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104 Commits

Author SHA1 Message Date
admin b6a54c9988 Add job control deactivate/reactivate hooks 2026-02-09 11:03:32 +01:00
admin 99f40dd7ea Update fmt.Println message from 'Hello' to 'Goodbye' 2026-02-09 10:42:52 +01:00
admin bfcf018d33 Merge pull request #50 from metacube2/claude/php-video-converter-suite-SVNhO
Initial commit: Video Converter Suite application scaffold
2026-02-07 19:25:23 +01:00
Claude 6c56306873 Add PHP Video Converter Suite with live stream pipelines and nuclear control panel UI
Full-featured video conversion platform with:
- FFmpeg-based pipeline system with composable stages (transcode, scale, filter, audio, bitrate, framerate, trim, deinterlace, denoise, stabilize)
- Live stream management with real-time format switching (RTMP/RTSP/HTTP)
- Industrial/nuclear power plant control room themed UI with gauges, switches, LED indicators
- Format switchboard for instant conversion between 16+ video/audio formats
- Pipeline designer with visual flow editor and drag-and-drop stage composition
- Job queue with priority scheduling and batch conversion
- WebSocket server for real-time progress broadcasting
- REST API for all operations (upload, convert, streams, pipelines, queue)
- System monitoring (CPU, memory, disk) with animated gauge displays
- Docker Compose setup with web, websocket, and worker services

https://claude.ai/code/session_01WxmHGnVFXGm2bwbFREHkHb
2026-02-07 18:11:04 +00:00
admin fe502fc4b3 Merge branch 'main' into claude/mail-finetuning-webapp-01BsRXQNeVFrCBky8aw35YHw 2026-02-07 19:03:54 +01:00
admin df86a5f568 Merge pull request #48 from metacube2/claude/photography-homepage-tools-1bcI6
Add comprehensive styling for photography tools application
2026-02-07 19:02:10 +01:00
Claude 3f0662c49a feat: Add Turkish/Swedish translations and 6 photography simulation tools
- Added Turkish (TR) and Swedish (SV) language support to i18n system
- Added simulation tool i18n keys to all 8 languages
- New simulation section with 6 interactive canvas-based tools:
  Bokeh, Long Exposure, White Balance, ISO Noise, Perspective, Histogram
- Updated hero stats counter from 6 to 12 tools
- Added simulation nav link and footer link

https://claude.ai/code/session_016BnRMtz5yhf7n5ZPQCMfmN
2026-02-07 13:15:58 +00:00
Claude 0605aee88d feat: Add PhotoPro Tools - photography homepage with 6 languages
Complete photography toolkit with:
- 6 lens calculators (DOF, FOV, crop factor, hyperfocal, flash range, magnification)
- 8 interactive composition rules with canvas demos (thirds, golden ratio, leading lines, symmetry, framing, negative space, diagonals, color theory)
- Motif recognition guide for 8 genres (portrait, landscape, street, macro, night, sport, architecture, wildlife) with optimal camera settings
- Interactive exposure triangle visualization with real-time EV meter
- Quiz system with 50 questions across 5 categories with instant feedback
- Full i18n support: Deutsch, English, Français, Italiano, Srpski, Shqip
- Modern dark UI with glassmorphism, particles, animations
- Fully responsive design

https://claude.ai/code/session_016BnRMtz5yhf7n5ZPQCMfmN
2026-02-07 12:50:44 +00:00
admin 6fba9d938a Remove OpenWeatherMap API key input and update settings
Removed API key input for OpenWeatherMap and updated weather widget settings.
2026-02-05 11:03:08 +01:00
admin 5d9ebbbc3e Refactor weather settings and timelapse checks
Removed the weather API key retrieval method and updated the weekly timelapse check logic.
2026-02-05 11:02:36 +01:00
admin 282d8b70fc Merge branch 'main' into claude/mail-finetuning-webapp-01BsRXQNeVFrCBky8aw35YHw 2026-02-05 11:01:33 +01:00
admin 814494f812 Add auto-screenshot and email sharing settings 2026-02-05 10:57:02 +01:00
admin 75e5566532 Update weather widget description and remove API key field 2026-02-05 10:56:21 +01:00
admin 5d382db42e Merge pull request #46 from metacube2/codex/implement-phase-locked-phase-vocoder
Add phase-locked vocoder timestretcher
2026-01-31 12:24:13 +01:00
admin 054717fff1 Add phase-locked vocoder timestretcher 2026-01-31 12:24:02 +01:00
admin 5218c064cb Merge pull request #45 from metacube2/claude/fix-aurora-api-key-VK588
Add 4 new features: timelapse toggle, auto-screenshot, video search, …
2026-01-30 19:42:09 +01:00
Claude 6a24b564a4 Add 4 new features: timelapse toggle, auto-screenshot, video search, email sharing
- Weekly timelapse button now toggleable via settings (zoom_timelapse.weekly_timelapse_enabled)
- Auto-screenshot API for cron-based gallery capture every 10 min
- Date/time video search with filter UI in archive section
- Email sharing with share links and PHPMailer integration
- New API endpoints: auto-screenshot.php, gallery.php, video-search.php, share.php
- New settings: auto_screenshot.*, sharing.* for feature configuration
2026-01-30 18:33:54 +00:00
admin cc85523c9c Merge pull request #44 from metacube2/claude/mail-finetuning-webapp-01BsRXQNeVFrCBky8aw35YHw
a
2026-01-23 21:24:58 +01:00
admin bb27cb151e Merge pull request #43 from metacube2/claude/fix-aurora-api-key-VK588
Claude/fix aurora api key vk588
2026-01-23 21:24:00 +01:00
Claude 16673b91d3 Add Billing/Stripe integration and Landing Page (Phase 4+5)
Phase 4 - Billing/Stripe:
- src/Billing/StripeService.php: Stripe API wrapper
  - Checkout session creation
  - Customer management
  - Billing portal sessions
  - Webhook signature verification
- src/Billing/SubscriptionManager.php: Subscription logic
  - Plan management (CRUD)
  - Trial handling
  - Feature access checks
  - Invoice storage
- src/Billing/WebhookHandler.php: Stripe webhook processing
  - checkout.session.completed
  - customer.subscription.* events
  - invoice.paid / payment_failed
- api/stripe-webhook.php: Webhook endpoint
- dashboard/billing.php: Billing dashboard
  - Current plan display with features
  - Plan comparison grid
  - Upgrade buttons with Stripe Checkout
  - Invoice history

Phase 5 - Landing Page:
- landing/index.php: Marketing homepage
  - Hero section with CTA
  - Feature grid (6 features)
  - How it works (3 steps)
  - Final CTA section
  - Responsive design
- landing/pricing.php: Pricing page
  - Dynamic plan cards from DB
  - Monthly/yearly toggle (2 months free)
  - Feature comparison
  - FAQ accordion

All features respect saas_features toggles in settings.
2026-01-23 19:16:18 +00:00
Claude ac77e27089 Add automatic onboarding system (Phase 3)
Onboarding Wizard:
- register.php: User registration with validation
- verify.php: Email verification (with demo mode)
- stream.php: Stream URL configuration & validation
- branding.php: Quick branding setup with live preview
- complete.php: Success page with confetti animation

Backend Classes (src/Onboarding/):
- OnboardingManager.php: Orchestrates the onboarding flow
  - Registration with automatic subdomain generation
  - Email verification tokens
  - Step tracking in tenant_onboarding table
- StreamValidator.php: Validates stream URLs
  - HLS (.m3u8) validation with playlist check
  - RTMP format validation
  - iframe/embed URL detection (YouTube, Vimeo, Twitch)
  - Generic HTTP reachability check

Features:
- 4-step wizard with progress indicator
- Stream type auto-detection
- Live branding preview
- Skip options for optional steps
- Trial period display
2026-01-23 18:41:53 +00:00
Claude 7bd62b3527 Add tenant dashboard (Phase 2)
Dashboard Features:
- Login page with session-based auth
- Overview page with live stats (viewers, stream status)
- Stream settings (URL, type configuration)
- Branding editor (colors, texts, custom CSS)
- Settings page (weather, content toggles, UI options)

New Files:
- dashboard/index.php: Main overview with stats
- dashboard/login.php: Authentication page
- dashboard/logout.php: Session cleanup
- dashboard/stream.php: Stream configuration
- dashboard/branding.php: Visual customization
- dashboard/settings.php: Feature toggles
- dashboard/templates/layout.php: Shared layout
- dashboard/api/stats.php: Stats API endpoint
- dashboard/assets/dashboard.css: Modern dashboard UI
- dashboard/assets/dashboard.js: Client-side functionality
- src/Auth/AuthManager.php: Secure auth with Argon2, remember-me

Auth Features:
- Secure password hashing (Argon2ID)
- Remember-me tokens
- Role-based access (super_admin, tenant_admin, tenant_user)
- Legacy fallback for existing admin credentials
2026-01-23 17:09:38 +00:00
Claude 402604b4cc Add Multi-Tenant SaaS foundation for customer management
Phase 1 implementation includes:

Database:
- schema.sql with tables for tenants, domains, settings, branding,
  streams, users, subscriptions, plans, invoices, viewer_stats

Core Classes (src/Core/):
- Database.php: PDO wrapper with singleton pattern
- TenantResolver.php: Domain-to-tenant resolution with fallback

Tenant Classes (src/Tenant/):
- TenantManager.php: CRUD operations for tenants
- TenantSettingsManager.php: DB-based settings per tenant

Configuration:
- config.example.php: Template for database/stripe/mail config
- bootstrap.php: Initializes multi-tenant environment
- .gitignore: Excludes config.php and cache files

Integration:
- SettingsManager.php: Added saas_features toggles (all off by default)
- index.php: Uses getSiteConfig() from bootstrap when multi-tenant enabled,
  falls back to legacy hardcoded domains when disabled

All SaaS features are disabled by default (saas_features.multi_tenant_enabled = false),
ensuring zero breaking changes to existing installations.
2026-01-23 16:40:42 +00:00
admin 4acdf89588 Merge pull request #42 from metacube2/codex/fix-missing-api-key-in-index.php
Add optional OpenWeatherMap API key support for weather widget
2026-01-22 23:01:34 +01:00
admin 20c0569731 Add optional weather API key support 2026-01-22 23:00:41 +01:00
admin 144c813acf Merge pull request #41 from metacube2/claude/fix-aurora-api-key-VK588
Prevent caching of API errors in WeatherManager
2026-01-22 22:40:57 +01:00
Claude 328b5b5b15 Fix cached weather error being returned
The weather cache was returning old errors (like "API Key fehlt"
from the previous OpenWeatherMap implementation) even after
switching to Open-Meteo which doesn't require an API key.

Changes:
- Delete cache file if it contains an error
- Prevent errors from being cached in the first place
2026-01-22 21:40:09 +00:00
admin 6472bbf162 Merge pull request #40 from metacube2/claude/mail-finetuning-webapp-01BsRXQNeVFrCBky8aw35YHw
asdf
2026-01-22 22:30:35 +01:00
admin c66a5b9f64 Merge pull request #39 from metacube2/claude/fix-layout-centering-cdX7d
Add error handling to weather widget
2026-01-22 22:29:27 +01:00
Claude 7e468d51ca Add error handling to weather widget
- Wrap getCurrentWeather() in try-catch block
- Prevents white screen if weather API fails
- Shows error message in widget instead
- Add test-weather.php for debugging
2026-01-22 21:06:50 +00:00
admin 7b3f99e837 Merge pull request #38 from metacube2/claude/fix-layout-centering-cdX7d
Switch weather API from OpenWeatherMap to Open-Meteo
2026-01-22 22:00:25 +01:00
Claude 20704b3cd8 Switch weather API from OpenWeatherMap to Open-Meteo
🎉 **100% KOSTENLOS - KEIN API KEY MEHR NÖTIG!**

**Warum Open-Meteo?**
-  Komplett kostenlos ohne Limits
-  KEIN API Key erforderlich
-  Keine Kreditkarte, keine Anmeldung
-  Open Source & Non-Profit
-  Sehr präzise Daten für die Schweiz
-  Schnell & zuverlässig

**Technische Änderungen:**

**WeatherManager.php:**
- API URL auf api.open-meteo.com gewechselt
- WMO Weather Codes (0-99) implementiert
- Deutsche Wetterbeschreibungen für alle Codes
- Temperatur, Wind, Luftdruck, Feuchtigkeit, Niederschlag
- Icon-Mapping von WMO Codes zu Emojis
- Timezone: Europe/Zurich

**index.php Admin-Panel:**
- API Key Feld entfernt (nicht mehr nötig!)
- Überschrift: "Open-Meteo - 100% kostenlos!"
- Event Listener für API Key entfernt
- Funktioniert sofort ohne Setup!

**API Endpoint:**
https://api.open-meteo.com/v1/forecast
- Keine Authentication nötig
- Parameter: lat, lon, current weather vars
- Response: JSON mit aktuellen Wetterdaten

**Unterstützte Wetter-Codes:**
- 0: Klar
- 1-3: Bewölkt (verschiedene Grade)
- 45-48: Nebel
- 51-65: Regen (Niesel bis stark)
- 71-77: Schnee
- 80-86: Schauer
- 95-99: Gewitter & Hagel

**Resultat:**
Widget funktioniert SOFORT ohne jegliches Setup!
Einfach aktivieren und fertig! 🌤️
2026-01-22 20:59:07 +00:00
admin 6fa64baa35 Merge pull request #37 from metacube2/claude/fix-layout-centering-cdX7d
Fix undefined siteConfig variable in admin panel
2026-01-22 21:52:18 +01:00
Claude 6bca898488 Fix undefined siteConfig variable in admin panel
- Add global $siteConfig declaration in displayAdminContent()
- Fixes warning in SEO settings placeholder
2026-01-22 20:50:53 +00:00
admin 8bd90629f9 Merge pull request #36 from metacube2/claude/fix-layout-centering-cdX7d
Claude/fix layout centering cd x7d
2026-01-22 21:39:19 +01:00
Claude 7eda2fbbe8 Add weather widget with OpenWeatherMap integration
Implementiert vollständiges Wetter-Widget oberhalb des Webcam-Videos:

**Features:**
🌤️ **Wetter-Anzeige:**
- Temperatur (°C)
- Windgeschwindigkeit & Richtung (km/h)
- Luftdruck (hPa)
- Luftfeuchtigkeit (%)
- Wetterbeschreibung mit Emoji-Icons
- Niederschlag (Regen/Schnee) wenn vorhanden

⚙️ **Technisch:**
- OpenWeatherMap API Integration
- 5 Minuten Cache (konfigurierbar)
- Auto-Update alle X Minuten (Frontend)
- WeatherManager Klasse für Backend
- Schönes Gradient-Design mit Hover-Effekten
- Responsive für Mobile

🎛️ **Admin-Settings:**
- Wetter-Widget ein/aus
- API Key Eingabefeld + Registrierungs-Link
- Standort konfigurierbar (Stadt,Land)
- GPS-Koordinaten (Lat/Lon)
- Update-Intervall (5-60 Minuten)
- Einheiten (Metrisch/Imperial)

**Dateien:**
- WeatherManager.php: Neue Klasse für API-Calls & Caching
- SettingsManager.php: Weather Settings Defaults & Helper
- index.php: Widget HTML, CSS, JavaScript Auto-Update
- settings.json: Weather Defaults initialisiert

**Koordinaten Oberdürnten:**
Lat: 47.2833, Lon: 8.7167

**Setup für User:**
1. Gratis Account auf openweathermap.org erstellen
2. API Key im Admin-Panel einfügen
3. Fertig! Widget zeigt Live-Wetter an
2026-01-22 18:50:16 +00:00
Claude 5b8200a4ff Add cache clear utility script
- Add clear-cache.php for clearing PHP OPcache and realpath cache
- Useful for debugging and ensuring latest code changes are visible
2026-01-22 17:57:17 +00:00
Claude ac6632e24f Initialize settings.json with all new defaults
- Add all new settings groups (ui_display, zoom_timelapse, content, technical, theme, seo)
- Set default values for all new admin settings
- Enable all features by default for smooth transition
2026-01-22 17:54:57 +00:00
Claude 0ce527c69e Add comprehensive admin settings control panel
Erweitere Admin-Bereich um umfangreiche Settings-Steuerung:

**Punkt 2 - UI Anzeige:**
- Empfehlungs-Banner ein/aus
- QR-Code Section ein/aus
- Social Media Links ein/aus
- Patrouille Suisse Section ein/aus

**Punkt 3 - Zoom & Timelapse:**
- Zoom-Controls anzeigen/verstecken
- Max Zoom-Level konfigurierbar (1.5x - 4.0x)
- Timelapse Rückwärts-Modus ein/aus

**Punkt 5 - Content Management:**
- Gästebuch aktivieren/deaktivieren
- Galerie aktivieren/deaktivieren
- KI-Events anzeigen/verstecken
- Max Gästebuch-Einträge limit

**Punkt 6 - Technische Settings:**
- Viewer Update-Intervall konfigurierbar
- Session Timeout einstellbar

**Punkt 7 - Theme & Design:**
- Standard-Theme auswählbar (Legacy/Alpine/Modern)
- Theme-Switcher anzeigen/verstecken (war auskommentiert)

**Punkt 8 - SEO & Meta:**
- Custom Title konfigurierbar
- Meta Description editierbar
- Meta Keywords verwaltbar

**Technische Änderungen:**
- SettingsManager.php: Neue Defaults und Helper-Methoden
- Admin-Panel: Neue Settings-Gruppen mit Toggle-Switches
- JavaScript: Live-Apply ohne Reload für alle Settings
- HTML: Sections mit PHP-Settings verbunden
- CSS: Admin-Panel Styling hinzugefügt
- TimelapseController: reverseEnabled Setting integriert
2026-01-22 17:47:56 +00:00
admin 8f46ffb695 Merge pull request #35 from metacube2/claude/fix-layout-centering-cdX7d
Center header layout and adjust navigation alignment
2026-01-22 18:26:26 +01:00
Claude 36558e97cb Fix layout centering in aurora-livecam
- Center header container and navigation
- Add padding-right to header to prevent overlap with language selector buttons
- Change nav ul justify-content from space-around to center for better alignment
2026-01-22 17:25:58 +00:00
admin 1cf30a0c8b Update fmt.Println message from 'Hello' to 'Goodbye' 2026-01-22 18:17:50 +01:00
admin ff4bda1e53 Merge pull request #34 from metacube2/codex/create-power-bi-training-manual-for-hr
Add HR Power BI consumer and trainer manuals
2026-01-20 13:11:19 +01:00
admin af87ef329b Merge branch 'main' into codex/create-power-bi-training-manual-for-hr 2026-01-20 13:11:10 +01:00
admin 9c1d820876 Add HR Power BI consumer and trainer manuals 2026-01-20 13:08:29 +01:00
admin cbe215cfc2 Merge pull request #33 from metacube2/codex/create-power-bi-training-manual-for-hr
Add HTML Power BI HR manual with embedded SVG diagram
2026-01-20 09:52:43 +01:00
admin 12d64bf009 Expand HTML Power BI HR manual 2026-01-20 09:02:03 +01:00
admin 0871068ff8 Add HTML Power BI HR manual 2026-01-20 08:08:49 +01:00
admin 3d7cee81da Merge pull request #32 from metacube2/codex/create-power-bi-training-manual-for-hr
Provide Power BI HR training manual (Markdown; omit Word binary)
2026-01-20 07:49:14 +01:00
admin 0aa5a62754 Provide Power BI HR training manual 2026-01-20 07:48:59 +01:00
admin f487713a92 Add Power BI training manual for HR
Created a comprehensive training manual for Power BI tailored for HR staff, including step-by-step instructions, target audience details, data sources, KPIs, and troubleshooting tips.
2026-01-20 07:41:01 +01:00
admin 5eb27d1c28 Merge pull request #31 from metacube2/codex/check-translations-in-index2.php
Complete missing translations for language switcher and page content (IT/FR/ZH)
2026-01-19 22:25:50 +01:00
admin 4060115749 Complete missing translations in index2 2026-01-19 22:25:15 +01:00
admin b98a6761c2 Merge pull request #30 from metacube2/claude/seecam-domain-config-njiwU
Add missing translations for Patrouille Suisse and Blog sections
2026-01-18 17:14:56 +01:00
Claude 6a8e879898 Add missing translations for Patrouille Suisse and Blog sections
- About section: additional paragraph translated
- Admin section: headings translated
- Patrouille Suisse: complete section with all texts, headings and lists
- Blog section: subtitle, all 3 articles with titles, dates and content
- Footer blog text translated

All elements now have data-en and data-de attributes for language switching
2026-01-18 13:23:33 +00:00
admin b9407a9f13 Merge pull request #28 from metacube2/claude/seecam-domain-config-njiwU
Add domain-based site configuration for seecam.ch
2026-01-18 10:08:40 +01:00
Claude 53ae1ba76f Add domain-based site configuration for seecam.ch
- Detect domain (seecam.ch vs aurora-weather-livecam.com) via PHP
- Load different logo (seecam.jpg vs logo.png) based on domain
- Dynamic meta tags (title, og:*, twitter:*, canonical URL)
- Dynamic Schema.org JSON-LD (WebSite, LocalBusiness, VideoObject)
- Dynamic site texts (welcome, about, blog title, footer, copyright)
- QR-code URL adapts to current domain
- Email sender name remains unchanged (Aurora Livecam)
2026-01-18 09:06:02 +00:00
admin 9a418aa213 Merge pull request #27 from metacube2/claude/add-video-download-sppLI
Claude/add video download spp li
2026-01-17 18:18:37 +01:00
Claude 9a88b5cad2 Add SEO-optimized index2.php with comprehensive improvements
- Add SEO meta tags (title, description, keywords, robots)
- Add Schema.org JSON-LD structured data (WebSite, LocalBusiness, VideoObject)
- Add local SEO geo tags for Zürich Oberland/Dürnten
- Improve Open Graph and Twitter Card meta tags
- Add optimized alt-texts for images
- Add social media links to footer (Instagram, Facebook, YouTube, TikTok)
- Add Patrouille Suisse dedicated section with training info
- Add Blog section with weather and webcam articles
- Add accessibility CSS for screen-readers
2026-01-17 17:13:46 +00:00
admin 3e6a584f4f Merge pull request #25 from metacube2/claude/add-macos-support-uYBaj
Add macOS Catalyst support for RollkofferSimulator
2026-01-15 15:24:17 +01:00
admin 6ad6167c52 Merge pull request #24 from metacube2/main-aurora
Main aurora
2026-01-15 15:10:46 +01:00
Claude f9b84e4d3c Add separate zoom wrapper layers for all video modes
- Added live-video-wrapper around webcam-player
- Added timelapse-wrapper inside timelapse-viewer
- Added daily-video-wrapper inside daily-video-player
- Zoom now applies to wrapper divs, not video elements directly
- Pan works by dragging inside video container when zoomed
- Double-click to reset zoom
- Cursor changes to grab when zoomed > 1x
- Touch support for mobile pan
2026-01-15 14:09:42 +00:00
admin 2e6fd332ac Merge pull request #23 from metacube2/claude/add-video-download-sppLI
Claude/add video download spp li
2026-01-15 14:54:33 +01:00
Claude b5376f46e5 Merge zoom & pan improvements from main-aurora 2026-01-15 13:51:42 +00:00
Claude 98f1fcae14 Add zoom & pan for all video modes
- Zoom now works for livestream, timelapse and daily videos
- Added pan function: drag to move zoomed area with mouse
- Added touch support for mobile pan
- Added +/- zoom buttons and reset button
- Reduced max zoom from 100x to 4x
- Dynamically detects active video element
- Pan limits based on zoom level
- Cursor changes to grab when zoomed
2026-01-15 13:51:25 +00:00
Claude 14c064de64 Fix video overlay issue - add z-index and disable zoom temporarily
- Added z-index: 10 to webcam-player (higher than overlays)
- Added z-index: 5 and display: none to timelapse/daily-video overlays
- Disabled zoom script temporarily for testing
2026-01-13 09:39:44 +00:00
Claude 313c2108a9 Fix live video player - add native HLS support and debugging
- Added display:block and background:#000 to video element
- Added native HLS detection for Safari (canPlayType check)
- Added console.log debugging for video loading
- Added error event handlers for better debugging
- Added fallback for browsers without HLS support
- Improved HLS.js error handling
2026-01-13 09:34:42 +00:00
admin c12ac16557 Merge pull request #22 from metacube2/claude/add-video-download-sppLI
Claude/add video download spp li
2026-01-13 10:27:17 +01:00
Claude b686d4506c Update aurora-livecam with new design and fixed zoom
- New design from main-aurora branch
- Fixed zoom: maxZoom reduced from 100 to 4
- Added zoom +/- buttons
- Added zoom slider with step 0.5
- Fixed video-zoom.js to not apply transform at 1x
2026-01-13 09:26:08 +00:00
admin c38bd130e5 Merge pull request #21 from metacube2/codex/fix-saving-changes-in-audora-project-tgc6un
Add 1–100x zoom controls for all video modes and wire video-zoom.js
2026-01-12 12:59:49 +01:00
admin de343364ad Merge branch 'main-aurora' into codex/fix-saving-changes-in-audora-project-tgc6un 2026-01-12 12:58:08 +01:00
admin e8385adb87 Add zoom controls for video modes 2026-01-12 12:40:22 +01:00
admin f7843e5e35 Merge pull request #20 from metacube2/codex/fix-saving-changes-in-audora-project-4bnojk
Add design switcher (Alpine/Modern) with Swiss-cross and sun overlay; harden settings save
2026-01-12 12:27:48 +01:00
admin 3a78d09399 Add design switcher themes 2026-01-12 12:27:32 +01:00
admin 28d2032f23 Merge pull request #19 from metacube2/codex/fix-saving-changes-in-audora-project
Fix settings save path and improve save reliability
2026-01-12 11:33:52 +01:00
admin 1ec8d734ee Fix settings save path 2026-01-12 11:33:33 +01:00
admin 60dab1e9df Add advertisement banner styles and functionality 2026-01-12 11:26:12 +01:00
Claude 9e175fdf56 Add indexmiau.php as copy of index.php 2026-01-11 03:23:53 +00:00
admin 13024c5ae8 Merge pull request #18 from metacube2/claude/add-video-download-sppLI
Claude/add video download spp li
2026-01-11 03:49:25 +01:00
Claude 42b12c5c36 Add zoom for all video modes and fix settings saving
- Zoom now works on live video, timelapse images, and archive video player
- Added zoom level indicator (shows percentage)
- Increased max zoom from 3x to 4x
- Fixed settings AJAX handler using FormData for reliable POST
- Settings event handlers now properly bound after DOM load
- Added error handling and visual feedback for settings changes
2026-01-11 02:48:33 +00:00
Claude a033d15912 Refactor index.php with cleaner AJAX handling and simplified code
- Inline AJAX settings handler for better control flow
- Simplify video download logic with condensed code
- Clean up domain redirect handling
- Remove redundant headers and verbose comments
2026-01-11 02:34:26 +00:00
admin 1f9bc08682 Merge pull request #17 from metacube2/main-aurora
Merge pull request #16 from metacube2/claude/mail-finetuning-webapp-0…
2026-01-10 11:49:50 +01:00
admin 191381ece4 Merge pull request #16 from metacube2/claude/mail-finetuning-webapp-01BsRXQNeVFrCBky8aw35YHw
neue funktionen aurora index
2026-01-10 11:49:22 +01:00
admin fabdfb121a Merge pull request #15 from metacube2/claude/add-video-download-sppLI
Add complete index.php with all video player enhancements
2026-01-10 11:48:02 +01:00
Claude 4454adca59 Add complete index.php with all video player enhancements
Features integrated:
- Timelapse controls: slider, speed (1x/10x/100x), reverse playback
- Daily video player: plays videos in main player with controls
- Back to Live button for both timelapse and daily videos
- Admin settings panel: viewer display toggle, min viewers, video mode
- Conditional viewer count display based on admin settings
- AJAX settings updates without page reload
- SettingsManager integration throughout the application
2026-01-10 10:19:04 +00:00
admin 9ae417cb03 Merge pull request #14 from metacube2/claude/add-video-download-sppLI
Implement video download functionality
2026-01-10 11:10:29 +01:00
Claude 367aa4c67b Add Aurora Livecam video player enhancements
- Add SettingsManager class for admin settings (settings.json)
- Add timelapse controls with slider, speed (1x/10x/100x), and reverse playback
- Add daily video player to play videos in main player window
- Add admin settings panel for viewer display and video mode configuration
- Add CSS styles for new player controls
- Include integration guide for existing index.php
2026-01-10 10:08:17 +00:00
admin cac3768885 Merge pull request #13 from metacube2/claude/healthbridge-sync-app-XxRm8
Build intelligent health data synchronization app
2025-12-25 18:00:52 +01:00
Claude b953908f58 Add HealthBridge iOS app for intelligent health data synchronization
Complete implementation of a SwiftUI iOS app that serves as a "Single Source
of Truth" for health data. The app reads from all Apple Health sources,
detects conflicts between devices, merges data using configurable strategies,
and writes cleaned data back.

Features:
- Phase 1: HealthKit integration with automatic source discovery
- Phase 2: DataReader with conflict detection (time-window based)
- Phase 3: RuleEngine with 8 merge strategies (exclusive, priority, higher wins, etc.)
- Phase 4: MergeEngine for conflict resolution + DataWriter for HealthKit writes
- Phase 5: SwiftUI UI for dashboard, conflicts, rules, and sources management
- Phase 6: Background sync with configurable intervals and push notifications
- Phase 7: Complete rule editor and polished UI components

Supported data types:
- Steps, Heart Rate, Blood Pressure, SpO2, Sleep
- Distance, Floors Climbed, Active Energy, HRV, Respiratory Rate

Architecture: SourceManager -> DataReader -> RuleEngine -> MergeEngine -> DataWriter
2025-12-25 16:59:48 +00:00
admin 0ffb1c771e Merge pull request #12 from metacube2/claude/dctp-delta-transfer-swz4W
Build Delta Code Transfer Protocol tool
2025-12-25 14:51:10 +01:00
Claude 8858a08a32 Add DCTP (Delta Code Transfer Protocol) tool for efficient AI code transfers
DCTP enables efficient transfer of AI-generated code using delta operations
instead of sending complete files for each modification. Features include:

- Parser for DCTP control commands (NEW, DELETE, INSERT_AFTER, REPLACE, RENUMBER)
- Line-numbered code with language-specific comment formats
- Backup/Undo system with session management
- Diff generation for preview functionality
- CustomTkinter GUI with project management, preview, and diff views
2025-12-25 12:59:07 +00:00
admin faa36d0e5e Merge pull request #11 from metacube2/claude/family-albums-portal-jhT0O
Build family photo album portal backend
2025-12-25 11:52:32 +01:00
Claude 25766959f1 Add FamilyAlbums family photo portal with Nextcloud integration
A PHP-based family photo album portal featuring:
- Public gallery with year/month filtering and search
- Mobile-responsive design with Tailwind CSS
- Comment system for family members
- Admin interface for album management
- Flat-file JSON database (no MySQL needed)
- CSRF protection and XSS prevention
- Rate limiting and honeypot spam protection
2025-12-25 09:57:51 +00:00
admin 5f949121bf Merge pull request #10 from metacube2/claude/psytrance-visualizer-swift-bFGOw
Build Psytrance Visualizer with Swift and Metal
2025-12-22 22:38:56 +01:00
Claude a22c238dc4 Add Psytrance Visualizer macOS app with Metal rendering
A complete audio-reactive visualizer for psytrance music featuring:

Audio Analysis (DSPEngine):
- FFT spectrum analysis via Accelerate/vDSP
- 64-band Mel spectrogram
- Sub-bass energy extraction (<100Hz)
- Automatic sidechain pump detection
- Harmonic-to-Noise ratio (HNR) calculation
- Peak/transient detection

8 Visualization Modes (Metal Shaders):
1. FFT Classic - Frequency spectrum bars with glow
2. Mel Spectrogram - Waterfall display
3. Sub-Bass - Pulsating rings
4. Sidechain Pump - Breathing zoom effect
5. Harmonic/Noise - Geometric vs chaotic particles
6. Mandelbrot - Audio-reactive fractal zoom
7. Tunnel Warp - Infinite tunnel with distortion
8. DMT Geometry - Sacred geometry patterns

Features:
- Selectable audio input device (BlackHole support)
- Configurable buffer size (512/1024)
- Reactivity slider for visual intensity
- Auto-hiding control panel
- Fullscreen support with keyboard shortcuts (1-8, F, ESC)
- Persistent settings via UserDefaults
- Psytrance-inspired neon/UV color palette
2025-12-22 21:36:45 +00:00
Claude 9363a2dd99 Add macOS Catalyst support for RollkofferSimulator
- Enable Mac Catalyst in Xcode project (SUPPORTS_MACCATALYST=YES)
- Set macOS deployment target to 13.0 (Ventura+)
- Add keyboard support for all scenes (Escape, Space, Enter)
- Add macOS menu bar with game commands (Cmd+P pause, Cmd+R restart)
- Configure window size restrictions for macOS
- Update Info.plist with macOS minimum version
2025-12-20 17:46:26 +00:00
admin b607a9cd8a Merge pull request #9 from metacube2/claude/suitcase-arcade-game-6y4do
Add RollkofferSimulator iOS SpriteKit arcade game
2025-12-20 18:20:36 +01:00
Claude 9e501cc4e8 Add RollkofferSimulator iOS SpriteKit arcade game
Complete implementation of a 2D top-down arcade collector game where players
control a rolling suitcase through an airport, collecting good dogs and green
people while avoiding bad dogs and gray people.

Features:
- Touch & drag controls for suitcase movement
- Automatic scrolling airport floor with tile pattern
- 4 entity types: good dogs (small/big), bad dogs, green/gray humans
- Spawn system with configurable distribution rates
- Collision detection with visual feedback effects
- Score tracking with high score persistence
- 90-second time limit with 10 dogs + 5 humans goal
- 3 lives system with invincibility frames
- Menu, Game, GameOver, and Victory scenes
- German UI text (Created by Ingo K.)

Technical:
- iOS 15+ with SpriteKit framework
- Modular architecture with Nodes, Managers, Scenes
- Physics-based collision detection
- UserDefaults for score persistence
2025-12-19 16:47:49 +00:00
admin 8d4afcf0ad Merge pull request #8 from metacube2/claude/ft991a-remote-control-app-T356a
FT-991A Remote Control App for macOS
2025-12-18 12:01:52 +01:00
Claude 1e153f2f85 Add FT-991A Remote Control App for macOS
Complete Phase 1 implementation of the Yaesu FT-991A remote control
application with CAT protocol support over USB serial (CP210x).

Features implemented:
- SerialPortManager with auto-detection of CP210x ports
- Full CAT protocol parser and command builder
- RadioState model with all transceiver parameters
- Modern SwiftUI interface with frequency/mode/level controls
- Skeuomorphic front panel view (switchable)
- Debug panel with CAT command console
- QSO log panel with CSV export/import
- Audio routing panel with BlackHole integration
- Settings with connection, UI, keyboard configuration
- Menu bar extra for background operation
- German/English localization
- Logging system for debugging

Supports: Frequency control, VFO A/B, all modes (LSB/USB/CW/FM/AM/
DATA/RTTY/C4FM), level controls, NB/NR/DNF/ATU/Split functions,
S-meter/Power/SWR metering, PTT control via Shift key.

