Merge pull request #1 from metacube2/codex/create-php-website-with-mouse-synthesizer

Add MausSynth Web Audio playground
This commit is contained in:
2025-11-10 20:27:32 +01:00
committed by GitHub
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<?php
$title = "MausSynth Lab";
?>
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title><?= htmlspecialchars($title, ENT_QUOTES, 'UTF-8'); ?></title>
<style>
:root {
--bg: radial-gradient(circle at center, #1f014d 0%, #05010d 100%);
--accent: #ff2bd7;
--glow: rgba(255, 43, 215, 0.35);
--text: #f7f3ff;
}
* {
box-sizing: border-box;
cursor: none;
}
body {
margin: 0;
font-family: 'Orbitron', 'Segoe UI', sans-serif;
color: var(--text);
background: var(--bg);
height: 100vh;
overflow: hidden;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
h1 {
font-weight: 600;
letter-spacing: 0.2em;
text-transform: uppercase;
margin-bottom: 0.5rem;
text-shadow: 0 0 8px var(--accent);
}
p.description {
margin: 0;
opacity: 0.7;
letter-spacing: 0.08em;
text-align: center;
max-width: 420px;
}
.stage {
position: relative;
width: min(90vw, 900px);
height: min(70vh, 520px);
border-radius: 24px;
border: 2px solid rgba(255, 255, 255, 0.15);
background: rgba(10, 5, 25, 0.7);
backdrop-filter: blur(6px);
box-shadow: 0 0 30px rgba(5, 0, 20, 0.7);
overflow: hidden;
}
canvas#visualizer {
width: 100%;
height: 100%;
display: block;
}
.cursor {
position: absolute;
top: 0;
left: 0;
width: 80px;
height: 80px;
margin-top: -40px;
margin-left: -40px;
border-radius: 50%;
pointer-events: none;
border: 2px solid var(--accent);
box-shadow: 0 0 30px var(--accent), inset 0 0 20px var(--glow);
mix-blend-mode: screen;
transition: transform 0.1s ease-out;
}
.hud {
position: absolute;
right: 16px;
bottom: 16px;
padding: 12px 16px;
background: rgba(10, 5, 25, 0.8);
border-radius: 12px;
font-size: 0.85rem;
letter-spacing: 0.05em;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.hud span.label {
color: rgba(255,255,255,0.6);
margin-right: 8px;
}
.hint {
margin-top: 1rem;
font-size: 0.9rem;
letter-spacing: 0.05em;
opacity: 0.75;
}
@media (max-width: 600px) {
* {
cursor: default;
}
.cursor {
display: none;
}
}
</style>
</head>
<body>
<h1><?= htmlspecialchars($title, ENT_QUOTES, 'UTF-8'); ?></h1>
<p class="description">Schiebe deine Maus über das Klangfeld, um Frequenz, Filter und verrückte Modulation zu steuern. Klicke, um Beats zu triggern.</p>
<div class="stage" id="stage">
<canvas id="visualizer"></canvas>
<div class="cursor" id="cursor"></div>
<div class="hud" id="hud">
<div><span class="label">Freq</span><span id="freqReadout">-- Hz</span></div>
<div><span class="label">Reso</span><span id="resoReadout">--</span></div>
<div><span class="label">Noise</span><span id="noiseReadout">--</span></div>
</div>
</div>
<p class="hint">Tipp: Halte die Maustaste gedrückt, bewege dich in Kreisen &ndash; und genieße den abgefahrenen Klangteppich!</p>
<script>
const stage = document.getElementById('stage');
const cursor = document.getElementById('cursor');
const canvas = document.getElementById('visualizer');
const ctx = canvas.getContext('2d');
const freqReadout = document.getElementById('freqReadout');
const resoReadout = document.getElementById('resoReadout');
const noiseReadout = document.getElementById('noiseReadout');
let audioCtx;
let masterGain;
let filter;
let lfo;
let lfoGain;
let noise;
let noiseGain;
let compressor;
let isPressed = false;
let analyser;
let bufferLength;
let dataArray;
function setupAudio() {
if (audioCtx) return;
audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const osc = audioCtx.createOscillator();
osc.type = 'sawtooth';
filter = audioCtx.createBiquadFilter();
filter.type = 'lowpass';
filter.frequency.value = 200;
filter.Q.value = 12;
lfo = audioCtx.createOscillator();
lfo.type = 'sine';
lfo.frequency.value = 4;
lfoGain = audioCtx.createGain();
lfoGain.gain.value = 1200;
noise = createNoiseSource();
noiseGain = audioCtx.createGain();
noiseGain.gain.value = 0.05;
