
@Binding var audioData: AudioAnalysisData
@Binding var mode: VisualizationMode
@Binding var reactivity: Float
func makeNSView(context: Context) -> VisualizerView {
let view = VisualizerView()
return view
}
func updateNSView(_ nsView: VisualizerView, context: Context) {
nsView.updateAudioData(audioData)
nsView.setVisualizationMode(mode)
nsView.setReactivity(reactivity)
}
}
#endif
@@ -0,0 +1,140 @@
//
// ColorPalette.swift
// PsytranceVisualizer
//
// Psytrance color palette for UI and shaders
//
import AppKit
import simd
/// Psytrance-inspired neon/UV color palette
struct PsytranceColors {
// MARK: - Primary Colors (NSColor for UI)
/// Neon Magenta - Primary accent color
static let neonMagenta = NSColor(red: 1.0, green: 0.0, blue: 1.0, alpha: 1.0)
/// Neon Cyan - Secondary accent color
static let neonCyan = NSColor(red: 0.0, green: 1.0, blue: 1.0, alpha: 1.0)
/// Neon Green - High energy accents
static let neonGreen = NSColor(red: 0.224, green: 1.0, blue: 0.078, alpha: 1.0)
/// UV Violet - Deep purple for backgrounds
static let uvViolet = NSColor(red: 0.482, green: 0.0, blue: 1.0, alpha: 1.0)
/// Deep Black - Background color
static let background = NSColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
/// Dark Purple - Alternative background
static let darkPurple = NSColor(red: 0.1, green: 0.0, blue: 0.15, alpha: 1.0)
/// Hot Pink - Peak indicators
static let hotPink = NSColor(red: 1.0, green: 0.2, blue: 0.6, alpha: 1.0)
/// Electric Blue - UI elements
static let electricBlue = NSColor(red: 0.0, green: 0.5, blue: 1.0, alpha: 1.0)
// MARK: - SIMD3<Float> Colors (for Metal shaders)
struct Metal {
static let neonMagenta = SIMD3<Float>(1.0, 0.0, 1.0)
static let neonCyan = SIMD3<Float>(0.0, 1.0, 1.0)
static let neonGreen = SIMD3<Float>(0.224, 1.0, 0.078)
static let uvViolet = SIMD3<Float>(0.482, 0.0, 1.0)
static let background = SIMD3<Float>(0.0, 0.0, 0.0)
static let darkPurple = SIMD3<Float>(0.1, 0.0, 0.15)
static let hotPink = SIMD3<Float>(1.0, 0.2, 0.6)
static let electricBlue = SIMD3<Float>(0.0, 0.5, 1.0)
/// Array of all palette colors for cycling
static let palette: [SIMD3<Float>] = [
neonMagenta,
neonCyan,
neonGreen,
uvViolet,
hotPink,
electricBlue
]
/// Get color from palette by index (wraps around)
static func color(at index: Int) -> SIMD3<Float> {
palette[index % palette.count]
}
/// Interpolate between two colors
static func lerp(_ a: SIMD3<Float>, _ b: SIMD3<Float>, t: Float) -> SIMD3<Float> {
a + (b - a) * t
}
/// Get rainbow color from normalized value (0-1)
static func rainbow(_ t: Float) -> SIMD3<Float> {
let index = Int(t * Float(palette.count))
let nextIndex = (index + 1) % palette.count
let localT = (t * Float(palette.count)) - Float(index)
return lerp(palette[index % palette.count], palette[nextIndex], t: localT)
}
}
// MARK: - Gradient Helpers
/// Creates a gradient from UV Violet through Magenta to Cyan
static var spectrumGradient: NSGradient? {
NSGradient(colors: [uvViolet, neonMagenta, hotPink, neonCyan, neonGreen])
}
/// Creates a gradient for heat maps (low to high energy)
static var heatmapGradient: NSGradient? {
NSGradient(colors: [
NSColor(red: 0.1, green: 0.0, blue: 0.2, alpha: 1.0), // Dark purple (low)
uvViolet,
neonMagenta,
hotPink,
neonCyan,
neonGreen,
NSColor.white // White (peak)
])
}
// MARK: - UI Theme Colors
struct UI {
static let panelBackground = NSColor(red: 0.05, green: 0.02, blue: 0.08, alpha: 0.9)
static let buttonBackground = NSColor(red: 0.15, green: 0.05, blue: 0.2, alpha: 1.0)
static let buttonHighlight = neonMagenta.withAlphaComponent(0.8)
static let sliderTint = neonCyan
static let labelText = NSColor.white
static let secondaryText = NSColor(white: 0.7, alpha: 1.0)
static let border = uvViolet.withAlphaComponent(0.5)
}
}
// MARK: - NSColor Extension
extension NSColor {
/// Converts NSColor to SIMD3<Float> for Metal
var simd3: SIMD3<Float> {
guard let rgb = usingColorSpace(.deviceRGB) else {
return SIMD3<Float>(0, 0, 0)
}
return SIMD3<Float>(
Float(rgb.redComponent),
Float(rgb.greenComponent),
Float(rgb.blueComponent)
)
}
/// Converts NSColor to SIMD4<Float> for Metal (with alpha)
var simd4: SIMD4<Float> {
guard let rgb = usingColorSpace(.deviceRGB) else {
return SIMD4<Float>(0, 0, 0, 1)
}
return SIMD4<Float>(
Float(rgb.redComponent),
Float(rgb.greenComponent),
Float(rgb.blueComponent),
Float(rgb.alphaComponent)
)
}
}
@@ -0,0 +1,185 @@
//
// SettingsManager.swift
// PsytranceVisualizer
//
// Handles loading and saving of application settings
//
import Foundation
import Combine
/// Manages persistent storage and retrieval of application settings
final class SettingsManager: ObservableObject {
// MARK: - Singleton
static let shared = SettingsManager()
// MARK: - Published Properties
@Published private(set) var settings: AppSettings
// MARK: - Private Properties
private let settingsKey = "PsytranceVisualizerSettings"
private let fileManager = FileManager.default
private var saveWorkItem: DispatchWorkItem?
// MARK: - Initialization
private init() {
self.settings = SettingsManager.loadSettings()
}
// MARK: - Public Methods
/// Updates settings and triggers auto-save
func updateSettings(_ update: (inout AppSettings) -> Void) {
update(&settings)
settings.validate()
scheduleSave()
}
/// Updates selected audio device
func setAudioDevice(uid: String?) {
updateSettings { $0.selectedAudioDeviceUID = uid }
}
/// Updates buffer size
func setBufferSize(_ size: Int) {
guard AppSettings.availableBufferSizes.contains(size) else { return }
updateSettings { $0.bufferSize = size }
}
/// Updates visualization mode
func setVisualizationMode(_ mode: VisualizationMode) {
updateSettings { $0.lastVisualizationMode = mode.rawValue }
}
/// Updates reactivity
func setReactivity(_ value: Float) {
updateSettings { $0.reactivity = max(0.0, min(1.0, value)) }
}
/// Updates fullscreen state
func setFullscreen(_ isFullscreen: Bool) {
updateSettings { $0.isFullscreen = isFullscreen }
}
/// Updates window frame
func setWindowFrame(_ frame: CGRect) {
updateSettings { $0.windowFrame = CodableRect(from: frame) }
}
/// Updates input gain
func setInputGain(_ gain: Float) {
updateSettings { $0.inputGain = max(0.0, min(2.0, gain)) }
}
/// Updates FPS display setting
func setShowFPS(_ show: Bool) {
updateSettings { $0.showFPS = show }
}
/// Forces immediate save
func saveNow() {
saveWorkItem?.cancel()
performSave()
}
/// Resets to default settings
func resetToDefaults() {
settings = .default
saveNow()
}
// MARK: - Private Methods
/// Schedules a debounced save operation
private func scheduleSave() {
saveWorkItem?.cancel()
let workItem = DispatchWorkItem { [weak self] in
self?.performSave()
}
saveWorkItem = workItem
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: workItem)
}
/// Performs the actual save operation
private func performSave() {
do {
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
let data = try encoder.encode(settings)
// Save to UserDefaults
UserDefaults.standard.set(data, forKey: settingsKey)
// Also save to file for backup
if let url = settingsFileURL {
try data.write(to: url)
}
print("[SettingsManager] Settings saved successfully")
} catch {
print("[SettingsManager] Failed to save settings: \(error)")
}
}
/// Loads settings from storage
private static func loadSettings() -> AppSettings {
// Try UserDefaults first
if let data = UserDefaults.standard.data(forKey: "PsytranceVisualizerSettings") {
do {
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
settings.validate()
print("[SettingsManager] Settings loaded from UserDefaults")
return settings
} catch {
print("[SettingsManager] Failed to decode settings from UserDefaults: \(error)")
}
}
// Try file backup
if let url = settingsFileURL,
let data = try? Data(contentsOf: url) {
do {
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
settings.validate()
print("[SettingsManager] Settings loaded from file")
return settings
} catch {
print("[SettingsManager] Failed to decode settings from file: \(error)")
}
}
print("[SettingsManager] Using default settings")
return .default
}
/// URL for settings file backup
private static var settingsFileURL: URL? {
guard let appSupport = FileManager.default.urls(
for: .applicationSupportDirectory,
in: .userDomainMask
).first else {
return nil
}
let appDirectory = appSupport.appendingPathComponent("PsytranceVisualizer")
// Create directory if needed
try? FileManager.default.createDirectory(
at: appDirectory,
withIntermediateDirectories: true
)
return appDirectory.appendingPathComponent("settings.json")
}
/// Current visualization mode
var currentVisualizationMode: VisualizationMode {
VisualizationMode(rawValue: settings.lastVisualizationMode) ?? .fftClassic
}
}
+42
View File
@@ -0,0 +1,42 @@
//
// AppDelegate.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Pause the game when app goes to background
NotificationCenter.default.post(name: .pauseGame, object: nil)
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Save game state if needed
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Restore game state if needed
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Resume game if needed
}
}
// MARK: - Notification Names
extension Notification.Name {
static let pauseGame = Notification.Name("pauseGame")
static let resumeGame = Notification.Name("resumeGame")
}
@@ -0,0 +1,20 @@
{
"colors" : [
{
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "0.600",
"green" : "0.300",
"red" : "0.400"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,13 @@
{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="🧳" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Emoji-Label">
<rect key="frame" x="146.66666666666666" y="356" width="100" height="80"/>
<constraints>
<constraint firstAttribute="width" constant="100" id="width-constraint"/>
<constraint firstAttribute="height" constant="80" id="height-constraint"/>
</constraints>
<fontDescription key="fontDescription" type="system" pointSize="60"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Rollkoffer Simulator" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Title-Label">
<rect key="frame" x="46.666666666666657" y="456" width="300" height="30"/>
<constraints>
<constraint firstAttribute="width" constant="300" id="title-width"/>
<constraint firstAttribute="height" constant="30" id="title-height"/>
</constraints>
<fontDescription key="fontDescription" type="boldSystem" pointSize="24"/>
<color key="textColor" red="0.4" green="0.3" blue="0.6" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Created by Ingo K." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Credits-Label">
<rect key="frame" x="96.666666666666671" y="792" width="200" height="20"/>
<constraints>
<constraint firstAttribute="width" constant="200" id="credits-width"/>
<constraint firstAttribute="height" constant="20" id="credits-height"/>
</constraints>
<fontDescription key="fontDescription" type="italicSystem" pointSize="14"/>
<color key="textColor" systemColor="secondaryLabelColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" red="0.9" green="0.9" blue="0.85" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Emoji-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="emoji-centerx"/>
<constraint firstItem="Emoji-Label" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" constant="-30" id="emoji-centery"/>
<constraint firstItem="Title-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="title-centerx"/>
<constraint firstItem="Title-Label" firstAttribute="top" secondItem="Emoji-Label" secondAttribute="bottom" constant="20" id="title-top"/>
<constraint firstItem="Credits-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="credits-centerx"/>
<constraint firstItem="Credits-Label" firstAttribute="bottom" secondItem="6Tk-OE-BBY" secondAttribute="bottom" constant="-20" id="credits-bottom"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="GameViewController" customModule="RollkofferSimulator" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC" customClass="SKView">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-29" y="-21"/>
</scene>
</scenes>
</document>
@@ -0,0 +1,79 @@
//
// GameViewController.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Configure the view
guard let skView = self.view as? SKView else {
fatalError("View is not an SKView")
}
// Create and configure the initial scene
let scene = MenuScene(size: skView.bounds.size)
scene.scaleMode = .aspectFill
// Configure view options
skView.ignoresSiblingOrder = true
#if DEBUG
skView.showsFPS = true
skView.showsNodeCount = true
#endif
// Present the scene
skView.presentScene(scene)
// Setup notification observers
setupNotificationObservers()
}
private func setupNotificationObservers() {
NotificationCenter.default.addObserver(
self,
selector: #selector(handlePauseNotification),
name: .pauseGame,
object: nil
)
}
@objc private func handlePauseNotification() {
guard let skView = self.view as? SKView,
let gameScene = skView.scene as? GameScene else {
return
}
// The GameScene should handle pausing internally
// This is just a notification that the app is going to background
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .portrait
} else {
return .all
}
}
override var prefersStatusBarHidden: Bool {
return true
}
override var preferredScreenEdgesDeferringSystemGestures: UIRectEdge {
return .all
}
deinit {
NotificationCenter.default.removeObserver(self)
}
}
+54
View File
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Rollkoffer Simulator</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
@@ -0,0 +1,197 @@
//
// CollisionManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// Protocol for collision event handling
protocol CollisionManagerDelegate: AnyObject {
func didCollectGoodDog(points: Int)
func didCollectGreenHuman(points: Int)
func didHitHarmfulEntity()
}
/// Manages collision detection and response
class CollisionManager: NSObject, SKPhysicsContactDelegate {
// MARK: - Properties
weak var delegate: CollisionManagerDelegate?