Target: macOS 15.0+ (Sequoia/Tahoe)
2025-12-18 10:59:15 +00:00
admin 20904e2a96 Refactor SerialManager for VU1 Hub support
Refactor SerialManager for VU1 Dials Hub communication, update protocols, and improve connection management.
2025-12-14 22:06:09 +01:00
admin 841d1c09fc Merge pull request #6 from metacube2/claude/macos-audio-vu-meter-j8fVB
Add USB auto-probing to detect VU meter hardware
2025-12-14 11:46:57 +01:00
admin 3dd5a1891f Merge pull request #5 from metacube2/claude/macos-audio-vu-meter-j8fVB
Add physical VU meter hardware support (4 dials)
2025-12-14 11:27:59 +01:00
admin e4e08037c3 Merge pull request #4 from metacube2/claude/macos-audio-vu-meter-j8fVB
Create macOS app for audio level monitoring
2025-12-14 11:05:17 +01:00
212 changed files with 59146 additions and 547 deletions
+216 -487
View File
@@ -2,49 +2,51 @@
// SerialManager.swift
// AudioVUMeter
//
// Serial communication manager for physical VU meter hardware
// Supports multiple protocols: Raw bytes, Text commands, JSON, VU-Server compatible
// Includes auto-probing to find connected VU meter hardware
// Direct VU1 Dials Hub communication - Native Swift
// Protocol: >{CMD:02X}{TYPE:02X}{LEN:04X}{DATA}\r\n
//
import Foundation
import IOKit
import IOKit.serial
import IOKit.usb
/// Protocol format for serial communication
// MARK: - VU1 Protocol Constants
private struct VU1 {
// Commands (from Comms_Hub_Server.py)
static let CMD_SET_DIAL_PERC_SINGLE: UInt8 = 0x03
static let CMD_RESCAN_BUS: UInt8 = 0x0C
static let CMD_GET_DEVICES_MAP: UInt8 = 0x07
// Data Types
static let DATA_NONE: UInt8 = 0x01
static let DATA_KEY_VALUE_PAIR: UInt8 = 0x04
// Serial
static let BAUD: speed_t = 115200
static let SUFFIX = "\r\n"
}
// MARK: - Serial Protocol Enum
enum SerialProtocol: String, CaseIterable, Identifiable {
case rawBytes = "Raw Bytes (0-255)"
case textCommand = "Text Commands"
case json = "JSON Format"
case vuServer = "VU-Server Compatible"
case vuServer = "VU1 Direct (Native)"
var id: String { rawValue }
/// Probe command for this protocol
var probeCommand: Data {
switch self {
case .rawBytes:
// Send test pattern
return Data([0xAA, 0x00, 0x00, 0x00, 0x00, 0x55])
case .textCommand:
return "PING\n".data(using: .utf8)!
case .json:
return "{\"cmd\":\"ping\"}\n".data(using: .utf8)!
case .vuServer:
return "?\n".data(using: .utf8)! // Query command
}
}
}
/// Represents a serial port device with extended info
// MARK: - Serial Port
struct SerialPort: Identifiable, Hashable {
let id: String
let path: String
let name: String
let vendorID: Int?
let productID: Int?
let isVUMeter: Bool // Detected as VU meter
let isVUMeter: Bool
init(path: String, name: String, vendorID: Int? = nil, productID: Int? = nil, isVUMeter: Bool = false) {
self.id = path
@@ -56,7 +58,8 @@ struct SerialPort: Identifiable, Hashable {
}
}
/// Probe result for a serial port
// MARK: - Probe Result
struct ProbeResult {
let port: SerialPort
let protocol_: SerialProtocol
@@ -66,7 +69,8 @@ struct ProbeResult {
let responseTime: TimeInterval
}
/// Channel assignment for physical VU meters
// MARK: - Dial Channel
enum DialChannel: String, CaseIterable, Identifiable {
case audioLeft = "Audio Left"
case audioRight = "Audio Right"
@@ -80,7 +84,8 @@ enum DialChannel: String, CaseIterable, Identifiable {
var id: String { rawValue }
}
/// Configuration for a single dial
// MARK: - Dial Configuration
struct DialConfig: Identifiable, Codable {
let id: Int
var channel: String
@@ -93,14 +98,21 @@ struct DialConfig: Identifiable, Codable {
self.id = id
self.channel = channel.rawValue
self.minValue = 0
self.maxValue = 255
self.maxValue = 100
self.inverted = false
self.smoothing = 0.3
}
var dialChannel: DialChannel {
get { DialChannel(rawValue: channel) ?? .audioLeft }
set { channel = newValue.rawValue }
}
}
/// Serial communication manager with auto-probing
// MARK: - Serial Manager
class SerialManager: ObservableObject {
// MARK: - Published Properties
@Published var isConnected = false
@@ -112,50 +124,33 @@ class SerialManager: ObservableObject {
@Published var lastError: String?
@Published var bytesSent: UInt64 = 0
// Auto-probe state
@Published var isProbing = false
@Published var probeProgress: Double = 0
@Published var probeStatus: String = ""
@Published var detectedDevice: SerialPort?
@Published var probeResults: [ProbeResult] = []
// Current dial values (0-255)
@Published var dialValues: [Int] = [0, 0, 0, 0]
// MARK: - Private Properties
private var fileDescriptor: Int32 = -1
private var writeQueue = DispatchQueue(label: "serial.write", qos: .userInteractive)
private var probeQueue = DispatchQueue(label: "serial.probe", qos: .userInitiated)
private var writeQueue = DispatchQueue(label: "vu1.write", qos: .userInteractive)
private var updateTimer: Timer?
private let updateInterval: TimeInterval = 1.0 / 30.0 // 30 Hz update rate
private let updateInterval: TimeInterval = 1.0 / 30.0
// Smoothed values for each dial
private var smoothedValues: [Double] = [0, 0, 0, 0]
// Known VU meter USB identifiers
private let knownVUMeterDevices: [(vendorID: Int, productID: Int, name: String)] = [
(0x1A86, 0x7523, "CH340 Serial"), // Common CH340 USB-Serial
(0x10C4, 0xEA60, "CP210x Serial"), // Silicon Labs CP210x
(0x0403, 0x6001, "FTDI Serial"), // FTDI FT232
(0x0403, 0x6015, "FTDI FT231X"), // FTDI FT231X
(0x2341, 0x0043, "Arduino Uno"), // Arduino Uno
(0x2341, 0x0001, "Arduino Mega"), // Arduino Mega
(0x1B4F, 0x9206, "SparkFun Pro Micro"), // SparkFun
(0x239A, 0x8014, "Adafruit Feather"), // Adafruit
]
private var lastSentValues: [Int] = [-1, -1, -1, -1]
// MARK: - Initialization
init() {
// Initialize 4 dial configurations with default assignments
dialConfigs = [
DialConfig(id: 0, channel: .audioLeft),
DialConfig(id: 1, channel: .audioRight),
DialConfig(id: 2, channel: .cpu),
DialConfig(id: 3, channel: .ram)
]
refreshPorts()
}
@@ -163,436 +158,230 @@ class SerialManager: ObservableObject {
disconnect()
}
// MARK: - Port Management
// MARK: - Port Discovery
/// Refresh list of available serial ports with USB info
func refreshPorts() {
availablePorts = getSerialPortsWithUSBInfo()
availablePorts = findSerialPorts()
// Auto-select VU meter if found
if let vuMeter = availablePorts.first(where: { $0.isVUMeter }) {
selectedPortPath = vuMeter.path
} else if selectedPortPath.isEmpty, let firstPort = availablePorts.first {
selectedPortPath = firstPort.path
// Auto-select VU1 Hub (usbserial)
if let vu1 = availablePorts.first(where: { $0.isVUMeter }) {
selectedPortPath = vu1.path
} else if selectedPortPath.isEmpty, let first = availablePorts.first {
selectedPortPath = first.path
}
}
/// Get all available serial ports with USB vendor/product info
private func getSerialPortsWithUSBInfo() -> [SerialPort] {
private func findSerialPorts() -> [SerialPort] {
var ports: [SerialPort] = []
var iterator: io_iterator_t = 0
let matchingDict = IOServiceMatching(kIOSerialBSDServiceValue)
let result = IOServiceGetMatchingServices(kIOMainPortDefault, matchingDict, &iterator)
guard result == KERN_SUCCESS else { return ports }
let matching = IOServiceMatching(kIOSerialBSDServiceValue)
guard IOServiceGetMatchingServices(kIOMainPortDefault, matching, &iterator) == KERN_SUCCESS else {
return ports
}
var service: io_object_t = IOIteratorNext(iterator)
var service = IOIteratorNext(iterator)
while service != 0 {
defer {
IOObjectRelease(service)
service = IOIteratorNext(iterator)
}
// Get device path
guard let pathKey = IORegistryEntryCreateCFProperty(
service,
kIOCalloutDeviceKey as CFString,
kCFAllocatorDefault,
0
guard let path = IORegistryEntryCreateCFProperty(
service, kIOCalloutDeviceKey as CFString, kCFAllocatorDefault, 0
)?.takeRetainedValue() as? String else { continue }
// Filter for cu.* devices (not tty.*)
guard pathKey.contains("cu.") else { continue }
guard path.contains("cu.") else { continue }
// Get device name
var name = pathKey.components(separatedBy: "/").last ?? "Unknown"
// Try to get USB info by traversing the registry
var name = path.components(separatedBy: "/").last ?? "Unknown"
var vendorID: Int?
var productID: Int?
var isVUMeter = false
var isVU1 = false
// Walk up the registry to find USB device info
// Check for usbserial (FT230X = VU1 Hub)
if path.contains("usbserial") {
isVU1 = true
name = "VU1 Dials Hub"
}
// Walk registry for USB info
var parent: io_object_t = 0
var current = service
IOObjectRetain(current)
for _ in 0..<10 { // Max depth
if IORegistryEntryGetParentEntry(current, kIOServicePlane, &parent) != KERN_SUCCESS {
break
}
for _ in 0..<10 {
if IORegistryEntryGetParentEntry(current, kIOServicePlane, &parent) != KERN_SUCCESS { break }
IOObjectRelease(current)
current = parent
// Try to get vendor ID
if let vid = IORegistryEntryCreateCFProperty(
current,
"idVendor" as CFString,
kCFAllocatorDefault,
0
)?.takeRetainedValue() as? Int {
if let vid = IORegistryEntryCreateCFProperty(current, "idVendor" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
vendorID = vid
}
// Try to get product ID
if let pid = IORegistryEntryCreateCFProperty(
current,
"idProduct" as CFString,
kCFAllocatorDefault,
0
)?.takeRetainedValue() as? Int {
if let pid = IORegistryEntryCreateCFProperty(current, "idProduct" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
productID = pid
}
// Try to get USB product name
if let usbName = IORegistryEntryCreateCFProperty(
current,
"USB Product Name" as CFString,
kCFAllocatorDefault,
0
)?.takeRetainedValue() as? String {
if let usbName = IORegistryEntryCreateCFProperty(current, "USB Product Name" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? String {
name = usbName
}
if vendorID != nil && productID != nil {
break
// FTDI FT230X = VU1 Hub
if vendorID == 0x0403 && (productID == 0x6015 || productID == 0x6001) {
isVU1 = true
name = "VU1 Dials Hub"
}
if vendorID != nil && productID != nil { break }
}
IOObjectRelease(current)
// Check if this is a known VU meter device
if let vid = vendorID, let pid = productID {
isVUMeter = knownVUMeterDevices.contains { $0.vendorID == vid && $0.productID == pid }
// Also check name for VU-related keywords
let lowerName = name.lowercased()
if lowerName.contains("vu") || lowerName.contains("dial") || lowerName.contains("meter") {
isVUMeter = true
}
}
ports.append(SerialPort(
path: pathKey,
name: name,
vendorID: vendorID,
productID: productID,
isVUMeter: isVUMeter
))
ports.append(SerialPort(path: path, name: name, vendorID: vendorID, productID: productID, isVUMeter: isVU1))
}
IOObjectRelease(iterator)
// Sort: VU meters first, then by name
return ports.sorted { ($0.isVUMeter ? 0 : 1, $0.name) < ($1.isVUMeter ? 0 : 1, $1.name) }
}
// MARK: - Auto-Probing
// MARK: - Connection
/// Auto-probe all ports to find VU meter hardware
func startAutoProbe() {
guard !isProbing else { return }
isProbing = true
probeProgress = 0
probeStatus = "Starting auto-probe..."
probeResults = []
detectedDevice = nil
probeQueue.async { [weak self] in
self?.performAutoProbe()
}
}
/// Stop auto-probing
func stopAutoProbe() {
isProbing = false
DispatchQueue.main.async {
self.probeStatus = "Probe cancelled"
}
}
/// Perform the actual auto-probe
private func performAutoProbe() {
let ports = availablePorts
let baudRates = [115200, 9600, 57600, 38400, 19200] // Most common first
let protocols = SerialProtocol.allCases
let totalSteps = Double(ports.count * baudRates.count * protocols.count)
var currentStep = 0
var bestResult: ProbeResult?
for port in ports {
guard isProbing else { break }
DispatchQueue.main.async {
self.probeStatus = "Probing: \(port.name)"
}
for baud in baudRates {
guard isProbing else { break }
for proto in protocols {
guard isProbing else { break }
currentStep += 1
DispatchQueue.main.async {
self.probeProgress = Double(currentStep) / totalSteps
}
// Try to probe this combination
if let result = probePort(port: port, baudRate: baud, protocol_: proto) {
DispatchQueue.main.async {
self.probeResults.append(result)
}
if result.success {
// Found a working device!
if bestResult == nil || result.responseTime < bestResult!.responseTime {
bestResult = result
}
// If we got a response, this is very likely the device
if result.response != nil {
DispatchQueue.main.async {
self.detectedDevice = port
self.selectedPortPath = port.path
self.selectedProtocol = proto
self.baudRate = baud
self.probeStatus = "Found VU Meter: \(port.name)"
self.isProbing = false
}
return
}
}
}
}
}
}
// Probing complete
DispatchQueue.main.async {
self.isProbing = false
self.probeProgress = 1.0
if let best = bestResult {
self.detectedDevice = best.port
self.selectedPortPath = best.port.path
self.selectedProtocol = best.protocol_
self.baudRate = best.baudRate
self.probeStatus = "Found: \(best.port.name) (\(best.protocol_.rawValue))"
} else {
self.probeStatus = "No VU meter found"
}
}
}
/// Probe a single port with specific settings
private func probePort(port: SerialPort, baudRate: Int, protocol_: SerialProtocol) -> ProbeResult? {
let fd = open(port.path, O_RDWR | O_NOCTTY | O_NONBLOCK)
guard fd != -1 else { return nil }
defer { close(fd) }
// Configure port
var options = termios()
tcgetattr(fd, &options)
let speed = getBaudRateConstant(baudRate)
cfsetispeed(&options, speed)
cfsetospeed(&options, speed)
options.c_cflag &= ~UInt(PARENB | CSTOPB | CSIZE)
options.c_cflag |= UInt(CS8 | CREAD | CLOCAL)
options.c_lflag &= ~UInt(ICANON | ECHO | ECHOE | ISIG)
options.c_oflag &= ~UInt(OPOST)
// Set read timeout
options.c_cc.16 = 0 // VMIN
options.c_cc.17 = 5 // VTIME (0.5 seconds)
tcsetattr(fd, TCSANOW, &options)
tcflush(fd, TCIOFLUSH)
// Send probe command
let probeData = protocol_.probeCommand
let startTime = Date()
let written = probeData.withUnsafeBytes { buffer -> Int in
guard let baseAddress = buffer.baseAddress else { return -1 }
return write(fd, baseAddress, probeData.count)
}
guard written > 0 else {
return ProbeResult(port: port, protocol_: protocol_, baudRate: baudRate,
success: false, response: nil, responseTime: 0)
}
// Wait for response
usleep(100_000) // 100ms
// Try to read response
var readBuffer = [UInt8](repeating: 0, count: 256)
let bytesRead = read(fd, &readBuffer, readBuffer.count)
let responseTime = Date().timeIntervalSince(startTime)
if bytesRead > 0 {
let response = String(bytes: readBuffer.prefix(bytesRead), encoding: .utf8)?
.trimmingCharacters(in: .whitespacesAndNewlines)
return ProbeResult(port: port, protocol_: protocol_, baudRate: baudRate,
success: true, response: response, responseTime: responseTime)
}
// No response, but connection succeeded - might still be valid
// (some devices don't respond to probes but accept data)
return ProbeResult(port: port, protocol_: protocol_, baudRate: baudRate,
success: written > 0, response: nil, responseTime: responseTime)
}
/// Quick probe - just check if port opens and accepts data
func quickProbe(port: SerialPort) -> Bool {
let fd = open(port.path, O_RDWR | O_NOCTTY | O_NONBLOCK)
guard fd != -1 else { return false }
defer { close(fd) }
// Try to write a simple test
var options = termios()
tcgetattr(fd, &options)
let speed = getBaudRateConstant(115200)
cfsetispeed(&options, speed)
cfsetospeed(&options, speed)
options.c_cflag &= ~UInt(PARENB | CSTOPB | CSIZE)
options.c_cflag |= UInt(CS8 | CREAD | CLOCAL)
tcsetattr(fd, TCSANOW, &options)
let testData = Data([0xAA, 0x00, 0x00, 0x00, 0x00, 0x55])
let written = testData.withUnsafeBytes { buffer -> Int in
guard let baseAddress = buffer.baseAddress else { return -1 }
return write(fd, baseAddress, testData.count)
}
return written > 0
}
// MARK: - Connection Management
/// Connect to selected serial port
func connect() {
guard !selectedPortPath.isEmpty else {
lastError = "No port selected"
return
}
// Open serial port
// Open port
fileDescriptor = open(selectedPortPath, O_RDWR | O_NOCTTY | O_NONBLOCK)
guard fileDescriptor != -1 else {
lastError = "Failed to open port: \(String(cString: strerror(errno)))"
lastError = "Failed to open: \(String(cString: strerror(errno)))"
return
}
// Configure serial port
// Configure 115200 8N1
var options = termios()
tcgetattr(fileDescriptor, &options)
// Set baud rate
let speed = getBaudRateConstant(baudRate)
cfsetispeed(&options, speed)
cfsetospeed(&options, speed)
cfsetispeed(&options, speed_t(B115200))
cfsetospeed(&options, speed_t(B115200))
// Configure 8N1
options.c_cflag &= ~UInt(PARENB) // No parity
options.c_cflag &= ~UInt(CSTOPB) // 1 stop bit
options.c_cflag &= ~UInt(CSIZE)
options.c_cflag |= UInt(CS8) // 8 data bits
// 8N1, no flow control
options.c_cflag &= ~UInt(PARENB | CSTOPB | CSIZE | CRTSCTS)
options.c_cflag |= UInt(CS8 | CREAD | CLOCAL)
// Enable receiver, ignore modem control lines
options.c_cflag |= UInt(CREAD | CLOCAL)
// Raw input
// Raw mode
options.c_lflag &= ~UInt(ICANON | ECHO | ECHOE | ISIG)
// Raw output
options.c_oflag &= ~UInt(OPOST)
options.c_iflag &= ~UInt(IXON | IXOFF | IXANY | ICRNL | INLCR | IGNBRK)
// Timeouts
options.c_cc.16 = 0 // VMIN
options.c_cc.17 = 10 // VTIME = 1 second
// Apply settings
tcsetattr(fileDescriptor, TCSANOW, &options)
// Clear any pending data
tcflush(fileDescriptor, TCIOFLUSH)
isConnected = true
lastError = nil
lastSentValues = [-1, -1, -1, -1]
print("Connected to \(selectedPortPath) at \(baudRate) baud")
print("VU1 Hub connected: \(selectedPortPath)")
// Initialize: Rescan bus
sendCommand(cmd: VU1.CMD_RESCAN_BUS, dataType: VU1.DATA_NONE, data: [])
usleep(500_000) // Wait 500ms for rescan
// Set all dials to 0
for i in 0..<4 {
setDialValue(dialIndex: UInt8(i), value: 0)
usleep(20_000)
}
// Start update timer
startUpdateTimer()
}
/// Auto-connect: probe and connect to first found device
func autoConnect() {
refreshPorts()
// First, try already marked VU meters
if let vuMeter = availablePorts.first(where: { $0.isVUMeter }) {
selectedPortPath = vuMeter.path
connect()
if isConnected { return }
}
// Quick probe all ports
for port in availablePorts {
if quickProbe(port: port) {
selectedPortPath = port.path
connect()
if isConnected {
print("Auto-connected to \(port.name)")
return
}
}
}
lastError = "No VU meter found"
}
/// Disconnect from serial port
func disconnect() {
stopUpdateTimer()
if fileDescriptor != -1 {
// Reset dials to 0
for i in 0..<4 {
setDialValue(dialIndex: UInt8(i), value: 0)
usleep(10_000)
}
usleep(100_000)
close(fileDescriptor)
fileDescriptor = -1
}
isConnected = false
print("Disconnected from serial port")
print("VU1 Hub disconnected")
}
/// Toggle connection state
func toggleConnection() {
if isConnected {
disconnect()
} else {
if isConnected { disconnect() } else { connect() }
}
func autoConnect() {
refreshPorts()
if let vu1 = availablePorts.first(where: { $0.isVUMeter }) {
selectedPortPath = vu1.path
connect()
} else if let first = availablePorts.first {
selectedPortPath = first.path
connect()
} else {
lastError = "No serial ports found"
}
}
// MARK: - Data Transmission
// MARK: - VU1 Protocol
/// Send VU1 command: >{CMD:02X}{TYPE:02X}{LEN:04X}{DATA}\r\n
private func sendCommand(cmd: UInt8, dataType: UInt8, data: [UInt8]) {
guard fileDescriptor != -1 else { return }
let dataLen = data.count
var cmdString = String(format: ">%02X%02X%04X", cmd, dataType, dataLen)
for byte in data {
cmdString += String(format: "%02X", byte)
}
cmdString += VU1.SUFFIX
guard let cmdData = cmdString.data(using: .ascii) else { return }
let written = cmdData.withUnsafeBytes { buffer -> Int in
guard let base = buffer.baseAddress else { return -1 }
return write(fileDescriptor, base, cmdData.count)
}
if written > 0 {
bytesSent += UInt64(written)
}
}
/// Set dial value (0-100%)
private func setDialValue(dialIndex: UInt8, value: Int) {
let clampedValue = UInt8(max(0, min(100, value)))
// CMD: 0x03 = SET_DIAL_PERC_SINGLE
// TYPE: 0x04 = KEY_VALUE_PAIR
// DATA: [dial_index, value]
sendCommand(
cmd: VU1.CMD_SET_DIAL_PERC_SINGLE,
dataType: VU1.DATA_KEY_VALUE_PAIR,
data: [dialIndex, clampedValue]
)
}
// MARK: - Value Updates
/// Update dial values from audio and system monitors
func updateValues(audioEngine: AudioEngine, systemMonitor: SystemMonitor) {
for (index, config) in dialConfigs.enumerated() {
guard index < 4 else { break }
var rawValue: Double = 0
// Get value based on channel assignment
switch DialChannel(rawValue: config.channel) ?? .audioLeft {
switch config.dialChannel {
case .audioLeft:
rawValue = audioEngine.leftLevel * 100
case .audioRight:
@@ -611,111 +400,34 @@ class SerialManager: ObservableObject {
rawValue = systemMonitor.networkActivity
}
// Apply smoothing
let smoothing = config.smoothing
smoothedValues[index] = smoothedValues[index] * smoothing + rawValue * (1 - smoothing)
// Smoothing
smoothedValues[index] = smoothedValues[index] * config.smoothing + rawValue * (1 - config.smoothing)
// Map to dial range
var mappedValue = Int((smoothedValues[index] / 100.0) * Double(config.maxValue - config.minValue)) + config.minValue
var value = Int(smoothedValues[index])
if config.inverted { value = 100 - value }
// Apply inversion if needed
if config.inverted {
mappedValue = config.maxValue - mappedValue + config.minValue
}
// Clamp to valid range
dialValues[index] = max(config.minValue, min(config.maxValue, mappedValue))
dialValues[index] = max(0, min(100, value))
}
}
/// Send current values to hardware
func sendValues() {
guard isConnected, fileDescriptor != -1 else { return }
writeQueue.async { [weak self] in
guard let self = self else { return }
let data: Data
switch self.selectedProtocol {
case .rawBytes:
data = self.formatRawBytes()
case .textCommand:
data = self.formatTextCommand()
case .json:
data = self.formatJSON()
case .vuServer:
data = self.formatVUServer()
}
self.writeData(data)
}
}
// MARK: - Protocol Formatters
/// Format as raw bytes: [0xAA, ch1, ch2, ch3, ch4, 0x55]
private func formatRawBytes() -> Data {
var bytes: [UInt8] = [0xAA] // Start marker
for value in dialValues {
bytes.append(UInt8(clamping: value))
}
bytes.append(0x55) // End marker
return Data(bytes)
}
/// Format as text commands: "CH1:128;CH2:64;CH3:200;CH4:32\n"
private func formatTextCommand() -> Data {
let commands = dialValues.enumerated().map { "CH\($0 + 1):\($1)" }
let message = commands.joined(separator: ";") + "\n"
return message.data(using: .utf8) ?? Data()
}
/// Format as JSON: {"dials":[128,64,200,32]}
private func formatJSON() -> Data {
let json: [String: Any] = ["dials": dialValues]
if let data = try? JSONSerialization.data(withJSONObject: json, options: []) {
return data + "\n".data(using: .utf8)!
}
return Data()
}
/// Format for VU-Server compatible hardware
/// Protocol: #<dial_id>:<value>\n
private func formatVUServer() -> Data {
var message = ""
for (index, value) in dialValues.enumerated() {
// VU-Server uses percentage values 0-100
let percentage = (value * 100) / 255
message += "#\(index):\(percentage)\n"
}
return message.data(using: .utf8) ?? Data()
}
// MARK: - Low-level I/O
/// Write data to serial port
private func writeData(_ data: Data) {
guard !data.isEmpty else { return }
data.withUnsafeBytes { buffer in
guard let baseAddress = buffer.baseAddress else { return }
let written = write(fileDescriptor, baseAddress, data.count)
if written > 0 {
DispatchQueue.main.async {
self.bytesSent += UInt64(written)
}
} else if written < 0 {
let error = String(cString: strerror(errno))
DispatchQueue.main.async {
self.lastError = "Write error: \(error)"
for (index, value) in self.dialValues.enumerated() {
// Only send if changed
if value != self.lastSentValues[index] {
self.setDialValue(dialIndex: UInt8(index), value: value)
self.lastSentValues[index] = value
usleep(5_000) // 5ms between commands
}
}
}
}
// MARK: - Timer Management
// MARK: - Timer
private func startUpdateTimer() {
stopUpdateTimer()
@@ -729,28 +441,45 @@ class SerialManager: ObservableObject {
updateTimer = nil
}
// MARK: - Helpers
// MARK: - Auto-Probe
private func getBaudRateConstant(_ rate: Int) -> speed_t {
switch rate {
case 9600: return speed_t(B9600)
case 19200: return speed_t(B19200)
case 38400: return speed_t(B38400)
case 57600: return speed_t(B57600)
case 115200: return speed_t(B115200)
case 230400: return speed_t(B230400)
default: return speed_t(B115200)
func startAutoProbe() {
isProbing = true
probeProgress = 0
probeStatus = "Searching for VU1 Hub..."
DispatchQueue.global().async { [weak self] in
guard let self = self else { return }
for (index, port) in self.availablePorts.enumerated() {
DispatchQueue.main.async {
self.probeProgress = Double(index + 1) / Double(self.availablePorts.count)
self.probeStatus = "Checking: \(port.name)"
}
if port.isVUMeter || port.path.contains("usbserial") {
DispatchQueue.main.async {
self.detectedDevice = port
self.selectedPortPath = port.path
self.probeStatus = "Found: \(port.name)"
self.isProbing = false
}
return
}
}
/// Available baud rates
DispatchQueue.main.async {
self.isProbing = false
self.probeStatus = "No VU1 Hub found"
}
}
}
func stopAutoProbe() {
isProbing = false
}
// MARK: - Static
static let availableBaudRates = [9600, 19200, 38400, 57600, 115200, 230400]
}
// MARK: - Dial Config Channel Extension
extension DialConfig {
var dialChannel: DialChannel {
get { DialChannel(rawValue: channel) ?? .audioLeft }
set { channel = newValue.rawValue }
}
}
@@ -0,0 +1,524 @@
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name = Release;
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/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
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isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
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AC0000001 /* Build configuration list for PBXProject "FT991A-Remote" */ = {
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rootObject = AB0000001 /* Project object */;
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@@ -0,0 +1,38 @@
{
"colors" : [
{
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "0.984",
"green" : "0.584",
"red" : "0.000"
}
},
"idiom" : "universal"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "dark"
}
],
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "1.000",
"green" : "0.678",
"red" : "0.251"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,58 @@
{
"images" : [
{
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "256x256"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "256x256"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "512x512"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "512x512"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<false/>
<key>com.apple.security.device.serial</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
<key>com.apple.security.files.downloads.read-write</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,109 @@
//
// FT991A_RemoteApp.swift
// FT991A-Remote
//
// Yaesu FT-991A Remote Control Application for macOS
// CAT Protocol via USB Serial (Silicon Labs CP210x)
//
import SwiftUI
@main
struct FT991A_RemoteApp: App {
@StateObject private var radioViewModel = RadioViewModel()
@StateObject private var settingsController = SettingsController()
@StateObject private var logViewModel = LogViewModel()
@Environment(\.scenePhase) private var scenePhase
var body: some Scene {
WindowGroup {
MainView()
.environmentObject(radioViewModel)
.environmentObject(settingsController)
.environmentObject(logViewModel)
.frame(minWidth: 800, minHeight: 600)
}
.windowStyle(.hiddenTitleBar)
.commands {
CommandGroup(replacing: .newItem) { }
CommandMenu("Radio") {
Button(radioViewModel.isConnected ? "Trennen" : "Verbinden") {
radioViewModel.toggleConnection()
}
.keyboardShortcut("k", modifiers: .command)
Divider()
Button("VFO A/B tauschen") {
radioViewModel.swapVFO()
}
.keyboardShortcut("s", modifiers: [.command, .shift])
.disabled(!radioViewModel.isConnected)
Button("A=B") {
radioViewModel.equalizeVFO()
}
.keyboardShortcut("e", modifiers: [.command, .shift])
.disabled(!radioViewModel.isConnected)
Divider()
Button("ATU Tune") {
radioViewModel.startATUTune()
}
.keyboardShortcut("t", modifiers: [.command, .shift])
.disabled(!radioViewModel.isConnected)
}
CommandMenu("Ansicht") {
Picker("UI-Stil", selection: $settingsController.uiStyle) {
Text("Modern").tag(UIStyle.modern)
Text("Frontpanel").tag(UIStyle.skeuomorph)
}
Divider()
Toggle("Debug-Panel anzeigen", isOn: $settingsController.showDebugPanel)
.keyboardShortcut("d", modifiers: [.command, .option])
Toggle("Log-Panel anzeigen", isOn: $settingsController.showLogPanel)
.keyboardShortcut("l", modifiers: [.command, .option])
}
}
Settings {
SettingsView()
.environmentObject(radioViewModel)
.environmentObject(settingsController)
}
MenuBarExtra("FT-991A", systemImage: radioViewModel.isConnected ? "antenna.radiowaves.left.and.right" : "antenna.radiowaves.left.and.right.slash") {
MenuBarView()
.environmentObject(radioViewModel)
.environmentObject(settingsController)
}
}
}
// MARK: - UI Style Enum
enum UIStyle: String, Codable, CaseIterable {
case modern = "Modern"
case skeuomorph = "Frontpanel"
}
// MARK: - Language Enum
enum AppLanguage: String, Codable, CaseIterable {
case german = "de"
case english = "en"
var displayName: String {
switch self {
case .german: return "Deutsch"
case .english: return "English"
}
}
}
+53
View File
@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>de</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.utilities</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2024</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>csv</string>
</array>
<key>CFBundleTypeName</key>
<string>QSO Log File</string>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.comma-separated-values-text</string>
</array>
</dict>
</array>
<key>LSUIElement</key>
<false/>
<key>NSAppleEventsUsageDescription</key>
<string>FT-991A Remote needs to control other applications for audio routing.</string>
<key>NSMicrophoneUsageDescription</key>
<string>FT-991A Remote needs microphone access for audio monitoring and digital modes.</string>
</dict>
</plist>
@@ -0,0 +1,266 @@
//
// CATCommand.swift
// FT991A-Remote
//
// CAT Command definitions for FT-991A
//
import Foundation
// MARK: - CAT Command
struct CATCommand {
let command: String
let description: String
let expectsResponse: Bool
init(_ command: String, description: String = "", expectsResponse: Bool = true) {
self.command = command
self.description = description
self.expectsResponse = expectsResponse
}
var data: Data {
(command + ";").data(using: .ascii) ?? Data()
}
}
// MARK: - CAT Commands Catalog
enum CAT {
// MARK: - Frequency Commands
/// Read VFO-A frequency
static let readVFOA = CATCommand("FA", description: "Read VFO-A frequency")
/// Set VFO-A frequency (9 digits in Hz)
static func setVFOA(_ frequency: Int) -> CATCommand {
CATCommand(String(format: "FA%09d", frequency), description: "Set VFO-A to \(frequency) Hz", expectsResponse: false)
}
/// Read VFO-B frequency
static let readVFOB = CATCommand("FB", description: "Read VFO-B frequency")
/// Set VFO-B frequency (9 digits in Hz)
static func setVFOB(_ frequency: Int) -> CATCommand {
CATCommand(String(format: "FB%09d", frequency), description: "Set VFO-B to \(frequency) Hz", expectsResponse: false)
}
/// Swap VFO A/B
static let swapVFO = CATCommand("SV", description: "Swap VFO A/B", expectsResponse: false)
/// Select VFO-A
static let selectVFOA = CATCommand("VS0", description: "Select VFO-A", expectsResponse: false)
/// Select VFO-B
static let selectVFOB = CATCommand("VS1", description: "Select VFO-B", expectsResponse: false)
/// Read active VFO
static let readActiveVFO = CATCommand("VS", description: "Read active VFO")
// MARK: - Mode Commands
/// Read operating mode
static let readMode = CATCommand("MD0", description: "Read operating mode")
/// Set operating mode
static func setMode(_ mode: OperatingMode) -> CATCommand {
CATCommand("MD0\(mode.catValue)", description: "Set mode to \(mode.rawValue)", expectsResponse: false)
}
// MARK: - Level Commands
/// Read AF gain
static let readAFGain = CATCommand("AG0", description: "Read AF gain")
/// Set AF gain (000-255)
static func setAFGain(_ value: Int) -> CATCommand {
CATCommand(String(format: "AG0%03d", min(255, max(0, value))), description: "Set AF gain", expectsResponse: false)
}
/// Read RF gain
static let readRFGain = CATCommand("RG0", description: "Read RF gain")
/// Set RF gain (000-255)
static func setRFGain(_ value: Int) -> CATCommand {
CATCommand(String(format: "RG0%03d", min(255, max(0, value))), description: "Set RF gain", expectsResponse: false)
}
/// Read squelch
static let readSquelch = CATCommand("SQ0", description: "Read squelch")
/// Set squelch (000-255)
static func setSquelch(_ value: Int) -> CATCommand {
CATCommand(String(format: "SQ0%03d", min(255, max(0, value))), description: "Set squelch", expectsResponse: false)
}
/// Read MIC gain
static let readMICGain = CATCommand("MG", description: "Read MIC gain")
/// Set MIC gain (000-100)
static func setMICGain(_ value: Int) -> CATCommand {
CATCommand(String(format: "MG%03d", min(100, max(0, value))), description: "Set MIC gain", expectsResponse: false)
}
/// Read power level
static let readPower = CATCommand("PC", description: "Read power level")
/// Set power level (005-100)
static func setPower(_ value: Int) -> CATCommand {
CATCommand(String(format: "PC%03d", min(100, max(5, value))), description: "Set power to \(value)W", expectsResponse: false)
}
// MARK: - Function Commands
/// Read Noise Blanker status
static let readNB = CATCommand("NB0", description: "Read NB status")
/// Set Noise Blanker on/off
static func setNB(_ enabled: Bool) -> CATCommand {
CATCommand("NB0\(enabled ? "1" : "0")", description: enabled ? "Enable NB" : "Disable NB", expectsResponse: false)
}
/// Read Noise Reduction status
static let readNR = CATCommand("NR0", description: "Read NR status")
/// Set Noise Reduction on/off
static func setNR(_ enabled: Bool) -> CATCommand {
CATCommand("NR0\(enabled ? "1" : "0")", description: enabled ? "Enable NR" : "Disable NR", expectsResponse: false)
}
/// Read DNF status
static let readDNF = CATCommand("BC0", description: "Read DNF status")
/// Set DNF on/off
static func setDNF(_ enabled: Bool) -> CATCommand {
CATCommand("BC0\(enabled ? "1" : "0")", description: enabled ? "Enable DNF" : "Disable DNF", expectsResponse: false)
}
/// Read Contour status
static let readContour = CATCommand("CO00", description: "Read Contour status")
/// Read ATU status
static let readATU = CATCommand("AC", description: "Read ATU status")
/// Start ATU tune
static let startATUTune = CATCommand("AC001", description: "Start ATU tune", expectsResponse: false)
/// Read Split status
static let readSplit = CATCommand("FT", description: "Read Split status")
/// Set Split on/off
static func setSplit(_ enabled: Bool) -> CATCommand {
CATCommand("FT\(enabled ? "1" : "0")", description: enabled ? "Enable Split" : "Disable Split", expectsResponse: false)
}
// MARK: - Metering Commands
/// Read S-Meter
static let readSMeter = CATCommand("SM0", description: "Read S-Meter")
/// Read Power meter
static let readPowerMeter = CATCommand("RM1", description: "Read Power meter")
/// Read SWR meter
static let readSWRMeter = CATCommand("RM6", description: "Read SWR meter")
// MARK: - PTT Commands
/// Start transmitting (MIC)
static let txOn = CATCommand("TX0", description: "TX on (MIC)", expectsResponse: false)
/// Start transmitting (DATA)
static let txOnData = CATCommand("TX1", description: "TX on (DATA)", expectsResponse: false)
/// Stop transmitting
static let txOff = CATCommand("RX", description: "TX off", expectsResponse: false)
/// Read TX status
static let readTXStatus = CATCommand("TX", description: "Read TX status")
// MARK: - Identification
/// Read radio ID
static let readID = CATCommand("ID", description: "Read radio ID")
// MARK: - Information
/// Read all status (IF command)
static let readInfo = CATCommand("IF", description: "Read info")
}
// MARK: - CAT Response
struct CATResponse {
let command: String
let value: String
let rawData: String
let timestamp: Date
init(rawData: String) {
self.rawData = rawData.trimmingCharacters(in: CharacterSet(charactersIn: ";\r\n"))
self.timestamp = Date()
// Parse command prefix (2 characters usually)
if rawData.count >= 2 {
let prefixEnd = rawData.index(rawData.startIndex, offsetBy: 2)
self.command = String(rawData[..<prefixEnd])
self.value = String(rawData[prefixEnd...]).trimmingCharacters(in: CharacterSet(charactersIn: ";\r\n"))
} else {
self.command = rawData
self.value = ""
}
}
// MARK: - Value Parsers
/// Parse frequency from FA/FB response (9 digits)
var frequency: Int? {
guard command == "FA" || command == "FB" else { return nil }
return Int(value)
}
/// Parse mode from MD0 response
var mode: OperatingMode? {
guard command == "MD" else { return nil }
let modeChar = value.dropFirst() // Remove "0" prefix
return OperatingMode.from(catValue: String(modeChar))
}
/// Parse level value (3 digits)
var levelValue: Int? {
// Handle commands like AG0XXX, RG0XXX, SQ0XXX
let numericPart = value.filter { $0.isNumber }
return Int(numericPart)
}
/// Parse S-Meter from SM0 response
var sMeter: Int? {
guard command == "SM" else { return nil }
// SM0XXX format - drop the "0" prefix
let numericPart = value.dropFirst()
return Int(numericPart)
}
/// Parse boolean status (0 or 1)
var boolValue: Bool? {
guard let last = value.last else { return nil }
return last == "1"
}
/// Parse VFO selection
var vfo: VFO? {
guard command == "VS" else { return nil }
switch value {
case "0": return .a
case "1": return .b
default: return nil
}
}
/// Check if this is the FT-991A ID
var isFT991A: Bool {
command == "ID" && value == "0670"
}
}
@@ -0,0 +1,163 @@
//
// QSOEntry.swift
// FT991A-Remote
//
// Model for QSO log entries
//
import Foundation
// MARK: - QSO Entry
struct QSOEntry: Identifiable, Codable, Hashable {
let id: UUID
var callsign: String
var date: Date
var frequency: Int // Hz
var mode: OperatingMode
var rstSent: String // e.g., "59", "599"
var rstReceived: String
var name: String
var qth: String
var locator: String // Maidenhead grid
var power: Int // Watts
var notes: String
init(
id: UUID = UUID(),
callsign: String = "",
date: Date = Date(),
frequency: Int = 14_250_000,
mode: OperatingMode = .usb,
rstSent: String = "59",
rstReceived: String = "59",
name: String = "",
qth: String = "",
locator: String = "",
power: Int = 100,
notes: String = ""
) {
self.id = id
self.callsign = callsign
self.date = date
self.frequency = frequency
self.mode = mode
self.rstSent = rstSent
self.rstReceived = rstReceived
self.name = name
self.qth = qth
self.locator = locator
self.power = power
self.notes = notes
}
// MARK: - CSV Export
static let csvHeader = "Call,Date,Time,Frequency,Mode,RST_TX,RST_RX,Name,QTH,Locator,Power,Notes"
var csvLine: String {
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd"
let timeFormatter = DateFormatter()
timeFormatter.dateFormat = "HH:mm:ss"
timeFormatter.timeZone = TimeZone(identifier: "UTC")
let freqMHz = String(format: "%.6f", Double(frequency) / 1_000_000.0)
// Escape fields with commas or quotes
let escapedNotes = notes.contains(",") || notes.contains("\"")
? "\"\(notes.replacingOccurrences(of: "\"", with: "\"\""))\""
: notes
let escapedName = name.contains(",") || name.contains("\"")
? "\"\(name.replacingOccurrences(of: "\"", with: "\"\""))\""
: name
return [
callsign,
dateFormatter.string(from: date),
timeFormatter.string(from: date),
freqMHz,
mode.rawValue,
rstSent,
rstReceived,
escapedName,
qth,
locator,
String(power),
escapedNotes
].joined(separator: ",")
}
// MARK: - CSV Import
static func from(csvLine: String) -> QSOEntry? {
var fields: [String] = []
var current = ""
var inQuotes = false
for char in csvLine {
if char == "\"" {
inQuotes.toggle()
} else if char == "," && !inQuotes {
fields.append(current)
current = ""
} else {
current.append(char)
}
}
fields.append(current)
guard fields.count >= 12 else { return nil }
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd HH:mm:ss"
dateFormatter.timeZone = TimeZone(identifier: "UTC")
guard let date = dateFormatter.date(from: "\(fields[1]) \(fields[2])") else { return nil }
guard let freqMHz = Double(fields[3]) else { return nil }
let frequency = Int(freqMHz * 1_000_000)
let mode = OperatingMode.allCases.first { $0.rawValue == fields[4] } ?? .usb
return QSOEntry(
callsign: fields[0],
date: date,
frequency: frequency,
mode: mode,
rstSent: fields[5],
rstReceived: fields[6],
name: fields[7],
qth: fields[8],
locator: fields[9],
power: Int(fields[10]) ?? 100,
notes: fields[11]
)
}
// MARK: - Display Helpers
var frequencyDisplay: String {
let mhz = frequency / 1_000_000
let khz = (frequency % 1_000_000) / 1_000
let hz = frequency % 1_000
return String(format: "%d.%03d.%03d", mhz, khz, hz)
}
var dateDisplay: String {
let formatter = DateFormatter()
formatter.dateFormat = "dd.MM.yyyy"
return formatter.string(from: date)
}
var timeDisplay: String {
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm"
formatter.timeZone = TimeZone(identifier: "UTC")
return formatter.string(from: date) + " UTC"
}
var bandDisplay: String {
Band.from(frequency: frequency)?.rawValue ?? "?"
}
}
@@ -0,0 +1,238 @@
//
// RadioState.swift
// FT991A-Remote
//
// Model representing the current state of the FT-991A transceiver
//
import Foundation
// MARK: - Radio State
struct RadioState {
// VFO Frequencies
var vfoAFrequency: Int = 14_250_000 // Hz
var vfoBFrequency: Int = 14_255_000 // Hz
var activeVFO: VFO = .a
// Operating Mode
var mode: OperatingMode = .usb
var filterWidth: Int = 3000 // Hz
var filterShift: Int = 0 // Hz
// Levels (0-255)
var afGain: Int = 128
var rfGain: Int = 255
var squelch: Int = 0
var micGain: Int = 50
var power: Int = 100 // Watts (5-100)
// Functions
var noiseBlanker: Bool = false
var noiseReduction: Bool = false
var dnf: Bool = false
var contour: Bool = false
var atu: Bool = false
var split: Bool = false
var ipo: Bool = false
// Metering
var sMeter: Int = 0 // 0-255
var powerMeter: Int = 0 // 0-255
var swrMeter: Int = 0 // 0-255
// TX State
var isTransmitting: Bool = false
// Computed Properties
var activeFrequency: Int {
activeVFO == .a ? vfoAFrequency : vfoBFrequency
}
var sMeterDB: Double {
// S0-S9 = 0-54 dBμV, each S-unit = 6 dB
// Above S9: +10, +20, +40, +60 dB
let normalized = Double(sMeter) / 255.0
if normalized <= 0.6 {
return normalized / 0.6 * 54.0 // S0-S9
} else {
return 54.0 + (normalized - 0.6) / 0.4 * 60.0 // S9+60
}
}
var sMeterString: String {
let normalized = Double(sMeter) / 255.0
if normalized <= 0.6 {
let sUnit = Int(normalized / 0.6 * 9.0)
return "S\(sUnit)"
} else {
let db = Int((normalized - 0.6) / 0.4 * 60.0)
return "S9+\(db)"
}
}
var frequencyDisplay: String {
formatFrequency(activeFrequency)
}
func formatFrequency(_ freq: Int) -> String {
let mhz = freq / 1_000_000
let khz = (freq % 1_000_000) / 1_000
let hz = freq % 1_000
return String(format: "%d.%03d.%03d", mhz, khz, hz)
}
}
// MARK: - VFO
enum VFO: String, Codable {
case a = "A"
case b = "B"
}
// MARK: - Operating Mode
enum OperatingMode: String, CaseIterable, Codable {
case lsb = "LSB"
case usb = "USB"
case cw = "CW"
case fm = "FM"
case am = "AM"
case rttyLSB = "RTTY-L"
case cwReverse = "CW-R"
case dataLSB = "DATA-L"
case rttyUSB = "RTTY-U"
case dataFM = "DATA-FM"
case fmNarrow = "FM-N"
case dataUSB = "DATA-U"
case amNarrow = "AM-N"
case c4fm = "C4FM"
// CAT command value (MD0X)
var catValue: String {
switch self {
case .lsb: return "1"
case .usb: return "2"
case .cw: return "3"
case .fm: return "4"
case .am: return "5"
case .rttyLSB: return "6"
case .cwReverse: return "7"
case .dataLSB: return "8"
case .rttyUSB: return "9"
case .dataFM: return "A"
case .fmNarrow: return "B"
case .dataUSB: return "C"
case .amNarrow: return "D"
case .c4fm: return "E"
}
}
static func from(catValue: String) -> OperatingMode? {
allCases.first { $0.catValue == catValue }
}
var isDigital: Bool {
switch self {
case .dataLSB, .dataUSB, .dataFM, .rttyLSB, .rttyUSB, .c4fm:
return true
default:
return false
}
}
var defaultFilterWidth: Int {
switch self {
case .lsb, .usb, .dataLSB, .dataUSB: return 3000
case .cw, .cwReverse: return 500
case .am, .amNarrow: return 6000
case .fm, .fmNarrow, .dataFM, .c4fm: return 15000
case .rttyLSB, .rttyUSB: return 500
}
}
}
// MARK: - Frequency Step
enum FrequencyStep: Int, CaseIterable, Codable {
case hz1 = 1
case hz10 = 10
case hz100 = 100
case khz1 = 1000
case khz5 = 5000
case khz10 = 10000
case khz100 = 100000
case mhz1 = 1000000
var displayName: String {
switch self {
case .hz1: return "1 Hz"
case .hz10: return "10 Hz"
case .hz100: return "100 Hz"
case .khz1: return "1 kHz"
case .khz5: return "5 kHz"
case .khz10: return "10 kHz"
case .khz100: return "100 kHz"
case .mhz1: return "1 MHz"
}
}
}
// MARK: - Band
enum Band: String, CaseIterable {
case m160 = "160m"
case m80 = "80m"
case m60 = "60m"
case m40 = "40m"
case m30 = "30m"
case m20 = "20m"
case m17 = "17m"
case m15 = "15m"
case m12 = "12m"
case m10 = "10m"
case m6 = "6m"
case m2 = "2m"
case cm70 = "70cm"
var frequencyRange: ClosedRange<Int> {
switch self {
case .m160: return 1_800_000...2_000_000
case .m80: return 3_500_000...4_000_000
case .m60: return 5_351_500...5_366_500
case .m40: return 7_000_000...7_300_000
case .m30: return 10_100_000...10_150_000
case .m20: return 14_000_000...14_350_000
case .m17: return 18_068_000...18_168_000
case .m15: return 21_000_000...21_450_000
case .m12: return 24_890_000...24_990_000
case .m10: return 28_000_000...29_700_000
case .m6: return 50_000_000...54_000_000
case .m2: return 144_000_000...148_000_000
case .cm70: return 430_000_000...450_000_000
}
}
var defaultFrequency: Int {
switch self {
case .m160: return 1_840_000
case .m80: return 3_700_000
case .m60: return 5_357_000
case .m40: return 7_100_000
case .m30: return 10_120_000
case .m20: return 14_250_000
case .m17: return 18_110_000
case .m15: return 21_250_000
case .m12: return 24_930_000
case .m10: return 28_500_000
case .m6: return 50_150_000
case .m2: return 145_500_000
case .cm70: return 433_500_000
}
}
static func from(frequency: Int) -> Band? {
allCases.first { $0.frequencyRange.contains(frequency) }
}
}
@@ -0,0 +1,123 @@
//
// Settings.swift
// FT991A-Remote
//
// Application settings model
//
import Foundation
// MARK: - App Settings
struct AppSettings: Codable {
// Connection
var serialPort: String = ""
var baudRate: Int = 38400
var autoReconnect: Bool = true
var reconnectInterval: TimeInterval = 5.0
// UI
var uiStyle: UIStyle = .modern
var language: AppLanguage = .german
var showDebugPanel: Bool = false
var showLogPanel: Bool = false
var compactMode: Bool = true
// Frequency
var frequencyStep: FrequencyStep = .khz1
// Logging
var logDirectory: String = "~/Documents/FT991A-Logs/"
var autoSaveLog: Bool = true
// Audio
var audioInputDevice: String = ""
var audioOutputDevice: String = ""
var useBlackHole: Bool = false
// Keyboard
var pttShortcutEnabled: Bool = true
var arrowFrequencyEnabled: Bool = true
var tunerShortcutEnabled: Bool = true
// MARK: - Persistence
static let defaults = AppSettings()
static var settingsURL: URL {
let appSupport = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask).first!
let appFolder = appSupport.appendingPathComponent("FT991A-Remote", isDirectory: true)
try? FileManager.default.createDirectory(at: appFolder, withIntermediateDirectories: true)
return appFolder.appendingPathComponent("settings.json")
}
static func load() -> AppSettings {
guard FileManager.default.fileExists(atPath: settingsURL.path) else {
return defaults
}
do {
let data = try Data(contentsOf: settingsURL)
return try JSONDecoder().decode(AppSettings.self, from: data)
} catch {
print("Failed to load settings: \(error)")
return defaults
}
}
func save() {
do {
let data = try JSONEncoder().encode(self)
try data.write(to: AppSettings.settingsURL)
} catch {
print("Failed to save settings: \(error)")
}
}
// MARK: - Log Directory
var expandedLogDirectory: String {
(logDirectory as NSString).expandingTildeInPath
}
mutating func ensureLogDirectoryExists() {
let path = expandedLogDirectory
if !FileManager.default.fileExists(atPath: path) {
try? FileManager.default.createDirectory(atPath: path, withIntermediateDirectories: true)
}
}
}
// MARK: - Serial Port Configuration
struct SerialConfig: Codable {
var baudRate: Int = 38400
var dataBits: Int = 8
var stopBits: Int = 1
var parity: Parity = .none
var flowControl: FlowControl = .none
enum Parity: String, Codable, CaseIterable {
case none = "None"
case odd = "Odd"
case even = "Even"
}
enum FlowControl: String, Codable, CaseIterable {
case none = "None"
case hardware = "RTS/CTS"
case software = "XON/XOFF"
}
static let ft991aDefault = SerialConfig(
baudRate: 38400,
dataBits: 8,
stopBits: 1,
parity: .none,
flowControl: .none
)
static let availableBaudRates = [4800, 9600, 19200, 38400, 57600, 115200]
}
@@ -0,0 +1,250 @@
//
// AudioRouter.swift
// FT991A-Remote
//
// BlackHole audio routing integration for digital modes
//
import Foundation
import AVFoundation
// MARK: - Audio Device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let name: String
let uid: String
let isInput: Bool
let isOutput: Bool
let isBlackHole: Bool
var displayName: String {
if isBlackHole {
return "\(name) (Virtual)"
}
return name
}
}
// MARK: - Audio Router
class AudioRouter: ObservableObject {
// MARK: - Published Properties
@Published var inputDevices: [AudioDevice] = []
@Published var outputDevices: [AudioDevice] = []
@Published var selectedInputDevice: AudioDeviceID?
@Published var selectedOutputDevice: AudioDeviceID?
@Published var blackHoleDevice: AudioDevice?
@Published var ft991aDevice: AudioDevice?
@Published var isBlackHoleInstalled = false
@Published var lastError: String?
// MARK: - Initialization
init() {
refreshDevices()
}
// MARK: - Device Discovery
func refreshDevices() {
inputDevices = []
outputDevices = []
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var dataSize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
&dataSize
)
guard status == noErr else {
lastError = "Fehler beim Abrufen der Audio-Geräte"
return
}
let deviceCount = Int(dataSize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
&dataSize,
&deviceIDs
)
guard status == noErr else {
lastError = "Fehler beim Laden der Audio-Geräte"
return
}
for deviceID in deviceIDs {
if let device = createAudioDevice(from: deviceID) {
if device.isInput {
inputDevices.append(device)
}
if device.isOutput {
outputDevices.append(device)
}
// Detect BlackHole
if device.isBlackHole && blackHoleDevice == nil {
blackHoleDevice = device
isBlackHoleInstalled = true
}
// Detect FT-991A (usually shows as "USB Audio CODEC")
if device.name.contains("USB Audio") || device.name.contains("FT-991") {
ft991aDevice = device
}
}
}
Logger.shared.log("Found \(inputDevices.count) input and \(outputDevices.count) output devices", level: .debug)
if isBlackHoleInstalled {
Logger.shared.log("BlackHole detected: \(blackHoleDevice?.name ?? "Unknown")", level: .info)
}
}
private func createAudioDevice(from deviceID: AudioDeviceID) -> AudioDevice? {
// Get device name
var name: CFString = "" as CFString
var nameSize = UInt32(MemoryLayout<CFString>.size)
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceNameCFString,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &nameSize, &name)
guard status == noErr else { return nil }
// Get device UID
var uid: CFString = "" as CFString
var uidSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &uidSize, &uid)
let deviceUID = status == noErr ? uid as String : ""
// Check for input channels
var inputSize: UInt32 = 0
propertyAddress.mSelector = kAudioDevicePropertyStreamConfiguration
propertyAddress.mScope = kAudioDevicePropertyScopeInput
_ = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &inputSize)
let hasInput = inputSize > 0
// Check for output channels
var outputSize: UInt32 = 0
propertyAddress.mScope = kAudioDevicePropertyScopeOutput
_ = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &outputSize)
let hasOutput = outputSize > 0
let deviceName = name as String
let isBlackHole = deviceName.lowercased().contains("blackhole")
return AudioDevice(
id: deviceID,
name: deviceName,
uid: deviceUID,
isInput: hasInput,
isOutput: hasOutput,
isBlackHole: isBlackHole
)
}
// MARK: - Device Selection
func selectInputDevice(_ device: AudioDevice) {
selectedInputDevice = device.id
Logger.shared.log("Selected input device: \(device.name)", level: .info)
}
func selectOutputDevice(_ device: AudioDevice) {
selectedOutputDevice = device.id
Logger.shared.log("Selected output device: \(device.name)", level: .info)
}
// MARK: - BlackHole Setup
func configureForDigitalModes() -> Bool {
guard isBlackHoleInstalled, let blackHole = blackHoleDevice else {
lastError = "BlackHole ist nicht installiert"
return false
}
// Route: FT-991A USB Audio BlackHole Digital Mode App
// Route back: Digital Mode App BlackHole FT-991A USB Audio
if let ft991a = ft991aDevice {
selectedInputDevice = ft991a.id // FT-991A as input (RX audio)
selectedOutputDevice = blackHole.id // BlackHole as output (to digital mode app)
Logger.shared.log("Configured for digital modes: \(ft991a.name)\(blackHole.name)", level: .info)
return true
} else {
lastError = "FT-991A Audio-Gerät nicht gefunden"
return false
}
}
// MARK: - System Audio
func setSystemDefaultInput(_ deviceID: AudioDeviceID) {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var deviceIDVar = deviceID
let status = AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceIDVar
)
if status != noErr {
lastError = "Fehler beim Setzen des Standard-Eingangs"
}
}
func setSystemDefaultOutput(_ deviceID: AudioDeviceID) {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultOutputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var deviceIDVar = deviceID
let status = AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0, nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceIDVar
)
if status != noErr {
lastError = "Fehler beim Setzen des Standard-Ausgangs"
}
}
}
@@ -0,0 +1,442 @@
//
// CATProtocol.swift
// FT991A-Remote
//
// CAT Protocol handler for FT-991A communication
//
import Foundation
import Combine
// MARK: - CAT Protocol
class CATProtocol: ObservableObject {
// MARK: - Published Properties
@Published var radioState = RadioState()
@Published var isPolling = false
@Published var lastCommandTime: Date?
@Published var pendingCommands: Int = 0
// Debug console
@Published var commandHistory: [CommandLogEntry] = []
// MARK: - Private Properties
private let serialManager: SerialPortManager
private var responseQueue: [CATResponse] = []
private var pollingTimer: Timer?
private var cancellables = Set<AnyCancellable>()
private let commandQueue = DispatchQueue(label: "cat.command", qos: .userInitiated)
private var commandSemaphore = DispatchSemaphore(value: 1)
// Polling intervals
private let fastPollInterval: TimeInterval = 0.1 // 100ms for meters
private let slowPollInterval: TimeInterval = 0.5 // 500ms for frequency/mode
// MARK: - Initialization
init(serialManager: SerialPortManager) {
self.serialManager = serialManager
serialManager.onDataReceived = { [weak self] data in
self?.handleReceivedData(data)
}
serialManager.onConnectionChanged = { [weak self] connected in
if connected {
self?.startPolling()
self?.requestInitialState()
} else {
self?.stopPolling()
}
}
}
// MARK: - Command Sending
func send(_ command: CATCommand) {
serialManager.send(command)
lastCommandTime = Date()
// Log command
let entry = CommandLogEntry(
timestamp: Date(),
direction: .sent,
command: command.command,
description: command.description
)
DispatchQueue.main.async {
self.commandHistory.append(entry)
if self.commandHistory.count > 500 {
self.commandHistory.removeFirst(100)
}
}
}
func sendRaw(_ command: String) {
let catCommand = CATCommand(command, description: "Manual: \(command)")
send(catCommand)
}
// MARK: - Response Handling
private func handleReceivedData(_ data: Data) {
guard let responseString = String(data: data, encoding: .ascii) else { return }
let response = CATResponse(rawData: responseString)
// Log response
let entry = CommandLogEntry(
timestamp: Date(),
direction: .received,
command: response.rawData,
description: parseResponseDescription(response)
)
DispatchQueue.main.async {
self.commandHistory.append(entry)
}
// Update radio state
updateState(from: response)
}
private func updateState(from response: CATResponse) {
DispatchQueue.main.async {
switch response.command {
case "FA":
if let freq = response.frequency {
self.radioState.vfoAFrequency = freq
}
case "FB":
if let freq = response.frequency {
self.radioState.vfoBFrequency = freq
}
case "VS":
if let vfo = response.vfo {
self.radioState.activeVFO = vfo
}
case "MD":
if let mode = response.mode {
self.radioState.mode = mode
}
case "AG":
if let level = response.levelValue {
self.radioState.afGain = level
}
case "RG":
if let level = response.levelValue {
self.radioState.rfGain = level
}
case "SQ":
if let level = response.levelValue {
self.radioState.squelch = level
}
case "MG":
if let level = response.levelValue {
self.radioState.micGain = level
}
case "PC":
if let power = response.levelValue {
self.radioState.power = power
}
case "SM":
if let meter = response.sMeter {
self.radioState.sMeter = meter
}
case "RM":
// RM1 = power, RM6 = SWR
if let level = response.levelValue {
if response.value.hasPrefix("1") {
self.radioState.powerMeter = level
} else if response.value.hasPrefix("6") {
self.radioState.swrMeter = level
}
}
case "NB":
if let enabled = response.boolValue {
self.radioState.noiseBlanker = enabled
}
case "NR":
if let enabled = response.boolValue {
self.radioState.noiseReduction = enabled
}
case "BC":
if let enabled = response.boolValue {
self.radioState.dnf = enabled
}
case "FT":
if let enabled = response.boolValue {
self.radioState.split = enabled
}
case "TX":
if response.value == "0" {
self.radioState.isTransmitting = false
} else if response.value == "1" || response.value == "2" {
self.radioState.isTransmitting = true
}
default:
break
}
}
}
private func parseResponseDescription(_ response: CATResponse) -> String {
switch response.command {
case "FA":
if let freq = response.frequency {
return "VFO-A: \(radioState.formatFrequency(freq)) Hz"
}
case "FB":
if let freq = response.frequency {
return "VFO-B: \(radioState.formatFrequency(freq)) Hz"
}
case "MD":
if let mode = response.mode {
return "Mode: \(mode.rawValue)"
}
case "SM":
if let meter = response.sMeter {
return "S-Meter: \(meter)"
}
case "ID":
if response.isFT991A {
return "FT-991A identified"
}
default:
break
}
return response.value
}
// MARK: - Polling
func startPolling() {
guard !isPolling else { return }
isPolling = true
// Fast polling for meters
pollingTimer = Timer.scheduledTimer(withTimeInterval: fastPollInterval, repeats: true) { [weak self] _ in
self?.pollMeters()
}
// Start slow polling for frequency/mode
Timer.scheduledTimer(withTimeInterval: slowPollInterval, repeats: true) { [weak self] _ in
self?.pollStatus()
}
}
func stopPolling() {
pollingTimer?.invalidate()
pollingTimer = nil
isPolling = false
}
private func pollMeters() {
send(CAT.readSMeter)
if radioState.isTransmitting {
send(CAT.readPowerMeter)
send(CAT.readSWRMeter)
}
}
private func pollStatus() {
send(CAT.readVFOA)
send(CAT.readVFOB)
send(CAT.readActiveVFO)
send(CAT.readMode)
}
// MARK: - Initial State
private func requestInitialState() {
// Verify radio identity
send(CAT.readID)
// Request all current values
send(CAT.readVFOA)
send(CAT.readVFOB)
send(CAT.readActiveVFO)
send(CAT.readMode)
send(CAT.readAFGain)
send(CAT.readRFGain)
send(CAT.readSquelch)
send(CAT.readMICGain)
send(CAT.readPower)
send(CAT.readNB)
send(CAT.readNR)
send(CAT.readDNF)
send(CAT.readSplit)
send(CAT.readSMeter)
}
// MARK: - Radio Control
func setFrequency(_ frequency: Int, vfo: VFO = .a) {
if vfo == .a {
send(CAT.setVFOA(frequency))
radioState.vfoAFrequency = frequency
} else {
send(CAT.setVFOB(frequency))
radioState.vfoBFrequency = frequency
}
}
func changeFrequency(by step: Int) {
let newFreq = radioState.activeFrequency + step
setFrequency(newFreq, vfo: radioState.activeVFO)
}
func setMode(_ mode: OperatingMode) {
send(CAT.setMode(mode))
radioState.mode = mode
}
func setAFGain(_ value: Int) {
send(CAT.setAFGain(value))
radioState.afGain = value
}
func setRFGain(_ value: Int) {
send(CAT.setRFGain(value))
radioState.rfGain = value
}
func setSquelch(_ value: Int) {
send(CAT.setSquelch(value))
radioState.squelch = value
}
func setMICGain(_ value: Int) {
send(CAT.setMICGain(value))
radioState.micGain = value
}
func setPower(_ value: Int) {
send(CAT.setPower(value))
radioState.power = value
}
func toggleNB() {
let newValue = !radioState.noiseBlanker
send(CAT.setNB(newValue))
radioState.noiseBlanker = newValue
}
func toggleNR() {
let newValue = !radioState.noiseReduction
send(CAT.setNR(newValue))
radioState.noiseReduction = newValue
}
func toggleDNF() {
let newValue = !radioState.dnf
send(CAT.setDNF(newValue))
radioState.dnf = newValue
}
func toggleSplit() {
let newValue = !radioState.split
send(CAT.setSplit(newValue))
radioState.split = newValue
}
func selectVFO(_ vfo: VFO) {
if vfo == .a {
send(CAT.selectVFOA)
} else {
send(CAT.selectVFOB)
}
radioState.activeVFO = vfo
}
func swapVFO() {
send(CAT.swapVFO)
let temp = radioState.vfoAFrequency
radioState.vfoAFrequency = radioState.vfoBFrequency
radioState.vfoBFrequency = temp
}
func equalizeVFO() {
// Set VFO-B to VFO-A frequency
send(CAT.setVFOB(radioState.vfoAFrequency))
radioState.vfoBFrequency = radioState.vfoAFrequency
}
func startATUTune() {
send(CAT.startATUTune)
}
// MARK: - PTT Control
func startTransmit(dataMode: Bool = false) {
if dataMode {
send(CAT.txOnData)
} else {
send(CAT.txOn)
}
radioState.isTransmitting = true
}
func stopTransmit() {
send(CAT.txOff)
radioState.isTransmitting = false
}
func toggleTransmit(dataMode: Bool = false) {
if radioState.isTransmitting {
stopTransmit()
} else {
startTransmit(dataMode: dataMode)
}
}
// MARK: - Band Selection
func selectBand(_ band: Band) {
setFrequency(band.defaultFrequency, vfo: radioState.activeVFO)
}
// MARK: - Debug
func clearCommandHistory() {
commandHistory.removeAll()
}
}
// MARK: - Command Log Entry
struct CommandLogEntry: Identifiable {
let id = UUID()
let timestamp: Date
let direction: Direction
let command: String
let description: String
enum Direction {
case sent
case received
var symbol: String {
switch self {
case .sent: return ""
case .received: return ""
}
}
var color: String {
switch self {
