Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a22c238dc4 | |||
| b607a9cd8a |
@@ -0,0 +1,120 @@
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//
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// AppDelegate.swift
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// PsytranceVisualizer
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//
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// Application delegate handling app lifecycle
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//
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import AppKit
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import AVFoundation
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/// Application delegate
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final class AppDelegate: NSObject, NSApplicationDelegate {
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// MARK: - Properties
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private var mainWindowController: MainWindowController?
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// MARK: - App Lifecycle
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func applicationDidFinishLaunching(_ notification: Notification) {
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// Request microphone permission
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requestMicrophonePermission()
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// Create and show main window
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mainWindowController = MainWindowController()
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mainWindowController?.showWindow(nil)
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mainWindowController?.window?.makeKeyAndOrderFront(nil)
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// Activate the application
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NSApp.activate(ignoringOtherApps: true)
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print("[AppDelegate] Application launched")
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}
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func applicationWillTerminate(_ notification: Notification) {
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// Save settings
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SettingsManager.shared.saveNow()
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print("[AppDelegate] Application terminating")
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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return true
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}
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func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
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return true
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}
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// MARK: - Permissions
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private func requestMicrophonePermission() {
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switch AVCaptureDevice.authorizationStatus(for: .audio) {
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case .authorized:
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print("[AppDelegate] Microphone access already authorized")
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case .notDetermined:
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AVCaptureDevice.requestAccess(for: .audio) { granted in
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if granted {
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print("[AppDelegate] Microphone access granted")
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} else {
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print("[AppDelegate] Microphone access denied")
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self.showMicrophonePermissionAlert()
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}
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}
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case .denied, .restricted:
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print("[AppDelegate] Microphone access denied or restricted")
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showMicrophonePermissionAlert()
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@unknown default:
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break
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}
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}
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private func showMicrophonePermissionAlert() {
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DispatchQueue.main.async {
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let alert = NSAlert()
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alert.messageText = "Microphone Access Required"
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alert.informativeText = "Psytrance Visualizer needs access to your audio input to visualize music. Please enable microphone access in System Preferences > Security & Privacy > Privacy > Microphone."
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alert.alertStyle = .warning
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alert.addButton(withTitle: "Open System Preferences")
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alert.addButton(withTitle: "Cancel")
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if alert.runModal() == .alertFirstButtonReturn {
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if let url = URL(string: "x-apple.systempreferences:com.apple.preference.security?Privacy_Microphone") {
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NSWorkspace.shared.open(url)
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}
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}
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}
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}
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// MARK: - Menu Actions
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@IBAction func showAbout(_ sender: Any) {
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let alert = NSAlert()
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alert.messageText = "Psytrance Visualizer"
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alert.informativeText = """
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An audio-reactive visualizer for psytrance music.
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8 Visualization Modes:
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1 - FFT Classic
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2 - Mel Spectrogram
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3 - Sub-Bass
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4 - Sidechain Pump
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5 - Harmonic/Noise
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6 - Mandelbrot
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7 - Tunnel Warp
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8 - DMT Geometry
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Keyboard Shortcuts:
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1-8: Switch visualization mode
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F: Toggle fullscreen
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ESC: Exit fullscreen
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Tip: Use a virtual audio device like BlackHole to route system audio.
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"""
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alert.alertStyle = .informational
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alert.runModal()
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}
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}
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@@ -0,0 +1,133 @@
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//
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// PsytranceVisualizerApp.swift
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// PsytranceVisualizer
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//
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// Main application entry point
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//
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import AppKit
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// MARK: - Main Entry Point
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/// Application entry point
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@main
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struct PsytranceVisualizerApp {
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static func main() {
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// Create the application
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let app = NSApplication.shared
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// Set up the delegate
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let delegate = AppDelegate()
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app.delegate = delegate
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// Set activation policy
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app.setActivationPolicy(.regular)
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// Create the main menu
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setupMainMenu()
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// Run the application
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app.run()
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}
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/// Sets up the application's main menu
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private static func setupMainMenu() {
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let mainMenu = NSMenu()
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// Application menu
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let appMenuItem = NSMenuItem()
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mainMenu.addItem(appMenuItem)
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let appMenu = NSMenu()
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appMenuItem.submenu = appMenu
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appMenu.addItem(withTitle: "About Psytrance Visualizer",
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action: #selector(AppDelegate.showAbout(_:)),
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keyEquivalent: "")
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appMenu.addItem(NSMenuItem.separator())
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appMenu.addItem(withTitle: "Hide Psytrance Visualizer",
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action: #selector(NSApplication.hide(_:)),
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keyEquivalent: "h")
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let hideOthersItem = appMenu.addItem(withTitle: "Hide Others",
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action: #selector(NSApplication.hideOtherApplications(_:)),
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keyEquivalent: "h")
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hideOthersItem.keyEquivalentModifierMask = [.command, .option]
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appMenu.addItem(withTitle: "Show All",
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action: #selector(NSApplication.unhideAllApplications(_:)),
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keyEquivalent: "")
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appMenu.addItem(NSMenuItem.separator())
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appMenu.addItem(withTitle: "Quit Psytrance Visualizer",
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action: #selector(NSApplication.terminate(_:)),
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keyEquivalent: "q")
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// View menu
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let viewMenuItem = NSMenuItem()
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mainMenu.addItem(viewMenuItem)
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let viewMenu = NSMenu(title: "View")
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viewMenuItem.submenu = viewMenu
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viewMenu.addItem(withTitle: "Toggle Fullscreen",
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action: #selector(NSWindow.toggleFullScreen(_:)),
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keyEquivalent: "f")
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viewMenu.addItem(NSMenuItem.separator())
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// Visualization mode submenu
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let modesMenuItem = NSMenuItem(title: "Visualization Mode", action: nil, keyEquivalent: "")
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let modesMenu = NSMenu()
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for mode in VisualizationMode.allCases {
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let item = NSMenuItem(title: mode.displayName,
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action: nil,
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keyEquivalent: mode.shortcut)
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item.tag = mode.rawValue
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modesMenu.addItem(item)
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}
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modesMenuItem.submenu = modesMenu
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viewMenu.addItem(modesMenuItem)
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// Window menu
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let windowMenuItem = NSMenuItem()
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mainMenu.addItem(windowMenuItem)
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let windowMenu = NSMenu(title: "Window")
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windowMenuItem.submenu = windowMenu
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windowMenu.addItem(withTitle: "Minimize",
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action: #selector(NSWindow.miniaturize(_:)),
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keyEquivalent: "m")
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windowMenu.addItem(withTitle: "Zoom",
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action: #selector(NSWindow.zoom(_:)),
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keyEquivalent: "")
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windowMenu.addItem(NSMenuItem.separator())
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windowMenu.addItem(withTitle: "Bring All to Front",
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action: #selector(NSApplication.arrangeInFront(_:)),
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keyEquivalent: "")
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// Help menu
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let helpMenuItem = NSMenuItem()
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mainMenu.addItem(helpMenuItem)
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let helpMenu = NSMenu(title: "Help")
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helpMenuItem.submenu = helpMenu
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helpMenu.addItem(withTitle: "Psytrance Visualizer Help",
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action: #selector(AppDelegate.showAbout(_:)),
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keyEquivalent: "?")
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NSApp.mainMenu = mainMenu
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NSApp.windowsMenu = windowMenu
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NSApp.helpMenu = helpMenu
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}
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}
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@@ -0,0 +1,357 @@
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//
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// AudioInputManager.swift
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// PsytranceVisualizer
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//
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// Manages audio input devices and captures audio buffers
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//
