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2 Commits

Author SHA1 Message Date
admin aa8ea8c6f2 Add Bitcoin-reactive mouse synth playground 2025-11-17 16:49:21 +01:00
admin 206125854a Merge pull request #6 from metacube2/codex/erstelle-seite-fur-top-10-altkos
Add MA200 signal overview for top altcoins
2025-11-17 16:17:14 +01:00
2 changed files with 440 additions and 0 deletions
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<?php
$btcPrice = null;
$btcChange = null;
$btcSource = 'https://api.coindesk.com/v1/bpi/currentprice/USD.json';
try {
$response = @file_get_contents($btcSource);
if ($response !== false) {
$payload = json_decode($response, true);
if (isset($payload['bpi']['USD']['rate_float'])) {
$btcPrice = (float) $payload['bpi']['USD']['rate_float'];
}
if (isset($payload['chartName'])) {
$btcChange = $payload['chartName'];
}
}
} catch (Throwable $e) {
// Silently ignore network failures, we degrade gracefully in the UI.
}
$btcLabel = $btcPrice ? number_format($btcPrice, 2) . ' $' : 'unbekannt';
?>
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mouse Synth Lab</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;600&display=swap" rel="stylesheet">
<style>
:root {
color-scheme: dark;
font-family: 'Space Grotesk', system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
background: radial-gradient(circle at top, #10152b, #050608 60%);
color: #e4f6ff;
}
body {
margin: 0;
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 2rem;
padding: 2rem;
}
.panel {
background: rgba(15, 18, 40, 0.85);
border: 1px solid rgba(102, 204, 255, 0.25);
border-radius: 20px;
padding: 2rem;
width: min(960px, 100%);
box-shadow: 0 30px 60px rgba(5, 10, 50, 0.55);
backdrop-filter: blur(10px);
}
h1 {
margin: 0 0 1rem 0;
font-size: clamp(2rem, 4vw, 3rem);
letter-spacing: 0.04em;
text-transform: uppercase;
}
p {
margin: 0 0 1rem 0;
line-height: 1.6;
}
.synth-pad {
border-radius: 24px;
background: linear-gradient(135deg, rgba(35, 58, 122, 0.9), rgba(161, 92, 255, 0.75));
border: 1px solid rgba(255,255,255,0.2);
height: 320px;
position: relative;
overflow: hidden;
cursor: crosshair;
}
.synth-pad::after {
content: "";
position: absolute;
inset: 1rem;
border: 1px dashed rgba(255,255,255,0.2);
border-radius: 18px;
}
.pad-indicator {
position: absolute;
width: 20px;
height: 20px;
border-radius: 50%;
border: 2px solid #ffffff;
pointer-events: none;
transform: translate(-50%, -50%);
transition: transform 0.1s ease-out;
}
.controls {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
gap: 1rem;
margin-top: 1.5rem;
}
label {
font-size: 0.85rem;
text-transform: uppercase;
letter-spacing: 0.1em;
color: rgba(255,255,255,0.65);
}
input[type="range"] {
width: 100%;
}
button {
border: none;
border-radius: 999px;
padding: 0.85rem 1.8rem;
font-size: 1rem;
cursor: pointer;
background: linear-gradient(135deg, #6a5af9, #32d9ff);
color: #050608;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.08em;
transition: transform 0.2s ease, box-shadow 0.2s ease;
}
button:hover {
transform: translateY(-2px);
box-shadow: 0 20px 30px rgba(50, 217, 255, 0.3);
}
.status {
font-size: 0.9rem;
color: rgba(255,255,255,0.7);
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.status span {
font-weight: 600;
color: #7fffd4;
}
</style>
</head>
<body data-btc-price="<?= htmlspecialchars((string) ($btcPrice ?? '')) ?>">
<div class="panel">
<h1>Mouse Synth Lab</h1>
<p>
Zieh deine Maus durch den Pad und verwandle Bewegungen in Klang. Drei LFOs,
FM-Experimente und ein Delay/Distortion-Hybrid werden live verschaltet.