// MARK: - SKPhysicsContactDelegate
func didBegin(_ contact: SKPhysicsContact) {
let collision = contact.bodyA.categoryBitMask | contact.bodyB.categoryBitMask
// Check if suitcase is involved
guard collision & Constants.PhysicsCategory.suitcase != 0 else { return }
let otherBody: SKPhysicsBody
if contact.bodyA.categoryBitMask == Constants.PhysicsCategory.suitcase {
otherBody = contact.bodyB
} else {
otherBody = contact.bodyA
}
handleCollision(with: otherBody)
}
// MARK: - Private Methods
private func handleCollision(with body: SKPhysicsBody) {
guard let node = body.node else { return }
switch body.categoryBitMask {
case Constants.PhysicsCategory.goodDog:
handleGoodDogCollision(node: node)
case Constants.PhysicsCategory.badDog:
handleBadDogCollision(node: node)
case Constants.PhysicsCategory.greenHuman:
handleGreenHumanCollision(node: node)
case Constants.PhysicsCategory.grayHuman:
handleGrayHumanCollision(node: node)
default:
break
}
}
private func handleGoodDogCollision(node: SKNode) {
guard let dogNode = node as? DogNode else { return }
let points = dogNode.dogType.points
showCollectEffect(at: node.position, color: .green, text: "+\(points)")
node.removeFromParent()
delegate?.didCollectGoodDog(points: points)
}
private func handleBadDogCollision(node: SKNode) {
showDamageEffect(at: node.position)
node.removeFromParent()
delegate?.didHitHarmfulEntity()
}
private func handleGreenHumanCollision(node: SKNode) {
guard let humanNode = node as? HumanNode else { return }
let points = humanNode.humanType.points
showCollectEffect(at: node.position, color: .green, text: "+\(points)")
node.removeFromParent()
delegate?.didCollectGreenHuman(points: points)
}
private func handleGrayHumanCollision(node: SKNode) {
showDamageEffect(at: node.position)
node.removeFromParent()
delegate?.didHitHarmfulEntity()
}
// MARK: - Visual Effects
private func showCollectEffect(at position: CGPoint, color: SKColor, text: String) {
guard let scene = getScene() else { return }
// Particle burst
let emitter = SKEmitterNode()
emitter.particleTexture = nil
emitter.particleBirthRate = 50
emitter.numParticlesToEmit = 20
emitter.particleLifetime = 0.5
emitter.particleSpeed = 100
emitter.particleSpeedRange = 50
emitter.emissionAngleRange = .pi * 2
emitter.particleScale = 0.3
emitter.particleScaleRange = 0.2
emitter.particleColor = color
emitter.particleColorBlendFactor = 1.0
emitter.position = position
emitter.zPosition = Constants.ZPosition.ui - 1
// Create a simple circle shape for particles
let shape = SKShapeNode(circleOfRadius: 5)
shape.fillColor = color
shape.strokeColor = .clear
if let texture = scene.view?.texture(from: shape) {
emitter.particleTexture = texture
}
scene.addChild(emitter)
let waitAction = SKAction.wait(forDuration: 1.0)
let removeAction = SKAction.removeFromParent()
emitter.run(SKAction.sequence([waitAction, removeAction]))
// Floating text
let label = SKLabelNode(text: text)
label.fontName = "AvenirNext-Bold"
label.fontSize = 24
label.fontColor = color
label.position = position
label.zPosition = Constants.ZPosition.ui
scene.addChild(label)
let moveUp = SKAction.moveBy(x: 0, y: 50, duration: 0.5)
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
let group = SKAction.group([moveUp, fadeOut])
let remove = SKAction.removeFromParent()
label.run(SKAction.sequence([group, remove]))
}
private func showDamageEffect(at position: CGPoint) {
guard let scene = getScene() else { return }
// Red flash
let flash = SKShapeNode(circleOfRadius: 30)
flash.fillColor = .red
flash.strokeColor = .clear
flash.alpha = 0.7
flash.position = position
flash.zPosition = Constants.ZPosition.ui - 1
scene.addChild(flash)
let scaleUp = SKAction.scale(to: 2.0, duration: 0.2)
let fadeOut = SKAction.fadeOut(withDuration: 0.2)
let group = SKAction.group([scaleUp, fadeOut])
let remove = SKAction.removeFromParent()
flash.run(SKAction.sequence([group, remove]))
// Floating text
let label = SKLabelNode(text: "-1 ❤️")
label.fontName = "AvenirNext-Bold"
label.fontSize = 24
label.fontColor = .red
label.position = position
label.zPosition = Constants.ZPosition.ui
scene.addChild(label)
let moveUp = SKAction.moveBy(x: 0, y: 50, duration: 0.5)
let labelFadeOut = SKAction.fadeOut(withDuration: 0.5)
let labelGroup = SKAction.group([moveUp, labelFadeOut])
let labelRemove = SKAction.removeFromParent()
label.run(SKAction.sequence([labelGroup, labelRemove]))
}
private func getScene() -> SKScene? {
// This would typically be set via dependency injection
// For simplicity, we'll use the notification pattern
return nil
}
}
// MARK: - Scene Reference Extension
extension CollisionManager {
private static var sceneReference: SKScene?
func setScene(_ scene: SKScene) {
CollisionManager.sceneReference = scene
}
private func getSceneFromReference() -> SKScene? {
return CollisionManager.sceneReference
}
}
@@ -0,0 +1,91 @@
//
// ScoreManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Manages high scores and game statistics
class ScoreManager {
// MARK: - Singleton
static let shared = ScoreManager()
// MARK: - UserDefaults Keys
private let highScoreKey = "RollkofferSimulator.HighScore"
private let gamesPlayedKey = "RollkofferSimulator.GamesPlayed"
private let totalDogsCollectedKey = "RollkofferSimulator.TotalDogsCollected"
private let totalHumansCollectedKey = "RollkofferSimulator.TotalHumansCollected"
private let victoriesKey = "RollkofferSimulator.Victories"
// MARK: - Properties
private let defaults = UserDefaults.standard
var highScore: Int {
get { defaults.integer(forKey: highScoreKey) }
set { defaults.set(newValue, forKey: highScoreKey) }
}
var gamesPlayed: Int {
get { defaults.integer(forKey: gamesPlayedKey) }
set { defaults.set(newValue, forKey: gamesPlayedKey) }
}
var totalDogsCollected: Int {
get { defaults.integer(forKey: totalDogsCollectedKey) }
set { defaults.set(newValue, forKey: totalDogsCollectedKey) }
}
var totalHumansCollected: Int {
get { defaults.integer(forKey: totalHumansCollectedKey) }
set { defaults.set(newValue, forKey: totalHumansCollectedKey) }
}
var victories: Int {
get { defaults.integer(forKey: victoriesKey) }
set { defaults.set(newValue, forKey: victoriesKey) }
}
// MARK: - Initialization
private init() {}
// MARK: - Public Methods
func recordGameEnd(score: Int, dogsCollected: Int, humansCollected: Int, didWin: Bool) {
gamesPlayed += 1
totalDogsCollected += dogsCollected
totalHumansCollected += humansCollected
if score > highScore {
highScore = score
}
if didWin {
victories += 1
}
}
func isNewHighScore(_ score: Int) -> Bool {
return score > highScore
}
func resetStatistics() {
highScore = 0
gamesPlayed = 0
totalDogsCollected = 0
totalHumansCollected = 0
victories = 0
}
// MARK: - Formatted Statistics
func getStatisticsText() -> String {
return """
High Score: \(highScore)
Games Played: \(gamesPlayed)
Victories: \(victories)
Total Dogs: \(totalDogsCollected)
Total Humans: \(totalHumansCollected)
"""
}
}
@@ -0,0 +1,104 @@
//
// SpawnManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// Manages spawning of entities at the top of the screen
class SpawnManager {
// MARK: - Properties
private weak var scene: SKScene?