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import AVFoundation
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import CoreAudio
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import Combine
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/// Represents an audio input device
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struct AudioDevice: Identifiable, Hashable {
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let id: AudioDeviceID
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let uid: String
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let name: String
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let manufacturer: String
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let isInput: Bool
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func hash(into hasher: inout Hasher) {
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hasher.combine(uid)
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}
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static func == (lhs: AudioDevice, rhs: AudioDevice) -> Bool {
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lhs.uid == rhs.uid
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}
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}
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/// Manages audio input capture using AVAudioEngine
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final class AudioInputManager: ObservableObject {
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// MARK: - Published Properties
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@Published private(set) var availableDevices: [AudioDevice] = []
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@Published private(set) var selectedDevice: AudioDevice?
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@Published private(set) var isRunning = false
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@Published private(set) var currentBufferSize: Int = 1024
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// MARK: - Audio Properties
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private var audioEngine: AVAudioEngine?
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private var inputNode: AVAudioInputNode?
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private let sampleRate: Double = 44100.0
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// MARK: - Callbacks
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var onAudioBuffer: ((AVAudioPCMBuffer) -> Void)?
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// MARK: - Private Properties
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private var deviceListenerBlock: AudioObjectPropertyListenerBlock?
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private let processingQueue = DispatchQueue(label: "com.psytrance.audio", qos: .userInteractive)
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// MARK: - Initialization
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init() {
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refreshDeviceList()
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setupDeviceChangeListener()
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}
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deinit {
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stop()
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removeDeviceChangeListener()
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}
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// MARK: - Public Methods
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/// Returns list of available audio input devices
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func getAvailableInputDevices() -> [AudioDevice] {
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return availableDevices
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}
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/// Refreshes the list of available audio input devices
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func refreshDeviceList() {
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var propertyAddress = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain
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)
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var dataSize: UInt32 = 0
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var status = AudioObjectGetPropertyDataSize(
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AudioObjectID(kAudioObjectSystemObject),
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&propertyAddress,
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0,
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nil,
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&dataSize
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)
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guard status == noErr else {
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print("[AudioInputManager] Failed to get device list size: \(status)")
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return
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}
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let deviceCount = Int(dataSize) / MemoryLayout<AudioDeviceID>.size
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var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
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status = AudioObjectGetPropertyData(
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AudioObjectID(kAudioObjectSystemObject),
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&propertyAddress,
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0,
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nil,
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&dataSize,
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&deviceIDs
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)
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guard status == noErr else {
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print("[AudioInputManager] Failed to get device list: \(status)")
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return
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}
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var devices: [AudioDevice] = []
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for deviceID in deviceIDs {
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if let device = getDeviceInfo(deviceID: deviceID), device.isInput {
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devices.append(device)
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}
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}
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DispatchQueue.main.async {
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self.availableDevices = devices
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print("[AudioInputManager] Found \(devices.count) input devices")
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}
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}
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/// Selects an audio input device by UID
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func selectDevice(uid: String) {
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guard let device = availableDevices.first(where: { $0.uid == uid }) else {
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print("[AudioInputManager] Device not found: \(uid)")
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return
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}
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let wasRunning = isRunning
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if wasRunning {
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stop()
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}
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selectedDevice = device
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setSystemInputDevice(deviceID: device.id)
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|
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if wasRunning {
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start()
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}
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|
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print("[AudioInputManager] Selected device: \(device.name)")
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}
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|
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/// Sets the buffer size (512 or 1024)
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func setBufferSize(_ size: Int) {
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guard [512, 1024].contains(size) else {
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print("[AudioInputManager] Invalid buffer size: \(size)")
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return
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}
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let wasRunning = isRunning
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if wasRunning {
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stop()
|
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}
|
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|
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currentBufferSize = size
|
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|
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if wasRunning {
|
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start()
|
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}
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print("[AudioInputManager] Buffer size set to: \(size)")
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}
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/// Starts audio capture
|
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func start() {
|
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guard !isRunning else { return }
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|
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do {
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// Create new audio engine
|
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audioEngine = AVAudioEngine()
|
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guard let engine = audioEngine else { return }
|
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|
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inputNode = engine.inputNode
|
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|
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guard let inputNode = inputNode else {
|
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print("[AudioInputManager] No input node available")
|
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return
|
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}
|
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|
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// Get the input format
|
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let inputFormat = inputNode.outputFormat(forBus: 0)
|
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|
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print("[AudioInputManager] Input format: \(inputFormat)")
|
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|
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// Install tap on input node
|
||||
let bufferSize = AVAudioFrameCount(currentBufferSize)
|
||||
|
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inputNode.installTap(onBus: 0, bufferSize: bufferSize, format: inputFormat) { [weak self] buffer, _ in
|
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self?.processingQueue.async {
|
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self?.onAudioBuffer?(buffer)
|
||||
}
|
||||
}
|
||||
|
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// Prepare and start the engine
|
||||
engine.prepare()
|
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try engine.start()
|
||||
|
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DispatchQueue.main.async {
|
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self.isRunning = true
|
||||
}
|
||||
|
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print("[AudioInputManager] Audio capture started")
|
||||
|
||||
} catch {
|
||||
print("[AudioInputManager] Failed to start audio capture: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
/// Stops audio capture
|
||||
func stop() {
|
||||
guard isRunning else { return }
|
||||
|
||||
inputNode?.removeTap(onBus: 0)
|
||||
audioEngine?.stop()
|
||||
audioEngine = nil
|
||||
inputNode = nil
|
||||
|
||||
DispatchQueue.main.async {
|
||||
self.isRunning = false
|
||||
}
|
||||
|
||||
print("[AudioInputManager] Audio capture stopped")
|
||||
}
|
||||
|
||||
// MARK: - Private Methods
|
||||
|
||||
/// Gets device info for a specific device ID
|
||||
private func getDeviceInfo(deviceID: AudioDeviceID) -> AudioDevice? {
|
||||
// Check if device has input channels
|
||||
var propertyAddress = AudioObjectPropertyAddress(
|
||||
mSelector: kAudioDevicePropertyStreamConfiguration,
|
||||
mScope: kAudioDevicePropertyScopeInput,
|
||||
mElement: kAudioObjectPropertyElementMain
|
||||
)
|
||||
|
||||
var dataSize: UInt32 = 0
|
||||
var status = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &dataSize)
|
||||
|
||||
guard status == noErr, dataSize > 0 else { return nil }
|
||||
|
||||
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(dataSize))
|
||||
defer { bufferListPointer.deallocate() }
|
||||
|
||||
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &dataSize, bufferListPointer)
|
||||
|
||||
guard status == noErr else { return nil }
|
||||
|
||||
let bufferList = UnsafeMutableAudioBufferListPointer(bufferListPointer)
|
||||
var inputChannelCount: UInt32 = 0
|
||||
for buffer in bufferList {
|
||||
inputChannelCount += buffer.mNumberChannels
|
||||
}
|
||||
|
||||
guard inputChannelCount > 0 else { return nil }
|
||||
|
||||
// Get device UID
|
||||
var uid: CFString = "" as CFString
|
||||
var uidSize = UInt32(MemoryLayout<CFString>.size)
|
||||
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID
|
||||
propertyAddress.mScope = kAudioObjectPropertyScopeGlobal
|
||||
|
||||
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &uidSize, &uid)
|
||||
guard status == noErr else { return nil }
|
||||
|
||||
// Get device name
|
||||
var name: CFString = "" as CFString
|
||||
var nameSize = UInt32(MemoryLayout<CFString>.size)
|
||||
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString
|
||||
|
||||
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &nameSize, &name)
|
||||
guard status == noErr else { return nil }
|
||||
|
||||
// Get manufacturer
|
||||
var manufacturer: CFString = "" as CFString
|
||||
var manufacturerSize = UInt32(MemoryLayout<CFString>.size)
|
||||
propertyAddress.mSelector = kAudioDevicePropertyDeviceManufacturerCFString
|
||||
|
||||
AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &manufacturerSize, &manufacturer)
|
||||
|
||||
return AudioDevice(
|
||||
id: deviceID,
|
||||
uid: uid as String,
|
||||
name: name as String,
|
||||
manufacturer: manufacturer as String,
|
||||
isInput: true
|
||||
)
|
||||
}
|
||||
|
||||
/// Sets the system default input device
|
||||
private func setSystemInputDevice(deviceID: AudioDeviceID) {
|
||||
var deviceIDCopy = deviceID
|
||||
var propertyAddress = AudioObjectPropertyAddress(
|
||||
mSelector: kAudioHardwarePropertyDefaultInputDevice,
|
||||
mScope: kAudioObjectPropertyScopeGlobal,
|
||||
mElement: kAudioObjectPropertyElementMain
|
||||
)
|
||||
|
||||
let status = AudioObjectSetPropertyData(
|
||||
AudioObjectID(kAudioObjectSystemObject),
|
||||
&propertyAddress,
|
||||
0,
|
||||
nil,
|
||||
UInt32(MemoryLayout<AudioDeviceID>.size),
|
||||
&deviceIDCopy
|
||||
)
|
||||
|
||||
if status != noErr {
|
||||
print("[AudioInputManager] Failed to set input device: \(status)")
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets up listener for device changes
|
||||
private func setupDeviceChangeListener() {
|
||||
var propertyAddress = AudioObjectPropertyAddress(
|
||||
mSelector: kAudioHardwarePropertyDevices,
|
||||
mScope: kAudioObjectPropertyScopeGlobal,
|
||||
mElement: kAudioObjectPropertyElementMain
|
||||
)
|
||||
|
||||
deviceListenerBlock = { [weak self] _, _ in
|
||||
DispatchQueue.main.async {
|
||||
self?.refreshDeviceList()
|
||||
}
|
||||
}
|
||||
|
||||
if let block = deviceListenerBlock {
|
||||
AudioObjectAddPropertyListenerBlock(
|
||||