Der aktuelle Bitcoin-Kurs (<strong><?= htmlspecialchars($btcLabel) ?></strong>)
steuert, wie aggressiv der Mix moduliert und rückgekoppelt wird.
</p>
<div class="status" id="btc-status">
<div>Bitcoin Quelle: <span><?= htmlspecialchars($btcSource) ?></span></div>
<div>Letzter Wert: <span><?= htmlspecialchars($btcLabel) ?></span></div>
</div>
<div class="controls">
<div>
<label for="fm-depth">FM-Intensität</label>
<input id="fm-depth" type="range" min="10" max="800" value="320">
</div>
<div>
<label for="lfo-speed">LFO-Speed</label>
<input id="lfo-speed" type="range" min="0.05" max="18" value="6" step="0.05">
</div>
<div>
<label for="texture">Texture Morph</label>
<input id="texture" type="range" min="0" max="1" step="0.01" value="0.4">
</div>
<div style="display:flex;align-items:end;gap:0.75rem;">
<button id="start-btn">Synth starten</button>
<button id="randomize-btn" type="button">Chaos Patch</button>
</div>
</div>
<div class="synth-pad" id="synth-pad">
<div class="pad-indicator" id="pad-indicator" style="left:50%;top:50%;"></div>
</div>
<p style="font-size:0.9rem;color:rgba(255,255,255,0.65);margin-top:1.5rem;">
Tipp: Halte die Maus gedrückt, damit der AudioContext aktiv bleibt, und lass den Cursor
Kreise fahren. Je nach Bitcoin-Laune schalten sich neue Rückkopplungen zu.
</p>
</div>
<script src="synth.js" type="module"></script>
</body>
</html>
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const btcPrice = parseFloat(document.body.dataset.btcPrice || 'NaN');
const normalizedCoin = Number.isFinite(btcPrice)
? Math.min(Math.max((btcPrice - 15000) / 25000, 0), 1)
: 0.5;
const pad = document.getElementById('synth-pad');
const indicator = document.getElementById('pad-indicator');
const fmDepthInput = document.getElementById('fm-depth');
const lfoSpeedInput = document.getElementById('lfo-speed');
const textureInput = document.getElementById('texture');
const startBtn = document.getElementById('start-btn');
const randomizeBtn = document.getElementById('randomize-btn');
class MouseSynth {
constructor(options = {}) {
const AudioContext = window.AudioContext || window.webkitAudioContext;
this.ctx = new AudioContext();
this.started = false;
this.coinBlend = options.coinBlend ?? 0.5;
this.setupNodes();
this.#bindEvents();
}
setupNodes() {
const ctx = this.ctx;
this.masterGain = ctx.createGain();
this.masterGain.gain.value = 0.0;
this.carrier = ctx.createOscillator();
this.carrier.type = 'sawtooth';
this.harmonic = ctx.createOscillator();
this.harmonic.type = 'triangle';
this.harmonic.detune.value = 702; // perfect fifth
this.fmOsc = ctx.createOscillator();
this.fmGain = ctx.createGain();
this.fmGain.gain.value = 320;
this.ampLfo = ctx.createOscillator();
this.ampLfo.type = 'sine';
this.ampLfo.frequency.value = 6;
this.ampLfoGain = ctx.createGain();
this.ampLfoGain.gain.value = 0.5;
this.filterLfo = ctx.createOscillator();
this.filterLfo.type = 'triangle';
this.filterLfo.frequency.value = 0.5;
this.filterLfoGain = ctx.createGain();
this.filterLfoGain.gain.value = 800;
this.sampleHold = ctx.createOscillator();
this.sampleHold.type = 'square';
this.sampleHold.frequency.value = 8;
this.sampleHoldGain = ctx.createGain();
this.sampleHoldGain.gain.value = 0.0025;
this.filter = ctx.createBiquadFilter();
this.filter.type = 'bandpass';