case .sent: return "blue"
case .received: return "green"
}
}
}
var timeString: String {
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm:ss.SSS"
return formatter.string(from: timestamp)
}
}
@@ -0,0 +1,240 @@
//
// CSVManager.swift
// FT991A-Remote
//
// CSV Log file management
//
import Foundation
// MARK: - CSV Manager
class CSVManager: ObservableObject {
// MARK: - Published Properties
@Published var logEntries: [QSOEntry] = []
@Published var currentLogFile: URL?
@Published var lastError: String?
@Published var isSaving = false
// MARK: - Properties
private let fileManager = FileManager.default
private var logDirectory: URL
// MARK: - Initialization
init(logDirectory: String = "~/Documents/FT991A-Logs/") {
let expandedPath = (logDirectory as NSString).expandingTildeInPath
self.logDirectory = URL(fileURLWithPath: expandedPath, isDirectory: true)
ensureDirectoryExists()
}
// MARK: - Directory Management
private func ensureDirectoryExists() {
if !fileManager.fileExists(atPath: logDirectory.path) {
do {
try fileManager.createDirectory(at: logDirectory, withIntermediateDirectories: true)
Logger.shared.log("Created log directory: \(logDirectory.path)", level: .info)
} catch {
lastError = "Konnte Log-Verzeichnis nicht erstellen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
}
}
}
func setLogDirectory(_ path: String) {
let expandedPath = (path as NSString).expandingTildeInPath
logDirectory = URL(fileURLWithPath: expandedPath, isDirectory: true)
ensureDirectoryExists()
}
// MARK: - File Operations
func createNewLogFile(name: String? = nil) -> URL {
let fileName = name ?? generateLogFileName()
let fileURL = logDirectory.appendingPathComponent(fileName)
// Write header
do {
try QSOEntry.csvHeader.appending("\n").write(to: fileURL, atomically: true, encoding: .utf8)
currentLogFile = fileURL
Logger.shared.log("Created new log file: \(fileURL.lastPathComponent)", level: .info)
} catch {
lastError = "Konnte Log-Datei nicht erstellen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
}
return fileURL
}
private func generateLogFileName() -> String {
let formatter = DateFormatter()
formatter.dateFormat = "yyyy-MM-dd_HHmmss"
return "QSO_Log_\(formatter.string(from: Date())).csv"
}
func openLogFile(_ url: URL) -> Bool {
guard fileManager.fileExists(atPath: url.path) else {
lastError = "Datei existiert nicht: \(url.lastPathComponent)"
return false
}
do {
let content = try String(contentsOf: url, encoding: .utf8)
logEntries = parseCSV(content)
currentLogFile = url
Logger.shared.log("Opened log file: \(url.lastPathComponent) with \(logEntries.count) entries", level: .info)
return true
} catch {
lastError = "Konnte Datei nicht lesen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
return false
}
}
// MARK: - Parsing
private func parseCSV(_ content: String) -> [QSOEntry] {
var entries: [QSOEntry] = []
let lines = content.components(separatedBy: .newlines)
for (index, line) in lines.enumerated() {
// Skip header and empty lines
guard index > 0, !line.trimmingCharacters(in: .whitespaces).isEmpty else { continue }
if let entry = QSOEntry.from(csvLine: line) {
entries.append(entry)
}
}
return entries
}
// MARK: - Entry Management
func addEntry(_ entry: QSOEntry) {
logEntries.append(entry)
saveCurrentLog()
}
func updateEntry(_ entry: QSOEntry) {
if let index = logEntries.firstIndex(where: { $0.id == entry.id }) {
logEntries[index] = entry
saveCurrentLog()
}
}
func deleteEntry(_ entry: QSOEntry) {
logEntries.removeAll { $0.id == entry.id }
saveCurrentLog()
}
func deleteEntries(at offsets: IndexSet) {
logEntries.remove(atOffsets: offsets)
saveCurrentLog()
}
// MARK: - Saving
func saveCurrentLog() {
guard let fileURL = currentLogFile else {
// Create new file if none exists
_ = createNewLogFile()
guard let newURL = currentLogFile else { return }
saveToFile(newURL)
return
}
saveToFile(fileURL)
}
private func saveToFile(_ url: URL) {
isSaving = true
var content = QSOEntry.csvHeader + "\n"
for entry in logEntries {
content += entry.csvLine + "\n"
}
do {
try content.write(to: url, atomically: true, encoding: .utf8)
Logger.shared.log("Saved \(logEntries.count) entries to \(url.lastPathComponent)", level: .debug)
} catch {
lastError = "Fehler beim Speichern: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
}
isSaving = false
}
func exportToFile(_ url: URL) -> Bool {
var content = QSOEntry.csvHeader + "\n"
for entry in logEntries {
content += entry.csvLine + "\n"
}
do {
try content.write(to: url, atomically: true, encoding: .utf8)
Logger.shared.log("Exported \(logEntries.count) entries to \(url.path)", level: .info)
return true
} catch {
lastError = "Export fehlgeschlagen: \(error.localizedDescription)"
Logger.shared.log(lastError!, level: .error)
return false
}
}
// MARK: - File Listing
func listLogFiles() -> [URL] {
do {
let files = try fileManager.contentsOfDirectory(
at: logDirectory,
includingPropertiesForKeys: [.creationDateKey],
options: [.skipsHiddenFiles]
)
return files
.filter { $0.pathExtension.lowercased() == "csv" }
.sorted { url1, url2 in
let date1 = (try? url1.resourceValues(forKeys: [.creationDateKey]).creationDate) ?? Date.distantPast
let date2 = (try? url2.resourceValues(forKeys: [.creationDateKey]).creationDate) ?? Date.distantPast
return date1 > date2
}
} catch {
Logger.shared.log("Error listing log files: \(error)", level: .error)
return []
}
}
// MARK: - Statistics
var totalQSOs: Int {
logEntries.count
}
var uniqueCallsigns: Int {
Set(logEntries.map { $0.callsign.uppercased() }).count
}
var bandStatistics: [String: Int] {
var stats: [String: Int] = [:]
for entry in logEntries {
let band = entry.bandDisplay
stats[band, default: 0] += 1
}
return stats
}
var modeStatistics: [String: Int] {
var stats: [String: Int] = [:]
for entry in logEntries {
let mode = entry.mode.rawValue
stats[mode, default: 0] += 1
}
return stats
}
}
@@ -0,0 +1,475 @@
//
// SerialPortManager.swift
// FT991A-Remote
//
// USB Serial communication for FT-991A (Silicon Labs CP210x)
//
import Foundation
import IOKit
import IOKit.serial
// MARK: - Serial Port
struct SerialPort: Identifiable, Hashable {
let id: String
let path: String
let name: String
let vendorID: Int?
let productID: Int?
let isFT991A: Bool
init(path: String, name: String, vendorID: Int? = nil, productID: Int? = nil, isFT991A: Bool = false) {
self.id = path
self.path = path
self.name = name
self.vendorID = vendorID
self.productID = productID
self.isFT991A = isFT991A
}
}
// MARK: - Connection State
enum ConnectionState: Equatable {
case disconnected
case connecting
case connected
case error(String)
var isConnected: Bool {
if case .connected = self { return true }
return false
}
var displayString: String {
switch self {
case .disconnected: return "Getrennt"
case .connecting: return "Verbinde..."
case .connected: return "Verbunden"
case .error(let msg): return "Fehler: \(msg)"
}
}
}
// MARK: - Serial Port Manager
class SerialPortManager: ObservableObject {
// MARK: - Published Properties
@Published var connectionState: ConnectionState = .disconnected
@Published var availablePorts: [SerialPort] = []
@Published var selectedPortPath: String = ""
@Published var baudRate: Int = 38400
@Published var lastError: String?
@Published var bytesSent: UInt64 = 0
@Published var bytesReceived: UInt64 = 0
// MARK: - Callbacks
var onDataReceived: ((Data) -> Void)?
var onConnectionChanged: ((Bool) -> Void)?
// MARK: - Private Properties
private var fileDescriptor: Int32 = -1
private let writeQueue = DispatchQueue(label: "ft991a.serial.write", qos: .userInteractive)
private let readQueue = DispatchQueue(label: "ft991a.serial.read", qos: .userInteractive)
private var readBuffer = Data()
private var isReading = false
private var readSource: DispatchSourceRead?
// Auto-reconnect
private var reconnectTimer: Timer?
private var shouldReconnect = false
// MARK: - Constants
private static let CP210X_VENDOR_ID = 0x10C4 // Silicon Labs
private static let CP210X_PRODUCT_ID = 0xEA60 // CP210x
// MARK: - Initialization
init() {
refreshPorts()
}
deinit {
disconnect()
}
// MARK: - Port Discovery
func refreshPorts() {
availablePorts = findSerialPorts()
// Auto-select FT-991A port (CP210x / SLAB)
if let ft991a = availablePorts.first(where: { $0.isFT991A }) {
selectedPortPath = ft991a.path
} else if selectedPortPath.isEmpty, let first = availablePorts.first {
selectedPortPath = first.path
}
}
private func findSerialPorts() -> [SerialPort] {
var ports: [SerialPort] = []
var iterator: io_iterator_t = 0
let matching = IOServiceMatching(kIOSerialBSDServiceValue)
guard IOServiceGetMatchingServices(kIOMainPortDefault, matching, &iterator) == KERN_SUCCESS else {
return ports
}
var service = IOIteratorNext(iterator)
while service != 0 {
defer {
IOObjectRelease(service)
service = IOIteratorNext(iterator)
}
guard let path = IORegistryEntryCreateCFProperty(
service, kIOCalloutDeviceKey as CFString, kCFAllocatorDefault, 0
)?.takeRetainedValue() as? String else { continue }
// Only callout devices (cu.*)
guard path.contains("cu.") else { continue }
var name = path.components(separatedBy: "/").last ?? "Unknown"
var vendorID: Int?
var productID: Int?
var isFT991A = false
// Check for Silicon Labs CP210x (FT-991A uses this)
if path.contains("SLAB_USBtoUART") || path.contains("CP210") {
isFT991A = true
name = "FT-991A (CP210x)"
}
// Walk USB registry for device info
var parent: io_object_t = 0
var current = service
IOObjectRetain(current)
for _ in 0..<10 {
if IORegistryEntryGetParentEntry(current, kIOServicePlane, &parent) != KERN_SUCCESS { break }
IOObjectRelease(current)
current = parent
if let vid = IORegistryEntryCreateCFProperty(current, "idVendor" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
vendorID = vid
}
if let pid = IORegistryEntryCreateCFProperty(current, "idProduct" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? Int {
productID = pid
}
if let usbName = IORegistryEntryCreateCFProperty(current, "USB Product Name" as CFString, kCFAllocatorDefault, 0)?.takeRetainedValue() as? String {
if usbName.contains("CP210") || usbName.contains("UART") {
name = usbName
}
}
// Silicon Labs CP210x = likely FT-991A
if vendorID == Self.CP210X_VENDOR_ID && productID == Self.CP210X_PRODUCT_ID {
isFT991A = true
name = "FT-991A (CP210x)"
}
if vendorID != nil && productID != nil { break }
}
IOObjectRelease(current)
ports.append(SerialPort(
path: path,
name: name,
vendorID: vendorID,
productID: productID,
isFT991A: isFT991A
))
}
IOObjectRelease(iterator)
// Sort: FT-991A first, then alphabetically
return ports.sorted { ($0.isFT991A ? 0 : 1, $0.name) < ($1.isFT991A ? 0 : 1, $1.name) }
}
// MARK: - Connection
func connect() {
guard !selectedPortPath.isEmpty else {
connectionState = .error("Kein Port ausgewählt")
return
}
connectionState = .connecting
// Open port
fileDescriptor = open(selectedPortPath, O_RDWR | O_NOCTTY | O_NONBLOCK)
guard fileDescriptor != -1 else {
let error = String(cString: strerror(errno))
connectionState = .error(error)
lastError = error
return
}
// Configure serial port
if !configurePort() {
close(fileDescriptor)
fileDescriptor = -1
return
}
// Clear buffers
tcflush(fileDescriptor, TCIOFLUSH)
readBuffer.removeAll()
// Start reading
startReading()
connectionState = .connected
lastError = nil
onConnectionChanged?(true)
Logger.shared.log("Connected to \(selectedPortPath) at \(baudRate) baud", level: .info)
}
private func configurePort() -> Bool {
var options = termios()
if tcgetattr(fileDescriptor, &options) != 0 {
connectionState = .error("Fehler beim Lesen der Port-Einstellungen")
return false
}
// Set baud rate
let speed = baudRateToSpeed(baudRate)
cfsetispeed(&options, speed)
cfsetospeed(&options, speed)
// 8N1 configuration
options.c_cflag &= ~UInt(PARENB) // No parity
options.c_cflag &= ~UInt(CSTOPB) // 1 stop bit
options.c_cflag &= ~UInt(CSIZE) // Clear size bits
options.c_cflag |= UInt(CS8) // 8 data bits
// Enable receiver, ignore modem control
options.c_cflag |= UInt(CREAD | CLOCAL)
// No hardware flow control
options.c_cflag &= ~UInt(CRTSCTS)
// Raw mode (no processing)
options.c_lflag &= ~UInt(ICANON | ECHO | ECHOE | ISIG)
options.c_oflag &= ~UInt(OPOST)
options.c_iflag &= ~UInt(IXON | IXOFF | IXANY | ICRNL | INLCR | IGNBRK)
// Timeouts
options.c_cc.16 = 0 // VMIN - minimum characters
options.c_cc.17 = 10 // VTIME - timeout in 0.1s
if tcsetattr(fileDescriptor, TCSANOW, &options) != 0 {
connectionState = .error("Fehler beim Setzen der Port-Einstellungen")
return false
}
return true
}
private func baudRateToSpeed(_ rate: Int) -> speed_t {
switch rate {
case 4800: return speed_t(B4800)
case 9600: return speed_t(B9600)
case 19200: return speed_t(B19200)
case 38400: return speed_t(B38400)
case 57600: return speed_t(B57600)
case 115200: return speed_t(B115200)
default: return speed_t(B38400)
}
}
func disconnect() {
stopReading()
stopReconnectTimer()
if fileDescriptor != -1 {
close(fileDescriptor)
fileDescriptor = -1
}
connectionState = .disconnected
onConnectionChanged?(false)
Logger.shared.log("Disconnected", level: .info)
}
func toggleConnection() {
if connectionState.isConnected {
disconnect()
} else {
connect()
}
}
// MARK: - Reading
private func startReading() {
guard fileDescriptor != -1 else { return }
isReading = true
readSource = DispatchSource.makeReadSource(fileDescriptor: fileDescriptor, queue: readQueue)
readSource?.setEventHandler { [weak self] in
self?.readAvailableData()
}
readSource?.setCancelHandler { [weak self] in
self?.isReading = false
}
readSource?.resume()
}
private func stopReading() {
readSource?.cancel()
readSource = nil
isReading = false
}
private func readAvailableData() {
guard fileDescriptor != -1 else { return }
var buffer = [UInt8](repeating: 0, count: 256)
let bytesRead = read(fileDescriptor, &buffer, buffer.count)
guard bytesRead > 0 else {
if bytesRead < 0 && errno != EAGAIN {
DispatchQueue.main.async {
self.handleReadError()
}
}
return
}
let data = Data(buffer[0..<bytesRead])
DispatchQueue.main.async {
self.bytesReceived += UInt64(bytesRead)
}
// Append to buffer
readBuffer.append(data)
// Process complete responses (terminated by ';')
processBuffer()
}
private func processBuffer() {
while let semicolonIndex = readBuffer.firstIndex(of: 0x3B) { // ';'
let responseData = readBuffer.prefix(through: semicolonIndex)
readBuffer.removeFirst(semicolonIndex + 1)
if let response = String(data: Data(responseData), encoding: .ascii) {
Logger.shared.log("RX: \(response)", level: .debug)
}
onDataReceived?(Data(responseData))
}
}
private func handleReadError() {
let error = String(cString: strerror(errno))
connectionState = .error(error)
lastError = error
if shouldReconnect {
startReconnectTimer()
}
}
// MARK: - Writing
func send(_ data: Data) {
guard fileDescriptor != -1 else { return }
writeQueue.async { [weak self] in
guard let self = self, self.fileDescriptor != -1 else { return }
let written = data.withUnsafeBytes { buffer -> Int in
guard let base = buffer.baseAddress else { return -1 }
return write(self.fileDescriptor, base, data.count)
}
if written > 0 {
DispatchQueue.main.async {
self.bytesSent += UInt64(written)
}
if let command = String(data: data, encoding: .ascii) {
Logger.shared.log("TX: \(command.trimmingCharacters(in: .whitespaces))", level: .debug)
}
} else if written < 0 {
DispatchQueue.main.async {
self.handleWriteError()
}
}
}
}
func send(_ command: CATCommand) {
send(command.data)
}
func sendString(_ string: String) {
if let data = string.data(using: .ascii) {
send(data)
}
}
private func handleWriteError() {
let error = String(cString: strerror(errno))
connectionState = .error(error)
lastError = error
}
// MARK: - Auto-Reconnect
func enableAutoReconnect(_ enabled: Bool) {
shouldReconnect = enabled
if !enabled {
stopReconnectTimer()
}
}
private func startReconnectTimer() {
stopReconnectTimer()
reconnectTimer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) { [weak self] _ in
guard let self = self else { return }
Logger.shared.log("Attempting to reconnect...", level: .info)
self.refreshPorts()
if self.availablePorts.contains(where: { $0.path == self.selectedPortPath }) {
self.connect()
if self.connectionState.isConnected {
self.stopReconnectTimer()
}
}
}
}
private func stopReconnectTimer() {
reconnectTimer?.invalidate()
reconnectTimer = nil
}
// MARK: - Statistics
func resetStatistics() {
bytesSent = 0
bytesReceived = 0
}
var isConnected: Bool {
connectionState.isConnected
}
}
@@ -0,0 +1,126 @@
/* German Localization for FT991A-Remote */
/* Connection */
"Connected" = "Verbunden";
"Disconnected" = "Getrennt";
"Connecting" = "Verbinde...";
"Connect" = "Verbinden";
"Disconnect" = "Trennen";
"Select Port" = "Port wählen...";
"Refresh Ports" = "Ports aktualisieren";
"No Port Selected" = "Kein Port ausgewählt";
"Connection Error" = "Verbindungsfehler";
"Auto Reconnect" = "Auto-Reconnect";
/* Frequency */
"Frequency" = "Frequenz";
"Step" = "Schritt";
"VFO-A" = "VFO-A";
"VFO-B" = "VFO-B";
"Swap VFO" = "VFO tauschen";
"Band" = "Band";
/* Modes */
"Mode" = "Betriebsart";
"Filter Width" = "Filterbreite";
"Filter Shift" = "Filter-Shift";
/* Levels */
"Levels" = "Pegel";
"AF Gain" = "AF Verstärkung";
"RF Gain" = "RF Verstärkung";
"Squelch" = "Squelch";
"MIC Gain" = "MIC Verstärkung";
"Power" = "Leistung";
/* Functions */
"Functions" = "Funktionen";
"Noise Blanker" = "Störaustaster";
"Noise Reduction" = "Rauschminderung";
"ATU Tune" = "Tuner abstimmen";
"Split" = "Split-Betrieb";
/* Metering */
"Metering" = "Messwerte";
"S-Meter" = "S-Meter";
"Power Meter" = "Leistungsmesser";
"SWR Meter" = "SWR-Meter";
/* PTT */
"PTT" = "PTT";
"Transmit" = "Senden";
"Receive" = "Empfangen";
"TX" = "TX";
"RX" = "RX";
"Hold Shift for PTT" = "Shift-Taste gedrückt halten = PTT";
/* Log */
"QSO Log" = "QSO Log";
"Add QSO" = "QSO hinzufügen";
"Edit QSO" = "QSO bearbeiten";
"Delete QSO" = "QSO löschen";
"Callsign" = "Rufzeichen";
"Date" = "Datum";
"Time" = "Zeit";
"RST Sent" = "RST gesendet";
"RST Received" = "RST empfangen";
"Name" = "Name";
"QTH" = "QTH";
"Locator" = "Locator";
"Notes" = "Notizen";
"Search" = "Suchen...";
"Export" = "Exportieren";
"Import" = "Importieren";
/* Debug */
"CAT Console" = "CAT Konsole";
"Send Command" = "Befehl senden";
"Clear History" = "Verlauf löschen";
"Auto Scroll" = "Auto-Scroll";
"Bytes Sent" = "Bytes gesendet";
"Bytes Received" = "Bytes empfangen";
"Commands" = "Befehle";
/* Settings */
"Settings" = "Einstellungen";
"Connection" = "Verbindung";
"Interface" = "Oberfläche";
"Audio" = "Audio";
"Keyboard" = "Tastatur";
"Logging" = "Logging";
"UI Style" = "UI-Stil";
"Modern" = "Modern";
"Front Panel" = "Frontpanel";
"Language" = "Sprache";
"German" = "Deutsch";
"English" = "English";
"Frequency Step" = "Frequenzschritt";
"Log Directory" = "Log-Verzeichnis";
"Auto Save" = "Automatisch speichern";
"Reset to Defaults" = "Auf Standard zurücksetzen";
/* Audio */
"Audio Routing" = "Audio-Routing";
"Input Device" = "Eingabegerät";
"Output Device" = "Ausgabegerät";
"BlackHole Status" = "BlackHole Status";
"Installed" = "Installiert";
"Not Found" = "Nicht gefunden";
"Configure for Digital Modes" = "Für Digimodes konfigurieren";
"Use BlackHole" = "BlackHole verwenden";
/* Menu */
"Radio" = "Radio";
"View" = "Ansicht";
"Show Debug Panel" = "Debug-Panel anzeigen";
"Show Log Panel" = "Log-Panel anzeigen";
"Open Main Window" = "Hauptfenster öffnen";
"Quit" = "Beenden";
/* Errors */
"Error" = "Fehler";
"Failed to connect" = "Verbindung fehlgeschlagen";
"Failed to open port" = "Port konnte nicht geöffnet werden";
"No serial ports found" = "Keine seriellen Ports gefunden";
"Save failed" = "Speichern fehlgeschlagen";
"Export failed" = "Export fehlgeschlagen";
@@ -0,0 +1,126 @@
/* English Localization for FT991A-Remote */
/* Connection */
"Connected" = "Connected";
"Disconnected" = "Disconnected";
"Connecting" = "Connecting...";
"Connect" = "Connect";
"Disconnect" = "Disconnect";
"Select Port" = "Select Port...";
"Refresh Ports" = "Refresh Ports";
"No Port Selected" = "No Port Selected";
"Connection Error" = "Connection Error";
"Auto Reconnect" = "Auto Reconnect";
/* Frequency */
"Frequency" = "Frequency";
"Step" = "Step";
"VFO-A" = "VFO-A";
"VFO-B" = "VFO-B";
"Swap VFO" = "Swap VFO";
"Band" = "Band";
/* Modes */
"Mode" = "Mode";
"Filter Width" = "Filter Width";
"Filter Shift" = "Filter Shift";
/* Levels */
"Levels" = "Levels";
"AF Gain" = "AF Gain";
"RF Gain" = "RF Gain";
"Squelch" = "Squelch";
"MIC Gain" = "MIC Gain";
"Power" = "Power";
/* Functions */
"Functions" = "Functions";
"Noise Blanker" = "Noise Blanker";
"Noise Reduction" = "Noise Reduction";
"ATU Tune" = "ATU Tune";
"Split" = "Split";
/* Metering */
"Metering" = "Metering";
"S-Meter" = "S-Meter";
"Power Meter" = "Power Meter";
"SWR Meter" = "SWR Meter";
/* PTT */
"PTT" = "PTT";
"Transmit" = "Transmit";
"Receive" = "Receive";
"TX" = "TX";
"RX" = "RX";
"Hold Shift for PTT" = "Hold Shift key for PTT";
/* Log */
"QSO Log" = "QSO Log";
"Add QSO" = "Add QSO";
"Edit QSO" = "Edit QSO";
"Delete QSO" = "Delete QSO";
"Callsign" = "Callsign";
"Date" = "Date";
"Time" = "Time";
"RST Sent" = "RST Sent";
"RST Received" = "RST Received";
"Name" = "Name";
"QTH" = "QTH";
"Locator" = "Locator";
"Notes" = "Notes";
"Search" = "Search...";
"Export" = "Export";
"Import" = "Import";
/* Debug */
"CAT Console" = "CAT Console";
"Send Command" = "Send Command";
"Clear History" = "Clear History";
"Auto Scroll" = "Auto Scroll";
"Bytes Sent" = "Bytes Sent";
"Bytes Received" = "Bytes Received";
"Commands" = "Commands";
/* Settings */
"Settings" = "Settings";
"Connection" = "Connection";
"Interface" = "Interface";
"Audio" = "Audio";
"Keyboard" = "Keyboard";
"Logging" = "Logging";
"UI Style" = "UI Style";
"Modern" = "Modern";
"Front Panel" = "Front Panel";
"Language" = "Language";
"German" = "German";
"English" = "English";
"Frequency Step" = "Frequency Step";
"Log Directory" = "Log Directory";
"Auto Save" = "Auto Save";
"Reset to Defaults" = "Reset to Defaults";
/* Audio */
"Audio Routing" = "Audio Routing";
"Input Device" = "Input Device";
"Output Device" = "Output Device";
"BlackHole Status" = "BlackHole Status";
"Installed" = "Installed";
"Not Found" = "Not Found";
"Configure for Digital Modes" = "Configure for Digital Modes";
"Use BlackHole" = "Use BlackHole";
/* Menu */
"Radio" = "Radio";
"View" = "View";
"Show Debug Panel" = "Show Debug Panel";
"Show Log Panel" = "Show Log Panel";
"Open Main Window" = "Open Main Window";
"Quit" = "Quit";
/* Errors */
"Error" = "Error";
"Failed to connect" = "Failed to connect";
"Failed to open port" = "Failed to open port";
"No serial ports found" = "No serial ports found";
"Save failed" = "Save failed";
"Export failed" = "Export failed";
@@ -0,0 +1,223 @@
//
// Logger.swift
// FT991A-Remote
//
// Debug logging system
//
import Foundation
import os.log
// MARK: - Log Level
enum LogLevel: String, Comparable {
case debug = "DEBUG"
case info = "INFO"
case warning = "WARN"
case error = "ERROR"
var osLogType: OSLogType {
switch self {
case .debug: return .debug
case .info: return .info
case .warning: return .default
case .error: return .error
}
}
var symbol: String {
switch self {
case .debug: return "🔍"
case .info: return ""
case .warning: return "⚠️"
case .error: return ""
}
}
static func < (lhs: LogLevel, rhs: LogLevel) -> Bool {
let order: [LogLevel] = [.debug, .info, .warning, .error]
guard let lhsIndex = order.firstIndex(of: lhs),
let rhsIndex = order.firstIndex(of: rhs) else { return false }
return lhsIndex < rhsIndex
}
}
// MARK: - Log Entry
struct LogEntry: Identifiable {
let id = UUID()
let timestamp: Date
let level: LogLevel
let message: String
let file: String
let function: String
let line: Int
var timeString: String {
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm:ss.SSS"
return formatter.string(from: timestamp)
}
var shortFile: String {
URL(fileURLWithPath: file).lastPathComponent
}
var formattedMessage: String {
"[\(timeString)] [\(level.rawValue)] \(message)"
}
var detailedMessage: String {
"[\(timeString)] [\(level.rawValue)] [\(shortFile):\(line)] \(message)"
}
}
// MARK: - Logger
class Logger: ObservableObject {
// MARK: - Singleton
static let shared = Logger()
// MARK: - Published Properties
@Published var entries: [LogEntry] = []
@Published var minimumLevel: LogLevel = .debug
@Published var isLoggingEnabled = true
// MARK: - Private Properties
private let osLog = OSLog(subsystem: "com.ft991a.remote", category: "General")
private let queue = DispatchQueue(label: "logger.queue", qos: .utility)
private let maxEntries = 1000
// File logging
private var logFileURL: URL?
private var logFileHandle: FileHandle?
// MARK: - Initialization
private init() {
setupFileLogging()
}
deinit {
logFileHandle?.closeFile()
}
// MARK: - Logging
func log(
_ message: String,
level: LogLevel = .info,
file: String = #file,
function: String = #function,
line: Int = #line
) {
guard isLoggingEnabled, level >= minimumLevel else { return }
let entry = LogEntry(
timestamp: Date(),
level: level,
message: message,
file: file,
function: function,
line: line
)
// Console output
queue.async {
os_log("%{public}@", log: self.osLog, type: level.osLogType, entry.formattedMessage)
#if DEBUG
print(entry.detailedMessage)
#endif
}
// In-memory storage
DispatchQueue.main.async {
self.entries.append(entry)
if self.entries.count > self.maxEntries {
self.entries.removeFirst(100)
}
}
// File logging
writeToFile(entry)
}
// MARK: - Convenience Methods
func debug(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .debug, file: file, function: function, line: line)
}
func info(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .info, file: file, function: function, line: line)
}
func warning(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .warning, file: file, function: function, line: line)
}
func error(_ message: String, file: String = #file, function: String = #function, line: Int = #line) {
log(message, level: .error, file: file, function: function, line: line)
}
// MARK: - File Logging
private func setupFileLogging() {
let fileManager = FileManager.default
guard let logsDir = fileManager.urls(for: .applicationSupportDirectory, in: .userDomainMask).first else { return }
let appLogsDir = logsDir.appendingPathComponent("FT991A-Remote/Logs", isDirectory: true)
do {
try fileManager.createDirectory(at: appLogsDir, withIntermediateDirectories: true)
let formatter = DateFormatter()
formatter.dateFormat = "yyyy-MM-dd"
let fileName = "ft991a_\(formatter.string(from: Date())).log"
logFileURL = appLogsDir.appendingPathComponent(fileName)
if !fileManager.fileExists(atPath: logFileURL!.path) {
fileManager.createFile(atPath: logFileURL!.path, contents: nil)
}
logFileHandle = try FileHandle(forWritingTo: logFileURL!)
logFileHandle?.seekToEndOfFile()
let header = "\n=== FT-991A Remote Log Started at \(Date()) ===\n"
if let data = header.data(using: .utf8) {
logFileHandle?.write(data)
}
} catch {
print("Failed to setup file logging: \(error)")
}
}
private func writeToFile(_ entry: LogEntry) {
guard let handle = logFileHandle else { return }
queue.async {
if let data = (entry.detailedMessage + "\n").data(using: .utf8) {
handle.write(data)
}
}
}
// MARK: - Management
func clear() {
entries.removeAll()
}
func exportLogs() -> String {
entries.map { $0.detailedMessage }.joined(separator: "\n")
}
var filteredEntries: [LogEntry] {
entries.filter { $0.level >= minimumLevel }
}
}
@@ -0,0 +1,211 @@
//
// LogViewModel.swift
// FT991A-Remote
//
// ViewModel for QSO logging
//
import Foundation
import Combine
import SwiftUI
// MARK: - Log ViewModel
@MainActor
class LogViewModel: ObservableObject {
// MARK: - Published Properties
@Published var entries: [QSOEntry] = []
@Published var selectedEntry: QSOEntry?
@Published var searchText = ""
@Published var sortOrder: SortOrder = .dateDescending
// Current QSO being logged
@Published var currentQSO = QSOEntry()
// File management
@Published var currentLogFile: URL?
@Published var availableLogFiles: [URL] = []
@Published var isSaving = false
@Published var lastError: String?
// MARK: - Private Properties
private let csvManager = CSVManager()
private var cancellables = Set<AnyCancellable>()
// MARK: - Computed Properties
var filteredEntries: [QSOEntry] {
var result = entries
// Apply search filter
if !searchText.isEmpty {
let search = searchText.lowercased()
result = result.filter {
$0.callsign.lowercased().contains(search) ||
$0.name.lowercased().contains(search) ||
$0.qth.lowercased().contains(search) ||
$0.notes.lowercased().contains(search)
}
}
// Apply sorting
switch sortOrder {
case .dateDescending:
result.sort { $0.date > $1.date }
case .dateAscending:
result.sort { $0.date < $1.date }
case .callsignAscending:
result.sort { $0.callsign < $1.callsign }
case .callsignDescending:
result.sort { $0.callsign > $1.callsign }
case .frequencyAscending:
result.sort { $0.frequency < $1.frequency }
case .frequencyDescending:
result.sort { $0.frequency > $1.frequency }
}
return result
}
var totalQSOs: Int {
entries.count
}
var uniqueCallsigns: Int {
Set(entries.map { $0.callsign.uppercased() }).count
}
// MARK: - Initialization
init() {
setupBindings()
refreshLogFiles()
loadLatestLog()
}
private func setupBindings() {
csvManager.$logEntries
.receive(on: DispatchQueue.main)
.assign(to: &$entries)
csvManager.$currentLogFile
.receive(on: DispatchQueue.main)
.assign(to: &$currentLogFile)
csvManager.$isSaving
.receive(on: DispatchQueue.main)
.assign(to: &$isSaving)
csvManager.$lastError
.receive(on: DispatchQueue.main)
.assign(to: &$lastError)
}
// MARK: - File Management
func refreshLogFiles() {
availableLogFiles = csvManager.listLogFiles()
}
func loadLatestLog() {
if let latest = availableLogFiles.first {
_ = csvManager.openLogFile(latest)
}
}
func openLogFile(_ url: URL) {
_ = csvManager.openLogFile(url)
}
func createNewLogFile(name: String? = nil) {
_ = csvManager.createNewLogFile(name: name)
refreshLogFiles()
}
func exportToFile(_ url: URL) -> Bool {
csvManager.exportToFile(url)
}
func setLogDirectory(_ path: String) {
csvManager.setLogDirectory(path)
refreshLogFiles()
}
// MARK: - QSO Management
func addQSO() {
guard !currentQSO.callsign.isEmpty else { return }
var entry = currentQSO
entry.callsign = entry.callsign.uppercased()
csvManager.addEntry(entry)
resetCurrentQSO()
Logger.shared.log("Added QSO: \(entry.callsign)", level: .info)
}
func updateQSO(_ entry: QSOEntry) {
csvManager.updateEntry(entry)
}
func deleteQSO(_ entry: QSOEntry) {
csvManager.deleteEntry(entry)
}
func deleteQSOs(at offsets: IndexSet) {
// Convert offsets from filtered to original indices
let entriesToDelete = offsets.map { filteredEntries[$0] }
for entry in entriesToDelete {
csvManager.deleteEntry(entry)
}
}
func resetCurrentQSO() {
currentQSO = QSOEntry()
}
// MARK: - Radio Integration
func updateFromRadio(frequency: Int, mode: OperatingMode, power: Int) {
currentQSO.frequency = frequency
currentQSO.mode = mode
currentQSO.power = power
}
// MARK: - Statistics
var bandStatistics: [(band: String, count: Int)] {
var stats: [String: Int] = [:]
for entry in entries {
let band = entry.bandDisplay
stats[band, default: 0] += 1
}
return stats.map { (band: $0.key, count: $0.value) }
.sorted { $0.count > $1.count }
}
var modeStatistics: [(mode: String, count: Int)] {
var stats: [String: Int] = [:]
for entry in entries {
let mode = entry.mode.rawValue
stats[mode, default: 0] += 1
}
return stats.map { (mode: $0.key, count: $0.value) }
.sorted { $0.count > $1.count }
}
// MARK: - Sort Order
enum SortOrder: String, CaseIterable {
case dateDescending = "Datum (neu → alt)"
case dateAscending = "Datum (alt → neu)"
case callsignAscending = "Rufzeichen (A → Z)"
case callsignDescending = "Rufzeichen (Z → A)"
case frequencyAscending = "Frequenz (niedrig → hoch)"
case frequencyDescending = "Frequenz (hoch → niedrig)"
}
}
@@ -0,0 +1,306 @@
//
// RadioViewModel.swift
// FT991A-Remote
//
// Main ViewModel for radio control
//
import Foundation
import Combine
import SwiftUI
// MARK: - Radio ViewModel
@MainActor
class RadioViewModel: ObservableObject {
// MARK: - Published Properties
// Connection
@Published var isConnected = false
@Published var connectionState: ConnectionState = .disconnected
@Published var availablePorts: [SerialPort] = []
@Published var selectedPort: String = ""
@Published var baudRate: Int = 38400
// Radio State (mirrored for convenience)
@Published var vfoAFrequency: Int = 14_250_000
@Published var vfoBFrequency: Int = 14_255_000
@Published var activeVFO: VFO = .a
@Published var mode: OperatingMode = .usb
@Published var frequencyStep: FrequencyStep = .khz1
// Levels
@Published var afGain: Int = 128
@Published var rfGain: Int = 255
@Published var squelch: Int = 0
@Published var micGain: Int = 50
@Published var power: Int = 100
// Functions
@Published var noiseBlanker = false
@Published var noiseReduction = false
@Published var dnf = false
@Published var contour = false
@Published var atu = false
@Published var split = false
@Published var ipo = false
// Metering
@Published var sMeter: Int = 0
@Published var powerMeter: Int = 0
@Published var swrMeter: Int = 0
@Published var isTransmitting = false
// Statistics
@Published var bytesSent: UInt64 = 0
@Published var bytesReceived: UInt64 = 0
// Debug
@Published var commandHistory: [CommandLogEntry] = []
// MARK: - Services
private let serialManager = SerialPortManager()
private let catProtocol: CATProtocol
private var cancellables = Set<AnyCancellable>()
// MARK: - Computed Properties
var activeFrequency: Int {
activeVFO == .a ? vfoAFrequency : vfoBFrequency
}
var frequencyDisplay: String {
formatFrequency(activeFrequency)
}
var sMeterDisplay: String {
let normalized = Double(sMeter) / 255.0
if normalized <= 0.6 {
let sUnit = Int(normalized / 0.6 * 9.0)
return "S\(sUnit)"
} else {
let db = Int((normalized - 0.6) / 0.4 * 60.0)
return "S9+\(db)"
}
}
var currentBand: Band? {
Band.from(frequency: activeFrequency)
}
// MARK: - Initialization
init() {
catProtocol = CATProtocol(serialManager: serialManager)
setupBindings()
refreshPorts()
}
private func setupBindings() {
// Serial Manager bindings
serialManager.$connectionState
.receive(on: DispatchQueue.main)
.sink { [weak self] state in
self?.connectionState = state
self?.isConnected = state.isConnected
}
.store(in: &cancellables)
serialManager.$availablePorts
.receive(on: DispatchQueue.main)
.assign(to: &$availablePorts)
serialManager.$selectedPortPath
.receive(on: DispatchQueue.main)
.assign(to: &$selectedPort)
serialManager.$bytesSent
.receive(on: DispatchQueue.main)
.assign(to: &$bytesSent)
serialManager.$bytesReceived
.receive(on: DispatchQueue.main)
.assign(to: &$bytesReceived)
// CAT Protocol bindings
catProtocol.$radioState
.receive(on: DispatchQueue.main)
.sink { [weak self] state in
self?.updateFromRadioState(state)
}
.store(in: &cancellables)
catProtocol.$commandHistory
.receive(on: DispatchQueue.main)
.assign(to: &$commandHistory)
}
private func updateFromRadioState(_ state: RadioState) {
vfoAFrequency = state.vfoAFrequency
vfoBFrequency = state.vfoBFrequency
activeVFO = state.activeVFO
mode = state.mode
afGain = state.afGain
rfGain = state.rfGain
squelch = state.squelch
micGain = state.micGain
power = state.power
noiseBlanker = state.noiseBlanker
noiseReduction = state.noiseReduction
dnf = state.dnf
contour = state.contour
atu = state.atu
split = state.split
ipo = state.ipo
sMeter = state.sMeter
powerMeter = state.powerMeter
swrMeter = state.swrMeter
isTransmitting = state.isTransmitting
}
// MARK: - Connection
func refreshPorts() {
serialManager.refreshPorts()
}
func connect() {
serialManager.selectedPortPath = selectedPort
serialManager.baudRate = baudRate
serialManager.connect()
}
func disconnect() {
serialManager.disconnect()
}
func toggleConnection() {
if isConnected {
disconnect()
} else {
connect()
}
}
func selectPort(_ path: String) {
selectedPort = path
serialManager.selectedPortPath = path
}
// MARK: - Frequency Control
func setFrequency(_ frequency: Int) {
catProtocol.setFrequency(frequency, vfo: activeVFO)
}
func incrementFrequency() {
catProtocol.changeFrequency(by: frequencyStep.rawValue)
}
func decrementFrequency() {
catProtocol.changeFrequency(by: -frequencyStep.rawValue)
}
func selectBand(_ band: Band) {
catProtocol.selectBand(band)
}
// MARK: - VFO Control
func selectVFO(_ vfo: VFO) {
catProtocol.selectVFO(vfo)
}
func swapVFO() {
catProtocol.swapVFO()
}
func equalizeVFO() {
catProtocol.equalizeVFO()
}
// MARK: - Mode Control
func setMode(_ mode: OperatingMode) {
catProtocol.setMode(mode)
}
// MARK: - Level Control
func setAFGain(_ value: Int) {
catProtocol.setAFGain(value)
}
func setRFGain(_ value: Int) {
catProtocol.setRFGain(value)
}
func setSquelch(_ value: Int) {
catProtocol.setSquelch(value)
}
func setMICGain(_ value: Int) {
catProtocol.setMICGain(value)
}
func setPower(_ value: Int) {
catProtocol.setPower(value)
}
// MARK: - Function Control
func toggleNB() {
catProtocol.toggleNB()
}
func toggleNR() {
catProtocol.toggleNR()
}
func toggleDNF() {
catProtocol.toggleDNF()
}
func toggleSplit() {
catProtocol.toggleSplit()
}
func startATUTune() {
catProtocol.startATUTune()
}
// MARK: - PTT Control
func startTransmit(dataMode: Bool = false) {
catProtocol.startTransmit(dataMode: dataMode)
}
func stopTransmit() {
catProtocol.stopTransmit()
}
func toggleTransmit(dataMode: Bool = false) {
catProtocol.toggleTransmit(dataMode: dataMode)
}
// MARK: - Debug
func sendRawCommand(_ command: String) {
catProtocol.sendRaw(command)
}
func clearCommandHistory() {
catProtocol.clearCommandHistory()
}
// MARK: - Helpers
func formatFrequency(_ freq: Int) -> String {
let mhz = freq / 1_000_000
let khz = (freq % 1_000_000) / 1_000
let hz = freq % 1_000
return String(format: "%d.%03d.%03d", mhz, khz, hz)
}
}
@@ -0,0 +1,172 @@
//
// SettingsController.swift
// FT991A-Remote
//
// Application settings controller
//
import Foundation
import Combine
import SwiftUI
// MARK: - Settings Controller
@MainActor
class SettingsController: ObservableObject {
// MARK: - Published Properties
// UI Settings
@Published var uiStyle: UIStyle = .modern {
didSet { saveSettings() }
}
@Published var language: AppLanguage = .german {
didSet { saveSettings() }
}
@Published var compactMode: Bool = true {
didSet { saveSettings() }
}
@Published var showDebugPanel: Bool = false {
didSet { saveSettings() }
}
@Published var showLogPanel: Bool = false {
didSet { saveSettings() }
}
// Connection Settings
@Published var autoReconnect: Bool = true {
didSet { saveSettings() }
}
@Published var reconnectInterval: TimeInterval = 5.0 {
didSet { saveSettings() }
}
@Published var defaultBaudRate: Int = 38400 {
didSet { saveSettings() }
}
// Frequency Settings
@Published var frequencyStep: FrequencyStep = .khz1 {
didSet { saveSettings() }
}
// Logging Settings
@Published var logDirectory: String = "~/Documents/FT991A-Logs/" {
didSet { saveSettings() }
}
@Published var autoSaveLog: Bool = true {
didSet { saveSettings() }
}
// Audio Settings
@Published var audioInputDevice: String = "" {
didSet { saveSettings() }
}
@Published var audioOutputDevice: String = "" {
didSet { saveSettings() }
}
@Published var useBlackHole: Bool = false {
didSet { saveSettings() }
}
// Keyboard Settings
@Published var pttShortcutEnabled: Bool = true {
didSet { saveSettings() }
}
@Published var arrowFrequencyEnabled: Bool = true {
didSet { saveSettings() }
}
@Published var tunerShortcutEnabled: Bool = true {
didSet { saveSettings() }
}
// MARK: - Private Properties
private var settings: AppSettings
private var saveDebounce: Timer?
// MARK: - Initialization
init() {
settings = AppSettings.load()
loadFromSettings()
}
// MARK: - Settings Management
private func loadFromSettings() {
uiStyle = settings.uiStyle
language = settings.language
compactMode = settings.compactMode
showDebugPanel = settings.showDebugPanel
showLogPanel = settings.showLogPanel
autoReconnect = settings.autoReconnect
reconnectInterval = settings.reconnectInterval
frequencyStep = settings.frequencyStep
logDirectory = settings.logDirectory
autoSaveLog = settings.autoSaveLog
audioInputDevice = settings.audioInputDevice
audioOutputDevice = settings.audioOutputDevice
useBlackHole = settings.useBlackHole
pttShortcutEnabled = settings.pttShortcutEnabled
arrowFrequencyEnabled = settings.arrowFrequencyEnabled
tunerShortcutEnabled = settings.tunerShortcutEnabled
defaultBaudRate = settings.baudRate
}
private func saveSettings() {
// Debounce saves to avoid excessive disk writes
saveDebounce?.invalidate()
saveDebounce = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false) { [weak self] _ in
self?.performSave()
}
}
private func performSave() {
settings.uiStyle = uiStyle
settings.language = language
settings.compactMode = compactMode
settings.showDebugPanel = showDebugPanel
settings.showLogPanel = showLogPanel
settings.autoReconnect = autoReconnect
settings.reconnectInterval = reconnectInterval
settings.frequencyStep = frequencyStep
settings.logDirectory = logDirectory
settings.autoSaveLog = autoSaveLog
settings.audioInputDevice = audioInputDevice
settings.audioOutputDevice = audioOutputDevice
settings.useBlackHole = useBlackHole
settings.pttShortcutEnabled = pttShortcutEnabled
settings.arrowFrequencyEnabled = arrowFrequencyEnabled
settings.tunerShortcutEnabled = tunerShortcutEnabled
settings.baudRate = defaultBaudRate
settings.save()
Logger.shared.log("Settings saved", level: .debug)
}
func resetToDefaults() {
settings = AppSettings.defaults
loadFromSettings()
settings.save()
Logger.shared.log("Settings reset to defaults", level: .info)
}
// MARK: - Helpers
var expandedLogDirectory: String {
(logDirectory as NSString).expandingTildeInPath
}
static let availableBaudRates = [4800, 9600, 19200, 38400, 57600, 115200]
}
@@ -0,0 +1,216 @@
//
// MainView.swift
// FT991A-Remote
//
// Main application window container
//
import SwiftUI
// MARK: - Main View
struct MainView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
@EnvironmentObject var logViewModel: LogViewModel
@State private var isDebugPanelDetached = false
@State private var isLogPanelDetached = false
var body: some View {
NavigationSplitView {
// Sidebar
SidebarView()
.frame(minWidth: 200)
} detail: {
// Main content
HSplitView {
// Radio control area
VStack(spacing: 0) {
// Connection bar
ConnectionBar()
.padding(.horizontal)
.padding(.top, 8)
Divider()
.padding(.top, 8)
// Radio view based on UI style
if settingsController.uiStyle == .modern {
ModernRadioView()
} else {
SkeuomorphRadioView()
}
}
.frame(minWidth: 600)
// Side panels
if settingsController.showLogPanel && !isLogPanelDetached {
Divider()
LogPanel()
.frame(minWidth: 300, maxWidth: 400)
}
if settingsController.showDebugPanel && !isDebugPanelDetached {
Divider()
DebugPanel()
.frame(minWidth: 300, maxWidth: 400)
}
}
}
.toolbar {
ToolbarItemGroup(placement: .primaryAction) {
// UI Style toggle
Picker("UI", selection: $settingsController.uiStyle) {
Image(systemName: "rectangle.3.group")
.tag(UIStyle.modern)
Image(systemName: "dial.medium")
.tag(UIStyle.skeuomorph)
}
.pickerStyle(.segmented)
.help("UI-Stil wechseln")
Divider()
// Panel toggles
Toggle(isOn: $settingsController.showLogPanel) {
Image(systemName: "list.bullet.rectangle")
}
.help("Log-Panel anzeigen")
Toggle(isOn: $settingsController.showDebugPanel) {
Image(systemName: "terminal")
}
.help("Debug-Panel anzeigen")
}
}
.navigationTitle("FT-991A Remote")
.onAppear {
setupKeyboardShortcuts()
}
}
private func setupKeyboardShortcuts() {
// Keyboard shortcuts are handled in the App commands
}
}
// MARK: - Sidebar View
struct SidebarView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
List {
Section("Verbindung") {
Label {
VStack(alignment: .leading) {
Text(radioViewModel.isConnected ? "Verbunden" : "Getrennt")
.font(.headline)
if radioViewModel.isConnected {
Text(radioViewModel.selectedPort)
.font(.caption)
.foregroundColor(.secondary)
}
}
} icon: {
Image(systemName: radioViewModel.isConnected ? "antenna.radiowaves.left.and.right" : "antenna.radiowaves.left.and.right.slash")
.foregroundColor(radioViewModel.isConnected ? .green : .red)
}
}
Section("Frequenz") {
Label {
Text(radioViewModel.frequencyDisplay + " Hz")
.font(.system(.body, design: .monospaced))
} icon: {
Image(systemName: "waveform")
}
if let band = radioViewModel.currentBand {
Label(band.rawValue, systemImage: "chart.bar")
}
Label(radioViewModel.mode.rawValue, systemImage: "waveform.path")
}
Section("Bänder") {
ForEach(Band.allCases, id: \.self) { band in
Button {
radioViewModel.selectBand(band)
} label: {
Label(band.rawValue, systemImage: "antenna.radiowaves.left.and.right")
}
.disabled(!radioViewModel.isConnected)
}
}
}
.listStyle(.sidebar)
}
}
// MARK: - Connection Bar
struct ConnectionBar: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
HStack(spacing: 12) {
// Port selection
Picker("Port", selection: $radioViewModel.selectedPort) {
Text("Port wählen...").tag("")
ForEach(radioViewModel.availablePorts) { port in
Text(port.name).tag(port.path)
}
}
.frame(width: 200)
// Refresh button
Button {
radioViewModel.refreshPorts()
} label: {
Image(systemName: "arrow.clockwise")
}
.help("Ports aktualisieren")
// Baud rate
Picker("Baud", selection: $radioViewModel.baudRate) {
ForEach(SerialConfig.availableBaudRates, id: \.self) { rate in
Text("\(rate)").tag(rate)
}
}
.frame(width: 100)
Spacer()
// Connection status
HStack(spacing: 6) {
Circle()
.fill(radioViewModel.isConnected ? Color.green : Color.red)
.frame(width: 10, height: 10)
Text(radioViewModel.connectionState.displayString)
.foregroundColor(.secondary)
}
// Connect button
Button {
radioViewModel.toggleConnection()
} label: {
Text(radioViewModel.isConnected ? "Trennen" : "Verbinden")
}
.keyboardShortcut("k", modifiers: .command)
}
.padding(.vertical, 8)
}
}
// MARK: - Preview
#Preview {
MainView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
.environmentObject(LogViewModel())
.frame(width: 1200, height: 800)
}
@@ -0,0 +1,134 @@
//
// MenuBarView.swift
// FT991A-Remote
//
// Menu bar extra for background operation
//
import SwiftUI
// MARK: - Menu Bar View
struct MenuBarView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
var body: some View {
VStack(alignment: .leading, spacing: 8) {
// Connection status
HStack {
Circle()
.fill(radioViewModel.isConnected ? Color.green : Color.red)
.frame(width: 10, height: 10)
Text(radioViewModel.isConnected ? "Verbunden" : "Getrennt")
.font(.headline)
Spacer()
Button(radioViewModel.isConnected ? "Trennen" : "Verbinden") {
radioViewModel.toggleConnection()
}
.controlSize(.small)
}
if radioViewModel.isConnected {
Divider()
// Frequency display
VStack(alignment: .leading, spacing: 4) {
Text("Frequenz")
.font(.caption)
.foregroundColor(.secondary)
Text(radioViewModel.frequencyDisplay + " Hz")
.font(.system(.title3, design: .monospaced))
}
// Mode and Band
HStack {
Text(radioViewModel.mode.rawValue)
.padding(.horizontal, 8)
.padding(.vertical, 2)
.background(Color.accentColor.opacity(0.2))
.cornerRadius(4)
if let band = radioViewModel.currentBand {
Text(band.rawValue)
.foregroundColor(.secondary)
}
Spacer()
Text(radioViewModel.sMeterDisplay)
.font(.caption.monospacedDigit())
}
// TX Status
if radioViewModel.isTransmitting {
HStack {
Circle()
.fill(Color.red)
.frame(width: 10, height: 10)
Text("Senden")
.foregroundColor(.red)
}
}
Divider()
// Quick controls
HStack(spacing: 12) {
Button {
radioViewModel.selectVFO(radioViewModel.activeVFO == .a ? .b : .a)
} label: {
Text("VFO \(radioViewModel.activeVFO.rawValue)")
}
.controlSize(.small)
Button("A/B") {
radioViewModel.swapVFO()
}
.controlSize(.small)
Button("ATU") {
radioViewModel.startATUTune()
}
.controlSize(.small)
}
}
Divider()
// App controls
Button("Hauptfenster öffnen") {
NSApp.activate(ignoringOtherApps: true)
if let window = NSApp.windows.first {
window.makeKeyAndOrderFront(nil)
}
}
Button("Einstellungen...") {
NSApp.sendAction(Selector(("showSettingsWindow:")), to: nil, from: nil)
}
.keyboardShortcut(",", modifiers: .command)
Divider()
Button("Beenden") {
NSApp.terminate(nil)
}
.keyboardShortcut("q", modifiers: .command)
}
.padding()
.frame(width: 280)
}
}
// MARK: - Preview
#Preview {
MenuBarView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
}
@@ -0,0 +1,576 @@
//
// ModernRadioView.swift
// FT991A-Remote
//
// Modern UI style for radio control
//
import SwiftUI
// MARK: - Modern Radio View
struct ModernRadioView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
var body: some View {
ScrollView {
VStack(spacing: 20) {
// Frequency Section
FrequencyView()
// Mode & Filter Section
HStack(spacing: 20) {
ModeView()
Spacer()
LevelView()
}
// Functions Section
FunctionsView()
// Metering Section
MeteringView()
// PTT Section
PTTButton()
Spacer()
}
.padding()
}
}
}
// MARK: - Frequency View
struct FrequencyView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
@State private var frequencyInput = ""
@State private var isEditing = false
var body: some View {
GroupBox("Frequenz") {
VStack(spacing: 16) {
// VFO Selection
HStack {
// VFO A
Button {
radioViewModel.selectVFO(.a)
} label: {
HStack {
Circle()
.fill(radioViewModel.activeVFO == .a ? Color.green : Color.gray.opacity(0.3))
.frame(width: 12, height: 12)
Text("VFO-A")
.font(.headline)
Text(radioViewModel.formatFrequency(radioViewModel.vfoAFrequency))
.font(.system(.body, design: .monospaced))
.foregroundColor(.secondary)
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(radioViewModel.activeVFO == .a ? Color.accentColor.opacity(0.1) : Color.clear)
.cornerRadius(8)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
Spacer()
// VFO controls
HStack(spacing: 8) {
Button("A/B") {
radioViewModel.swapVFO()
}
.help("VFO A und B tauschen")
Button("A=B") {
radioViewModel.equalizeVFO()
}
.help("VFO B auf A-Frequenz setzen")
}
.disabled(!radioViewModel.isConnected)
Spacer()
// VFO B
Button {
radioViewModel.selectVFO(.b)
} label: {
HStack {
Text(radioViewModel.formatFrequency(radioViewModel.vfoBFrequency))
.font(.system(.body, design: .monospaced))
.foregroundColor(.secondary)
Text("VFO-B")
.font(.headline)
Circle()
.fill(radioViewModel.activeVFO == .b ? Color.green : Color.gray.opacity(0.3))
.frame(width: 12, height: 12)
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(radioViewModel.activeVFO == .b ? Color.accentColor.opacity(0.1) : Color.clear)
.cornerRadius(8)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
// Main frequency display
HStack {
Button {
radioViewModel.decrementFrequency()
} label: {
Image(systemName: "minus.circle.fill")
.font(.title)
}
.buttonStyle(.plain)
.keyboardShortcut(.leftArrow, modifiers: [])
.disabled(!radioViewModel.isConnected)
Spacer()
// Frequency display
VStack(spacing: 4) {
Text(radioViewModel.frequencyDisplay)
.font(.system(size: 48, weight: .bold, design: .monospaced))
.foregroundColor(radioViewModel.isTransmitting ? .red : .primary)
Text("Hz")
.font(.caption)
.foregroundColor(.secondary)
}
Spacer()
Button {
radioViewModel.incrementFrequency()
} label: {
Image(systemName: "plus.circle.fill")
.font(.title)
}
.buttonStyle(.plain)
.keyboardShortcut(.rightArrow, modifiers: [])
.disabled(!radioViewModel.isConnected)
}
// Frequency step selector
HStack {
Text("Schritt:")
.foregroundColor(.secondary)
Picker("Schritt", selection: $settingsController.frequencyStep) {
ForEach(FrequencyStep.allCases, id: \.self) { step in
Text(step.displayName).tag(step)
}
}
.pickerStyle(.segmented)
.frame(maxWidth: 500)
}
// Band buttons
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 8) {
ForEach(Band.allCases, id: \.self) { band in
Button {
radioViewModel.selectBand(band)
} label: {
Text(band.rawValue)
.font(.caption)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(radioViewModel.currentBand == band ? Color.accentColor : Color.secondary.opacity(0.2))
.foregroundColor(radioViewModel.currentBand == band ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
}
}
}
.padding()
}
}
}
// MARK: - Mode View
struct ModeView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
let commonModes: [OperatingMode] = [.lsb, .usb, .cw, .fm, .am]
let digitalModes: [OperatingMode] = [.dataLSB, .dataUSB, .rttyLSB, .rttyUSB, .c4fm]
var body: some View {
GroupBox("Betriebsart") {
VStack(alignment: .leading, spacing: 12) {
// Common modes
HStack(spacing: 8) {
ForEach(commonModes, id: \.self) { mode in
Button {
radioViewModel.setMode(mode)
} label: {
Text(mode.rawValue)
.font(.caption.bold())
.frame(width: 50)
.padding(.vertical, 6)
.background(radioViewModel.mode == mode ? Color.accentColor : Color.secondary.opacity(0.2))
.foregroundColor(radioViewModel.mode == mode ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
}
// Digital modes
HStack(spacing: 8) {
ForEach(digitalModes, id: \.self) { mode in
Button {
radioViewModel.setMode(mode)
} label: {
Text(mode.rawValue)
.font(.caption.bold())
.frame(minWidth: 50)
.padding(.horizontal, 8)
.padding(.vertical, 6)
.background(radioViewModel.mode == mode ? Color.orange : Color.secondary.opacity(0.2))
.foregroundColor(radioViewModel.mode == mode ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
}
}
}
.padding()
}
}
}
// MARK: - Level View
struct LevelView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
GroupBox("Pegel") {
VStack(spacing: 12) {
LevelSlider(label: "AF", value: Binding(
get: { Double(radioViewModel.afGain) },
set: { radioViewModel.setAFGain(Int($0)) }
), range: 0...255, disabled: !radioViewModel.isConnected)
LevelSlider(label: "RF", value: Binding(
get: { Double(radioViewModel.rfGain) },
set: { radioViewModel.setRFGain(Int($0)) }
), range: 0...255, disabled: !radioViewModel.isConnected)
LevelSlider(label: "SQL", value: Binding(
get: { Double(radioViewModel.squelch) },
set: { radioViewModel.setSquelch(Int($0)) }
), range: 0...255, disabled: !radioViewModel.isConnected)
LevelSlider(label: "MIC", value: Binding(
get: { Double(radioViewModel.micGain) },
set: { radioViewModel.setMICGain(Int($0)) }
), range: 0...100, disabled: !radioViewModel.isConnected)
LevelSlider(label: "PWR", value: Binding(
get: { Double(radioViewModel.power) },
set: { radioViewModel.setPower(Int($0)) }
), range: 5...100, unit: "W", disabled: !radioViewModel.isConnected)
}
.padding()
}
.frame(width: 300)
}
}
// MARK: - Level Slider
struct LevelSlider: View {
let label: String
@Binding var value: Double
let range: ClosedRange<Double>
var unit: String = "%"
var disabled: Bool = false
var displayValue: String {
if unit == "W" {
return "\(Int(value))W"
} else {
let percent = (value - range.lowerBound) / (range.upperBound - range.lowerBound) * 100
return "\(Int(percent))%"
}
}
var body: some View {
HStack {
Text(label)
.font(.caption.bold())
.frame(width: 35, alignment: .leading)
Slider(value: $value, in: range)
.disabled(disabled)
Text(displayValue)
.font(.caption.monospacedDigit())
.frame(width: 45, alignment: .trailing)
}
}
}
// MARK: - Functions View
struct FunctionsView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
GroupBox("Funktionen") {
HStack(spacing: 12) {
FunctionButton(label: "NB", isActive: radioViewModel.noiseBlanker) {
radioViewModel.toggleNB()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "NR", isActive: radioViewModel.noiseReduction) {
radioViewModel.toggleNR()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "DNF", isActive: radioViewModel.dnf) {
radioViewModel.toggleDNF()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "CONT", isActive: radioViewModel.contour) {
// Toggle contour
}
.disabled(!radioViewModel.isConnected)
Divider()
.frame(height: 30)
FunctionButton(label: "ATU", isActive: radioViewModel.atu, color: .orange) {
radioViewModel.startATUTune()
}
.disabled(!radioViewModel.isConnected)
.keyboardShortcut(.upArrow, modifiers: [])
FunctionButton(label: "SPLIT", isActive: radioViewModel.split) {
radioViewModel.toggleSplit()
}
.disabled(!radioViewModel.isConnected)
FunctionButton(label: "IPO", isActive: radioViewModel.ipo) {
// Toggle IPO
}
.disabled(!radioViewModel.isConnected)
Spacer()
}
.padding()
}
}
}
// MARK: - Function Button
struct FunctionButton: View {
let label: String
let isActive: Bool
var color: Color = .accentColor
let action: () -> Void
var body: some View {
Button(action: action) {
Text(label)
.font(.caption.bold())
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(isActive ? color : Color.secondary.opacity(0.2))
.foregroundColor(isActive ? .white : .primary)
.cornerRadius(6)
}
.buttonStyle(.plain)
}
}
// MARK: - Metering View
struct MeteringView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
GroupBox("Messwerte") {
VStack(spacing: 16) {
// S-Meter
VStack(alignment: .leading, spacing: 4) {
HStack {
Text("S-Meter")
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text(radioViewModel.sMeterDisplay)
.font(.caption.bold().monospacedDigit())
}
SMeterBar(value: Double(radioViewModel.sMeter) / 255.0)
}
// Power meter (only shown when transmitting)
if radioViewModel.isTransmitting {
VStack(alignment: .leading, spacing: 4) {
HStack {
Text("Leistung")
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text("\(radioViewModel.powerMeter)W")
.font(.caption.bold().monospacedDigit())
}
MeterBar(value: Double(radioViewModel.powerMeter) / 100.0, color: .orange)
}
VStack(alignment: .leading, spacing: 4) {
HStack {
Text("SWR")
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text(String(format: "%.1f:1", 1.0 + Double(radioViewModel.swrMeter) / 50.0))
.font(.caption.bold().monospacedDigit())
}
MeterBar(value: Double(radioViewModel.swrMeter) / 255.0, color: radioViewModel.swrMeter > 100 ? .red : .green)
}
}
}
.padding()
}
}
}
// MARK: - S-Meter Bar
struct SMeterBar: View {
let value: Double
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .leading) {
// Background
RoundedRectangle(cornerRadius: 4)
.fill(Color.secondary.opacity(0.2))
// S-Unit markers
HStack(spacing: 0) {
ForEach(0..<10) { i in
Rectangle()
.fill(Color.secondary.opacity(0.3))
.frame(width: 1)
if i < 9 {
Spacer()
}
}
}
.padding(.horizontal, 2)
// Value bar
RoundedRectangle(cornerRadius: 4)
.fill(
LinearGradient(
colors: [.green, .yellow, .orange, .red],
startPoint: .leading,
endPoint: .trailing
)
)
.frame(width: max(0, geometry.size.width * value))
}
}
.frame(height: 20)
}
}
// MARK: - Meter Bar
struct MeterBar: View {
let value: Double
var color: Color = .green
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .leading) {
RoundedRectangle(cornerRadius: 4)
.fill(Color.secondary.opacity(0.2))
RoundedRectangle(cornerRadius: 4)
.fill(color)
.frame(width: max(0, geometry.size.width * min(1, value)))
}
}
.frame(height: 16)
}
}
// MARK: - PTT Button
struct PTTButton: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@State private var isPressed = false
var body: some View {
GroupBox("PTT") {
VStack(spacing: 12) {
Button {
radioViewModel.toggleTransmit()
} label: {
HStack {
Image(systemName: radioViewModel.isTransmitting ? "mic.fill" : "mic")
Text(radioViewModel.isTransmitting ? "EMPFANG" : "SENDEN")
.font(.headline)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 16)
.background(radioViewModel.isTransmitting ? Color.red : Color.accentColor)
.foregroundColor(.white)
.cornerRadius(8)
}
.buttonStyle(.plain)
.disabled(!radioViewModel.isConnected)
Text("Shift-Taste gedrückt halten = PTT")
.font(.caption)
.foregroundColor(.secondary)
// TX indicator
HStack {
Circle()
.fill(radioViewModel.isTransmitting ? Color.red : Color.gray.opacity(0.3))
.frame(width: 16, height: 16)
Text(radioViewModel.isTransmitting ? "TX" : "RX")
.font(.caption.bold())
.foregroundColor(radioViewModel.isTransmitting ? .red : .green)
}
}
.padding()
}
}
}
// MARK: - Preview
#Preview {
ModernRadioView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
.frame(width: 800, height: 900)
.padding()
}
@@ -0,0 +1,148 @@
//
// AudioPanel.swift
// FT991A-Remote
//
// BlackHole audio routing panel
//
import SwiftUI
// MARK: - Audio Panel
struct AudioPanel: View {
@StateObject private var audioRouter = AudioRouter()
@EnvironmentObject var settingsController: SettingsController
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("Audio Routing")
.font(.headline)
Spacer()
Button {
audioRouter.refreshDevices()
} label: {
Image(systemName: "arrow.clockwise")
}
.help("Geräte aktualisieren")
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color.secondary.opacity(0.1))
Divider()
ScrollView {
VStack(alignment: .leading, spacing: 16) {
// BlackHole Status
GroupBox("BlackHole Status") {
HStack {
Circle()
.fill(audioRouter.isBlackHoleInstalled ? Color.green : Color.red)
.frame(width: 12, height: 12)
Text(audioRouter.isBlackHoleInstalled ? "Installiert" : "Nicht gefunden")
Spacer()
if !audioRouter.isBlackHoleInstalled {
Link("Installieren", destination: URL(string: "https://existential.audio/blackhole/")!)
.font(.caption)
}
}
.padding(.vertical, 4)
if let device = audioRouter.blackHoleDevice {
Text("Gerät: \(device.name)")
.font(.caption)
.foregroundColor(.secondary)
}
}
// Input Device
GroupBox("Eingang (RX Audio)") {
Picker("Eingabegerät", selection: $audioRouter.selectedInputDevice) {
Text("Keines").tag(nil as AudioDeviceID?)
ForEach(audioRouter.inputDevices) { device in
Text(device.displayName).tag(device.id as AudioDeviceID?)
}
}
.pickerStyle(.menu)
if let ft991a = audioRouter.ft991aDevice {
HStack {
Image(systemName: "checkmark.circle.fill")
.foregroundColor(.green)
Text("FT-991A erkannt: \(ft991a.name)")
.font(.caption)
}
}
}
// Output Device
GroupBox("Ausgang (TX Audio)") {
Picker("Ausgabegerät", selection: $audioRouter.selectedOutputDevice) {
Text("Keines").tag(nil as AudioDeviceID?)
ForEach(audioRouter.outputDevices) { device in
Text(device.displayName).tag(device.id as AudioDeviceID?)
}
}
.pickerStyle(.menu)
}
// Digital Mode Configuration
GroupBox("Digitale Betriebsarten") {
VStack(alignment: .leading, spacing: 8) {
Text("Für FT8, WSPR, RTTY und andere digitale Modi:")
.font(.caption)
.foregroundColor(.secondary)
Button("Für Digimodes konfigurieren") {
_ = audioRouter.configureForDigitalModes()
}
.disabled(!audioRouter.isBlackHoleInstalled)
Toggle("BlackHole verwenden", isOn: $settingsController.useBlackHole)
.disabled(!audioRouter.isBlackHoleInstalled)
}
.padding(.vertical, 4)
}
// Routing Diagram
GroupBox("Routing-Schema") {
VStack(alignment: .leading, spacing: 4) {
Text("FT-991A USB Audio → BlackHole → WSJT-X/fldigi")
.font(.caption.monospaced())
Text("WSJT-X/fldigi → BlackHole → FT-991A USB Audio")
.font(.caption.monospaced())