AudioObjectID(kAudioObjectSystemObject),
|
||||
&propertyAddress,
|
||||
DispatchQueue.main,
|
||||
block
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// Removes device change listener
|
||||
private func removeDeviceChangeListener() {
|
||||
guard let block = deviceListenerBlock else { return }
|
||||
|
||||
var propertyAddress = AudioObjectPropertyAddress(
|
||||
mSelector: kAudioHardwarePropertyDevices,
|
||||
mScope: kAudioObjectPropertyScopeGlobal,
|
||||
mElement: kAudioObjectPropertyElementMain
|
||||
)
|
||||
|
||||
AudioObjectRemovePropertyListenerBlock(
|
||||
AudioObjectID(kAudioObjectSystemObject),
|
||||
&propertyAddress,
|
||||
DispatchQueue.main,
|
||||
block
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,468 @@
|
||||
//
|
||||
// DSPEngine.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Digital Signal Processing engine for audio analysis
|
||||
//
|
||||
|
||||
import Accelerate
|
||||
import AVFoundation
|
||||
|
||||
/// DSP Engine for real-time audio analysis
|
||||
final class DSPEngine {
|
||||
// MARK: - Configuration
|
||||
|
||||
private let sampleRate: Float = 44100.0
|
||||
private var fftSize: Int
|
||||
private let melBandCount: Int = 64
|
||||
private let subBassUpperFreq: Float = 100.0
|
||||
private let historySize: Int = 128
|
||||
|
||||
// MARK: - FFT Setup
|
||||
|
||||
private var fftSetup: vDSP_DFT_Setup?
|
||||
private var window: [Float]
|
||||
private var realPart: [Float]
|
||||
private var imagPart: [Float]
|
||||
private var magnitudes: [Float]
|
||||
|
||||
// MARK: - Mel Filterbank
|
||||
|
||||
private var melFilterbank: [[Float]]
|
||||
private var melOutput: [Float]
|
||||
|
||||
// MARK: - Analysis State
|
||||
|
||||
private var subBassHistory: [Float]
|
||||
private var previousMagnitudes: [Float]
|
||||
private var envelopeValue: Float = 0
|
||||
private var previousEnvelope: Float = 0
|
||||
private var pumpHistory: [Float]
|
||||
private var lastPeakTime: Double = 0
|
||||
private var peakThreshold: Float = 0.3
|
||||
|
||||
// MARK: - Reactivity
|
||||
|
||||
private var reactivity: Float = 0.5
|
||||
private var smoothingFactor: Float = 0.3
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
init(bufferSize: Int = 1024) {
|
||||
self.fftSize = bufferSize
|
||||
|
||||
// Initialize FFT arrays
|
||||
self.window = [Float](repeating: 0, count: fftSize)
|
||||
self.realPart = [Float](repeating: 0, count: fftSize)
|
||||
self.imagPart = [Float](repeating: 0, count: fftSize)
|
||||
self.magnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||
self.previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||
|
||||
// Initialize Mel arrays
|
||||
self.melOutput = [Float](repeating: 0, count: melBandCount)
|
||||
self.melFilterbank = []
|
||||
|
||||
// Initialize history arrays
|
||||
self.subBassHistory = [Float](repeating: 0, count: historySize)
|
||||
self.pumpHistory = [Float](repeating: 0, count: 64)
|
||||
|
||||
// Create Hann window
|
||||
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
|
||||
|
||||
// Create FFT setup
|
||||
fftSetup = vDSP_DFT_zop_CreateSetup(
|
||||
nil,
|
||||
vDSP_Length(fftSize),
|
||||
.FORWARD
|
||||
)
|
||||
|
||||
// Build Mel filterbank
|
||||
buildMelFilterbank()
|
||||
}
|
||||
|
||||
deinit {
|
||||
if let setup = fftSetup {
|
||||
vDSP_DFT_DestroySetup(setup)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Public Methods
|
||||
|
||||
/// Sets reactivity value (0.0 - 1.0)
|
||||
func setReactivity(_ value: Float) {
|
||||
reactivity = max(0.0, min(1.0, value))
|
||||
// Adjust smoothing based on reactivity (higher reactivity = less smoothing)
|
||||
smoothingFactor = 0.1 + (1.0 - reactivity) * 0.4
|
||||
}
|
||||
|
||||
/// Reconfigures for new buffer size
|
||||
func setBufferSize(_ size: Int) {
|
||||
guard size != fftSize else { return }
|
||||
|
||||
fftSize = size
|
||||
|
||||
// Reinitialize arrays
|
||||
window = [Float](repeating: 0, count: fftSize)
|
||||
realPart = [Float](repeating: 0, count: fftSize)
|
||||
imagPart = [Float](repeating: 0, count: fftSize)
|
||||
magnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||
previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||
|
||||
// Recreate window
|
||||
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
|
||||
|
||||
// Recreate FFT setup
|
||||
if let setup = fftSetup {
|
||||
vDSP_DFT_DestroySetup(setup)
|
||||
}
|
||||
fftSetup = vDSP_DFT_zop_CreateSetup(nil, vDSP_Length(fftSize), .FORWARD)
|
||||
|
||||
// Rebuild filterbank
|
||||
buildMelFilterbank()
|
||||
}
|
||||
|
||||
/// Processes audio buffer and returns analysis data
|
||||
func process(buffer: AVAudioPCMBuffer) -> AudioAnalysisData {
|
||||
guard let channelData = buffer.floatChannelData else {
|
||||
return .empty
|
||||
}
|
||||
|
||||
let frameCount = Int(buffer.frameLength)
|
||||
let channelCount = Int(buffer.format.channelCount)
|
||||
|
||||
// Extract stereo channels
|
||||
var leftChannel = [Float](repeating: 0, count: frameCount)
|
||||
var rightChannel = [Float](repeating: 0, count: frameCount)
|
||||
|
||||
if channelCount >= 1 {
|
||||
leftChannel = Array(UnsafeBufferPointer(start: channelData[0], count: frameCount))
|
||||
}
|
||||
if channelCount >= 2 {
|
||||
rightChannel = Array(UnsafeBufferPointer(start: channelData[1], count: frameCount))
|
||||
} else {
|
||||
rightChannel = leftChannel
|
||||
}
|
||||
|
||||
// Mix to mono for analysis
|
||||
var monoBuffer = [Float](repeating: 0, count: frameCount)
|
||||
vDSP_vadd(leftChannel, 1, rightChannel, 1, &monoBuffer, 1, vDSP_Length(frameCount))
|
||||
var half: Float = 0.5
|
||||
vDSP_vsmul(monoBuffer, 1, &half, &monoBuffer, 1, vDSP_Length(frameCount))
|
||||
|
||||
// Calculate RMS
|
||||
var rmsValue: Float = 0
|
||||
vDSP_rmsqv(monoBuffer, 1, &rmsValue, vDSP_Length(frameCount))
|
||||
|
||||
// Perform FFT
|
||||
let fftMagnitudes = performFFT(monoBuffer)
|
||||
|
||||
// Calculate Mel bands
|
||||
let melBands = calculateMelBands(from: fftMagnitudes)
|
||||
|
||||
// Extract sub-bass
|
||||
let subBassEnergy = calculateSubBassEnergy(from: fftMagnitudes)
|
||||
|
||||
// Update sub-bass history
|
||||
subBassHistory.removeFirst()
|
||||
subBassHistory.append(subBassEnergy)
|
||||
|
||||
// Calculate sidechain envelope and pump detection
|
||||
let (envelope, pumpAmount, isPumping) = detectSidechainPump(subBassEnergy: subBassEnergy)
|
||||
|
||||
// Calculate HNR
|
||||
let hnrRatio = calculateHNR(buffer: monoBuffer)
|
||||
|
||||
// Detect peaks/transients
|
||||
let (isPeak, peakIntensity) = detectPeak(rms: rmsValue)
|
||||
|
||||
// Calculate spectral centroid
|
||||
let spectralCentroid = calculateSpectralCentroid(magnitudes: fftMagnitudes)
|
||||
|
||||
return AudioAnalysisData(
|
||||
fftMagnitudes: fftMagnitudes,
|
||||
melBands: melBands,
|
||||
subBassEnergy: subBassEnergy,
|
||||
subBassHistory: subBassHistory,
|
||||
sidechainEnvelope: envelope,
|
||||
sidechainPumpAmount: pumpAmount,
|
||||
isPumping: isPumping,
|
||||
hnrRatio: hnrRatio,
|
||||
isPeak: isPeak,
|
||||
peakIntensity: peakIntensity,
|
||||
leftChannel: leftChannel,
|
||||
rightChannel: rightChannel,
|
||||
spectralCentroid: spectralCentroid,
|
||||
rmsLevel: rmsValue
|
||||
)
|
||||
}
|
||||
|
||||
// MARK: - FFT
|
||||
|
||||
private func performFFT(_ buffer: [Float]) -> [Float] {
|
||||
guard let setup = fftSetup else { return magnitudes }
|
||||
|
||||
let count = min(buffer.count, fftSize)
|
||||
|
||||
// Apply window
|
||||
var windowedBuffer = [Float](repeating: 0, count: fftSize)
|
||||
for i in 0..<count {
|
||||
windowedBuffer[i] = buffer[i] * window[i]
|
||||
}
|
||||
|
||||
// Prepare for DFT (separate into real and imaginary)
|
||||
for i in 0..<fftSize {
|
||||
realPart[i] = windowedBuffer[i]
|
||||
imagPart[i] = 0
|
||||
}
|
||||
|
||||
// Perform DFT
|
||||
var outputReal = [Float](repeating: 0, count: fftSize)
|
||||
var outputImag = [Float](repeating: 0, count: fftSize)
|
||||
|
||||
vDSP_DFT_Execute(setup, realPart, imagPart, &outputReal, &outputImag)
|
||||
|
||||
// Calculate magnitudes
|
||||
let halfSize = fftSize / 2
|
||||
var newMagnitudes = [Float](repeating: 0, count: halfSize)
|
||||
|
||||
for i in 0..<halfSize {
|
||||
let real = outputReal[i]
|
||||
let imag = outputImag[i]
|
||||
newMagnitudes[i] = sqrt(real * real + imag * imag) / Float(fftSize)
|
||||
}
|
||||
|
||||
// Apply smoothing
|
||||
for i in 0..<halfSize {
|
||||
magnitudes[i] = magnitudes[i] * smoothingFactor + newMagnitudes[i] * (1.0 - smoothingFactor)
|
||||
}
|
||||
|
||||
previousMagnitudes = magnitudes
|
||||
|
||||
return magnitudes
|
||||
}
|
||||
|
||||
// MARK: - Mel Filterbank
|
||||
|
||||
private func buildMelFilterbank() {
|
||||
let halfFFT = fftSize / 2
|
||||
let nyquist = sampleRate / 2.0
|
||||
|
||||
// Mel scale conversion
|
||||
func hzToMel(_ hz: Float) -> Float {
|
||||
return 2595.0 * log10(1.0 + hz / 700.0)
|
||||
}
|
||||
|
||||
func melToHz(_ mel: Float) -> Float {
|
||||
return 700.0 * (pow(10.0, mel / 2595.0) - 1.0)
|
||||
}
|
||||
|
||||
let melMin = hzToMel(20.0)
|
||||
let melMax = hzToMel(nyquist)
|
||||
|
||||
// Create mel points
|
||||
var melPoints = [Float](repeating: 0, count: melBandCount + 2)
|
||||
for i in 0..<melBandCount + 2 {
|
||||
melPoints[i] = melMin + Float(i) * (melMax - melMin) / Float(melBandCount + 1)
|
||||
}
|
||||
|
||||
// Convert back to Hz
|
||||
var hzPoints = melPoints.map { melToHz($0) }
|
||||
|
||||
// Convert to FFT bins
|
||||
var binPoints = hzPoints.map { Int($0 / nyquist * Float(halfFFT)) }
|
||||
|
||||
// Build triangular filters
|
||||
melFilterbank = []
|
||||
|
||||
for m in 1...melBandCount {
|
||||
var filter = [Float](repeating: 0, count: halfFFT)
|
||||
|
||||
let startBin = binPoints[m - 1]
|
||||
let centerBin = binPoints[m]
|
||||
let endBin = binPoints[m + 1]
|
||||
|
||||
// Rising edge
|
||||
for k in startBin..<centerBin {
|
||||
if centerBin != startBin {
|
||||
filter[k] = Float(k - startBin) / Float(centerBin - startBin)
|
||||
}
|
||||
}
|
||||
|
||||
// Falling edge
|
||||
for k in centerBin..<endBin {
|
||||
if endBin != centerBin {
|
||||
filter[k] = Float(endBin - k) / Float(endBin - centerBin)
|
||||
}
|
||||
}
|
||||
|
||||
melFilterbank.append(filter)
|
||||
}
|
||||
}
|
||||
|
||||
private func calculateMelBands(from magnitudes: [Float]) -> [Float] {
|
||||
var result = [Float](repeating: 0, count: melBandCount)
|
||||
|
||||
for (i, filter) in melFilterbank.enumerated() {
|
||||
var sum: Float = 0
|
||||
let count = min(filter.count, magnitudes.count)
|
||||
for j in 0..<count {
|
||||
sum += magnitudes[j] * filter[j]
|
||||
}
|
||||
// Apply logarithmic scaling
|
||||
result[i] = log10(1.0 + sum * 10.0) / log10(11.0)
|
||||
}
|
||||
|
||||
// Apply smoothing to mel output
|
||||
for i in 0..<melBandCount {
|
||||
melOutput[i] = melOutput[i] * smoothingFactor + result[i] * (1.0 - smoothingFactor)
|
||||
}
|
||||
|
||||
return melOutput
|
||||
}
|
||||
|
||||
// MARK: - Sub-Bass Analysis
|
||||
|
||||
private func calculateSubBassEnergy(from magnitudes: [Float]) -> Float {
|
||||
let binFrequency = sampleRate / Float(fftSize)
|
||||
let subBassBinCount = Int(subBassUpperFreq / binFrequency)
|
||||
|
||||
guard subBassBinCount > 0, magnitudes.count >= subBassBinCount else { return 0 }
|
||||
|
||||
var sum: Float = 0
|
||||
for i in 0..<subBassBinCount {
|
||||
sum += magnitudes[i] * magnitudes[i]
|
||||
}
|
||||
|
||||
let rms = sqrt(sum / Float(subBassBinCount))
|
||||
|
||||
// Normalize and apply gain
|
||||
let normalized = min(1.0, rms * 5.0 * (1.0 + reactivity))
|
||||
|
||||
return normalized
|
||||
}
|
||||
|
||||
// MARK: - Sidechain Pump Detection
|
||||
|
||||
private func detectSidechainPump(subBassEnergy: Float) -> (envelope: Float, pumpAmount: Float, isPumping: Bool) {
|
||||
// Envelope follower with fast attack, slow release
|
||||
let attackTime: Float = 0.005 // 5ms attack
|
||||
let releaseTime: Float = 0.15 // 150ms release
|
||||
|
||||
let attackCoeff = exp(-1.0 / (sampleRate * attackTime))
|
||||
let releaseCoeff = exp(-1.0 / (sampleRate * releaseTime))
|
||||
|
||||
if subBassEnergy > envelopeValue {
|
||||
envelopeValue = attackCoeff * envelopeValue + (1.0 - attackCoeff) * subBassEnergy
|
||||
} else {
|
||||
envelopeValue = releaseCoeff * envelopeValue + (1.0 - releaseCoeff) * subBassEnergy
|
||||
}
|
||||
|
||||
// Update pump history
|
||||
pumpHistory.removeFirst()
|
||||
pumpHistory.append(envelopeValue)
|
||||
|
||||
// Analyze pump periodicity
|
||||
var pumpAmount: Float = 0
|
||||
var isPumping = false
|
||||
|
||||
// Look for characteristic pump pattern (rise and fall)
|
||||
let derivative = envelopeValue - previousEnvelope
|
||||
previousEnvelope = envelopeValue
|
||||
|
||||
// Detect pump by finding periodic envelope variations
|
||||
if pumpHistory.count >= 32 {
|
||||
let recent = Array(pumpHistory.suffix(32))
|
||||
var variance: Float = 0
|
||||
let mean = recent.reduce(0, +) / Float(recent.count)
|
||||
|
||||
for value in recent {
|
||||
variance += (value - mean) * (value - mean)
|
||||
}
|
||||
variance /= Float(recent.count)
|
||||
|
||||
// Higher variance = more pumping
|
||||
pumpAmount = min(1.0, sqrt(variance) * 4.0)
|
||||
isPumping = pumpAmount > 0.3 && abs(derivative) > 0.02
|
||||
}
|
||||
|
||||
return (envelopeValue, pumpAmount, isPumping)
|
||||
}
|
||||
|
||||
// MARK: - HNR Calculation
|
||||
|
||||
private func calculateHNR(buffer: [Float]) -> Float {
|
||||
// Use autocorrelation to estimate harmonicity
|
||||
let frameSize = min(buffer.count, 512)
|
||||
var autocorr = [Float](repeating: 0, count: frameSize)
|
||||
|
||||
// Compute autocorrelation
|
||||
vDSP_conv(buffer, 1, buffer, 1, &autocorr, 1, vDSP_Length(frameSize), vDSP_Length(frameSize))
|
||||
|
||||
// Find the peak in autocorrelation (excluding lag 0)
|
||||
let minLag = 20 // Minimum lag to avoid DC component
|
||||
let maxLag = min(frameSize - 1, 400) // Maximum lag
|
||||
|
||||
guard maxLag > minLag else { return 0.5 }
|
||||
|
||||
var maxValue: Float = 0
|
||||
var maxIndex: vDSP_Length = 0
|
||||
|
||||
let searchRange = Array(autocorr[minLag...maxLag])
|
||||
vDSP_maxvi(searchRange, 1, &maxValue, &maxIndex, vDSP_Length(searchRange.count))
|
||||
|
||||
// Calculate HNR as ratio of peak to first value
|
||||
let noiseFloor = autocorr.suffix(from: maxLag).reduce(0) { $0 + abs($1) } / Float(frameSize - maxLag)
|
||||
|
||||
let harmonicPower = maxValue
|
||||
let noisePower = max(noiseFloor, 0.0001)
|
||||
|
||||
// Convert to 0-1 range
|
||||
let hnr = harmonicPower / (harmonicPower + noisePower)
|
||||
|
||||
return max(0.0, min(1.0, hnr))
|
||||
}
|
||||
|
||||
// MARK: - Peak Detection
|
||||
|
||||
private var previousRMS: Float = 0
|
||||
private var rmsHistory: [Float] = Array(repeating: 0, count: 16)
|
||||
|
||||
private func detectPeak(rms: Float) -> (isPeak: Bool, intensity: Float) {
|
||||
// Update history
|
||||
rmsHistory.removeFirst()
|
||||
rmsHistory.append(rms)
|
||||
|
||||
// Calculate moving average
|
||||
let average = rmsHistory.reduce(0, +) / Float(rmsHistory.count)
|
||||
|
||||
// Detect sudden increase
|
||||
let increase = rms - previousRMS
|
||||
let threshold = average * (0.5 + reactivity * 0.5)
|
||||
|
||||
previousRMS = rms
|
||||
|
||||
let isPeak = increase > threshold && rms > average * 1.5
|
||||
let intensity = isPeak ? min(1.0, increase / max(average, 0.01) * 2.0) : 0
|
||||
|
||||
return (isPeak, intensity)
|
||||
}
|
||||
|
||||
// MARK: - Spectral Centroid
|
||||
|
||||
private func calculateSpectralCentroid(magnitudes: [Float]) -> Float {
|
||||
var weightedSum: Float = 0
|
||||
var sum: Float = 0
|
||||
|
||||
for (i, mag) in magnitudes.enumerated() {
|
||||
weightedSum += Float(i) * mag
|
||||
sum += mag
|
||||
}
|
||||
|
||||
guard sum > 0 else { return 0.5 }
|
||||
|
||||
let centroid = weightedSum / sum
|
||||
let normalized = centroid / Float(magnitudes.count)
|
||||
|
||||
return max(0.0, min(1.0, normalized))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
//
|
||||
// AppSettings.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Persistent application settings
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
/// Application settings that are persisted between sessions
|
||||
struct AppSettings: Codable {
|
||||
/// Selected audio input device UID
|
||||
var selectedAudioDeviceUID: String?
|
||||
|
||||
/// Audio buffer size (512 or 1024 samples)
|
||||
var bufferSize: Int
|
||||
|
||||
/// Last used visualization mode (1-8)
|
||||
var lastVisualizationMode: Int
|
||||
|
||||
/// Reactivity slider value (0.0 - 1.0)
|
||||
var reactivity: Float
|
||||
|
||||
/// Whether app was in fullscreen mode
|
||||
var isFullscreen: Bool
|
||||
|
||||
/// Last window frame (for restoration)
|
||||
var windowFrame: CodableRect?