this.filter.frequency.value = 600;
this.filter.Q.value = 8;
this.delay = ctx.createDelay(1.2);
this.delay.delayTime.value = 0.45;
this.feedback = ctx.createGain();
this.feedback.gain.value = 0.32;
this.noise = this.#createNoise();
this.noiseGain = ctx.createGain();
this.noiseGain.gain.value = 0.0;
this.distortion = ctx.createWaveShaper();
this.#setDrive(400);
this.coinMorph = ctx.createGain();
this.coinMorph.gain.value = this.coinBlend;
this.reverb = ctx.createConvolver();
this.reverb.buffer = this.#makeImpulse(2.5);
this.reverbGain = ctx.createGain();
this.reverbGain.gain.value = 0.25;
// Connections
this.fmOsc.connect(this.fmGain).connect(this.carrier.frequency);
this.harmonic.connect(this.filter);
this.carrier.connect(this.filter);
this.ampLfo.connect(this.ampLfoGain).connect(this.masterGain.gain);
this.filterLfo.connect(this.filterLfoGain).connect(this.filter.frequency);
this.sampleHold.connect(this.sampleHoldGain).connect(this.filter.detune);
this.filter.connect(this.distortion);
this.noise.connect(this.noiseGain).connect(this.filter);
const wet = ctx.createGain();
const dry = ctx.createGain();
this.distortion.connect(dry).connect(this.masterGain);
this.distortion.connect(this.delay);
this.delay.connect(this.feedback).connect(this.delay);
this.delay.connect(this.coinMorph);
this.coinMorph.connect(wet);
wet.connect(this.reverb);
this.reverb.connect(this.reverbGain).connect(this.masterGain);
this.masterGain.connect(ctx.destination);
this.carrier.start();
this.harmonic.start();
this.fmOsc.start();
this.ampLfo.start();
this.filterLfo.start();
this.sampleHold.start();
this.noise.start();
}
async start() {
if (this.started) return;
await this.ctx.resume();
this.masterGain.gain.linearRampToValueAtTime(0.8, this.ctx.currentTime + 0.5);
this.started = true;
}
#bindEvents() {
fmDepthInput.addEventListener('input', () => {
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value), this.ctx.currentTime, 0.05);
});
lfoSpeedInput.addEventListener('input', () => {
const rate = parseFloat(lfoSpeedInput.value);
this.ampLfo.frequency.setTargetAtTime(rate, this.ctx.currentTime, 0.1);
this.filterLfo.frequency.setTargetAtTime(rate * 0.25, this.ctx.currentTime, 0.1);
});
textureInput.addEventListener('input', () => {
this.#updateTexture(parseFloat(textureInput.value));
});
randomizeBtn.addEventListener('click', () => this.randomize());
}
handlePointer(event) {
if (!this.started) return;
const rect = pad.getBoundingClientRect();
const x = (event.clientX - rect.left) / rect.width;
const y = (event.clientY - rect.top) / rect.height;
const freq = 120 + (1 - y) * 1080;
this.carrier.frequency.setTargetAtTime(freq, this.ctx.currentTime, 0.05);
this.harmonic.frequency.setTargetAtTime(freq * 1.5, this.ctx.currentTime, 0.05);
this.filter.frequency.setTargetAtTime(200 + x * 5200, this.ctx.currentTime, 0.08);
this.filter.Q.setTargetAtTime(4 + y * 18, this.ctx.currentTime, 0.1);
this.noiseGain.gain.setTargetAtTime(x * 0.3, this.ctx.currentTime, 0.2);
this.sampleHold.frequency.setTargetAtTime(4 + x * 20, this.ctx.currentTime, 0.1);
this.delay.delayTime.setTargetAtTime(0.15 + y * 0.6, this.ctx.currentTime, 0.2);
this.feedback.gain.setTargetAtTime(0.2 + x * 0.7 * this.coinBlend, this.ctx.currentTime, 0.2);