private var spawnTimer: TimeInterval = 0
private var nextSpawnInterval: TimeInterval = 0
private var isSpawning: Bool = false
// MARK: - Initialization
init(scene: SKScene) {
self.scene = scene
resetSpawnInterval()
}
// MARK: - Public Methods
func startSpawning() {
isSpawning = true
resetSpawnInterval()
}
func stopSpawning() {
isSpawning = false
}
func update(deltaTime: TimeInterval) {
guard isSpawning else { return }
spawnTimer += deltaTime
if spawnTimer >= nextSpawnInterval {
spawnEntity()
spawnTimer = 0
resetSpawnInterval()
}
}
// MARK: - Private Methods
private func resetSpawnInterval() {
nextSpawnInterval = TimeInterval.random(in: Constants.spawnIntervalMin...Constants.spawnIntervalMax)
}
private func spawnEntity() {
guard let scene = scene else { return }
let entityType = determineEntityType()
let entity = createEntity(type: entityType)
// Random x position
let margin: CGFloat = 60
let minX = margin
let maxX = scene.frame.width - margin
let randomX = CGFloat.random(in: minX...maxX)
// Spawn above screen
entity.position = CGPoint(x: randomX, y: scene.frame.height + 50)
scene.addChild(entity)
// Move entity down
let moveDistance = scene.frame.height + 200
let moveDuration = moveDistance / Constants.scrollSpeed
let moveAction = SKAction.moveBy(x: 0, y: -moveDistance, duration: moveDuration)
let removeAction = SKAction.removeFromParent()
entity.run(SKAction.sequence([moveAction, removeAction]))
}
private func determineEntityType() -> EntityType {
let roll = Int.random(in: 0..<100)
if roll < Constants.spawnChanceGoodDog {
// 40% good dogs (split between small and big)
let isSmall = Bool.random()
return .dog(isSmall ? .smallGood : .bigGood)
} else if roll < Constants.spawnChanceBadDog {
// 20% bad dogs
return .dog(.bad)
} else if roll < Constants.spawnChanceGreenHuman {
// 25% green humans
return .human(.green)
} else {
// 15% gray humans
return .human(.gray)
}
}
private func createEntity(type: EntityType) -> SKNode {
switch type {
case .dog(let dogType):
return DogNode(type: dogType)
case .human(let humanType):
return HumanNode(type: humanType)
}
}
}
@@ -0,0 +1,58 @@
//
// EntityType.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Types of dogs in the game
enum DogType {
case smallGood // 40x40, gold brown, +10 points
case bigGood // 70x70, gold brown, +25 points
case bad // 55x55, red outlined, -1 life
var points: Int {
switch self {
case .smallGood: return Constants.pointsSmallGoodDog
case .bigGood: return Constants.pointsBigGoodDog
case .bad: return 0
}
}
var isHarmful: Bool {
return self == .bad
}
var countsTowardGoal: Bool {
return self == .smallGood || self == .bigGood
}
}
/// Types of humans in the game
enum HumanType {
case green // 50x80, green, +15 points
case gray // 50x80, gray, -1 life
var points: Int {
switch self {
case .green: return Constants.pointsGreenHuman
case .gray: return 0
}
}
var isHarmful: Bool {
return self == .gray
}
var countsTowardGoal: Bool {
return self == .green
}
}
/// All entity types for spawn system
enum EntityType {
case dog(DogType)
case human(HumanType)
}
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//
// GameState.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Possible game states
enum GameStateType {
case startScreen
case playing
case paused
case gameOver
case victory
}
/// Manages the current game state and statistics
class GameState {
// MARK: - Properties
private(set) var currentState: GameStateType = .startScreen
private(set) var score: Int = 0
private(set) var lives: Int = Constants.startLives
private(set) var dogsCollected: Int = 0
private(set) var humansCollected: Int = 0
private(set) var timeRemaining: TimeInterval = Constants.gameTime
var isInvincible: Bool = false
// MARK: - Computed Properties
var hasWon: Bool {
return dogsCollected >= Constants.targetDogs &&
humansCollected >= Constants.targetHumans
}
var hasLost: Bool {
return lives <= 0 || (timeRemaining <= 0 && !hasWon)
}
// MARK: - State Management
func setState(_ state: GameStateType) {
currentState = state
}
func reset() {
score = 0
lives = Constants.startLives
dogsCollected = 0
humansCollected = 0
timeRemaining = Constants.gameTime
isInvincible = false
currentState = .playing
}
// MARK: - Score Management
func addPoints(_ points: Int) {
score += points
}
func collectDog() {
dogsCollected += 1
}
func collectHuman() {
humansCollected += 1
}
// MARK: - Lives Management
func loseLife() -> Bool {
guard !isInvincible else { return false }
lives -= 1
return true
}
// MARK: - Time Management
func updateTime(delta: TimeInterval) {
timeRemaining = max(0, timeRemaining - delta)
}
// MARK: - Formatted Strings
var formattedTime: String {
let seconds = Int(timeRemaining)
return "\(seconds)s"
}
var formattedScore: String {
return "SCORE: \(score)"
}
var formattedDogs: String {
return "🐕 \(dogsCollected)/\(Constants.targetDogs)"
}
var formattedHumans: String {
return "👤 \(humansCollected)/\(Constants.targetHumans)"
}
var formattedLives: String {
return String(repeating: "❤️", count: lives)
}
}
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//
// DogNode.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// A dog entity node
class DogNode: SKNode {
// MARK: - Properties
let dogType: DogType
private let bodyNode: SKShapeNode
// MARK: - Initialization
init(type: DogType) {
self.dogType = type
let size: CGSize
let color: SKColor
let hasRedOutline: Bool
switch type {
case .smallGood:
size = Constants.smallDogSize
color = Constants.Colors.goodDogColor
hasRedOutline = false
case .bigGood:
size = Constants.bigDogSize
color = Constants.Colors.goodDogColor
hasRedOutline = false
case .bad:
size = Constants.badDogSize
color = Constants.Colors.goodDogColor
hasRedOutline = true
}
// Create dog body (simple oval shape)
let bodyPath = CGMutablePath()
bodyPath.addEllipse(in: CGRect(x: -size.width / 2, y: -size.height / 2,
width: size.width, height: size.height * 0.7))
bodyNode = SKShapeNode(path: bodyPath)
bodyNode.fillColor = color
bodyNode.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
bodyNode.lineWidth = hasRedOutline ? 4 : 2
super.init()
addChild(bodyNode)
// Add head
let headSize = size.width * 0.5
let head = SKShapeNode(circleOfRadius: headSize / 2)
head.position = CGPoint(x: 0, y: size.height * 0.25)
head.fillColor = color
head.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
head.lineWidth = hasRedOutline ? 3 : 1.5
addChild(head)
// Add ears
let earSize = headSize * 0.4
for xOffset in [-headSize * 0.4, headSize * 0.4] {
let ear = SKShapeNode(ellipseOf: CGSize(width: earSize, height: earSize * 1.5))
ear.position = CGPoint(x: xOffset, y: size.height * 0.25 + headSize * 0.35)
ear.fillColor = color.withAlphaComponent(0.8)
ear.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
ear.lineWidth = hasRedOutline ? 2 : 1
addChild(ear)
}
// Add eyes
let eyeSize: CGFloat = headSize * 0.15
for xOffset in [-headSize * 0.15, headSize * 0.15] {
let eye = SKShapeNode(circleOfRadius: eyeSize)
eye.position = CGPoint(x: xOffset, y: size.height * 0.28)
eye.fillColor = hasRedOutline ? .red : .black
eye.strokeColor = .clear
addChild(eye)
}
// Add nose
let nose = SKShapeNode(circleOfRadius: headSize * 0.1)
nose.position = CGPoint(x: 0, y: size.height * 0.18)
nose.fillColor = .black
nose.strokeColor = .clear
addChild(nose)
// Add tail
let tailPath = CGMutablePath()
tailPath.move(to: CGPoint(x: 0, y: -size.height * 0.25))
tailPath.addQuadCurve(to: CGPoint(x: size.width * 0.3, y: -size.height * 0.1),
control: CGPoint(x: size.width * 0.4, y: -size.height * 0.3))
let tail = SKShapeNode(path: tailPath)
tail.strokeColor = color
tail.lineWidth = size.width * 0.1
tail.lineCap = .round
addChild(tail)
// Add legs
let legWidth = size.width * 0.12
let legHeight = size.height * 0.25
let legPositions: [CGFloat] = [-size.width * 0.25, -size.width * 0.1,
size.width * 0.1, size.width * 0.25]
for xPos in legPositions {
let leg = SKShapeNode(rect: CGRect(x: xPos - legWidth / 2,
y: -size.height * 0.35 - legHeight,
width: legWidth, height: legHeight),
cornerRadius: legWidth / 2)
leg.fillColor = color
leg.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
leg.lineWidth = hasRedOutline ? 2 : 1
addChild(leg)
}
// Add angry expression for bad dogs
if hasRedOutline {
let browPath = CGMutablePath()
browPath.move(to: CGPoint(x: -headSize * 0.3, y: size.height * 0.35))
browPath.addLine(to: CGPoint(x: -headSize * 0.05, y: size.height * 0.32))
let leftBrow = SKShapeNode(path: browPath)
leftBrow.strokeColor = .black
leftBrow.lineWidth = 2
addChild(leftBrow)
let browPath2 = CGMutablePath()
browPath2.move(to: CGPoint(x: headSize * 0.3, y: size.height * 0.35))
browPath2.addLine(to: CGPoint(x: headSize * 0.05, y: size.height * 0.32))
let rightBrow = SKShapeNode(path: browPath2)
rightBrow.strokeColor = .black
rightBrow.lineWidth = 2
addChild(rightBrow)
}
setupPhysics(size: size)
self.zPosition = Constants.ZPosition.entities
self.name = type.isHarmful ? "badDog" : "goodDog"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Physics Setup
private func setupPhysics(size: CGSize) {
let radius = min(size.width, size.height) / 2
physicsBody = SKPhysicsBody(circleOfRadius: radius)
physicsBody?.isDynamic = true
physicsBody?.affectedByGravity = false
physicsBody?.allowsRotation = false
if dogType.isHarmful {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.badDog
} else {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.goodDog
}
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.suitcase
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
}
}
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//
// HumanNode.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// A human entity node
class HumanNode: SKNode {