}
.foregroundColor(.secondary)
.padding(.vertical, 4)
}
// Error display
if let error = audioRouter.lastError {
HStack {
Image(systemName: "exclamationmark.triangle")
.foregroundColor(.orange)
Text(error)
.font(.caption)
}
}
}
.padding()
}
}
}
}
// MARK: - Preview
#Preview {
AudioPanel()
.environmentObject(SettingsController())
.frame(width: 350, height: 500)
}
@@ -0,0 +1,178 @@
//
// DebugPanel.swift
// FT991A-Remote
//
// CAT command console for debugging
//
import SwiftUI
// MARK: - Debug Panel
struct DebugPanel: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@State private var commandInput = ""
@State private var autoScroll = true
@State private var showOnlySent = false
@State private var showOnlyReceived = false
var filteredHistory: [CommandLogEntry] {
radioViewModel.commandHistory.filter { entry in
if showOnlySent && entry.direction != .sent { return false }
if showOnlyReceived && entry.direction != .received { return false }
return true
}
}
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("CAT Konsole")
.font(.headline)
Spacer()
// Filter buttons
Toggle("TX", isOn: Binding(
get: { showOnlySent },
set: { showOnlySent = $0; if $0 { showOnlyReceived = false } }
))
.toggleStyle(.button)
.controlSize(.small)
Toggle("RX", isOn: Binding(
get: { showOnlyReceived },
set: { showOnlyReceived = $0; if $0 { showOnlySent = false } }
))
.toggleStyle(.button)
.controlSize(.small)
Toggle(isOn: $autoScroll) {
Image(systemName: "arrow.down.to.line")
}
.toggleStyle(.button)
.controlSize(.small)
.help("Auto-Scroll")
Button {
radioViewModel.clearCommandHistory()
} label: {
Image(systemName: "trash")
}
.controlSize(.small)
.help("Verlauf löschen")
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color.secondary.opacity(0.1))
Divider()
// Command history
ScrollViewReader { proxy in
ScrollView {
LazyVStack(alignment: .leading, spacing: 2) {
ForEach(filteredHistory) { entry in
CommandLogRow(entry: entry)
.id(entry.id)
}
}
.padding(.horizontal, 8)
.padding(.vertical, 4)
}
.font(.system(size: 11, design: .monospaced))
.onChange(of: radioViewModel.commandHistory.count) { _, _ in
if autoScroll, let last = filteredHistory.last {
withAnimation {
proxy.scrollTo(last.id, anchor: .bottom)
}
}
}
}
Divider()
// Command input
HStack {
TextField("CAT-Befehl eingeben (z.B. FA;)", text: $commandInput)
.textFieldStyle(.plain)
.font(.system(size: 12, design: .monospaced))
.onSubmit {
sendCommand()
}
Button("Senden") {
sendCommand()
}
.disabled(commandInput.isEmpty || !radioViewModel.isConnected)
.keyboardShortcut(.return, modifiers: [])
}
.padding(8)
.background(Color.secondary.opacity(0.1))
// Statistics
HStack {
Text("TX: \(radioViewModel.bytesSent) Bytes")
Spacer()
Text("RX: \(radioViewModel.bytesReceived) Bytes")
Spacer()
Text("\(radioViewModel.commandHistory.count) Befehle")
}
.font(.caption)
.foregroundColor(.secondary)
.padding(.horizontal, 8)
.padding(.vertical, 4)
}
}
private func sendCommand() {
guard !commandInput.isEmpty else { return }
var cmd = commandInput.trimmingCharacters(in: .whitespaces)
if !cmd.hasSuffix(";") {
cmd += ";"
}
radioViewModel.sendRawCommand(cmd)
commandInput = ""
}
}
// MARK: - Command Log Row
struct CommandLogRow: View {
let entry: CommandLogEntry
var body: some View {
HStack(alignment: .top, spacing: 8) {
Text(entry.timeString)
.foregroundColor(.secondary)
.frame(width: 80, alignment: .leading)
Text(entry.direction.symbol)
.foregroundColor(entry.direction == .sent ? .blue : .green)
.frame(width: 15)
Text(entry.command)
.foregroundColor(.primary)
if !entry.description.isEmpty {
Text("// \(entry.description)")
.foregroundColor(.secondary)
}
Spacer()
}
.padding(.vertical, 1)
}
}
// MARK: - Preview
#Preview {
DebugPanel()
.environmentObject(RadioViewModel())
.frame(width: 400, height: 500)
}
@@ -0,0 +1,318 @@
//
// LogPanel.swift
// FT991A-Remote
//
// QSO Log panel
//
import SwiftUI
// MARK: - Log Panel
struct LogPanel: View {
@EnvironmentObject var logViewModel: LogViewModel
@EnvironmentObject var radioViewModel: RadioViewModel
@State private var isAddingQSO = false
var body: some View {
VStack(spacing: 0) {
// Header
HStack {
Text("QSO Log")
.font(.headline)
Spacer()
Text("\(logViewModel.totalQSOs) QSOs")
.font(.caption)
.foregroundColor(.secondary)
Button {
isAddingQSO = true
} label: {
Image(systemName: "plus")
}
.help("Neues QSO hinzufügen")
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color.secondary.opacity(0.1))
Divider()
// Quick entry form
if isAddingQSO {
QuickLogEntry(isPresented: $isAddingQSO)
Divider()
}
// Search and filter
HStack {
Image(systemName: "magnifyingglass")
.foregroundColor(.secondary)
TextField("Suchen...", text: $logViewModel.searchText)
.textFieldStyle(.plain)
if !logViewModel.searchText.isEmpty {
Button {
logViewModel.searchText = ""
} label: {
Image(systemName: "xmark.circle.fill")
.foregroundColor(.secondary)
}
.buttonStyle(.plain)
}
Picker("Sortierung", selection: $logViewModel.sortOrder) {
ForEach(LogViewModel.SortOrder.allCases, id: \.self) { order in
Text(order.rawValue).tag(order)
}
}
.pickerStyle(.menu)
.frame(width: 150)
}
.padding(.horizontal)
.padding(.vertical, 6)
Divider()
// QSO List
List {
ForEach(logViewModel.filteredEntries) { entry in
QSORow(entry: entry)
.contextMenu {
Button("Bearbeiten") {
logViewModel.selectedEntry = entry
}
Button("Löschen", role: .destructive) {
logViewModel.deleteQSO(entry)
}
}
}
.onDelete(perform: logViewModel.deleteQSOs)
}
.listStyle(.plain)
Divider()
// Footer with statistics
HStack {
Text("\(logViewModel.uniqueCallsigns) Stationen")
Spacer()
if let file = logViewModel.currentLogFile {
Text(file.lastPathComponent)
.lineLimit(1)
.truncationMode(.middle)
}
}
.font(.caption)
.foregroundColor(.secondary)
.padding(.horizontal)
.padding(.vertical, 4)
}
.sheet(item: $logViewModel.selectedEntry) { entry in
QSOEditSheet(entry: entry)
}
}
}
// MARK: - QSO Row
struct QSORow: View {
let entry: QSOEntry
var body: some View {
VStack(alignment: .leading, spacing: 4) {
HStack {
Text(entry.callsign)
.font(.headline)
Spacer()
Text(entry.dateDisplay)
.font(.caption)
.foregroundColor(.secondary)
Text(entry.timeDisplay)
.font(.caption)
.foregroundColor(.secondary)
}
HStack {
Text(entry.frequencyDisplay)
.font(.caption.monospacedDigit())
Text(entry.mode.rawValue)
.font(.caption)
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(Color.accentColor.opacity(0.2))
.cornerRadius(4)
Text(entry.bandDisplay)
.font(.caption)
.foregroundColor(.secondary)
Spacer()
Text("RST: \(entry.rstSent)/\(entry.rstReceived)")
.font(.caption)
.foregroundColor(.secondary)
}
if !entry.name.isEmpty || !entry.qth.isEmpty {
HStack {
if !entry.name.isEmpty {
Text(entry.name)
.font(.caption)
}
if !entry.qth.isEmpty {
Text("- \(entry.qth)")
.font(.caption)
.foregroundColor(.secondary)
}
}
}
}
.padding(.vertical, 4)
}
}
// MARK: - Quick Log Entry
struct QuickLogEntry: View {
@EnvironmentObject var logViewModel: LogViewModel
@EnvironmentObject var radioViewModel: RadioViewModel
@Binding var isPresented: Bool
var body: some View {
VStack(spacing: 8) {
HStack {
TextField("Rufzeichen", text: $logViewModel.currentQSO.callsign)
.textFieldStyle(.roundedBorder)
TextField("RST TX", text: $logViewModel.currentQSO.rstSent)
.textFieldStyle(.roundedBorder)
.frame(width: 50)
TextField("RST RX", text: $logViewModel.currentQSO.rstReceived)
.textFieldStyle(.roundedBorder)
.frame(width: 50)
}
HStack {
TextField("Name", text: $logViewModel.currentQSO.name)
.textFieldStyle(.roundedBorder)
TextField("QTH", text: $logViewModel.currentQSO.qth)
.textFieldStyle(.roundedBorder)
TextField("Locator", text: $logViewModel.currentQSO.locator)
.textFieldStyle(.roundedBorder)
.frame(width: 80)
}
HStack {
Button("Von Radio") {
logViewModel.updateFromRadio(
frequency: radioViewModel.activeFrequency,
mode: radioViewModel.mode,
power: radioViewModel.power
)
}
.disabled(!radioViewModel.isConnected)
Spacer()
Button("Abbrechen") {
logViewModel.resetCurrentQSO()
isPresented = false
}
Button("Speichern") {
logViewModel.addQSO()
isPresented = false
}
.disabled(logViewModel.currentQSO.callsign.isEmpty)
.keyboardShortcut(.return, modifiers: .command)
}
}
.padding()
.background(Color.secondary.opacity(0.05))
}
}
// MARK: - QSO Edit Sheet
struct QSOEditSheet: View {
@EnvironmentObject var logViewModel: LogViewModel
@Environment(\.dismiss) var dismiss
let entry: QSOEntry
@State private var editedEntry: QSOEntry
init(entry: QSOEntry) {
self.entry = entry
self._editedEntry = State(initialValue: entry)
}
var body: some View {
VStack(spacing: 16) {
Text("QSO bearbeiten")
.font(.headline)
Form {
TextField("Rufzeichen", text: $editedEntry.callsign)
TextField("Name", text: $editedEntry.name)
TextField("QTH", text: $editedEntry.qth)
TextField("Locator", text: $editedEntry.locator)
HStack {
TextField("RST TX", text: $editedEntry.rstSent)
TextField("RST RX", text: $editedEntry.rstReceived)
}
Picker("Mode", selection: $editedEntry.mode) {
ForEach(OperatingMode.allCases, id: \.self) { mode in
Text(mode.rawValue).tag(mode)
}
}
TextField("Notizen", text: $editedEntry.notes, axis: .vertical)
.lineLimit(3...6)
}
.formStyle(.grouped)
HStack {
Button("Abbrechen") {
dismiss()
}
.keyboardShortcut(.escape, modifiers: [])
Spacer()
Button("Speichern") {
logViewModel.updateQSO(editedEntry)
dismiss()
}
.keyboardShortcut(.return, modifiers: .command)
}
}
.padding()
.frame(width: 400, height: 400)
}
}
// MARK: - Preview
#Preview {
LogPanel()
.environmentObject(LogViewModel())
.environmentObject(RadioViewModel())
.frame(width: 350, height: 600)
}
@@ -0,0 +1,302 @@
//
// SettingsView.swift
// FT991A-Remote
//
// Application settings view
//
import SwiftUI
// MARK: - Settings View
struct SettingsView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
var body: some View {
TabView {
// Connection Settings
ConnectionSettingsView()
.tabItem {
Label("Verbindung", systemImage: "cable.connector")
}
// UI Settings
UISettingsView()
.tabItem {
Label("Oberfläche", systemImage: "paintbrush")
}
// Audio Settings
AudioSettingsView()
.tabItem {
Label("Audio", systemImage: "speaker.wave.2")
}
// Keyboard Settings
KeyboardSettingsView()
.tabItem {
Label("Tastatur", systemImage: "keyboard")
}
// Logging Settings
LoggingSettingsView()
.tabItem {
Label("Logging", systemImage: "doc.text")
}
}
.frame(width: 500, height: 400)
}
}
// MARK: - Connection Settings
struct ConnectionSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Serielle Verbindung") {
Picker("Standard-Baudrate", selection: $settingsController.defaultBaudRate) {
ForEach(SettingsController.availableBaudRates, id: \.self) { rate in
Text("\(rate) baud").tag(rate)
}
}
Toggle("Auto-Reconnect aktivieren", isOn: $settingsController.autoReconnect)
if settingsController.autoReconnect {
HStack {
Text("Intervall:")
Slider(value: $settingsController.reconnectInterval, in: 1...30, step: 1)
Text("\(Int(settingsController.reconnectInterval))s")
.frame(width: 30)
}
}
}
Section("FT-991A Einstellungen") {
Text("Stelle sicher, dass im Radio-Menü folgende Einstellungen aktiv sind:")
.font(.caption)
.foregroundColor(.secondary)
VStack(alignment: .leading, spacing: 4) {
Text("• CAT RATE: 38400 bps")
Text("• CAT TOT: 100 ms")
Text("• CAT RTS: OFF")
}
.font(.caption.monospaced())
}
}
.formStyle(.grouped)
.padding()
}
}
// MARK: - UI Settings
struct UISettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Erscheinungsbild") {
Picker("UI-Stil", selection: $settingsController.uiStyle) {
Text("Modern").tag(UIStyle.modern)
Text("Frontpanel (Skeuomorph)").tag(UIStyle.skeuomorph)
}
Toggle("Kompakter Modus", isOn: $settingsController.compactMode)
}
Section("Sprache") {
Picker("Sprache", selection: $settingsController.language) {
ForEach(AppLanguage.allCases, id: \.self) { lang in
Text(lang.displayName).tag(lang)
}
}
Text("Änderungen werden nach Neustart wirksam.")
.font(.caption)
.foregroundColor(.secondary)
}
Section("Frequenz") {
Picker("Standard-Schrittweite", selection: $settingsController.frequencyStep) {
ForEach(FrequencyStep.allCases, id: \.self) { step in
Text(step.displayName).tag(step)
}
}
}
}
.formStyle(.grouped)
.padding()
}
}
// MARK: - Audio Settings
struct AudioSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
@StateObject private var audioRouter = AudioRouter()
var body: some View {
Form {
Section("Audio-Geräte") {
Picker("Eingabegerät", selection: $settingsController.audioInputDevice) {
Text("Standard").tag("")
ForEach(audioRouter.inputDevices) { device in
Text(device.name).tag(device.uid)
}
}
Picker("Ausgabegerät", selection: $settingsController.audioOutputDevice) {
Text("Standard").tag("")
ForEach(audioRouter.outputDevices) { device in
Text(device.name).tag(device.uid)
}
}
}
Section("BlackHole Integration") {
HStack {
Circle()
.fill(audioRouter.isBlackHoleInstalled ? Color.green : Color.red)
.frame(width: 10, height: 10)
Text(audioRouter.isBlackHoleInstalled ? "BlackHole installiert" : "BlackHole nicht gefunden")
}
Toggle("BlackHole für Digimodes verwenden", isOn: $settingsController.useBlackHole)
.disabled(!audioRouter.isBlackHoleInstalled)
if !audioRouter.isBlackHoleInstalled {
Link("BlackHole herunterladen", destination: URL(string: "https://existential.audio/blackhole/")!)
}
}
}
.formStyle(.grouped)
.padding()
.onAppear {
audioRouter.refreshDevices()
}
}
}
// MARK: - Keyboard Settings
struct KeyboardSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Tastaturkürzel") {
Toggle("Shift = PTT (Push-to-Talk)", isOn: $settingsController.pttShortcutEnabled)
Toggle("Pfeiltasten = Frequenz ändern", isOn: $settingsController.arrowFrequencyEnabled)
Toggle("Pfeil hoch = ATU Tune", isOn: $settingsController.tunerShortcutEnabled)
}
Section("Übersicht") {
VStack(alignment: .leading, spacing: 8) {
KeyboardShortcutRow(key: "⌘K", action: "Verbinden/Trennen")
KeyboardShortcutRow(key: "⇧⌘S", action: "VFO A/B tauschen")
KeyboardShortcutRow(key: "⇧⌘E", action: "A=B")
KeyboardShortcutRow(key: "⇧⌘T", action: "ATU Tune")
KeyboardShortcutRow(key: "⌥⌘D", action: "Debug-Panel")
KeyboardShortcutRow(key: "⌥⌘L", action: "Log-Panel")
Divider()
KeyboardShortcutRow(key: "←/→", action: "Frequenz +/-")
KeyboardShortcutRow(key: "", action: "ATU Tune")
KeyboardShortcutRow(key: "Shift", action: "PTT (halten)")
}
}
}
.formStyle(.grouped)
.padding()
}
}
// MARK: - Keyboard Shortcut Row
struct KeyboardShortcutRow: View {
let key: String
let action: String
var body: some View {
HStack {
Text(key)
.font(.system(.caption, design: .monospaced))
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(Color.secondary.opacity(0.2))
.cornerRadius(4)
.frame(width: 70, alignment: .leading)
Text(action)
.font(.caption)
}
}
}
// MARK: - Logging Settings
struct LoggingSettingsView: View {
@EnvironmentObject var settingsController: SettingsController
var body: some View {
Form {
Section("Log-Speicherort") {
HStack {
TextField("Verzeichnis", text: $settingsController.logDirectory)
.textFieldStyle(.roundedBorder)
Button("Wählen...") {
selectDirectory()
}
}
Text("Aktueller Pfad: \(settingsController.expandedLogDirectory)")
.font(.caption)
.foregroundColor(.secondary)
}
Section("Automatisches Speichern") {
Toggle("Log automatisch speichern", isOn: $settingsController.autoSaveLog)
Text("Speichert QSOs automatisch nach jeder Eingabe.")
.font(.caption)
.foregroundColor(.secondary)
}
Section("CSV-Format") {
Text("Felder: Call, Datum, Zeit, Frequenz, Mode, RST TX/RX, Name, QTH, Locator, Power, Notizen")
.font(.caption)
.foregroundColor(.secondary)
}
}
.formStyle(.grouped)
.padding()
}
private func selectDirectory() {
let panel = NSOpenPanel()
panel.canChooseFiles = false
panel.canChooseDirectories = true
panel.allowsMultipleSelection = false
panel.canCreateDirectories = true
panel.prompt = "Auswählen"
if panel.runModal() == .OK, let url = panel.url {
settingsController.logDirectory = url.path
}
}
}
// MARK: - Preview
#Preview {
SettingsView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
}
@@ -0,0 +1,484 @@
//
// SkeuomorphRadioView.swift
// FT991A-Remote
//
// Skeuomorphic FT-991A front panel replica
//
import SwiftUI
// MARK: - Skeuomorph Radio View
struct SkeuomorphRadioView: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
ZStack {
// Background - dark metal texture
LinearGradient(
colors: [Color(white: 0.15), Color(white: 0.1)],
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 0) {
// Top section - Display
FrontPanelDisplay()
.padding()
Divider()
.background(Color.gray.opacity(0.3))
// Middle section - Main controls
HStack(spacing: 30) {
// Left side controls
VStack(spacing: 20) {
DialKnob(label: "AF GAIN", value: Binding(
get: { Double(radioViewModel.afGain) / 255.0 },
set: { radioViewModel.setAFGain(Int($0 * 255)) }
))
DialKnob(label: "RF GAIN", value: Binding(
get: { Double(radioViewModel.rfGain) / 255.0 },
set: { radioViewModel.setRFGain(Int($0 * 255)) }
))
}
.disabled(!radioViewModel.isConnected)
Spacer()
// Center - Main VFO dial
MainVFODial()
Spacer()
// Right side controls
VStack(spacing: 20) {
DialKnob(label: "SQL", value: Binding(
get: { Double(radioViewModel.squelch) / 255.0 },
set: { radioViewModel.setSquelch(Int($0 * 255)) }
))
DialKnob(label: "MIC", value: Binding(
get: { Double(radioViewModel.micGain) / 100.0 },
set: { radioViewModel.setMICGain(Int($0 * 100)) }
))
}
.disabled(!radioViewModel.isConnected)
}
.padding(.horizontal, 40)
.padding(.vertical, 20)
Divider()
.background(Color.gray.opacity(0.3))
// Bottom section - Buttons
FrontPanelButtons()
.padding()
}
}
}
}
// MARK: - Front Panel Display
struct FrontPanelDisplay: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
ZStack {
// LCD background
RoundedRectangle(cornerRadius: 8)
.fill(
LinearGradient(
colors: [Color(red: 0.05, green: 0.15, blue: 0.1), Color(red: 0.02, green: 0.1, blue: 0.05)],
startPoint: .top,
endPoint: .bottom
)
)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color.gray.opacity(0.5), lineWidth: 2)
)
VStack(spacing: 8) {
// Top row - Status indicators
HStack {
LCDIndicator(label: "VFO-A", isActive: radioViewModel.activeVFO == .a)
LCDIndicator(label: "VFO-B", isActive: radioViewModel.activeVFO == .b)
Spacer()
LCDIndicator(label: radioViewModel.mode.rawValue, isActive: true, color: .cyan)
Spacer()
LCDIndicator(label: "TX", isActive: radioViewModel.isTransmitting, color: .red)
}
.padding(.horizontal)
// Main frequency display
HStack {
Spacer()
Text(radioViewModel.frequencyDisplay)
.font(.system(size: 56, weight: .bold, design: .monospaced))
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5))
.shadow(color: Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.5), radius: 10)
Text("Hz")
.font(.system(size: 20, weight: .medium, design: .monospaced))
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.7))
Spacer()
}
// S-Meter
LCDSMeter(value: Double(radioViewModel.sMeter) / 255.0)
.padding(.horizontal)
// Bottom row - Additional info
HStack {
Text("\(radioViewModel.power)W")
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.8))
Spacer()
if let band = radioViewModel.currentBand {
Text(band.rawValue)
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.8))
}
Spacer()
Text(radioViewModel.sMeterDisplay)
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.8))
}
.font(.system(size: 14, design: .monospaced))
.padding(.horizontal)
}
.padding()
}
.frame(height: 200)
}
}
// MARK: - LCD Indicator
struct LCDIndicator: View {
let label: String
let isActive: Bool
var color: Color = .green
var body: some View {
Text(label)
.font(.system(size: 12, weight: .bold, design: .monospaced))
.foregroundColor(isActive ? color : color.opacity(0.3))
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(
RoundedRectangle(cornerRadius: 3)
.fill(isActive ? color.opacity(0.2) : Color.clear)
)
}
}
// MARK: - LCD S-Meter
struct LCDSMeter: View {
let value: Double
var body: some View {
VStack(spacing: 2) {
// Scale labels
HStack {
ForEach([1, 3, 5, 7, 9], id: \.self) { s in
Text("S\(s)")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(Color(red: 0.3, green: 1.0, blue: 0.5).opacity(0.5))
if s < 9 { Spacer() }
}
Text("+20")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(Color.red.opacity(0.5))
Spacer()
Text("+60")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(Color.red.opacity(0.5))
}
// Bar segments
HStack(spacing: 2) {
ForEach(0..<20, id: \.self) { i in
let threshold = Double(i) / 20.0
let isLit = value >= threshold
let isRed = i >= 12 // Above S9
RoundedRectangle(cornerRadius: 1)
.fill(isLit ? (isRed ? Color.red : Color(red: 0.3, green: 1.0, blue: 0.5)) : Color.gray.opacity(0.2))
.frame(height: 16)
}
}
}
}
}
// MARK: - Dial Knob
struct DialKnob: View {
let label: String
@Binding var value: Double
@State private var isDragging = false
@State private var lastAngle: Double = 0
var body: some View {
VStack(spacing: 8) {
Text(label)
.font(.system(size: 10, weight: .bold))
.foregroundColor(.gray)
ZStack {
// Knob base
Circle()
.fill(
LinearGradient(
colors: [Color(white: 0.3), Color(white: 0.15)],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.overlay(
Circle()
.stroke(Color.gray.opacity(0.5), lineWidth: 2)
)
.shadow(color: .black.opacity(0.5), radius: 5, x: 2, y: 2)
// Knob texture (ridges)
ForEach(0..<12, id: \.self) { i in
Rectangle()
.fill(Color.white.opacity(0.1))
.frame(width: 1, height: 25)
.offset(y: -15)
.rotationEffect(.degrees(Double(i) * 30))
}
// Indicator line
Rectangle()
.fill(Color.white)
.frame(width: 3, height: 15)
.offset(y: -20)
.rotationEffect(.degrees(value * 270 - 135))
}
.frame(width: 60, height: 60)
.gesture(
DragGesture()
.onChanged { gesture in
let center = CGPoint(x: 30, y: 30)
let location = gesture.location
let angle = atan2(location.y - center.y, location.x - center.x)
let degrees = angle * 180 / .pi + 90
if isDragging {
let delta = (degrees - lastAngle) / 270
value = min(1, max(0, value + delta))
}
lastAngle = degrees
isDragging = true
}
.onEnded { _ in
isDragging = false
}
)
Text("\(Int(value * 100))%")
.font(.system(size: 10, design: .monospaced))
.foregroundColor(.gray)
}
}
}
// MARK: - Main VFO Dial
struct MainVFODial: View {
@EnvironmentObject var radioViewModel: RadioViewModel
@EnvironmentObject var settingsController: SettingsController
@State private var rotation: Double = 0
var body: some View {
VStack(spacing: 12) {
Text("MAIN DIAL")
.font(.system(size: 12, weight: .bold))
.foregroundColor(.gray)
ZStack {
// Large dial
Circle()
.fill(
LinearGradient(
colors: [Color(white: 0.25), Color(white: 0.1)],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.overlay(
Circle()
.stroke(Color.gray.opacity(0.5), lineWidth: 3)
)
.shadow(color: .black.opacity(0.5), radius: 10, x: 4, y: 4)
// Dial markings
ForEach(0..<36, id: \.self) { i in
Rectangle()
.fill(Color.white.opacity(i % 3 == 0 ? 0.3 : 0.1))
.frame(width: i % 3 == 0 ? 2 : 1, height: i % 3 == 0 ? 20 : 10)
.offset(y: -65)
.rotationEffect(.degrees(Double(i) * 10 + rotation))
}
// Center cap
Circle()
.fill(Color(white: 0.2))
.frame(width: 40, height: 40)
.overlay(
Circle()
.stroke(Color.gray.opacity(0.3), lineWidth: 1)
)
}
.frame(width: 160, height: 160)
.gesture(
DragGesture()
.onChanged { gesture in
let delta = gesture.translation.width / 2
rotation += delta
// Convert rotation to frequency change
let steps = Int(delta / 10)
if steps != 0 {
for _ in 0..<abs(steps) {
if steps > 0 {
radioViewModel.incrementFrequency()
} else {
radioViewModel.decrementFrequency()
}
}
}
}
)
.disabled(!radioViewModel.isConnected)
// Step indicator
Picker("Step", selection: $settingsController.frequencyStep) {
ForEach(FrequencyStep.allCases, id: \.self) { step in
Text(step.displayName).tag(step)
}
}
.pickerStyle(.menu)
.frame(width: 100)
}
}
}
// MARK: - Front Panel Buttons
struct FrontPanelButtons: View {
@EnvironmentObject var radioViewModel: RadioViewModel
var body: some View {
HStack(spacing: 12) {
// Mode buttons
Group {
PanelButton(label: "LSB", isActive: radioViewModel.mode == .lsb) {
radioViewModel.setMode(.lsb)
}
PanelButton(label: "USB", isActive: radioViewModel.mode == .usb) {
radioViewModel.setMode(.usb)
}
PanelButton(label: "CW", isActive: radioViewModel.mode == .cw) {
radioViewModel.setMode(.cw)
}
PanelButton(label: "FM", isActive: radioViewModel.mode == .fm) {
radioViewModel.setMode(.fm)
}
PanelButton(label: "AM", isActive: radioViewModel.mode == .am) {
radioViewModel.setMode(.am)
}
}
.disabled(!radioViewModel.isConnected)
Spacer()
// Function buttons
Group {
PanelButton(label: "NB", isActive: radioViewModel.noiseBlanker) {
radioViewModel.toggleNB()
}
PanelButton(label: "NR", isActive: radioViewModel.noiseReduction) {
radioViewModel.toggleNR()
}
PanelButton(label: "ATU", isActive: false, color: .orange) {
radioViewModel.startATUTune()
}
}
.disabled(!radioViewModel.isConnected)
Spacer()
// VFO buttons
Group {
PanelButton(label: "A/B", isActive: false) {
radioViewModel.swapVFO()
}
PanelButton(label: "SPLIT", isActive: radioViewModel.split) {
radioViewModel.toggleSplit()
}
}
.disabled(!radioViewModel.isConnected)
Spacer()
// PTT
PanelButton(label: radioViewModel.isTransmitting ? "RX" : "TX",
isActive: radioViewModel.isTransmitting,
color: .red,
size: .large) {
radioViewModel.toggleTransmit()
}
.disabled(!radioViewModel.isConnected)
}
}
}
// MARK: - Panel Button
struct PanelButton: View {
let label: String
let isActive: Bool
var color: Color = .green
var size: Size = .normal
let action: () -> Void
enum Size {
case normal, large
}
var body: some View {
Button(action: action) {
Text(label)
.font(.system(size: size == .large ? 14 : 11, weight: .bold))
.foregroundColor(isActive ? .white : .gray)
.frame(width: size == .large ? 60 : 45, height: size == .large ? 40 : 30)
.background(
RoundedRectangle(cornerRadius: 4)
.fill(isActive ? color : Color(white: 0.2))
.overlay(
RoundedRectangle(cornerRadius: 4)
.stroke(Color.gray.opacity(0.3), lineWidth: 1)
)
.shadow(color: isActive ? color.opacity(0.5) : .clear, radius: 5)
)
}
.buttonStyle(.plain)
}
}
// MARK: - Preview
#Preview {
SkeuomorphRadioView()
.environmentObject(RadioViewModel())
.environmentObject(SettingsController())
.frame(width: 900, height: 700)
}
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# FT-991A Remote Control App für macOS
Eine native macOS-Anwendung zur Fernsteuerung des Yaesu FT-991A Amateurfunk-Transceivers über USB (CAT-Protokoll).
## Features
### Verbindung
- USB virtueller COM-Port (Silicon Labs CP210x)
- Auto-Reconnect bei Verbindungsabbruch
- Unterstützte Baudraten: 4800, 9600, 19200, 38400 (Standard), 57600, 115200
### Benutzeroberfläche
- **Modern View**: Modernes, abstraktes UI-Design
- **Skeuomorph View**: Originalgetreue Nachbildung des FT-991A Frontpanels
- Abdockbare Panels (Log, Debug, Audio, Metering)
- Menüleisten-Betrieb für Hintergrundbetrieb
- Lokalisierung: Deutsch & Englisch
### Steuerung
- VFO A/B Frequenzsteuerung
- Betriebsarten: LSB, USB, CW, FM, AM, RTTY, DATA, C4FM
- Pegel: AF Gain, RF Gain, Squelch, MIC Gain, Power
- Funktionen: NB, NR, DNF, Contour, ATU, Split, IPO
- S-Meter, Power-Meter, SWR-Meter Anzeige
- PTT-Steuerung (Shift-Taste)
### Logging
- QSO-Log im CSV-Format
- Felder: Call, Datum, Zeit, Frequenz, Mode, RST TX/RX, Name, QTH, Locator, Power, Notizen
- Wählbarer Speicherort (Standard: ~/Documents/FT991A-Logs/)
- Automatisches Speichern
### Audio
- BlackHole Integration für digitale Betriebsarten
- Audio-Routing für WSJT-X, fldigi, etc.
### Tastaturkürzel
| Taste | Funktion |
|-------|----------|
| ⌘K | Verbinden/Trennen |
| Shift (halten) | PTT |
| ↑ | ATU Tune |
| ← / → | Frequenz -/+ |
| ⇧⌘S | VFO A/B tauschen |
| ⇧⌘E | A=B |
| ⌥⌘D | Debug-Panel |
| ⌥⌘L | Log-Panel |
## Systemanforderungen
- macOS 15.0 (Sequoia) oder neuer
- Yaesu FT-991A mit USB-Kabel
- Silicon Labs CP210x Treiber (normalerweise automatisch installiert)
## FT-991A Einstellungen
Stelle sicher, dass im Radio-Menü folgende Einstellungen aktiv sind:
```
Menu → CAT RATE: 38400 bps
Menu → CAT TOT: 100 ms
Menu → CAT RTS: OFF
```
## Installation
1. Projekt in Xcode öffnen
2. Build & Run (⌘R)
Oder für Release-Build:
1. Product → Archive
2. Distribute App → Copy App
## Projektstruktur
```
FT991A-Remote/
├── FT991A_RemoteApp.swift # App Entry Point
├── Models/
│ ├── RadioState.swift # Gerätezustand
│ ├── CATCommand.swift # CAT-Befehle
│ ├── QSOEntry.swift # Log-Einträge
│ └── Settings.swift # Einstellungen
├── Services/
│ ├── SerialPortManager.swift # USB Serial
│ ├── CATProtocol.swift # CAT Parser
│ ├── CSVManager.swift # Log-Dateien
│ └── AudioRouter.swift # BlackHole
├── ViewModels/
│ ├── RadioViewModel.swift # Radio-Logik
│ ├── LogViewModel.swift # Log-Logik
│ └── SettingsController.swift # Einstellungen
├── Views/
│ ├── MainView.swift # Hauptfenster
│ ├── ModernView/ # Moderne UI
│ ├── SkeuomorphView/ # Frontpanel
│ ├── Panels/ # Abdockbare Panels
│ ├── Settings/ # Einstellungen
│ └── MenuBar/ # Menüleiste
└── Utilities/
├── Logger.swift # Logging
└── Localization/ # DE/EN
```
## CAT-Befehle
Die App verwendet das Yaesu CAT-Protokoll. Wichtige Befehle:
| Befehl | Funktion |
|--------|----------|
| FA; | VFO-A Frequenz lesen |
| FA014250000; | VFO-A auf 14.250 MHz setzen |
| MD02; | Mode auf USB setzen |
| TX0; | PTT ein (MIC) |
| RX; | PTT aus |
| SM0; | S-Meter lesen |
## Entwicklung
### Phase 1 (aktuell)
- ✅ Projekt-Setup
- ✅ SerialPortManager
- ✅ CAT-Protokoll Parser
- ✅ RadioState Model
- ✅ Debug-UI
- ✅ Logging-System
### Phase 2-6 (geplant)
- Vollständiger CAT-Befehlssatz
- Erweiterte UI (Skeuomorph-Ansicht)
- QSO-Logging & CSV
- BlackHole Audio-Routing
- Tastaturkürzel
- Testing & Polish
## Lizenz
MIT License
## Autor
Entwickelt für Amateurfunk-Enthusiasten.
73!
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import SwiftUI
import HealthKit
import BackgroundTasks
@main
struct HealthBridgeApp: App {
@StateObject private var appState = AppState()
@StateObject private var healthKitManager = HealthKitManager.shared
@StateObject private var syncCoordinator = SyncCoordinator.shared
init() {
registerBackgroundTasks()
}
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(appState)
.environmentObject(healthKitManager)
.environmentObject(syncCoordinator)
.onAppear {
Task {
await requestHealthKitAuthorization()
}
}
}
}
private func registerBackgroundTasks() {
BGTaskScheduler.shared.register(
forTaskWithIdentifier: "com.healthbridge.sync",
using: nil
) { task in
guard let bgTask = task as? BGAppRefreshTask else { return }
handleBackgroundSync(task: bgTask)
}
}
private func handleBackgroundSync(task: BGAppRefreshTask) {
scheduleNextBackgroundSync()
let syncTask = Task {
do {
try await syncCoordinator.performSync()
task.setTaskCompleted(success: true)
} catch {
task.setTaskCompleted(success: false)
}
}
task.expirationHandler = {
syncTask.cancel()
}
}
private func scheduleNextBackgroundSync() {
let request = BGAppRefreshTaskRequest(identifier: "com.healthbridge.sync")
request.earliestBeginDate = Date(timeIntervalSinceNow: 15 * 60) // 15 min
do {
try BGTaskScheduler.shared.submit(request)
} catch {
print("Failed to schedule background sync: \(error)")
}
}
private func requestHealthKitAuthorization() async {
do {
try await healthKitManager.requestAuthorization()
} catch {
print("HealthKit authorization failed: \(error)")
}
}
}
// MARK: - App State
@MainActor
class AppState: ObservableObject {
@Published var selectedTab: Tab = .dashboard
@Published var showingConflictDetail: Conflict?
@Published var isLoading = false
@Published var lastSyncDate: Date?
@Published var pendingConflicts: [Conflict] = []
enum Tab {
case dashboard
case conflicts
case rules
case sources
}
}
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import Foundation
// MARK: - Conflict
struct Conflict: Identifiable, Codable {
let id: UUID
let dataType: HealthDataType
let timeWindow: TimeWindow
var readings: [SourceReading]
var status: ConflictStatus
var resolution: ConflictResolution?
var appliedStrategy: MergeStrategy?
let detectedAt: Date
var resolvedAt: Date?
init(
id: UUID = UUID(),
dataType: HealthDataType,
timeWindow: TimeWindow,
readings: [SourceReading],
status: ConflictStatus = .pending,
resolution: ConflictResolution? = nil,
appliedStrategy: MergeStrategy? = nil,
detectedAt: Date = Date(),
resolvedAt: Date? = nil
) {
self.id = id
self.dataType = dataType
self.timeWindow = timeWindow
self.readings = readings
self.status = status
self.resolution = resolution
self.appliedStrategy = appliedStrategy
self.detectedAt = detectedAt
self.resolvedAt = resolvedAt
}
var valueDifference: Double {
guard readings.count >= 2 else { return 0 }
let values = readings.map { $0.value }
return (values.max() ?? 0) - (values.min() ?? 0)
}
var percentageDifference: Double {
guard readings.count >= 2 else { return 0 }
let values = readings.map { $0.value }
guard let min = values.min(), min > 0 else { return 0 }
guard let max = values.max() else { return 0 }
return ((max - min) / min) * 100
}
var severity: ConflictSeverity {
let pctDiff = percentageDifference
if pctDiff < 5 { return .minor }
if pctDiff < 20 { return .moderate }
if pctDiff < 50 { return .significant }
return .major
}
var highestValueReading: SourceReading? {
readings.max(by: { $0.value < $1.value })
}
var lowestValueReading: SourceReading? {
readings.min(by: { $0.value < $1.value })
}
var primarySourceReading: SourceReading? {
readings.max(by: { $0.sourceCategory.priority < $1.sourceCategory.priority })
}
}
// MARK: - Conflict Status
enum ConflictStatus: String, Codable {
case pending = "pending"
case resolved = "resolved"
case manualReview = "manual_review"
case ignored = "ignored"
var displayName: String {
switch self {
case .pending: return "Offen"
case .resolved: return "Gelöst"
case .manualReview: return "Manuelle Prüfung"
case .ignored: return "Ignoriert"
}
}
var icon: String {
switch self {
case .pending: return "clock.fill"
case .resolved: return "checkmark.circle.fill"
case .manualReview: return "hand.raised.fill"
case .ignored: return "eye.slash.fill"
}
}
}
// MARK: - Conflict Severity
enum ConflictSeverity: String, Codable {
case minor = "minor"
case moderate = "moderate"
case significant = "significant"
case major = "major"
var displayName: String {
switch self {
case .minor: return "Gering"
case .moderate: return "Moderat"
case .significant: return "Erheblich"
case .major: return "Gross"
}
}
var color: String {
switch self {
case .minor: return "green"
case .moderate: return "yellow"
case .significant: return "orange"
case .major: return "red"
}
}
}
// MARK: - Conflict Resolution
struct ConflictResolution: Codable {
let resolvedValue: Double
let secondaryResolvedValue: Double? // For blood pressure
let winningSourceId: String
let strategy: MergeStrategy
let isManual: Bool
let resolvedAt: Date
let notes: String?
init(
resolvedValue: Double,
secondaryResolvedValue: Double? = nil,
winningSourceId: String,
strategy: MergeStrategy,
isManual: Bool = false,
resolvedAt: Date = Date(),
notes: String? = nil
) {
self.resolvedValue = resolvedValue
self.secondaryResolvedValue = secondaryResolvedValue
self.winningSourceId = winningSourceId
self.strategy = strategy
self.isManual = isManual
self.resolvedAt = resolvedAt
self.notes = notes
}
}
// MARK: - Merge Strategy
enum MergeStrategy: String, Codable, CaseIterable, Identifiable {
case exclusive = "exclusive"
case priority = "priority"
case higherWins = "higher_wins"
case lowerWins = "lower_wins"
case average = "average"
case coverage = "coverage"
case coverageThenHigher = "coverage_then_higher"
case manual = "manual"
case mostRecent = "most_recent"
var id: String { rawValue }
var displayName: String {
switch self {
case .exclusive: return "Exklusiv"
case .priority: return "Priorität"
case .higherWins: return "Höherer Wert"
case .lowerWins: return "Niedrigerer Wert"
case .average: return "Durchschnitt"
case .coverage: return "Abdeckung"
case .coverageThenHigher: return "Abdeckung + Höher"
case .manual: return "Manuell"
case .mostRecent: return "Neuester"
}
}
var description: String {
switch self {
case .exclusive:
return "Nur eine Quelle kann diesen Datentyp liefern"
case .priority:
return "Höchste Priorität gewinnt basierend auf Benutzereinstellungen"
case .higherWins:
return "Der grössere Wert wird verwendet (z.B. mehr Schritte = war aktiv)"
case .lowerWins:
return "Der kleinere Wert wird verwendet"
case .average:
return "Durchschnitt aller Quellen"
case .coverage:
return "Quelle mit Daten für dieses Zeitfenster"
case .coverageThenHigher:
return "Erst Abdeckung prüfen, dann höherer Wert bei Konflikt"
case .manual:
return "Benutzer entscheidet bei jedem Konflikt"
case .mostRecent:
return "Zuletzt erfasster Wert"
}
}
var icon: String {
switch self {
case .exclusive: return "1.circle.fill"
case .priority: return "list.number"
case .higherWins: return "arrow.up.circle.fill"
case .lowerWins: return "arrow.down.circle.fill"
case .average: return "divide.circle.fill"
case .coverage: return "square.fill.on.square.fill"
case .coverageThenHigher: return "square.stack.3d.up.fill"
case .manual: return "hand.raised.fill"
case .mostRecent: return "clock.arrow.circlepath"
}
}
}
// MARK: - Merge Rule
struct MergeRule: Identifiable, Codable {
let id: UUID
let dataType: HealthDataType
var strategy: MergeStrategy
var primarySourceId: String?
var fallbackSourceId: String?
var sourcePriorities: [String: Int]
var autoApply: Bool
var thresholdForManualReview: Double? // Percentage difference threshold
init(
id: UUID = UUID(),
dataType: HealthDataType,
strategy: MergeStrategy,
primarySourceId: String? = nil,
fallbackSourceId: String? = nil,
sourcePriorities: [String: Int] = [:],
autoApply: Bool = true,
thresholdForManualReview: Double? = nil
) {
self.id = id
self.dataType = dataType
self.strategy = strategy
self.primarySourceId = primarySourceId
self.fallbackSourceId = fallbackSourceId
self.sourcePriorities = sourcePriorities
self.autoApply = autoApply
self.thresholdForManualReview = thresholdForManualReview
}
static func defaultRule(for dataType: HealthDataType) -> MergeRule {
switch dataType {
case .bloodPressureSystolic, .bloodPressureDiastolic, .bloodOxygen,
.heartRate, .restingHeartRate, .heartRateVariability, .respiratoryRate:
return MergeRule(dataType: dataType, strategy: .exclusive)
case .floorsClimbed:
return MergeRule(dataType: dataType, strategy: .exclusive)
case .steps, .distance, .activeEnergy:
return MergeRule(dataType: dataType, strategy: .coverageThenHigher)
case .sleep:
return MergeRule(dataType: dataType, strategy: .priority)
}
}
}
// MARK: - Sync Record
struct SyncRecord: Identifiable, Codable {
let id: UUID
let dataType: HealthDataType
let timeWindow: TimeWindow
var readings: [SourceReading]
var mergedValue: Double?
var secondaryMergedValue: Double? // For blood pressure
var strategy: MergeStrategy
var status: SyncStatus
var hasConflict: Bool
var conflictId: UUID?
let createdAt: Date
var processedAt: Date?
enum SyncStatus: String, Codable {
case pending = "pending"
case processing = "processing"
case completed = "completed"
case failed = "failed"
case requiresManualReview = "requires_manual"
}
init(
id: UUID = UUID(),
dataType: HealthDataType,
timeWindow: TimeWindow,
readings: [SourceReading],
mergedValue: Double? = nil,
secondaryMergedValue: Double? = nil,
strategy: MergeStrategy = .priority,
status: SyncStatus = .pending,
hasConflict: Bool = false,
conflictId: UUID? = nil,
createdAt: Date = Date(),
processedAt: Date? = nil
) {
self.id = id
self.dataType = dataType
self.timeWindow = timeWindow
self.readings = readings
self.mergedValue = mergedValue
self.secondaryMergedValue = secondaryMergedValue
self.strategy = strategy
self.status = status
self.hasConflict = hasConflict
self.conflictId = conflictId
self.createdAt = createdAt
self.processedAt = processedAt
}
}
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import Foundation
import HealthKit
// MARK: - Health Data Type
enum HealthDataType: String, CaseIterable, Codable, Identifiable {
case steps = "steps"
case heartRate = "heart_rate"
case bloodPressureSystolic = "blood_pressure_systolic"
case bloodPressureDiastolic = "blood_pressure_diastolic"
case bloodOxygen = "blood_oxygen"
case sleep = "sleep"
case distance = "distance"
case floorsClimbed = "floors_climbed"
case activeEnergy = "active_energy"
case restingHeartRate = "resting_heart_rate"
case heartRateVariability = "hrv"
case respiratoryRate = "respiratory_rate"
var id: String { rawValue }
var displayName: String {
switch self {
case .steps: return "Schritte"
case .heartRate: return "Herzfrequenz"
case .bloodPressureSystolic: return "Blutdruck (Systolisch)"
case .bloodPressureDiastolic: return "Blutdruck (Diastolisch)"
case .bloodOxygen: return "Blutsauerstoff (SpO2)"
case .sleep: return "Schlaf"
case .distance: return "Distanz"
case .floorsClimbed: return "Stockwerke"
case .activeEnergy: return "Aktive Energie"
case .restingHeartRate: return "Ruhepuls"
case .heartRateVariability: return "HRV"
case .respiratoryRate: return "Atemfrequenz"
}
}
var icon: String {
switch self {
case .steps: return "figure.walk"
case .heartRate, .restingHeartRate: return "heart.fill"
case .bloodPressureSystolic, .bloodPressureDiastolic: return "drop.fill"
case .bloodOxygen: return "lungs.fill"
case .sleep: return "bed.double.fill"
case .distance: return "map.fill"
case .floorsClimbed: return "stairs"
case .activeEnergy: return "flame.fill"
case .heartRateVariability: return "waveform.path.ecg"
case .respiratoryRate: return "wind"
}
}
var unit: String {
switch self {
case .steps: return "Schritte"
case .heartRate, .restingHeartRate: return "bpm"
case .bloodPressureSystolic, .bloodPressureDiastolic: return "mmHg"
case .bloodOxygen: return "%"
case .sleep: return "h"
case .distance: return "km"
case .floorsClimbed: return "Stockwerke"
case .activeEnergy: return "kcal"
case .heartRateVariability: return "ms"
case .respiratoryRate: return "/min"
}
}
var hkQuantityType: HKQuantityType? {
switch self {
case .steps:
return HKQuantityType.quantityType(forIdentifier: .stepCount)
case .heartRate:
return HKQuantityType.quantityType(forIdentifier: .heartRate)
case .bloodPressureSystolic:
return HKQuantityType.quantityType(forIdentifier: .bloodPressureSystolic)
case .bloodPressureDiastolic:
return HKQuantityType.quantityType(forIdentifier: .bloodPressureDiastolic)
case .bloodOxygen:
return HKQuantityType.quantityType(forIdentifier: .oxygenSaturation)
case .distance:
return HKQuantityType.quantityType(forIdentifier: .distanceWalkingRunning)
case .floorsClimbed:
return HKQuantityType.quantityType(forIdentifier: .flightsClimbed)
case .activeEnergy:
return HKQuantityType.quantityType(forIdentifier: .activeEnergyBurned)
case .restingHeartRate:
return HKQuantityType.quantityType(forIdentifier: .restingHeartRate)
case .heartRateVariability:
return HKQuantityType.quantityType(forIdentifier: .heartRateVariabilitySDNN)
case .respiratoryRate:
return HKQuantityType.quantityType(forIdentifier: .respiratoryRate)
case .sleep:
return nil // Sleep uses category type
}
}
var hkCategoryType: HKCategoryType? {
switch self {
case .sleep:
return HKCategoryType.categoryType(forIdentifier: .sleepAnalysis)
default:
return nil
}
}
var hkUnit: HKUnit {
switch self {
case .steps, .floorsClimbed:
return .count()
case .heartRate, .restingHeartRate, .respiratoryRate:
return HKUnit.count().unitDivided(by: .minute())
case .bloodPressureSystolic, .bloodPressureDiastolic:
return .millimeterOfMercury()
case .bloodOxygen:
return .percent()
case .sleep:
return .hour()
case .distance:
return .meterUnit(with: .kilo)
case .activeEnergy:
return .kilocalorie()
case .heartRateVariability:
return .secondUnit(with: .milli)
}
}
/// Default primary source for this data type
var defaultPrimarySource: SourceCategory {
switch self {
case .floorsClimbed:
return .iPhone
case .steps, .heartRate, .bloodPressureSystolic, .bloodPressureDiastolic,
.bloodOxygen, .sleep, .distance, .activeEnergy, .restingHeartRate,
.heartRateVariability, .respiratoryRate:
return .watch
}
}
/// Whether this data type typically has only one source
var isExclusive: Bool {
switch self {
case .bloodPressureSystolic, .bloodPressureDiastolic, .bloodOxygen,
.heartRate, .restingHeartRate, .heartRateVariability, .respiratoryRate, .sleep:
return true
default:
return false
}
}
}
// MARK: - Source Category
enum SourceCategory: String, Codable, CaseIterable {
case iPhone = "iphone"
case watch = "watch"
case thirdPartyWatch = "third_party_watch"
case thirdPartyApp = "third_party_app"
case healthBridge = "health_bridge"
case unknown = "unknown"
var displayName: String {
switch self {
case .iPhone: return "iPhone"
case .watch: return "Apple Watch"
case .thirdPartyWatch: return "Drittanbieter-Watch"
case .thirdPartyApp: return "Drittanbieter-App"
case .healthBridge: return "HealthBridge"
case .unknown: return "Unbekannt"
}
}
var icon: String {
switch self {
case .iPhone: return "iphone"
case .watch: return "applewatch"
case .thirdPartyWatch: return "applewatch.side.right"
case .thirdPartyApp: return "app.badge"
case .healthBridge: return "arrow.triangle.2.circlepath"
case .unknown: return "questionmark.circle"
}
}
var priority: Int {
switch self {
case .healthBridge: return 100
case .watch: return 80
case .thirdPartyWatch: return 70
case .iPhone: return 50
case .thirdPartyApp: return 30
case .unknown: return 0
}
}
}
// MARK: - Data Quality
enum DataQuality: String, Codable {
case complete = "complete"
case partial = "partial"
case missing = "missing"
case invalid = "invalid"
var icon: String {
switch self {
case .complete: return "checkmark.circle.fill"
case .partial: return "circle.lefthalf.filled"
case .missing: return "circle.dashed"
case .invalid: return "xmark.circle.fill"
}
}
var color: String {
switch self {
case .complete: return "green"
case .partial: return "yellow"
case .missing: return "gray"
case .invalid: return "red"
}
}
}
// MARK: - Time Window
struct TimeWindow: Codable, Hashable, Identifiable {
let start: Date
let end: Date
var id: String { "\(start.timeIntervalSince1970)-\(end.timeIntervalSince1970)" }
var interval: DateInterval {
DateInterval(start: start, end: end)
}
var duration: TimeInterval {
end.timeIntervalSince(start)
}
var formattedRange: String {
let formatter = DateFormatter()
formatter.dateStyle = .none
formatter.timeStyle = .short
return "\(formatter.string(from: start)) - \(formatter.string(from: end))"
}
var formattedDate: String {
let formatter = DateFormatter()
formatter.dateStyle = .medium
formatter.timeStyle = .none
return formatter.string(from: start)
}
static func windows(for date: Date, intervalMinutes: Int = 15) -> [TimeWindow] {
let calendar = Calendar.current
let startOfDay = calendar.startOfDay(for: date)
let endOfDay = calendar.date(byAdding: .day, value: 1, to: startOfDay)!
var windows: [TimeWindow] = []
var current = startOfDay
while current < endOfDay {
let windowEnd = calendar.date(byAdding: .minute, value: intervalMinutes, to: current)!
windows.append(TimeWindow(start: current, end: min(windowEnd, endOfDay)))
current = windowEnd
}
return windows
}
static func hourlyWindows(for date: Date) -> [TimeWindow] {
windows(for: date, intervalMinutes: 60)
}
}
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import Foundation
import HealthKit
// MARK: - Health Source
struct HealthSource: Identifiable, Codable, Hashable {
let id: String
let bundleIdentifier: String
let name: String
let category: SourceCategory
var supportedDataTypes: Set<HealthDataType>
var lastActivityDate: Date?
var userPriorities: [HealthDataType: Int]
var isEnabled: Bool
init(
id: String = UUID().uuidString,
bundleIdentifier: String,
name: String,
category: SourceCategory,
supportedDataTypes: Set<HealthDataType> = [],
lastActivityDate: Date? = nil,
userPriorities: [HealthDataType: Int] = [:],
isEnabled: Bool = true
) {
self.id = id
self.bundleIdentifier = bundleIdentifier
self.name = name
self.category = category
self.supportedDataTypes = supportedDataTypes
self.lastActivityDate = lastActivityDate
self.userPriorities = userPriorities
self.isEnabled = isEnabled
}
var displayName: String {
if name.isEmpty {
return bundleIdentifier.components(separatedBy: ".").last ?? bundleIdentifier
}
return name
}
var isHealthBridge: Bool {
bundleIdentifier == HealthBridgeConstants.bundleIdentifier
}
func priority(for dataType: HealthDataType) -> Int {
userPriorities[dataType] ?? category.priority
}
static func from(hkSource: HKSource) -> HealthSource {
let category = classifySource(bundleId: hkSource.bundleIdentifier)
return HealthSource(
id: hkSource.bundleIdentifier,
bundleIdentifier: hkSource.bundleIdentifier,
name: hkSource.name,
category: category
)
}
private static func classifySource(bundleId: String) -> SourceCategory {
let lowercased = bundleId.lowercased()
if lowercased.contains("healthbridge") {
return .healthBridge
} else if lowercased.contains("apple.health") {
return .iPhone
} else if lowercased.contains("watch") || lowercased.contains("applewatch") {
return .watch
} else if lowercased.contains("huawei") || lowercased.contains("samsung") ||
lowercased.contains("fitbit") || lowercased.contains("garmin") ||
lowercased.contains("polar") || lowercased.contains("withings") {
return .thirdPartyWatch
} else {
return .thirdPartyApp
}
}
}
// MARK: - Source Reading
struct SourceReading: Identifiable, Codable {
let id: UUID
let sourceId: String
let sourceName: String
let sourceCategory: SourceCategory
let value: Double
let secondaryValue: Double? // For blood pressure (diastolic)
let timestamp: Date
let originalRecordId: String?
let quality: DataQuality
init(
id: UUID = UUID(),
sourceId: String,
sourceName: String,
sourceCategory: SourceCategory,
value: Double,
secondaryValue: Double? = nil,
timestamp: Date,
originalRecordId: String? = nil,
quality: DataQuality = .complete
) {
self.id = id
self.sourceId = sourceId
self.sourceName = sourceName
self.sourceCategory = sourceCategory
self.value = value
self.secondaryValue = secondaryValue
self.timestamp = timestamp
self.originalRecordId = originalRecordId
self.quality = quality
}
var formattedValue: String {
if value == floor(value) {
return String(format: "%.0f", value)
}
return String(format: "%.1f", value)
}
}
// MARK: - Source Health Status
struct SourceHealthStatus: Identifiable {
let id: String
let source: HealthSource
let lastSync: Date?
let recordCount: Int
let dataGaps: [TimeWindow]
let overallQuality: DataQuality
var syncStatus: SyncStatus {
guard let lastSync = lastSync else {
return .neverSynced
}
let hoursSinceSync = Date().timeIntervalSince(lastSync) / 3600
if hoursSinceSync < 1 {
return .recentlySynced
} else if hoursSinceSync < 24 {
return .syncedToday
} else if hoursSinceSync < 72 {
return .stale
} else {
return .veryStale
}
}
enum SyncStatus {
case recentlySynced
case syncedToday
case stale
case veryStale
case neverSynced
var icon: String {
switch self {
case .recentlySynced: return "checkmark.circle.fill"
case .syncedToday: return "checkmark.circle"
case .stale: return "exclamationmark.circle"
case .veryStale: return "exclamationmark.triangle"
case .neverSynced: return "xmark.circle"
}
}
var description: String {
switch self {
case .recentlySynced: return "Kürzlich synchronisiert"
case .syncedToday: return "Heute synchronisiert"
case .stale: return "Sync überfällig"
case .veryStale: return "Lange nicht synchronisiert"
case .neverSynced: return "Nie synchronisiert"
}
}
}
}
// MARK: - Constants
enum HealthBridgeConstants {
static let bundleIdentifier = "com.healthbridge.merged"
static let displayName = "HealthBridge"
static let defaultSyncInterval: TimeInterval = 15 * 60 // 15 minutes
static let conflictThreshold: TimeInterval = 60 // 1 minute overlap tolerance
}
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# HealthBridge
Intelligente Health-Daten-Synchronisation für iOS Eine "Single Source of Truth" für Gesundheitsdaten.
## Übersicht
HealthBridge liest alle Quellen aus Apple Health, erkennt Konflikte zwischen verschiedenen Geräten und Apps, merged intelligent basierend auf konfigurierbaren Regeln und schreibt bereinigte Daten zurück.
## Features
### Source Discovery
- Automatische Erkennung aller verbundenen Datenquellen
- Klassifizierung nach Gerätetyp (iPhone, Apple Watch, Drittanbieter-Watch, Apps)
- Übersicht über Fähigkeiten und unterstützte Datentypen pro Quelle
### Konflikt-Erkennung
- Automatische Erkennung von Datenkonflikten zwischen Quellen
- Zeitfenster-basierte Analyse (15-Minuten-Intervalle)
- Schweregrad-Klassifizierung (minor, moderate, significant, major)
### Merge-Strategien
- **Exclusive**: Nur eine Quelle möglich (z.B. Blutdruck, SpO2)
- **Priority**: Fixe Rangfolge basierend auf Benutzereinstellungen
- **Higher Wins**: Grösserer Wert gewinnt (ideal für Schritte)
- **Coverage**: Quelle mit Daten für Zeitfenster gewinnt
- **Coverage Then Higher**: Erst Abdeckung, dann höherer Wert
- **Average**: Durchschnitt aller Quellen
- **Manual**: Benutzer entscheidet bei jedem Konflikt
### UI-Komponenten
- **Dashboard**: Tagesübersicht aller Gesundheitsdaten mit Sync-Status
- **Konflikte**: Liste offener Konflikte mit One-Tap-Auflösung
- **Regeln**: Konfiguration der Merge-Strategien pro Datentyp
- **Quellen**: Übersicht aller erkannten Datenquellen
### Background Sync
- Automatische Synchronisierung im Hintergrund
- Konfigurierbares Intervall (15 Min bis 2 Stunden)
- Push-Benachrichtigungen bei neuen Konflikten
## Unterstützte Datentypen
| Datentyp | Primärquelle | Strategie |
|----------|--------------|-----------|
| Schritte | Watch | Coverage + Higher |
| Herzfrequenz | Watch | Exclusive |
| Blutdruck | Watch D2 | Exclusive |
| SpO2 | Watch | Exclusive |
| Schlaf | Watch | Priority |
| Distanz | Watch/iPhone | Coverage + Higher |
| Stockwerke | iPhone | Exclusive |
| Aktive Energie | Watch | Coverage + Higher |
## Architektur
```
┌─────────────────────────────────────────────────────────────────┐
│ Apple Health │
└─────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────┐
│ HealthBridge App │
│ │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ DataReader │→ │ MergeEngine │→ │ DataWriter │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
│ ▲ ▲ │
│ ┌─────────────┐ ┌─────────────┐ │
│ │SourceManager│ │ RuleEngine │ │
│ └─────────────┘ └─────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────────────┐ │
│ │ SyncCoordinator │ │
│ └─────────────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────┘
```
## Projektstruktur
```
HealthBridge/
├── App/
│ └── HealthBridgeApp.swift # App-Entry, Background Tasks
├── Models/
│ ├── HealthDataTypes.swift # Datentypen, TimeWindow
│ ├── Source.swift # HealthSource, SourceReading
│ └── Conflict.swift # Conflict, MergeStrategy, MergeRule
├── Services/
│ ├── HealthKitManager.swift # HealthKit-Integration
│ ├── SourceManager.swift # Source Discovery & Management
│ ├── DataReader.swift # Daten lesen, Konflikte erkennen
│ ├── RuleEngine.swift # Merge-Regeln verwalten & anwenden
│ ├── MergeEngine.swift # Konflikte analysieren & lösen
│ ├── DataWriter.swift # Daten zurückschreiben
│ └── SyncCoordinator.swift # Orchestrierung aller Services
├── Views/
│ ├── ContentView.swift # Tab-Navigation
│ ├── DashboardView.swift # Hauptübersicht
│ ├── ConflictsView.swift # Konflikt-Liste & Detail
│ ├── RulesView.swift # Regelwerk-Editor
│ ├── SourcesView.swift # Quellen-Übersicht
│ ├── SettingsView.swift # Einstellungen
│ └── Components/
│ └── HealthChart.swift # Diagramm-Komponenten
├── ViewModels/
│ └── DashboardViewModel.swift # Dashboard-Logik
├── Utils/
│ ├── Extensions.swift # Swift-Erweiterungen
│ └── NotificationManager.swift # Push-Benachrichtigungen
└── Resources/
├── Info.plist # App-Konfiguration
└── HealthBridge.entitlements # HealthKit-Berechtigungen
```
## Voraussetzungen
- iOS 16.0+
- Xcode 15.0+
- Apple Developer Account (für HealthKit-Entitlements)
- Physisches Gerät (HealthKit nicht im Simulator verfügbar)
## Installation
1. Projekt in Xcode öffnen
2. Team für Code Signing auswählen
3. HealthKit-Capability aktivieren
4. Auf physischem Gerät ausführen
## Berechtigungen
Die App benötigt folgende Berechtigungen:
- **HealthKit Read**: Lesen aller Gesundheitsdaten
- **HealthKit Write**: Schreiben gemergter Daten
- **Background App Refresh**: Für automatische Synchronisierung
- **Notifications**: Für Konflikt-Benachrichtigungen
## Lizenz
MIT License
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.healthkit</key>
<true/>
<key>com.apple.developer.healthkit.access</key>
<array>
<string>health-records</string>
</array>
<key>com.apple.developer.healthkit.background-delivery</key>
<true/>
<key>aps-environment</key>
<string>development</string>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>HealthBridge</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UILaunchScreen</key>
<dict>
<key>UIColorName</key>
<string>LaunchScreenBackground</string>
<key>UIImageName</key>
<string>LaunchIcon</string>
</dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
<string>healthkit</string>
</array>
<!-- HealthKit -->
<key>NSHealthShareUsageDescription</key>
<string>HealthBridge benötigt Zugriff auf Ihre Gesundheitsdaten, um diese zwischen verschiedenen Quellen zu synchronisieren und Konflikte zu lösen.</string>
<key>NSHealthUpdateUsageDescription</key>
<string>HealthBridge schreibt bereinigte Gesundheitsdaten zurück in Apple Health, um eine konsistente Datenbasis zu gewährleisten.</string>
<!-- Background Modes -->
<key>UIBackgroundModes</key>
<array>
<string>fetch</string>
<string>processing</string>
</array>
<key>BGTaskSchedulerPermittedIdentifiers</key>
<array>
<string>com.healthbridge.sync</string>
<string>com.healthbridge.cleanup</string>
</array>
</dict>
</plist>
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import Foundation
import HealthKit
import Combine
// MARK: - Data Reader
@MainActor
class DataReader: ObservableObject {
static let shared = DataReader()
private let healthKitManager = HealthKitManager.shared
private let sourceManager = SourceManager.shared
@Published var isReading = false
@Published var lastReadDate: Date?
@Published var detectedConflicts: [Conflict] = []
@Published var readingProgress: Double = 0
private init() {}
// MARK: - Fetch Data by Type and Date Range
func fetchData(
for dataType: HealthDataType,
from startDate: Date,
to endDate: Date,
groupByWindow intervalMinutes: Int = 15
) async throws -> [TimeWindowData] {
isReading = true
defer { isReading = false }
let samples = try await healthKitManager.fetchSamples(
for: dataType,
from: startDate,
to: endDate
)
// Group samples by source
let groupedBySource = groupBySource(samples: samples, dataType: dataType)
// Create time windows
let windows = generateTimeWindows(from: startDate, to: endDate, intervalMinutes: intervalMinutes)
// Assign samples to windows
var windowDataList: [TimeWindowData] = []
for window in windows {
let windowData = createWindowData(
window: window,
dataType: dataType,
groupedBySource: groupedBySource
)
windowDataList.append(windowData)
}
lastReadDate = Date()
return windowDataList
}
private func groupBySource(samples: [HKSample], dataType: HealthDataType) -> [String: [HKSample]] {
var grouped: [String: [HKSample]] = [:]
for sample in samples {
let sourceId = sample.sourceRevision.source.bundleIdentifier
if grouped[sourceId] == nil {
grouped[sourceId] = []
}
grouped[sourceId]?.append(sample)
}
return grouped
}
private func generateTimeWindows(from start: Date, to end: Date, intervalMinutes: Int) -> [TimeWindow] {
var windows: [TimeWindow] = []
var current = start
while current < end {
let windowEnd = min(
Calendar.current.date(byAdding: .minute, value: intervalMinutes, to: current)!,
end
)
windows.append(TimeWindow(start: current, end: windowEnd))
current = windowEnd
}
return windows
}
private func createWindowData(
window: TimeWindow,
dataType: HealthDataType,
groupedBySource: [String: [HKSample]]
) -> TimeWindowData {
var readings: [SourceReading] = []
for (sourceId, samples) in groupedBySource {
let windowSamples = samples.filter { sample in
sample.startDate < window.end && sample.endDate > window.start
}
if !windowSamples.isEmpty {
let reading = createReading(
from: windowSamples,
sourceId: sourceId,
dataType: dataType,
window: window
)
readings.append(reading)
}
}
let hasConflict = detectConflict(in: readings, dataType: dataType)
return TimeWindowData(
timeWindow: window,
dataType: dataType,
readings: readings,
hasConflict: hasConflict
)
}
private func createReading(
from samples: [HKSample],
sourceId: String,
dataType: HealthDataType,
window: TimeWindow
) -> SourceReading {
let value: Double
var secondaryValue: Double? = nil
switch dataType {
case .steps, .floorsClimbed, .activeEnergy, .distance:
// Sum up values for cumulative types
value = samples.compactMap { sample -> Double? in
guard let quantitySample = sample as? HKQuantitySample else { return nil }
return quantitySample.quantity.doubleValue(for: dataType.hkUnit)
}.reduce(0, +)
case .heartRate, .restingHeartRate, .respiratoryRate, .heartRateVariability, .bloodOxygen:
// Average for rate-based types
let values = samples.compactMap { sample -> Double? in
guard let quantitySample = sample as? HKQuantitySample else { return nil }
return quantitySample.quantity.doubleValue(for: dataType.hkUnit)
}
value = values.isEmpty ? 0 : values.reduce(0, +) / Double(values.count)
case .bloodPressureSystolic, .bloodPressureDiastolic:
// For blood pressure, we need to handle correlations
let values = samples.compactMap { sample -> Double? in
guard let quantitySample = sample as? HKQuantitySample else { return nil }
return quantitySample.quantity.doubleValue(for: dataType.hkUnit)
}
value = values.isEmpty ? 0 : values.reduce(0, +) / Double(values.count)
case .sleep:
// Sum up sleep duration
value = samples.reduce(0) { acc, sample in
acc + sample.endDate.timeIntervalSince(sample.startDate) / 3600
}
}
let source = sourceManager.sources.first { $0.bundleIdentifier == sourceId }
let category = source?.category ?? sourceManager.classifySource(sourceId)
return SourceReading(
sourceId: sourceId,
sourceName: source?.name ?? sourceId,
sourceCategory: category,
value: value,
secondaryValue: secondaryValue,
timestamp: window.start,
originalRecordId: samples.first?.uuid.uuidString,
quality: samples.isEmpty ? .missing : .complete
)
}
// MARK: - Conflict Detection
private func detectConflict(in readings: [SourceReading], dataType: HealthDataType) -> Bool {
// No conflict if less than 2 readings
