Files
Ai/RollkofferSimulator/Managers/ScoreManager.swift
Claude 9e501cc4e8 Add RollkofferSimulator iOS SpriteKit arcade game
Complete implementation of a 2D top-down arcade collector game where players
control a rolling suitcase through an airport, collecting good dogs and green
people while avoiding bad dogs and gray people.

Features:
- Touch & drag controls for suitcase movement
- Automatic scrolling airport floor with tile pattern
- 4 entity types: good dogs (small/big), bad dogs, green/gray humans
- Spawn system with configurable distribution rates
- Collision detection with visual feedback effects
- Score tracking with high score persistence
- 90-second time limit with 10 dogs + 5 humans goal
- 3 lives system with invincibility frames
- Menu, Game, GameOver, and Victory scenes
- German UI text (Created by Ingo K.)

Technical:
- iOS 15+ with SpriteKit framework
- Modular architecture with Nodes, Managers, Scenes
- Physics-based collision detection
- UserDefaults for score persistence
2025-12-19 16:47:49 +00:00

92 lines
2.4 KiB
Swift

//
// ScoreManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Manages high scores and game statistics
class ScoreManager {
// MARK: - Singleton
static let shared = ScoreManager()
// MARK: - UserDefaults Keys
private let highScoreKey = "RollkofferSimulator.HighScore"
private let gamesPlayedKey = "RollkofferSimulator.GamesPlayed"
private let totalDogsCollectedKey = "RollkofferSimulator.TotalDogsCollected"
private let totalHumansCollectedKey = "RollkofferSimulator.TotalHumansCollected"
private let victoriesKey = "RollkofferSimulator.Victories"
// MARK: - Properties
private let defaults = UserDefaults.standard
var highScore: Int {
get { defaults.integer(forKey: highScoreKey) }
set { defaults.set(newValue, forKey: highScoreKey) }
}
var gamesPlayed: Int {
get { defaults.integer(forKey: gamesPlayedKey) }
set { defaults.set(newValue, forKey: gamesPlayedKey) }
}
var totalDogsCollected: Int {
get { defaults.integer(forKey: totalDogsCollectedKey) }
set { defaults.set(newValue, forKey: totalDogsCollectedKey) }
}
var totalHumansCollected: Int {
get { defaults.integer(forKey: totalHumansCollectedKey) }
set { defaults.set(newValue, forKey: totalHumansCollectedKey) }
}
var victories: Int {
get { defaults.integer(forKey: victoriesKey) }
set { defaults.set(newValue, forKey: victoriesKey) }
}
// MARK: - Initialization
private init() {}
// MARK: - Public Methods
func recordGameEnd(score: Int, dogsCollected: Int, humansCollected: Int, didWin: Bool) {
gamesPlayed += 1
totalDogsCollected += dogsCollected
totalHumansCollected += humansCollected
if score > highScore {
highScore = score
}
if didWin {
victories += 1
}
}
func isNewHighScore(_ score: Int) -> Bool {
return score > highScore
}
func resetStatistics() {
highScore = 0
gamesPlayed = 0
totalDogsCollected = 0
totalHumansCollected = 0
victories = 0
}
// MARK: - Formatted Statistics
func getStatisticsText() -> String {
return """
High Score: \(highScore)
Games Played: \(gamesPlayed)
Victories: \(victories)
Total Dogs: \(totalDogsCollected)
Total Humans: \(totalHumansCollected)
"""
}
}