// MARK: - Properties
let humanType: HumanType
private let bodyNode: SKShapeNode
// MARK: - Initialization
init(type: HumanType) {
self.humanType = type
let size = Constants.humanSize
let color: SKColor
switch type {
case .green:
color = Constants.Colors.greenHumanColor
case .gray:
color = Constants.Colors.grayHumanColor
}
// Create body (torso)
let torsoHeight = size.height * 0.4
let torsoWidth = size.width * 0.6
let torsoRect = CGRect(x: -torsoWidth / 2, y: -size.height * 0.1,
width: torsoWidth, height: torsoHeight)
bodyNode = SKShapeNode(rect: torsoRect, cornerRadius: 5)
bodyNode.fillColor = color
bodyNode.strokeColor = color.withAlphaComponent(0.7)
bodyNode.lineWidth = 2
super.init()
addChild(bodyNode)
// Add head
let headRadius = size.width * 0.25
let head = SKShapeNode(circleOfRadius: headRadius)
head.position = CGPoint(x: 0, y: size.height * 0.35)
head.fillColor = SKColor(red: 1.0, green: 0.87, blue: 0.77, alpha: 1.0) // Skin tone
head.strokeColor = SKColor(red: 0.9, green: 0.75, blue: 0.65, alpha: 1.0)
head.lineWidth = 1
addChild(head)
// Add eyes
let eyeSize: CGFloat = 3
for xOffset in [-headRadius * 0.35, headRadius * 0.35] {
let eye = SKShapeNode(circleOfRadius: eyeSize)
eye.position = CGPoint(x: xOffset, y: size.height * 0.37)
eye.fillColor = .black
eye.strokeColor = .clear
addChild(eye)
}
// Add mouth/expression
if type == .green {
// Happy smile
let smilePath = CGMutablePath()
smilePath.addArc(center: CGPoint(x: 0, y: size.height * 0.32),
radius: headRadius * 0.3,
startAngle: .pi * 0.2,
endAngle: .pi * 0.8,
clockwise: true)
let smile = SKShapeNode(path: smilePath)
smile.strokeColor = .black
smile.lineWidth = 2
smile.lineCap = .round
addChild(smile)
} else {
// Neutral/frowning expression
let frownPath = CGMutablePath()
frownPath.move(to: CGPoint(x: -headRadius * 0.25, y: size.height * 0.3))
frownPath.addLine(to: CGPoint(x: headRadius * 0.25, y: size.height * 0.3))
let frown = SKShapeNode(path: frownPath)
frown.strokeColor = .black
frown.lineWidth = 2
addChild(frown)
}
// Add arms
let armWidth: CGFloat = 6
let armLength = size.height * 0.3
for xOffset in [-torsoWidth / 2 - armWidth / 2, torsoWidth / 2 + armWidth / 2] {
let arm = SKShapeNode(rect: CGRect(x: xOffset - armWidth / 2,
y: size.height * 0.05,
width: armWidth, height: armLength),
cornerRadius: armWidth / 2)
arm.fillColor = color
arm.strokeColor = color.withAlphaComponent(0.7)
arm.lineWidth = 1
addChild(arm)
// Add hand
let hand = SKShapeNode(circleOfRadius: armWidth * 0.8)
hand.position = CGPoint(x: xOffset, y: size.height * 0.05)
hand.fillColor = SKColor(red: 1.0, green: 0.87, blue: 0.77, alpha: 1.0)
hand.strokeColor = .clear
addChild(hand)
}
// Add legs
let legWidth: CGFloat = 10
let legHeight = size.height * 0.35
for xOffset in [-torsoWidth * 0.25, torsoWidth * 0.25] {
let leg = SKShapeNode(rect: CGRect(x: xOffset - legWidth / 2,
y: -size.height * 0.45,
width: legWidth, height: legHeight),
cornerRadius: legWidth / 2)
leg.fillColor = SKColor(red: 0.2, green: 0.2, blue: 0.4, alpha: 1.0) // Pants color
leg.strokeColor = SKColor(red: 0.15, green: 0.15, blue: 0.3, alpha: 1.0)
leg.lineWidth = 1
addChild(leg)
// Add shoe
let shoe = SKShapeNode(rect: CGRect(x: xOffset - legWidth * 0.6,
y: -size.height * 0.48,
width: legWidth * 1.2, height: 6),
cornerRadius: 2)
shoe.fillColor = .black
shoe.strokeColor = .clear
addChild(shoe)
}
// Add indicator icon for type
if type == .green {
let checkmark = SKLabelNode(text: "")
checkmark.fontSize = 16
checkmark.fontColor = .white
checkmark.position = CGPoint(x: 0, y: size.height * 0.1)
checkmark.verticalAlignmentMode = .center
addChild(checkmark)
} else {
let xMark = SKLabelNode(text: "")
xMark.fontSize = 16
xMark.fontColor = .white
xMark.position = CGPoint(x: 0, y: size.height * 0.1)
xMark.verticalAlignmentMode = .center
addChild(xMark)
}
setupPhysics(size: size)
self.zPosition = Constants.ZPosition.entities
self.name = type.isHarmful ? "grayHuman" : "greenHuman"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Physics Setup
private func setupPhysics(size: CGSize) {
physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: size.width * 0.6,
height: size.height * 0.8))
physicsBody?.isDynamic = true
physicsBody?.affectedByGravity = false
physicsBody?.allowsRotation = false
if humanType.isHarmful {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.grayHuman
} else {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.greenHuman
}
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.suitcase
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
}
}
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//
// PlayerNode.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// The player-controlled suitcase node
class PlayerNode: SKNode {
// MARK: - Properties
private let suitcaseBody: SKShapeNode
private let handle: SKShapeNode
private let wheels: [SKShapeNode]
// MARK: - Initialization
override init() {
let size = Constants.suitcaseSize
// Create suitcase body (rounded rectangle)
let bodyRect = CGRect(x: -size.width / 2, y: -size.height / 2 + 10,
width: size.width, height: size.height - 15)
suitcaseBody = SKShapeNode(rect: bodyRect, cornerRadius: 8)
suitcaseBody.fillColor = Constants.Colors.suitcaseColor
suitcaseBody.strokeColor = SKColor(white: 0.2, alpha: 1.0)
suitcaseBody.lineWidth = 2
// Create handle
let handlePath = CGMutablePath()
handlePath.move(to: CGPoint(x: -10, y: size.height / 2 - 5))
handlePath.addLine(to: CGPoint(x: -10, y: size.height / 2 + 15))
handlePath.addLine(to: CGPoint(x: 10, y: size.height / 2 + 15))
handlePath.addLine(to: CGPoint(x: 10, y: size.height / 2 - 5))
handle = SKShapeNode(path: handlePath)
handle.strokeColor = SKColor(white: 0.3, alpha: 1.0)
handle.lineWidth = 4
handle.lineCap = .round
// Create wheels
var tempWheels: [SKShapeNode] = []
let wheelPositions = [
CGPoint(x: -size.width / 2 + 8, y: -size.height / 2 + 5),
CGPoint(x: size.width / 2 - 8, y: -size.height / 2 + 5)
]
for pos in wheelPositions {
let wheel = SKShapeNode(circleOfRadius: 6)
wheel.position = pos
wheel.fillColor = SKColor.darkGray
wheel.strokeColor = SKColor.black
wheel.lineWidth = 1
tempWheels.append(wheel)
}
wheels = tempWheels
super.init()
// Add decorative stripes
let stripe1 = SKShapeNode(rect: CGRect(x: -size.width / 2 + 5, y: 0,
width: size.width - 10, height: 3))
stripe1.fillColor = SKColor(white: 0.3, alpha: 0.5)
stripe1.strokeColor = .clear
let stripe2 = SKShapeNode(rect: CGRect(x: -size.width / 2 + 5, y: -15,
width: size.width - 10, height: 3))
stripe2.fillColor = SKColor(white: 0.3, alpha: 0.5)
stripe2.strokeColor = .clear
addChild(suitcaseBody)
addChild(handle)
addChild(stripe1)
addChild(stripe2)
for wheel in wheels {
addChild(wheel)
}
setupPhysics()
self.zPosition = Constants.ZPosition.player
self.name = "player"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Physics Setup
private func setupPhysics() {
let size = Constants.suitcaseSize
physicsBody = SKPhysicsBody(rectangleOf: size)
physicsBody?.isDynamic = true
physicsBody?.affectedByGravity = false
physicsBody?.allowsRotation = false
physicsBody?.categoryBitMask = Constants.PhysicsCategory.suitcase
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.all
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
}
// MARK: - Visual Effects
func startBlinking() {
let fadeOut = SKAction.fadeAlpha(to: 0.3, duration: Constants.blinkDuration)
let fadeIn = SKAction.fadeAlpha(to: 1.0, duration: Constants.blinkDuration)
let blink = SKAction.sequence([fadeOut, fadeIn])
let blinkRepeat = SKAction.repeat(blink, count: Constants.blinkCount)
run(blinkRepeat, withKey: "blink")
}
func stopBlinking() {
removeAction(forKey: "blink")
alpha = 1.0
}
// MARK: - Movement
func constrainToScreen(in frame: CGRect) {
let halfWidth = Constants.suitcaseSize.width / 2
let halfHeight = Constants.suitcaseSize.height / 2
let minX = frame.minX + halfWidth + 10
let maxX = frame.maxX - halfWidth - 10
let minY = frame.minY + halfHeight + 10
let maxY = frame.maxY - halfHeight - 100 // Leave space for UI
position.x = max(minX, min(maxX, position.x))
position.y = max(minY, min(maxY, position.y))
}
}
@@ -0,0 +1,457 @@
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@@ -0,0 +1,255 @@
//
// GameOverScene.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
class GameOverScene: SKScene {
// MARK: - Properties
var finalScore: Int = 0
var dogsCollected: Int = 0
var humansCollected: Int = 0
var isNewHighScore: Bool = false
private var retryButton: SKShapeNode!
private var menuButton: SKShapeNode!
// MARK: - Scene Lifecycle
override func didMove(to view: SKView) {
setupBackground()
setupContent()
setupButtons()
startAnimations()
}
// MARK: - Setup
private func setupBackground() {
backgroundColor = SKColor(red: 0.15, green: 0.1, blue: 0.1, alpha: 1.0)
// Add dim pattern
for i in 0..<20 {
let x = CGFloat.random(in: 0...frame.width)
let y = CGFloat.random(in: 0...frame.height)
let size = CGFloat.random(in: 20...60)
let shape = SKShapeNode(circleOfRadius: size)
shape.position = CGPoint(x: x, y: y)
shape.fillColor = SKColor.red.withAlphaComponent(0.05)
shape.strokeColor = .clear
shape.zPosition = 0.1
addChild(shape)
}
}
private func setupContent() {
// Game Over title
let titleLabel = SKLabelNode(text: "💔 GAME OVER 💔")
titleLabel.fontName = "AvenirNext-Heavy"
titleLabel.fontSize = 42
titleLabel.fontColor = .red
titleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.8)
titleLabel.zPosition = Constants.ZPosition.ui
addChild(titleLabel)
// Subtitle based on reason
let subtitleText: String
if dogsCollected < Constants.targetDogs || humansCollected < Constants.targetHumans {
subtitleText = "Zeit abgelaufen!"
} else {
subtitleText = "Keine Leben mehr!"