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + y * 0.6), this.ctx.currentTime, 0.3);
this.fmGain.gain.setTargetAtTime(parseFloat(fmDepthInput.value) + x * 200, this.ctx.currentTime, 0.05);
this.#updateTexture(textureInput.value, x, y);
}
handlePointerLeave() {
if (!this.started) return;
this.masterGain.gain.cancelScheduledValues(this.ctx.currentTime);
this.masterGain.gain.setTargetAtTime(0.15, this.ctx.currentTime, 0.5);
}
randomize() {
const fm = 80 + Math.random() * 720;
fmDepthInput.value = fm.toFixed(0);
this.fmGain.gain.setTargetAtTime(fm, this.ctx.currentTime, 0.1);
const lfo = 0.1 + Math.random() * 16;
lfoSpeedInput.value = lfo.toFixed(2);
this.ampLfo.frequency.setTargetAtTime(lfo, this.ctx.currentTime, 0.2);
this.filterLfo.frequency.setTargetAtTime(lfo * 0.3, this.ctx.currentTime, 0.2);
const texture = Math.random();
textureInput.value = texture.toFixed(2);
this.#updateTexture(texture);
}
#updateTexture(value, x = 0.5, y = 0.5) {
const amount = parseFloat(value);
const drive = 150 + amount * 850 + this.coinBlend * 400;
this.#setDrive(drive);
const morph = amount * (0.6 + this.coinBlend * 0.8);
this.distortion.oversample = morph > 0.5 ? '4x' : '2x';
this.reverbGain.gain.setTargetAtTime(0.15 + morph * 0.6, this.ctx.currentTime, 0.3);
const filterType = morph > 0.7 ? 'notch' : morph > 0.35 ? 'bandpass' : 'lowpass';
this.filter.type = filterType;
this.coinMorph.gain.setTargetAtTime(this.coinBlend * (0.4 + morph), this.ctx.currentTime, 0.3);
this.delay.delayTime.setTargetAtTime(0.2 + morph * 0.4 + (x * y) * 0.2, this.ctx.currentTime, 0.2);
}
#setDrive(amount) {
const curve = new Float32Array(1024);
for (let i = 0; i < curve.length; i++) {
const x = (i / curve.length) * 2 - 1;
curve[i] = Math.tanh(x * amount * 0.01);
}
this.distortion.curve = curve;
}
#createNoise() {
const buffer = this.ctx.createBuffer(1, this.ctx.sampleRate * 4, this.ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < data.length; i++) {
data[i] = Math.random() * 2 - 1;
}
const noise = this.ctx.createBufferSource();
noise.buffer = buffer;
noise.loop = true;
return noise;
}
#makeImpulse(seconds) {
const rate = this.ctx.sampleRate;
const length = rate * seconds;
const impulse = this.ctx.createBuffer(2, length, rate);
for (let ch = 0; ch < 2; ch++) {
const data = impulse.getChannelData(ch);
for (let i = 0; i < length; i++) {
data[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2);
}
}
return impulse;
}
}
const synth = new MouseSynth({ coinBlend: normalizedCoin });
startBtn.addEventListener('click', () => synth.start());
pad.addEventListener('pointerdown', async (event) => {
await synth.start();
pad.setPointerCapture(event.pointerId);
indicator.style.opacity = '1';
});
pad.addEventListener('pointermove', (event) => {
indicator.style.left = `${event.offsetX}px`;
indicator.style.top = `${event.offsetY}px`;
synth.handlePointer(event);
});
pad.addEventListener('pointerup', (event) => {
pad.releasePointerCapture(event.pointerId);
synth.handlePointerLeave();
});
pad.addEventListener('pointerleave', () => synth.handlePointerLeave());
if (!Number.isFinite(btcPrice)) {
const status = document.getElementById('btc-status');
if (status) {
status.insertAdjacentHTML('beforeend', '<div style="color:#ffa3a3;">BTC Feed nicht erreichbar Synth läuft im Fantasy-Modus.</div>');
}
}