|
||||
|
||||
/// Volume/gain adjustment
|
||||
var inputGain: Float
|
||||
|
||||
/// Whether to show FPS counter
|
||||
var showFPS: Bool
|
||||
|
||||
/// Default settings
|
||||
static var `default`: AppSettings {
|
||||
AppSettings(
|
||||
selectedAudioDeviceUID: nil,
|
||||
bufferSize: 1024,
|
||||
lastVisualizationMode: 1,
|
||||
reactivity: 0.5,
|
||||
isFullscreen: false,
|
||||
windowFrame: nil,
|
||||
inputGain: 1.0,
|
||||
showFPS: false
|
||||
)
|
||||
}
|
||||
|
||||
/// Available buffer sizes
|
||||
static let availableBufferSizes = [512, 1024]
|
||||
|
||||
/// Validates and clamps settings to valid ranges
|
||||
mutating func validate() {
|
||||
// Clamp buffer size to valid options
|
||||
if !AppSettings.availableBufferSizes.contains(bufferSize) {
|
||||
bufferSize = 1024
|
||||
}
|
||||
|
||||
// Clamp visualization mode
|
||||
if lastVisualizationMode < 1 || lastVisualizationMode > 8 {
|
||||
lastVisualizationMode = 1
|
||||
}
|
||||
|
||||
// Clamp reactivity
|
||||
reactivity = max(0.0, min(1.0, reactivity))
|
||||
|
||||
// Clamp input gain
|
||||
inputGain = max(0.0, min(2.0, inputGain))
|
||||
}
|
||||
}
|
||||
|
||||
/// Codable wrapper for CGRect
|
||||
struct CodableRect: Codable {
|
||||
var x: Double
|
||||
var y: Double
|
||||
var width: Double
|
||||
var height: Double
|
||||
|
||||
init(from rect: CGRect) {
|
||||
self.x = Double(rect.origin.x)
|
||||
self.y = Double(rect.origin.y)
|
||||
self.width = Double(rect.size.width)
|
||||
self.height = Double(rect.size.height)
|
||||
}
|
||||
|
||||
var cgRect: CGRect {
|
||||
CGRect(x: x, y: y, width: width, height: height)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
//
|
||||
// AudioAnalysisData.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Audio analysis data structure containing all DSP results
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
/// Contains all audio analysis data computed by DSPEngine
|
||||
struct AudioAnalysisData {
|
||||
// MARK: - FFT Data
|
||||
|
||||
/// Raw FFT magnitude spectrum
|
||||
var fftMagnitudes: [Float]
|
||||
|
||||
// MARK: - Mel Spectrogram
|
||||
|
||||
/// 64 Mel frequency bands
|
||||
var melBands: [Float]
|
||||
|
||||
// MARK: - Sub-Bass Analysis
|
||||
|
||||
/// RMS energy below 100Hz (0.0 - 1.0)
|
||||
var subBassEnergy: Float
|
||||
|
||||
/// History buffer for time-based visualization
|
||||
var subBassHistory: [Float]
|
||||
|
||||
// MARK: - Sidechain Detection
|
||||
|
||||
/// Current envelope follower value (0.0 - 1.0)
|
||||
var sidechainEnvelope: Float
|
||||
|
||||
/// Detected pumping amount (0.0 - 1.0)
|
||||
var sidechainPumpAmount: Float
|
||||
|
||||
/// Whether pump is currently active
|
||||
var isPumping: Bool
|
||||
|
||||
// MARK: - Harmonic-to-Noise Ratio
|
||||
|
||||
/// HNR ratio (0.0 = noise, 1.0 = pure harmonic)
|
||||
var hnrRatio: Float
|
||||
|
||||
// MARK: - Transient Detection
|
||||
|
||||
/// Whether a transient peak was detected
|
||||
var isPeak: Bool
|
||||
|
||||
/// Intensity of the detected peak (0.0 - 1.0)
|
||||
var peakIntensity: Float
|
||||
|
||||
// MARK: - Stereo Channels
|
||||
|
||||
/// Left channel samples
|
||||
var leftChannel: [Float]
|
||||
|
||||
/// Right channel samples
|
||||
var rightChannel: [Float]
|
||||
|
||||
// MARK: - Additional Analysis
|
||||
|
||||
/// Spectral centroid (brightness) normalized 0.0 - 1.0
|
||||
var spectralCentroid: Float
|
||||
|
||||
/// Overall RMS level
|
||||
var rmsLevel: Float
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
/// Creates an empty AudioAnalysisData with default values
|
||||
static var empty: AudioAnalysisData {
|
||||
AudioAnalysisData(
|
||||
fftMagnitudes: [],
|
||||
melBands: Array(repeating: 0, count: 64),
|
||||
subBassEnergy: 0,
|
||||
subBassHistory: [],
|
||||
sidechainEnvelope: 0,
|
||||
sidechainPumpAmount: 0,
|
||||
isPumping: false,
|
||||
hnrRatio: 0.5,
|
||||
isPeak: false,
|
||||
peakIntensity: 0,
|
||||
leftChannel: [],
|
||||
rightChannel: [],
|
||||
spectralCentroid: 0.5,
|
||||
rmsLevel: 0
|
||||
)
|
||||
}
|
||||
|
||||
/// Creates AudioAnalysisData with specified FFT size
|
||||
static func create(fftSize: Int) -> AudioAnalysisData {
|
||||
AudioAnalysisData(
|
||||
fftMagnitudes: Array(repeating: 0, count: fftSize / 2),
|
||||
melBands: Array(repeating: 0, count: 64),
|
||||
subBassEnergy: 0,
|
||||
subBassHistory: Array(repeating: 0, count: 128),
|
||||
sidechainEnvelope: 0,
|
||||
sidechainPumpAmount: 0,
|
||||
isPumping: false,
|
||||
hnrRatio: 0.5,
|
||||
isPeak: false,
|
||||
peakIntensity: 0,
|
||||
leftChannel: [],
|
||||
rightChannel: [],
|
||||
spectralCentroid: 0.5,
|
||||
rmsLevel: 0
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
//
|
||||
// VisualizationMode.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Enumeration of all available visualization modes
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
/// Available visualization modes, accessible via keyboard shortcuts 1-8
|
||||
enum VisualizationMode: Int, CaseIterable, Codable {
|
||||
case fftClassic = 1
|
||||
case melSpectrogram = 2
|
||||
case subBass = 3
|
||||
case sidechainPump = 4
|
||||
case hnr = 5
|
||||
case mandelbrot = 6
|
||||
case tunnelWarp = 7
|
||||
case dmtGeometry = 8
|
||||
|
||||
/// Display name for UI
|
||||
var displayName: String {
|
||||
switch self {
|
||||
case .fftClassic:
|
||||
return "FFT Classic"
|
||||
case .melSpectrogram:
|
||||
return "Mel Spektrogramm"
|
||||
case .subBass:
|
||||
return "Sub-Bass (<100Hz)"
|
||||
case .sidechainPump:
|
||||
return "Sidechain Pump"
|
||||
case .hnr:
|
||||
return "Harmonic/Noise"
|
||||
case .mandelbrot:
|
||||
return "Mandelbrot"
|
||||
case .tunnelWarp:
|
||||
return "Tunnel Warp"
|
||||
case .dmtGeometry:
|
||||
return "DMT Geometry"
|
||||
}
|
||||
}
|
||||
|
||||
/// Keyboard shortcut (1-8)
|
||||
var shortcut: String {
|
||||
return "\(self.rawValue)"
|
||||
}
|
||||
|
||||
/// Metal shader function name
|
||||
var shaderFunctionName: String {
|
||||
switch self {
|
||||
case .fftClassic:
|
||||
return "fftClassicFragment"
|
||||
case .melSpectrogram:
|
||||
return "melSpectrogramFragment"
|
||||
case .subBass:
|
||||
return "subBassFragment"
|
||||
case .sidechainPump:
|
||||
return "sidechainPumpFragment"
|
||||
case .hnr:
|
||||
return "hnrFragment"
|
||||
case .mandelbrot:
|
||||
return "mandelbrotFragment"
|
||||
case .tunnelWarp:
|
||||
return "tunnelWarpFragment"
|
||||
case .dmtGeometry:
|
||||
return "dmtGeometryFragment"
|
||||
}
|
||||
}
|
||||
|
||||
/// Description of the visualization
|
||||
var description: String {
|
||||
switch self {
|
||||
case .fftClassic:
|
||||
return "Classic frequency spectrum bars with glow effects"
|
||||
case .melSpectrogram:
|
||||
return "64-band Mel spectrogram with scrolling waterfall display"
|
||||
case .subBass:
|
||||
return "Pulsating rings visualizing sub-bass energy below 100Hz"
|
||||
case .sidechainPump:
|
||||
return "Breathing zoom effect synchronized to sidechain pumping"
|
||||
case .hnr:
|
||||
return "Harmonic vs noise visualization with geometric shapes"
|
||||
case .mandelbrot:
|
||||
return "Audio-reactive Mandelbrot fractal with zoom and color cycling"
|
||||
case .tunnelWarp:
|
||||
return "Infinite tunnel effect with warp distortion"
|
||||
case .dmtGeometry:
|
||||
return "Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra"
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates mode from keyboard key code
|
||||
static func fromKeyCode(_ keyCode: UInt16) -> VisualizationMode? {
|
||||
// Key codes for 1-8 on US keyboard
|
||||
let keyCodes: [UInt16: Int] = [
|
||||
18: 1, // 1
|
||||
19: 2, // 2
|
||||
20: 3, // 3
|
||||
21: 4, // 4
|
||||
23: 5, // 5
|
||||
22: 6, // 6
|
||||
26: 7, // 7
|
||||
28: 8 // 8
|
||||
]
|
||||
|
||||
guard let modeNumber = keyCodes[keyCode] else { return nil }
|
||||
return VisualizationMode(rawValue: modeNumber)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
// swift-tools-version: 5.9
|
||||
// The swift-tools-version declares the minimum version of Swift required to build this package.
|
||||
|
||||
import PackageDescription
|
||||
|
||||
let package = Package(
|
||||
name: "PsytranceVisualizer",
|
||||
platforms: [
|
||||
.macOS(.v13)
|
||||
],
|
||||
products: [
|
||||
.executable(
|
||||
name: "PsytranceVisualizer",
|
||||
targets: ["PsytranceVisualizer"]
|
||||
)
|
||||
],
|
||||
targets: [
|
||||
.executableTarget(
|
||||
name: "PsytranceVisualizer",
|
||||
path: ".",
|
||||
exclude: [
|
||||
"Package.swift",
|
||||
"README.md"
|
||||
],
|
||||
sources: [
|
||||
"App",
|
||||
"Audio",
|
||||
"Models",
|
||||
"Rendering",
|
||||
"UI",
|
||||
"Utilities"
|
||||
],
|
||||
resources: [
|
||||
.process("Resources")
|
||||
],
|
||||
swiftSettings: [
|
||||
.unsafeFlags(["-enable-bare-slash-regex"])
|
||||
]
|
||||
)
|
||||
]
|
||||
)
|
||||
@@ -0,0 +1,465 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 56;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
1100000000000001 /* PsytranceVisualizerApp.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000001 /* PsytranceVisualizerApp.swift */; };
|
||||
1100000000000002 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000002 /* AppDelegate.swift */; };
|
||||
1100000000000003 /* AudioInputManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000003 /* AudioInputManager.swift */; };
|
||||
1100000000000004 /* DSPEngine.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000004 /* DSPEngine.swift */; };
|
||||
1100000000000005 /* AudioAnalysisData.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000005 /* AudioAnalysisData.swift */; };
|
||||
1100000000000006 /* VisualizationMode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000006 /* VisualizationMode.swift */; };
|
||||
1100000000000007 /* AppSettings.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000007 /* AppSettings.swift */; };
|
||||
1100000000000008 /* MetalRenderer.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000008 /* MetalRenderer.swift */; };
|
||||
1100000000000009 /* Common.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000009 /* Common.metal */; };
|
||||
1100000000000010 /* FFTClassicShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000010 /* FFTClassicShader.metal */; };
|
||||
1100000000000011 /* MelSpectrogramShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000011 /* MelSpectrogramShader.metal */; };
|
||||
1100000000000012 /* SubBassShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000012 /* SubBassShader.metal */; };
|
||||
1100000000000013 /* SidechainPumpShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000013 /* SidechainPumpShader.metal */; };
|
||||
1100000000000014 /* HNRShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000014 /* HNRShader.metal */; };
|
||||
1100000000000015 /* MandelbrotShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000015 /* MandelbrotShader.metal */; };
|
||||
1100000000000016 /* TunnelWarpShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000016 /* TunnelWarpShader.metal */; };
|
||||
1100000000000017 /* DMTGeometryShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000017 /* DMTGeometryShader.metal */; };
|
||||
1100000000000018 /* MainWindow.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000018 /* MainWindow.swift */; };
|
||||
1100000000000019 /* ControlPanel.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000019 /* ControlPanel.swift */; };
|
||||
1100000000000020 /* VisualizerView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000020 /* VisualizerView.swift */; };
|
||||
1100000000000021 /* SettingsManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000021 /* SettingsManager.swift */; };
|
||||
1100000000000022 /* ColorPalette.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000022 /* ColorPalette.swift */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
2000000000000001 /* PsytranceVisualizer.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = PsytranceVisualizer.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
2100000000000001 /* PsytranceVisualizerApp.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PsytranceVisualizerApp.swift; sourceTree = "<group>"; };
|
||||
2100000000000002 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
|
||||
2100000000000003 /* AudioInputManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioInputManager.swift; sourceTree = "<group>"; };
|
||||
2100000000000004 /* DSPEngine.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DSPEngine.swift; sourceTree = "<group>"; };
|
||||
2100000000000005 /* AudioAnalysisData.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioAnalysisData.swift; sourceTree = "<group>"; };
|
||||
2100000000000006 /* VisualizationMode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = VisualizationMode.swift; sourceTree = "<group>"; };
|
||||
2100000000000007 /* AppSettings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppSettings.swift; sourceTree = "<group>"; };
|
||||
2100000000000008 /* MetalRenderer.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MetalRenderer.swift; sourceTree = "<group>"; };
|
||||
2100000000000009 /* Common.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = Common.metal; sourceTree = "<group>"; };
|
||||
2100000000000010 /* FFTClassicShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = FFTClassicShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000011 /* MelSpectrogramShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = MelSpectrogramShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000012 /* SubBassShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = SubBassShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000013 /* SidechainPumpShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = SidechainPumpShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000014 /* HNRShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = HNRShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000015 /* MandelbrotShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = MandelbrotShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000016 /* TunnelWarpShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = TunnelWarpShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000017 /* DMTGeometryShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = DMTGeometryShader.metal; sourceTree = "<group>"; };
|
||||
2100000000000018 /* MainWindow.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MainWindow.swift; sourceTree = "<group>"; };
|
||||
2100000000000019 /* ControlPanel.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ControlPanel.swift; sourceTree = "<group>"; };
|
||||
2100000000000020 /* VisualizerView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = VisualizerView.swift; sourceTree = "<group>"; };
|
||||
2100000000000021 /* SettingsManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsManager.swift; sourceTree = "<group>"; };
|
||||
2100000000000022 /* ColorPalette.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ColorPalette.swift; sourceTree = "<group>"; };
|
||||
2100000000000023 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
2100000000000024 /* PsytranceVisualizer.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = PsytranceVisualizer.entitlements; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
3000000000000001 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
4000000000000001 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
4000000000000002 /* App */,
|
||||
4000000000000003 /* Audio */,
|
||||
4000000000000004 /* Models */,
|
||||
4000000000000005 /* Rendering */,
|
||||
4000000000000007 /* UI */,
|
||||
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//
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// PsytranceVisualizer
|
||||
//
|
||||
// Metal-based renderer for all visualization modes
|
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//
|
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|
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|
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|
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|
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|
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|
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|
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var sidechainPump: Float
|
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var peakIntensity: Float
|
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var rmsLevel: Float
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|
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|
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|
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|
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|
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private var currentPipelineState: MTLRenderPipelineState?