}
let subtitleLabel = SKLabelNode(text: subtitleText)
subtitleLabel.fontName = "AvenirNext-Medium"
subtitleLabel.fontSize = 22
subtitleLabel.fontColor = SKColor(white: 0.8, alpha: 1.0)
subtitleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.72)
subtitleLabel.zPosition = Constants.ZPosition.ui
addChild(subtitleLabel)
// Score display
let scoreLabel = SKLabelNode(text: "Punkte: \(finalScore)")
scoreLabel.fontName = "AvenirNext-Bold"
scoreLabel.fontSize = 32
scoreLabel.fontColor = .white
scoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.58)
scoreLabel.zPosition = Constants.ZPosition.ui
addChild(scoreLabel)
// New high score indicator
if isNewHighScore {
let highScoreLabel = SKLabelNode(text: "🏆 NEUER HIGHSCORE! 🏆")
highScoreLabel.fontName = "AvenirNext-Heavy"
highScoreLabel.fontSize = 24
highScoreLabel.fontColor = SKColor.yellow
highScoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.65)
highScoreLabel.zPosition = Constants.ZPosition.ui
addChild(highScoreLabel)
// Animate high score
let scale = SKAction.sequence([
SKAction.scale(to: 1.1, duration: 0.5),
SKAction.scale(to: 1.0, duration: 0.5)
])
highScoreLabel.run(SKAction.repeatForever(scale))
}
// Stats display
let dogsText = "🐕 \(dogsCollected)/\(Constants.targetDogs)"
let humansText = "👤 \(humansCollected)/\(Constants.targetHumans)"
let statsLabel = SKLabelNode(text: "\(dogsText) | \(humansText)")
statsLabel.fontName = "AvenirNext-Medium"
statsLabel.fontSize = 24
statsLabel.fontColor = SKColor(white: 0.7, alpha: 1.0)
statsLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.48)
statsLabel.zPosition = Constants.ZPosition.ui
addChild(statsLabel)
// Progress indicators
let dogsProgress = min(1.0, CGFloat(dogsCollected) / CGFloat(Constants.targetDogs))
let humansProgress = min(1.0, CGFloat(humansCollected) / CGFloat(Constants.targetHumans))
addProgressBar(at: CGPoint(x: frame.midX - 60, y: frame.height * 0.42),
progress: dogsProgress, color: .orange, label: "Hunde")
addProgressBar(at: CGPoint(x: frame.midX + 60, y: frame.height * 0.42),
progress: humansProgress, color: .green, label: "Menschen")
// Sad suitcase
let sadSuitcase = PlayerNode()
sadSuitcase.position = CGPoint(x: frame.midX, y: frame.height * 0.25)
sadSuitcase.alpha = 0.6
sadSuitcase.setScale(0.8)
addChild(sadSuitcase)
// Sad face on suitcase area
let sadFace = SKLabelNode(text: "😢")
sadFace.fontSize = 30
sadFace.position = CGPoint(x: frame.midX, y: frame.height * 0.25 + 20)
sadFace.zPosition = Constants.ZPosition.ui
addChild(sadFace)
}
private func addProgressBar(at position: CGPoint, progress: CGFloat, color: SKColor, label: String) {
let barWidth: CGFloat = 80
let barHeight: CGFloat = 12
// Background
let bg = SKShapeNode(rect: CGRect(x: -barWidth / 2, y: 0, width: barWidth, height: barHeight),
cornerRadius: 6)
bg.position = position
bg.fillColor = SKColor(white: 0.3, alpha: 1.0)
bg.strokeColor = .clear
bg.zPosition = Constants.ZPosition.ui
addChild(bg)
// Progress fill
let fillWidth = barWidth * progress
if fillWidth > 0 {
let fill = SKShapeNode(rect: CGRect(x: -barWidth / 2, y: 0, width: fillWidth, height: barHeight),
cornerRadius: 6)
fill.position = position
fill.fillColor = progress >= 1.0 ? .green : color
fill.strokeColor = .clear
fill.zPosition = Constants.ZPosition.ui + 0.1
addChild(fill)
}
}
private func setupButtons() {
// Retry button
retryButton = createButton(text: "🔄 Nochmal", color: SKColor(red: 0.2, green: 0.6, blue: 0.2, alpha: 1.0))
retryButton.position = CGPoint(x: frame.midX, y: frame.height * 0.15)
retryButton.name = "retryButton"
addChild(retryButton)
// Menu button
menuButton = createButton(text: "🏠 Menü", color: SKColor(red: 0.3, green: 0.3, blue: 0.5, alpha: 1.0))
menuButton.position = CGPoint(x: frame.midX, y: frame.height * 0.08)
menuButton.name = "menuButton"
addChild(menuButton)
}
private func createButton(text: String, color: SKColor) -> SKShapeNode {
let buttonWidth: CGFloat = 180
let buttonHeight: CGFloat = 50
let button = SKShapeNode(rect: CGRect(x: -buttonWidth / 2, y: -buttonHeight / 2,
width: buttonWidth, height: buttonHeight),
cornerRadius: 12)
button.fillColor = color
button.strokeColor = color.withAlphaComponent(0.5)
button.lineWidth = 2
button.zPosition = Constants.ZPosition.ui
let label = SKLabelNode(text: text)
label.fontName = "AvenirNext-Bold"
label.fontSize = 22
label.fontColor = .white
label.verticalAlignmentMode = .center
label.zPosition = 1
button.addChild(label)
return button
}
private func startAnimations() {
// Fade in effect
alpha = 0
let fadeIn = SKAction.fadeIn(withDuration: 0.5)
run(fadeIn)
// Button pulse
let pulse = SKAction.sequence([
SKAction.scale(to: 1.05, duration: 0.8),
SKAction.scale(to: 1.0, duration: 0.8)
])
retryButton.run(SKAction.repeatForever(pulse))
}
// MARK: - Touch Handling
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
if retryButton.contains(location) {
retryGame()
} else if menuButton.contains(location) {
returnToMenu()
}
}
private func retryGame() {
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
retryButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
guard let self = self else { return }
let gameScene = GameScene(size: self.size)
gameScene.scaleMode = self.scaleMode
let transition = SKTransition.fade(withDuration: 0.5)
self.view?.presentScene(gameScene, transition: transition)
}
}
private func returnToMenu() {
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
menuButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
guard let self = self else { return }
let menuScene = MenuScene(size: self.size)
menuScene.scaleMode = self.scaleMode
let transition = SKTransition.fade(withDuration: 0.5)
self.view?.presentScene(menuScene, transition: transition)
}
}
}
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//
// GameScene.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
class GameScene: SKScene {
// MARK: - Game Objects
private var player: PlayerNode!
private var gameState: GameState!
// MARK: - Managers
private var spawnManager: SpawnManager!
private var collisionManager: CollisionManager!
// MARK: - UI Elements
private var livesLabel: SKLabelNode!
private var scoreLabel: SKLabelNode!
private var dogsLabel: SKLabelNode!
private var humansLabel: SKLabelNode!
private var timerLabel: SKLabelNode!
private var pauseButton: SKShapeNode!
private var pauseOverlay: SKNode?
// MARK: - Touch Handling
private var touchOffset: CGPoint = .zero
private var isDragging: Bool = false
// MARK: - Timing
private var lastUpdateTime: TimeInterval = 0
// MARK: - Background Scrolling
private var floorTiles: [SKShapeNode] = []
private let tileSize: CGFloat = 80
// MARK: - Scene Lifecycle
override func didMove(to view: SKView) {
setupGame()
}
// MARK: - Setup
private func setupGame() {
// Initialize game state
gameState = GameState()
gameState.reset()
// Setup physics
physicsWorld.gravity = .zero
collisionManager = CollisionManager()
collisionManager.delegate = self
collisionManager.setScene(self)
physicsWorld.contactDelegate = collisionManager
setupBackground()
setupPlayer()
setupUI()
setupSpawnManager()
spawnManager.startSpawning()
}
private func setupBackground() {
backgroundColor = Constants.Colors.backgroundColor
// Create scrolling floor tiles
let rows = Int(frame.height / tileSize) + 3
let cols = Int(frame.width / tileSize) + 1
for row in 0..<rows {
for col in 0..<cols {
let tile = SKShapeNode(rect: CGRect(x: 0, y: 0,
width: tileSize - 2, height: tileSize - 2))
let isEven = (row + col) % 2 == 0
tile.fillColor = isEven ?
SKColor(white: 0.78, alpha: 1.0) : SKColor(white: 0.72, alpha: 1.0)
tile.strokeColor = SKColor(white: 0.65, alpha: 0.5)
tile.lineWidth = 1
tile.position = CGPoint(x: CGFloat(col) * tileSize,
y: CGFloat(row) * tileSize)
tile.zPosition = Constants.ZPosition.floor
tile.name = "floorTile"
addChild(tile)
floorTiles.append(tile)
}
}
// Add airport markings
addAirportMarkings()
}
private func addAirportMarkings() {
// Center line
let lineWidth: CGFloat = 4
let dashLength: CGFloat = 30
let gapLength: CGFloat = 20
for y in stride(from: CGFloat(0), to: frame.height, by: dashLength + gapLength) {
let dash = SKShapeNode(rect: CGRect(x: frame.midX - lineWidth / 2, y: y,
width: lineWidth, height: dashLength))
dash.fillColor = SKColor.yellow.withAlphaComponent(0.6)
dash.strokeColor = .clear
dash.zPosition = Constants.ZPosition.floor + 0.5
dash.name = "floorMarking"
addChild(dash)
}
}
private func setupPlayer() {
player = PlayerNode()
player.position = CGPoint(x: frame.midX, y: frame.height * 0.15)
addChild(player)
}
private func setupUI() {
let uiY = frame.height - 50
let uiY2 = frame.height - 80
// Lives
livesLabel = createUILabel(text: gameState.formattedLives, fontSize: 24)
livesLabel.position = CGPoint(x: 60, y: uiY)
livesLabel.horizontalAlignmentMode = .left
addChild(livesLabel)
// Score
scoreLabel = createUILabel(text: gameState.formattedScore, fontSize: 20)
scoreLabel.position = CGPoint(x: frame.midX, y: uiY)
addChild(scoreLabel)
// Dogs counter
dogsLabel = createUILabel(text: gameState.formattedDogs, fontSize: 18)
dogsLabel.position = CGPoint(x: frame.width - 120, y: uiY)
addChild(dogsLabel)
// Humans counter
humansLabel = createUILabel(text: gameState.formattedHumans, fontSize: 18)
humansLabel.position = CGPoint(x: frame.width - 50, y: uiY)
addChild(humansLabel)
// Timer
timerLabel = createUILabel(text: "⏱️ \(gameState.formattedTime)", fontSize: 22)
timerLabel.position = CGPoint(x: frame.midX, y: uiY2)
addChild(timerLabel)
// Pause button
setupPauseButton()
// UI background bar
let uiBar = SKShapeNode(rect: CGRect(x: 0, y: frame.height - 100,
width: frame.width, height: 100))
uiBar.fillColor = SKColor.white.withAlphaComponent(0.9)
uiBar.strokeColor = SKColor.gray.withAlphaComponent(0.5)
uiBar.lineWidth = 1
uiBar.zPosition = Constants.ZPosition.ui - 1
addChild(uiBar)
}
private func createUILabel(text: String, fontSize: CGFloat) -> SKLabelNode {
let label = SKLabelNode(text: text)
label.fontName = "AvenirNext-Bold"
label.fontSize = fontSize
label.fontColor = .darkGray
label.zPosition = Constants.ZPosition.ui
label.verticalAlignmentMode = .center
return label
}
private func setupPauseButton() {
let buttonSize: CGFloat = 36
pauseButton = SKShapeNode(rect: CGRect(x: -buttonSize / 2, y: -buttonSize / 2,
width: buttonSize, height: buttonSize),
cornerRadius: 8)
pauseButton.fillColor = SKColor(white: 0.9, alpha: 1.0)
pauseButton.strokeColor = SKColor.gray
pauseButton.lineWidth = 2
pauseButton.position = CGPoint(x: 40, y: frame.height - 75)
pauseButton.zPosition = Constants.ZPosition.ui