guard readings.count >= 2 else { return false }
// Filter out zero values (device wasn't tracking)
let nonZeroReadings = readings.filter { $0.value > 0 }
guard nonZeroReadings.count >= 2 else { return false }
// Check if values differ significantly
let values = nonZeroReadings.map { $0.value }
guard let minVal = values.min(), let maxVal = values.max() else { return false }
// Threshold varies by data type
let threshold = conflictThreshold(for: dataType)
if minVal == 0 {
return maxVal > threshold.absoluteThreshold
}
let percentDiff = (maxVal - minVal) / minVal * 100
return percentDiff > threshold.percentageThreshold
}
private func conflictThreshold(for dataType: HealthDataType) -> ConflictThreshold {
switch dataType {
case .steps:
return ConflictThreshold(percentageThreshold: 10, absoluteThreshold: 100)
case .distance:
return ConflictThreshold(percentageThreshold: 10, absoluteThreshold: 0.1) // 100m
case .heartRate:
return ConflictThreshold(percentageThreshold: 15, absoluteThreshold: 10)
case .bloodPressureSystolic, .bloodPressureDiastolic:
return ConflictThreshold(percentageThreshold: 5, absoluteThreshold: 5)
case .bloodOxygen:
return ConflictThreshold(percentageThreshold: 2, absoluteThreshold: 2)
case .floorsClimbed:
return ConflictThreshold(percentageThreshold: 20, absoluteThreshold: 2)
case .activeEnergy:
return ConflictThreshold(percentageThreshold: 15, absoluteThreshold: 50)
case .sleep:
return ConflictThreshold(percentageThreshold: 10, absoluteThreshold: 0.5) // 30 min
case .restingHeartRate:
return ConflictThreshold(percentageThreshold: 10, absoluteThreshold: 5)
case .heartRateVariability:
return ConflictThreshold(percentageThreshold: 20, absoluteThreshold: 10)
case .respiratoryRate:
return ConflictThreshold(percentageThreshold: 15, absoluteThreshold: 2)
}
}
// MARK: - Detect All Conflicts
func detectConflicts(
for date: Date,
dataTypes: [HealthDataType] = HealthDataType.allCases
) async throws -> [Conflict] {
let calendar = Calendar.current
let startOfDay = calendar.startOfDay(for: date)
let endOfDay = calendar.date(byAdding: .day, value: 1, to: startOfDay)!
var allConflicts: [Conflict] = []
for (index, dataType) in dataTypes.enumerated() {
readingProgress = Double(index) / Double(dataTypes.count)
do {
let windowData = try await fetchData(
for: dataType,
from: startOfDay,
to: endOfDay
)
let conflicts = windowData
.filter { $0.hasConflict }
.map { data in
Conflict(
dataType: dataType,
timeWindow: data.timeWindow,
readings: data.readings,
status: .pending
)
}
allConflicts.append(contentsOf: conflicts)
} catch {
print("Failed to detect conflicts for \(dataType): \(error)")
}
}
readingProgress = 1.0
detectedConflicts = allConflicts
return allConflicts
}
// MARK: - Data Gaps Detection
func detectGaps(
for dataType: HealthDataType,
from startDate: Date,
to endDate: Date,
expectedIntervalMinutes: Int = 15
) async throws -> [DataGap] {
let samples = try await healthKitManager.fetchSamples(
for: dataType,
from: startDate,
to: endDate
)
guard !samples.isEmpty else {
return [DataGap(
dataType: dataType,
timeWindow: TimeWindow(start: startDate, end: endDate),
expectedRecordCount: 0,
actualRecordCount: 0
)]
}
let sortedSamples = samples.sorted { $0.startDate < $1.startDate }
var gaps: [DataGap] = []
let expectedInterval = TimeInterval(expectedIntervalMinutes * 60)
// Check gap at start
if let firstSample = sortedSamples.first,
firstSample.startDate.timeIntervalSince(startDate) > expectedInterval * 2 {
gaps.append(DataGap(
dataType: dataType,
timeWindow: TimeWindow(start: startDate, end: firstSample.startDate),
expectedRecordCount: Int(firstSample.startDate.timeIntervalSince(startDate) / expectedInterval),
actualRecordCount: 0
))
}
// Check gaps between samples
for i in 0..<(sortedSamples.count - 1) {
let current = sortedSamples[i]
let next = sortedSamples[i + 1]
let gap = next.startDate.timeIntervalSince(current.endDate)
if gap > expectedInterval * 2 {
gaps.append(DataGap(
dataType: dataType,
timeWindow: TimeWindow(start: current.endDate, end: next.startDate),
expectedRecordCount: Int(gap / expectedInterval),
actualRecordCount: 0
))
}
}
// Check gap at end
if let lastSample = sortedSamples.last,
endDate.timeIntervalSince(lastSample.endDate) > expectedInterval * 2 {
gaps.append(DataGap(
dataType: dataType,
timeWindow: TimeWindow(start: lastSample.endDate, end: endDate),
expectedRecordCount: Int(endDate.timeIntervalSince(lastSample.endDate) / expectedInterval),
actualRecordCount: 0
))
}
return gaps
}
// MARK: - Aggregated Data
func fetchDailySummary(for date: Date) async throws -> DailySummary {
let calendar = Calendar.current
let startOfDay = calendar.startOfDay(for: date)
let endOfDay = calendar.date(byAdding: .day, value: 1, to: startOfDay)!
var summary = DailySummary(date: date)
for dataType in HealthDataType.allCases {
do {
let samples = try await healthKitManager.fetchSamples(
for: dataType,
from: startOfDay,
to: endOfDay
)
let value = aggregateValue(samples: samples, dataType: dataType)
summary.values[dataType] = value
// Check for conflicts
let windowData = try await fetchData(
for: dataType,
from: startOfDay,
to: endOfDay
)
let conflictCount = windowData.filter { $0.hasConflict }.count
summary.conflictCounts[dataType] = conflictCount
} catch {
print("Failed to fetch \(dataType) for summary: \(error)")
}
}
return summary
}
private func aggregateValue(samples: [HKSample], dataType: HealthDataType) -> Double {
switch dataType {
case .steps, .floorsClimbed, .activeEnergy, .distance:
return samples.compactMap { sample -> Double? in
guard let quantitySample = sample as? HKQuantitySample else { return nil }
return quantitySample.quantity.doubleValue(for: dataType.hkUnit)
}.reduce(0, +)
case .heartRate, .restingHeartRate, .respiratoryRate, .heartRateVariability,
.bloodOxygen, .bloodPressureSystolic, .bloodPressureDiastolic:
let values = samples.compactMap { sample -> Double? in
guard let quantitySample = sample as? HKQuantitySample else { return nil }
return quantitySample.quantity.doubleValue(for: dataType.hkUnit)
}
return values.isEmpty ? 0 : values.reduce(0, +) / Double(values.count)
case .sleep:
return samples.reduce(0) { acc, sample in
acc + sample.endDate.timeIntervalSince(sample.startDate) / 3600
}
}
}
}
// MARK: - Supporting Types
struct TimeWindowData: Identifiable {
let id = UUID()
let timeWindow: TimeWindow
let dataType: HealthDataType
let readings: [SourceReading]
let hasConflict: Bool
var primaryReading: SourceReading? {
readings.max { $0.sourceCategory.priority < $1.sourceCategory.priority }
}
var conflictSeverity: ConflictSeverity? {
guard hasConflict, readings.count >= 2 else { return nil }
let values = readings.map { $0.value }.filter { $0 > 0 }
guard let min = values.min(), let max = values.max(), min > 0 else { return nil }
let percentDiff = (max - min) / min * 100
if percentDiff < 5 { return .minor }
if percentDiff < 20 { return .moderate }
if percentDiff < 50 { return .significant }
return .major
}
}
struct ConflictThreshold {
let percentageThreshold: Double
let absoluteThreshold: Double
}
struct DataGap: Identifiable {
let id = UUID()
let dataType: HealthDataType
let timeWindow: TimeWindow
let expectedRecordCount: Int
let actualRecordCount: Int
var severity: GapSeverity {
let duration = timeWindow.duration
if duration < 3600 { return .minor } // < 1 hour
if duration < 4 * 3600 { return .moderate } // < 4 hours
if duration < 12 * 3600 { return .significant } // < 12 hours
return .major
}
enum GapSeverity {
case minor, moderate, significant, major
}
}
struct DailySummary {
let date: Date
var values: [HealthDataType: Double] = [:]
var conflictCounts: [HealthDataType: Int] = [:]
var lastUpdated = Date()
var totalConflicts: Int {
conflictCounts.values.reduce(0, +)
}
func formattedValue(for dataType: HealthDataType) -> String {
guard let value = values[dataType] else { return "" }
switch dataType {
case .steps, .floorsClimbed:
return String(format: "%.0f", value)
case .distance:
return String(format: "%.2f km", value)
case .heartRate, .restingHeartRate, .respiratoryRate:
return String(format: "%.0f %@", value, dataType.unit)
case .bloodPressureSystolic, .bloodPressureDiastolic:
return String(format: "%.0f mmHg", value)
case .bloodOxygen:
return String(format: "%.0f%%", value * 100)
case .activeEnergy:
return String(format: "%.0f kcal", value)
case .sleep:
let hours = Int(value)
let minutes = Int((value - Double(hours)) * 60)
return "\(hours)h \(minutes)min"
case .heartRateVariability:
return String(format: "%.0f ms", value)
}
}
}
+395
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@@ -0,0 +1,395 @@
import Foundation
import HealthKit
import Combine
// MARK: - Data Writer
@MainActor
class DataWriter: ObservableObject {
static let shared = DataWriter()
private let healthKitManager = HealthKitManager.shared
private let healthStore = HKHealthStore()
@Published var isWriting = false
@Published var writeProgress: Double = 0
@Published var lastWriteDate: Date?
@Published var writtenRecords: [WrittenRecord] = []
@Published var failedWrites: [FailedWrite] = []
private let processedRecordsKey = "healthbridge.processed.records"
private init() {
loadProcessedRecords()
}
// MARK: - Write Single Record
func writeRecord(_ mergedRecord: MergedRecord) async throws -> WrittenRecord {
isWriting = true
defer { isWriting = false }
// Check if already written
if isAlreadyWritten(mergedRecord) {
throw DataWriterError.duplicateRecord
}
let metadata = createMetadata(from: mergedRecord)
switch mergedRecord.dataType {
case .bloodPressureSystolic, .bloodPressureDiastolic:
// Blood pressure needs special handling
guard let diastolic = mergedRecord.secondaryValue else {
throw DataWriterError.missingSecondaryValue
}
try await writeBloodPressure(
systolic: mergedRecord.value,
diastolic: diastolic,
date: mergedRecord.timeWindow.start,
metadata: metadata
)
default:
try await writeSample(
dataType: mergedRecord.dataType,
value: mergedRecord.value,
date: mergedRecord.timeWindow.start,
metadata: metadata
)
}
let writtenRecord = WrittenRecord(
id: UUID(),
mergedRecordId: mergedRecord.id,
dataType: mergedRecord.dataType,
value: mergedRecord.value,
secondaryValue: mergedRecord.secondaryValue,
writtenAt: Date(),
timeWindow: mergedRecord.timeWindow
)
writtenRecords.append(writtenRecord)
markAsProcessed(mergedRecord)
lastWriteDate = Date()
return writtenRecord
}
// MARK: - Write Batch
func writeBatch(_ mergedRecords: [MergedRecord]) async -> BatchWriteResult {
isWriting = true
defer { isWriting = false }
var successful: [WrittenRecord] = []
var failed: [FailedWrite] = []
for (index, record) in mergedRecords.enumerated() {
writeProgress = Double(index) / Double(mergedRecords.count)
do {
let writtenRecord = try await writeRecord(record)
successful.append(writtenRecord)
} catch {
let failedWrite = FailedWrite(
mergedRecord: record,
error: error,
attemptedAt: Date()
)
failed.append(failedWrite)
failedWrites.append(failedWrite)
}
}
writeProgress = 1.0
return BatchWriteResult(
successful: successful,
failed: failed,
completedAt: Date()
)
}
// MARK: - Private Write Methods
private func writeSample(
dataType: HealthDataType,
value: Double,
date: Date,
metadata: [String: Any]
) async throws {
guard let quantityType = dataType.hkQuantityType else {
throw DataWriterError.unsupportedDataType
}
let quantity = HKQuantity(unit: dataType.hkUnit, doubleValue: value)
let sample = HKQuantitySample(
type: quantityType,
quantity: quantity,
start: date,
end: date,
metadata: metadata
)
try await healthStore.save(sample)
}
private func writeBloodPressure(
systolic: Double,
diastolic: Double,
date: Date,
metadata: [String: Any]
) async throws {
// Validate blood pressure values
let validation = BloodPressureHandler.shared.validate(
systolic: systolic,
diastolic: diastolic
)
if !validation.isValid {
throw DataWriterError.invalidValue(validation.issues.joined(separator: ", "))
}
guard let systolicType = HKQuantityType.quantityType(forIdentifier: .bloodPressureSystolic),
let diastolicType = HKQuantityType.quantityType(forIdentifier: .bloodPressureDiastolic),
let correlationType = HKCorrelationType.correlationType(forIdentifier: .bloodPressure) else {
throw DataWriterError.unsupportedDataType
}
let systolicQuantity = HKQuantity(unit: .millimeterOfMercury(), doubleValue: systolic)
let diastolicQuantity = HKQuantity(unit: .millimeterOfMercury(), doubleValue: diastolic)
let systolicSample = HKQuantitySample(
type: systolicType,
quantity: systolicQuantity,
start: date,
end: date,
metadata: metadata
)
let diastolicSample = HKQuantitySample(
type: diastolicType,
quantity: diastolicQuantity,
start: date,
end: date,
metadata: metadata
)
let correlation = HKCorrelation(
type: correlationType,
start: date,
end: date,
objects: [systolicSample, diastolicSample],
metadata: metadata
)
try await healthStore.save(correlation)
}
// MARK: - Metadata
private func createMetadata(from record: MergedRecord) -> [String: Any] {
var metadata: [String: Any] = [
HKMetadataKeyWasUserEntered: false,
"HealthBridgeSource": HealthBridgeConstants.bundleIdentifier,
"OriginalSourceId": record.originalSourceId,
"MergeStrategy": record.strategy.rawValue,
"MergedRecordId": record.id.uuidString,
"MergedAt": ISO8601DateFormatter().string(from: record.createdAt)
]
for (key, value) in record.metadata {
metadata["HB_\(key)"] = value
}
return metadata
}
// MARK: - Duplicate Prevention
private var processedRecordIds: Set<String> = []
private func loadProcessedRecords() {
if let data = UserDefaults.standard.data(forKey: processedRecordsKey),
let ids = try? JSONDecoder().decode(Set<String>.self, from: data) {
processedRecordIds = ids
}
}
private func saveProcessedRecords() {
if let data = try? JSONEncoder().encode(processedRecordIds) {
UserDefaults.standard.set(data, forKey: processedRecordsKey)
}
}
private func isAlreadyWritten(_ record: MergedRecord) -> Bool {
let identifier = createRecordIdentifier(record)
return processedRecordIds.contains(identifier)
}
private func markAsProcessed(_ record: MergedRecord) {
let identifier = createRecordIdentifier(record)
processedRecordIds.insert(identifier)
saveProcessedRecords()
// Cleanup old records (keep last 7 days)
cleanupOldRecords()
}
private func createRecordIdentifier(_ record: MergedRecord) -> String {
let components = [
record.dataType.rawValue,
String(record.timeWindow.start.timeIntervalSince1970),
String(record.value)
]
return components.joined(separator: "-")
}
private func cleanupOldRecords() {
// Keep only identifiers that contain recent timestamps
let sevenDaysAgo = Date().addingTimeInterval(-7 * 24 * 60 * 60)
let cutoffTimestamp = sevenDaysAgo.timeIntervalSince1970
processedRecordIds = processedRecordIds.filter { identifier in
guard let parts = identifier.split(separator: "-").dropFirst().first,
let timestamp = Double(parts) else {
return false
}
return timestamp > cutoffTimestamp
}
saveProcessedRecords()
}
// MARK: - Delete Records
func deleteHealthBridgeRecords(
for dataType: HealthDataType,
from startDate: Date,
to endDate: Date
) async throws -> Int {
guard let sampleType = dataType.hkQuantityType else {
throw DataWriterError.unsupportedDataType
}
let predicate = HKQuery.predicateForSamples(
withStart: startDate,
end: endDate,
options: .strictStartDate
)
return try await withCheckedThrowingContinuation { continuation in
let query = HKSampleQuery(
sampleType: sampleType,
predicate: predicate,
limit: HKObjectQueryNoLimit,
sortDescriptors: nil
) { [weak self] _, samplesOrNil, errorOrNil in
guard let self = self else {
continuation.resume(throwing: DataWriterError.unknownError)
return
}
if let error = errorOrNil {
continuation.resume(throwing: error)
return
}
guard let samples = samplesOrNil else {
continuation.resume(returning: 0)
return
}
// Filter to only HealthBridge records
let healthBridgeSamples = samples.filter { sample in
if let metadata = sample.metadata,
let source = metadata["HealthBridgeSource"] as? String {
return source == HealthBridgeConstants.bundleIdentifier
}
return false
}
guard !healthBridgeSamples.isEmpty else {
continuation.resume(returning: 0)
return
}
Task {
do {
try await self.healthStore.delete(healthBridgeSamples)
continuation.resume(returning: healthBridgeSamples.count)
} catch {
continuation.resume(throwing: error)
}
}
}
healthStore.execute(query)
}
}
}
// MARK: - Supporting Types
struct WrittenRecord: Identifiable, Codable {
let id: UUID
let mergedRecordId: UUID
let dataType: HealthDataType
let value: Double
let secondaryValue: Double?
let writtenAt: Date
let timeWindow: TimeWindow
}
struct FailedWrite: Identifiable {
let id = UUID()
let mergedRecord: MergedRecord
let error: Error
let attemptedAt: Date
var errorMessage: String {
error.localizedDescription
}
}
struct BatchWriteResult {
let successful: [WrittenRecord]
let failed: [FailedWrite]
let completedAt: Date
var successCount: Int { successful.count }
var failureCount: Int { failed.count }
var totalCount: Int { successCount + failureCount }
var successRate: Double {
guard totalCount > 0 else { return 1.0 }
return Double(successCount) / Double(totalCount)
}
}
// MARK: - Errors
enum DataWriterError: LocalizedError {
case unsupportedDataType
case duplicateRecord
case missingSecondaryValue
case invalidValue(String)
case writeFailed(String)
case unknownError
var errorDescription: String? {
switch self {
case .unsupportedDataType:
return "Dieser Datentyp wird nicht unterstützt"
case .duplicateRecord:
return "Dieser Datensatz wurde bereits geschrieben"
case .missingSecondaryValue:
return "Fehlender sekundärer Wert (z.B. diastolischer Blutdruck)"
case .invalidValue(let message):
return "Ungültiger Wert: \(message)"
case .writeFailed(let message):
return "Schreiben fehlgeschlagen: \(message)"
case .unknownError:
return "Unbekannter Fehler"
}
}
}
@@ -0,0 +1,391 @@
import Foundation
import HealthKit
import Combine
// MARK: - HealthKit Manager
@MainActor
class HealthKitManager: ObservableObject {
static let shared = HealthKitManager()
private let healthStore = HKHealthStore()
@Published var isAuthorized = false
@Published var authorizationStatus: [HealthDataType: HKAuthorizationStatus] = [:]
@Published var discoveredSources: [HealthSource] = []
@Published var sourceHealthStatus: [String: SourceHealthStatus] = [:]
@Published var lastError: Error?
private init() {}
// MARK: - Authorization
var allQuantityTypes: Set<HKQuantityType> {
var types = Set<HKQuantityType>()
for dataType in HealthDataType.allCases {
if let quantityType = dataType.hkQuantityType {
types.insert(quantityType)
}
}
return types
}
var allCategoryTypes: Set<HKCategoryType> {
var types = Set<HKCategoryType>()
for dataType in HealthDataType.allCases {
if let categoryType = dataType.hkCategoryType {
types.insert(categoryType)
}
}
return types
}
var allSampleTypes: Set<HKSampleType> {
var types = Set<HKSampleType>()
allQuantityTypes.forEach { types.insert($0) }
allCategoryTypes.forEach { types.insert($0) }
return types
}
func requestAuthorization() async throws {
guard HKHealthStore.isHealthDataAvailable() else {
throw HealthKitError.healthDataNotAvailable
}
let typesToRead = allSampleTypes
let typesToWrite = allQuantityTypes
try await healthStore.requestAuthorization(toShare: typesToWrite, read: typesToRead)
isAuthorized = true
await updateAuthorizationStatus()
await discoverSources()
}
func updateAuthorizationStatus() async {
for dataType in HealthDataType.allCases {
if let quantityType = dataType.hkQuantityType {
let status = healthStore.authorizationStatus(for: quantityType)
authorizationStatus[dataType] = status
} else if let categoryType = dataType.hkCategoryType {
let status = healthStore.authorizationStatus(for: categoryType)
authorizationStatus[dataType] = status
}
}
}
// MARK: - Source Discovery
func discoverSources() async {
var allSources: [String: HealthSource] = [:]
for dataType in HealthDataType.allCases {
guard let sampleType = dataType.hkQuantityType ?? dataType.hkCategoryType else {
continue
}
do {
let sources = try await fetchSources(for: sampleType)
for source in sources {
if var existingSource = allSources[source.bundleIdentifier] {
existingSource.supportedDataTypes.insert(dataType)
allSources[source.bundleIdentifier] = existingSource
} else {
var newSource = source
newSource.supportedDataTypes.insert(dataType)
allSources[source.bundleIdentifier] = newSource
}
}
} catch {
print("Failed to fetch sources for \(dataType): \(error)")
}
}
discoveredSources = Array(allSources.values).sorted { $0.category.priority > $1.category.priority }
// Update source health status
for source in discoveredSources {
await updateSourceHealth(source)
}
}
private func fetchSources(for sampleType: HKSampleType) async throws -> [HealthSource] {
let query = HKSourceQuery(sampleType: sampleType, samplePredicate: nil) { _, sourcesOrNil, errorOrNil in
// Handled via continuation
}
return try await withCheckedThrowingContinuation { continuation in
let query = HKSourceQuery(sampleType: sampleType, samplePredicate: nil) { _, sourcesOrNil, errorOrNil in
if let error = errorOrNil {
continuation.resume(throwing: error)
return
}
guard let sources = sourcesOrNil else {
continuation.resume(returning: [])
return
}
let healthSources = sources.map { HealthSource.from(hkSource: $0) }
continuation.resume(returning: healthSources)
}
healthStore.execute(query)
}
}
private func updateSourceHealth(_ source: HealthSource) async {
var recordCount = 0
var lastActivity: Date?
for dataType in source.supportedDataTypes {
if let quantityType = dataType.hkQuantityType {
let predicate = HKQuery.predicateForObjects(from: HKSource(bundleIdentifier: source.bundleIdentifier, name: source.name) )
// Simplified: just get count
if let count = try? await fetchRecordCount(for: quantityType, source: source) {
recordCount += count
}
if let date = try? await fetchLastActivityDate(for: quantityType, source: source) {
if lastActivity == nil || date > lastActivity! {
lastActivity = date
}
}
}
}
let status = SourceHealthStatus(
id: source.id,
source: source,
lastSync: lastActivity,
recordCount: recordCount,
dataGaps: [], // TODO: Implement gap detection
overallQuality: recordCount > 0 ? .complete : .missing
)
sourceHealthStatus[source.id] = status
}
private func fetchRecordCount(for sampleType: HKSampleType, source: HealthSource) async throws -> Int {
let calendar = Calendar.current
let now = Date()
let startOfDay = calendar.startOfDay(for: now)
let predicate = HKQuery.predicateForSamples(withStart: startOfDay, end: now, options: .strictStartDate)
return try await withCheckedThrowingContinuation { continuation in
let query = HKSampleQuery(
sampleType: sampleType,
predicate: predicate,
limit: HKObjectQueryNoLimit,
sortDescriptors: nil
) { _, samplesOrNil, errorOrNil in
if let error = errorOrNil {
continuation.resume(throwing: error)
return
}
let samples = samplesOrNil ?? []
let matchingSamples = samples.filter { $0.sourceRevision.source.bundleIdentifier == source.bundleIdentifier }
continuation.resume(returning: matchingSamples.count)
}
self.healthStore.execute(query)
}
}
private func fetchLastActivityDate(for sampleType: HKSampleType, source: HealthSource) async throws -> Date? {
let sortDescriptor = NSSortDescriptor(key: HKSampleSortIdentifierEndDate, ascending: false)
return try await withCheckedThrowingContinuation { continuation in
let query = HKSampleQuery(
sampleType: sampleType,
predicate: nil,
limit: 1,
sortDescriptors: [sortDescriptor]
) { _, samplesOrNil, errorOrNil in
if let error = errorOrNil {
continuation.resume(throwing: error)
return
}
let matchingSample = samplesOrNil?.first { $0.sourceRevision.source.bundleIdentifier == source.bundleIdentifier }
continuation.resume(returning: matchingSample?.endDate)
}
self.healthStore.execute(query)
}
}
// MARK: - Source Classification
func classifySource(_ source: HKSource) -> SourceCategory {
let bundleId = source.bundleIdentifier.lowercased()
if bundleId.contains("healthbridge") {
return .healthBridge
} else if bundleId.contains("apple.health") && !bundleId.contains("watch") {
return .iPhone
} else if bundleId.contains("apple") && bundleId.contains("watch") {
return .watch
} else if bundleId.contains("huawei") {
return .thirdPartyWatch
} else if bundleId.contains("samsung") || bundleId.contains("galaxy") {
return .thirdPartyWatch
} else if bundleId.contains("fitbit") {
return .thirdPartyWatch
} else if bundleId.contains("garmin") {
return .thirdPartyWatch
} else if bundleId.contains("polar") {
return .thirdPartyWatch
} else if bundleId.contains("withings") {
return .thirdPartyWatch
} else {
return .thirdPartyApp
}
}
func getSourceCapabilities(_ source: HealthSource) -> Set<HealthDataType> {
return source.supportedDataTypes
}
// MARK: - Data Fetching (Basic)
func fetchSamples(
for dataType: HealthDataType,
from startDate: Date,
to endDate: Date
) async throws -> [HKSample] {
guard let sampleType = dataType.hkQuantityType ?? dataType.hkCategoryType else {
throw HealthKitError.unsupportedDataType
}
let predicate = HKQuery.predicateForSamples(
withStart: startDate,
end: endDate,
options: .strictStartDate
)
return try await withCheckedThrowingContinuation { continuation in
let query = HKSampleQuery(
sampleType: sampleType,
predicate: predicate,
limit: HKObjectQueryNoLimit,
sortDescriptors: [NSSortDescriptor(key: HKSampleSortIdentifierStartDate, ascending: true)]
) { _, samplesOrNil, errorOrNil in
if let error = errorOrNil {
continuation.resume(throwing: error)
return
}
continuation.resume(returning: samplesOrNil ?? [])
}
self.healthStore.execute(query)
}
}
// MARK: - Data Writing
func writeSample(
dataType: HealthDataType,
value: Double,
secondaryValue: Double? = nil,
date: Date,
metadata: [String: Any]? = nil
) async throws {
guard let quantityType = dataType.hkQuantityType else {
throw HealthKitError.unsupportedDataType
}
let quantity = HKQuantity(unit: dataType.hkUnit, doubleValue: value)
let sample = HKQuantitySample(
type: quantityType,
quantity: quantity,
start: date,
end: date,
metadata: metadata
)
try await healthStore.save(sample)
}
func writeBloodPressure(
systolic: Double,
diastolic: Double,
date: Date,
metadata: [String: Any]? = nil
) async throws {
guard let systolicType = HKQuantityType.quantityType(forIdentifier: .bloodPressureSystolic),
let diastolicType = HKQuantityType.quantityType(forIdentifier: .bloodPressureDiastolic) else {
throw HealthKitError.unsupportedDataType
}
let systolicQuantity = HKQuantity(unit: .millimeterOfMercury(), doubleValue: systolic)
let diastolicQuantity = HKQuantity(unit: .millimeterOfMercury(), doubleValue: diastolic)
let systolicSample = HKQuantitySample(
type: systolicType,
quantity: systolicQuantity,
start: date,
end: date,
metadata: metadata
)
let diastolicSample = HKQuantitySample(
type: diastolicType,
quantity: diastolicQuantity,
start: date,
end: date,
metadata: metadata
)
// Create correlation for blood pressure
guard let correlationType = HKCorrelationType.correlationType(forIdentifier: .bloodPressure) else {
throw HealthKitError.unsupportedDataType
}
let correlation = HKCorrelation(
type: correlationType,
start: date,
end: date,
objects: [systolicSample, diastolicSample],
metadata: metadata
)
try await healthStore.save(correlation)
}
}
// MARK: - HealthKit Errors
enum HealthKitError: LocalizedError {
case healthDataNotAvailable
case authorizationDenied
case unsupportedDataType
case noDataFound
case writeFailed(Error)
case queryFailed(Error)
var errorDescription: String? {
switch self {
case .healthDataNotAvailable:
return "Health-Daten sind auf diesem Gerät nicht verfügbar"
case .authorizationDenied:
return "Zugriff auf Health-Daten wurde verweigert"
case .unsupportedDataType:
return "Dieser Datentyp wird nicht unterstützt"
case .noDataFound:
return "Keine Daten gefunden"
case .writeFailed(let error):
return "Schreiben fehlgeschlagen: \(error.localizedDescription)"
case .queryFailed(let error):
return "Abfrage fehlgeschlagen: \(error.localizedDescription)"
}
}
}
// MARK: - HKSource Extension
extension HKSource {
convenience init(bundleIdentifier: String, name: String) {
// Note: This is a workaround since HKSource doesn't have a public initializer
// In production, sources come from HealthKit queries
fatalError("HKSource cannot be initialized directly - use source from HKSample")
}
}
+287
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@@ -0,0 +1,287 @@
import Foundation
import Combine
// MARK: - Merge Engine
@MainActor
class MergeEngine: ObservableObject {
static let shared = MergeEngine()
private let ruleEngine = RuleEngine.shared
private let dataReader = DataReader.shared
@Published var pendingMerges: [MergeOperation] = []
@Published var completedMerges: [MergeOperation] = []
@Published var isMerging = false
@Published var mergeProgress: Double = 0
private init() {}
// MARK: - Analyze Window
func analyze(windowData: TimeWindowData) -> WindowAnalysis {
let readings = windowData.readings
let dataType = windowData.dataType
// No analysis needed for single reading
if readings.count <= 1 {
return WindowAnalysis(
windowData: windowData,
hasConflict: false,
conflictSeverity: nil,
recommendedReading: readings.first,
alternativeReadings: [],
confidence: .high,
analysisNotes: readings.isEmpty ? "Keine Daten" : "Einzelne Quelle"
)
}
// Apply rule to get recommendation
let result = ruleEngine.applyRule(to: readings, dataType: dataType)
// Calculate conflict severity
let values = readings.map { $0.value }.filter { $0 > 0 }
var severity: ConflictSeverity? = nil
if values.count >= 2, let min = values.min(), let max = values.max(), min > 0 {
let percentDiff = (max - min) / min * 100
if percentDiff >= 5 {
if percentDiff < 10 { severity = .minor }
else if percentDiff < 25 { severity = .moderate }
else if percentDiff < 50 { severity = .significant }
else { severity = .major }
}
}
let alternativeReadings = readings.filter { $0.id != result.selectedReading?.id }
return WindowAnalysis(
windowData: windowData,
hasConflict: windowData.hasConflict,
conflictSeverity: severity,
recommendedReading: result.selectedReading,
alternativeReadings: alternativeReadings,
confidence: result.confidence,
analysisNotes: result.reason
)
}
// MARK: - Resolve Conflict
func resolveConflict(_ conflict: Conflict, using result: RuleApplicationResult) -> ConflictResolution? {
guard let selectedReading = result.selectedReading else {
return nil
}
return ConflictResolution(
resolvedValue: selectedReading.value,
secondaryResolvedValue: selectedReading.secondaryValue,
winningSourceId: selectedReading.sourceId,
strategy: result.strategy,
isManual: result.strategy == .manual
)
}
func resolveConflictManually(
_ conflict: Conflict,
selectedReadingId: UUID
) -> ConflictResolution? {
guard let selectedReading = conflict.readings.first(where: { $0.id == selectedReadingId }) else {
return nil
}
return ConflictResolution(
resolvedValue: selectedReading.value,
secondaryResolvedValue: selectedReading.secondaryValue,
winningSourceId: selectedReading.sourceId,
strategy: .manual,
isManual: true
)
}
// MARK: - Create Merged Record
func createMergedRecord(from conflict: Conflict, resolution: ConflictResolution) -> MergedRecord {
return MergedRecord(
id: UUID(),
dataType: conflict.dataType,
timeWindow: conflict.timeWindow,
value: resolution.resolvedValue,
secondaryValue: resolution.secondaryResolvedValue,
originalSourceId: resolution.winningSourceId,
strategy: resolution.strategy,
createdAt: Date(),
metadata: [
"conflictId": conflict.id.uuidString,
"originalSourceCount": String(conflict.readings.count),
"isManualResolution": String(resolution.isManual)
]
)
}
// MARK: - Batch Processing
func processConflicts(_ conflicts: [Conflict]) async -> [MergeOperation] {
isMerging = true
defer { isMerging = false }
var operations: [MergeOperation] = []
for (index, conflict) in conflicts.enumerated() {
mergeProgress = Double(index) / Double(conflicts.count)
let result = ruleEngine.applyRule(to: conflict.readings, dataType: conflict.dataType)
if result.confidence == .requiresManual ||
ruleEngine.shouldRequestManualReview(readings: conflict.readings, dataType: conflict.dataType) {
// Add to pending for manual review
let operation = MergeOperation(
conflict: conflict,
status: .pendingManualReview,
result: result
)
pendingMerges.append(operation)
operations.append(operation)
} else if let resolution = resolveConflict(conflict, using: result) {
// Auto-resolve
let mergedRecord = createMergedRecord(from: conflict, resolution: resolution)
let operation = MergeOperation(
conflict: conflict,
status: .resolved,
result: result,
resolution: resolution,
mergedRecord: mergedRecord
)
completedMerges.append(operation)
operations.append(operation)
}
}
mergeProgress = 1.0
return operations
}
// MARK: - Daily Merge
func performDailyMerge(for date: Date) async throws -> DailyMergeReport {
let calendar = Calendar.current
let startOfDay = calendar.startOfDay(for: date)
let endOfDay = calendar.date(byAdding: .day, value: 1, to: startOfDay)!
var report = DailyMergeReport(date: date)
for dataType in HealthDataType.allCases {
do {
let windowData = try await dataReader.fetchData(
for: dataType,
from: startOfDay,
to: endOfDay
)
let conflictWindows = windowData.filter { $0.hasConflict }
report.totalConflicts += conflictWindows.count
for window in conflictWindows {
let analysis = analyze(windowData: window)
if analysis.confidence == .requiresManual {
report.pendingManualReview += 1
} else {
report.autoResolved += 1
}
report.analysesByType[dataType, default: []].append(analysis)
}
} catch {
report.errors.append("Fehler bei \(dataType.displayName): \(error.localizedDescription)")
}
}
return report
}
}
// MARK: - Supporting Types
struct WindowAnalysis {
let windowData: TimeWindowData
let hasConflict: Bool
let conflictSeverity: ConflictSeverity?
let recommendedReading: SourceReading?
let alternativeReadings: [SourceReading]
let confidence: RuleConfidence
let analysisNotes: String
var recommendedValue: Double? {
recommendedReading?.value
}
var valueDifference: Double? {
guard let recommended = recommendedReading?.value,
let alternative = alternativeReadings.first?.value else {
return nil
}
return abs(recommended - alternative)
}
}
struct MergeOperation: Identifiable {
let id = UUID()
let conflict: Conflict
var status: MergeStatus
let result: RuleApplicationResult
var resolution: ConflictResolution?
var mergedRecord: MergedRecord?
let createdAt = Date()
var processedAt: Date?
enum MergeStatus {
case pending
case pendingManualReview
case resolved
case written
case failed
}
}
struct MergedRecord: Identifiable, Codable {
let id: UUID
let dataType: HealthDataType
let timeWindow: TimeWindow
let value: Double
let secondaryValue: Double?
let originalSourceId: String
let strategy: MergeStrategy
let createdAt: Date
var writtenAt: Date?
var healthKitRecordId: String?
var metadata: [String: String]
var formattedValue: String {
if value == floor(value) {
return String(format: "%.0f", value)
}
return String(format: "%.1f", value)
}
}
struct DailyMergeReport {
let date: Date
var totalConflicts = 0
var autoResolved = 0
var pendingManualReview = 0
var analysesByType: [HealthDataType: [WindowAnalysis]] = [:]
var errors: [String] = []
let generatedAt = Date()
var successRate: Double {
guard totalConflicts > 0 else { return 1.0 }
return Double(autoResolved) / Double(totalConflicts)
}
var summary: String {
if totalConflicts == 0 {
return "Keine Konflikte gefunden"
}
return "\(autoResolved)/\(totalConflicts) automatisch gelöst, \(pendingManualReview) zur Prüfung"
}
}
+571
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import Foundation
import Combine
// MARK: - Rule Engine
@MainActor
class RuleEngine: ObservableObject {
static let shared = RuleEngine()
@Published var rules: [HealthDataType: MergeRule] = [:]
@Published var isLoaded = false
private let storage = RuleStorageManager()
private let sourceManager = SourceManager.shared
private init() {
loadRules()
}
// MARK: - Rule Loading
func loadRules() {
let savedRules = storage.loadRules()
if savedRules.isEmpty {
// Initialize with defaults
for dataType in HealthDataType.allCases {
rules[dataType] = MergeRule.defaultRule(for: dataType)
}
saveRules()
} else {
rules = savedRules
}
isLoaded = true
}
func saveRules() {
storage.saveRules(rules)
}
// MARK: - Rule Access
func getRule(for dataType: HealthDataType) -> MergeRule {
return rules[dataType] ?? MergeRule.defaultRule(for: dataType)
}
func setRule(_ rule: MergeRule, for dataType: HealthDataType) {
rules[dataType] = rule
saveRules()
}
func resetToDefault(for dataType: HealthDataType) {
rules[dataType] = MergeRule.defaultRule(for: dataType)
saveRules()
}
func resetAllToDefaults() {
for dataType in HealthDataType.allCases {
rules[dataType] = MergeRule.defaultRule(for: dataType)
}
saveRules()
}
// MARK: - Rule Application
func applyRule(
to readings: [SourceReading],
dataType: HealthDataType
) -> RuleApplicationResult {
let rule = getRule(for: dataType)
// Filter out empty/zero readings for most strategies
let validReadings = readings.filter { $0.value > 0 || $0.quality == .complete }
guard !validReadings.isEmpty else {
return RuleApplicationResult(
selectedReading: nil,
strategy: rule.strategy,
confidence: .low,
reason: "Keine gültigen Werte vorhanden"
)
}
// If only one valid reading, no conflict
if validReadings.count == 1 {
return RuleApplicationResult(
selectedReading: validReadings[0],
strategy: rule.strategy,
confidence: .high,
reason: "Nur eine Quelle verfügbar"
)
}
// Apply strategy
switch rule.strategy {
case .exclusive:
return applyExclusiveStrategy(readings: validReadings, rule: rule)
case .priority:
return applyPriorityStrategy(readings: validReadings, rule: rule, dataType: dataType)
case .higherWins:
return applyHigherWinsStrategy(readings: validReadings, rule: rule)
case .lowerWins:
return applyLowerWinsStrategy(readings: validReadings, rule: rule)
case .average:
return applyAverageStrategy(readings: validReadings, rule: rule)
case .coverage:
return applyCoverageStrategy(readings: validReadings, rule: rule)
case .coverageThenHigher:
return applyCoverageThenHigherStrategy(readings: validReadings, rule: rule)
case .mostRecent:
return applyMostRecentStrategy(readings: validReadings, rule: rule)
case .manual:
return RuleApplicationResult(
selectedReading: nil,
strategy: .manual,
confidence: .requiresManual,
reason: "Manuelle Entscheidung erforderlich"
)
}
}
// MARK: - Strategy Implementations
private func applyExclusiveStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
// If primary source is specified, use it
if let primaryId = rule.primarySourceId,
let reading = readings.first(where: { $0.sourceId == primaryId }) {
return RuleApplicationResult(
selectedReading: reading,
strategy: .exclusive,
confidence: .high,
reason: "Exklusive Quelle: \(reading.sourceName)"
)
}
// Otherwise use highest priority source
let sorted = readings.sorted { $0.sourceCategory.priority > $1.sourceCategory.priority }
if let first = sorted.first {
return RuleApplicationResult(
selectedReading: first,
strategy: .exclusive,
confidence: .high,
reason: "Höchste Priorität: \(first.sourceName)"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .exclusive,
confidence: .low,
reason: "Keine geeignete Quelle gefunden"
)
}
private func applyPriorityStrategy(
readings: [SourceReading],
rule: MergeRule,
dataType: HealthDataType
) -> RuleApplicationResult {
// Sort by user-defined priority, then by category priority
let sorted = readings.sorted { r1, r2 in
let p1 = rule.sourcePriorities[r1.sourceId] ?? r1.sourceCategory.priority
let p2 = rule.sourcePriorities[r2.sourceId] ?? r2.sourceCategory.priority
return p1 > p2
}
if let first = sorted.first {
return RuleApplicationResult(
selectedReading: first,
strategy: .priority,
confidence: .high,
reason: "Höchste Priorität: \(first.sourceName)"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .priority,
confidence: .low,
reason: "Keine Quelle mit Priorität gefunden"
)
}
private func applyHigherWinsStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
let sorted = readings.sorted { $0.value > $1.value }
if let highest = sorted.first {
// Check if there's a significant difference
let values = readings.map { $0.value }
let spread = (values.max() ?? 0) - (values.min() ?? 0)
let avgValue = values.reduce(0, +) / Double(values.count)
let spreadPercent = avgValue > 0 ? (spread / avgValue) * 100 : 0
let confidence: RuleConfidence = spreadPercent < 10 ? .high : .medium
return RuleApplicationResult(
selectedReading: highest,
strategy: .higherWins,
confidence: confidence,
reason: "Höchster Wert: \(highest.formattedValue) von \(highest.sourceName)"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .higherWins,
confidence: .low,
reason: "Keine Werte zum Vergleich"
)
}
private func applyLowerWinsStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
let sorted = readings.sorted { $0.value < $1.value }
if let lowest = sorted.first {
return RuleApplicationResult(
selectedReading: lowest,
strategy: .lowerWins,
confidence: .medium,
reason: "Niedrigster Wert: \(lowest.formattedValue) von \(lowest.sourceName)"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .lowerWins,
confidence: .low,
reason: "Keine Werte zum Vergleich"
)
}
private func applyAverageStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
let values = readings.map { $0.value }
let average = values.reduce(0, +) / Double(values.count)
// Create a synthetic reading for the average
let syntheticReading = SourceReading(
sourceId: HealthBridgeConstants.bundleIdentifier,
sourceName: "Durchschnitt",
sourceCategory: .healthBridge,
value: average,
timestamp: readings.first?.timestamp ?? Date(),
quality: .complete
)
return RuleApplicationResult(
selectedReading: syntheticReading,
strategy: .average,
confidence: .medium,
reason: "Durchschnitt aus \(readings.count) Quellen"
)
}
private func applyCoverageStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
// Prefer readings with complete quality
let completeReadings = readings.filter { $0.quality == .complete }
if completeReadings.count == 1 {
return RuleApplicationResult(
selectedReading: completeReadings[0],
strategy: .coverage,
confidence: .high,
reason: "Einzige Quelle mit vollständigen Daten: \(completeReadings[0].sourceName)"
)
}
// If multiple complete readings, fall back to priority
if !completeReadings.isEmpty {
let sorted = completeReadings.sorted { $0.sourceCategory.priority > $1.sourceCategory.priority }
if let first = sorted.first {
return RuleApplicationResult(
selectedReading: first,
strategy: .coverage,
confidence: .medium,
reason: "Mehrere Quellen verfügbar, gewählt: \(first.sourceName)"
)
}
}
// No complete readings, use any reading with highest priority
let sorted = readings.sorted { $0.sourceCategory.priority > $1.sourceCategory.priority }
if let first = sorted.first {
return RuleApplicationResult(
selectedReading: first,
strategy: .coverage,
confidence: .low,
reason: "Keine vollständigen Daten, gewählt: \(first.sourceName)"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .coverage,
confidence: .low,
reason: "Keine Quelle mit Daten gefunden"
)
}
private func applyCoverageThenHigherStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
// First check if one source has data and others don't (coverage)
let nonZeroReadings = readings.filter { $0.value > 0 }
let zeroReadings = readings.filter { $0.value == 0 }
// If only one source has data, it wins on coverage
if nonZeroReadings.count == 1 && !zeroReadings.isEmpty {
return RuleApplicationResult(
selectedReading: nonZeroReadings[0],
strategy: .coverageThenHigher,
confidence: .high,
reason: "Einzige Quelle mit Daten: \(nonZeroReadings[0].sourceName)"
)
}
// Multiple sources have data, use higher wins
if nonZeroReadings.count > 1 {
let sorted = nonZeroReadings.sorted { $0.value > $1.value }
if let highest = sorted.first {
return RuleApplicationResult(
selectedReading: highest,
strategy: .coverageThenHigher,
confidence: .medium,
reason: "Höherer Wert bei Konflikt: \(highest.formattedValue) von \(highest.sourceName)"
)
}
}
// Fallback
if let first = readings.first {
return RuleApplicationResult(
selectedReading: first,
strategy: .coverageThenHigher,
confidence: .low,
reason: "Fallback auf erste Quelle"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .coverageThenHigher,
confidence: .low,
reason: "Keine Daten verfügbar"
)
}
private func applyMostRecentStrategy(
readings: [SourceReading],
rule: MergeRule
) -> RuleApplicationResult {
let sorted = readings.sorted { $0.timestamp > $1.timestamp }
if let mostRecent = sorted.first {
return RuleApplicationResult(
selectedReading: mostRecent,
strategy: .mostRecent,
confidence: .high,
reason: "Neuester Wert von \(mostRecent.sourceName)"
)
}
return RuleApplicationResult(
selectedReading: nil,
strategy: .mostRecent,
confidence: .low,
reason: "Keine Zeitstempel verfügbar"
)
}
// MARK: - Threshold Check
func shouldRequestManualReview(
readings: [SourceReading],
dataType: HealthDataType
) -> Bool {
let rule = getRule(for: dataType)
guard let threshold = rule.thresholdForManualReview else {
return rule.strategy == .manual
}
let values = readings.map { $0.value }.filter { $0 > 0 }
guard values.count >= 2,
let min = values.min(),
let max = values.max(),
min > 0 else {
return false
}
let percentDiff = (max - min) / min * 100
return percentDiff > threshold
}
}
// MARK: - Rule Application Result
struct RuleApplicationResult {
let selectedReading: SourceReading?
let strategy: MergeStrategy
let confidence: RuleConfidence
let reason: String
var resolvedValue: Double? {
selectedReading?.value
}
var winningSourceId: String? {
selectedReading?.sourceId
}
}
enum RuleConfidence: String, Codable {
case high = "high"
case medium = "medium"
case low = "low"
case requiresManual = "requires_manual"
var displayName: String {
switch self {
case .high: return "Hohe Sicherheit"
case .medium: return "Mittlere Sicherheit"
case .low: return "Geringe Sicherheit"
case .requiresManual: return "Manuelle Prüfung"
}
}
var icon: String {
switch self {
case .high: return "checkmark.seal.fill"
case .medium: return "checkmark.seal"
case .low: return "questionmark.circle"
case .requiresManual: return "hand.raised.fill"
}
}
}
// MARK: - Rule Storage Manager
class RuleStorageManager {
private let userDefaults = UserDefaults.standard
private let rulesKey = "healthbridge.merge.rules"
func saveRules(_ rules: [HealthDataType: MergeRule]) {
do {
let data = try JSONEncoder().encode(rules)
userDefaults.set(data, forKey: rulesKey)
} catch {
print("Failed to save rules: \(error)")
}
}
func loadRules() -> [HealthDataType: MergeRule] {
guard let data = userDefaults.data(forKey: rulesKey) else {
return [:]
}
do {
return try JSONDecoder().decode([HealthDataType: MergeRule].self, from: data)
} catch {
print("Failed to load rules: \(error)")
return [:]
}
}
}
// MARK: - Blood Pressure Handler
class BloodPressureHandler {
static let shared = BloodPressureHandler()
struct ValidationResult {
let isValid: Bool
let issues: [String]
}
func validate(systolic: Double, diastolic: Double) -> ValidationResult {
var issues: [String] = []
// Range validation
if systolic < 70 || systolic > 200 {
issues.append("Systolischer Wert ausserhalb des Normalbereichs (70-200 mmHg)")
}
if diastolic < 40 || diastolic > 130 {
issues.append("Diastolischer Wert ausserhalb des Normalbereichs (40-130 mmHg)")
}
// Plausibility check
if diastolic >= systolic {
issues.append("Diastolischer Wert muss kleiner als systolischer Wert sein")
}
if systolic - diastolic < 20 {
issues.append("Pulsdruck zu gering (< 20 mmHg)")
}
if systolic - diastolic > 100 {
issues.append("Pulsdruck zu hoch (> 100 mmHg)")
}
return ValidationResult(isValid: issues.isEmpty, issues: issues)
}
func classifyBloodPressure(systolic: Double, diastolic: Double) -> BloodPressureClassification {
if systolic < 120 && diastolic < 80 {
return .normal
} else if systolic < 130 && diastolic < 80 {
return .elevated
} else if systolic < 140 || diastolic < 90 {
return .hypertensionStage1
} else if systolic < 180 || diastolic < 120 {
return .hypertensionStage2
} else {
return .hypertensiveCrisis
}
}
enum BloodPressureClassification: String {
case normal = "Normal"
case elevated = "Erhöht"
case hypertensionStage1 = "Bluthochdruck Stufe 1"
case hypertensionStage2 = "Bluthochdruck Stufe 2"
case hypertensiveCrisis = "Hypertensive Krise"
var color: String {
switch self {
case .normal: return "green"
case .elevated: return "yellow"
case .hypertensionStage1: return "orange"
case .hypertensionStage2: return "red"
case .hypertensiveCrisis: return "purple"
}
}
var recommendation: String {
switch self {
case .normal:
return "Weiter so! Regelmässige Kontrolle empfohlen."
case .elevated:
return "Lebensstiländerungen empfohlen. Mehr Bewegung, weniger Salz."
case .hypertensionStage1:
return "Arztbesuch empfohlen. Möglicherweise Medikation erforderlich."
case .hypertensionStage2:
return "Zeitnaher Arztbesuch erforderlich. Medikation wahrscheinlich notwendig."
case .hypertensiveCrisis:
return "SOFORT medizinische Hilfe aufsuchen!"
}
}
}
}
+409
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import Foundation
import HealthKit
import Combine
// MARK: - Source Manager
@MainActor
class SourceManager: ObservableObject {
static let shared = SourceManager()
@Published var sources: [HealthSource] = []
@Published var sourceProfiles: [String: SourceProfile] = [:]
@Published var isDiscovering = false
private let healthKitManager = HealthKitManager.shared
private let storage = SourceStorageManager()
private init() {}
// MARK: - Source Discovery
func discoverSources() async {
isDiscovering = true
defer { isDiscovering = false }
await healthKitManager.discoverSources()
sources = healthKitManager.discoveredSources
// Load saved source profiles and merge with discovered sources
let savedProfiles = storage.loadSourceProfiles()
for source in sources {
if let savedProfile = savedProfiles[source.bundleIdentifier] {
sourceProfiles[source.bundleIdentifier] = savedProfile
} else {
sourceProfiles[source.bundleIdentifier] = SourceProfile(source: source)
}
}
}
// MARK: - Source Classification
func classifySource(_ bundleIdentifier: String) -> SourceCategory {
let lowercased = bundleIdentifier.lowercased()
// HealthBridge
if lowercased.contains("healthbridge") {
return .healthBridge
}
// Apple Devices
if lowercased.contains("com.apple") {
if lowercased.contains("watch") || lowercased.contains("nano") {
return .watch
}
if lowercased.contains("health") {
return .iPhone
}
}
// Known Watch Brands
let watchBrands = ["huawei", "samsung", "galaxy", "fitbit", "garmin", "polar",
"withings", "amazfit", "xiaomi", "honor", "oppo", "suunto",
"coros", "whoop", "oura"]
for brand in watchBrands {
if lowercased.contains(brand) {
return .thirdPartyWatch
}
}
// Known Health Apps
let healthApps = ["strava", "nike", "adidas", "runtastic", "runkeeper",
"mapmyrun", "endomondo", "myfitnesspal", "flo", "clue"]
for app in healthApps {
if lowercased.contains(app) {
return .thirdPartyApp
}
}
return .unknown
}
// MARK: - Source Capabilities
func getSourceCapabilities(_ source: HealthSource) -> SourceCapabilities {
let category = source.category
switch category {
case .iPhone:
return SourceCapabilities(
canMeasureSteps: true,
canMeasureDistance: true,
canMeasureFloors: true,
canMeasureHeartRate: false,
canMeasureBloodPressure: false,
canMeasureBloodOxygen: false,
canMeasureSleep: false,
canMeasureWorkouts: true,
hasGPS: true,
hasBarometer: true,
hasAccelerometer: true
)
case .watch:
return SourceCapabilities(
canMeasureSteps: true,
canMeasureDistance: true,
canMeasureFloors: false,
canMeasureHeartRate: true,
canMeasureBloodPressure: false,
canMeasureBloodOxygen: true,
canMeasureSleep: true,
canMeasureWorkouts: true,
hasGPS: true,
hasBarometer: false,
hasAccelerometer: true
)
case .thirdPartyWatch:
// Check for specific features based on name
let name = source.name.lowercased()
let isHuaweiD2 = name.contains("huawei") && (name.contains("d2") || name.contains("watch d"))
return SourceCapabilities(
canMeasureSteps: true,
canMeasureDistance: true,
canMeasureFloors: false,
canMeasureHeartRate: true,
canMeasureBloodPressure: isHuaweiD2, // Huawei Watch D2 has BP sensor
canMeasureBloodOxygen: true,
canMeasureSleep: true,
canMeasureWorkouts: true,
hasGPS: true,
hasBarometer: false,
hasAccelerometer: true
)
case .thirdPartyApp:
return SourceCapabilities(
canMeasureSteps: true,
canMeasureDistance: true,
canMeasureFloors: false,
canMeasureHeartRate: false,
canMeasureBloodPressure: false,
canMeasureBloodOxygen: false,
canMeasureSleep: false,
canMeasureWorkouts: true,
hasGPS: true,
hasBarometer: false,
hasAccelerometer: false
)
case .healthBridge, .unknown:
return SourceCapabilities.empty
}
}
// MARK: - Source Health
func getSourceHealth(_ source: HealthSource) async -> SourceHealthReport {
var dataGaps: [HealthDataType: [TimeWindow]] = [:]
var lastActivityByType: [HealthDataType: Date] = [:]
var recordCountByType: [HealthDataType: Int] = [:]
let calendar = Calendar.current
let now = Date()
let yesterday = calendar.date(byAdding: .day, value: -1, to: now)!
for dataType in source.supportedDataTypes {
do {
let samples = try await healthKitManager.fetchSamples(
for: dataType,
from: yesterday,
to: now
)
let matchingSamples = samples.filter {
$0.sourceRevision.source.bundleIdentifier == source.bundleIdentifier
}
recordCountByType[dataType] = matchingSamples.count
if let lastSample = matchingSamples.last {
lastActivityByType[dataType] = lastSample.endDate
}
// Detect gaps
let gaps = detectDataGaps(
in: matchingSamples,
from: yesterday,
to: now,
expectedInterval: 15 * 60 // 15 minutes
)
if !gaps.isEmpty {
dataGaps[dataType] = gaps
}
} catch {
print("Error checking health for \(dataType): \(error)")
}
}
let overallQuality: DataQuality
if recordCountByType.values.reduce(0, +) == 0 {
overallQuality = .missing
} else if dataGaps.isEmpty {
overallQuality = .complete
} else {
overallQuality = .partial
}
return SourceHealthReport(
source: source,
lastActivityByType: lastActivityByType,
recordCountByType: recordCountByType,
dataGaps: dataGaps,
overallQuality: overallQuality,
checkedAt: Date()
)
}
private func detectDataGaps(
in samples: [HKSample],
from start: Date,
to end: Date,
expectedInterval: TimeInterval
) -> [TimeWindow] {
guard !samples.isEmpty else {
return [TimeWindow(start: start, end: end)]
}
var gaps: [TimeWindow] = []
let sortedSamples = samples.sorted { $0.startDate < $1.startDate }
// Check gap at beginning
if let firstSample = sortedSamples.first,
firstSample.startDate.timeIntervalSince(start) > expectedInterval * 2 {
gaps.append(TimeWindow(start: start, end: firstSample.startDate))
}
// Check gaps between samples
for i in 0..<(sortedSamples.count - 1) {
let currentEnd = sortedSamples[i].endDate
let nextStart = sortedSamples[i + 1].startDate
let gap = nextStart.timeIntervalSince(currentEnd)
if gap > expectedInterval * 2 {
gaps.append(TimeWindow(start: currentEnd, end: nextStart))
}
}
// Check gap at end
if let lastSample = sortedSamples.last,
end.timeIntervalSince(lastSample.endDate) > expectedInterval * 2 {
gaps.append(TimeWindow(start: lastSample.endDate, end: end))
}
return gaps
}
// MARK: - Priority Management
func setPriority(_ priority: Int, for source: HealthSource, dataType: HealthDataType) {
guard var profile = sourceProfiles[source.bundleIdentifier] else { return }
profile.priorities[dataType] = priority
sourceProfiles[source.bundleIdentifier] = profile
storage.saveSourceProfiles(sourceProfiles)
}
func getPriority(for source: HealthSource, dataType: HealthDataType) -> Int {
if let profile = sourceProfiles[source.bundleIdentifier],
let priority = profile.priorities[dataType] {
return priority
}
return source.category.priority
}
func getSourcesByPriority(for dataType: HealthDataType) -> [HealthSource] {
return sources
.filter { $0.supportedDataTypes.contains(dataType) }
.sorted { getPriority(for: $0, dataType: dataType) > getPriority(for: $1, dataType: dataType) }
}
// MARK: - Source Enable/Disable
func setEnabled(_ enabled: Bool, for source: HealthSource) {
guard var profile = sourceProfiles[source.bundleIdentifier] else { return }
profile.isEnabled = enabled
sourceProfiles[source.bundleIdentifier] = profile
storage.saveSourceProfiles(sourceProfiles)
}
func isEnabled(_ source: HealthSource) -> Bool {
return sourceProfiles[source.bundleIdentifier]?.isEnabled ?? true
}
}
// MARK: - Source Profile
struct SourceProfile: Codable {
let bundleIdentifier: String
var priorities: [HealthDataType: Int]
var isEnabled: Bool
var customName: String?
var notes: String?
let addedAt: Date
init(source: HealthSource) {
self.bundleIdentifier = source.bundleIdentifier
self.priorities = [:]
self.isEnabled = true
self.customName = nil
self.notes = nil
self.addedAt = Date()
}
}
// MARK: - Source Capabilities
struct SourceCapabilities {
let canMeasureSteps: Bool
let canMeasureDistance: Bool
let canMeasureFloors: Bool
let canMeasureHeartRate: Bool
let canMeasureBloodPressure: Bool
let canMeasureBloodOxygen: Bool
let canMeasureSleep: Bool
let canMeasureWorkouts: Bool
let hasGPS: Bool
let hasBarometer: Bool
let hasAccelerometer: Bool
static let empty = SourceCapabilities(
canMeasureSteps: false,
canMeasureDistance: false,
canMeasureFloors: false,
canMeasureHeartRate: false,
canMeasureBloodPressure: false,
canMeasureBloodOxygen: false,
canMeasureSleep: false,
canMeasureWorkouts: false,
hasGPS: false,
hasBarometer: false,
hasAccelerometer: false
)
var supportedDataTypes: Set<HealthDataType> {
var types = Set<HealthDataType>()
if canMeasureSteps { types.insert(.steps) }
if canMeasureDistance { types.insert(.distance) }
if canMeasureFloors { types.insert(.floorsClimbed) }
if canMeasureHeartRate {
types.insert(.heartRate)
types.insert(.restingHeartRate)
}
if canMeasureBloodPressure {
types.insert(.bloodPressureSystolic)
types.insert(.bloodPressureDiastolic)
}
if canMeasureBloodOxygen { types.insert(.bloodOxygen) }
if canMeasureSleep { types.insert(.sleep) }
return types
}
}
// MARK: - Source Health Report
struct SourceHealthReport {
let source: HealthSource
let lastActivityByType: [HealthDataType: Date]
let recordCountByType: [HealthDataType: Int]
let dataGaps: [HealthDataType: [TimeWindow]]
let overallQuality: DataQuality
let checkedAt: Date
var lastOverallActivity: Date? {
lastActivityByType.values.max()
}
var totalRecordCount: Int {
recordCountByType.values.reduce(0, +)
}
var hasSignificantGaps: Bool {
dataGaps.values.flatMap { $0 }.contains { $0.duration > 3600 } // > 1 hour gap
}
}
// MARK: - Source Storage Manager
class SourceStorageManager {
private let userDefaults = UserDefaults.standard
private let profilesKey = "healthbridge.source.profiles"
func saveSourceProfiles(_ profiles: [String: SourceProfile]) {
do {
let data = try JSONEncoder().encode(profiles)
userDefaults.set(data, forKey: profilesKey)
} catch {
print("Failed to save source profiles: \(error)")
}
}
func loadSourceProfiles() -> [String: SourceProfile] {
guard let data = userDefaults.data(forKey: profilesKey) else {
return [:]
}
do {
return try JSONDecoder().decode([String: SourceProfile].self, from: data)
} catch {
print("Failed to load source profiles: \(error)")
return [:]
}
}
}
+301
View File
@@ -0,0 +1,301 @@
import Foundation
import Combine
import UserNotifications
// MARK: - Sync Coordinator
@MainActor
class SyncCoordinator: ObservableObject {
static let shared = SyncCoordinator()
private let healthKitManager = HealthKitManager.shared
private let sourceManager = SourceManager.shared
private let dataReader = DataReader.shared
private let ruleEngine = RuleEngine.shared
private let mergeEngine = MergeEngine.shared
private let dataWriter = DataWriter.shared
@Published var isSyncing = false
@Published var syncProgress: Double = 0
@Published var lastSyncDate: Date?
@Published var lastSyncResult: SyncResult?
@Published var pendingConflicts: [Conflict] = []
@Published var syncHistory: [SyncResult] = []
private let syncHistoryKey = "healthbridge.sync.history"
private let maxHistoryItems = 50
private init() {
loadSyncHistory()
}
// MARK: - Main Sync
func performSync(
for date: Date = Date(),
dataTypes: [HealthDataType] = HealthDataType.allCases
) async throws {
guard !isSyncing else { return }
isSyncing = true
syncProgress = 0
defer { isSyncing = false }
let startTime = Date()
var result = SyncResult(startedAt: startTime)
do {
// Step 1: Refresh sources (10%)
syncProgress = 0.05
await sourceManager.discoverSources()
syncProgress = 0.1
// Step 2: Detect conflicts (40%)
let conflicts = try await dataReader.detectConflicts(for: date, dataTypes: dataTypes)
result.totalConflicts = conflicts.count
syncProgress = 0.4
// Step 3: Process conflicts with merge engine (70%)
let operations = await mergeEngine.processConflicts(conflicts)
syncProgress = 0.7
let autoResolved = operations.filter { $0.status == .resolved }
let pendingManual = operations.filter { $0.status == .pendingManualReview }
result.autoResolved = autoResolved.count
result.pendingManualReview = pendingManual.count
// Update pending conflicts
pendingConflicts = pendingManual.map { $0.conflict }
// Step 4: Write resolved records (90%)
let recordsToWrite = autoResolved.compactMap { $0.mergedRecord }
if !recordsToWrite.isEmpty {
let writeResult = await dataWriter.writeBatch(recordsToWrite)
result.writtenRecords = writeResult.successCount
result.writeErrors = writeResult.failureCount
}
syncProgress = 0.9
// Step 5: Finalize (100%)
result.completedAt = Date()
result.status = .success
syncProgress = 1.0
} catch {
result.status = .failed
result.error = error.localizedDescription
result.completedAt = Date()
throw error
}
lastSyncDate = Date()
lastSyncResult = result
addToHistory(result)
// Send notification if there are pending conflicts
if result.pendingManualReview > 0 {
await sendConflictNotification(count: result.pendingManualReview)
}
}
// MARK: - Quick Sync
func performQuickSync() async throws {
try await performSync(
for: Date(),
dataTypes: [.steps, .heartRate, .activeEnergy]
)
}
// MARK: - Sync Specific Data Type
func syncDataType(_ dataType: HealthDataType, for date: Date = Date()) async throws {
try await performSync(for: date, dataTypes: [dataType])
}
// MARK: - Manual Conflict Resolution
func resolveConflict(_ conflict: Conflict, selectedReadingId: UUID) async throws {