|
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|
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@Published private(set) var currentMode: VisualizationMode = .fftClassic
|
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|
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// MARK: - Buffers
|
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|
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private var uniformBuffer: MTLBuffer?
|
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private var fftBuffer: MTLBuffer?
|
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private var melBuffer: MTLBuffer?
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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rmsLevel: 0,
|
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|
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|
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|
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private var audioData: AudioAnalysisData = .empty
|
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|
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// MARK: - Constants
|
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|
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private let maxFFTSize = 1024
|
||||
private let melBandCount = 64
|
||||
private let historySize = 128
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
init?(device: MTLDevice) {
|
||||
guard let queue = device.makeCommandQueue() else {
|
||||
print("[MetalRenderer] Failed to create command queue")
|
||||
return nil
|
||||
}
|
||||
|
||||
self.device = device
|
||||
self.commandQueue = queue
|
||||
self.startTime = CFAbsoluteTimeGetCurrent()
|
||||
|
||||
super.init()
|
||||
|
||||
createBuffers()
|
||||
loadShaders()
|
||||
}
|
||||
|
||||
// MARK: - Public Methods
|
||||
|
||||
/// Sets the current visualization mode
|
||||
func setVisualizationMode(_ mode: VisualizationMode) {
|
||||
currentMode = mode
|
||||
currentPipelineState = pipelineStates[mode]
|
||||
uniforms.mode = Int32(mode.rawValue)
|
||||
print("[MetalRenderer] Mode changed to: \(mode.displayName)")
|
||||
}
|
||||
|
||||
/// Updates audio analysis data
|
||||
func updateAudioData(_ data: AudioAnalysisData) {
|
||||
audioData = data
|
||||
|
||||
// Update uniforms
|
||||
uniforms.subBassEnergy = data.subBassEnergy
|
||||
uniforms.sidechainPump = data.sidechainPumpAmount
|
||||
uniforms.sidechainEnvelope = data.sidechainEnvelope
|
||||
uniforms.hnrRatio = data.hnrRatio
|
||||
uniforms.isPeak = data.isPeak ? 1.0 : 0.0
|
||||
uniforms.peakIntensity = data.peakIntensity
|
||||
uniforms.spectralCentroid = data.spectralCentroid
|
||||
uniforms.rmsLevel = data.rmsLevel
|
||||
|
||||
// Update FFT buffer
|
||||
updateFFTBuffer(data.fftMagnitudes)
|
||||
|
||||
// Update Mel buffer
|
||||
updateMelBuffer(data.melBands)
|
||||
|
||||
// Update sub-bass history buffer
|
||||
updateSubBassHistoryBuffer(data.subBassHistory)
|
||||
}
|
||||
|
||||
/// Sets reactivity value
|
||||
func setReactivity(_ value: Float) {
|
||||
uniforms.reactivity = max(0.0, min(1.0, value))
|
||||
}
|
||||
|
||||
// MARK: - Private Methods
|
||||
|
||||
private func createBuffers() {
|
||||
// Uniform buffer
|
||||
uniformBuffer = device.makeBuffer(
|
||||
length: MemoryLayout<ShaderUniforms>.stride,
|
||||
options: .storageModeShared
|
||||
)
|
||||
|
||||
// FFT magnitude buffer
|
||||
fftBuffer = device.makeBuffer(
|
||||
length: maxFFTSize * MemoryLayout<Float>.stride,
|
||||
options: .storageModeShared
|
||||
)
|
||||
|
||||
// Mel bands buffer
|
||||
melBuffer = device.makeBuffer(
|
||||
length: melBandCount * MemoryLayout<Float>.stride,
|
||||
options: .storageModeShared
|
||||
)
|
||||
|
||||
// Sub-bass history buffer
|
||||
subBassHistoryBuffer = device.makeBuffer(
|
||||
length: historySize * MemoryLayout<Float>.stride,
|
||||
options: .storageModeShared
|
||||
)
|
||||
}
|
||||
|
||||
private func updateFFTBuffer(_ magnitudes: [Float]) {
|
||||
guard let buffer = fftBuffer else { return }
|
||||
let count = min(magnitudes.count, maxFFTSize)
|
||||
memcpy(buffer.contents(), magnitudes, count * MemoryLayout<Float>.stride)
|
||||
}
|
||||
|
||||
private func updateMelBuffer(_ bands: [Float]) {
|
||||
guard let buffer = melBuffer else { return }
|
||||
let count = min(bands.count, melBandCount)
|
||||
memcpy(buffer.contents(), bands, count * MemoryLayout<Float>.stride)
|
||||
}
|
||||
|
||||
private func updateSubBassHistoryBuffer(_ history: [Float]) {
|
||||
guard let buffer = subBassHistoryBuffer else { return }
|
||||
let count = min(history.count, historySize)
|
||||
memcpy(buffer.contents(), history, count * MemoryLayout<Float>.stride)
|
||||
}
|
||||
|
||||
private func loadShaders() {
|
||||
guard let library = device.makeDefaultLibrary() else {
|
||||
print("[MetalRenderer] Failed to load shader library")
|
||||
return
|
||||
}
|
||||
|
||||
// Load vertex shader (shared)
|
||||
guard let vertexFunction = library.makeFunction(name: "vertexShader") else {
|
||||
print("[MetalRenderer] Failed to load vertex shader")
|
||||
return
|
||||
}
|
||||
|
||||
// Load all fragment shaders
|
||||
for mode in VisualizationMode.allCases {
|
||||
guard let fragmentFunction = library.makeFunction(name: mode.shaderFunctionName) else {
|
||||
print("[MetalRenderer] Failed to load shader: \(mode.shaderFunctionName)")
|
||||
continue
|
||||
}
|
||||
|
||||
let descriptor = MTLRenderPipelineDescriptor()
|
||||
descriptor.vertexFunction = vertexFunction
|
||||
descriptor.fragmentFunction = fragmentFunction
|
||||
descriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
|
||||
|
||||
// Enable blending for glow effects
|
||||
descriptor.colorAttachments[0].isBlendingEnabled = true
|
||||
descriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
|
||||
descriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
|
||||
descriptor.colorAttachments[0].sourceAlphaBlendFactor = .one
|
||||
descriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
|
||||
|
||||
do {
|
||||
let pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
|
||||
pipelineStates[mode] = pipelineState
|
||||
print("[MetalRenderer] Loaded shader: \(mode.displayName)")
|
||||
} catch {
|
||||
print("[MetalRenderer] Failed to create pipeline state for \(mode.displayName): \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
// Set initial pipeline state
|
||||
currentPipelineState = pipelineStates[.fftClassic]
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - MTKViewDelegate
|
||||
|
||||
extension MetalRenderer: MTKViewDelegate {
|
||||
func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
|
||||
uniforms.resolution = SIMD2<Float>(Float(size.width), Float(size.height))
|
||||
}
|
||||
|
||||
func draw(in view: MTKView) {
|
||||
guard let pipelineState = currentPipelineState,
|
||||
let drawable = view.currentDrawable,
|
||||
let renderPassDescriptor = view.currentRenderPassDescriptor else {
|
||||
return
|
||||
}
|
||||
|
||||
// Update time
|
||||
uniforms.time = Float(CFAbsoluteTimeGetCurrent() - startTime)
|
||||
|
||||
// Update uniform buffer
|
||||
if let buffer = uniformBuffer {
|
||||
memcpy(buffer.contents(), &uniforms, MemoryLayout<ShaderUniforms>.stride)
|
||||
}
|
||||
|
||||
// Create command buffer
|
||||
guard let commandBuffer = commandQueue.makeCommandBuffer(),
|
||||
let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
|
||||
return
|
||||
}
|
||||
|
||||
// Set pipeline state
|
||||
renderEncoder.setRenderPipelineState(pipelineState)
|
||||
|
||||
// Set buffers
|
||||
if let buffer = uniformBuffer {
|
||||
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 0)
|
||||
}
|
||||
if let buffer = fftBuffer {
|
||||
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 1)
|
||||
}
|
||||
if let buffer = melBuffer {
|
||||
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 2)
|
||||
}
|
||||
if let buffer = subBassHistoryBuffer {
|
||||
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 3)
|
||||
}
|
||||
|
||||
// Draw fullscreen quad
|
||||
renderEncoder.drawPrimitives(type: .triangleStrip, vertexStart: 0, vertexCount: 4)
|
||||
|
||||
renderEncoder.endEncoding()
|
||||
|
||||
commandBuffer.present(drawable)
|
||||
commandBuffer.commit()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
//
|
||||
// Common.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Shared shader functions, types, and psytrance color palette
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
// MARK: - Uniforms Structure
|
||||
|
||||
struct ShaderUniforms {
|
||||
float time;
|
||||
float2 resolution;
|
||||
float reactivity;
|
||||
|
||||
float subBassEnergy;
|
||||
float sidechainPump;
|
||||
float sidechainEnvelope;
|
||||
float hnrRatio;
|
||||
float isPeak;
|
||||
float peakIntensity;
|
||||
float spectralCentroid;
|
||||
float rmsLevel;
|
||||
|
||||
int mode;
|
||||
float2 padding;
|
||||
};
|
||||
|
||||
// MARK: - Vertex Data
|
||||
|
||||
struct VertexOut {
|
||||
float4 position [[position]];
|
||||
float2 uv;
|
||||
};
|
||||
|
||||
// MARK: - Psytrance Color Palette
|
||||
|
||||
constant float3 neonMagenta = float3(1.0, 0.0, 1.0);
|
||||
constant float3 neonCyan = float3(0.0, 1.0, 1.0);
|
||||
constant float3 neonGreen = float3(0.224, 1.0, 0.078);
|
||||
constant float3 uvViolet = float3(0.482, 0.0, 1.0);
|
||||
constant float3 hotPink = float3(1.0, 0.2, 0.6);
|
||||
constant float3 electricBlue = float3(0.0, 0.5, 1.0);
|
||||
constant float3 deepPurple = float3(0.1, 0.0, 0.15);
|
||||
|
||||
// MARK: - Palette Functions
|
||||
|
||||
inline float3 getPaletteColor(int index) {
|
||||
switch (index % 6) {
|
||||
case 0: return neonMagenta;
|
||||
case 1: return neonCyan;
|
||||
case 2: return neonGreen;
|
||||
case 3: return uvViolet;
|
||||
case 4: return hotPink;
|
||||
default: return electricBlue;
|
||||
}
|
||||
}
|
||||
|
||||
inline float3 rainbowPalette(float t) {
|
||||
float3 a = float3(0.5, 0.5, 0.5);
|
||||
float3 b = float3(0.5, 0.5, 0.5);
|
||||
float3 c = float3(1.0, 1.0, 1.0);
|
||||
float3 d = float3(0.0, 0.33, 0.67);
|
||||
return a + b * cos(6.28318 * (c * t + d));
|
||||
}
|
||||
|
||||
inline float3 psytrancePalette(float t, float time) {
|
||||
// Cycle through psytrance colors
|
||||
float phase = fract(t + time * 0.1);
|
||||
|
||||
if (phase < 0.2) {
|
||||
return mix(uvViolet, neonMagenta, phase * 5.0);
|
||||
} else if (phase < 0.4) {
|
||||
return mix(neonMagenta, hotPink, (phase - 0.2) * 5.0);
|
||||
} else if (phase < 0.6) {
|
||||
return mix(hotPink, neonCyan, (phase - 0.4) * 5.0);
|
||||
} else if (phase < 0.8) {