pauseButton.name = "pauseButton"
addChild(pauseButton)
// Pause icon (two vertical bars)
let barWidth: CGFloat = 4
let barHeight: CGFloat = 16
let barGap: CGFloat = 5
let leftBar = SKShapeNode(rect: CGRect(x: -barGap - barWidth / 2, y: -barHeight / 2,
width: barWidth, height: barHeight))
leftBar.fillColor = .darkGray
leftBar.strokeColor = .clear
pauseButton.addChild(leftBar)
let rightBar = SKShapeNode(rect: CGRect(x: barGap - barWidth / 2, y: -barHeight / 2,
width: barWidth, height: barHeight))
rightBar.fillColor = .darkGray
rightBar.strokeColor = .clear
pauseButton.addChild(rightBar)
}
private func setupSpawnManager() {
spawnManager = SpawnManager(scene: self)
}
// MARK: - Update Loop
override func update(_ currentTime: TimeInterval) {
guard gameState.currentState == .playing else { return }
// Calculate delta time
let deltaTime = lastUpdateTime > 0 ? currentTime - lastUpdateTime : 0
lastUpdateTime = currentTime
// Update game time
gameState.updateTime(delta: deltaTime)
updateUI()
// Update spawn manager
spawnManager.update(deltaTime: deltaTime)
// Update floor scrolling
updateFloorScrolling(deltaTime: deltaTime)
// Check game end conditions
checkGameEndConditions()
}
private func updateFloorScrolling(deltaTime: TimeInterval) {
let scrollAmount = Constants.scrollSpeed * CGFloat(deltaTime)
for tile in floorTiles {
tile.position.y -= scrollAmount
// Reset tile position when it scrolls off screen
if tile.position.y < -tileSize {
tile.position.y += CGFloat(floorTiles.count / (Int(frame.width / tileSize) + 1)) * tileSize
}
}
// Also scroll floor markings
enumerateChildNodes(withName: "floorMarking") { node, _ in
node.position.y -= scrollAmount
if node.position.y < -30 {
node.position.y += self.frame.height + 50
}
}
}
private func updateUI() {
livesLabel.text = gameState.formattedLives
scoreLabel.text = gameState.formattedScore
dogsLabel.text = gameState.formattedDogs
humansLabel.text = gameState.formattedHumans
timerLabel.text = "⏱️ \(gameState.formattedTime)"
// Flash timer when low
if gameState.timeRemaining <= 10 {
timerLabel.fontColor = .red
if timerLabel.action(forKey: "flash") == nil {
let flash = SKAction.sequence([
SKAction.scale(to: 1.2, duration: 0.25),
SKAction.scale(to: 1.0, duration: 0.25)
])
timerLabel.run(SKAction.repeatForever(flash), withKey: "flash")
}
}
}
private func checkGameEndConditions() {
if gameState.hasWon {
handleVictory()
} else if gameState.hasLost {
handleGameOver()
}
}
// MARK: - Touch Handling
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
// Check pause button
if pauseButton.contains(location) {
togglePause()
return
}
// Check if touching player for dragging
if player.contains(location) {
isDragging = true
touchOffset = CGPoint(x: player.position.x - location.x,
y: player.position.y - location.y)
} else {
// Move player to touch location
isDragging = true
touchOffset = .zero
player.position = location
player.constrainToScreen(in: frame)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard isDragging, gameState.currentState == .playing,
let touch = touches.first else { return }
let location = touch.location(in: self)
player.position = CGPoint(x: location.x + touchOffset.x,
y: location.y + touchOffset.y)
player.constrainToScreen(in: frame)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
isDragging = false
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
isDragging = false
}
// MARK: - Pause Handling
private func togglePause() {
if gameState.currentState == .playing {
pauseGame()
} else if gameState.currentState == .paused {
resumeGame()
}
}
private func pauseGame() {
gameState.setState(.paused)
spawnManager.stopSpawning()
isPaused = true
showPauseOverlay()
}
private func resumeGame() {
hidePauseOverlay()
gameState.setState(.playing)
spawnManager.startSpawning()
isPaused = false
lastUpdateTime = 0
}
private func showPauseOverlay() {
pauseOverlay = SKNode()
pauseOverlay?.zPosition = Constants.ZPosition.ui + 10
// Dimmed background
let dim = SKShapeNode(rect: frame)
dim.fillColor = SKColor.black.withAlphaComponent(0.6)
dim.strokeColor = .clear
pauseOverlay?.addChild(dim)
// Pause text
let pauseText = SKLabelNode(text: "⏸️ PAUSIERT")
pauseText.fontName = "AvenirNext-Heavy"
pauseText.fontSize = 40
pauseText.fontColor = .white
pauseText.position = CGPoint(x: frame.midX, y: frame.midY + 40)
pauseOverlay?.addChild(pauseText)
// Resume button
let resumeButton = createButton(text: "▶️ Weiter", at: CGPoint(x: frame.midX, y: frame.midY - 20))
resumeButton.name = "resumeButton"
pauseOverlay?.addChild(resumeButton)
// Menu button
let menuButton = createButton(text: "🏠 Menü", at: CGPoint(x: frame.midX, y: frame.midY - 80))
menuButton.name = "menuButton"
pauseOverlay?.addChild(menuButton)
addChild(pauseOverlay!)
}
private func createButton(text: String, at position: CGPoint) -> SKNode {
let container = SKNode()
container.position = position
let bg = SKShapeNode(rect: CGRect(x: -80, y: -25, width: 160, height: 50),
cornerRadius: 10)
bg.fillColor = SKColor(white: 0.2, alpha: 0.9)
bg.strokeColor = .white
bg.lineWidth = 2
container.addChild(bg)
let label = SKLabelNode(text: text)
label.fontName = "AvenirNext-Bold"
label.fontSize = 22
label.fontColor = .white
label.verticalAlignmentMode = .center
container.addChild(label)
return container
}
private func hidePauseOverlay() {
pauseOverlay?.removeFromParent()
pauseOverlay = nil
}
// MARK: - Handle pause overlay touches (override to handle when paused)
func handlePauseOverlayTouch(at location: CGPoint) {
guard let overlay = pauseOverlay else { return }
if let resumeButton = overlay.childNode(withName: "resumeButton"),
resumeButton.contains(location) {
resumeGame()
} else if let menuButton = overlay.childNode(withName: "menuButton"),
menuButton.contains(location) {
returnToMenu()
}
}
// Override touchesBegan to handle pause overlay
func handleTouchInPausedState(_ touches: Set<UITouch>) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
handlePauseOverlayTouch(at: location)
}
// MARK: - Game End Handling
private func handleDamage() {
guard !gameState.isInvincible else { return }
if gameState.loseLife() {
// Start invincibility
gameState.isInvincible = true
player.startBlinking()
// End invincibility after duration
let wait = SKAction.wait(forDuration: Constants.invincibilityDuration)
run(wait) { [weak self] in
self?.gameState.isInvincible = false
self?.player.stopBlinking()
}
}
}
private func handleVictory() {
gameState.setState(.victory)
spawnManager.stopSpawning()
// Record score
ScoreManager.shared.recordGameEnd(
score: gameState.score,
dogsCollected: gameState.dogsCollected,
humansCollected: gameState.humansCollected,
didWin: true
)
// Transition to victory scene
let victoryScene = VictoryScene(size: size)
victoryScene.scaleMode = scaleMode
victoryScene.finalScore = gameState.score
victoryScene.dogsCollected = gameState.dogsCollected
victoryScene.humansCollected = gameState.humansCollected
victoryScene.timeRemaining = gameState.timeRemaining
let transition = SKTransition.fade(withDuration: 0.5)
view?.presentScene(victoryScene, transition: transition)
}
private func handleGameOver() {
gameState.setState(.gameOver)
spawnManager.stopSpawning()
// Record score
ScoreManager.shared.recordGameEnd(
score: gameState.score,
dogsCollected: gameState.dogsCollected,
humansCollected: gameState.humansCollected,
didWin: false
)
// Transition to game over scene
let gameOverScene = GameOverScene(size: size)
gameOverScene.scaleMode = scaleMode
gameOverScene.finalScore = gameState.score
gameOverScene.dogsCollected = gameState.dogsCollected
gameOverScene.humansCollected = gameState.humansCollected
gameOverScene.isNewHighScore = ScoreManager.shared.isNewHighScore(gameState.score)
let transition = SKTransition.fade(withDuration: 0.5)
view?.presentScene(gameOverScene, transition: transition)
}
private func returnToMenu() {
let menuScene = MenuScene(size: size)
menuScene.scaleMode = scaleMode
let transition = SKTransition.fade(withDuration: 0.5)
view?.presentScene(menuScene, transition: transition)
}
}
// MARK: - CollisionManagerDelegate
extension GameScene: CollisionManagerDelegate {
func didCollectGoodDog(points: Int) {
gameState.addPoints(points)
gameState.collectDog()
// Show collection effect
showPointsEffect(points: points, at: player.position)
}
func didCollectGreenHuman(points: Int) {
gameState.addPoints(points)
gameState.collectHuman()
// Show collection effect
showPointsEffect(points: points, at: player.position)
}
func didHitHarmfulEntity() {
handleDamage()
}
private func showPointsEffect(points: Int, at position: CGPoint) {
let label = SKLabelNode(text: "+\(points)")
label.fontName = "AvenirNext-Bold"
label.fontSize = 24
label.fontColor = .green
label.position = CGPoint(x: position.x, y: position.y + 50)
label.zPosition = Constants.ZPosition.ui
addChild(label)
let moveUp = SKAction.moveBy(x: 0, y: 40, duration: 0.5)
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
let group = SKAction.group([moveUp, fadeOut])
let remove = SKAction.removeFromParent()
label.run(SKAction.sequence([group, remove]))
}
}
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//
// MenuScene.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
class MenuScene: SKScene {
// MARK: - Properties
private var startButton: SKShapeNode!
private var titleLabel: SKLabelNode!
private var subtitleLabel: SKLabelNode!
private var highScoreLabel: SKLabelNode!
private var creditsLabel: SKLabelNode!
// MARK: - Decorative elements
private var decorativeSuitcase: PlayerNode!
private var decorativeDogs: [DogNode] = []
private var decorativeHumans: [HumanNode] = []
// MARK: - Scene Lifecycle
override func didMove(to view: SKView) {
setupBackground()
setupTitle()
setupStartButton()
setupHighScore()
setupDecorations()
setupCredits()
startAnimations()
}
// MARK: - Setup
private func setupBackground() {
backgroundColor = Constants.Colors.backgroundColor
// Create floor pattern
let floorHeight = frame.height * 0.6
let floor = SKShapeNode(rect: CGRect(x: 0, y: 0,
width: frame.width, height: floorHeight))
floor.fillColor = Constants.Colors.floorColor
floor.strokeColor = .clear
floor.zPosition = Constants.ZPosition.floor
addChild(floor)
// Add floor tiles pattern
let tileSize: CGFloat = 80
for x in stride(from: CGFloat(0), to: frame.width, by: tileSize) {
for y in stride(from: CGFloat(0), to: floorHeight, by: tileSize) {
let tile = SKShapeNode(rect: CGRect(x: x, y: y,
width: tileSize - 2, height: tileSize - 2))
tile.fillColor = (Int((x + y) / tileSize) % 2 == 0) ?