masterGain = audioCtx.createGain();
masterGain.gain.value = 0.0;
compressor = audioCtx.createDynamicsCompressor();
compressor.threshold.value = -24;
compressor.ratio.value = 12;
compressor.attack.value = 0.005;
compressor.release.value = 0.2;
analyser = audioCtx.createAnalyser();
analyser.fftSize = 1024;
bufferLength = analyser.frequencyBinCount;
dataArray = new Uint8Array(bufferLength);
osc.connect(filter);
filter.connect(masterGain);
lfo.connect(lfoGain);
lfoGain.connect(filter.frequency);
noise.connect(noiseGain).connect(masterGain);
masterGain.connect(compressor).connect(audioCtx.destination);
masterGain.connect(analyser);
osc.start();
lfo.start();
noise.start(0);
}
function createNoiseSource() {
const rate = audioCtx.sampleRate;
const bufferSize = rate * 2;
const buffer = audioCtx.createBuffer(1, bufferSize, rate);
const output = buffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
output[i] = Math.random() * 2 - 1;
}
const noiseSource = audioCtx.createBufferSource();
noiseSource.buffer = buffer;
noiseSource.loop = true;
return noiseSource;
}
function resizeCanvas() {
canvas.width = stage.clientWidth;
canvas.height = stage.clientHeight;
}
function updateAudio(x, y) {
if (!audioCtx) return;
const rect = stage.getBoundingClientRect();
const normX = (x - rect.left) / rect.width;
const normY = (y - rect.top) / rect.height;
const minFreq = 80;
const maxFreq = 1200;
const freq = minFreq * Math.pow(maxFreq / minFreq, normX);
filter.frequency.setTargetAtTime(freq, audioCtx.currentTime, 0.02);
const q = 4 + normY * 20;
filter.Q.setTargetAtTime(q, audioCtx.currentTime, 0.02);
const noiseLevel = normY * 0.3;
noiseGain.gain.setTargetAtTime(noiseLevel, audioCtx.currentTime, 0.05);
const lfoSpeed = 0.5 + normX * 8;
lfo.frequency.setTargetAtTime(lfoSpeed, audioCtx.currentTime, 0.05);
freqReadout.textContent = `${freq.toFixed(1)} Hz`;
resoReadout.textContent = q.toFixed(2);
noiseReadout.textContent = noiseLevel.toFixed(2);
}
function animate() {
requestAnimationFrame(animate);
if (!analyser) return;
analyser.getByteFrequencyData(dataArray);
ctx.clearRect(0, 0, canvas.width, canvas.height);
const barWidth = (canvas.width / bufferLength) * 2.5;
let x = 0;
for (let i = 0; i < bufferLength; i++) {
const barHeight = dataArray[i] / 255 * canvas.height;
const hue = (i / bufferLength) * 360;
ctx.fillStyle = `hsla(${hue}, 90%, 60%, 0.6)`;
ctx.fillRect(x, canvas.height - barHeight, barWidth, barHeight);
x += barWidth + 1;
}
}
function pointerMove(event) {
const x = event.clientX;
const y = event.clientY;
cursor.style.transform = `translate(${x}px, ${y}px) scale(${isPressed ? 1.2 : 1})`;
updateAudio(x, y);
}
function pointerDown() {
isPressed = true;
if (!audioCtx) {
setupAudio();
}
if (!audioCtx) return;
masterGain.gain.cancelScheduledValues(audioCtx.currentTime);
masterGain.gain.setTargetAtTime(0.7, audioCtx.currentTime, 0.02);
lfoGain.gain.setTargetAtTime(900, audioCtx.currentTime, 0.08);
}
function pointerUp() {
isPressed = false;
if (!audioCtx) return;
masterGain.gain.setTargetAtTime(0.0, audioCtx.currentTime, 0.05);
lfoGain.gain.setTargetAtTime(200, audioCtx.currentTime, 0.08);
}
stage.addEventListener('pointermove', pointerMove);
stage.addEventListener('pointerdown', pointerDown);
window.addEventListener('pointerup', pointerUp);
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
animate();
document.addEventListener('keydown', (event) => {
if (!audioCtx) return;
if (event.code === 'Space') {
const now = audioCtx.currentTime;
const burst = audioCtx.createOscillator();
burst.type = 'square';
burst.frequency.value = filter.frequency.value * 0.5;
const burstGain = audioCtx.createGain();
burstGain.gain.value = 0;
burst.connect(burstGain).connect(masterGain);
burst.start(now);
burstGain.gain.setValueAtTime(0, now);
burstGain.gain.linearRampToValueAtTime(0.8, now + 0.05);
burstGain.gain.exponentialRampToValueAtTime(0.001, now + 0.5);
burst.stop(now + 0.6);
}
});
</script>
</body>
</html>