guard let resolution = mergeEngine.resolveConflictManually(conflict, selectedReadingId: selectedReadingId) else {
throw SyncError.resolutionFailed
}
var resolvedConflict = conflict
resolvedConflict.status = .resolved
resolvedConflict.resolution = resolution
resolvedConflict.resolvedAt = Date()
let mergedRecord = mergeEngine.createMergedRecord(from: resolvedConflict, resolution: resolution)
// Write the record
_ = try await dataWriter.writeRecord(mergedRecord)
// Remove from pending
pendingConflicts.removeAll { $0.id == conflict.id }
}
func ignoreConflict(_ conflict: Conflict) {
pendingConflicts.removeAll { $0.id == conflict.id }
}
// MARK: - Sync History
private func loadSyncHistory() {
guard let data = UserDefaults.standard.data(forKey: syncHistoryKey),
let history = try? JSONDecoder().decode([SyncResult].self, from: data) else {
return
}
syncHistory = history
}
private func addToHistory(_ result: SyncResult) {
syncHistory.insert(result, at: 0)
if syncHistory.count > maxHistoryItems {
syncHistory = Array(syncHistory.prefix(maxHistoryItems))
}
saveSyncHistory()
}
private func saveSyncHistory() {
guard let data = try? JSONEncoder().encode(syncHistory) else { return }
UserDefaults.standard.set(data, forKey: syncHistoryKey)
}
func clearHistory() {
syncHistory.removeAll()
UserDefaults.standard.removeObject(forKey: syncHistoryKey)
}
// MARK: - Notifications
private func sendConflictNotification(count: Int) async {
let center = UNUserNotificationCenter.current()
let settings = await center.notificationSettings()
guard settings.authorizationStatus == .authorized else { return }
let content = UNMutableNotificationContent()
content.title = "HealthBridge"
content.body = count == 1
? "1 Konflikt erfordert Ihre Aufmerksamkeit"
: "\(count) Konflikte erfordern Ihre Aufmerksamkeit"
content.sound = .default
content.badge = NSNumber(value: count)
let request = UNNotificationRequest(
identifier: "healthbridge.conflicts",
content: content,
trigger: nil
)
try? await center.add(request)
}
func requestNotificationPermission() async -> Bool {
let center = UNUserNotificationCenter.current()
do {
return try await center.requestAuthorization(options: [.alert, .sound, .badge])
} catch {
return false
}
}
// MARK: - Statistics
var todayStats: TodayStats {
let today = Calendar.current.startOfDay(for: Date())
let todaySyncs = syncHistory.filter {
Calendar.current.isDate($0.startedAt, inSameDayAs: today)
}
return TodayStats(
syncCount: todaySyncs.count,
totalConflicts: todaySyncs.reduce(0) { $0 + $1.totalConflicts },
autoResolved: todaySyncs.reduce(0) { $0 + $1.autoResolved },
pendingManual: pendingConflicts.count,
lastSync: lastSyncDate
)
}
}
// MARK: - Supporting Types
struct SyncResult: Identifiable, Codable {
let id = UUID()
let startedAt: Date
var completedAt: Date?
var status: SyncStatus = .inProgress
var totalConflicts = 0
var autoResolved = 0
var pendingManualReview = 0
var writtenRecords = 0
var writeErrors = 0
var error: String?
enum SyncStatus: String, Codable {
case inProgress = "in_progress"
case success = "success"
case partialSuccess = "partial_success"
case failed = "failed"
}
var duration: TimeInterval? {
guard let completed = completedAt else { return nil }
return completed.timeIntervalSince(startedAt)
}
var formattedDuration: String {
guard let duration = duration else { return "" }
if duration < 1 {
return "< 1s"
}
return String(format: "%.1fs", duration)
}
var successRate: Double {
guard totalConflicts > 0 else { return 1.0 }
return Double(autoResolved) / Double(totalConflicts)
}
}
struct TodayStats {
let syncCount: Int
let totalConflicts: Int
let autoResolved: Int
let pendingManual: Int
let lastSync: Date?
var resolutionRate: Double {
guard totalConflicts > 0 else { return 1.0 }
return Double(autoResolved) / Double(totalConflicts)
}
var formattedLastSync: String {
guard let date = lastSync else { return "Nie" }
let formatter = RelativeDateTimeFormatter()
formatter.unitsStyle = .abbreviated
return formatter.localizedString(for: date, relativeTo: Date())
}
}
enum SyncError: LocalizedError {
case notAuthorized
case syncInProgress
case resolutionFailed
case writeFailed
var errorDescription: String? {
switch self {
case .notAuthorized:
return "Keine Berechtigung für HealthKit"
case .syncInProgress:
return "Synchronisierung läuft bereits"
case .resolutionFailed:
return "Konfliktauflösung fehlgeschlagen"
case .writeFailed:
return "Schreiben der Daten fehlgeschlagen"
}
}
}
+153
View File
@@ -0,0 +1,153 @@
import Foundation
import SwiftUI
// MARK: - Date Extensions
extension Date {
var startOfDay: Date {
Calendar.current.startOfDay(for: self)
}
var endOfDay: Date {
Calendar.current.date(byAdding: .day, value: 1, to: startOfDay)!.addingTimeInterval(-1)
}
var isToday: Bool {
Calendar.current.isDateInToday(self)
}
var isYesterday: Bool {
Calendar.current.isDateInYesterday(self)
}
func formatted(style: DateFormatter.Style) -> String {
let formatter = DateFormatter()
formatter.dateStyle = style
formatter.timeStyle = .none
return formatter.string(from: self)
}
func formattedTime() -> String {
let formatter = DateFormatter()
formatter.dateStyle = .none
formatter.timeStyle = .short
return formatter.string(from: self)
}
func formattedRelative() -> String {
let formatter = RelativeDateTimeFormatter()
formatter.unitsStyle = .abbreviated
return formatter.localizedString(for: self, relativeTo: Date())
}
func adding(days: Int) -> Date {
Calendar.current.date(byAdding: .day, value: days, to: self)!
}
func adding(hours: Int) -> Date {
Calendar.current.date(byAdding: .hour, value: hours, to: self)!
}
func adding(minutes: Int) -> Date {
Calendar.current.date(byAdding: .minute, value: minutes, to: self)!
}
}
// MARK: - Double Extensions
extension Double {
func formatted(decimals: Int = 1) -> String {
String(format: "%.\(decimals)f", self)
}
var formattedAsInteger: String {
String(format: "%.0f", self)
}
var formattedAsPercentage: String {
String(format: "%.1f%%", self * 100)
}
}
// MARK: - Array Extensions
extension Array {
func chunked(into size: Int) -> [[Element]] {
stride(from: 0, to: count, by: size).map {
Array(self[$0..<Swift.min($0 + size, count)])
}
}
}
// MARK: - Color Extensions
extension Color {
static let healthBridgePrimary = Color.blue
static let healthBridgeSecondary = Color.cyan
static let healthBridgeAccent = Color.orange
static func forSeverity(_ severity: ConflictSeverity) -> Color {
switch severity {
case .minor: return .green
case .moderate: return .yellow
case .significant: return .orange
case .major: return .red
}
}
static func forQuality(_ quality: DataQuality) -> Color {
switch quality {
case .complete: return .green
case .partial: return .yellow
case .missing: return .gray
case .invalid: return .red
}
}
}
// MARK: - View Extensions
extension View {
func cardStyle() -> some View {
self
.padding()
.background(Color(.systemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
func sectionHeader(_ title: String) -> some View {
VStack(alignment: .leading, spacing: 8) {
Text(title)
.font(.headline)
.foregroundStyle(.primary)
self
}
}
}
// MARK: - Binding Extensions
extension Binding {
func onChange(_ handler: @escaping (Value) -> Void) -> Binding<Value> {
Binding(
get: { self.wrappedValue },
set: { newValue in
self.wrappedValue = newValue
handler(newValue)
}
)
}
}
// MARK: - Optional Extensions
extension Optional where Wrapped == String {
var orEmpty: String {
self ?? ""
}
var isNilOrEmpty: Bool {
self?.isEmpty ?? true
}
}
// MARK: - Collection Extensions
extension Collection {
var isNotEmpty: Bool {
!isEmpty
}
}
@@ -0,0 +1,185 @@
import Foundation
import UserNotifications
@MainActor
class NotificationManager: ObservableObject {
static let shared = NotificationManager()
@Published var isAuthorized = false
@Published var pendingNotifications: [String] = []
private let center = UNUserNotificationCenter.current()
private init() {
Task {
await checkAuthorization()
}
}
// MARK: - Authorization
func requestAuthorization() async -> Bool {
do {
let granted = try await center.requestAuthorization(options: [.alert, .sound, .badge])
isAuthorized = granted
return granted
} catch {
print("Notification authorization failed: \(error)")
return false
}
}
func checkAuthorization() async {
let settings = await center.notificationSettings()
isAuthorized = settings.authorizationStatus == .authorized
}
// MARK: - Conflict Notifications
func sendConflictNotification(count: Int) async {
guard isAuthorized else { return }
let content = UNMutableNotificationContent()
content.title = "HealthBridge"
if count == 1 {
content.body = "1 neuer Konflikt erfordert Ihre Aufmerksamkeit"
} else {
content.body = "\(count) neue Konflikte erfordern Ihre Aufmerksamkeit"
}
content.sound = .default
content.badge = NSNumber(value: count)
content.categoryIdentifier = "CONFLICT"
let request = UNNotificationRequest(
identifier: "healthbridge.conflict.\(Date().timeIntervalSince1970)",
content: content,
trigger: nil
)
do {
try await center.add(request)
} catch {
print("Failed to send notification: \(error)")
}
}
// MARK: - Sync Notifications
func sendSyncCompleteNotification(
conflictsResolved: Int,
pendingConflicts: Int
) async {
guard isAuthorized else { return }
let content = UNMutableNotificationContent()
content.title = "Sync abgeschlossen"
if pendingConflicts > 0 {
content.body = "\(conflictsResolved) Konflikte gelöst, \(pendingConflicts) offen"
} else {
content.body = "Alle \(conflictsResolved) Konflikte wurden gelöst"
}
content.sound = .default
content.categoryIdentifier = "SYNC_COMPLETE"
let request = UNNotificationRequest(
identifier: "healthbridge.sync.\(Date().timeIntervalSince1970)",
content: content,
trigger: nil
)
do {
try await center.add(request)
} catch {
print("Failed to send notification: \(error)")
}
}
// MARK: - Scheduled Notifications
func scheduleReminder(at hour: Int, minute: Int) async {
guard isAuthorized else { return }
let content = UNMutableNotificationContent()
content.title = "HealthBridge Erinnerung"
content.body = "Vergessen Sie nicht, Ihre Gesundheitsdaten zu synchronisieren"
content.sound = .default
var dateComponents = DateComponents()
dateComponents.hour = hour
dateComponents.minute = minute
let trigger = UNCalendarNotificationTrigger(dateMatching: dateComponents, repeats: true)
let request = UNNotificationRequest(
identifier: "healthbridge.reminder.daily",
content: content,
trigger: trigger
)
do {
try await center.add(request)
} catch {
print("Failed to schedule reminder: \(error)")
}
}
func cancelReminder() {
center.removePendingNotificationRequests(withIdentifiers: ["healthbridge.reminder.daily"])
}
// MARK: - Badge Management
func clearBadge() async {
do {
try await center.setBadgeCount(0)
} catch {
print("Failed to clear badge: \(error)")
}
}
func updateBadge(count: Int) async {
do {
try await center.setBadgeCount(count)
} catch {
print("Failed to update badge: \(error)")
}
}
// MARK: - Notification Categories
func registerCategories() {
// Conflict category with actions
let resolveAction = UNNotificationAction(
identifier: "RESOLVE_AUTO",
title: "Automatisch lösen",
options: []
)
let viewAction = UNNotificationAction(
identifier: "VIEW_CONFLICTS",
title: "Anzeigen",
options: [.foreground]
)
let conflictCategory = UNNotificationCategory(
identifier: "CONFLICT",
actions: [resolveAction, viewAction],
intentIdentifiers: [],
options: []
)
// Sync complete category
let syncCategory = UNNotificationCategory(
identifier: "SYNC_COMPLETE",
actions: [viewAction],
intentIdentifiers: [],
options: []
)
center.setNotificationCategories([conflictCategory, syncCategory])
}
}
@@ -0,0 +1,103 @@
import Foundation
import Combine
@MainActor
class DashboardViewModel: ObservableObject {
private let syncCoordinator = SyncCoordinator.shared
private let dataReader = DataReader.shared
private let sourceManager = SourceManager.shared
@Published var dailySummary: DailySummary?
@Published var isLoading = false
@Published var selectedDate = Date()
@Published var errorMessage: String?
private var cancellables = Set<AnyCancellable>()
init() {
setupBindings()
}
private func setupBindings() {
$selectedDate
.debounce(for: .milliseconds(300), scheduler: DispatchQueue.main)
.sink { [weak self] date in
Task {
await self?.loadData(for: date)
}
}
.store(in: &cancellables)
}
func loadData(for date: Date = Date()) async {
isLoading = true
errorMessage = nil
do {
dailySummary = try await dataReader.fetchDailySummary(for: date)
} catch {
errorMessage = error.localizedDescription
}
isLoading = false
}
func performSync() async {
do {
try await syncCoordinator.performSync(for: selectedDate)
await loadData(for: selectedDate)
} catch {
errorMessage = "Sync fehlgeschlagen: \(error.localizedDescription)"
}
}
func refresh() async {
await sourceManager.discoverSources()
await loadData(for: selectedDate)
}
var syncStatus: SyncStatus {
if syncCoordinator.isSyncing {
return .syncing
} else if let lastSync = syncCoordinator.lastSyncDate {
let hoursSinceSync = Date().timeIntervalSince(lastSync) / 3600
if hoursSinceSync < 1 {
return .synced
} else if hoursSinceSync < 24 {
return .stale
} else {
return .veryStale
}
} else {
return .neverSynced
}
}
enum SyncStatus {
case syncing
case synced
case stale
case veryStale
case neverSynced
var description: String {
switch self {
case .syncing: return "Synchronisiere..."
case .synced: return "Synchronisiert"
case .stale: return "Sync empfohlen"
case .veryStale: return "Sync überfällig"
case .neverSynced: return "Nie synchronisiert"
}
}
var icon: String {
switch self {
case .syncing: return "arrow.triangle.2.circlepath"
case .synced: return "checkmark.circle.fill"
case .stale: return "exclamationmark.circle"
case .veryStale: return "exclamationmark.triangle"
case .neverSynced: return "xmark.circle"
}
}
}
}
@@ -0,0 +1,241 @@
import SwiftUI
import Charts
struct HealthChart: View {
let dataType: HealthDataType
let data: [ChartDataPoint]
let showConflicts: Bool
var body: some View {
VStack(alignment: .leading, spacing: 8) {
HStack {
Image(systemName: dataType.icon)
.foregroundStyle(.blue)
Text(dataType.displayName)
.font(.headline)
Spacer()
if let latest = data.last {
Text(latest.formattedValue)
.font(.title3)
.fontWeight(.semibold)
Text(dataType.unit)
.font(.caption)
.foregroundStyle(.secondary)
}
}
if #available(iOS 16.0, *) {
Chart(data) { point in
LineMark(
x: .value("Zeit", point.date),
y: .value("Wert", point.value)
)
.foregroundStyle(.blue)
PointMark(
x: .value("Zeit", point.date),
y: .value("Wert", point.value)
)
.foregroundStyle(point.hasConflict && showConflicts ? .orange : .blue)
.symbolSize(point.hasConflict && showConflicts ? 100 : 50)
}
.frame(height: 150)
.chartXAxis {
AxisMarks(values: .stride(by: .hour, count: 4)) { value in
AxisValueLabel(format: .dateTime.hour())
}
}
.chartYAxis {
AxisMarks(position: .leading)
}
} else {
// Fallback for iOS 15
simpleChart
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
private var simpleChart: some View {
GeometryReader { geometry in
let maxValue = data.map { $0.value }.max() ?? 1
let minValue = data.map { $0.value }.min() ?? 0
let range = maxValue - minValue
Path { path in
guard !data.isEmpty else { return }
let xStep = geometry.size.width / CGFloat(max(1, data.count - 1))
for (index, point) in data.enumerated() {
let x = CGFloat(index) * xStep
let normalizedY = range > 0 ? (point.value - minValue) / range : 0.5
let y = geometry.size.height * (1 - normalizedY)
if index == 0 {
path.move(to: CGPoint(x: x, y: y))
} else {
path.addLine(to: CGPoint(x: x, y: y))
}
}
}
.stroke(Color.blue, lineWidth: 2)
}
.frame(height: 150)
}
}
struct ChartDataPoint: Identifiable {
let id = UUID()
let date: Date
let value: Double
let hasConflict: Bool
let sourceId: String?
var formattedValue: String {
if value == floor(value) {
return String(format: "%.0f", value)
}
return String(format: "%.1f", value)
}
}
// MARK: - Blood Pressure Chart
struct BloodPressureChart: View {
let data: [BloodPressurePoint]
var body: some View {
VStack(alignment: .leading, spacing: 8) {
HStack {
Image(systemName: "drop.fill")
.foregroundStyle(.red)
Text("Blutdruck")
.font(.headline)
Spacer()
if let latest = data.last {
Text("\(Int(latest.systolic))/\(Int(latest.diastolic))")
.font(.title3)
.fontWeight(.semibold)
Text("mmHg")
.font(.caption)
.foregroundStyle(.secondary)
}
}
if #available(iOS 16.0, *) {
Chart(data) { point in
// Systolic
LineMark(
x: .value("Zeit", point.date),
y: .value("Systolisch", point.systolic)
)
.foregroundStyle(.red)
// Diastolic
LineMark(
x: .value("Zeit", point.date),
y: .value("Diastolisch", point.diastolic)
)
.foregroundStyle(.blue)
}
.frame(height: 150)
.chartYScale(domain: 40...180)
.chartLegend(position: .bottom)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
}
struct BloodPressurePoint: Identifiable {
let id = UUID()
let date: Date
let systolic: Double
let diastolic: Double
let classification: BloodPressureHandler.BloodPressureClassification
}
// MARK: - Summary Ring
struct SummaryRing: View {
let progress: Double
let color: Color
let icon: String
let value: String
let label: String
var body: some View {
VStack(spacing: 4) {
ZStack {
Circle()
.stroke(color.opacity(0.2), lineWidth: 8)
Circle()
.trim(from: 0, to: min(progress, 1.0))
.stroke(color, style: StrokeStyle(lineWidth: 8, lineCap: .round))
.rotationEffect(.degrees(-90))
VStack(spacing: 2) {
Image(systemName: icon)
.font(.caption)
.foregroundStyle(color)
Text(value)
.font(.caption2)
.fontWeight(.semibold)
}
}
.frame(width: 60, height: 60)
Text(label)
.font(.caption2)
.foregroundStyle(.secondary)
}
}
}
#Preview {
VStack(spacing: 20) {
HealthChart(
dataType: .steps,
data: (0..<24).map { hour in
ChartDataPoint(
date: Calendar.current.date(byAdding: .hour, value: hour, to: Calendar.current.startOfDay(for: Date()))!,
value: Double.random(in: 0...1000),
hasConflict: hour % 5 == 0,
sourceId: nil
)
},
showConflicts: true
)
HStack(spacing: 20) {
SummaryRing(
progress: 0.75,
color: .blue,
icon: "figure.walk",
value: "7.5k",
label: "Schritte"
)
SummaryRing(
progress: 0.5,
color: .red,
icon: "heart.fill",
value: "72",
label: "Puls"
)
SummaryRing(
progress: 1.0,
color: .green,
icon: "checkmark.circle",
value: "100%",
label: "Synced"
)
}
}
.padding()
}
+348
View File
@@ -0,0 +1,348 @@
import SwiftUI
struct ConflictsView: View {
@EnvironmentObject var syncCoordinator: SyncCoordinator
@State private var selectedConflict: Conflict?
@State private var showingDetail = false
var body: some View {
NavigationStack {
Group {
if syncCoordinator.pendingConflicts.isEmpty {
emptyState
} else {
conflictsList
}
}
.navigationTitle("Konflikte")
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Menu {
Button("Alle automatisch lösen") {
Task { await resolveAllAuto() }
}
Button("Alle ignorieren", role: .destructive) {
ignoreAll()
}
} label: {
Image(systemName: "ellipsis.circle")
}
.disabled(syncCoordinator.pendingConflicts.isEmpty)
}
}
.sheet(item: $selectedConflict) { conflict in
ConflictDetailView(conflict: conflict) { selectedReadingId in
Task {
await resolveConflict(conflict, selectedReadingId: selectedReadingId)
}
}
}
}
}
// MARK: - Empty State
private var emptyState: some View {
VStack(spacing: 16) {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: 64))
.foregroundStyle(.green)
Text("Keine Konflikte")
.font(.title2)
.fontWeight(.semibold)
Text("Alle Ihre Gesundheitsdaten sind synchronisiert")
.font(.subheadline)
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
}
.padding()
}
// MARK: - Conflicts List
private var conflictsList: some View {
List {
ForEach(groupedConflicts.keys.sorted(by: { $0.displayName < $1.displayName }), id: \.self) { dataType in
Section(dataType.displayName) {
ForEach(groupedConflicts[dataType] ?? []) { conflict in
ConflictRow(conflict: conflict)
.contentShape(Rectangle())
.onTapGesture {
selectedConflict = conflict
}
}
}
}
}
.listStyle(.insetGrouped)
}
private var groupedConflicts: [HealthDataType: [Conflict]] {
Dictionary(grouping: syncCoordinator.pendingConflicts, by: { $0.dataType })
}
// MARK: - Actions
private func resolveConflict(_ conflict: Conflict, selectedReadingId: UUID) async {
do {
try await syncCoordinator.resolveConflict(conflict, selectedReadingId: selectedReadingId)
selectedConflict = nil
} catch {
print("Failed to resolve conflict: \(error)")
}
}
private func resolveAllAuto() async {
for conflict in syncCoordinator.pendingConflicts {
if let primaryReading = conflict.primarySourceReading {
try? await syncCoordinator.resolveConflict(conflict, selectedReadingId: primaryReading.id)
}
}
}
private func ignoreAll() {
for conflict in syncCoordinator.pendingConflicts {
syncCoordinator.ignoreConflict(conflict)
}
}
}
// MARK: - Conflict Row
struct ConflictRow: View {
let conflict: Conflict
var body: some View {
VStack(alignment: .leading, spacing: 8) {
HStack {
Image(systemName: conflict.dataType.icon)
.foregroundStyle(.blue)
Text(conflict.timeWindow.formattedRange)
.font(.headline)
Spacer()
severityBadge
}
HStack(spacing: 16) {
ForEach(conflict.readings.prefix(3)) { reading in
VStack(alignment: .leading, spacing: 2) {
Text(reading.sourceName)
.font(.caption)
.foregroundStyle(.secondary)
Text(reading.formattedValue)
.font(.subheadline)
.fontWeight(.medium)
}
}
}
if conflict.readings.count > 3 {
Text("+\(conflict.readings.count - 3) weitere")
.font(.caption)
.foregroundStyle(.secondary)
}
}
.padding(.vertical, 4)
}
private var severityBadge: some View {
Text(conflict.severity.displayName)
.font(.caption2)
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(severityColor.opacity(0.2))
.foregroundStyle(severityColor)
.clipShape(Capsule())
}
private var severityColor: Color {
switch conflict.severity {
case .minor: return .green
case .moderate: return .yellow
case .significant: return .orange
case .major: return .red
}
}
}
// MARK: - Conflict Detail View
struct ConflictDetailView: View {
let conflict: Conflict
let onResolve: (UUID) -> Void
@Environment(\.dismiss) private var dismiss
@State private var selectedReadingId: UUID?
var body: some View {
NavigationStack {
ScrollView {
VStack(spacing: 20) {
// Header
headerSection
// Readings
readingsSection
// Difference Info
differenceSection
Spacer()
}
.padding()
}
.navigationTitle("Konflikt lösen")
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Abbrechen") {
dismiss()
}
}
ToolbarItem(placement: .confirmationAction) {
Button("Auswählen") {
if let id = selectedReadingId {
onResolve(id)
}
}
.disabled(selectedReadingId == nil)
}
}
}
}
// MARK: - Header
private var headerSection: some View {
VStack(spacing: 8) {
Image(systemName: conflict.dataType.icon)
.font(.largeTitle)
.foregroundStyle(.blue)
Text(conflict.dataType.displayName)
.font(.title2)
.fontWeight(.semibold)
Text(conflict.timeWindow.formattedDate)
.font(.subheadline)
.foregroundStyle(.secondary)
Text(conflict.timeWindow.formattedRange)
.font(.subheadline)
.foregroundStyle(.secondary)
}
.padding()
}
// MARK: - Readings
private var readingsSection: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Quellen")
.font(.headline)
ForEach(conflict.readings) { reading in
ReadingCard(
reading: reading,
isSelected: selectedReadingId == reading.id,
dataType: conflict.dataType
)
.onTapGesture {
selectedReadingId = reading.id
}
}
}
}
// MARK: - Difference
private var differenceSection: some View {
VStack(alignment: .leading, spacing: 8) {
Text("Analyse")
.font(.headline)
HStack {
VStack(alignment: .leading) {
Text("Differenz")
.font(.caption)
.foregroundStyle(.secondary)
Text(String(format: "%.1f %@", conflict.valueDifference, conflict.dataType.unit))
.font(.title3)
.fontWeight(.medium)
}
Spacer()
VStack(alignment: .trailing) {
Text("Prozentual")
.font(.caption)
.foregroundStyle(.secondary)
Text(String(format: "%.1f%%", conflict.percentageDifference))
.font(.title3)
.fontWeight(.medium)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
}
}
// MARK: - Reading Card
struct ReadingCard: View {
let reading: SourceReading
let isSelected: Bool
let dataType: HealthDataType
var body: some View {
HStack {
VStack(alignment: .leading, spacing: 4) {
HStack {
Image(systemName: reading.sourceCategory.icon)
.foregroundStyle(.blue)
Text(reading.sourceName)
.font(.headline)
}
Text(reading.sourceCategory.displayName)
.font(.caption)
.foregroundStyle(.secondary)
}
Spacer()
VStack(alignment: .trailing, spacing: 4) {
Text(reading.formattedValue)
.font(.title2)
.fontWeight(.semibold)
Text(dataType.unit)
.font(.caption)
.foregroundStyle(.secondary)
}
Image(systemName: isSelected ? "checkmark.circle.fill" : "circle")
.font(.title2)
.foregroundStyle(isSelected ? .blue : .secondary)
}
.padding()
.background(isSelected ? Color.blue.opacity(0.1) : Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(isSelected ? Color.blue : Color.clear, lineWidth: 2)
)
}
}
#Preview {
ConflictsView()
.environmentObject(SyncCoordinator.shared)
}
+42
View File
@@ -0,0 +1,42 @@
import SwiftUI
struct ContentView: View {
@EnvironmentObject var appState: AppState
@EnvironmentObject var syncCoordinator: SyncCoordinator
var body: some View {
TabView(selection: $appState.selectedTab) {
DashboardView()
.tabItem {
Label("Dashboard", systemImage: "chart.bar.fill")
}
.tag(AppState.Tab.dashboard)
ConflictsView()
.tabItem {
Label("Konflikte", systemImage: "arrow.triangle.2.circlepath")
}
.tag(AppState.Tab.conflicts)
.badge(syncCoordinator.pendingConflicts.count)
RulesView()
.tabItem {
Label("Regeln", systemImage: "slider.horizontal.3")
}
.tag(AppState.Tab.rules)
SourcesView()
.tabItem {
Label("Quellen", systemImage: "antenna.radiowaves.left.and.right")
}
.tag(AppState.Tab.sources)
}
.tint(.blue)
}
}
#Preview {
ContentView()
.environmentObject(AppState())
.environmentObject(SyncCoordinator.shared)
}
+379
View File
@@ -0,0 +1,379 @@
import SwiftUI
struct DashboardView: View {
@EnvironmentObject var appState: AppState
@EnvironmentObject var syncCoordinator: SyncCoordinator
@StateObject private var dataReader = DataReader.shared
@State private var dailySummary: DailySummary?
@State private var isLoading = false
@State private var selectedDate = Date()
var body: some View {
NavigationStack {
ScrollView {
VStack(spacing: 20) {
// Sync Status Card
syncStatusCard
// Date Picker
datePicker
// Health Metrics
if let summary = dailySummary {
healthMetricsGrid(summary: summary)
} else if isLoading {
loadingView
} else {
emptyStateView
}
// Pending Conflicts Alert
if !syncCoordinator.pendingConflicts.isEmpty {
pendingConflictsCard
}
// Recent Sync History
recentSyncHistory
}
.padding()
}
.navigationTitle("HealthBridge")
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button {
Task { await performSync() }
} label: {
if syncCoordinator.isSyncing {
ProgressView()
.scaleEffect(0.8)
} else {
Image(systemName: "arrow.clockwise")
}
}
.disabled(syncCoordinator.isSyncing)
}
}
.refreshable {
await loadData()
}
.task {
await loadData()
}
.onChange(of: selectedDate) {
Task { await loadData() }
}
}
}
// MARK: - Sync Status Card
private var syncStatusCard: some View {
VStack(spacing: 12) {
HStack {
VStack(alignment: .leading, spacing: 4) {
Text("Heute")
.font(.headline)
Text(syncCoordinator.todayStats.formattedLastSync)
.font(.caption)
.foregroundStyle(.secondary)
}
Spacer()
if syncCoordinator.isSyncing {
VStack(alignment: .trailing) {
ProgressView(value: syncCoordinator.syncProgress)
.frame(width: 60)
Text("Synchronisiere...")
.font(.caption2)
.foregroundStyle(.secondary)
}
} else {
Image(systemName: "checkmark.circle.fill")
.font(.title2)
.foregroundStyle(.green)
}
}
Divider()
HStack(spacing: 20) {
StatItem(
value: "\(syncCoordinator.todayStats.syncCount)",
label: "Syncs",
icon: "arrow.triangle.2.circlepath"
)
StatItem(
value: "\(syncCoordinator.todayStats.totalConflicts)",
label: "Konflikte",
icon: "exclamationmark.triangle"
)
StatItem(
value: "\(Int(syncCoordinator.todayStats.resolutionRate * 100))%",
label: "Gelöst",
icon: "checkmark.circle"
)
}
}
.padding()
.background(Color(.systemBackground))
.clipShape(RoundedRectangle(cornerRadius: 16))
.shadow(color: .black.opacity(0.05), radius: 8, y: 4)
}
// MARK: - Date Picker
private var datePicker: some View {
DatePicker(
"Datum",
selection: $selectedDate,
in: ...Date(),
displayedComponents: .date
)
.datePickerStyle(.compact)
.padding(.horizontal)
}
// MARK: - Health Metrics Grid
private func healthMetricsGrid(summary: DailySummary) -> some View {
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 16) {
ForEach(HealthDataType.allCases) { dataType in
if let value = summary.values[dataType], value > 0 {
HealthMetricCard(
dataType: dataType,
value: summary.formattedValue(for: dataType),
conflictCount: summary.conflictCounts[dataType] ?? 0
)
}
}
}
}
// MARK: - Pending Conflicts Card
private var pendingConflictsCard: some View {
Button {
appState.selectedTab = .conflicts
} label: {
HStack {
Image(systemName: "exclamationmark.triangle.fill")
.foregroundStyle(.orange)
VStack(alignment: .leading) {
Text("\(syncCoordinator.pendingConflicts.count) Konflikte zu prüfen")
.font(.headline)
Text("Tippen zum Anzeigen")
.font(.caption)
.foregroundStyle(.secondary)
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.secondary)
}
.padding()
.background(Color.orange.opacity(0.1))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
.buttonStyle(.plain)
}
// MARK: - Recent Sync History
private var recentSyncHistory: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Letzte Synchronisierungen")
.font(.headline)
ForEach(syncCoordinator.syncHistory.prefix(5)) { result in
SyncHistoryRow(result: result)
}
if syncCoordinator.syncHistory.isEmpty {
Text("Keine Synchronisierungen")
.font(.subheadline)
.foregroundStyle(.secondary)
.frame(maxWidth: .infinity)
.padding()
}
}
.padding()
.background(Color(.systemBackground))
.clipShape(RoundedRectangle(cornerRadius: 16))
.shadow(color: .black.opacity(0.05), radius: 8, y: 4)
}
// MARK: - Loading & Empty States
private var loadingView: some View {
VStack(spacing: 12) {
ProgressView()
Text("Lade Daten...")
.font(.subheadline)
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 40)
}
private var emptyStateView: some View {
VStack(spacing: 12) {
Image(systemName: "heart.text.square")
.font(.system(size: 48))
.foregroundStyle(.secondary)
Text("Keine Daten verfügbar")
.font(.headline)
Text("Synchronisieren Sie, um Daten zu laden")
.font(.subheadline)
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 40)
}
// MARK: - Actions
private func loadData() async {
isLoading = true
defer { isLoading = false }
do {
dailySummary = try await dataReader.fetchDailySummary(for: selectedDate)
} catch {
print("Failed to load data: \(error)")
}
}
private func performSync() async {
do {
try await syncCoordinator.performSync(for: selectedDate)
await loadData()
} catch {
print("Sync failed: \(error)")
}
}
}
// MARK: - Supporting Views
struct StatItem: View {
let value: String
let label: String
let icon: String
var body: some View {
VStack(spacing: 4) {
Image(systemName: icon)
.font(.caption)
.foregroundStyle(.secondary)
Text(value)
.font(.title3)
.fontWeight(.semibold)
Text(label)
.font(.caption2)
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity)
}
}
struct HealthMetricCard: View {
let dataType: HealthDataType
let value: String
let conflictCount: Int
var body: some View {
VStack(alignment: .leading, spacing: 8) {
HStack {
Image(systemName: dataType.icon)
.foregroundStyle(.blue)
Spacer()
if conflictCount > 0 {
Text("\(conflictCount)")
.font(.caption2)
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(Color.orange.opacity(0.2))
.clipShape(Capsule())
}
}
Text(value)
.font(.title2)
.fontWeight(.semibold)
Text(dataType.displayName)
.font(.caption)
.foregroundStyle(.secondary)
}
.padding()
.background(Color(.systemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
}
struct SyncHistoryRow: View {
let result: SyncResult
var body: some View {
HStack {
Image(systemName: statusIcon)
.foregroundStyle(statusColor)
VStack(alignment: .leading, spacing: 2) {
Text(formattedDate)
.font(.subheadline)
Text("\(result.autoResolved)/\(result.totalConflicts) gelöst")
.font(.caption)
.foregroundStyle(.secondary)
}
Spacer()
Text(result.formattedDuration)
.font(.caption)
.foregroundStyle(.secondary)
}
.padding(.vertical, 4)
}
private var statusIcon: String {
switch result.status {
case .success: return "checkmark.circle.fill"
case .partialSuccess: return "exclamationmark.circle.fill"
case .failed: return "xmark.circle.fill"
case .inProgress: return "arrow.clockwise"
}
}
private var statusColor: Color {
switch result.status {
case .success: return .green
case .partialSuccess: return .orange
case .failed: return .red
case .inProgress: return .blue
}
}
private var formattedDate: String {
let formatter = DateFormatter()
formatter.dateStyle = .short
formatter.timeStyle = .short
return formatter.string(from: result.startedAt)
}
}
#Preview {
DashboardView()
.environmentObject(AppState())
.environmentObject(SyncCoordinator.shared)
}
+252
View File
@@ -0,0 +1,252 @@
import SwiftUI
struct RulesView: View {
@StateObject private var ruleEngine = RuleEngine.shared
@StateObject private var sourceManager = SourceManager.shared
@State private var selectedDataType: HealthDataType?
@State private var showingResetConfirmation = false
var body: some View {
NavigationStack {
List {
Section {
Text("Regeln bestimmen, wie Konflikte zwischen verschiedenen Datenquellen automatisch gelöst werden.")
.font(.caption)
.foregroundStyle(.secondary)
}
ForEach(HealthDataType.allCases) { dataType in
RuleRow(
dataType: dataType,
rule: ruleEngine.getRule(for: dataType)
)
.contentShape(Rectangle())
.onTapGesture {
selectedDataType = dataType
}
}
}
.listStyle(.insetGrouped)
.navigationTitle("Regeln")
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Menu {
Button("Alle zurücksetzen", role: .destructive) {
showingResetConfirmation = true
}
} label: {
Image(systemName: "ellipsis.circle")
}
}
}
.sheet(item: $selectedDataType) { dataType in
RuleEditorView(dataType: dataType)
}
.confirmationDialog(
"Alle Regeln zurücksetzen?",
isPresented: $showingResetConfirmation,
titleVisibility: .visible
) {
Button("Zurücksetzen", role: .destructive) {
ruleEngine.resetAllToDefaults()
}
Button("Abbrechen", role: .cancel) {}
} message: {
Text("Alle Regeln werden auf die Standardwerte zurückgesetzt.")
}
}
}
}
// MARK: - Rule Row
struct RuleRow: View {
let dataType: HealthDataType
let rule: MergeRule
var body: some View {
HStack {
Image(systemName: dataType.icon)
.foregroundStyle(.blue)
.frame(width: 30)
VStack(alignment: .leading, spacing: 4) {
Text(dataType.displayName)
.font(.headline)
HStack(spacing: 8) {
Image(systemName: rule.strategy.icon)
.font(.caption)
Text(rule.strategy.displayName)
.font(.caption)
}
.foregroundStyle(.secondary)
}
Spacer()
if !rule.autoApply {
Image(systemName: "hand.raised.fill")
.foregroundStyle(.orange)
.font(.caption)
}
Image(systemName: "chevron.right")
.font(.caption)
.foregroundStyle(.secondary)
}
.padding(.vertical, 4)
}
}
// MARK: - Rule Editor View
struct RuleEditorView: View {
let dataType: HealthDataType
@Environment(\.dismiss) private var dismiss
@StateObject private var ruleEngine = RuleEngine.shared
@StateObject private var sourceManager = SourceManager.shared
@State private var selectedStrategy: MergeStrategy
@State private var autoApply: Bool
@State private var primarySourceId: String?
@State private var thresholdForManualReview: Double?
@State private var useThreshold: Bool
init(dataType: HealthDataType) {
self.dataType = dataType
let rule = RuleEngine.shared.getRule(for: dataType)
_selectedStrategy = State(initialValue: rule.strategy)
_autoApply = State(initialValue: rule.autoApply)
_primarySourceId = State(initialValue: rule.primarySourceId)
_thresholdForManualReview = State(initialValue: rule.thresholdForManualReview)
_useThreshold = State(initialValue: rule.thresholdForManualReview != nil)
}
var body: some View {
NavigationStack {
Form {
// Data Type Info
Section {
HStack {
Image(systemName: dataType.icon)
.font(.title2)
.foregroundStyle(.blue)
VStack(alignment: .leading) {
Text(dataType.displayName)
.font(.headline)
Text(dataType.unit)
.font(.caption)
.foregroundStyle(.secondary)
}
}
}
// Strategy Selection
Section("Strategie") {
Picker("Merge-Strategie", selection: $selectedStrategy) {
ForEach(MergeStrategy.allCases) { strategy in
Label(strategy.displayName, systemImage: strategy.icon)
.tag(strategy)
}
}
.pickerStyle(.navigationLink)
Text(selectedStrategy.description)
.font(.caption)
.foregroundStyle(.secondary)
}
// Primary Source (for exclusive/priority)
if selectedStrategy == .exclusive || selectedStrategy == .priority {
Section("Primäre Quelle") {
let sources = sourceManager.sources.filter {
$0.supportedDataTypes.contains(dataType)
}
if sources.isEmpty {
Text("Keine Quellen für diesen Datentyp")
.foregroundStyle(.secondary)
} else {
Picker("Quelle", selection: $primarySourceId) {
Text("Automatisch").tag(nil as String?)
ForEach(sources) { source in
Text(source.displayName).tag(source.bundleIdentifier as String?)
}
}
}
}
}
// Auto Apply
Section("Automatisierung") {
Toggle("Automatisch anwenden", isOn: $autoApply)
if autoApply {
Toggle("Schwellenwert für manuelle Prüfung", isOn: $useThreshold)
if useThreshold {
VStack(alignment: .leading) {
Text("Bei Differenz über \(Int(thresholdForManualReview ?? 20))% nachfragen")
.font(.caption)
.foregroundStyle(.secondary)
Slider(
value: Binding(
get: { thresholdForManualReview ?? 20 },
set: { thresholdForManualReview = $0 }
),
in: 5...50,
step: 5
)
}
}
}
}
// Reset
Section {
Button("Auf Standard zurücksetzen", role: .destructive) {
let defaultRule = MergeRule.defaultRule(for: dataType)
selectedStrategy = defaultRule.strategy
autoApply = defaultRule.autoApply
primarySourceId = defaultRule.primarySourceId
thresholdForManualReview = defaultRule.thresholdForManualReview
useThreshold = defaultRule.thresholdForManualReview != nil
}
}
}
.navigationTitle("Regel bearbeiten")
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Abbrechen") {
dismiss()
}
}
ToolbarItem(placement: .confirmationAction) {
Button("Speichern") {
saveRule()
dismiss()
}
}
}
}
}
private func saveRule() {
let rule = MergeRule(
dataType: dataType,
strategy: selectedStrategy,
primarySourceId: primarySourceId,
autoApply: autoApply,
thresholdForManualReview: useThreshold ? thresholdForManualReview : nil
)
ruleEngine.setRule(rule, for: dataType)
}
}
#Preview {
RulesView()
}
+218
View File
@@ -0,0 +1,218 @@
import SwiftUI
struct SettingsView: View {
@AppStorage("backgroundSyncEnabled") private var backgroundSyncEnabled = true
@AppStorage("syncIntervalMinutes") private var syncIntervalMinutes = 15
@AppStorage("notificationsEnabled") private var notificationsEnabled = true
@AppStorage("notifyOnConflict") private var notifyOnConflict = true
@AppStorage("notifyOnSyncComplete") private var notifyOnSyncComplete = false
@AppStorage("autoResolveMinorConflicts") private var autoResolveMinorConflicts = true
@StateObject private var syncCoordinator = SyncCoordinator.shared
@StateObject private var healthKitManager = HealthKitManager.shared
@State private var showingClearDataConfirmation = false
@State private var showingExportSheet = false
var body: some View {
NavigationStack {
Form {
// Sync Settings
Section("Synchronisierung") {
Toggle("Hintergrund-Sync", isOn: $backgroundSyncEnabled)
if backgroundSyncEnabled {
Picker("Intervall", selection: $syncIntervalMinutes) {
Text("15 Minuten").tag(15)
Text("30 Minuten").tag(30)
Text("1 Stunde").tag(60)
Text("2 Stunden").tag(120)
}
}
Toggle("Kleine Konflikte automatisch lösen", isOn: $autoResolveMinorConflicts)
}
// Notification Settings
Section("Benachrichtigungen") {
Toggle("Benachrichtigungen aktivieren", isOn: $notificationsEnabled)
if notificationsEnabled {
Toggle("Bei neuen Konflikten", isOn: $notifyOnConflict)
Toggle("Nach Synchronisierung", isOn: $notifyOnSyncComplete)
}
}
// Health Status
Section("HealthKit Status") {
HStack {
Text("Autorisierung")
Spacer()
if healthKitManager.isAuthorized {
Label("Erteilt", systemImage: "checkmark.circle.fill")
.foregroundStyle(.green)
} else {
Label("Ausstehend", systemImage: "exclamationmark.circle")
.foregroundStyle(.orange)
}
}
if !healthKitManager.isAuthorized {
Button("HealthKit-Zugriff anfordern") {
Task {
try? await healthKitManager.requestAuthorization()
}
}
}
}
// Statistics
Section("Statistiken") {
StatRow(label: "Syncs heute", value: "\(syncCoordinator.todayStats.syncCount)")
StatRow(label: "Konflikte heute", value: "\(syncCoordinator.todayStats.totalConflicts)")
StatRow(label: "Automatisch gelöst", value: "\(syncCoordinator.todayStats.autoResolved)")
StatRow(label: "Auflösungsrate", value: "\(Int(syncCoordinator.todayStats.resolutionRate * 100))%")
}
// Data Management
Section("Daten") {
Button("Sync-Verlauf exportieren") {
showingExportSheet = true
}
Button("Sync-Verlauf löschen", role: .destructive) {
showingClearDataConfirmation = true
}
}
// About
Section("Info") {
HStack {
Text("Version")
Spacer()
Text("1.0.0")
.foregroundStyle(.secondary)
}
Link(destination: URL(string: "https://apple.com/health")!) {
HStack {
Text("Apple Health")
Spacer()
Image(systemName: "arrow.up.right.square")
.foregroundStyle(.secondary)
}
}
}
}
.navigationTitle("Einstellungen")
.confirmationDialog(
"Sync-Verlauf löschen?",
isPresented: $showingClearDataConfirmation,
titleVisibility: .visible
) {
Button("Löschen", role: .destructive) {
syncCoordinator.clearHistory()
}
Button("Abbrechen", role: .cancel) {}
} message: {
Text("Der gesamte Sync-Verlauf wird gelöscht. Dies kann nicht rückgängig gemacht werden.")
}
.sheet(isPresented: $showingExportSheet) {
ExportView()
}
}
}
}
// MARK: - Stat Row
struct StatRow: View {
let label: String
let value: String
var body: some View {
HStack {
Text(label)
Spacer()
Text(value)
.foregroundStyle(.secondary)
}
}
}
// MARK: - Export View
struct ExportView: View {
@Environment(\.dismiss) private var dismiss
@StateObject private var syncCoordinator = SyncCoordinator.shared
@State private var exportFormat: ExportFormat = .json
@State private var isExporting = false
enum ExportFormat: String, CaseIterable {
case json = "JSON"
case csv = "CSV"
}
var body: some View {
NavigationStack {
VStack(spacing: 20) {
Image(systemName: "square.and.arrow.up")
.font(.system(size: 48))
.foregroundStyle(.blue)
Text("Daten exportieren")
.font(.title2)
.fontWeight(.semibold)
Picker("Format", selection: $exportFormat) {
ForEach(ExportFormat.allCases, id: \.self) { format in
Text(format.rawValue).tag(format)
}
}
.pickerStyle(.segmented)
.padding(.horizontal)
Text("\(syncCoordinator.syncHistory.count) Sync-Einträge")
.font(.subheadline)
.foregroundStyle(.secondary)
Spacer()
Button {
exportData()
} label: {
Label("Exportieren", systemImage: "square.and.arrow.up")
.frame(maxWidth: .infinity)
}
.buttonStyle(.borderedProminent)
.padding()
.disabled(isExporting || syncCoordinator.syncHistory.isEmpty)
}
.padding()
.navigationTitle("Export")
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Abbrechen") {
dismiss()
}
}
}
}
}
private func exportData() {
isExporting = true
// In a real app, this would create and share a file
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
isExporting = false
dismiss()
}
}
}
#Preview {
SettingsView()
}
+407
View File
@@ -0,0 +1,407 @@
import SwiftUI
struct SourcesView: View {
@StateObject private var sourceManager = SourceManager.shared
@State private var selectedSource: HealthSource?
@State private var isRefreshing = false
var body: some View {
NavigationStack {
Group {
if sourceManager.sources.isEmpty && !sourceManager.isDiscovering {
emptyState
} else {
sourcesList
}
}
.navigationTitle("Quellen")
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button {
Task { await refreshSources() }
} label: {
if isRefreshing {
ProgressView()
.scaleEffect(0.8)
} else {
Image(systemName: "arrow.clockwise")
}
}
.disabled(isRefreshing)
}
}
.sheet(item: $selectedSource) { source in
SourceDetailView(source: source)
}
.task {
if sourceManager.sources.isEmpty {
await refreshSources()
}
}
}
}
// MARK: - Empty State
private var emptyState: some View {
VStack(spacing: 16) {
Image(systemName: "antenna.radiowaves.left.and.right")
.font(.system(size: 64))
.foregroundStyle(.secondary)
Text("Keine Quellen gefunden")
.font(.title2)
.fontWeight(.semibold)
Text("Verbinden Sie Geräte mit Apple Health")
.font(.subheadline)
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
Button {
Task { await refreshSources() }
} label: {
Label("Aktualisieren", systemImage: "arrow.clockwise")
}
.buttonStyle(.bordered)
}
.padding()
}
// MARK: - Sources List
private var sourcesList: some View {
List {
ForEach(groupedSources.keys.sorted(by: { $0.priority > $1.priority }), id: \.self) { category in
Section(category.displayName) {
ForEach(groupedSources[category] ?? []) { source in
SourceRow(source: source)
.contentShape(Rectangle())
.onTapGesture {
selectedSource = source
}
}
}
}
}
.listStyle(.insetGrouped)
.refreshable {
await refreshSources()
}
}
private var groupedSources: [SourceCategory: [HealthSource]] {
Dictionary(grouping: sourceManager.sources, by: { $0.category })
}
private func refreshSources() async {
isRefreshing = true
defer { isRefreshing = false }
await sourceManager.discoverSources()
}
}
// MARK: - Source Row
struct SourceRow: View {
let source: HealthSource
@StateObject private var sourceManager = SourceManager.shared
var body: some View {
HStack {
Image(systemName: source.category.icon)
.font(.title2)
.foregroundStyle(.blue)
.frame(width: 40)
VStack(alignment: .leading, spacing: 4) {
Text(source.displayName)
.font(.headline)
Text("\(source.supportedDataTypes.count) Datentypen")
.font(.caption)
.foregroundStyle(.secondary)
}
Spacer()
if let status = sourceManager.sourceHealthStatus[source.id] {
Image(systemName: status.syncStatus.icon)
.foregroundStyle(statusColor(for: status.syncStatus))
}
Image(systemName: "chevron.right")
.font(.caption)
.foregroundStyle(.secondary)
}
.padding(.vertical, 4)
}
private func statusColor(for status: SourceHealthStatus.SyncStatus) -> Color {
switch status {
case .recentlySynced: return .green
case .syncedToday: return .blue
case .stale: return .orange
case .veryStale, .neverSynced: return .red
}
}
}
// MARK: - Source Detail View
struct SourceDetailView: View {
let source: HealthSource
@Environment(\.dismiss) private var dismiss
@StateObject private var sourceManager = SourceManager.shared
@State private var healthReport: SourceHealthReport?
@State private var isLoading = false
var body: some View {
NavigationStack {
ScrollView {
VStack(spacing: 20) {
// Header
headerSection
// Capabilities
capabilitiesSection
// Data Types
dataTypesSection
// Health Report
if let report = healthReport {
healthReportSection(report)
}
// Priority Settings
prioritySection
}
.padding()
}
.navigationTitle(source.displayName)
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .confirmationAction) {
Button("Fertig") {
dismiss()
}
}
}
.task {
await loadHealthReport()
}
}
}
// MARK: - Header
private var headerSection: some View {
VStack(spacing: 12) {
Image(systemName: source.category.icon)
.font(.system(size: 48))
.foregroundStyle(.blue)
Text(source.displayName)
.font(.title2)
.fontWeight(.semibold)
Text(source.category.displayName)
.font(.subheadline)
.foregroundStyle(.secondary)
Text(source.bundleIdentifier)
.font(.caption)
.foregroundStyle(.secondary)
.textSelection(.enabled)
}
.padding()
}
// MARK: - Capabilities
private var capabilitiesSection: some View {
let capabilities = sourceManager.getSourceCapabilities(source)
return VStack(alignment: .leading, spacing: 12) {
Text("Fähigkeiten")
.font(.headline)
LazyVGrid(columns: [GridItem(.adaptive(minimum: 100))], spacing: 8) {
CapabilityBadge(name: "Schritte", available: capabilities.canMeasureSteps)
CapabilityBadge(name: "Herzfrequenz", available: capabilities.canMeasureHeartRate)
CapabilityBadge(name: "Blutdruck", available: capabilities.canMeasureBloodPressure)
CapabilityBadge(name: "SpO2", available: capabilities.canMeasureBloodOxygen)
CapabilityBadge(name: "Schlaf", available: capabilities.canMeasureSleep)
CapabilityBadge(name: "GPS", available: capabilities.hasGPS)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
// MARK: - Data Types
private var dataTypesSection: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Unterstützte Datentypen")
.font(.headline)
ForEach(Array(source.supportedDataTypes).sorted(by: { $0.displayName < $1.displayName }), id: \.self) { dataType in
HStack {
Image(systemName: dataType.icon)
.foregroundStyle(.blue)
.frame(width: 24)
Text(dataType.displayName)
Spacer()
Text(dataType.unit)
.font(.caption)
.foregroundStyle(.secondary)
}
.padding(.vertical, 4)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
// MARK: - Health Report
private func healthReportSection(_ report: SourceHealthReport) -> some View {
VStack(alignment: .leading, spacing: 12) {
Text("Zustand")
.font(.headline)
HStack {
VStack(alignment: .leading) {
Text("Datensätze (24h)")
.font(.caption)
.foregroundStyle(.secondary)
Text("\(report.totalRecordCount)")
.font(.title3)
.fontWeight(.medium)
}
Spacer()
VStack(alignment: .trailing) {
Text("Qualität")
.font(.caption)
.foregroundStyle(.secondary)
Image(systemName: report.overallQuality.icon)
.font(.title3)
.foregroundStyle(qualityColor(report.overallQuality))
}
}
if let lastActivity = report.lastOverallActivity {
HStack {
Text("Letzte Aktivität")
.font(.caption)
.foregroundStyle(.secondary)
Spacer()
Text(formattedDate(lastActivity))
.font(.subheadline)
}
}
if report.hasSignificantGaps {
HStack {
Image(systemName: "exclamationmark.triangle.fill")
.foregroundStyle(.orange)
Text("Datenlücken erkannt")
.font(.subheadline)
}
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
// MARK: - Priority Section
private var prioritySection: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Priorität")
.font(.headline)
Text("Höhere Priorität bedeutet, dass Daten dieser Quelle bevorzugt werden")
.font(.caption)
.foregroundStyle(.secondary)
ForEach(Array(source.supportedDataTypes).sorted(by: { $0.displayName < $1.displayName }), id: \.self) { dataType in
HStack {
Text(dataType.displayName)
Spacer()
Stepper(
"\(sourceManager.getPriority(for: source, dataType: dataType))",
value: Binding(
get: { sourceManager.getPriority(for: source, dataType: dataType) },
set: { sourceManager.setPriority($0, for: source, dataType: dataType) }
),
in: 0...100,
step: 10
)
.frame(width: 150)
}
.padding(.vertical, 4)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
// MARK: - Helpers
private func loadHealthReport() async {
isLoading = true
defer { isLoading = false }
healthReport = await sourceManager.getSourceHealth(source)
}
private func qualityColor(_ quality: DataQuality) -> Color {
switch quality {
case .complete: return .green
case .partial: return .yellow
case .missing: return .gray
case .invalid: return .red
}
}
private func formattedDate(_ date: Date) -> String {
let formatter = RelativeDateTimeFormatter()
formatter.unitsStyle = .abbreviated
return formatter.localizedString(for: date, relativeTo: Date())
}
}
// MARK: - Capability Badge
struct CapabilityBadge: View {
let name: String
let available: Bool
var body: some View {
HStack(spacing: 4) {
Image(systemName: available ? "checkmark.circle.fill" : "xmark.circle")
.foregroundStyle(available ? .green : .secondary)
Text(name)
.font(.caption)
.foregroundStyle(available ? .primary : .secondary)
}
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(available ? Color.green.opacity(0.1) : Color.gray.opacity(0.1))
.clipShape(Capsule())
}
}
#Preview {
SourcesView()
}
+120
View File
@@ -0,0 +1,120 @@
//
// AppDelegate.swift
// PsytranceVisualizer
//
// Application delegate handling app lifecycle
//
import AppKit
import AVFoundation
/// Application delegate
final class AppDelegate: NSObject, NSApplicationDelegate {
// MARK: - Properties
private var mainWindowController: MainWindowController?
// MARK: - App Lifecycle
func applicationDidFinishLaunching(_ notification: Notification) {
// Request microphone permission
requestMicrophonePermission()
// Create and show main window
mainWindowController = MainWindowController()
mainWindowController?.showWindow(nil)
mainWindowController?.window?.makeKeyAndOrderFront(nil)
// Activate the application
NSApp.activate(ignoringOtherApps: true)
print("[AppDelegate] Application launched")
}
func applicationWillTerminate(_ notification: Notification) {
// Save settings
SettingsManager.shared.saveNow()
print("[AppDelegate] Application terminating")
}
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
// MARK: - Permissions
private func requestMicrophonePermission() {
switch AVCaptureDevice.authorizationStatus(for: .audio) {
case .authorized:
print("[AppDelegate] Microphone access already authorized")
case .notDetermined:
AVCaptureDevice.requestAccess(for: .audio) { granted in
if granted {
print("[AppDelegate] Microphone access granted")
} else {
print("[AppDelegate] Microphone access denied")
self.showMicrophonePermissionAlert()
}
}
case .denied, .restricted:
print("[AppDelegate] Microphone access denied or restricted")
showMicrophonePermissionAlert()
@unknown default:
break
}
}
private func showMicrophonePermissionAlert() {
DispatchQueue.main.async {
let alert = NSAlert()
alert.messageText = "Microphone Access Required"
alert.informativeText = "Psytrance Visualizer needs access to your audio input to visualize music. Please enable microphone access in System Preferences > Security & Privacy > Privacy > Microphone."
alert.alertStyle = .warning
alert.addButton(withTitle: "Open System Preferences")
alert.addButton(withTitle: "Cancel")
if alert.runModal() == .alertFirstButtonReturn {
if let url = URL(string: "x-apple.systempreferences:com.apple.preference.security?Privacy_Microphone") {
NSWorkspace.shared.open(url)
}
}
}
}
// MARK: - Menu Actions
@IBAction func showAbout(_ sender: Any) {
let alert = NSAlert()
alert.messageText = "Psytrance Visualizer"
alert.informativeText = """
An audio-reactive visualizer for psytrance music.
8 Visualization Modes:
1 - FFT Classic
2 - Mel Spectrogram
3 - Sub-Bass
4 - Sidechain Pump
5 - Harmonic/Noise
6 - Mandelbrot
7 - Tunnel Warp
8 - DMT Geometry
Keyboard Shortcuts:
1-8: Switch visualization mode
F: Toggle fullscreen
ESC: Exit fullscreen
Tip: Use a virtual audio device like BlackHole to route system audio.
"""
alert.alertStyle = .informational
alert.runModal()
}
}
@@ -0,0 +1,133 @@
//
// PsytranceVisualizerApp.swift
// PsytranceVisualizer
//
// Main application entry point
//
import AppKit
// MARK: - Main Entry Point
/// Application entry point
@main
struct PsytranceVisualizerApp {
static func main() {
// Create the application
let app = NSApplication.shared
// Set up the delegate
let delegate = AppDelegate()
app.delegate = delegate
// Set activation policy
app.setActivationPolicy(.regular)
// Create the main menu
setupMainMenu()
// Run the application
app.run()
}
/// Sets up the application's main menu
private static func setupMainMenu() {
let mainMenu = NSMenu()
// Application menu
let appMenuItem = NSMenuItem()
mainMenu.addItem(appMenuItem)
let appMenu = NSMenu()
appMenuItem.submenu = appMenu
appMenu.addItem(withTitle: "About Psytrance Visualizer",
action: #selector(AppDelegate.showAbout(_:)),
keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Hide Psytrance Visualizer",
action: #selector(NSApplication.hide(_:)),
keyEquivalent: "h")
let hideOthersItem = appMenu.addItem(withTitle: "Hide Others",
action: #selector(NSApplication.hideOtherApplications(_:)),
keyEquivalent: "h")
hideOthersItem.keyEquivalentModifierMask = [.command, .option]
appMenu.addItem(withTitle: "Show All",
action: #selector(NSApplication.unhideAllApplications(_:)),
keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Quit Psytrance Visualizer",
action: #selector(NSApplication.terminate(_:)),
keyEquivalent: "q")
// View menu
let viewMenuItem = NSMenuItem()
mainMenu.addItem(viewMenuItem)
let viewMenu = NSMenu(title: "View")
viewMenuItem.submenu = viewMenu
viewMenu.addItem(withTitle: "Toggle Fullscreen",
action: #selector(NSWindow.toggleFullScreen(_:)),
keyEquivalent: "f")
viewMenu.addItem(NSMenuItem.separator())
// Visualization mode submenu
let modesMenuItem = NSMenuItem(title: "Visualization Mode", action: nil, keyEquivalent: "")
let modesMenu = NSMenu()
for mode in VisualizationMode.allCases {
let item = NSMenuItem(title: mode.displayName,
action: nil,
keyEquivalent: mode.shortcut)
item.tag = mode.rawValue
modesMenu.addItem(item)
}
modesMenuItem.submenu = modesMenu
viewMenu.addItem(modesMenuItem)
// Window menu
let windowMenuItem = NSMenuItem()
mainMenu.addItem(windowMenuItem)
let windowMenu = NSMenu(title: "Window")
windowMenuItem.submenu = windowMenu
windowMenu.addItem(withTitle: "Minimize",
action: #selector(NSWindow.miniaturize(_:)),
keyEquivalent: "m")
windowMenu.addItem(withTitle: "Zoom",
action: #selector(NSWindow.zoom(_:)),
keyEquivalent: "")
windowMenu.addItem(NSMenuItem.separator())
windowMenu.addItem(withTitle: "Bring All to Front",
action: #selector(NSApplication.arrangeInFront(_:)),
keyEquivalent: "")
// Help menu
let helpMenuItem = NSMenuItem()
mainMenu.addItem(helpMenuItem)
let helpMenu = NSMenu(title: "Help")
helpMenuItem.submenu = helpMenu
helpMenu.addItem(withTitle: "Psytrance Visualizer Help",
action: #selector(AppDelegate.showAbout(_:)),
keyEquivalent: "?")
NSApp.mainMenu = mainMenu
NSApp.windowsMenu = windowMenu
NSApp.helpMenu = helpMenu
}
}
@@ -0,0 +1,357 @@
//
// AudioInputManager.swift
// PsytranceVisualizer
//
// Manages audio input devices and captures audio buffers
//
import AVFoundation
import CoreAudio
import Combine
/// Represents an audio input device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let uid: String
let name: String
let manufacturer: String
let isInput: Bool
func hash(into hasher: inout Hasher) {
hasher.combine(uid)
}
static func == (lhs: AudioDevice, rhs: AudioDevice) -> Bool {
lhs.uid == rhs.uid
}
}
/// Manages audio input capture using AVAudioEngine
final class AudioInputManager: ObservableObject {
// MARK: - Published Properties
@Published private(set) var availableDevices: [AudioDevice] = []
@Published private(set) var selectedDevice: AudioDevice?
@Published private(set) var isRunning = false
@Published private(set) var currentBufferSize: Int = 1024
// MARK: - Audio Properties
private var audioEngine: AVAudioEngine?
private var inputNode: AVAudioInputNode?
private let sampleRate: Double = 44100.0
// MARK: - Callbacks
var onAudioBuffer: ((AVAudioPCMBuffer) -> Void)?
// MARK: - Private Properties
private var deviceListenerBlock: AudioObjectPropertyListenerBlock?
private let processingQueue = DispatchQueue(label: "com.psytrance.audio", qos: .userInteractive)
// MARK: - Initialization
init() {
refreshDeviceList()
setupDeviceChangeListener()
}
deinit {
stop()
removeDeviceChangeListener()
}
// MARK: - Public Methods
/// Returns list of available audio input devices
func getAvailableInputDevices() -> [AudioDevice] {
return availableDevices
}
/// Refreshes the list of available audio input devices
func refreshDeviceList() {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var dataSize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&dataSize
)
guard status == noErr else {
print("[AudioInputManager] Failed to get device list size: \(status)")
return
}
let deviceCount = Int(dataSize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&dataSize,
&deviceIDs
)
guard status == noErr else {
print("[AudioInputManager] Failed to get device list: \(status)")
return
}
var devices: [AudioDevice] = []
for deviceID in deviceIDs {
if let device = getDeviceInfo(deviceID: deviceID), device.isInput {
devices.append(device)
}
}
DispatchQueue.main.async {
self.availableDevices = devices
print("[AudioInputManager] Found \(devices.count) input devices")
}
}
/// Selects an audio input device by UID
func selectDevice(uid: String) {
guard let device = availableDevices.first(where: { $0.uid == uid }) else {
print("[AudioInputManager] Device not found: \(uid)")
return
}
let wasRunning = isRunning
if wasRunning {
stop()
}
selectedDevice = device
setSystemInputDevice(deviceID: device.id)
if wasRunning {
start()
}
print("[AudioInputManager] Selected device: \(device.name)")
}
/// Sets the buffer size (512 or 1024)
func setBufferSize(_ size: Int) {
guard [512, 1024].contains(size) else {
print("[AudioInputManager] Invalid buffer size: \(size)")
return
}
let wasRunning = isRunning
if wasRunning {
stop()
}
currentBufferSize = size
if wasRunning {
start()
}
print("[AudioInputManager] Buffer size set to: \(size)")
}
/// Starts audio capture
func start() {
guard !isRunning else { return }
do {
// Create new audio engine
audioEngine = AVAudioEngine()
guard let engine = audioEngine else { return }
inputNode = engine.inputNode
guard let inputNode = inputNode else {
print("[AudioInputManager] No input node available")
return
}
// Get the input format
let inputFormat = inputNode.outputFormat(forBus: 0)
print("[AudioInputManager] Input format: \(inputFormat)")
// Install tap on input node
let bufferSize = AVAudioFrameCount(currentBufferSize)
inputNode.installTap(onBus: 0, bufferSize: bufferSize, format: inputFormat) { [weak self] buffer, _ in
self?.processingQueue.async {
self?.onAudioBuffer?(buffer)
}
}
// Prepare and start the engine
engine.prepare()
try engine.start()
DispatchQueue.main.async {
self.isRunning = true
}
print("[AudioInputManager] Audio capture started")
} catch {
print("[AudioInputManager] Failed to start audio capture: \(error)")
}
}
/// Stops audio capture
func stop() {
guard isRunning else { return }
inputNode?.removeTap(onBus: 0)
audioEngine?.stop()
audioEngine = nil
inputNode = nil
DispatchQueue.main.async {
self.isRunning = false
}
print("[AudioInputManager] Audio capture stopped")
}
// MARK: - Private Methods
/// Gets device info for a specific device ID
private func getDeviceInfo(deviceID: AudioDeviceID) -> AudioDevice? {
// Check if device has input channels
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var dataSize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &dataSize)
guard status == noErr, dataSize > 0 else { return nil }
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(dataSize))
defer { bufferListPointer.deallocate() }
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &dataSize, bufferListPointer)
guard status == noErr else { return nil }