SKColor(white: 0.78, alpha: 1.0) : SKColor(white: 0.72, alpha: 1.0)
tile.strokeColor = SKColor(white: 0.65, alpha: 0.5)
tile.lineWidth = 1
tile.zPosition = Constants.ZPosition.floor + 0.1
addChild(tile)
}
}
}
private func setupTitle() {
// Main title
titleLabel = SKLabelNode(text: "🧳 Rollkoffer Simulator 🧳")
titleLabel.fontName = "AvenirNext-Heavy"
titleLabel.fontSize = 36
titleLabel.fontColor = SKColor(red: 0.3, green: 0.2, blue: 0.5, alpha: 1.0)
titleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.85)
titleLabel.zPosition = Constants.ZPosition.ui
addChild(titleLabel)
// Subtitle
subtitleLabel = SKLabelNode(text: "Sammle Hunde & Menschen am Flughafen!")
subtitleLabel.fontName = "AvenirNext-Medium"
subtitleLabel.fontSize = 18
subtitleLabel.fontColor = SKColor.darkGray
subtitleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.78)
subtitleLabel.zPosition = Constants.ZPosition.ui
addChild(subtitleLabel)
// Goal info
let goalLabel = SKLabelNode(text: "Ziel: 🐕 10 Hunde + 👤 5 Grüne Menschen")
goalLabel.fontName = "AvenirNext-Medium"
goalLabel.fontSize = 16
goalLabel.fontColor = SKColor.gray
goalLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.72)
goalLabel.zPosition = Constants.ZPosition.ui
addChild(goalLabel)
}
private func setupStartButton() {
// Button background
let buttonWidth: CGFloat = 200
let buttonHeight: CGFloat = 60
startButton = SKShapeNode(rect: CGRect(x: -buttonWidth / 2, y: -buttonHeight / 2,
width: buttonWidth, height: buttonHeight),
cornerRadius: 15)
startButton.fillColor = SKColor(red: 0.2, green: 0.7, blue: 0.3, alpha: 1.0)
startButton.strokeColor = SKColor(red: 0.15, green: 0.5, blue: 0.2, alpha: 1.0)
startButton.lineWidth = 3
startButton.position = CGPoint(x: frame.midX, y: frame.height * 0.5)
startButton.zPosition = Constants.ZPosition.ui
startButton.name = "startButton"
addChild(startButton)
// Button label
let buttonLabel = SKLabelNode(text: "▶ START")
buttonLabel.fontName = "AvenirNext-Bold"
buttonLabel.fontSize = 28
buttonLabel.fontColor = .white
buttonLabel.verticalAlignmentMode = .center
buttonLabel.position = .zero
buttonLabel.zPosition = 1
startButton.addChild(buttonLabel)
// Button pulse animation
let scaleUp = SKAction.scale(to: 1.05, duration: 0.8)
let scaleDown = SKAction.scale(to: 1.0, duration: 0.8)
let pulse = SKAction.sequence([scaleUp, scaleDown])
startButton.run(SKAction.repeatForever(pulse))
}
private func setupHighScore() {
let highScore = ScoreManager.shared.highScore
highScoreLabel = SKLabelNode(text: "🏆 High Score: \(highScore)")
highScoreLabel.fontName = "AvenirNext-DemiBold"
highScoreLabel.fontSize = 20
highScoreLabel.fontColor = SKColor(red: 0.8, green: 0.6, blue: 0.1, alpha: 1.0)
highScoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.38)
highScoreLabel.zPosition = Constants.ZPosition.ui
addChild(highScoreLabel)
// Statistics label
let victories = ScoreManager.shared.victories
let gamesPlayed = ScoreManager.shared.gamesPlayed
let statsText = "Siege: \(victories) | Spiele: \(gamesPlayed)"
let statsLabel = SKLabelNode(text: statsText)
statsLabel.fontName = "AvenirNext-Regular"
statsLabel.fontSize = 14
statsLabel.fontColor = SKColor.gray
statsLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.33)
statsLabel.zPosition = Constants.ZPosition.ui
addChild(statsLabel)
}
private func setupDecorations() {
// Decorative suitcase
decorativeSuitcase = PlayerNode()
decorativeSuitcase.position = CGPoint(x: frame.midX, y: frame.height * 0.2)
decorativeSuitcase.zPosition = Constants.ZPosition.entities
addChild(decorativeSuitcase)
// Add some decorative dogs
let dogTypes: [DogType] = [.smallGood, .bigGood, .bad]
let dogPositions: [CGPoint] = [
CGPoint(x: frame.width * 0.15, y: frame.height * 0.25),
CGPoint(x: frame.width * 0.85, y: frame.height * 0.22),
CGPoint(x: frame.width * 0.25, y: frame.height * 0.12)
]
for (index, type) in dogTypes.enumerated() {
let dog = DogNode(type: type)
dog.position = dogPositions[index]
dog.zPosition = Constants.ZPosition.entities
addChild(dog)
decorativeDogs.append(dog)
}
// Add decorative humans
let humanTypes: [HumanType] = [.green, .gray]
let humanPositions: [CGPoint] = [
CGPoint(x: frame.width * 0.75, y: frame.height * 0.15),
CGPoint(x: frame.width * 0.6, y: frame.height * 0.1)
]
for (index, type) in humanTypes.enumerated() {
let human = HumanNode(type: type)
human.position = humanPositions[index]
human.zPosition = Constants.ZPosition.entities
addChild(human)
decorativeHumans.append(human)
}
}
private func setupCredits() {
creditsLabel = SKLabelNode(text: "Created by Ingo K.")
creditsLabel.fontName = "AvenirNext-Italic"
creditsLabel.fontSize = 14
creditsLabel.fontColor = SKColor.gray
creditsLabel.position = CGPoint(x: frame.midX, y: 30)
creditsLabel.zPosition = Constants.ZPosition.ui
addChild(creditsLabel)
}
private func startAnimations() {
// Animate decorative suitcase
let moveLeft = SKAction.moveBy(x: -20, y: 0, duration: 1.5)
let moveRight = SKAction.moveBy(x: 40, y: 0, duration: 3.0)
let moveBack = SKAction.moveBy(x: -20, y: 0, duration: 1.5)
let suitcaseSequence = SKAction.sequence([moveLeft, moveRight, moveBack])
decorativeSuitcase.run(SKAction.repeatForever(suitcaseSequence))
// Animate decorative entities
for (index, dog) in decorativeDogs.enumerated() {
let delay = Double(index) * 0.3
let bounce = SKAction.sequence([
SKAction.wait(forDuration: delay),
SKAction.moveBy(x: 0, y: 10, duration: 0.4),
SKAction.moveBy(x: 0, y: -10, duration: 0.4)
])
dog.run(SKAction.repeatForever(bounce))
}
for (index, human) in decorativeHumans.enumerated() {
let delay = Double(index) * 0.4 + 0.2
let sway = SKAction.sequence([
SKAction.wait(forDuration: delay),
SKAction.rotate(byAngle: 0.05, duration: 0.5),
SKAction.rotate(byAngle: -0.1, duration: 1.0),
SKAction.rotate(byAngle: 0.05, duration: 0.5)
])
human.run(SKAction.repeatForever(sway))
}
// Title animation
let titleScale = SKAction.sequence([
SKAction.scale(to: 1.02, duration: 2.0),
SKAction.scale(to: 1.0, duration: 2.0)
])
titleLabel.run(SKAction.repeatForever(titleScale))
}
// MARK: - Touch Handling
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
if startButton.contains(location) {
startGame()
}
}
private func startGame() {
// Button press effect
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
startButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
self?.transitionToGame()
}
}
private func transitionToGame() {
let gameScene = GameScene(size: size)
gameScene.scaleMode = scaleMode
let transition = SKTransition.fade(withDuration: 0.5)
view?.presentScene(gameScene, transition: transition)
}
}
@@ -0,0 +1,312 @@
//
// VictoryScene.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
class VictoryScene: SKScene {
// MARK: - Properties
var finalScore: Int = 0
var dogsCollected: Int = 0
var humansCollected: Int = 0
var timeRemaining: TimeInterval = 0
private var playAgainButton: SKShapeNode!
private var menuButton: SKShapeNode!
// MARK: - Scene Lifecycle
override func didMove(to view: SKView) {
setupBackground()
setupContent()
setupButtons()
startCelebration()
}
// MARK: - Setup
private func setupBackground() {
backgroundColor = SKColor(red: 0.1, green: 0.2, blue: 0.1, alpha: 1.0)
// Add celebration particles
for _ in 0..<30 {
let confetti = createConfetti()
addChild(confetti)
}
}
private func createConfetti() -> SKShapeNode {
let size = CGFloat.random(in: 8...15)
let confetti = SKShapeNode(rectOf: CGSize(width: size, height: size * 1.5))
confetti.fillColor = [SKColor.red, SKColor.yellow, SKColor.green,
SKColor.blue, SKColor.orange, SKColor.purple].randomElement()!
confetti.strokeColor = .clear
confetti.position = CGPoint(x: CGFloat.random(in: 0...frame.width),
y: frame.height + CGFloat.random(in: 50...200))
confetti.zPosition = Constants.ZPosition.ui - 5
confetti.zRotation = CGFloat.random(in: 0...(.pi * 2))
// Falling animation
let fallDuration = Double.random(in: 3...6)
let fall = SKAction.moveTo(y: -50, duration: fallDuration)
let rotate = SKAction.rotate(byAngle: .pi * 4, duration: fallDuration)
let sway = SKAction.sequence([
SKAction.moveBy(x: 30, y: 0, duration: 0.5),
SKAction.moveBy(x: -30, y: 0, duration: 0.5)
])
let swayRepeat = SKAction.repeat(sway, count: Int(fallDuration))
let group = SKAction.group([fall, rotate, swayRepeat])
let reset = SKAction.run { [weak confetti, weak self] in
confetti?.position = CGPoint(x: CGFloat.random(in: 0...(self?.frame.width ?? 400)),
y: (self?.frame.height ?? 800) + 50)
}
let sequence = SKAction.sequence([group, reset])
confetti.run(SKAction.repeatForever(sequence))
return confetti
}
private func setupContent() {
// Victory title
let titleLabel = SKLabelNode(text: "🎉 GEWONNEN! 🎉")
titleLabel.fontName = "AvenirNext-Heavy"
titleLabel.fontSize = 46
titleLabel.fontColor = .yellow
titleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.82)
titleLabel.zPosition = Constants.ZPosition.ui
addChild(titleLabel)
// Animate title
let titlePulse = SKAction.sequence([
SKAction.scale(to: 1.1, duration: 0.3),
SKAction.scale(to: 1.0, duration: 0.3)
])
titleLabel.run(SKAction.repeatForever(titlePulse))
// Subtitle
let subtitleLabel = SKLabelNode(text: "Du hast alle Ziele erreicht!")
