Files
Ai/RollkofferSimulator/Base.lproj/LaunchScreen.storyboard
Claude 9e501cc4e8 Add RollkofferSimulator iOS SpriteKit arcade game
Complete implementation of a 2D top-down arcade collector game where players
control a rolling suitcase through an airport, collecting good dogs and green
people while avoiding bad dogs and gray people.

Features:
- Touch & drag controls for suitcase movement
- Automatic scrolling airport floor with tile pattern
- 4 entity types: good dogs (small/big), bad dogs, green/gray humans
- Spawn system with configurable distribution rates
- Collision detection with visual feedback effects
- Score tracking with high score persistence
- 90-second time limit with 10 dogs + 5 humans goal
- 3 lives system with invincibility frames
- Menu, Game, GameOver, and Victory scenes
- German UI text (Created by Ingo K.)

Technical:
- iOS 15+ with SpriteKit framework
- Modular architecture with Nodes, Managers, Scenes
- Physics-based collision detection
- UserDefaults for score persistence
2025-12-19 16:47:49 +00:00

67 lines
6.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="🧳" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Emoji-Label">
<rect key="frame" x="146.66666666666666" y="356" width="100" height="80"/>
<constraints>
<constraint firstAttribute="width" constant="100" id="width-constraint"/>
<constraint firstAttribute="height" constant="80" id="height-constraint"/>
</constraints>
<fontDescription key="fontDescription" type="system" pointSize="60"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Rollkoffer Simulator" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Title-Label">
<rect key="frame" x="46.666666666666657" y="456" width="300" height="30"/>
<constraints>
<constraint firstAttribute="width" constant="300" id="title-width"/>
<constraint firstAttribute="height" constant="30" id="title-height"/>
</constraints>
<fontDescription key="fontDescription" type="boldSystem" pointSize="24"/>
<color key="textColor" red="0.4" green="0.3" blue="0.6" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Created by Ingo K." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Credits-Label">
<rect key="frame" x="96.666666666666671" y="792" width="200" height="20"/>
<constraints>
<constraint firstAttribute="width" constant="200" id="credits-width"/>
<constraint firstAttribute="height" constant="20" id="credits-height"/>
</constraints>
<fontDescription key="fontDescription" type="italicSystem" pointSize="14"/>
<color key="textColor" systemColor="secondaryLabelColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" red="0.9" green="0.9" blue="0.85" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Emoji-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="emoji-centerx"/>
<constraint firstItem="Emoji-Label" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" constant="-30" id="emoji-centery"/>
<constraint firstItem="Title-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="title-centerx"/>
<constraint firstItem="Title-Label" firstAttribute="top" secondItem="Emoji-Label" secondAttribute="bottom" constant="20" id="title-top"/>
<constraint firstItem="Credits-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="credits-centerx"/>
<constraint firstItem="Credits-Label" firstAttribute="bottom" secondItem="6Tk-OE-BBY" secondAttribute="bottom" constant="-20" id="credits-bottom"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>