let bufferList = UnsafeMutableAudioBufferListPointer(bufferListPointer)
var inputChannelCount: UInt32 = 0
for buffer in bufferList {
inputChannelCount += buffer.mNumberChannels
}
guard inputChannelCount > 0 else { return nil }
// Get device UID
var uid: CFString = "" as CFString
var uidSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID
propertyAddress.mScope = kAudioObjectPropertyScopeGlobal
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &uidSize, &uid)
guard status == noErr else { return nil }
// Get device name
var name: CFString = "" as CFString
var nameSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &nameSize, &name)
guard status == noErr else { return nil }
// Get manufacturer
var manufacturer: CFString = "" as CFString
var manufacturerSize = UInt32(MemoryLayout<CFString>.size)
propertyAddress.mSelector = kAudioDevicePropertyDeviceManufacturerCFString
AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &manufacturerSize, &manufacturer)
return AudioDevice(
id: deviceID,
uid: uid as String,
name: name as String,
manufacturer: manufacturer as String,
isInput: true
)
}
/// Sets the system default input device
private func setSystemInputDevice(deviceID: AudioDeviceID) {
var deviceIDCopy = deviceID
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
let status = AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceIDCopy
)
if status != noErr {
print("[AudioInputManager] Failed to set input device: \(status)")
}
}
/// Sets up listener for device changes
private func setupDeviceChangeListener() {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
deviceListenerBlock = { [weak self] _, _ in
DispatchQueue.main.async {
self?.refreshDeviceList()
}
}
if let block = deviceListenerBlock {
AudioObjectAddPropertyListenerBlock(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
DispatchQueue.main,
block
)
}
}
/// Removes device change listener
private func removeDeviceChangeListener() {
guard let block = deviceListenerBlock else { return }
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectRemovePropertyListenerBlock(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
DispatchQueue.main,
block
)
}
}
+468
View File
@@ -0,0 +1,468 @@
//
// DSPEngine.swift
// PsytranceVisualizer
//
// Digital Signal Processing engine for audio analysis
//
import Accelerate
import AVFoundation
/// DSP Engine for real-time audio analysis
final class DSPEngine {
// MARK: - Configuration
private let sampleRate: Float = 44100.0
private var fftSize: Int
private let melBandCount: Int = 64
private let subBassUpperFreq: Float = 100.0
private let historySize: Int = 128
// MARK: - FFT Setup
private var fftSetup: vDSP_DFT_Setup?
private var window: [Float]
private var realPart: [Float]
private var imagPart: [Float]
private var magnitudes: [Float]
// MARK: - Mel Filterbank
private var melFilterbank: [[Float]]
private var melOutput: [Float]
// MARK: - Analysis State
private var subBassHistory: [Float]
private var previousMagnitudes: [Float]
private var envelopeValue: Float = 0
private var previousEnvelope: Float = 0
private var pumpHistory: [Float]
private var lastPeakTime: Double = 0
private var peakThreshold: Float = 0.3
// MARK: - Reactivity
private var reactivity: Float = 0.5
private var smoothingFactor: Float = 0.3
// MARK: - Initialization
init(bufferSize: Int = 1024) {
self.fftSize = bufferSize
// Initialize FFT arrays
self.window = [Float](repeating: 0, count: fftSize)
self.realPart = [Float](repeating: 0, count: fftSize)
self.imagPart = [Float](repeating: 0, count: fftSize)
self.magnitudes = [Float](repeating: 0, count: fftSize / 2)
self.previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
// Initialize Mel arrays
self.melOutput = [Float](repeating: 0, count: melBandCount)
self.melFilterbank = []
// Initialize history arrays
self.subBassHistory = [Float](repeating: 0, count: historySize)
self.pumpHistory = [Float](repeating: 0, count: 64)
// Create Hann window
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
// Create FFT setup
fftSetup = vDSP_DFT_zop_CreateSetup(
nil,
vDSP_Length(fftSize),
.FORWARD
)
// Build Mel filterbank
buildMelFilterbank()
}
deinit {
if let setup = fftSetup {
vDSP_DFT_DestroySetup(setup)
}
}
// MARK: - Public Methods
/// Sets reactivity value (0.0 - 1.0)
func setReactivity(_ value: Float) {
reactivity = max(0.0, min(1.0, value))
// Adjust smoothing based on reactivity (higher reactivity = less smoothing)
smoothingFactor = 0.1 + (1.0 - reactivity) * 0.4
}
/// Reconfigures for new buffer size
func setBufferSize(_ size: Int) {
guard size != fftSize else { return }
fftSize = size
// Reinitialize arrays
window = [Float](repeating: 0, count: fftSize)
realPart = [Float](repeating: 0, count: fftSize)
imagPart = [Float](repeating: 0, count: fftSize)
magnitudes = [Float](repeating: 0, count: fftSize / 2)
previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
// Recreate window
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
// Recreate FFT setup
if let setup = fftSetup {
vDSP_DFT_DestroySetup(setup)
}
fftSetup = vDSP_DFT_zop_CreateSetup(nil, vDSP_Length(fftSize), .FORWARD)
// Rebuild filterbank
buildMelFilterbank()
}
/// Processes audio buffer and returns analysis data
func process(buffer: AVAudioPCMBuffer) -> AudioAnalysisData {
guard let channelData = buffer.floatChannelData else {
return .empty
}
let frameCount = Int(buffer.frameLength)
let channelCount = Int(buffer.format.channelCount)
// Extract stereo channels
var leftChannel = [Float](repeating: 0, count: frameCount)
var rightChannel = [Float](repeating: 0, count: frameCount)
if channelCount >= 1 {
leftChannel = Array(UnsafeBufferPointer(start: channelData[0], count: frameCount))
}
if channelCount >= 2 {
rightChannel = Array(UnsafeBufferPointer(start: channelData[1], count: frameCount))
} else {
rightChannel = leftChannel
}
// Mix to mono for analysis
var monoBuffer = [Float](repeating: 0, count: frameCount)
vDSP_vadd(leftChannel, 1, rightChannel, 1, &monoBuffer, 1, vDSP_Length(frameCount))
var half: Float = 0.5
vDSP_vsmul(monoBuffer, 1, &half, &monoBuffer, 1, vDSP_Length(frameCount))
// Calculate RMS
var rmsValue: Float = 0
vDSP_rmsqv(monoBuffer, 1, &rmsValue, vDSP_Length(frameCount))
// Perform FFT
let fftMagnitudes = performFFT(monoBuffer)
// Calculate Mel bands
let melBands = calculateMelBands(from: fftMagnitudes)
// Extract sub-bass
let subBassEnergy = calculateSubBassEnergy(from: fftMagnitudes)
// Update sub-bass history
subBassHistory.removeFirst()
subBassHistory.append(subBassEnergy)
// Calculate sidechain envelope and pump detection
let (envelope, pumpAmount, isPumping) = detectSidechainPump(subBassEnergy: subBassEnergy)
// Calculate HNR
let hnrRatio = calculateHNR(buffer: monoBuffer)
// Detect peaks/transients
let (isPeak, peakIntensity) = detectPeak(rms: rmsValue)
// Calculate spectral centroid
let spectralCentroid = calculateSpectralCentroid(magnitudes: fftMagnitudes)
return AudioAnalysisData(
fftMagnitudes: fftMagnitudes,
melBands: melBands,
subBassEnergy: subBassEnergy,
subBassHistory: subBassHistory,
sidechainEnvelope: envelope,
sidechainPumpAmount: pumpAmount,
isPumping: isPumping,
hnrRatio: hnrRatio,
isPeak: isPeak,
peakIntensity: peakIntensity,
leftChannel: leftChannel,
rightChannel: rightChannel,
spectralCentroid: spectralCentroid,
rmsLevel: rmsValue
)
}
// MARK: - FFT
private func performFFT(_ buffer: [Float]) -> [Float] {
guard let setup = fftSetup else { return magnitudes }
let count = min(buffer.count, fftSize)
// Apply window
var windowedBuffer = [Float](repeating: 0, count: fftSize)
for i in 0..<count {
windowedBuffer[i] = buffer[i] * window[i]
}
// Prepare for DFT (separate into real and imaginary)
for i in 0..<fftSize {
realPart[i] = windowedBuffer[i]
imagPart[i] = 0
}
// Perform DFT
var outputReal = [Float](repeating: 0, count: fftSize)
var outputImag = [Float](repeating: 0, count: fftSize)
vDSP_DFT_Execute(setup, realPart, imagPart, &outputReal, &outputImag)
// Calculate magnitudes
let halfSize = fftSize / 2
var newMagnitudes = [Float](repeating: 0, count: halfSize)
for i in 0..<halfSize {
let real = outputReal[i]
let imag = outputImag[i]
newMagnitudes[i] = sqrt(real * real + imag * imag) / Float(fftSize)
}
// Apply smoothing
for i in 0..<halfSize {
magnitudes[i] = magnitudes[i] * smoothingFactor + newMagnitudes[i] * (1.0 - smoothingFactor)
}
previousMagnitudes = magnitudes
return magnitudes
}
// MARK: - Mel Filterbank
private func buildMelFilterbank() {
let halfFFT = fftSize / 2
let nyquist = sampleRate / 2.0
// Mel scale conversion
func hzToMel(_ hz: Float) -> Float {
return 2595.0 * log10(1.0 + hz / 700.0)
}
func melToHz(_ mel: Float) -> Float {
return 700.0 * (pow(10.0, mel / 2595.0) - 1.0)
}
let melMin = hzToMel(20.0)
let melMax = hzToMel(nyquist)
// Create mel points
var melPoints = [Float](repeating: 0, count: melBandCount + 2)
for i in 0..<melBandCount + 2 {
melPoints[i] = melMin + Float(i) * (melMax - melMin) / Float(melBandCount + 1)
}
// Convert back to Hz
var hzPoints = melPoints.map { melToHz($0) }
// Convert to FFT bins
var binPoints = hzPoints.map { Int($0 / nyquist * Float(halfFFT)) }
// Build triangular filters
melFilterbank = []
for m in 1...melBandCount {
var filter = [Float](repeating: 0, count: halfFFT)
let startBin = binPoints[m - 1]
let centerBin = binPoints[m]
let endBin = binPoints[m + 1]
// Rising edge
for k in startBin..<centerBin {
if centerBin != startBin {
filter[k] = Float(k - startBin) / Float(centerBin - startBin)
}
}
// Falling edge
for k in centerBin..<endBin {
if endBin != centerBin {
filter[k] = Float(endBin - k) / Float(endBin - centerBin)
}
}
melFilterbank.append(filter)
}
}
private func calculateMelBands(from magnitudes: [Float]) -> [Float] {
var result = [Float](repeating: 0, count: melBandCount)
for (i, filter) in melFilterbank.enumerated() {
var sum: Float = 0
let count = min(filter.count, magnitudes.count)
for j in 0..<count {
sum += magnitudes[j] * filter[j]
}
// Apply logarithmic scaling
result[i] = log10(1.0 + sum * 10.0) / log10(11.0)
}
// Apply smoothing to mel output
for i in 0..<melBandCount {
melOutput[i] = melOutput[i] * smoothingFactor + result[i] * (1.0 - smoothingFactor)
}
return melOutput
}
// MARK: - Sub-Bass Analysis
private func calculateSubBassEnergy(from magnitudes: [Float]) -> Float {
let binFrequency = sampleRate / Float(fftSize)
let subBassBinCount = Int(subBassUpperFreq / binFrequency)
guard subBassBinCount > 0, magnitudes.count >= subBassBinCount else { return 0 }
var sum: Float = 0
for i in 0..<subBassBinCount {
sum += magnitudes[i] * magnitudes[i]
}
let rms = sqrt(sum / Float(subBassBinCount))
// Normalize and apply gain
let normalized = min(1.0, rms * 5.0 * (1.0 + reactivity))
return normalized
}
// MARK: - Sidechain Pump Detection
private func detectSidechainPump(subBassEnergy: Float) -> (envelope: Float, pumpAmount: Float, isPumping: Bool) {
// Envelope follower with fast attack, slow release
let attackTime: Float = 0.005 // 5ms attack
let releaseTime: Float = 0.15 // 150ms release
let attackCoeff = exp(-1.0 / (sampleRate * attackTime))
let releaseCoeff = exp(-1.0 / (sampleRate * releaseTime))
if subBassEnergy > envelopeValue {
envelopeValue = attackCoeff * envelopeValue + (1.0 - attackCoeff) * subBassEnergy
} else {
envelopeValue = releaseCoeff * envelopeValue + (1.0 - releaseCoeff) * subBassEnergy
}
// Update pump history
pumpHistory.removeFirst()
pumpHistory.append(envelopeValue)
// Analyze pump periodicity
var pumpAmount: Float = 0
var isPumping = false
// Look for characteristic pump pattern (rise and fall)
let derivative = envelopeValue - previousEnvelope
previousEnvelope = envelopeValue
// Detect pump by finding periodic envelope variations
if pumpHistory.count >= 32 {
let recent = Array(pumpHistory.suffix(32))
var variance: Float = 0
let mean = recent.reduce(0, +) / Float(recent.count)
for value in recent {
variance += (value - mean) * (value - mean)
}
variance /= Float(recent.count)
// Higher variance = more pumping
pumpAmount = min(1.0, sqrt(variance) * 4.0)
isPumping = pumpAmount > 0.3 && abs(derivative) > 0.02
}
return (envelopeValue, pumpAmount, isPumping)
}
// MARK: - HNR Calculation
private func calculateHNR(buffer: [Float]) -> Float {
// Use autocorrelation to estimate harmonicity
let frameSize = min(buffer.count, 512)
var autocorr = [Float](repeating: 0, count: frameSize)
// Compute autocorrelation
vDSP_conv(buffer, 1, buffer, 1, &autocorr, 1, vDSP_Length(frameSize), vDSP_Length(frameSize))
// Find the peak in autocorrelation (excluding lag 0)
let minLag = 20 // Minimum lag to avoid DC component
let maxLag = min(frameSize - 1, 400) // Maximum lag
guard maxLag > minLag else { return 0.5 }
var maxValue: Float = 0
var maxIndex: vDSP_Length = 0
let searchRange = Array(autocorr[minLag...maxLag])
vDSP_maxvi(searchRange, 1, &maxValue, &maxIndex, vDSP_Length(searchRange.count))
// Calculate HNR as ratio of peak to first value
let noiseFloor = autocorr.suffix(from: maxLag).reduce(0) { $0 + abs($1) } / Float(frameSize - maxLag)
let harmonicPower = maxValue
let noisePower = max(noiseFloor, 0.0001)
// Convert to 0-1 range
let hnr = harmonicPower / (harmonicPower + noisePower)
return max(0.0, min(1.0, hnr))
}
// MARK: - Peak Detection
private var previousRMS: Float = 0
private var rmsHistory: [Float] = Array(repeating: 0, count: 16)
private func detectPeak(rms: Float) -> (isPeak: Bool, intensity: Float) {
// Update history
rmsHistory.removeFirst()
rmsHistory.append(rms)
// Calculate moving average
let average = rmsHistory.reduce(0, +) / Float(rmsHistory.count)
// Detect sudden increase
let increase = rms - previousRMS
let threshold = average * (0.5 + reactivity * 0.5)
previousRMS = rms
let isPeak = increase > threshold && rms > average * 1.5
let intensity = isPeak ? min(1.0, increase / max(average, 0.01) * 2.0) : 0
return (isPeak, intensity)
}
// MARK: - Spectral Centroid
private func calculateSpectralCentroid(magnitudes: [Float]) -> Float {
var weightedSum: Float = 0
var sum: Float = 0
for (i, mag) in magnitudes.enumerated() {
weightedSum += Float(i) * mag
sum += mag
}
guard sum > 0 else { return 0.5 }
let centroid = weightedSum / sum
let normalized = centroid / Float(magnitudes.count)
return max(0.0, min(1.0, normalized))
}
}
@@ -0,0 +1,90 @@
//
// AppSettings.swift
// PsytranceVisualizer
//
// Persistent application settings
//
import Foundation
/// Application settings that are persisted between sessions
struct AppSettings: Codable {
/// Selected audio input device UID
var selectedAudioDeviceUID: String?
/// Audio buffer size (512 or 1024 samples)
var bufferSize: Int
/// Last used visualization mode (1-8)
var lastVisualizationMode: Int
/// Reactivity slider value (0.0 - 1.0)
var reactivity: Float
/// Whether app was in fullscreen mode
var isFullscreen: Bool
/// Last window frame (for restoration)
var windowFrame: CodableRect?
/// Volume/gain adjustment
var inputGain: Float
/// Whether to show FPS counter
var showFPS: Bool
/// Default settings
static var `default`: AppSettings {
AppSettings(
selectedAudioDeviceUID: nil,
bufferSize: 1024,
lastVisualizationMode: 1,
reactivity: 0.5,
isFullscreen: false,
windowFrame: nil,
inputGain: 1.0,
showFPS: false
)
}
/// Available buffer sizes
static let availableBufferSizes = [512, 1024]
/// Validates and clamps settings to valid ranges
mutating func validate() {
// Clamp buffer size to valid options
if !AppSettings.availableBufferSizes.contains(bufferSize) {
bufferSize = 1024
}
// Clamp visualization mode
if lastVisualizationMode < 1 || lastVisualizationMode > 8 {
lastVisualizationMode = 1
}
// Clamp reactivity
reactivity = max(0.0, min(1.0, reactivity))
// Clamp input gain
inputGain = max(0.0, min(2.0, inputGain))
}
}
/// Codable wrapper for CGRect
struct CodableRect: Codable {
var x: Double
var y: Double
var width: Double
var height: Double
init(from rect: CGRect) {
self.x = Double(rect.origin.x)
self.y = Double(rect.origin.y)
self.width = Double(rect.size.width)
self.height = Double(rect.size.height)
}
var cgRect: CGRect {
CGRect(x: x, y: y, width: width, height: height)
}
}
@@ -0,0 +1,111 @@
//
// AudioAnalysisData.swift
// PsytranceVisualizer
//
// Audio analysis data structure containing all DSP results
//
import Foundation
/// Contains all audio analysis data computed by DSPEngine
struct AudioAnalysisData {
// MARK: - FFT Data
/// Raw FFT magnitude spectrum
var fftMagnitudes: [Float]
// MARK: - Mel Spectrogram
/// 64 Mel frequency bands
var melBands: [Float]
// MARK: - Sub-Bass Analysis
/// RMS energy below 100Hz (0.0 - 1.0)
var subBassEnergy: Float
/// History buffer for time-based visualization
var subBassHistory: [Float]
// MARK: - Sidechain Detection
/// Current envelope follower value (0.0 - 1.0)
var sidechainEnvelope: Float
/// Detected pumping amount (0.0 - 1.0)
var sidechainPumpAmount: Float
/// Whether pump is currently active
var isPumping: Bool
// MARK: - Harmonic-to-Noise Ratio
/// HNR ratio (0.0 = noise, 1.0 = pure harmonic)
var hnrRatio: Float
// MARK: - Transient Detection
/// Whether a transient peak was detected
var isPeak: Bool
/// Intensity of the detected peak (0.0 - 1.0)
var peakIntensity: Float
// MARK: - Stereo Channels
/// Left channel samples
var leftChannel: [Float]
/// Right channel samples
var rightChannel: [Float]
// MARK: - Additional Analysis
/// Spectral centroid (brightness) normalized 0.0 - 1.0
var spectralCentroid: Float
/// Overall RMS level
var rmsLevel: Float
// MARK: - Initialization
/// Creates an empty AudioAnalysisData with default values
static var empty: AudioAnalysisData {
AudioAnalysisData(
fftMagnitudes: [],
melBands: Array(repeating: 0, count: 64),
subBassEnergy: 0,
subBassHistory: [],
sidechainEnvelope: 0,
sidechainPumpAmount: 0,
isPumping: false,
hnrRatio: 0.5,
isPeak: false,
peakIntensity: 0,
leftChannel: [],
rightChannel: [],
spectralCentroid: 0.5,
rmsLevel: 0
)
}
/// Creates AudioAnalysisData with specified FFT size
static func create(fftSize: Int) -> AudioAnalysisData {
AudioAnalysisData(
fftMagnitudes: Array(repeating: 0, count: fftSize / 2),
melBands: Array(repeating: 0, count: 64),
subBassEnergy: 0,
subBassHistory: Array(repeating: 0, count: 128),
sidechainEnvelope: 0,
sidechainPumpAmount: 0,
isPumping: false,
hnrRatio: 0.5,
isPeak: false,
peakIntensity: 0,
leftChannel: [],
rightChannel: [],
spectralCentroid: 0.5,
rmsLevel: 0
)
}
}
@@ -0,0 +1,109 @@
//
// VisualizationMode.swift
// PsytranceVisualizer
//
// Enumeration of all available visualization modes
//
import Foundation
/// Available visualization modes, accessible via keyboard shortcuts 1-8
enum VisualizationMode: Int, CaseIterable, Codable {
case fftClassic = 1
case melSpectrogram = 2
case subBass = 3
case sidechainPump = 4
case hnr = 5
case mandelbrot = 6
case tunnelWarp = 7
case dmtGeometry = 8
/// Display name for UI
var displayName: String {
switch self {
case .fftClassic:
return "FFT Classic"
case .melSpectrogram:
return "Mel Spektrogramm"
case .subBass:
return "Sub-Bass (<100Hz)"
case .sidechainPump:
return "Sidechain Pump"
case .hnr:
return "Harmonic/Noise"
case .mandelbrot:
return "Mandelbrot"
case .tunnelWarp:
return "Tunnel Warp"
case .dmtGeometry:
return "DMT Geometry"
}
}
/// Keyboard shortcut (1-8)
var shortcut: String {
return "\(self.rawValue)"
}
/// Metal shader function name
var shaderFunctionName: String {
switch self {
case .fftClassic:
return "fftClassicFragment"
case .melSpectrogram:
return "melSpectrogramFragment"
case .subBass:
return "subBassFragment"
case .sidechainPump:
return "sidechainPumpFragment"
case .hnr:
return "hnrFragment"
case .mandelbrot:
return "mandelbrotFragment"
case .tunnelWarp:
return "tunnelWarpFragment"
case .dmtGeometry:
return "dmtGeometryFragment"
}
}
/// Description of the visualization
var description: String {
switch self {
case .fftClassic:
return "Classic frequency spectrum bars with glow effects"
case .melSpectrogram:
return "64-band Mel spectrogram with scrolling waterfall display"
case .subBass:
return "Pulsating rings visualizing sub-bass energy below 100Hz"
case .sidechainPump:
return "Breathing zoom effect synchronized to sidechain pumping"
case .hnr:
return "Harmonic vs noise visualization with geometric shapes"
case .mandelbrot:
return "Audio-reactive Mandelbrot fractal with zoom and color cycling"
case .tunnelWarp:
return "Infinite tunnel effect with warp distortion"
case .dmtGeometry:
return "Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra"
}
}
/// Creates mode from keyboard key code
static func fromKeyCode(_ keyCode: UInt16) -> VisualizationMode? {
// Key codes for 1-8 on US keyboard
let keyCodes: [UInt16: Int] = [
18: 1, // 1
19: 2, // 2
20: 3, // 3
21: 4, // 4
23: 5, // 5
22: 6, // 6
26: 7, // 7
28: 8 // 8
]
guard let modeNumber = keyCodes[keyCode] else { return nil }
return VisualizationMode(rawValue: modeNumber)
}
}
+41
View File
@@ -0,0 +1,41 @@
// swift-tools-version: 5.9
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "PsytranceVisualizer",
platforms: [
.macOS(.v13)
],
products: [
.executable(
name: "PsytranceVisualizer",
targets: ["PsytranceVisualizer"]
)
],
targets: [
.executableTarget(
name: "PsytranceVisualizer",
path: ".",
exclude: [
"Package.swift",
"README.md"
],
sources: [
"App",
"Audio",
"Models",
"Rendering",
"UI",
"Utilities"
],
resources: [
.process("Resources")
],
swiftSettings: [
.unsafeFlags(["-enable-bare-slash-regex"])
]
)
]
)
@@ -0,0 +1,465 @@
// !$*UTF8*$!
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classes = {
};
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buildRules = (
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dependencies = (
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TargetAttributes = {
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buildConfigurationList = 6000000000000001 /* Build configuration list for PBXProject "PsytranceVisualizer" */;
compatibilityVersion = "Xcode 14.0";
developmentRegion = en;
hasScannedForEncodings = 0;
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}
@@ -0,0 +1,279 @@
//
// MetalRenderer.swift
// PsytranceVisualizer
//
// Metal-based renderer for all visualization modes
//
import MetalKit
import simd
/// Uniform data passed to all shaders
struct ShaderUniforms {
var time: Float
var resolution: SIMD2<Float>
var reactivity: Float
// Audio analysis data
var subBassEnergy: Float
var sidechainPump: Float
var sidechainEnvelope: Float
var hnrRatio: Float
var isPeak: Float
var peakIntensity: Float
var spectralCentroid: Float
var rmsLevel: Float
// Visualization mode (1-8)
var mode: Int32
// Padding for Metal alignment
var padding: SIMD2<Float> = .zero
}
/// Metal renderer managing all visualization shaders
final class MetalRenderer: NSObject, ObservableObject {
// MARK: - Properties
private let device: MTLDevice
private let commandQueue: MTLCommandQueue
private var pipelineStates: [VisualizationMode: MTLRenderPipelineState] = [:]
private var currentPipelineState: MTLRenderPipelineState?
@Published private(set) var currentMode: VisualizationMode = .fftClassic
// MARK: - Buffers
private var uniformBuffer: MTLBuffer?
private var fftBuffer: MTLBuffer?
private var melBuffer: MTLBuffer?
private var subBassHistoryBuffer: MTLBuffer?
// MARK: - State
private var startTime: CFAbsoluteTime
private var uniforms = ShaderUniforms(
time: 0,
resolution: SIMD2<Float>(1920, 1080),
reactivity: 0.5,
subBassEnergy: 0,
sidechainPump: 0,
sidechainEnvelope: 0,
hnrRatio: 0.5,
isPeak: 0,
peakIntensity: 0,
spectralCentroid: 0.5,
rmsLevel: 0,
mode: 1
)
private var audioData: AudioAnalysisData = .empty
// MARK: - Constants
private let maxFFTSize = 1024
private let melBandCount = 64
private let historySize = 128
// MARK: - Initialization
init?(device: MTLDevice) {
guard let queue = device.makeCommandQueue() else {
print("[MetalRenderer] Failed to create command queue")
return nil
}
self.device = device
self.commandQueue = queue
self.startTime = CFAbsoluteTimeGetCurrent()
super.init()
createBuffers()
loadShaders()
}
// MARK: - Public Methods
/// Sets the current visualization mode
func setVisualizationMode(_ mode: VisualizationMode) {
currentMode = mode
currentPipelineState = pipelineStates[mode]
uniforms.mode = Int32(mode.rawValue)
print("[MetalRenderer] Mode changed to: \(mode.displayName)")
}
/// Updates audio analysis data
func updateAudioData(_ data: AudioAnalysisData) {
audioData = data
// Update uniforms
uniforms.subBassEnergy = data.subBassEnergy
uniforms.sidechainPump = data.sidechainPumpAmount
uniforms.sidechainEnvelope = data.sidechainEnvelope
uniforms.hnrRatio = data.hnrRatio
uniforms.isPeak = data.isPeak ? 1.0 : 0.0
uniforms.peakIntensity = data.peakIntensity
uniforms.spectralCentroid = data.spectralCentroid
uniforms.rmsLevel = data.rmsLevel
// Update FFT buffer
updateFFTBuffer(data.fftMagnitudes)
// Update Mel buffer
updateMelBuffer(data.melBands)
// Update sub-bass history buffer
updateSubBassHistoryBuffer(data.subBassHistory)
}
/// Sets reactivity value
func setReactivity(_ value: Float) {
uniforms.reactivity = max(0.0, min(1.0, value))
}
// MARK: - Private Methods
private func createBuffers() {
// Uniform buffer
uniformBuffer = device.makeBuffer(
length: MemoryLayout<ShaderUniforms>.stride,
options: .storageModeShared
)
// FFT magnitude buffer
fftBuffer = device.makeBuffer(
length: maxFFTSize * MemoryLayout<Float>.stride,
options: .storageModeShared
)
// Mel bands buffer
melBuffer = device.makeBuffer(
length: melBandCount * MemoryLayout<Float>.stride,
options: .storageModeShared
)
// Sub-bass history buffer
subBassHistoryBuffer = device.makeBuffer(
length: historySize * MemoryLayout<Float>.stride,
options: .storageModeShared
)
}
private func updateFFTBuffer(_ magnitudes: [Float]) {
guard let buffer = fftBuffer else { return }
let count = min(magnitudes.count, maxFFTSize)
memcpy(buffer.contents(), magnitudes, count * MemoryLayout<Float>.stride)
}
private func updateMelBuffer(_ bands: [Float]) {
guard let buffer = melBuffer else { return }
let count = min(bands.count, melBandCount)
memcpy(buffer.contents(), bands, count * MemoryLayout<Float>.stride)
}
private func updateSubBassHistoryBuffer(_ history: [Float]) {
guard let buffer = subBassHistoryBuffer else { return }
let count = min(history.count, historySize)
memcpy(buffer.contents(), history, count * MemoryLayout<Float>.stride)
}
private func loadShaders() {
guard let library = device.makeDefaultLibrary() else {
print("[MetalRenderer] Failed to load shader library")
return
}
// Load vertex shader (shared)
guard let vertexFunction = library.makeFunction(name: "vertexShader") else {
print("[MetalRenderer] Failed to load vertex shader")
return
}
// Load all fragment shaders
for mode in VisualizationMode.allCases {
guard let fragmentFunction = library.makeFunction(name: mode.shaderFunctionName) else {
print("[MetalRenderer] Failed to load shader: \(mode.shaderFunctionName)")
continue
}
let descriptor = MTLRenderPipelineDescriptor()
descriptor.vertexFunction = vertexFunction
descriptor.fragmentFunction = fragmentFunction
descriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
// Enable blending for glow effects
descriptor.colorAttachments[0].isBlendingEnabled = true
descriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
descriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
descriptor.colorAttachments[0].sourceAlphaBlendFactor = .one
descriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
do {
let pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
pipelineStates[mode] = pipelineState
print("[MetalRenderer] Loaded shader: \(mode.displayName)")
} catch {
print("[MetalRenderer] Failed to create pipeline state for \(mode.displayName): \(error)")
}
}
// Set initial pipeline state
currentPipelineState = pipelineStates[.fftClassic]
}
}
// MARK: - MTKViewDelegate
extension MetalRenderer: MTKViewDelegate {
func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
uniforms.resolution = SIMD2<Float>(Float(size.width), Float(size.height))
}
func draw(in view: MTKView) {
guard let pipelineState = currentPipelineState,
let drawable = view.currentDrawable,
let renderPassDescriptor = view.currentRenderPassDescriptor else {
return
}
// Update time
uniforms.time = Float(CFAbsoluteTimeGetCurrent() - startTime)
// Update uniform buffer
if let buffer = uniformBuffer {
memcpy(buffer.contents(), &uniforms, MemoryLayout<ShaderUniforms>.stride)
}
// Create command buffer
guard let commandBuffer = commandQueue.makeCommandBuffer(),
let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
return
}
// Set pipeline state
renderEncoder.setRenderPipelineState(pipelineState)
// Set buffers
if let buffer = uniformBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 0)
}
if let buffer = fftBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 1)
}
if let buffer = melBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 2)
}
if let buffer = subBassHistoryBuffer {
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 3)
}
// Draw fullscreen quad
renderEncoder.drawPrimitives(type: .triangleStrip, vertexStart: 0, vertexCount: 4)
renderEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
@@ -0,0 +1,241 @@
//
// Common.metal
// PsytranceVisualizer
//
// Shared shader functions, types, and psytrance color palette
//
#include <metal_stdlib>
using namespace metal;
// MARK: - Uniforms Structure
struct ShaderUniforms {
float time;
float2 resolution;
float reactivity;
float subBassEnergy;
float sidechainPump;
float sidechainEnvelope;
float hnrRatio;
float isPeak;
float peakIntensity;
float spectralCentroid;
float rmsLevel;
int mode;
float2 padding;
};
// MARK: - Vertex Data
struct VertexOut {
float4 position [[position]];
float2 uv;
};
// MARK: - Psytrance Color Palette
constant float3 neonMagenta = float3(1.0, 0.0, 1.0);
constant float3 neonCyan = float3(0.0, 1.0, 1.0);
constant float3 neonGreen = float3(0.224, 1.0, 0.078);
constant float3 uvViolet = float3(0.482, 0.0, 1.0);
constant float3 hotPink = float3(1.0, 0.2, 0.6);
constant float3 electricBlue = float3(0.0, 0.5, 1.0);
constant float3 deepPurple = float3(0.1, 0.0, 0.15);
// MARK: - Palette Functions
inline float3 getPaletteColor(int index) {
switch (index % 6) {
case 0: return neonMagenta;
case 1: return neonCyan;
case 2: return neonGreen;
case 3: return uvViolet;
case 4: return hotPink;
default: return electricBlue;
}
}
inline float3 rainbowPalette(float t) {
float3 a = float3(0.5, 0.5, 0.5);
float3 b = float3(0.5, 0.5, 0.5);
float3 c = float3(1.0, 1.0, 1.0);
float3 d = float3(0.0, 0.33, 0.67);
return a + b * cos(6.28318 * (c * t + d));
}
inline float3 psytrancePalette(float t, float time) {
// Cycle through psytrance colors
float phase = fract(t + time * 0.1);
if (phase < 0.2) {
return mix(uvViolet, neonMagenta, phase * 5.0);
} else if (phase < 0.4) {
return mix(neonMagenta, hotPink, (phase - 0.2) * 5.0);
} else if (phase < 0.6) {
return mix(hotPink, neonCyan, (phase - 0.4) * 5.0);
} else if (phase < 0.8) {
return mix(neonCyan, neonGreen, (phase - 0.6) * 5.0);
} else {
return mix(neonGreen, uvViolet, (phase - 0.8) * 5.0);
}
}
// MARK: - Heatmap for Spectrogram
inline float3 heatmap(float t) {
// Low energy: dark purple
// High energy: white through neon colors
if (t < 0.2) {
return mix(float3(0.05, 0.0, 0.1), uvViolet, t * 5.0);
} else if (t < 0.4) {
return mix(uvViolet, neonMagenta, (t - 0.2) * 5.0);
} else if (t < 0.6) {
return mix(neonMagenta, hotPink, (t - 0.4) * 5.0);
} else if (t < 0.8) {
return mix(hotPink, neonCyan, (t - 0.6) * 5.0);
} else {
return mix(neonCyan, float3(1.0), (t - 0.8) * 5.0);
}
}
// MARK: - Noise Functions
// Simplex-like noise
inline float hash(float2 p) {
float3 p3 = fract(float3(p.xyx) * 0.1031);
p3 += dot(p3, p3.yzx + 33.33);
return fract((p3.x + p3.y) * p3.z);
}
inline float noise(float2 p) {
float2 i = floor(p);
float2 f = fract(p);
f = f * f * (3.0 - 2.0 * f);
float a = hash(i);
float b = hash(i + float2(1.0, 0.0));
float c = hash(i + float2(0.0, 1.0));
float d = hash(i + float2(1.0, 1.0));
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
}
inline float fbm(float2 p, int octaves) {
float value = 0.0;
float amplitude = 0.5;
float frequency = 1.0;
for (int i = 0; i < octaves; i++) {
value += amplitude * noise(p * frequency);
frequency *= 2.0;
amplitude *= 0.5;
}
return value;
}
// 3D noise for volumetric effects
inline float noise3D(float3 p) {
float3 i = floor(p);
float3 f = fract(p);
f = f * f * (3.0 - 2.0 * f);
float2 uv = i.xy + float2(37.0, 17.0) * i.z;
float a = hash(uv);
float b = hash(uv + float2(1.0, 0.0));
float c = hash(uv + float2(0.0, 1.0));
float d = hash(uv + float2(1.0, 1.0));
float2 uv2 = uv + float2(37.0, 17.0);
float e = hash(uv2);
float ff = hash(uv2 + float2(1.0, 0.0));
float g = hash(uv2 + float2(0.0, 1.0));
float h = hash(uv2 + float2(1.0, 1.0));
float x1 = mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
float x2 = mix(mix(e, ff, f.x), mix(g, h, f.x), f.y);
return mix(x1, x2, f.z);
}
// MARK: - Utility Functions
inline float2 rotate(float2 p, float angle) {
float c = cos(angle);
float s = sin(angle);
return float2(p.x * c - p.y * s, p.x * s + p.y * c);
}
inline float map(float value, float inMin, float inMax, float outMin, float outMax) {
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
}
inline float smoothstepEdge(float edge0, float edge1, float x) {
float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
return t * t * (3.0 - 2.0 * t);
}
// MARK: - Glow Effect
inline float3 addGlow(float3 color, float intensity, float3 glowColor) {
return color + glowColor * intensity * intensity;
}
// MARK: - SDF Functions for Geometry
inline float sdCircle(float2 p, float r) {
return length(p) - r;
}
inline float sdBox(float2 p, float2 b) {
float2 d = abs(p) - b;
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
}
inline float sdHexagon(float2 p, float r) {
const float3 k = float3(-0.866025404, 0.5, 0.577350269);
p = abs(p);
p -= 2.0 * min(dot(k.xy, p), 0.0) * k.xy;
p -= float2(clamp(p.x, -k.z * r, k.z * r), r);
return length(p) * sign(p.y);
}
inline float sdStar(float2 p, float r, int n, float m) {
float an = 3.141593 / float(n);
float en = 3.141593 / m;
float2 acs = float2(cos(an), sin(an));
float2 ecs = float2(cos(en), sin(en));
float bn = fmod(atan2(p.x, p.y), 2.0 * an) - an;
p = length(p) * float2(cos(bn), abs(sin(bn)));
p -= r * acs;
p += ecs * clamp(-dot(p, ecs), 0.0, r * acs.y / ecs.y);
return length(p) * sign(p.x);
}
// MARK: - Vertex Shader (Fullscreen Quad)
vertex VertexOut vertexShader(uint vertexID [[vertex_id]]) {
// Generate fullscreen quad
float2 positions[4] = {
float2(-1.0, -1.0),
float2( 1.0, -1.0),
float2(-1.0, 1.0),
float2( 1.0, 1.0)
};
float2 uvs[4] = {
float2(0.0, 1.0),
float2(1.0, 1.0),
float2(0.0, 0.0),
float2(1.0, 0.0)
};
VertexOut out;
out.position = float4(positions[vertexID], 0.0, 1.0);
out.uv = uvs[vertexID];
return out;
}
@@ -0,0 +1,290 @@
//
// DMTGeometryShader.metal
// PsytranceVisualizer
//
// Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra, Hexagonal
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
// === SACRED GEOMETRY PRIMITIVES ===
// Flower of Life - overlapping circles
float flowerOfLife(float2 p, float scale, float time) {
p *= scale;
float result = 0.0;
float circleRadius = 0.5;
// Center circle
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, length(p)));
// 6 circles around center
for (int i = 0; i < 6; i++) {
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
float2 offset = float2(cos(angle), sin(angle)) * circleRadius;
float d = length(p - offset);
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, d));
}
// Second ring of 12 circles
for (int i = 0; i < 12; i++) {
float angle = float(i) * 3.14159 / 6.0 + time * 0.05;
float2 offset = float2(cos(angle), sin(angle)) * circleRadius * 2.0;
float d = length(p - offset);
result = max(result, 0.5 * (1.0 - smoothstep(circleRadius - 0.02, circleRadius, d)));
}
return result;
}
// Metatron's Cube - 13 circles with connecting lines
float metatronsCube(float2 p, float scale, float time) {
p *= scale;
float result = 0.0;
float nodeRadius = 0.08;
float lineWidth = 0.01;
// Define the 13 points of Metatron's Cube
float2 points[13];
points[0] = float2(0.0, 0.0); // Center
// Inner hexagon
for (int i = 0; i < 6; i++) {
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
points[i + 1] = float2(cos(angle), sin(angle)) * 0.5;
}
// Outer hexagon (rotated)
for (int i = 0; i < 6; i++) {
float angle = float(i) * 3.14159 / 3.0 + 3.14159 / 6.0 + time * 0.1;
points[i + 7] = float2(cos(angle), sin(angle)) * 0.866;
}
// Draw nodes
for (int i = 0; i < 13; i++) {
float d = length(p - points[i]);
float node = 1.0 - smoothstep(nodeRadius - 0.01, nodeRadius, d);
result = max(result, node);
}
// Draw connecting lines
for (int i = 0; i < 13; i++) {
for (int j = i + 1; j < 13; j++) {
float2 a = points[i];
float2 b = points[j];
float2 pa = p - a;
float2 ba = b - a;
float t = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
float d = length(pa - ba * t);
float line = 1.0 - smoothstep(lineWidth, lineWidth + 0.005, d);
result = max(result, line * 0.5);
}
}
return result;
}
// Sri Yantra - 9 interlocking triangles
float sriYantra(float2 p, float scale, float time) {
p *= scale;
float result = 0.0;
float lineWidth = 0.015;
// Rotating factor
float rot = time * 0.05;
// Draw 4 upward triangles
for (int i = 0; i < 4; i++) {
float size = 0.3 + float(i) * 0.15;
float yOffset = -0.1 + float(i) * 0.05;
float2 tp = p - float2(0.0, yOffset);
tp = rotate(tp, rot);
// Triangle SDF
float2 a = float2(0.0, size);
float2 b = float2(-size * 0.866, -size * 0.5);
float2 c = float2(size * 0.866, -size * 0.5);
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
float triangleDist = max(max(d1, d2), d3);
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
result = max(result, edge * (1.0 - float(i) * 0.15));
}
// Draw 5 downward triangles
for (int i = 0; i < 5; i++) {
float size = 0.25 + float(i) * 0.12;
float yOffset = 0.1 - float(i) * 0.04;
float2 tp = p - float2(0.0, yOffset);
tp = rotate(tp, -rot);
float2 a = float2(0.0, -size);
float2 b = float2(-size * 0.866, size * 0.5);
float2 c = float2(size * 0.866, size * 0.5);
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
float triangleDist = max(max(d1, d2), d3);
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
result = max(result, edge * (1.0 - float(i) * 0.12));
}
// Central bindu (point)
float bindu = 1.0 - smoothstep(0.03, 0.04, length(p));
result = max(result, bindu);
return result;
}
// Hexagonal grid pattern
float hexagonalPattern(float2 p, float scale, float time) {
p *= scale;
// Hexagonal grid transformation
float2 s = float2(1.0, 1.732);
float2 h = s * 0.5;
float2 a = fmod(p, s) - h;
float2 b = fmod(p + h, s) - h;
float2 gv = dot(a, a) < dot(b, b) ? a : b;
float hexDist = max(abs(gv.x), dot(abs(gv), normalize(float2(1.0, 1.732))));
float edge = 1.0 - smoothstep(0.4, 0.42, hexDist);
float fill = smoothstep(0.38, 0.4, hexDist);
// Animate individual hexagons
float2 cellId = floor(p / s);
float cellPhase = hash(cellId + floor(time * 0.5)) * 2.0 * 3.14159;
float pulse = 0.5 + 0.5 * sin(time * 3.0 + cellPhase);
return edge + fill * pulse * 0.3;
}
// === MAIN FRAGMENT SHADER ===
fragment float4 dmtGeometryFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
float hnr = uniforms.hnrRatio;
float peak = uniforms.isPeak;
float peakIntensity = uniforms.peakIntensity;
// Aspect ratio correction
float aspectRatio = resolution.x / resolution.y;
float2 p = (uv - 0.5) * 2.0;
p.x *= aspectRatio;
// Scale pulsing with sub-bass
float scale = 2.0 + subBass * 0.5 * (0.5 + reactivity * 0.5);
p *= scale;
// Rotation
float rotation = time * 0.1;
p = rotate(p, rotation);
// Determine which geometry to show
// Changes on peaks or every few seconds
float cycleTime = 8.0; // Seconds per geometry
float cyclePhase = fmod(time, cycleTime * 4.0) / cycleTime;
int geometryIndex = int(cyclePhase);
// Force change on strong peaks
if (peak > 0.5 && peakIntensity > 0.7) {
geometryIndex = int(fmod(float(geometryIndex) + 1.0, 4.0));
}
// Calculate all geometries (for blending)
float flower = flowerOfLife(p, 1.0, time);
float metatron = metatronsCube(p, 1.5, time);
float yantra = sriYantra(p, 1.2, time);
float hexGrid = hexagonalPattern(p, 3.0, time);
// Select primary and secondary for blending
float primary = 0.0;
float secondary = 0.0;
float blendPhase = fract(cyclePhase);
switch (geometryIndex) {
case 0:
primary = flower;
secondary = metatron;
break;
case 1:
primary = metatron;
secondary = yantra;
break;
case 2:
primary = yantra;
secondary = hexGrid;
break;
default:
primary = hexGrid;
secondary = flower;
break;
}
// Smooth transition
float transitionWindow = 0.2; // 20% of cycle for transition
float blend = smoothstep(1.0 - transitionWindow, 1.0, blendPhase);
float geometry = mix(primary, secondary, blend);
// Complexity based on HNR (more harmonic = more detail)
geometry *= 0.7 + hnr * 0.3;
// Color based on geometry and audio
float colorPhase = time * 0.1 + geometry * 0.5;
float3 geometryColor = psytrancePalette(colorPhase, time);
// Glow intensity from peak
float glowIntensity = 0.5 + peakIntensity * 0.5;
float3 glowColor = mix(neonMagenta, neonCyan, 0.5 + 0.5 * sin(time));
// Compose final color
float3 finalColor = geometryColor * geometry;
// Add glow
finalColor = addGlow(finalColor, geometry * glowIntensity, glowColor);
// Background - subtle pulsing gradient
float dist = length(uv - 0.5);
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
bgColor *= 0.8 + 0.2 * subBass;
finalColor = mix(bgColor, finalColor, clamp(geometry * 1.5, 0.0, 1.0));
// Peak flash
if (peak > 0.5) {
finalColor += float3(1.0) * peakIntensity * 0.2;
}
// Outer glow
float outerGlow = exp(-dist * 3.0);
finalColor += neonMagenta * outerGlow * 0.1 * subBass;
return float4(finalColor, 1.0);
}
@@ -0,0 +1,117 @@
//
// FFTClassicShader.metal
// PsytranceVisualizer
//
// Classic FFT bar visualization with glow effects
//
#include <metal_stdlib>
using namespace metal;
// Include common definitions
#include "Common.metal"
fragment float4 fftClassicFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
// Number of bars to display
const int numBars = 64;
const float barWidth = 1.0 / float(numBars);
const float barGap = barWidth * 0.2;
const float actualBarWidth = barWidth - barGap;
// Determine which bar this pixel belongs to
int barIndex = int(uv.x * float(numBars));
barIndex = clamp(barIndex, 0, numBars - 1);
// Get FFT magnitude for this bar (with some averaging for smoothness)
float magnitude = fftData[barIndex];
// Apply reactivity scaling
magnitude = magnitude * (0.5 + reactivity * 1.5);
magnitude = clamp(magnitude, 0.0, 1.0);
// Calculate bar position within its cell
float barCellX = fract(uv.x * float(numBars));
float barCenterX = 0.5;
// Distance from bar center (for width calculation)
float distFromCenter = abs(barCellX - barCenterX);
float halfWidth = actualBarWidth * 0.5 / barWidth;
// Check if we're inside the bar horizontally
bool insideBarX = distFromCenter < halfWidth;
// Bar height from bottom
float barHeight = magnitude;
// Add some bounce on peaks
if (uniforms.isPeak > 0.5) {
barHeight += uniforms.peakIntensity * 0.1 * sin(time * 20.0 + float(barIndex) * 0.3);
}
// Check if we're inside the bar vertically (from bottom)
float yFromBottom = 1.0 - uv.y;
bool insideBarY = yFromBottom < barHeight;
// Color based on frequency and magnitude
float colorPhase = float(barIndex) / float(numBars) + time * 0.05;
float3 barColor = psytrancePalette(colorPhase, time);
// Intensity gradient from bottom to top
float intensityGradient = yFromBottom / max(barHeight, 0.01);
intensityGradient = clamp(intensityGradient, 0.0, 1.0);
// Make top of bars brighter
barColor = mix(barColor * 0.6, barColor * 1.5, intensityGradient);
// Calculate glow
float glowRadius = 0.05 * (1.0 + magnitude);
float distToBar = 0.0;
if (!insideBarX) {
distToBar = (distFromCenter - halfWidth) * barWidth;
}
if (!insideBarY && yFromBottom >= barHeight) {
float vertDist = yFromBottom - barHeight;
distToBar = max(distToBar, vertDist);
}
float glow = exp(-distToBar * distToBar / (glowRadius * glowRadius * 2.0));
glow *= magnitude;
// Final color
float3 finalColor = float3(0.0);
if (insideBarX && insideBarY) {
// Inside the bar
finalColor = barColor;
// Add peak cap (bright line at top)
float capThickness = 0.01;
if (abs(yFromBottom - barHeight) < capThickness) {
finalColor = float3(1.0); // White cap
}
} else {
// Add glow outside bars
finalColor = barColor * glow * 0.5;
}
// Add subtle background pulse with sub-bass
float bgPulse = uniforms.subBassEnergy * 0.05;
finalColor += deepPurple * bgPulse;
// Add overall glow at peaks
if (uniforms.isPeak > 0.5) {
finalColor += neonMagenta * uniforms.peakIntensity * 0.1;
}
return float4(finalColor, 1.0);
}
@@ -0,0 +1,142 @@
//
// HNRShader.metal
// PsytranceVisualizer
//
// Harmonic-to-Noise ratio visualization with geometric shapes vs chaos
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 hnrFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float hnr = uniforms.hnrRatio;
float subBass = uniforms.subBassEnergy;
// Center coordinates
float2 center = float2(0.5, 0.5);
float aspectRatio = resolution.x / resolution.y;
float2 p = uv - center;
p.x *= aspectRatio;
float dist = length(p);
float angle = atan2(p.y, p.x);
// === HARMONIC SIDE (High HNR = Clear geometric shapes) ===
// Rotating hexagon
float2 rotP = rotate(p, time * 0.5);
float hexDist = sdHexagon(rotP, 0.2 + subBass * 0.1);
float hexEdge = 1.0 - smoothstep(0.0, 0.02, abs(hexDist));
// Inner rotating triangle (star)
float2 rotP2 = rotate(p, -time * 0.3);
float starDist = sdStar(rotP2, 0.12 + subBass * 0.05, 3, 2.5);
float starEdge = 1.0 - smoothstep(0.0, 0.015, abs(starDist));
// Concentric circles
float circles = 0.0;
for (int i = 0; i < 4; i++) {
float radius = 0.1 + float(i) * 0.08 + sin(time + float(i)) * 0.02;
float circleDist = abs(dist - radius);
float circle = 1.0 - smoothstep(0.0, 0.008, circleDist);
circles += circle;
}
// Combine harmonic shapes
float harmonicShapes = hexEdge + starEdge * 0.8 + circles * 0.5;
harmonicShapes = clamp(harmonicShapes, 0.0, 1.0);
// Harmonic color - clean neon
float3 harmonicColor = mix(neonCyan, neonMagenta, 0.5 + 0.5 * sin(angle * 2.0 + time));
// === NOISE SIDE (Low HNR = Chaotic particles) ===
// Noise-based particles
float noiseField = 0.0;
for (int i = 0; i < 5; i++) {
float2 noiseP = p * (3.0 + float(i) * 2.0);
noiseP += time * float(i + 1) * 0.1;
float n = noise(noiseP);
n = pow(n, 2.0);
noiseField += n * (1.0 / float(i + 1));
}
noiseField = clamp(noiseField, 0.0, 1.0);
// Turbulent swirls
float2 turbP = p * 4.0;
float turbulence = fbm(turbP + time * 0.5, 4);
// Chaotic speckles
float speckles = 0.0;
for (int i = 0; i < 30; i++) {
float2 specklePos = float2(
hash(float2(float(i) * 0.1, time * 0.01)) - 0.5,
hash(float2(float(i) * 0.2, time * 0.01 + 0.5)) - 0.5
);
specklePos *= 0.8;
specklePos.x *= aspectRatio;
float speckleDist = length(p - specklePos);
float speckle = exp(-speckleDist * speckleDist * 500.0);
speckle *= hash(float2(float(i), floor(time * 2.0)));
speckles += speckle;
}
float noiseVisual = noiseField * 0.4 + turbulence * 0.3 + speckles * 0.3;
noiseVisual = clamp(noiseVisual, 0.0, 1.0);
// Noise color - harsh, flickering
float3 noiseColor = mix(hotPink, uvViolet, turbulence);
noiseColor *= 0.8 + 0.2 * sin(time * 20.0 + noise(p * 10.0) * 10.0);
// === BLEND based on HNR ===
// HNR determines the mix: 1.0 = pure harmonic, 0.0 = pure noise
float harmonicAmount = hnr;
float noiseAmount = 1.0 - hnr;
// Apply reactivity to make transition more dramatic
harmonicAmount = pow(harmonicAmount, 1.0 / (1.0 + reactivity));
float3 harmonicContrib = harmonicColor * harmonicShapes * harmonicAmount;
float3 noiseContrib = noiseColor * noiseVisual * noiseAmount;
float3 finalColor = harmonicContrib + noiseContrib;
// Add center indicator showing current HNR
float indicator = smoothstep(0.25, 0.24, dist) - smoothstep(0.24, 0.23, dist);
float indicatorFill = smoothstep(0.23, 0.22, dist);
// Split indicator by HNR
float harmonicSide = step(0.0, p.x);
float noiseSide = 1.0 - harmonicSide;
finalColor += neonCyan * indicator * 0.3;
finalColor += neonCyan * indicatorFill * harmonicSide * hnr * 0.2;
finalColor += hotPink * indicatorFill * noiseSide * (1.0 - hnr) * 0.2;
// Background glow
float bgGlow = exp(-dist * dist * 4.0);
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
finalColor += bgColor * (1.0 - clamp(harmonicShapes + noiseVisual, 0.0, 1.0));
// Peak flash
if (uniforms.isPeak > 0.5) {
finalColor += float3(1.0) * uniforms.peakIntensity * 0.15 * exp(-dist * 3.0);
}
return float4(finalColor, 1.0);
}
@@ -0,0 +1,121 @@
//
// MandelbrotShader.metal
// PsytranceVisualizer
//
// Audio-reactive Mandelbrot fractal with zoom and color cycling
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 mandelbrotFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
float pump = uniforms.sidechainPump;
float centroid = uniforms.spectralCentroid;
// Aspect ratio correction
float aspectRatio = resolution.x / resolution.y;
// Map UV to complex plane
float2 c = (uv - 0.5) * 2.0;
c.x *= aspectRatio;
// Audio-reactive zoom level
// Base zoom increases over time, modulated by sub-bass
float baseZoom = 1.0 + time * 0.02;
float audioZoom = subBass * 0.5 * (0.5 + reactivity * 0.5);
float zoom = pow(2.0, baseZoom + audioZoom);
// Zoom center - drifts based on sidechain
float2 zoomCenter = float2(-0.7, 0.0);
zoomCenter.x += sin(time * 0.1) * 0.3 + pump * 0.1 * sin(time);
zoomCenter.y += cos(time * 0.13) * 0.2 + pump * 0.1 * cos(time);
// Apply zoom
c = c / zoom + zoomCenter;
// Mandelbrot iteration
float2 z = float2(0.0);
int maxIterations = int(50.0 + reactivity * 100.0);
int iterations = 0;
float smoothIter = 0.0;
for (int i = 0; i < 150; i++) {
if (i >= maxIterations) break;
// z = z^2 + c
float2 zNew = float2(
z.x * z.x - z.y * z.y + c.x,
2.0 * z.x * z.y + c.y
);
z = zNew;
float mag2 = dot(z, z);
if (mag2 > 256.0) {
// Smooth iteration count
smoothIter = float(i) - log2(log2(mag2)) + 4.0;
break;
}
iterations = i;
}
// Normalize iteration count
float normalizedIter = smoothIter / float(maxIterations);
// Color based on iterations
float3 color;
if (iterations >= maxIterations - 1) {
// Inside the set - deep color
color = deepPurple * (0.5 + 0.5 * subBass);
} else {
// Outside - color cycling based on iterations and audio
float colorPhase = normalizedIter + time * 0.1 + centroid;
// Use psytrance palette with color rotation
color = psytrancePalette(colorPhase, time);
// Modulate brightness by iteration depth
float brightness = 0.5 + 0.5 * sin(smoothIter * 0.3);
color *= brightness;
// Add glow at boundary
float edgeFactor = 1.0 - normalizedIter;
edgeFactor = pow(edgeFactor, 3.0);
color = addGlow(color, edgeFactor * 0.5, neonCyan);
}
// Sub-bass pulse effect
color *= 0.8 + 0.2 * subBass;
// Sidechain breathing
float breathe = 1.0 + pump * 0.1;
color *= breathe;
// Peak flash in bright areas
if (uniforms.isPeak > 0.5 && iterations < maxIterations - 1) {
color += neonMagenta * uniforms.peakIntensity * 0.2 * normalizedIter;
}
// Subtle vignette
float2 vignetteuv = uv - 0.5;
float vignette = 1.0 - dot(vignetteuv, vignetteuv) * 0.5;
color *= vignette;
return float4(color, 1.0);
}
@@ -0,0 +1,95 @@
//
// MelSpectrogramShader.metal
// PsytranceVisualizer
//
// Mel spectrogram with scrolling waterfall display
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 melSpectrogramFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
// Configuration
const int numBands = 64;
const int historyLength = 128;
// Map UV to mel band and history position
int bandIndex = int(uv.x * float(numBands));
bandIndex = clamp(bandIndex, 0, numBands - 1);
// Scrolling effect - newer data at bottom
float scrollOffset = fract(time * 0.5); // Scroll speed
float yPos = fract(uv.y + scrollOffset);
// Get mel magnitude
float magnitude = melData[bandIndex];
magnitude = magnitude * (0.5 + reactivity * 1.5);
magnitude = clamp(magnitude, 0.0, 1.0);
// Create waterfall effect using history
int historyIndex = int(yPos * float(historyLength));
historyIndex = clamp(historyIndex, 0, historyLength - 1);
// Combine current and historical data for waterfall
float historicalValue = historyData[historyIndex];
// Blend between current magnitude and position-based intensity
float intensity = magnitude;
// Add some variance based on band position
float bandPhase = float(bandIndex) / float(numBands);
intensity *= 0.8 + 0.2 * sin(bandPhase * 6.28318 + time);
// Apply fade for older data (top of screen)
float ageFade = 1.0 - uv.y * 0.3;
intensity *= ageFade;
// Generate color using heatmap
float3 color = heatmap(intensity);
// Add frequency-dependent hue shift
float hueShift = bandPhase * 0.3;
color = psytrancePalette(intensity + hueShift, time);
// Modulate by actual intensity
color *= 0.3 + intensity * 0.7;
// Add grid lines for visual reference
float gridX = abs(fract(uv.x * float(numBands)) - 0.5) * 2.0;
float gridY = abs(fract(uv.y * 16.0) - 0.5) * 2.0;
float gridLine = smoothstep(0.95, 1.0, gridX) + smoothstep(0.95, 1.0, gridY);
gridLine *= 0.1;
color += float3(gridLine) * uvViolet;
// Add glow on high energy
if (intensity > 0.7) {
float glow = (intensity - 0.7) / 0.3;
color = addGlow(color, glow * 0.5, neonCyan);
}
// Peak flash
if (uniforms.isPeak > 0.5) {
color += neonMagenta * uniforms.peakIntensity * 0.15;
}
// Sub-bass emphasis on lower bands
if (bandIndex < 8) {
color += uvViolet * uniforms.subBassEnergy * 0.3;
}
return float4(color, 1.0);
}
@@ -0,0 +1,130 @@
//
// SidechainPumpShader.metal
// PsytranceVisualizer
//
// Visualizes sidechain pumping with breathing zoom effect
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 sidechainPumpFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float pump = uniforms.sidechainPump;
float envelope = uniforms.sidechainEnvelope;
float subBass = uniforms.subBassEnergy;
// Center and aspect ratio correction
float2 center = float2(0.5, 0.5);
float aspectRatio = resolution.x / resolution.y;
float2 p = uv - center;
p.x *= aspectRatio;
// Apply breathing zoom effect
float zoomAmount = 1.0 + pump * 0.3 * (0.5 + reactivity * 0.5);
p /= zoomAmount;
// Radial distortion synchronized with pump
float dist = length(p);
float angle = atan2(p.y, p.x);
// Pump-synced radial waves
float radialWave = sin(dist * 15.0 - time * 3.0 + envelope * 10.0);
radialWave *= pump * 0.3;
// Apply distortion
float2 distortedP = p;
distortedP *= 1.0 + radialWave * 0.1;
// Create concentric pulse rings
float rings = 0.0;
const int numRings = 5;
for (int i = 0; i < numRings; i++) {
float ringPhase = fract(time * 0.5 + float(i) * 0.2 - envelope * 0.5);
float ringRadius = ringPhase * 0.6;
float ringWidth = 0.02 + pump * 0.03;
float ringDist = abs(dist - ringRadius);
float ring = exp(-ringDist * ringDist / (ringWidth * ringWidth));
ring *= 1.0 - ringPhase; // Fade out as it expands
ring *= pump;
rings += ring;
}
// Breathing glow in center
float breathIntensity = 0.5 + 0.5 * sin(time * 4.0 + envelope * 6.28318);
breathIntensity *= pump;
float centerGlow = exp(-dist * dist * 8.0);
centerGlow *= breathIntensity;
// Color based on pump phase
float3 pumpColor = mix(uvViolet, neonMagenta, envelope);
float3 ringColor = mix(neonCyan, hotPink, pump);
// Background pattern - angular sectors that pulse
float sectors = 8.0;
float sectorAngle = fract(angle / (2.0 * 3.14159) * sectors);
float sectorPulse = smoothstep(0.4, 0.5, sectorAngle) - smoothstep(0.5, 0.6, sectorAngle);
sectorPulse *= pump * 0.3;
sectorPulse *= exp(-dist * 3.0);
// Spiral pattern
float spiral = fract(angle / (2.0 * 3.14159) * 3.0 + dist * 5.0 - time * 0.5);
spiral = smoothstep(0.4, 0.5, spiral) - smoothstep(0.5, 0.6, spiral);
spiral *= pump * 0.2;
spiral *= exp(-dist * 2.0);
// Compose final color
float3 finalColor = float3(0.0);
// Base gradient
float3 bgGradient = mix(deepPurple, uvViolet * 0.3, dist);
finalColor += bgGradient;
// Add rings
finalColor += ringColor * rings;
// Add center glow
finalColor += pumpColor * centerGlow;
// Add sector pulse
finalColor += neonGreen * sectorPulse;
// Add spiral
finalColor += electricBlue * spiral;
// Screen flash on strong pump
if (pump > 0.7) {
float flash = (pump - 0.7) / 0.3;
flash *= 0.2;
finalColor += neonMagenta * flash;
}
// Peak highlight
if (uniforms.isPeak > 0.5) {
float peakFlash = uniforms.peakIntensity * 0.2;
finalColor += float3(1.0) * peakFlash * exp(-dist * 5.0);
}
// Vignette
float vignette = 1.0 - smoothstep(0.4, 0.8, dist);
finalColor *= 0.7 + vignette * 0.3;
return float4(finalColor, 1.0);
}
@@ -0,0 +1,116 @@
//
// SubBassShader.metal
// PsytranceVisualizer
//
// Pulsating rings visualizing sub-bass energy below 100Hz
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 subBassFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
// Center coordinates
float2 center = float2(0.5, 0.5);
float aspectRatio = resolution.x / resolution.y;
// Correct for aspect ratio
float2 p = uv - center;
p.x *= aspectRatio;
float dist = length(p);
float angle = atan2(p.y, p.x);
// Main pulsating circle
float baseRadius = 0.15;
float pulseAmount = subBass * (0.5 + reactivity * 0.5);
float mainRadius = baseRadius + pulseAmount * 0.2;
// Add wobble based on angle
float wobble = sin(angle * 4.0 + time * 2.0) * 0.02 * subBass;
mainRadius += wobble;
// Core circle
float coreDist = abs(dist - mainRadius);
float coreGlow = exp(-coreDist * coreDist * 200.0);
// Inner fill with gradient
float innerFill = smoothstep(mainRadius, mainRadius * 0.3, dist);
innerFill *= 0.5 + 0.5 * subBass;
// Expanding rings
const int numRings = 6;
float ringIntensity = 0.0;
for (int i = 0; i < numRings; i++) {
// Each ring expands outward over time
float ringPhase = fract(time * 0.3 - float(i) * 0.15);
float ringRadius = mainRadius + ringPhase * 0.5;
// Get historical sub-bass value for this ring
int histIndex = clamp(int(ringPhase * 64.0), 0, 63);
float histValue = historyData[histIndex];
// Ring thickness based on historical energy
float thickness = 0.005 + histValue * 0.01;
float ringDist = abs(dist - ringRadius);
// Ring visibility
float ring = exp(-ringDist * ringDist / (thickness * thickness));
ring *= (1.0 - ringPhase); // Fade as it expands
ring *= histValue; // Intensity based on history
ringIntensity += ring;
}
// Color composition
float3 coreColor = mix(uvViolet, neonMagenta, subBass);
float3 ringColor = mix(neonMagenta, hotPink, 0.5 + 0.5 * sin(time));
float3 finalColor = float3(0.0);
// Add core
finalColor += coreColor * (innerFill + coreGlow * 2.0);
// Add rings
finalColor += ringColor * ringIntensity * 0.8;
// Add central glow
float centerGlow = exp(-dist * dist * 10.0) * subBass;
finalColor += uvViolet * centerGlow * 0.5;
// Add angular rays on peaks
if (uniforms.isPeak > 0.5) {
float rays = abs(sin(angle * 8.0 + time * 5.0));
rays = pow(rays, 4.0) * exp(-dist * 2.0);
rays *= uniforms.peakIntensity;
finalColor += neonCyan * rays * 0.5;
}
// Outer vignette
float vignette = 1.0 - smoothstep(0.3, 0.8, dist);
finalColor *= vignette;
// Background pulse
float bgPulse = subBass * 0.1;
finalColor += deepPurple * bgPulse;
// Add noise texture for organic feel
float noiseVal = noise(p * 20.0 + time);
finalColor += uvViolet * noiseVal * 0.02 * subBass;
return float4(finalColor, 1.0);
}
@@ -0,0 +1,136 @@
//
// TunnelWarpShader.metal
// PsytranceVisualizer
//
// Infinite tunnel effect with warp distortion
//
#include <metal_stdlib>
using namespace metal;
#include "Common.metal"
fragment float4 tunnelWarpFragment(
VertexOut in [[stage_in]],
constant ShaderUniforms& uniforms [[buffer(0)]],
constant float* fftData [[buffer(1)]],
constant float* melData [[buffer(2)]],
constant float* historyData [[buffer(3)]]
) {
float2 uv = in.uv;
float2 resolution = uniforms.resolution;
float time = uniforms.time;
float reactivity = uniforms.reactivity;
float subBass = uniforms.subBassEnergy;
float pump = uniforms.sidechainPump;
float hnr = uniforms.hnrRatio;
// Center and aspect correction
float aspectRatio = resolution.x / resolution.y;
float2 p = (uv - 0.5) * 2.0;
p.x *= aspectRatio;
// Convert to polar coordinates for tunnel
float dist = length(p);
float angle = atan2(p.y, p.x);
// Avoid division by zero at center
dist = max(dist, 0.001);
// Tunnel depth (inverse of distance)
float depth = 1.0 / dist;
// Speed controlled by sub-bass
float baseSpeed = 2.0;
float audioSpeed = subBass * 3.0 * (0.5 + reactivity * 0.5);
float speed = baseSpeed + audioSpeed;
// Warp distortion from sidechain pump
float warpAmount = pump * 0.5;
depth += sin(angle * 4.0 + time * 2.0) * warpAmount * 0.5;
angle += sin(depth * 2.0 + time) * warpAmount * 0.3;
// Create tunnel coordinates
float2 tunnelUV = float2(
angle / (2.0 * 3.14159) + 0.5, // Angular coordinate [0, 1]
depth + time * speed // Depth with movement
);
// === TUNNEL WALL PATTERNS ===
// Hexagonal grid pattern
float2 hexUV = tunnelUV * float2(8.0, 2.0);
float2 hexCell = floor(hexUV);
float2 hexFrac = fract(hexUV);
// Offset every other row
if (fmod(hexCell.y, 2.0) > 0.5) {
hexFrac.x = fract(hexFrac.x + 0.5);
}
float hexDist = length(hexFrac - 0.5);
float hexPattern = smoothstep(0.4, 0.35, hexDist);
// Add concentric rings
float rings = sin(tunnelUV.y * 20.0) * 0.5 + 0.5;
rings = smoothstep(0.3, 0.7, rings);
// Angular segments
float segments = 8.0;
float angularLines = abs(sin(angle * segments));
angularLines = smoothstep(0.95, 1.0, angularLines);
// Combine patterns
float pattern = hexPattern * 0.5 + rings * 0.3 + angularLines * 0.2;
// === COLORING ===
// Base color cycles with depth and time
float colorPhase = tunnelUV.y * 0.1 + time * 0.2;
float3 tunnelColor = psytrancePalette(colorPhase, time);
// Depth fog (darker towards center/infinity)
float fog = exp(-dist * 2.0);
tunnelColor *= fog;
// Pattern overlay
float3 patternColor = mix(uvViolet, neonCyan, rings);
tunnelColor = mix(tunnelColor, patternColor, pattern * 0.5);
// Edge glow (bright at tunnel edges)
float edgeGlow = exp(-dist * 5.0);
tunnelColor = addGlow(tunnelColor, (1.0 - edgeGlow) * 0.3, neonMagenta);
// Center light (looking into the tunnel)
float centerLight = exp(-dist * dist * 50.0);
tunnelColor += float3(1.0) * centerLight * 0.5;
// HNR affects pattern complexity
float patternIntensity = hnr;
tunnelColor *= 0.7 + patternIntensity * 0.3;
// Add noise for texture