subtitleLabel.fontName = "AvenirNext-Medium"
subtitleLabel.fontSize = 20
subtitleLabel.fontColor = .white
subtitleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.74)
subtitleLabel.zPosition = Constants.ZPosition.ui
addChild(subtitleLabel)
// Score display
let scoreLabel = SKLabelNode(text: "Endpunktzahl: \(finalScore)")
scoreLabel.fontName = "AvenirNext-Bold"
scoreLabel.fontSize = 36
scoreLabel.fontColor = SKColor(red: 1.0, green: 0.85, blue: 0.0, alpha: 1.0)
scoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.62)
scoreLabel.zPosition = Constants.ZPosition.ui
addChild(scoreLabel)
// Time bonus display
let timeBonus = Int(timeRemaining) * 5
if timeBonus > 0 {
let timeBonusLabel = SKLabelNode(text: "⏱️ Zeitbonus: +\(timeBonus) (\(Int(timeRemaining))s übrig)")
timeBonusLabel.fontName = "AvenirNext-Medium"
timeBonusLabel.fontSize = 18
timeBonusLabel.fontColor = SKColor.cyan
timeBonusLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.55)
timeBonusLabel.zPosition = Constants.ZPosition.ui
addChild(timeBonusLabel)
}
// Stats display
let statsY = frame.height * 0.45
let dogsLabel = SKLabelNode(text: "🐕 Hunde: \(dogsCollected)")
dogsLabel.fontName = "AvenirNext-DemiBold"
dogsLabel.fontSize = 22
dogsLabel.fontColor = .white
dogsLabel.position = CGPoint(x: frame.midX - 80, y: statsY)
dogsLabel.zPosition = Constants.ZPosition.ui
addChild(dogsLabel)
let humansLabel = SKLabelNode(text: "👤 Menschen: \(humansCollected)")
humansLabel.fontName = "AvenirNext-DemiBold"
humansLabel.fontSize = 22
humansLabel.fontColor = .white
humansLabel.position = CGPoint(x: frame.midX + 80, y: statsY)
humansLabel.zPosition = Constants.ZPosition.ui
addChild(humansLabel)
// Happy suitcase with collected items
let happySuitcase = PlayerNode()
happySuitcase.position = CGPoint(x: frame.midX, y: frame.height * 0.28)
addChild(happySuitcase)
// Happy face
let happyFace = SKLabelNode(text: "😄")
happyFace.fontSize = 30
happyFace.position = CGPoint(x: frame.midX, y: frame.height * 0.28 + 20)
happyFace.zPosition = Constants.ZPosition.ui
addChild(happyFace)
// Add small dogs and humans around suitcase
let collectibles = [
("🐕", CGPoint(x: -50, y: 0)),
("🐕", CGPoint(x: 50, y: 0)),
("👤", CGPoint(x: -35, y: 30)),
("👤", CGPoint(x: 35, y: 30))
]
for (emoji, offset) in collectibles {
let label = SKLabelNode(text: emoji)
label.fontSize = 24
label.position = CGPoint(x: frame.midX + offset.x,
y: frame.height * 0.28 + offset.y)
label.zPosition = Constants.ZPosition.ui
addChild(label)
// Bounce animation
let bounce = SKAction.sequence([
SKAction.moveBy(x: 0, y: 5, duration: 0.3),
SKAction.moveBy(x: 0, y: -5, duration: 0.3)
])
label.run(SKAction.repeatForever(bounce))
}
// High score check
if ScoreManager.shared.isNewHighScore(finalScore) {
let highScoreLabel = SKLabelNode(text: "🏆 NEUER HIGHSCORE! 🏆")
highScoreLabel.fontName = "AvenirNext-Heavy"
highScoreLabel.fontSize = 26
highScoreLabel.fontColor = SKColor.yellow
highScoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.68)
highScoreLabel.zPosition = Constants.ZPosition.ui
addChild(highScoreLabel)
let glow = SKAction.sequence([
SKAction.fadeAlpha(to: 0.6, duration: 0.4),
SKAction.fadeAlpha(to: 1.0, duration: 0.4)
])
highScoreLabel.run(SKAction.repeatForever(glow))
}
}
private func setupButtons() {
// Play Again button
playAgainButton = createButton(text: "🎮 Nochmal spielen",
color: SKColor(red: 0.2, green: 0.7, blue: 0.3, alpha: 1.0))
playAgainButton.position = CGPoint(x: frame.midX, y: frame.height * 0.13)
playAgainButton.name = "playAgainButton"
addChild(playAgainButton)
// Menu button
menuButton = createButton(text: "🏠 Hauptmenü",
color: SKColor(red: 0.3, green: 0.3, blue: 0.6, alpha: 1.0))
menuButton.position = CGPoint(x: frame.midX, y: frame.height * 0.06)
menuButton.name = "menuButton"
addChild(menuButton)
}
private func createButton(text: String, color: SKColor) -> SKShapeNode {
let buttonWidth: CGFloat = 220
let buttonHeight: CGFloat = 50
let button = SKShapeNode(rect: CGRect(x: -buttonWidth / 2, y: -buttonHeight / 2,
width: buttonWidth, height: buttonHeight),
cornerRadius: 12)
button.fillColor = color
button.strokeColor = .white.withAlphaComponent(0.5)
button.lineWidth = 2
button.zPosition = Constants.ZPosition.ui
let label = SKLabelNode(text: text)
label.fontName = "AvenirNext-Bold"
label.fontSize = 20
label.fontColor = .white
label.verticalAlignmentMode = .center
label.zPosition = 1
button.addChild(label)
return button
}
private func startCelebration() {
// Screen flash
let flash = SKShapeNode(rect: frame)
flash.fillColor = .white
flash.strokeColor = .clear
flash.zPosition = Constants.ZPosition.ui + 100
flash.alpha = 0.8
addChild(flash)
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
let remove = SKAction.removeFromParent()
flash.run(SKAction.sequence([fadeOut, remove]))
// Star burst effect
for _ in 0..<12 {
let star = SKLabelNode(text: "")
star.fontSize = CGFloat.random(in: 20...40)
star.position = CGPoint(x: frame.midX, y: frame.height * 0.82)
star.zPosition = Constants.ZPosition.ui - 1
star.alpha = 0
addChild(star)
let angle = CGFloat.random(in: 0...(.pi * 2))
let distance = CGFloat.random(in: 100...200)
let endPoint = CGPoint(x: frame.midX + cos(angle) * distance,
y: frame.height * 0.82 + sin(angle) * distance)
let fadeIn = SKAction.fadeIn(withDuration: 0.2)
let move = SKAction.move(to: endPoint, duration: 0.5)
let fadeOutStar = SKAction.fadeOut(withDuration: 0.3)
let removeStar = SKAction.removeFromParent()
let group = SKAction.group([move, SKAction.sequence([fadeIn,
SKAction.wait(forDuration: 0.2),
fadeOutStar])])
star.run(SKAction.sequence([SKAction.wait(forDuration: Double.random(in: 0...0.3)),
group, removeStar]))
}
}
// MARK: - Touch Handling
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let location = touch.location(in: self)
if playAgainButton.contains(location) {
playAgain()
} else if menuButton.contains(location) {
returnToMenu()
}
}
private func playAgain() {
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
playAgainButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
guard let self = self else { return }
let gameScene = GameScene(size: self.size)
gameScene.scaleMode = self.scaleMode
let transition = SKTransition.fade(withDuration: 0.5)
self.view?.presentScene(gameScene, transition: transition)
}
}
private func returnToMenu() {
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
menuButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
guard let self = self else { return }
let menuScene = MenuScene(size: self.size)
menuScene.scaleMode = self.scaleMode
let transition = SKTransition.fade(withDuration: 0.5)
self.view?.presentScene(menuScene, transition: transition)
}
}
}
+79
View File
@@ -0,0 +1,79 @@
//
// Constants.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
struct Constants {
// MARK: - Game Settings
static let gameTime: TimeInterval = 90.0
static let startLives: Int = 3
static let targetDogs: Int = 10
static let targetHumans: Int = 5
// MARK: - Points
static let pointsSmallGoodDog: Int = 10
static let pointsBigGoodDog: Int = 25
static let pointsGreenHuman: Int = 15
// MARK: - Spawn Settings
static let spawnIntervalMin: TimeInterval = 0.8
static let spawnIntervalMax: TimeInterval = 1.5
static let scrollSpeed: CGFloat = 200.0
// MARK: - Spawn Distribution (cumulative percentages)
static let spawnChanceGoodDog: Int = 40 // 0-39: good dogs
static let spawnChanceBadDog: Int = 60 // 40-59: bad dogs (20%)
static let spawnChanceGreenHuman: Int = 85 // 60-84: green humans (25%)
// 85-99: gray humans (15%)
// MARK: - Sprite Sizes
static let suitcaseSize = CGSize(width: 60, height: 80)
static let smallDogSize = CGSize(width: 40, height: 40)
static let bigDogSize = CGSize(width: 70, height: 70)
static let badDogSize = CGSize(width: 55, height: 55)
static let humanSize = CGSize(width: 50, height: 80)
// MARK: - Physics Categories (Bitmasks)
struct PhysicsCategory {
static let none: UInt32 = 0
static let suitcase: UInt32 = 0x1 << 0
static let goodDog: UInt32 = 0x1 << 1
static let badDog: UInt32 = 0x1 << 2
static let greenHuman: UInt32 = 0x1 << 3
static let grayHuman: UInt32 = 0x1 << 4
static let collectible: UInt32 = goodDog | greenHuman
static let harmful: UInt32 = badDog | grayHuman
static let all: UInt32 = goodDog | badDog | greenHuman | grayHuman
}
// MARK: - Colors
struct Colors {
static let goodDogColor = SKColor(red: 0.85, green: 0.65, blue: 0.13, alpha: 1.0) // Gold brown
static let badDogColor = SKColor.red
static let greenHumanColor = SKColor(red: 0.2, green: 0.8, blue: 0.2, alpha: 1.0)
static let grayHumanColor = SKColor.gray
static let suitcaseColor = SKColor(red: 0.4, green: 0.3, blue: 0.6, alpha: 1.0)
static let backgroundColor = SKColor(red: 0.9, green: 0.9, blue: 0.85, alpha: 1.0)
static let floorColor = SKColor(red: 0.75, green: 0.75, blue: 0.7, alpha: 1.0)
}
// MARK: - Z-Positions
struct ZPosition {
static let background: CGFloat = 0
static let floor: CGFloat = 1
static let entities: CGFloat = 10
static let player: CGFloat = 20
static let ui: CGFloat = 100
}
// MARK: - Animation
static let blinkDuration: TimeInterval = 0.1
static let blinkCount: Int = 6
static let invincibilityDuration: TimeInterval = 1.5
}