|
||||
return mix(neonCyan, neonGreen, (phase - 0.6) * 5.0);
|
||||
} else {
|
||||
return mix(neonGreen, uvViolet, (phase - 0.8) * 5.0);
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Heatmap for Spectrogram
|
||||
|
||||
inline float3 heatmap(float t) {
|
||||
// Low energy: dark purple
|
||||
// High energy: white through neon colors
|
||||
if (t < 0.2) {
|
||||
return mix(float3(0.05, 0.0, 0.1), uvViolet, t * 5.0);
|
||||
} else if (t < 0.4) {
|
||||
return mix(uvViolet, neonMagenta, (t - 0.2) * 5.0);
|
||||
} else if (t < 0.6) {
|
||||
return mix(neonMagenta, hotPink, (t - 0.4) * 5.0);
|
||||
} else if (t < 0.8) {
|
||||
return mix(hotPink, neonCyan, (t - 0.6) * 5.0);
|
||||
} else {
|
||||
return mix(neonCyan, float3(1.0), (t - 0.8) * 5.0);
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Noise Functions
|
||||
|
||||
// Simplex-like noise
|
||||
inline float hash(float2 p) {
|
||||
float3 p3 = fract(float3(p.xyx) * 0.1031);
|
||||
p3 += dot(p3, p3.yzx + 33.33);
|
||||
return fract((p3.x + p3.y) * p3.z);
|
||||
}
|
||||
|
||||
inline float noise(float2 p) {
|
||||
float2 i = floor(p);
|
||||
float2 f = fract(p);
|
||||
f = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
float a = hash(i);
|
||||
float b = hash(i + float2(1.0, 0.0));
|
||||
float c = hash(i + float2(0.0, 1.0));
|
||||
float d = hash(i + float2(1.0, 1.0));
|
||||
|
||||
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||
}
|
||||
|
||||
inline float fbm(float2 p, int octaves) {
|
||||
float value = 0.0;
|
||||
float amplitude = 0.5;
|
||||
float frequency = 1.0;
|
||||
|
||||
for (int i = 0; i < octaves; i++) {
|
||||
value += amplitude * noise(p * frequency);
|
||||
frequency *= 2.0;
|
||||
amplitude *= 0.5;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// 3D noise for volumetric effects
|
||||
inline float noise3D(float3 p) {
|
||||
float3 i = floor(p);
|
||||
float3 f = fract(p);
|
||||
f = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
float2 uv = i.xy + float2(37.0, 17.0) * i.z;
|
||||
float a = hash(uv);
|
||||
float b = hash(uv + float2(1.0, 0.0));
|
||||
float c = hash(uv + float2(0.0, 1.0));
|
||||
float d = hash(uv + float2(1.0, 1.0));
|
||||
|
||||
float2 uv2 = uv + float2(37.0, 17.0);
|
||||
float e = hash(uv2);
|
||||
float ff = hash(uv2 + float2(1.0, 0.0));
|
||||
float g = hash(uv2 + float2(0.0, 1.0));
|
||||
float h = hash(uv2 + float2(1.0, 1.0));
|
||||
|
||||
float x1 = mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||
float x2 = mix(mix(e, ff, f.x), mix(g, h, f.x), f.y);
|
||||
|
||||
return mix(x1, x2, f.z);
|
||||
}
|
||||
|
||||
// MARK: - Utility Functions
|
||||
|
||||
inline float2 rotate(float2 p, float angle) {
|
||||
float c = cos(angle);
|
||||
float s = sin(angle);
|
||||
return float2(p.x * c - p.y * s, p.x * s + p.y * c);
|
||||
}
|
||||
|
||||
inline float map(float value, float inMin, float inMax, float outMin, float outMax) {
|
||||
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
|
||||
}
|
||||
|
||||
inline float smoothstepEdge(float edge0, float edge1, float x) {
|
||||
float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
|
||||
return t * t * (3.0 - 2.0 * t);
|
||||
}
|
||||
|
||||
// MARK: - Glow Effect
|
||||
|
||||
inline float3 addGlow(float3 color, float intensity, float3 glowColor) {
|
||||
return color + glowColor * intensity * intensity;
|
||||
}
|
||||
|
||||
// MARK: - SDF Functions for Geometry
|
||||
|
||||
inline float sdCircle(float2 p, float r) {
|
||||
return length(p) - r;
|
||||
}
|
||||
|
||||
inline float sdBox(float2 p, float2 b) {
|
||||
float2 d = abs(p) - b;
|
||||
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
|
||||
}
|
||||
|
||||
inline float sdHexagon(float2 p, float r) {
|
||||
const float3 k = float3(-0.866025404, 0.5, 0.577350269);
|
||||
p = abs(p);
|
||||
p -= 2.0 * min(dot(k.xy, p), 0.0) * k.xy;
|
||||
p -= float2(clamp(p.x, -k.z * r, k.z * r), r);
|
||||
return length(p) * sign(p.y);
|
||||
}
|
||||
|
||||
inline float sdStar(float2 p, float r, int n, float m) {
|
||||
float an = 3.141593 / float(n);
|
||||
float en = 3.141593 / m;
|
||||
float2 acs = float2(cos(an), sin(an));
|
||||
float2 ecs = float2(cos(en), sin(en));
|
||||
|
||||
float bn = fmod(atan2(p.x, p.y), 2.0 * an) - an;
|
||||
p = length(p) * float2(cos(bn), abs(sin(bn)));
|
||||
p -= r * acs;
|
||||
p += ecs * clamp(-dot(p, ecs), 0.0, r * acs.y / ecs.y);
|
||||
return length(p) * sign(p.x);
|
||||
}
|
||||
|
||||
// MARK: - Vertex Shader (Fullscreen Quad)
|
||||
|
||||
vertex VertexOut vertexShader(uint vertexID [[vertex_id]]) {
|
||||
// Generate fullscreen quad
|
||||
float2 positions[4] = {
|
||||
float2(-1.0, -1.0),
|
||||
float2( 1.0, -1.0),
|
||||
float2(-1.0, 1.0),
|
||||
float2( 1.0, 1.0)
|
||||
};
|
||||
|
||||
float2 uvs[4] = {
|
||||
float2(0.0, 1.0),
|
||||
float2(1.0, 1.0),
|
||||
float2(0.0, 0.0),
|
||||
float2(1.0, 0.0)
|
||||
};
|
||||
|
||||
VertexOut out;
|
||||
out.position = float4(positions[vertexID], 0.0, 1.0);
|
||||
out.uv = uvs[vertexID];
|
||||
return out;
|
||||
}
|
||||
@@ -0,0 +1,290 @@
|
||||
//
|
||||
// DMTGeometryShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra, Hexagonal
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
// === SACRED GEOMETRY PRIMITIVES ===
|
||||
|
||||
// Flower of Life - overlapping circles
|
||||
float flowerOfLife(float2 p, float scale, float time) {
|
||||
p *= scale;
|
||||
|
||||
float result = 0.0;
|
||||
float circleRadius = 0.5;
|
||||
|
||||
// Center circle
|
||||
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, length(p)));
|
||||
|
||||
// 6 circles around center
|
||||
for (int i = 0; i < 6; i++) {
|
||||
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
|
||||
float2 offset = float2(cos(angle), sin(angle)) * circleRadius;
|
||||
float d = length(p - offset);
|
||||
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, d));
|
||||
}
|
||||
|
||||
// Second ring of 12 circles
|
||||
for (int i = 0; i < 12; i++) {
|
||||
float angle = float(i) * 3.14159 / 6.0 + time * 0.05;
|
||||
float2 offset = float2(cos(angle), sin(angle)) * circleRadius * 2.0;
|
||||
float d = length(p - offset);
|
||||
result = max(result, 0.5 * (1.0 - smoothstep(circleRadius - 0.02, circleRadius, d)));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Metatron's Cube - 13 circles with connecting lines
|
||||
float metatronsCube(float2 p, float scale, float time) {
|
||||
p *= scale;
|
||||
|
||||
float result = 0.0;
|
||||
float nodeRadius = 0.08;
|
||||
float lineWidth = 0.01;
|
||||
|
||||
// Define the 13 points of Metatron's Cube
|
||||
float2 points[13];
|
||||
points[0] = float2(0.0, 0.0); // Center
|
||||
|
||||
// Inner hexagon
|
||||
for (int i = 0; i < 6; i++) {
|
||||
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
|
||||
points[i + 1] = float2(cos(angle), sin(angle)) * 0.5;
|
||||
}
|
||||
|
||||
// Outer hexagon (rotated)
|
||||
for (int i = 0; i < 6; i++) {
|
||||
float angle = float(i) * 3.14159 / 3.0 + 3.14159 / 6.0 + time * 0.1;
|
||||
points[i + 7] = float2(cos(angle), sin(angle)) * 0.866;
|
||||
}
|
||||
|
||||
// Draw nodes
|
||||
for (int i = 0; i < 13; i++) {
|
||||
float d = length(p - points[i]);
|
||||
float node = 1.0 - smoothstep(nodeRadius - 0.01, nodeRadius, d);
|
||||
result = max(result, node);
|
||||
}
|
||||
|
||||
// Draw connecting lines
|
||||
for (int i = 0; i < 13; i++) {
|
||||
for (int j = i + 1; j < 13; j++) {
|
||||
float2 a = points[i];
|
||||
float2 b = points[j];
|
||||
float2 pa = p - a;
|
||||
float2 ba = b - a;
|
||||
float t = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
||||
float d = length(pa - ba * t);
|
||||
float line = 1.0 - smoothstep(lineWidth, lineWidth + 0.005, d);
|
||||
result = max(result, line * 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Sri Yantra - 9 interlocking triangles
|
||||
float sriYantra(float2 p, float scale, float time) {
|
||||
p *= scale;
|
||||
|
||||
float result = 0.0;
|
||||
float lineWidth = 0.015;
|
||||
|
||||
// Rotating factor
|
||||
float rot = time * 0.05;
|
||||
|
||||
// Draw 4 upward triangles
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float size = 0.3 + float(i) * 0.15;
|
||||
float yOffset = -0.1 + float(i) * 0.05;
|
||||
|
||||
float2 tp = p - float2(0.0, yOffset);
|
||||
tp = rotate(tp, rot);
|
||||
|
||||
// Triangle SDF
|
||||
float2 a = float2(0.0, size);
|
||||
float2 b = float2(-size * 0.866, -size * 0.5);
|
||||
float2 c = float2(size * 0.866, -size * 0.5);
|
||||
|
||||
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
|
||||
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
|
||||
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
|
||||
|
||||
float triangleDist = max(max(d1, d2), d3);
|
||||
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
|
||||
result = max(result, edge * (1.0 - float(i) * 0.15));
|
||||
}
|
||||
|
||||
// Draw 5 downward triangles
|
||||
for (int i = 0; i < 5; i++) {
|
||||
float size = 0.25 + float(i) * 0.12;
|
||||
float yOffset = 0.1 - float(i) * 0.04;
|
||||
|
||||
float2 tp = p - float2(0.0, yOffset);
|
||||
tp = rotate(tp, -rot);
|
||||
|
||||
float2 a = float2(0.0, -size);
|
||||
float2 b = float2(-size * 0.866, size * 0.5);
|
||||
float2 c = float2(size * 0.866, size * 0.5);
|
||||
|
||||
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
|
||||
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
|
||||
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
|
||||
|
||||
float triangleDist = max(max(d1, d2), d3);
|
||||
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
|
||||
result = max(result, edge * (1.0 - float(i) * 0.12));
|
||||
}
|
||||
|
||||
// Central bindu (point)
|
||||
float bindu = 1.0 - smoothstep(0.03, 0.04, length(p));
|
||||
result = max(result, bindu);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Hexagonal grid pattern
|
||||
float hexagonalPattern(float2 p, float scale, float time) {
|
||||
p *= scale;
|
||||
|
||||
// Hexagonal grid transformation
|
||||
float2 s = float2(1.0, 1.732);
|
||||
float2 h = s * 0.5;
|
||||
|
||||
float2 a = fmod(p, s) - h;
|
||||
float2 b = fmod(p + h, s) - h;
|
||||
|
||||
float2 gv = dot(a, a) < dot(b, b) ? a : b;
|
||||
|
||||
float hexDist = max(abs(gv.x), dot(abs(gv), normalize(float2(1.0, 1.732))));
|
||||
|
||||
float edge = 1.0 - smoothstep(0.4, 0.42, hexDist);
|
||||
float fill = smoothstep(0.38, 0.4, hexDist);
|
||||
|
||||
// Animate individual hexagons
|
||||
float2 cellId = floor(p / s);
|
||||
float cellPhase = hash(cellId + floor(time * 0.5)) * 2.0 * 3.14159;
|
||||
float pulse = 0.5 + 0.5 * sin(time * 3.0 + cellPhase);
|
||||
