(function () { const stateByCanvas = new WeakMap(); function normalizeRows(rows) { return Array.isArray(rows) ? rows.filter(row => row && Number.isFinite(Number(row.value))) : []; } function buildAxes(rows) { const countries = [...new Set(rows.map(row => String(row.country || "-")))].sort(); const years = [...new Set(rows.map(row => Number(row.year || 0)))].sort((a, b) => a - b); const maxValue = rows.reduce((max, row) => Math.max(max, Math.abs(Number(row.value || 0))), 0) || 1; return { countries, years, maxValue }; } function createThreeScene(canvas, rows, options) { const THREE = window.THREE; const factor = normalizeFactor(options && options.scenarioFactor); const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: false }); renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2)); renderer.setClearColor(0xf7f9fb, 1); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(45, 1, 0.1, 1000); camera.position.set(18, 15, 22); camera.lookAt(0, 0, 0); const root = new THREE.Group(); scene.add(root); scene.add(new THREE.AmbientLight(0xffffff, 0.72)); const light = new THREE.DirectionalLight(0xffffff, 0.75); light.position.set(8, 18, 10); scene.add(light); const axes = buildAxes(rows); const xStep = axes.countries.length > 1 ? 16 / (axes.countries.length - 1) : 0; const zStep = axes.years.length > 1 ? 12 / (axes.years.length - 1) : 0; const xStart = -8; const zStart = -6; const gridMaterial = new THREE.LineBasicMaterial({ color: 0xb7c1cc, transparent: true, opacity: 0.55 }); const gridPoints = []; for (let i = 0; i <= axes.countries.length; i++) { const x = xStart + (i - 0.5) * (xStep || 2); gridPoints.push(new THREE.Vector3(x, 0, zStart - 1), new THREE.Vector3(x, 0, zStart + Math.max(1, axes.years.length - 1) * (zStep || 2) + 1)); } for (let i = 0; i <= axes.years.length; i++) { const z = zStart + (i - 0.5) * (zStep || 2); gridPoints.push(new THREE.Vector3(xStart - 1, 0, z), new THREE.Vector3(xStart + Math.max(1, axes.countries.length - 1) * (xStep || 2) + 1, 0, z)); } root.add(new THREE.LineSegments(new THREE.BufferGeometry().setFromPoints(gridPoints), gridMaterial)); const barGeometry = new THREE.BoxGeometry(0.68, 1, 0.68); const bars = []; rows.forEach(row => { const countryIndex = Math.max(0, axes.countries.indexOf(String(row.country || "-"))); const yearIndex = Math.max(0, axes.years.indexOf(Number(row.year || 0))); const rawValue = Math.abs(Number(row.value || 0)); const height = Math.max(0.08, rawValue / axes.maxValue * 8); const material = new THREE.MeshStandardMaterial({ color: colorForValue(rawValue / axes.maxValue), roughness: 0.58, metalness: 0.05 }); const bar = new THREE.Mesh(barGeometry, material); bar.userData.baseHeight = height; bar.position.set(xStart + countryIndex * (xStep || 2), 0, zStart + yearIndex * (zStep || 2)); applyBarFactor(bar, factor); bars.push(bar); root.add(bar); }); addCanvasLabel(scene, THREE, options.title || "", -8.8, 9.2, -7.8, 1.05); axes.countries.forEach((country, index) => addCanvasLabel(scene, THREE, country, xStart + index * (xStep || 2), -0.15, zStart - 1.3, 0.58)); axes.years.forEach((year, index) => addCanvasLabel(scene, THREE, String(year), xStart - 1.6, -0.15, zStart + index * (zStep || 2), 0.58)); const previous = stateByCanvas.get(canvas); const state = { renderer, scene, camera, root, angleX: previous ? previous.angleX : -0.62, angleY: previous ? previous.angleY : 0.78, distance: previous ? previous.distance : 30, targetX: previous ? previous.targetX : 0, targetY: previous ? previous.targetY : 2.8, targetZ: previous ? previous.targetZ : 0, factor, bars, dragging: false, dragMode: "rotate", lastX: 0, lastY: 0 }; attachInteraction(canvas, state); stateByCanvas.set(canvas, state); resizeAndRender(canvas); } function normalizeFactor(value) { const factor = Number(value); if (!Number.isFinite(factor)) return 1; return Math.max(0.5, Math.min(1.5, factor)); } function applyBarFactor(bar, factor) { const height = Math.max(0.02, Number(bar.userData.baseHeight || 0.08) * factor); bar.scale.y = height; bar.position.y = height / 2; } function addCanvasLabel(scene, THREE, text, x, y, z, scale) { const labelCanvas = document.createElement("canvas"); labelCanvas.width = 512; labelCanvas.height = 128; const ctx = labelCanvas.getContext("2d"); ctx.clearRect(0, 0, labelCanvas.width, labelCanvas.height); ctx.fillStyle = "#243241"; ctx.font = "600 44px Open Sans, Arial, sans-serif"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText(String(text || "-"), 256, 64, 480); const texture = new THREE.CanvasTexture(labelCanvas); const material = new THREE.SpriteMaterial({ map: texture, transparent: true }); const sprite = new THREE.Sprite(material); sprite.position.set(x, y, z); sprite.scale.set(3.5 * scale, 0.85 * scale, 1); scene.add(sprite); } function colorForValue(t) { const clamped = Math.max(0, Math.min(1, t)); const r = Math.round(45 + clamped * 178); const g = Math.round(105 + clamped * 78); const b = Math.round(155 - clamped * 88); return (r << 16) + (g << 8) + b; } function attachInteraction(canvas, state) { canvas.onpointerdown = event => { event.preventDefault(); state.dragging = true; state.dragMode = event.button === 2 || event.button === 1 || event.shiftKey ? "pan" : "rotate"; state.lastX = event.clientX; state.lastY = event.clientY; canvas.setPointerCapture(event.pointerId); }; canvas.onpointermove = event => { if (!state.dragging) return; const dx = event.clientX - state.lastX; const dy = event.clientY - state.lastY; state.lastX = event.clientX; state.lastY = event.clientY; if (state.dragMode === "pan") { panCamera(state, dx, dy); } else { state.angleY += dx * 0.008; state.angleX = Math.max(-1.25, Math.min(-0.15, state.angleX + dy * 0.006)); } renderState(state, canvas); }; canvas.onpointerup = event => { state.dragging = false; try { canvas.releasePointerCapture(event.pointerId); } catch { } }; canvas.onpointercancel = () => { state.dragging = false; }; canvas.oncontextmenu = event => { event.preventDefault(); }; canvas.onwheel = event => { event.preventDefault(); const delta = normalizeWheelDelta(event); const zoomFactor = delta > 0 ? 1.12 : 0.88; state.distance = Math.max(14, Math.min(62, state.distance * zoomFactor)); renderState(state, canvas); }; } function normalizeWheelDelta(event) { if (Number.isFinite(event.deltaY) && event.deltaY !== 0) { return event.deltaY > 0 ? 1 : -1; } if (Number.isFinite(event.wheelDelta) && event.wheelDelta !== 0) { return event.wheelDelta < 0 ? 1 : -1; } return 1; } function panCamera(state, dx, dy) { const scale = state.distance * 0.0018; const rightX = Math.cos(state.angleY); const rightZ = -Math.sin(state.angleY); const forwardX = Math.sin(state.angleY); const forwardZ = Math.cos(state.angleY); state.targetX -= dx * scale * rightX; state.targetZ -= dx * scale * rightZ; state.targetX += dy * scale * forwardX; state.targetZ += dy * scale * forwardZ; } function renderState(state, canvas) { const width = canvas.clientWidth || 900; const height = canvas.clientHeight || 520; state.camera.aspect = width / height; state.camera.updateProjectionMatrix(); const horizontal = Math.cos(state.angleX) * state.distance; state.camera.position.set( state.targetX + Math.sin(state.angleY) * horizontal, state.targetY + Math.sin(-state.angleX) * state.distance, state.targetZ + Math.cos(state.angleY) * horizontal); state.camera.lookAt(state.targetX, state.targetY, state.targetZ); state.renderer.setSize(width, height, false); state.renderer.render(state.scene, state.camera); } function renderFallback(canvas, rows, options) { const ctx = canvas.getContext("2d"); const rect = canvas.getBoundingClientRect(); const dpr = Math.min(window.devicePixelRatio || 1, 2); canvas.width = Math.max(1, Math.floor(rect.width * dpr)); canvas.height = Math.max(1, Math.floor(rect.height * dpr)); ctx.setTransform(dpr, 0, 0, dpr, 0, 0); const width = rect.width; const height = rect.height; ctx.fillStyle = "#f7f9fb"; ctx.fillRect(0, 0, width, height); ctx.fillStyle = "#243241"; ctx.font = "600 16px Open Sans, Arial, sans-serif"; ctx.fillText(options.title || "3D data analysis", 18, 28); const axes = buildAxes(rows); const barWidth = Math.max(12, Math.min(42, (width - 80) / Math.max(1, rows.length) * 0.72)); rows.forEach((row, index) => { const value = Math.abs(Number(row.value || 0)); const barHeight = value / axes.maxValue * (height - 110); const x = 44 + index * ((width - 90) / Math.max(1, rows.length)); const y = height - 42 - barHeight; ctx.fillStyle = `hsl(${205 - (value / axes.maxValue) * 115}, 58%, 45%)`; ctx.fillRect(x, y, barWidth, barHeight); }); ctx.fillStyle = "#52606d"; ctx.font = "12px Open Sans, Arial, sans-serif"; ctx.fillText("Fallback canvas renderer: Three.js could not be loaded.", 18, height - 16); } function resizeAndRender(canvas) { const state = stateByCanvas.get(canvas); if (state) renderState(state, canvas); } window.trafagFinance3d = { render: function (canvas, rows, options) { if (!canvas) return; const normalizedRows = normalizeRows(rows); if (normalizedRows.length === 0) return; const existing = stateByCanvas.get(canvas); if (existing && existing.renderer && existing.renderer.dispose) { existing.renderer.dispose(); } if (window.THREE && window.THREE.WebGLRenderer) { createThreeScene(canvas, normalizedRows, options || {}); } else { renderFallback(canvas, normalizedRows, options || {}); } }, updateFactor: function (canvas, factor) { const state = stateByCanvas.get(canvas); if (!state || !state.bars) return; state.factor = normalizeFactor(factor); state.bars.forEach(bar => applyBarFactor(bar, state.factor)); renderState(state, canvas); }, resize: resizeAndRender, pixelProbe: function (canvas) { const ctx = canvas && canvas.getContext ? canvas.getContext("2d", { willReadFrequently: true }) : null; if (!ctx) return -1; const data = ctx.getImageData(0, 0, Math.min(32, canvas.width), Math.min(32, canvas.height)).data; let sum = 0; for (let i = 0; i < data.length; i += 4) sum += data[i] + data[i + 1] + data[i + 2]; return sum; } }; window.addEventListener("resize", () => { document.querySelectorAll(".finance-3d-canvas").forEach(canvas => resizeAndRender(canvas)); }); })();