float noiseVal = noise(tunnelUV * 10.0 + time);
tunnelColor += uvViolet * noiseVal * 0.1;
// Pump flash
if (pump > 0.5) {
float pumpFlash = (pump - 0.5) * 2.0;
tunnelColor += neonMagenta * pumpFlash * 0.2;
}
// Peak flash
if (uniforms.isPeak > 0.5) {
float peakFlash = uniforms.peakIntensity;
tunnelColor += float3(1.0) * peakFlash * 0.15 * (1.0 - edgeGlow);
}
// Speed lines effect
float speedLines = fract(tunnelUV.y * 50.0 - time * speed * 2.0);
speedLines = smoothstep(0.95, 1.0, speedLines);
speedLines *= subBass * 0.5;
tunnelColor += neonCyan * speedLines;
return float4(tunnelColor, 1.0);
}
@@ -0,0 +1,20 @@
{
"colors" : [
{
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "1.000",
"green" : "0.000",
"red" : "1.000"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,58 @@
{
"images" : [
{
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "32x32"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "128x128"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "256x256"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "256x256"
},
{
"idiom" : "mac",
"scale" : "1x",
"size" : "512x512"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "512x512"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
+38
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@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.music</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2024. All rights reserved.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Psytrance Visualizer needs access to your audio input to visualize music in real-time. You can use a virtual audio device like BlackHole to route system audio.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
</dict>
</plist>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
</dict>
</plist>
+315
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@@ -0,0 +1,315 @@
//
// ControlPanel.swift
// PsytranceVisualizer
//
// Auto-hiding control panel with audio and visualization settings
//
import AppKit
import Combine
/// Delegate protocol for control panel actions
protocol ControlPanelDelegate: AnyObject {
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String)
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int)
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode)
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float)
func controlPanelDidRequestFullscreen(_ panel: ControlPanel)
}
/// Auto-hiding control panel overlay
final class ControlPanel: NSView {
// MARK: - Properties
weak var delegate: ControlPanelDelegate?
private var isVisible = true
private var hideTimer: Timer?
private let hideDelay: TimeInterval = 3.0
private var audioDevices: [AudioDevice] = []
private var selectedMode: VisualizationMode = .fftClassic
// MARK: - UI Elements
private let containerView = NSVisualEffectView()
private let devicePopup = NSPopUpButton()
private let bufferSizePopup = NSPopUpButton()
private let modeSegment = NSSegmentedControl()
private let reactivitySlider = NSSlider()
private let reactivityLabel = NSTextField(labelWithString: "Reactivity")
private let fullscreenButton = NSButton()
// MARK: - Layout Constants
private let panelHeight: CGFloat = 60
private let padding: CGFloat = 12
private let elementHeight: CGFloat = 24
// MARK: - Initialization
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
setupUI()
setupConstraints()
startHideTimer()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Setup
private func setupUI() {
// Container with vibrancy effect
containerView.material = .hudWindow
containerView.blendingMode = .behindWindow
containerView.state = .active
containerView.wantsLayer = true
containerView.layer?.cornerRadius = 12
containerView.layer?.masksToBounds = true
addSubview(containerView)
// Device popup
devicePopup.target = self
devicePopup.action = #selector(deviceChanged)
devicePopup.controlSize = .small
devicePopup.font = .systemFont(ofSize: 11)
containerView.addSubview(devicePopup)
// Buffer size popup
bufferSizePopup.target = self
bufferSizePopup.action = #selector(bufferSizeChanged)
bufferSizePopup.controlSize = .small
bufferSizePopup.font = .systemFont(ofSize: 11)
bufferSizePopup.addItems(withTitles: ["512", "1024"])
bufferSizePopup.selectItem(withTitle: "1024")
containerView.addSubview(bufferSizePopup)
// Mode segment control
modeSegment.segmentCount = 8
for mode in VisualizationMode.allCases {
modeSegment.setLabel(mode.shortcut, forSegment: mode.rawValue - 1)
modeSegment.setToolTip(mode.displayName, forSegment: mode.rawValue - 1)
}
modeSegment.selectedSegment = 0
modeSegment.target = self
modeSegment.action = #selector(modeChanged)
modeSegment.controlSize = .small
modeSegment.segmentStyle = .capsule
containerView.addSubview(modeSegment)
// Reactivity label
reactivityLabel.font = .systemFont(ofSize: 10)
reactivityLabel.textColor = .secondaryLabelColor
containerView.addSubview(reactivityLabel)
// Reactivity slider
reactivitySlider.minValue = 0.0
reactivitySlider.maxValue = 1.0
reactivitySlider.doubleValue = 0.5
reactivitySlider.target = self
reactivitySlider.action = #selector(reactivityChanged)
reactivitySlider.controlSize = .small
containerView.addSubview(reactivitySlider)
// Fullscreen button
fullscreenButton.title = ""
fullscreenButton.bezelStyle = .accessoryBarAction
fullscreenButton.target = self
fullscreenButton.action = #selector(fullscreenClicked)
fullscreenButton.toolTip = "Toggle Fullscreen (F)"
containerView.addSubview(fullscreenButton)
// Set colors
applyPsytranceTheme()
}
private func applyPsytranceTheme() {
// Custom appearance for psytrance aesthetic
containerView.appearance = NSAppearance(named: .darkAqua)
}
private func setupConstraints() {
containerView.translatesAutoresizingMaskIntoConstraints = false
devicePopup.translatesAutoresizingMaskIntoConstraints = false
bufferSizePopup.translatesAutoresizingMaskIntoConstraints = false
modeSegment.translatesAutoresizingMaskIntoConstraints = false
reactivityLabel.translatesAutoresizingMaskIntoConstraints = false
reactivitySlider.translatesAutoresizingMaskIntoConstraints = false
fullscreenButton.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
// Container
containerView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: padding),
containerView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -padding),
containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -padding),
containerView.heightAnchor.constraint(equalToConstant: panelHeight),
// Device popup
devicePopup.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: padding),
devicePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
devicePopup.widthAnchor.constraint(equalToConstant: 150),
// Buffer size popup
bufferSizePopup.leadingAnchor.constraint(equalTo: devicePopup.trailingAnchor, constant: 8),
bufferSizePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
bufferSizePopup.widthAnchor.constraint(equalToConstant: 60),
// Mode segment
modeSegment.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
modeSegment.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
// Reactivity label
reactivityLabel.trailingAnchor.constraint(equalTo: reactivitySlider.leadingAnchor, constant: -4),
reactivityLabel.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
// Reactivity slider
reactivitySlider.trailingAnchor.constraint(equalTo: fullscreenButton.leadingAnchor, constant: -padding),
reactivitySlider.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
reactivitySlider.widthAnchor.constraint(equalToConstant: 80),
// Fullscreen button
fullscreenButton.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -padding),
fullscreenButton.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
])
}
// MARK: - Public Methods
/// Updates the list of available audio devices
func updateDevices(_ devices: [AudioDevice], selectedUID: String?) {
audioDevices = devices
devicePopup.removeAllItems()
for device in devices {
devicePopup.addItem(withTitle: device.name)
devicePopup.lastItem?.representedObject = device.uid
}
if let uid = selectedUID,
let index = devices.firstIndex(where: { $0.uid == uid }) {
devicePopup.selectItem(at: index)
}
}
/// Updates the selected buffer size
func updateBufferSize(_ size: Int) {
bufferSizePopup.selectItem(withTitle: "\(size)")
}
/// Updates the selected visualization mode
func updateMode(_ mode: VisualizationMode) {
selectedMode = mode
modeSegment.selectedSegment = mode.rawValue - 1
}
/// Updates the reactivity slider
func updateReactivity(_ value: Float) {
reactivitySlider.doubleValue = Double(value)
}
/// Shows the control panel
func show(animated: Bool = true) {
guard !isVisible else { return }
isVisible = true
if animated {
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.3
self.animator().alphaValue = 1.0
}
} else {
alphaValue = 1.0
}
startHideTimer()
}
/// Hides the control panel
func hide(animated: Bool = true) {
guard isVisible else { return }
isVisible = false
hideTimer?.invalidate()
if animated {
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.3
self.animator().alphaValue = 0.0
}
} else {
alphaValue = 0.0
}
}
/// Resets the hide timer (call on mouse movement)
func resetHideTimer() {
show()
startHideTimer()
}
// MARK: - Private Methods
private func startHideTimer() {
hideTimer?.invalidate()
hideTimer = Timer.scheduledTimer(withTimeInterval: hideDelay, repeats: false) { [weak self] _ in
self?.hide()
}
}
// MARK: - Actions
@objc private func deviceChanged() {
guard let uid = devicePopup.selectedItem?.representedObject as? String else { return }
delegate?.controlPanel(self, didSelectDevice: uid)
}
@objc private func bufferSizeChanged() {
guard let title = bufferSizePopup.selectedItem?.title,
let size = Int(title) else { return }
delegate?.controlPanel(self, didSelectBufferSize: size)
}
@objc private func modeChanged() {
let modeIndex = modeSegment.selectedSegment + 1
guard let mode = VisualizationMode(rawValue: modeIndex) else { return }
selectedMode = mode
delegate?.controlPanel(self, didSelectMode: mode)
}
@objc private func reactivityChanged() {
let value = Float(reactivitySlider.doubleValue)
delegate?.controlPanel(self, didChangeReactivity: value)
}
@objc private func fullscreenClicked() {
delegate?.controlPanelDidRequestFullscreen(self)
}
// MARK: - Mouse Tracking
override func updateTrackingAreas() {
super.updateTrackingAreas()
// Remove existing tracking areas
for area in trackingAreas {
removeTrackingArea(area)
}
// Add new tracking area
let options: NSTrackingArea.Options = [.mouseEnteredAndExited, .mouseMoved, .activeAlways]
let trackingArea = NSTrackingArea(rect: bounds, options: options, owner: self, userInfo: nil)
addTrackingArea(trackingArea)
}
override func mouseMoved(with event: NSEvent) {
super.mouseMoved(with: event)
resetHideTimer()
}
override func mouseEntered(with event: NSEvent) {
super.mouseEntered(with: event)
show()
}
}
+323
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//
// MainWindow.swift
// PsytranceVisualizer
//
// Main application window with keyboard handling
//
import AppKit
import Combine
/// Main window controller for the visualizer
final class MainWindowController: NSWindowController {
// MARK: - Properties
private var visualizerView: VisualizerView!
private var controlPanel: ControlPanel!
private var audioManager: AudioInputManager!
private var dspEngine: DSPEngine!
private var settingsManager: SettingsManager { .shared }
private var cancellables = Set<AnyCancellable>()
private var displayLink: CVDisplayLink?
// MARK: - Initialization
convenience init() {
let window = NSWindow(
contentRect: NSRect(x: 0, y: 0, width: 1280, height: 720),
styleMask: [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView],
backing: .buffered,
defer: false
)
window.title = "Psytrance Visualizer"
window.minSize = NSSize(width: 800, height: 600)
window.titlebarAppearsTransparent = true
window.titleVisibility = .hidden
window.isMovableByWindowBackground = true
window.backgroundColor = .black
window.collectionBehavior = [.fullScreenPrimary]
// Restore window frame if saved
if let savedFrame = SettingsManager.shared.settings.windowFrame?.cgRect {
window.setFrame(savedFrame, display: false)
} else {
window.center()
}
self.init(window: window)
setupContent()
setupAudio()
setupKeyboardHandling()
restoreSettings()
}
// MARK: - Setup
private func setupContent() {
guard let contentView = window?.contentView else { return }
// Visualizer view (fills entire window)
visualizerView = VisualizerView()
visualizerView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(visualizerView)
// Control panel (overlay at bottom)
controlPanel = ControlPanel()
controlPanel.translatesAutoresizingMaskIntoConstraints = false
controlPanel.delegate = self
contentView.addSubview(controlPanel)
NSLayoutConstraint.activate([
// Visualizer fills entire window
visualizerView.topAnchor.constraint(equalTo: contentView.topAnchor),
visualizerView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
visualizerView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
visualizerView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
// Control panel at bottom
controlPanel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
controlPanel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
controlPanel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
controlPanel.heightAnchor.constraint(equalToConstant: 90),
])
// Mouse tracking for control panel
setupMouseTracking()
}
private func setupAudio() {
audioManager = AudioInputManager()
dspEngine = DSPEngine(bufferSize: settingsManager.settings.bufferSize)
// Audio buffer callback
audioManager.onAudioBuffer = { [weak self] buffer in
guard let self = self else { return }
let analysisData = self.dspEngine.process(buffer: buffer)
DispatchQueue.main.async {
self.visualizerView.updateAudioData(analysisData)
}
}
// Update control panel when devices change
audioManager.$availableDevices
.receive(on: DispatchQueue.main)
.sink { [weak self] devices in
self?.controlPanel.updateDevices(
devices,
selectedUID: self?.settingsManager.settings.selectedAudioDeviceUID
)
}
.store(in: &cancellables)
// Start audio
audioManager.start()
}
private func setupKeyboardHandling() {
// Monitor for key events
NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
if self?.handleKeyDown(event) == true {
return nil // Event handled
}
return event
}
}
private func setupMouseTracking() {
guard let contentView = window?.contentView else { return }
let options: NSTrackingArea.Options = [.mouseMoved, .activeAlways, .inVisibleRect]
let trackingArea = NSTrackingArea(
rect: contentView.bounds,
options: options,
owner: self,
userInfo: nil
)
contentView.addTrackingArea(trackingArea)
}
private func restoreSettings() {
let settings = settingsManager.settings
// Restore visualization mode
if let mode = VisualizationMode(rawValue: settings.lastVisualizationMode) {
visualizerView.setVisualizationMode(mode)
controlPanel.updateMode(mode)
}
// Restore reactivity
visualizerView.setReactivity(settings.reactivity)
dspEngine.setReactivity(settings.reactivity)
controlPanel.updateReactivity(settings.reactivity)
// Restore buffer size
dspEngine.setBufferSize(settings.bufferSize)
audioManager.setBufferSize(settings.bufferSize)
controlPanel.updateBufferSize(settings.bufferSize)
// Restore audio device
if let deviceUID = settings.selectedAudioDeviceUID {
audioManager.selectDevice(uid: deviceUID)
}
// Restore fullscreen state
if settings.isFullscreen {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak self] in
self?.window?.toggleFullScreen(nil)
}
}
}
// MARK: - Keyboard Handling
private func handleKeyDown(_ event: NSEvent) -> Bool {
// Check for visualization mode shortcuts (1-8)
if let mode = VisualizationMode.fromKeyCode(event.keyCode) {
setVisualizationMode(mode)
return true
}
// Other keyboard shortcuts
switch event.keyCode {
case 3: // F key
toggleFullscreen()
return true
case 53: // Escape
if window?.styleMask.contains(.fullScreen) == true {
window?.toggleFullScreen(nil)
}
return true
case 49: // Space
// Toggle pause (could be implemented)
return true
default:
break
}
// Cmd+F for fullscreen
if event.modifierFlags.contains(.command) && event.keyCode == 3 {
toggleFullscreen()
return true
}
return false
}
// MARK: - Mode Switching
private func setVisualizationMode(_ mode: VisualizationMode) {
visualizerView.setVisualizationMode(mode)
controlPanel.updateMode(mode)
settingsManager.setVisualizationMode(mode)
}
// MARK: - Fullscreen
private func toggleFullscreen() {
window?.toggleFullScreen(nil)
}
// MARK: - Mouse Events
override func mouseMoved(with event: NSEvent) {
controlPanel.resetHideTimer()
}
// MARK: - Window Events
override func windowDidLoad() {
super.windowDidLoad()
// Save window frame on move/resize
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidResize),
name: NSWindow.didResizeNotification,
object: window
)
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidMove),
name: NSWindow.didMoveNotification,
object: window
)
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidEnterFullScreen),
name: NSWindow.didEnterFullScreenNotification,
object: window
)
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidExitFullScreen),
name: NSWindow.didExitFullScreenNotification,
object: window
)
}
@objc private func windowDidResize(_ notification: Notification) {
if let frame = window?.frame {
settingsManager.setWindowFrame(frame)
}
}
@objc private func windowDidMove(_ notification: Notification) {
if let frame = window?.frame {
settingsManager.setWindowFrame(frame)
}
}
@objc private func windowDidEnterFullScreen(_ notification: Notification) {
settingsManager.setFullscreen(true)
controlPanel.hide()
}
@objc private func windowDidExitFullScreen(_ notification: Notification) {
settingsManager.setFullscreen(false)
controlPanel.show()
}
// MARK: - Cleanup
deinit {
audioManager.stop()
settingsManager.saveNow()
}
}
// MARK: - ControlPanelDelegate
extension MainWindowController: ControlPanelDelegate {
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String) {
audioManager.selectDevice(uid: uid)
settingsManager.setAudioDevice(uid: uid)
}
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int) {
audioManager.setBufferSize(size)
dspEngine.setBufferSize(size)
settingsManager.setBufferSize(size)
}
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode) {
setVisualizationMode(mode)
}
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float) {
visualizerView.setReactivity(value)
dspEngine.setReactivity(value)
settingsManager.setReactivity(value)
}
func controlPanelDidRequestFullscreen(_ panel: ControlPanel) {
toggleFullscreen()
}
}
+122
View File
@@ -0,0 +1,122 @@
//
// VisualizerView.swift
// PsytranceVisualizer
//
// MTKView subclass for rendering visualizations
//
import MetalKit
import Combine
/// MTKView subclass that displays audio-reactive visualizations
final class VisualizerView: MTKView {
// MARK: - Properties
private var renderer: MetalRenderer?
private var cancellables = Set<AnyCancellable>()
// MARK: - Initialization
init() {
// Get default Metal device
guard let device = MTLCreateSystemDefaultDevice() else {
fatalError("Metal is not supported on this device")
}
super.init(frame: .zero, device: device)
configure()
setupRenderer()
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Configuration
private func configure() {
// Background color
clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 1)
// Color format
colorPixelFormat = .bgra8Unorm
// Enable display link for smooth rendering
isPaused = false
enableSetNeedsDisplay = false
// Use display refresh rate
preferredFramesPerSecond = 120 // Will cap to display refresh
// Layer configuration
layer?.isOpaque = true
// Allow high DPI
layer?.contentsScale = NSScreen.main?.backingScaleFactor ?? 2.0
}
private func setupRenderer() {
guard let device = device else { return }
renderer = MetalRenderer(device: device)
delegate = renderer
// Initial size update
if let renderer = renderer {
let size = drawableSize
renderer.mtkView(self, drawableSizeWillChange: size)
}
}
// MARK: - Public Methods
/// Returns the Metal renderer
func getRenderer() -> MetalRenderer? {
return renderer
}
/// Updates audio data for visualization
func updateAudioData(_ data: AudioAnalysisData) {
renderer?.updateAudioData(data)
}
/// Sets the visualization mode
func setVisualizationMode(_ mode: VisualizationMode) {
renderer?.setVisualizationMode(mode)
}
/// Sets reactivity value
func setReactivity(_ value: Float) {
renderer?.setReactivity(value)
}
/// Gets current visualization mode
var currentMode: VisualizationMode {
renderer?.currentMode ?? .fftClassic
}
}
// MARK: - SwiftUI Bridge
#if canImport(SwiftUI)
import SwiftUI
/// SwiftUI wrapper for VisualizerView
struct VisualizerViewRepresentable: NSViewRepresentable {
@Binding var audioData: AudioAnalysisData
@Binding var mode: VisualizationMode
@Binding var reactivity: Float
func makeNSView(context: Context) -> VisualizerView {
let view = VisualizerView()
return view
}
func updateNSView(_ nsView: VisualizerView, context: Context) {
nsView.updateAudioData(audioData)
nsView.setVisualizationMode(mode)
nsView.setReactivity(reactivity)
}
}
#endif
@@ -0,0 +1,140 @@
//
// ColorPalette.swift
// PsytranceVisualizer
//
// Psytrance color palette for UI and shaders
//
import AppKit
import simd
/// Psytrance-inspired neon/UV color palette
struct PsytranceColors {
// MARK: - Primary Colors (NSColor for UI)
/// Neon Magenta - Primary accent color
static let neonMagenta = NSColor(red: 1.0, green: 0.0, blue: 1.0, alpha: 1.0)
/// Neon Cyan - Secondary accent color
static let neonCyan = NSColor(red: 0.0, green: 1.0, blue: 1.0, alpha: 1.0)
/// Neon Green - High energy accents
static let neonGreen = NSColor(red: 0.224, green: 1.0, blue: 0.078, alpha: 1.0)
/// UV Violet - Deep purple for backgrounds
static let uvViolet = NSColor(red: 0.482, green: 0.0, blue: 1.0, alpha: 1.0)
/// Deep Black - Background color
static let background = NSColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
/// Dark Purple - Alternative background
static let darkPurple = NSColor(red: 0.1, green: 0.0, blue: 0.15, alpha: 1.0)
/// Hot Pink - Peak indicators
static let hotPink = NSColor(red: 1.0, green: 0.2, blue: 0.6, alpha: 1.0)
/// Electric Blue - UI elements
static let electricBlue = NSColor(red: 0.0, green: 0.5, blue: 1.0, alpha: 1.0)
// MARK: - SIMD3<Float> Colors (for Metal shaders)
struct Metal {
static let neonMagenta = SIMD3<Float>(1.0, 0.0, 1.0)
static let neonCyan = SIMD3<Float>(0.0, 1.0, 1.0)
static let neonGreen = SIMD3<Float>(0.224, 1.0, 0.078)
static let uvViolet = SIMD3<Float>(0.482, 0.0, 1.0)
static let background = SIMD3<Float>(0.0, 0.0, 0.0)
static let darkPurple = SIMD3<Float>(0.1, 0.0, 0.15)
static let hotPink = SIMD3<Float>(1.0, 0.2, 0.6)
static let electricBlue = SIMD3<Float>(0.0, 0.5, 1.0)
/// Array of all palette colors for cycling
static let palette: [SIMD3<Float>] = [
neonMagenta,
neonCyan,
neonGreen,
uvViolet,
hotPink,
electricBlue
]
/// Get color from palette by index (wraps around)
static func color(at index: Int) -> SIMD3<Float> {
palette[index % palette.count]
}
/// Interpolate between two colors
static func lerp(_ a: SIMD3<Float>, _ b: SIMD3<Float>, t: Float) -> SIMD3<Float> {
a + (b - a) * t
}
/// Get rainbow color from normalized value (0-1)
static func rainbow(_ t: Float) -> SIMD3<Float> {
let index = Int(t * Float(palette.count))
let nextIndex = (index + 1) % palette.count
let localT = (t * Float(palette.count)) - Float(index)
return lerp(palette[index % palette.count], palette[nextIndex], t: localT)
}
}
// MARK: - Gradient Helpers
/// Creates a gradient from UV Violet through Magenta to Cyan
static var spectrumGradient: NSGradient? {
NSGradient(colors: [uvViolet, neonMagenta, hotPink, neonCyan, neonGreen])
}
/// Creates a gradient for heat maps (low to high energy)
static var heatmapGradient: NSGradient? {
NSGradient(colors: [
NSColor(red: 0.1, green: 0.0, blue: 0.2, alpha: 1.0), // Dark purple (low)
uvViolet,
neonMagenta,
hotPink,
neonCyan,
neonGreen,
NSColor.white // White (peak)
])
}
// MARK: - UI Theme Colors
struct UI {
static let panelBackground = NSColor(red: 0.05, green: 0.02, blue: 0.08, alpha: 0.9)
static let buttonBackground = NSColor(red: 0.15, green: 0.05, blue: 0.2, alpha: 1.0)
static let buttonHighlight = neonMagenta.withAlphaComponent(0.8)
static let sliderTint = neonCyan
static let labelText = NSColor.white
static let secondaryText = NSColor(white: 0.7, alpha: 1.0)
static let border = uvViolet.withAlphaComponent(0.5)
}
}
// MARK: - NSColor Extension
extension NSColor {
/// Converts NSColor to SIMD3<Float> for Metal
var simd3: SIMD3<Float> {
guard let rgb = usingColorSpace(.deviceRGB) else {
return SIMD3<Float>(0, 0, 0)
}
return SIMD3<Float>(
Float(rgb.redComponent),
Float(rgb.greenComponent),
Float(rgb.blueComponent)
)
}
/// Converts NSColor to SIMD4<Float> for Metal (with alpha)
var simd4: SIMD4<Float> {
guard let rgb = usingColorSpace(.deviceRGB) else {
return SIMD4<Float>(0, 0, 0, 1)
}
return SIMD4<Float>(
Float(rgb.redComponent),
Float(rgb.greenComponent),
Float(rgb.blueComponent),
Float(rgb.alphaComponent)
)
}
}
@@ -0,0 +1,185 @@
//
// SettingsManager.swift
// PsytranceVisualizer
//
// Handles loading and saving of application settings
//
import Foundation
import Combine
/// Manages persistent storage and retrieval of application settings
final class SettingsManager: ObservableObject {
// MARK: - Singleton
static let shared = SettingsManager()
// MARK: - Published Properties
@Published private(set) var settings: AppSettings
// MARK: - Private Properties
private let settingsKey = "PsytranceVisualizerSettings"
private let fileManager = FileManager.default
private var saveWorkItem: DispatchWorkItem?
// MARK: - Initialization
private init() {
self.settings = SettingsManager.loadSettings()
}
// MARK: - Public Methods
/// Updates settings and triggers auto-save
func updateSettings(_ update: (inout AppSettings) -> Void) {
update(&settings)
settings.validate()
scheduleSave()
}
/// Updates selected audio device
func setAudioDevice(uid: String?) {
updateSettings { $0.selectedAudioDeviceUID = uid }
}
/// Updates buffer size
func setBufferSize(_ size: Int) {
guard AppSettings.availableBufferSizes.contains(size) else { return }
updateSettings { $0.bufferSize = size }
}
/// Updates visualization mode
func setVisualizationMode(_ mode: VisualizationMode) {
updateSettings { $0.lastVisualizationMode = mode.rawValue }
}
/// Updates reactivity
func setReactivity(_ value: Float) {
updateSettings { $0.reactivity = max(0.0, min(1.0, value)) }
}
/// Updates fullscreen state
func setFullscreen(_ isFullscreen: Bool) {
updateSettings { $0.isFullscreen = isFullscreen }
}
/// Updates window frame
func setWindowFrame(_ frame: CGRect) {
updateSettings { $0.windowFrame = CodableRect(from: frame) }
}
/// Updates input gain
func setInputGain(_ gain: Float) {
updateSettings { $0.inputGain = max(0.0, min(2.0, gain)) }
}
/// Updates FPS display setting
func setShowFPS(_ show: Bool) {
updateSettings { $0.showFPS = show }
}
/// Forces immediate save
func saveNow() {
saveWorkItem?.cancel()
performSave()
}
/// Resets to default settings
func resetToDefaults() {
settings = .default
saveNow()
}
// MARK: - Private Methods
/// Schedules a debounced save operation
private func scheduleSave() {
saveWorkItem?.cancel()
let workItem = DispatchWorkItem { [weak self] in
self?.performSave()
}
saveWorkItem = workItem
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: workItem)
}
/// Performs the actual save operation
private func performSave() {
do {
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
let data = try encoder.encode(settings)
// Save to UserDefaults
UserDefaults.standard.set(data, forKey: settingsKey)
// Also save to file for backup
if let url = settingsFileURL {
try data.write(to: url)
}
print("[SettingsManager] Settings saved successfully")
} catch {
print("[SettingsManager] Failed to save settings: \(error)")
}
}
/// Loads settings from storage
private static func loadSettings() -> AppSettings {
// Try UserDefaults first
if let data = UserDefaults.standard.data(forKey: "PsytranceVisualizerSettings") {
do {
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
settings.validate()
print("[SettingsManager] Settings loaded from UserDefaults")
return settings
} catch {
print("[SettingsManager] Failed to decode settings from UserDefaults: \(error)")
}
}
// Try file backup
if let url = settingsFileURL,
let data = try? Data(contentsOf: url) {
do {
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
settings.validate()
print("[SettingsManager] Settings loaded from file")
return settings
} catch {
print("[SettingsManager] Failed to decode settings from file: \(error)")
}
}
print("[SettingsManager] Using default settings")
return .default
}
/// URL for settings file backup
private static var settingsFileURL: URL? {
guard let appSupport = FileManager.default.urls(
for: .applicationSupportDirectory,
in: .userDomainMask
).first else {
return nil
}
let appDirectory = appSupport.appendingPathComponent("PsytranceVisualizer")
// Create directory if needed
try? FileManager.default.createDirectory(
at: appDirectory,
withIntermediateDirectories: true
)
return appDirectory.appendingPathComponent("settings.json")
}
/// Current visualization mode
var currentVisualizationMode: VisualizationMode {
VisualizationMode(rawValue: settings.lastVisualizationMode) ?? .fftClassic
}
}
+96
View File
@@ -0,0 +1,96 @@
//
// AppDelegate.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
#if targetEnvironment(macCatalyst)
// Configure for macOS
configureMacOS()
#endif
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Pause the game when app goes to background
NotificationCenter.default.post(name: .pauseGame, object: nil)
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Save game state if needed
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Restore game state if needed
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Resume game if needed
}
#if targetEnvironment(macCatalyst)
// MARK: - macOS Configuration
private func configureMacOS() {
// Set minimum window size for macOS
UIApplication.shared.connectedScenes.compactMap { $0 as? UIWindowScene }.forEach { windowScene in
windowScene.sizeRestrictions?.minimumSize = CGSize(width: 400, height: 600)
windowScene.sizeRestrictions?.maximumSize = CGSize(width: 600, height: 900)
}
}
override func buildMenu(with builder: UIMenuBuilder) {
super.buildMenu(with: builder)
// Remove unnecessary menus for a game
builder.remove(menu: .format)
builder.remove(menu: .edit)
// Add Game menu
let pauseCommand = UIKeyCommand(
title: "Pause",
action: #selector(handlePauseCommand),
input: "p",
modifierFlags: .command
)
let restartCommand = UIKeyCommand(
title: "Neustart",
action: #selector(handleRestartCommand),
input: "r",
modifierFlags: .command
)
let gameMenu = UIMenu(
title: "Spiel",
children: [pauseCommand, restartCommand]
)
builder.insertSibling(gameMenu, afterMenu: .file)
}
@objc private func handlePauseCommand() {
NotificationCenter.default.post(name: .pauseGame, object: nil)
}
@objc private func handleRestartCommand() {
NotificationCenter.default.post(name: .restartGame, object: nil)
}
#endif
}
// MARK: - Notification Names
extension Notification.Name {
static let pauseGame = Notification.Name("pauseGame")
static let resumeGame = Notification.Name("resumeGame")
static let restartGame = Notification.Name("restartGame")
}
@@ -0,0 +1,20 @@
{
"colors" : [
{
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "0.600",
"green" : "0.300",
"red" : "0.400"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,13 @@
{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="🧳" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Emoji-Label">
<rect key="frame" x="146.66666666666666" y="356" width="100" height="80"/>
<constraints>
<constraint firstAttribute="width" constant="100" id="width-constraint"/>
<constraint firstAttribute="height" constant="80" id="height-constraint"/>
</constraints>
<fontDescription key="fontDescription" type="system" pointSize="60"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Rollkoffer Simulator" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Title-Label">
<rect key="frame" x="46.666666666666657" y="456" width="300" height="30"/>
<constraints>
<constraint firstAttribute="width" constant="300" id="title-width"/>
<constraint firstAttribute="height" constant="30" id="title-height"/>
</constraints>
<fontDescription key="fontDescription" type="boldSystem" pointSize="24"/>
<color key="textColor" red="0.4" green="0.3" blue="0.6" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Created by Ingo K." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Credits-Label">
<rect key="frame" x="96.666666666666671" y="792" width="200" height="20"/>
<constraints>
<constraint firstAttribute="width" constant="200" id="credits-width"/>
<constraint firstAttribute="height" constant="20" id="credits-height"/>
</constraints>
<fontDescription key="fontDescription" type="italicSystem" pointSize="14"/>
<color key="textColor" systemColor="secondaryLabelColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" red="0.9" green="0.9" blue="0.85" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Emoji-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="emoji-centerx"/>
<constraint firstItem="Emoji-Label" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" constant="-30" id="emoji-centery"/>
<constraint firstItem="Title-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="title-centerx"/>
<constraint firstItem="Title-Label" firstAttribute="top" secondItem="Emoji-Label" secondAttribute="bottom" constant="20" id="title-top"/>
<constraint firstItem="Credits-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="credits-centerx"/>
<constraint firstItem="Credits-Label" firstAttribute="bottom" secondItem="6Tk-OE-BBY" secondAttribute="bottom" constant="-20" id="credits-bottom"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="GameViewController" customModule="RollkofferSimulator" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC" customClass="SKView">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="-29" y="-21"/>
</scene>
</scenes>
</document>
@@ -0,0 +1,124 @@
//
// GameViewController.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Configure the view
guard let skView = self.view as? SKView else {
fatalError("View is not an SKView")
}
// Create and configure the initial scene
let scene = MenuScene(size: skView.bounds.size)
scene.scaleMode = .aspectFill
// Configure view options
skView.ignoresSiblingOrder = true
#if DEBUG
skView.showsFPS = true
skView.showsNodeCount = true
#endif
// Present the scene
skView.presentScene(scene)
// Setup notification observers
setupNotificationObservers()
#if targetEnvironment(macCatalyst)
setupMacCatalyst()
#endif
}
private func setupNotificationObservers() {
NotificationCenter.default.addObserver(
self,
selector: #selector(handlePauseNotification),
name: .pauseGame,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handleRestartNotification),
name: .restartGame,
object: nil
)
}
@objc private func handlePauseNotification() {
guard let skView = self.view as? SKView,
let gameScene = skView.scene as? GameScene else {
return
}
// The GameScene should handle pausing internally
// This is just a notification that the app is going to background
}
@objc private func handleRestartNotification() {
guard let skView = self.view as? SKView else { return }
let menuScene = MenuScene(size: skView.bounds.size)
menuScene.scaleMode = .aspectFill
let transition = SKTransition.fade(withDuration: 0.5)
skView.presentScene(menuScene, transition: transition)
}
#if targetEnvironment(macCatalyst)
private func setupMacCatalyst() {
// Configure window appearance for macOS
if let windowScene = view.window?.windowScene {
windowScene.title = "Rollkoffer Simulator"
// Set window style
if let titlebar = windowScene.titlebar {
titlebar.titleVisibility = .visible
titlebar.toolbarStyle = .unified
}
}
}
// Enable keyboard input
override var canBecomeFirstResponder: Bool {
return true
}
#endif
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
#if targetEnvironment(macCatalyst)
return .all
#else
if UIDevice.current.userInterfaceIdiom == .phone {
return .portrait
} else {
return .all
}
#endif
}
override var prefersStatusBarHidden: Bool {
return true
}
override var preferredScreenEdgesDeferringSystemGestures: UIRectEdge {
return .all
}
deinit {
NotificationCenter.default.removeObserver(self)
}
}
+58
View File
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Rollkoffer Simulator</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>LSMinimumSystemVersion</key>
<string>13.0</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2024 Ingo K. All rights reserved.</string>
</dict>
</plist>
@@ -0,0 +1,197 @@
//
// CollisionManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// Protocol for collision event handling
protocol CollisionManagerDelegate: AnyObject {
func didCollectGoodDog(points: Int)
func didCollectGreenHuman(points: Int)
func didHitHarmfulEntity()
}
/// Manages collision detection and response
class CollisionManager: NSObject, SKPhysicsContactDelegate {
// MARK: - Properties
weak var delegate: CollisionManagerDelegate?
// MARK: - SKPhysicsContactDelegate
func didBegin(_ contact: SKPhysicsContact) {
let collision = contact.bodyA.categoryBitMask | contact.bodyB.categoryBitMask
// Check if suitcase is involved
guard collision & Constants.PhysicsCategory.suitcase != 0 else { return }
let otherBody: SKPhysicsBody
if contact.bodyA.categoryBitMask == Constants.PhysicsCategory.suitcase {
otherBody = contact.bodyB
} else {
otherBody = contact.bodyA
}
handleCollision(with: otherBody)
}
// MARK: - Private Methods
private func handleCollision(with body: SKPhysicsBody) {
guard let node = body.node else { return }
switch body.categoryBitMask {
case Constants.PhysicsCategory.goodDog:
handleGoodDogCollision(node: node)
case Constants.PhysicsCategory.badDog:
handleBadDogCollision(node: node)
case Constants.PhysicsCategory.greenHuman:
handleGreenHumanCollision(node: node)
case Constants.PhysicsCategory.grayHuman:
handleGrayHumanCollision(node: node)
default:
break
}
}
private func handleGoodDogCollision(node: SKNode) {
guard let dogNode = node as? DogNode else { return }
let points = dogNode.dogType.points
showCollectEffect(at: node.position, color: .green, text: "+\(points)")
node.removeFromParent()
delegate?.didCollectGoodDog(points: points)
}
private func handleBadDogCollision(node: SKNode) {
showDamageEffect(at: node.position)
node.removeFromParent()
delegate?.didHitHarmfulEntity()
}
private func handleGreenHumanCollision(node: SKNode) {
guard let humanNode = node as? HumanNode else { return }
let points = humanNode.humanType.points
showCollectEffect(at: node.position, color: .green, text: "+\(points)")
node.removeFromParent()
delegate?.didCollectGreenHuman(points: points)
}
private func handleGrayHumanCollision(node: SKNode) {
showDamageEffect(at: node.position)
node.removeFromParent()
delegate?.didHitHarmfulEntity()
}
// MARK: - Visual Effects
private func showCollectEffect(at position: CGPoint, color: SKColor, text: String) {
guard let scene = getScene() else { return }
// Particle burst
let emitter = SKEmitterNode()
emitter.particleTexture = nil
emitter.particleBirthRate = 50
emitter.numParticlesToEmit = 20
emitter.particleLifetime = 0.5
emitter.particleSpeed = 100
emitter.particleSpeedRange = 50
emitter.emissionAngleRange = .pi * 2
emitter.particleScale = 0.3
emitter.particleScaleRange = 0.2
emitter.particleColor = color
emitter.particleColorBlendFactor = 1.0
emitter.position = position
emitter.zPosition = Constants.ZPosition.ui - 1
// Create a simple circle shape for particles
let shape = SKShapeNode(circleOfRadius: 5)
shape.fillColor = color
shape.strokeColor = .clear
if let texture = scene.view?.texture(from: shape) {
emitter.particleTexture = texture
}
scene.addChild(emitter)
let waitAction = SKAction.wait(forDuration: 1.0)
let removeAction = SKAction.removeFromParent()
emitter.run(SKAction.sequence([waitAction, removeAction]))
// Floating text
let label = SKLabelNode(text: text)
label.fontName = "AvenirNext-Bold"
label.fontSize = 24
label.fontColor = color
label.position = position
label.zPosition = Constants.ZPosition.ui
scene.addChild(label)
let moveUp = SKAction.moveBy(x: 0, y: 50, duration: 0.5)
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
let group = SKAction.group([moveUp, fadeOut])
let remove = SKAction.removeFromParent()
label.run(SKAction.sequence([group, remove]))
}
private func showDamageEffect(at position: CGPoint) {
guard let scene = getScene() else { return }
// Red flash
let flash = SKShapeNode(circleOfRadius: 30)
flash.fillColor = .red
flash.strokeColor = .clear
flash.alpha = 0.7
flash.position = position
flash.zPosition = Constants.ZPosition.ui - 1
scene.addChild(flash)
let scaleUp = SKAction.scale(to: 2.0, duration: 0.2)
let fadeOut = SKAction.fadeOut(withDuration: 0.2)
let group = SKAction.group([scaleUp, fadeOut])
let remove = SKAction.removeFromParent()
flash.run(SKAction.sequence([group, remove]))
// Floating text
let label = SKLabelNode(text: "-1 ❤️")
label.fontName = "AvenirNext-Bold"
label.fontSize = 24
label.fontColor = .red
label.position = position
label.zPosition = Constants.ZPosition.ui
scene.addChild(label)
let moveUp = SKAction.moveBy(x: 0, y: 50, duration: 0.5)
let labelFadeOut = SKAction.fadeOut(withDuration: 0.5)
let labelGroup = SKAction.group([moveUp, labelFadeOut])
let labelRemove = SKAction.removeFromParent()
label.run(SKAction.sequence([labelGroup, labelRemove]))
}
private func getScene() -> SKScene? {
// This would typically be set via dependency injection
// For simplicity, we'll use the notification pattern
return nil
}
}
// MARK: - Scene Reference Extension
extension CollisionManager {
private static var sceneReference: SKScene?
func setScene(_ scene: SKScene) {
CollisionManager.sceneReference = scene
}
private func getSceneFromReference() -> SKScene? {
return CollisionManager.sceneReference
}
}
@@ -0,0 +1,91 @@
//
// ScoreManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Manages high scores and game statistics
class ScoreManager {
// MARK: - Singleton
static let shared = ScoreManager()
// MARK: - UserDefaults Keys
private let highScoreKey = "RollkofferSimulator.HighScore"
private let gamesPlayedKey = "RollkofferSimulator.GamesPlayed"
private let totalDogsCollectedKey = "RollkofferSimulator.TotalDogsCollected"
private let totalHumansCollectedKey = "RollkofferSimulator.TotalHumansCollected"
private let victoriesKey = "RollkofferSimulator.Victories"
// MARK: - Properties
private let defaults = UserDefaults.standard
var highScore: Int {
get { defaults.integer(forKey: highScoreKey) }
set { defaults.set(newValue, forKey: highScoreKey) }
}
var gamesPlayed: Int {
get { defaults.integer(forKey: gamesPlayedKey) }
set { defaults.set(newValue, forKey: gamesPlayedKey) }
}
var totalDogsCollected: Int {
get { defaults.integer(forKey: totalDogsCollectedKey) }
set { defaults.set(newValue, forKey: totalDogsCollectedKey) }
}
var totalHumansCollected: Int {
get { defaults.integer(forKey: totalHumansCollectedKey) }
set { defaults.set(newValue, forKey: totalHumansCollectedKey) }
}
var victories: Int {
get { defaults.integer(forKey: victoriesKey) }
set { defaults.set(newValue, forKey: victoriesKey) }
}
// MARK: - Initialization
private init() {}
// MARK: - Public Methods
func recordGameEnd(score: Int, dogsCollected: Int, humansCollected: Int, didWin: Bool) {
gamesPlayed += 1
totalDogsCollected += dogsCollected
totalHumansCollected += humansCollected
if score > highScore {
highScore = score
}
if didWin {
victories += 1
}
}
func isNewHighScore(_ score: Int) -> Bool {
return score > highScore
}
func resetStatistics() {
highScore = 0
gamesPlayed = 0
totalDogsCollected = 0
totalHumansCollected = 0
victories = 0
}
// MARK: - Formatted Statistics
func getStatisticsText() -> String {
return """
High Score: \(highScore)
Games Played: \(gamesPlayed)
Victories: \(victories)
Total Dogs: \(totalDogsCollected)
Total Humans: \(totalHumansCollected)
"""
}
}
@@ -0,0 +1,104 @@
//
// SpawnManager.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// Manages spawning of entities at the top of the screen
class SpawnManager {
// MARK: - Properties
private weak var scene: SKScene?
private var spawnTimer: TimeInterval = 0
private var nextSpawnInterval: TimeInterval = 0
private var isSpawning: Bool = false
// MARK: - Initialization
init(scene: SKScene) {
self.scene = scene
resetSpawnInterval()
}
// MARK: - Public Methods
func startSpawning() {
isSpawning = true
resetSpawnInterval()
}
func stopSpawning() {
isSpawning = false
}
func update(deltaTime: TimeInterval) {
guard isSpawning else { return }
spawnTimer += deltaTime
if spawnTimer >= nextSpawnInterval {
spawnEntity()
spawnTimer = 0
resetSpawnInterval()
}
}
// MARK: - Private Methods
private func resetSpawnInterval() {
nextSpawnInterval = TimeInterval.random(in: Constants.spawnIntervalMin...Constants.spawnIntervalMax)
}
private func spawnEntity() {
guard let scene = scene else { return }
let entityType = determineEntityType()
let entity = createEntity(type: entityType)
// Random x position
let margin: CGFloat = 60
let minX = margin
let maxX = scene.frame.width - margin
let randomX = CGFloat.random(in: minX...maxX)
// Spawn above screen
entity.position = CGPoint(x: randomX, y: scene.frame.height + 50)
scene.addChild(entity)
// Move entity down
let moveDistance = scene.frame.height + 200
let moveDuration = moveDistance / Constants.scrollSpeed
let moveAction = SKAction.moveBy(x: 0, y: -moveDistance, duration: moveDuration)
let removeAction = SKAction.removeFromParent()
entity.run(SKAction.sequence([moveAction, removeAction]))
}
private func determineEntityType() -> EntityType {
let roll = Int.random(in: 0..<100)
if roll < Constants.spawnChanceGoodDog {
// 40% good dogs (split between small and big)
let isSmall = Bool.random()
return .dog(isSmall ? .smallGood : .bigGood)
} else if roll < Constants.spawnChanceBadDog {
// 20% bad dogs
return .dog(.bad)
} else if roll < Constants.spawnChanceGreenHuman {
// 25% green humans
return .human(.green)
} else {
// 15% gray humans
return .human(.gray)
}
}
private func createEntity(type: EntityType) -> SKNode {
switch type {
case .dog(let dogType):
return DogNode(type: dogType)
case .human(let humanType):
return HumanNode(type: humanType)
}
}
}
@@ -0,0 +1,58 @@
//
// EntityType.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Types of dogs in the game
enum DogType {
case smallGood // 40x40, gold brown, +10 points
case bigGood // 70x70, gold brown, +25 points
case bad // 55x55, red outlined, -1 life
var points: Int {
switch self {
case .smallGood: return Constants.pointsSmallGoodDog
case .bigGood: return Constants.pointsBigGoodDog
case .bad: return 0
}
}
var isHarmful: Bool {
return self == .bad
}
var countsTowardGoal: Bool {
return self == .smallGood || self == .bigGood
}
}
/// Types of humans in the game
enum HumanType {
case green // 50x80, green, +15 points
case gray // 50x80, gray, -1 life
var points: Int {
switch self {
case .green: return Constants.pointsGreenHuman
case .gray: return 0
}
}
var isHarmful: Bool {
return self == .gray
}
var countsTowardGoal: Bool {
return self == .green
}
}
/// All entity types for spawn system
enum EntityType {
case dog(DogType)
case human(HumanType)
}
+103
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//
// GameState.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import Foundation
/// Possible game states
enum GameStateType {
case startScreen
case playing
case paused
case gameOver
case victory
}
/// Manages the current game state and statistics
class GameState {
// MARK: - Properties
private(set) var currentState: GameStateType = .startScreen
private(set) var score: Int = 0
private(set) var lives: Int = Constants.startLives
private(set) var dogsCollected: Int = 0
private(set) var humansCollected: Int = 0
private(set) var timeRemaining: TimeInterval = Constants.gameTime
var isInvincible: Bool = false
// MARK: - Computed Properties
var hasWon: Bool {
return dogsCollected >= Constants.targetDogs &&
humansCollected >= Constants.targetHumans
}
var hasLost: Bool {
return lives <= 0 || (timeRemaining <= 0 && !hasWon)
}
// MARK: - State Management
func setState(_ state: GameStateType) {
currentState = state
}
func reset() {
score = 0
lives = Constants.startLives
dogsCollected = 0
humansCollected = 0
timeRemaining = Constants.gameTime
isInvincible = false
currentState = .playing
}
// MARK: - Score Management
func addPoints(_ points: Int) {
score += points
}
func collectDog() {
dogsCollected += 1
}
func collectHuman() {
humansCollected += 1
}
// MARK: - Lives Management
func loseLife() -> Bool {
guard !isInvincible else { return false }
lives -= 1
return true
}
// MARK: - Time Management
func updateTime(delta: TimeInterval) {
timeRemaining = max(0, timeRemaining - delta)
}
// MARK: - Formatted Strings
var formattedTime: String {
let seconds = Int(timeRemaining)
return "\(seconds)s"
}
var formattedScore: String {
return "SCORE: \(score)"
}
var formattedDogs: String {
return "🐕 \(dogsCollected)/\(Constants.targetDogs)"
}
var formattedHumans: String {
return "👤 \(humansCollected)/\(Constants.targetHumans)"
}
var formattedLives: String {
return String(repeating: "❤️", count: lives)
}
}
+162
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//
// DogNode.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// A dog entity node
class DogNode: SKNode {
// MARK: - Properties
let dogType: DogType
private let bodyNode: SKShapeNode
// MARK: - Initialization
init(type: DogType) {
self.dogType = type
let size: CGSize
let color: SKColor
let hasRedOutline: Bool
switch type {
case .smallGood:
size = Constants.smallDogSize
color = Constants.Colors.goodDogColor
hasRedOutline = false
case .bigGood:
size = Constants.bigDogSize
color = Constants.Colors.goodDogColor
hasRedOutline = false
case .bad:
size = Constants.badDogSize
color = Constants.Colors.goodDogColor
hasRedOutline = true
}
// Create dog body (simple oval shape)
let bodyPath = CGMutablePath()
bodyPath.addEllipse(in: CGRect(x: -size.width / 2, y: -size.height / 2,
width: size.width, height: size.height * 0.7))
bodyNode = SKShapeNode(path: bodyPath)
bodyNode.fillColor = color
bodyNode.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
bodyNode.lineWidth = hasRedOutline ? 4 : 2
super.init()
addChild(bodyNode)
// Add head
let headSize = size.width * 0.5
let head = SKShapeNode(circleOfRadius: headSize / 2)
head.position = CGPoint(x: 0, y: size.height * 0.25)
head.fillColor = color
head.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
head.lineWidth = hasRedOutline ? 3 : 1.5
addChild(head)
// Add ears
let earSize = headSize * 0.4
for xOffset in [-headSize * 0.4, headSize * 0.4] {
let ear = SKShapeNode(ellipseOf: CGSize(width: earSize, height: earSize * 1.5))
ear.position = CGPoint(x: xOffset, y: size.height * 0.25 + headSize * 0.35)
ear.fillColor = color.withAlphaComponent(0.8)
ear.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
ear.lineWidth = hasRedOutline ? 2 : 1
addChild(ear)
}
// Add eyes
let eyeSize: CGFloat = headSize * 0.15
for xOffset in [-headSize * 0.15, headSize * 0.15] {
let eye = SKShapeNode(circleOfRadius: eyeSize)
eye.position = CGPoint(x: xOffset, y: size.height * 0.28)
eye.fillColor = hasRedOutline ? .red : .black
eye.strokeColor = .clear
addChild(eye)
}
// Add nose
let nose = SKShapeNode(circleOfRadius: headSize * 0.1)
nose.position = CGPoint(x: 0, y: size.height * 0.18)
nose.fillColor = .black
nose.strokeColor = .clear
addChild(nose)
// Add tail
let tailPath = CGMutablePath()
tailPath.move(to: CGPoint(x: 0, y: -size.height * 0.25))
tailPath.addQuadCurve(to: CGPoint(x: size.width * 0.3, y: -size.height * 0.1),
control: CGPoint(x: size.width * 0.4, y: -size.height * 0.3))
let tail = SKShapeNode(path: tailPath)
tail.strokeColor = color
tail.lineWidth = size.width * 0.1
tail.lineCap = .round
addChild(tail)
// Add legs
let legWidth = size.width * 0.12
let legHeight = size.height * 0.25
let legPositions: [CGFloat] = [-size.width * 0.25, -size.width * 0.1,
size.width * 0.1, size.width * 0.25]
for xPos in legPositions {
let leg = SKShapeNode(rect: CGRect(x: xPos - legWidth / 2,
y: -size.height * 0.35 - legHeight,
width: legWidth, height: legHeight),
cornerRadius: legWidth / 2)
leg.fillColor = color
leg.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
leg.lineWidth = hasRedOutline ? 2 : 1
addChild(leg)
}
// Add angry expression for bad dogs
if hasRedOutline {
let browPath = CGMutablePath()
browPath.move(to: CGPoint(x: -headSize * 0.3, y: size.height * 0.35))
browPath.addLine(to: CGPoint(x: -headSize * 0.05, y: size.height * 0.32))
let leftBrow = SKShapeNode(path: browPath)
leftBrow.strokeColor = .black
leftBrow.lineWidth = 2
addChild(leftBrow)
let browPath2 = CGMutablePath()
browPath2.move(to: CGPoint(x: headSize * 0.3, y: size.height * 0.35))
browPath2.addLine(to: CGPoint(x: headSize * 0.05, y: size.height * 0.32))
let rightBrow = SKShapeNode(path: browPath2)
rightBrow.strokeColor = .black
rightBrow.lineWidth = 2
addChild(rightBrow)
}
setupPhysics(size: size)
self.zPosition = Constants.ZPosition.entities
self.name = type.isHarmful ? "badDog" : "goodDog"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Physics Setup
private func setupPhysics(size: CGSize) {
let radius = min(size.width, size.height) / 2
physicsBody = SKPhysicsBody(circleOfRadius: radius)
physicsBody?.isDynamic = true
physicsBody?.affectedByGravity = false
physicsBody?.allowsRotation = false
if dogType.isHarmful {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.badDog
} else {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.goodDog
}
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.suitcase
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
}
}
+176
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//
// HumanNode.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// A human entity node
class HumanNode: SKNode {
// MARK: - Properties
let humanType: HumanType
private let bodyNode: SKShapeNode
// MARK: - Initialization
init(type: HumanType) {
self.humanType = type
let size = Constants.humanSize
let color: SKColor
switch type {
case .green:
color = Constants.Colors.greenHumanColor
case .gray:
color = Constants.Colors.grayHumanColor
}
// Create body (torso)
let torsoHeight = size.height * 0.4
let torsoWidth = size.width * 0.6
let torsoRect = CGRect(x: -torsoWidth / 2, y: -size.height * 0.1,
width: torsoWidth, height: torsoHeight)
bodyNode = SKShapeNode(rect: torsoRect, cornerRadius: 5)
bodyNode.fillColor = color
bodyNode.strokeColor = color.withAlphaComponent(0.7)
bodyNode.lineWidth = 2
super.init()
addChild(bodyNode)
// Add head
let headRadius = size.width * 0.25
let head = SKShapeNode(circleOfRadius: headRadius)
head.position = CGPoint(x: 0, y: size.height * 0.35)
head.fillColor = SKColor(red: 1.0, green: 0.87, blue: 0.77, alpha: 1.0) // Skin tone
head.strokeColor = SKColor(red: 0.9, green: 0.75, blue: 0.65, alpha: 1.0)
head.lineWidth = 1
addChild(head)
// Add eyes
let eyeSize: CGFloat = 3
for xOffset in [-headRadius * 0.35, headRadius * 0.35] {
let eye = SKShapeNode(circleOfRadius: eyeSize)
eye.position = CGPoint(x: xOffset, y: size.height * 0.37)
eye.fillColor = .black
eye.strokeColor = .clear
addChild(eye)
}
// Add mouth/expression
if type == .green {
// Happy smile
let smilePath = CGMutablePath()
smilePath.addArc(center: CGPoint(x: 0, y: size.height * 0.32),
radius: headRadius * 0.3,
startAngle: .pi * 0.2,
endAngle: .pi * 0.8,
clockwise: true)
let smile = SKShapeNode(path: smilePath)
smile.strokeColor = .black
smile.lineWidth = 2
smile.lineCap = .round
addChild(smile)
} else {
// Neutral/frowning expression
let frownPath = CGMutablePath()
frownPath.move(to: CGPoint(x: -headRadius * 0.25, y: size.height * 0.3))
frownPath.addLine(to: CGPoint(x: headRadius * 0.25, y: size.height * 0.3))
let frown = SKShapeNode(path: frownPath)
frown.strokeColor = .black
frown.lineWidth = 2
addChild(frown)
}
// Add arms
let armWidth: CGFloat = 6
let armLength = size.height * 0.3
for xOffset in [-torsoWidth / 2 - armWidth / 2, torsoWidth / 2 + armWidth / 2] {
let arm = SKShapeNode(rect: CGRect(x: xOffset - armWidth / 2,
y: size.height * 0.05,
width: armWidth, height: armLength),
cornerRadius: armWidth / 2)
arm.fillColor = color
arm.strokeColor = color.withAlphaComponent(0.7)
arm.lineWidth = 1
addChild(arm)
// Add hand
let hand = SKShapeNode(circleOfRadius: armWidth * 0.8)
hand.position = CGPoint(x: xOffset, y: size.height * 0.05)
hand.fillColor = SKColor(red: 1.0, green: 0.87, blue: 0.77, alpha: 1.0)
hand.strokeColor = .clear
addChild(hand)
}
// Add legs
let legWidth: CGFloat = 10
let legHeight = size.height * 0.35
for xOffset in [-torsoWidth * 0.25, torsoWidth * 0.25] {
let leg = SKShapeNode(rect: CGRect(x: xOffset - legWidth / 2,
y: -size.height * 0.45,
width: legWidth, height: legHeight),
cornerRadius: legWidth / 2)
leg.fillColor = SKColor(red: 0.2, green: 0.2, blue: 0.4, alpha: 1.0) // Pants color
leg.strokeColor = SKColor(red: 0.15, green: 0.15, blue: 0.3, alpha: 1.0)
leg.lineWidth = 1
addChild(leg)
// Add shoe
let shoe = SKShapeNode(rect: CGRect(x: xOffset - legWidth * 0.6,
y: -size.height * 0.48,
width: legWidth * 1.2, height: 6),
cornerRadius: 2)
shoe.fillColor = .black
shoe.strokeColor = .clear
addChild(shoe)
}
// Add indicator icon for type
if type == .green {
let checkmark = SKLabelNode(text: "")
checkmark.fontSize = 16
checkmark.fontColor = .white
checkmark.position = CGPoint(x: 0, y: size.height * 0.1)
checkmark.verticalAlignmentMode = .center
addChild(checkmark)
} else {
let xMark = SKLabelNode(text: "")
xMark.fontSize = 16
xMark.fontColor = .white
xMark.position = CGPoint(x: 0, y: size.height * 0.1)
xMark.verticalAlignmentMode = .center
addChild(xMark)
}
setupPhysics(size: size)
self.zPosition = Constants.ZPosition.entities
self.name = type.isHarmful ? "grayHuman" : "greenHuman"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Physics Setup
private func setupPhysics(size: CGSize) {
physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: size.width * 0.6,
height: size.height * 0.8))
physicsBody?.isDynamic = true
physicsBody?.affectedByGravity = false
physicsBody?.allowsRotation = false
if humanType.isHarmful {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.grayHuman
} else {
physicsBody?.categoryBitMask = Constants.PhysicsCategory.greenHuman
}
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.suitcase
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
}
}
+126
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//
// PlayerNode.swift
// RollkofferSimulator
//
// Created by Ingo K.
//
import SpriteKit
/// The player-controlled suitcase node
class PlayerNode: SKNode {
// MARK: - Properties
private let suitcaseBody: SKShapeNode
private let handle: SKShapeNode
private let wheels: [SKShapeNode]
// MARK: - Initialization
override init() {
let size = Constants.suitcaseSize
// Create suitcase body (rounded rectangle)
let bodyRect = CGRect(x: -size.width / 2, y: -size.height / 2 + 10,
width: size.width, height: size.height - 15)
suitcaseBody = SKShapeNode(rect: bodyRect, cornerRadius: 8)
suitcaseBody.fillColor = Constants.Colors.suitcaseColor
suitcaseBody.strokeColor = SKColor(white: 0.2, alpha: 1.0)
suitcaseBody.lineWidth = 2
// Create handle
let handlePath = CGMutablePath()
handlePath.move(to: CGPoint(x: -10, y: size.height / 2 - 5))
handlePath.addLine(to: CGPoint(x: -10, y: size.height / 2 + 15))
handlePath.addLine(to: CGPoint(x: 10, y: size.height / 2 + 15))
handlePath.addLine(to: CGPoint(x: 10, y: size.height / 2 - 5))
handle = SKShapeNode(path: handlePath)
handle.strokeColor = SKColor(white: 0.3, alpha: 1.0)
handle.lineWidth = 4
handle.lineCap = .round
// Create wheels
var tempWheels: [SKShapeNode] = []
let wheelPositions = [
CGPoint(x: -size.width / 2 + 8, y: -size.height / 2 + 5),
CGPoint(x: size.width / 2 - 8, y: -size.height / 2 + 5)
]
for pos in wheelPositions {
let wheel = SKShapeNode(circleOfRadius: 6)
wheel.position = pos
wheel.fillColor = SKColor.darkGray
wheel.strokeColor = SKColor.black
wheel.lineWidth = 1
tempWheels.append(wheel)
}
wheels = tempWheels
super.init()
// Add decorative stripes
let stripe1 = SKShapeNode(rect: CGRect(x: -size.width / 2 + 5, y: 0,
width: size.width - 10, height: 3))
stripe1.fillColor = SKColor(white: 0.3, alpha: 0.5)
stripe1.strokeColor = .clear
let stripe2 = SKShapeNode(rect: CGRect(x: -size.width / 2 + 5, y: -15,
width: size.width - 10, height: 3))
stripe2.fillColor = SKColor(white: 0.3, alpha: 0.5)
stripe2.strokeColor = .clear
addChild(suitcaseBody)
addChild(handle)
addChild(stripe1)
addChild(stripe2)
for wheel in wheels {
addChild(wheel)
}
setupPhysics()
self.zPosition = Constants.ZPosition.player
self.name = "player"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Physics Setup
private func setupPhysics() {
let size = Constants.suitcaseSize
physicsBody = SKPhysicsBody(rectangleOf: size)
physicsBody?.isDynamic = true
physicsBody?.affectedByGravity = false
physicsBody?.allowsRotation = false
physicsBody?.categoryBitMask = Constants.PhysicsCategory.suitcase
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.all
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
}
// MARK: - Visual Effects
func startBlinking() {
let fadeOut = SKAction.fadeAlpha(to: 0.3, duration: Constants.blinkDuration)
let fadeIn = SKAction.fadeAlpha(to: 1.0, duration: Constants.blinkDuration)
let blink = SKAction.sequence([fadeOut, fadeIn])
let blinkRepeat = SKAction.repeat(blink, count: Constants.blinkCount)
run(blinkRepeat, withKey: "blink")
}
func stopBlinking() {
removeAction(forKey: "blink")
alpha = 1.0
}
// MARK: - Movement
func constrainToScreen(in frame: CGRect) {
let halfWidth = Constants.suitcaseSize.width / 2
let halfHeight = Constants.suitcaseSize.height / 2
let minX = frame.minX + halfWidth + 10
let maxX = frame.maxX - halfWidth - 10
let minY = frame.minY + halfHeight + 10
let maxY = frame.maxY - halfHeight - 100 // Leave space for UI
position.x = max(minX, min(maxX, position.x))
position.y = max(minY, min(maxY, position.y))
}
}

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