|
||||
return edge + fill * pulse * 0.3;
|
||||
}
|
||||
|
||||
// === MAIN FRAGMENT SHADER ===
|
||||
|
||||
fragment float4 dmtGeometryFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
|
||||
float subBass = uniforms.subBassEnergy;
|
||||
float hnr = uniforms.hnrRatio;
|
||||
float peak = uniforms.isPeak;
|
||||
float peakIntensity = uniforms.peakIntensity;
|
||||
|
||||
// Aspect ratio correction
|
||||
float aspectRatio = resolution.x / resolution.y;
|
||||
float2 p = (uv - 0.5) * 2.0;
|
||||
p.x *= aspectRatio;
|
||||
|
||||
// Scale pulsing with sub-bass
|
||||
float scale = 2.0 + subBass * 0.5 * (0.5 + reactivity * 0.5);
|
||||
p *= scale;
|
||||
|
||||
// Rotation
|
||||
float rotation = time * 0.1;
|
||||
p = rotate(p, rotation);
|
||||
|
||||
// Determine which geometry to show
|
||||
// Changes on peaks or every few seconds
|
||||
float cycleTime = 8.0; // Seconds per geometry
|
||||
float cyclePhase = fmod(time, cycleTime * 4.0) / cycleTime;
|
||||
int geometryIndex = int(cyclePhase);
|
||||
|
||||
// Force change on strong peaks
|
||||
if (peak > 0.5 && peakIntensity > 0.7) {
|
||||
geometryIndex = int(fmod(float(geometryIndex) + 1.0, 4.0));
|
||||
}
|
||||
|
||||
// Calculate all geometries (for blending)
|
||||
float flower = flowerOfLife(p, 1.0, time);
|
||||
float metatron = metatronsCube(p, 1.5, time);
|
||||
float yantra = sriYantra(p, 1.2, time);
|
||||
float hexGrid = hexagonalPattern(p, 3.0, time);
|
||||
|
||||
// Select primary and secondary for blending
|
||||
float primary = 0.0;
|
||||
float secondary = 0.0;
|
||||
float blendPhase = fract(cyclePhase);
|
||||
|
||||
switch (geometryIndex) {
|
||||
case 0:
|
||||
primary = flower;
|
||||
secondary = metatron;
|
||||
break;
|
||||
case 1:
|
||||
primary = metatron;
|
||||
secondary = yantra;
|
||||
break;
|
||||
case 2:
|
||||
primary = yantra;
|
||||
secondary = hexGrid;
|
||||
break;
|
||||
default:
|
||||
primary = hexGrid;
|
||||
secondary = flower;
|
||||
break;
|
||||
}
|
||||
|
||||
// Smooth transition
|
||||
float transitionWindow = 0.2; // 20% of cycle for transition
|
||||
float blend = smoothstep(1.0 - transitionWindow, 1.0, blendPhase);
|
||||
float geometry = mix(primary, secondary, blend);
|
||||
|
||||
// Complexity based on HNR (more harmonic = more detail)
|
||||
geometry *= 0.7 + hnr * 0.3;
|
||||
|
||||
// Color based on geometry and audio
|
||||
float colorPhase = time * 0.1 + geometry * 0.5;
|
||||
float3 geometryColor = psytrancePalette(colorPhase, time);
|
||||
|
||||
// Glow intensity from peak
|
||||
float glowIntensity = 0.5 + peakIntensity * 0.5;
|
||||
float3 glowColor = mix(neonMagenta, neonCyan, 0.5 + 0.5 * sin(time));
|
||||
|
||||
// Compose final color
|
||||
float3 finalColor = geometryColor * geometry;
|
||||
|
||||
// Add glow
|
||||
finalColor = addGlow(finalColor, geometry * glowIntensity, glowColor);
|
||||
|
||||
// Background - subtle pulsing gradient
|
||||
float dist = length(uv - 0.5);
|
||||
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
|
||||
bgColor *= 0.8 + 0.2 * subBass;
|
||||
|
||||
finalColor = mix(bgColor, finalColor, clamp(geometry * 1.5, 0.0, 1.0));
|
||||
|
||||
// Peak flash
|
||||
if (peak > 0.5) {
|
||||
finalColor += float3(1.0) * peakIntensity * 0.2;
|
||||
}
|
||||
|
||||
// Outer glow
|
||||
float outerGlow = exp(-dist * 3.0);
|
||||
finalColor += neonMagenta * outerGlow * 0.1 * subBass;
|
||||
|
||||
return float4(finalColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
//
|
||||
// FFTClassicShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Classic FFT bar visualization with glow effects
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
// Include common definitions
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 fftClassicFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
|
||||
// Number of bars to display
|
||||
const int numBars = 64;
|
||||
const float barWidth = 1.0 / float(numBars);
|
||||
const float barGap = barWidth * 0.2;
|
||||
const float actualBarWidth = barWidth - barGap;
|
||||
|
||||
// Determine which bar this pixel belongs to
|
||||
int barIndex = int(uv.x * float(numBars));
|
||||
barIndex = clamp(barIndex, 0, numBars - 1);
|
||||
|
||||
// Get FFT magnitude for this bar (with some averaging for smoothness)
|
||||
float magnitude = fftData[barIndex];
|
||||
|
||||
// Apply reactivity scaling
|
||||
magnitude = magnitude * (0.5 + reactivity * 1.5);
|
||||
magnitude = clamp(magnitude, 0.0, 1.0);
|
||||
|
||||
// Calculate bar position within its cell
|
||||
float barCellX = fract(uv.x * float(numBars));
|
||||
float barCenterX = 0.5;
|
||||
|
||||
// Distance from bar center (for width calculation)
|
||||
float distFromCenter = abs(barCellX - barCenterX);
|
||||
float halfWidth = actualBarWidth * 0.5 / barWidth;
|
||||
|
||||
// Check if we're inside the bar horizontally
|
||||
bool insideBarX = distFromCenter < halfWidth;
|
||||
|
||||
// Bar height from bottom
|
||||
float barHeight = magnitude;
|
||||
|
||||
// Add some bounce on peaks
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
barHeight += uniforms.peakIntensity * 0.1 * sin(time * 20.0 + float(barIndex) * 0.3);
|
||||
}
|
||||
|
||||
// Check if we're inside the bar vertically (from bottom)
|
||||
float yFromBottom = 1.0 - uv.y;
|
||||
bool insideBarY = yFromBottom < barHeight;
|
||||
|
||||
// Color based on frequency and magnitude
|
||||
float colorPhase = float(barIndex) / float(numBars) + time * 0.05;
|
||||
float3 barColor = psytrancePalette(colorPhase, time);
|
||||
|
||||
// Intensity gradient from bottom to top
|
||||
float intensityGradient = yFromBottom / max(barHeight, 0.01);
|
||||
intensityGradient = clamp(intensityGradient, 0.0, 1.0);
|
||||
|
||||
// Make top of bars brighter
|
||||
barColor = mix(barColor * 0.6, barColor * 1.5, intensityGradient);
|
||||
|
||||
// Calculate glow
|
||||
float glowRadius = 0.05 * (1.0 + magnitude);
|
||||
float distToBar = 0.0;
|
||||
|
||||
if (!insideBarX) {
|
||||
distToBar = (distFromCenter - halfWidth) * barWidth;
|
||||
}
|
||||
if (!insideBarY && yFromBottom >= barHeight) {
|
||||
float vertDist = yFromBottom - barHeight;
|
||||
distToBar = max(distToBar, vertDist);
|
||||
}
|
||||
|
||||
float glow = exp(-distToBar * distToBar / (glowRadius * glowRadius * 2.0));
|
||||
glow *= magnitude;
|
||||
|
||||
// Final color
|
||||
float3 finalColor = float3(0.0);
|
||||
|
||||
if (insideBarX && insideBarY) {
|
||||
// Inside the bar
|
||||
finalColor = barColor;
|
||||
|
||||
// Add peak cap (bright line at top)
|
||||
float capThickness = 0.01;
|
||||
if (abs(yFromBottom - barHeight) < capThickness) {
|
||||
finalColor = float3(1.0); // White cap
|
||||
}
|
||||
} else {
|
||||
// Add glow outside bars
|
||||
finalColor = barColor * glow * 0.5;
|
||||
}
|
||||
|
||||
// Add subtle background pulse with sub-bass
|
||||
float bgPulse = uniforms.subBassEnergy * 0.05;
|
||||
finalColor += deepPurple * bgPulse;
|
||||
|
||||
// Add overall glow at peaks
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
finalColor += neonMagenta * uniforms.peakIntensity * 0.1;
|
||||
}
|
||||
|
||||
return float4(finalColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
//
|
||||
// HNRShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Harmonic-to-Noise ratio visualization with geometric shapes vs chaos
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 hnrFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
float hnr = uniforms.hnrRatio;
|
||||
float subBass = uniforms.subBassEnergy;
|
||||
|
||||
// Center coordinates
|
||||
float2 center = float2(0.5, 0.5);
|
||||
float aspectRatio = resolution.x / resolution.y;
|
||||
|
||||
float2 p = uv - center;
|
||||
p.x *= aspectRatio;
|
||||
|
||||
float dist = length(p);
|
||||
float angle = atan2(p.y, p.x);
|
||||
|
||||
// === HARMONIC SIDE (High HNR = Clear geometric shapes) ===
|
||||
|
||||
// Rotating hexagon
|
||||
float2 rotP = rotate(p, time * 0.5);
|
||||
float hexDist = sdHexagon(rotP, 0.2 + subBass * 0.1);
|
||||
float hexEdge = 1.0 - smoothstep(0.0, 0.02, abs(hexDist));
|
||||
|
||||
// Inner rotating triangle (star)
|
||||
float2 rotP2 = rotate(p, -time * 0.3);
|
||||
float starDist = sdStar(rotP2, 0.12 + subBass * 0.05, 3, 2.5);
|
||||
float starEdge = 1.0 - smoothstep(0.0, 0.015, abs(starDist));
|
||||
|
||||
// Concentric circles
|
||||
float circles = 0.0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float radius = 0.1 + float(i) * 0.08 + sin(time + float(i)) * 0.02;
|
||||
float circleDist = abs(dist - radius);
|
||||
float circle = 1.0 - smoothstep(0.0, 0.008, circleDist);
|
||||
circles += circle;
|
||||
}
|
||||
|
||||
// Combine harmonic shapes
|
||||
float harmonicShapes = hexEdge + starEdge * 0.8 + circles * 0.5;
|
||||
harmonicShapes = clamp(harmonicShapes, 0.0, 1.0);
|
||||
|
||||
// Harmonic color - clean neon
|
||||
float3 harmonicColor = mix(neonCyan, neonMagenta, 0.5 + 0.5 * sin(angle * 2.0 + time));
|
||||
|
||||
// === NOISE SIDE (Low HNR = Chaotic particles) ===
|
||||
|
||||
// Noise-based particles
|
||||
float noiseField = 0.0;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
float2 noiseP = p * (3.0 + float(i) * 2.0);
|
||||
noiseP += time * float(i + 1) * 0.1;
|
||||
float n = noise(noiseP);
|
||||
n = pow(n, 2.0);
|
||||
noiseField += n * (1.0 / float(i + 1));
|
||||
}
|
||||
noiseField = clamp(noiseField, 0.0, 1.0);
|
||||
|
||||
// Turbulent swirls
|
||||
float2 turbP = p * 4.0;
|
||||
float turbulence = fbm(turbP + time * 0.5, 4);
|
||||
|
||||
// Chaotic speckles
|
||||
float speckles = 0.0;
|
||||
for (int i = 0; i < 30; i++) {
|
||||
float2 specklePos = float2(
|
||||
hash(float2(float(i) * 0.1, time * 0.01)) - 0.5,
|
||||
hash(float2(float(i) * 0.2, time * 0.01 + 0.5)) - 0.5
|
||||
);
|
||||
specklePos *= 0.8;
|
||||
specklePos.x *= aspectRatio;
|
||||
|
||||
float speckleDist = length(p - specklePos);
|
||||
float speckle = exp(-speckleDist * speckleDist * 500.0);
|
||||
speckle *= hash(float2(float(i), floor(time * 2.0)));
|
||||
speckles += speckle;
|
||||
}
|
||||
|
||||
float noiseVisual = noiseField * 0.4 + turbulence * 0.3 + speckles * 0.3;
|
||||
noiseVisual = clamp(noiseVisual, 0.0, 1.0);
|
||||
|
||||
// Noise color - harsh, flickering
|
||||
float3 noiseColor = mix(hotPink, uvViolet, turbulence);
|
||||
noiseColor *= 0.8 + 0.2 * sin(time * 20.0 + noise(p * 10.0) * 10.0);
|
||||
|
||||
// === BLEND based on HNR ===
|
||||
|
||||
// HNR determines the mix: 1.0 = pure harmonic, 0.0 = pure noise
|
||||
float harmonicAmount = hnr;
|
||||
float noiseAmount = 1.0 - hnr;
|
||||
|
||||
// Apply reactivity to make transition more dramatic
|
||||
harmonicAmount = pow(harmonicAmount, 1.0 / (1.0 + reactivity));
|
||||
|
||||
float3 harmonicContrib = harmonicColor * harmonicShapes * harmonicAmount;
|
||||
float3 noiseContrib = noiseColor * noiseVisual * noiseAmount;
|
||||
|
||||
float3 finalColor = harmonicContrib + noiseContrib;
|
||||
|
||||
// Add center indicator showing current HNR
|
||||
float indicator = smoothstep(0.25, 0.24, dist) - smoothstep(0.24, 0.23, dist);
|
||||
float indicatorFill = smoothstep(0.23, 0.22, dist);
|
||||
|
||||
// Split indicator by HNR
|
||||
float harmonicSide = step(0.0, p.x);
|
||||
float noiseSide = 1.0 - harmonicSide;
|
||||
|
||||
finalColor += neonCyan * indicator * 0.3;
|
||||
finalColor += neonCyan * indicatorFill * harmonicSide * hnr * 0.2;
|
||||
finalColor += hotPink * indicatorFill * noiseSide * (1.0 - hnr) * 0.2;
|
||||
|
||||
// Background glow
|
||||
float bgGlow = exp(-dist * dist * 4.0);
|
||||
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
|
||||
finalColor += bgColor * (1.0 - clamp(harmonicShapes + noiseVisual, 0.0, 1.0));
|
||||
|
||||
// Peak flash
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
finalColor += float3(1.0) * uniforms.peakIntensity * 0.15 * exp(-dist * 3.0);
|
||||
}
|
||||
|
||||
return float4(finalColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
//
|
||||
// MandelbrotShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Audio-reactive Mandelbrot fractal with zoom and color cycling
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 mandelbrotFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
|
||||
float subBass = uniforms.subBassEnergy;
|
||||
float pump = uniforms.sidechainPump;
|
||||
float centroid = uniforms.spectralCentroid;
|
||||
|
||||
// Aspect ratio correction
|
||||
float aspectRatio = resolution.x / resolution.y;
|
||||
|
||||
// Map UV to complex plane
|
||||
float2 c = (uv - 0.5) * 2.0;
|
||||
c.x *= aspectRatio;
|
||||
|
||||
// Audio-reactive zoom level
|
||||
// Base zoom increases over time, modulated by sub-bass
|
||||
float baseZoom = 1.0 + time * 0.02;
|
||||
float audioZoom = subBass * 0.5 * (0.5 + reactivity * 0.5);
|
||||
float zoom = pow(2.0, baseZoom + audioZoom);
|
||||
|
||||
// Zoom center - drifts based on sidechain
|
||||
float2 zoomCenter = float2(-0.7, 0.0);
|
||||
zoomCenter.x += sin(time * 0.1) * 0.3 + pump * 0.1 * sin(time);
|
||||
zoomCenter.y += cos(time * 0.13) * 0.2 + pump * 0.1 * cos(time);
|
||||
|
||||
// Apply zoom
|
||||
c = c / zoom + zoomCenter;
|
||||
|
||||
// Mandelbrot iteration
|
||||
float2 z = float2(0.0);
|
||||
int maxIterations = int(50.0 + reactivity * 100.0);
|
||||
int iterations = 0;
|
||||
|
||||
float smoothIter = 0.0;
|
||||
|
||||
for (int i = 0; i < 150; i++) {
|
||||
if (i >= maxIterations) break;
|
||||
|
||||
// z = z^2 + c
|
||||
float2 zNew = float2(
|
||||
z.x * z.x - z.y * z.y + c.x,
|
||||
2.0 * z.x * z.y + c.y
|
||||
);
|
||||
z = zNew;
|
||||
|
||||
float mag2 = dot(z, z);
|
||||
if (mag2 > 256.0) {
|
||||
// Smooth iteration count
|
||||
smoothIter = float(i) - log2(log2(mag2)) + 4.0;
|
||||
break;
|
||||
}
|
||||
|
||||
iterations = i;
|
||||
}
|
||||
|
||||
// Normalize iteration count
|
||||
float normalizedIter = smoothIter / float(maxIterations);
|
||||
|
||||
// Color based on iterations
|
||||
float3 color;
|
||||
|
||||
if (iterations >= maxIterations - 1) {
|
||||
// Inside the set - deep color
|
||||
color = deepPurple * (0.5 + 0.5 * subBass);
|
||||
} else {
|
||||
// Outside - color cycling based on iterations and audio
|
||||
float colorPhase = normalizedIter + time * 0.1 + centroid;
|
||||
|
||||
// Use psytrance palette with color rotation
|
||||
color = psytrancePalette(colorPhase, time);
|
||||
|
||||
// Modulate brightness by iteration depth
|
||||
float brightness = 0.5 + 0.5 * sin(smoothIter * 0.3);
|
||||
color *= brightness;
|
||||
|
||||
// Add glow at boundary
|
||||
float edgeFactor = 1.0 - normalizedIter;
|
||||
edgeFactor = pow(edgeFactor, 3.0);
|
||||
color = addGlow(color, edgeFactor * 0.5, neonCyan);
|
||||
}
|
||||
|
||||
// Sub-bass pulse effect
|
||||
color *= 0.8 + 0.2 * subBass;
|
||||
|
||||
// Sidechain breathing
|
||||
float breathe = 1.0 + pump * 0.1;
|
||||
color *= breathe;
|
||||
|
||||
// Peak flash in bright areas
|
||||
if (uniforms.isPeak > 0.5 && iterations < maxIterations - 1) {
|
||||
color += neonMagenta * uniforms.peakIntensity * 0.2 * normalizedIter;
|
||||
}
|
||||
|
||||
// Subtle vignette
|
||||
float2 vignetteuv = uv - 0.5;
|
||||
float vignette = 1.0 - dot(vignetteuv, vignetteuv) * 0.5;
|
||||
color *= vignette;
|
||||
|
||||
return float4(color, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
//
|
||||
// MelSpectrogramShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Mel spectrogram with scrolling waterfall display
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 melSpectrogramFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
|
||||
// Configuration
|
||||
const int numBands = 64;
|
||||
const int historyLength = 128;
|
||||
|
||||
// Map UV to mel band and history position
|
||||
int bandIndex = int(uv.x * float(numBands));
|
||||
bandIndex = clamp(bandIndex, 0, numBands - 1);
|
||||
|
||||
// Scrolling effect - newer data at bottom
|
||||
float scrollOffset = fract(time * 0.5); // Scroll speed
|
||||
float yPos = fract(uv.y + scrollOffset);
|
||||
|
||||
// Get mel magnitude
|
||||
float magnitude = melData[bandIndex];
|
||||
magnitude = magnitude * (0.5 + reactivity * 1.5);
|
||||
magnitude = clamp(magnitude, 0.0, 1.0);
|
||||
|
||||
// Create waterfall effect using history
|
||||
int historyIndex = int(yPos * float(historyLength));
|
||||
historyIndex = clamp(historyIndex, 0, historyLength - 1);
|
||||
|
||||
// Combine current and historical data for waterfall
|
||||
float historicalValue = historyData[historyIndex];
|
||||
|
||||
// Blend between current magnitude and position-based intensity
|
||||
float intensity = magnitude;
|
||||
|
||||
// Add some variance based on band position
|
||||
float bandPhase = float(bandIndex) / float(numBands);
|
||||
intensity *= 0.8 + 0.2 * sin(bandPhase * 6.28318 + time);
|
||||
|
||||
// Apply fade for older data (top of screen)
|
||||
float ageFade = 1.0 - uv.y * 0.3;
|
||||
intensity *= ageFade;
|
||||
|
||||
// Generate color using heatmap
|
||||
float3 color = heatmap(intensity);
|
||||
|
||||
// Add frequency-dependent hue shift
|
||||
float hueShift = bandPhase * 0.3;
|
||||
color = psytrancePalette(intensity + hueShift, time);
|
||||
|
||||
// Modulate by actual intensity
|
||||
color *= 0.3 + intensity * 0.7;
|
||||
|
||||
// Add grid lines for visual reference
|
||||
float gridX = abs(fract(uv.x * float(numBands)) - 0.5) * 2.0;
|
||||
float gridY = abs(fract(uv.y * 16.0) - 0.5) * 2.0;
|
||||
|
||||
float gridLine = smoothstep(0.95, 1.0, gridX) + smoothstep(0.95, 1.0, gridY);
|
||||
gridLine *= 0.1;
|
||||
|
||||
color += float3(gridLine) * uvViolet;
|
||||
|
||||
// Add glow on high energy
|
||||
if (intensity > 0.7) {
|
||||
float glow = (intensity - 0.7) / 0.3;
|
||||
color = addGlow(color, glow * 0.5, neonCyan);
|
||||
}
|
||||
|
||||
// Peak flash
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
color += neonMagenta * uniforms.peakIntensity * 0.15;
|
||||
}
|
||||
|
||||
// Sub-bass emphasis on lower bands
|
||||
if (bandIndex < 8) {
|
||||
color += uvViolet * uniforms.subBassEnergy * 0.3;
|
||||
}
|
||||
|
||||
return float4(color, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
//
|
||||
// SidechainPumpShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Visualizes sidechain pumping with breathing zoom effect
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 sidechainPumpFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
|
||||
float pump = uniforms.sidechainPump;
|
||||
float envelope = uniforms.sidechainEnvelope;
|
||||
float subBass = uniforms.subBassEnergy;
|
||||
|
||||
// Center and aspect ratio correction
|
||||
float2 center = float2(0.5, 0.5);
|
||||
float aspectRatio = resolution.x / resolution.y;
|
||||
|
||||
float2 p = uv - center;
|
||||
p.x *= aspectRatio;
|
||||
|
||||
// Apply breathing zoom effect
|
||||
float zoomAmount = 1.0 + pump * 0.3 * (0.5 + reactivity * 0.5);
|
||||
p /= zoomAmount;
|
||||
|
||||
// Radial distortion synchronized with pump
|
||||
float dist = length(p);
|
||||
float angle = atan2(p.y, p.x);
|
||||
|
||||
// Pump-synced radial waves
|
||||
float radialWave = sin(dist * 15.0 - time * 3.0 + envelope * 10.0);
|
||||
radialWave *= pump * 0.3;
|
||||
|
||||
// Apply distortion
|
||||
float2 distortedP = p;
|
||||
distortedP *= 1.0 + radialWave * 0.1;
|
||||
|
||||
// Create concentric pulse rings
|
||||
float rings = 0.0;
|
||||
const int numRings = 5;
|
||||
|
||||
for (int i = 0; i < numRings; i++) {
|
||||
float ringPhase = fract(time * 0.5 + float(i) * 0.2 - envelope * 0.5);
|
||||
float ringRadius = ringPhase * 0.6;
|
||||
float ringWidth = 0.02 + pump * 0.03;
|
||||
|
||||
float ringDist = abs(dist - ringRadius);
|
||||
float ring = exp(-ringDist * ringDist / (ringWidth * ringWidth));
|
||||
ring *= 1.0 - ringPhase; // Fade out as it expands
|
||||
ring *= pump;
|
||||
|
||||
rings += ring;
|
||||
}
|
||||
|
||||
// Breathing glow in center
|
||||
float breathIntensity = 0.5 + 0.5 * sin(time * 4.0 + envelope * 6.28318);
|
||||
breathIntensity *= pump;
|
||||
|
||||
float centerGlow = exp(-dist * dist * 8.0);
|
||||
centerGlow *= breathIntensity;
|
||||
|
||||
// Color based on pump phase
|
||||
float3 pumpColor = mix(uvViolet, neonMagenta, envelope);
|
||||
float3 ringColor = mix(neonCyan, hotPink, pump);
|
||||
|
||||
// Background pattern - angular sectors that pulse
|
||||
float sectors = 8.0;
|
||||
float sectorAngle = fract(angle / (2.0 * 3.14159) * sectors);
|
||||
float sectorPulse = smoothstep(0.4, 0.5, sectorAngle) - smoothstep(0.5, 0.6, sectorAngle);
|
||||
sectorPulse *= pump * 0.3;
|
||||
sectorPulse *= exp(-dist * 3.0);
|
||||
|
||||
// Spiral pattern
|
||||
float spiral = fract(angle / (2.0 * 3.14159) * 3.0 + dist * 5.0 - time * 0.5);
|
||||
spiral = smoothstep(0.4, 0.5, spiral) - smoothstep(0.5, 0.6, spiral);
|
||||
spiral *= pump * 0.2;
|
||||
spiral *= exp(-dist * 2.0);
|
||||
|
||||
// Compose final color
|
||||
float3 finalColor = float3(0.0);
|
||||
|
||||
// Base gradient
|
||||
float3 bgGradient = mix(deepPurple, uvViolet * 0.3, dist);
|
||||
finalColor += bgGradient;
|
||||
|
||||
// Add rings
|
||||
finalColor += ringColor * rings;
|
||||
|
||||
// Add center glow
|
||||
finalColor += pumpColor * centerGlow;
|
||||
|
||||
// Add sector pulse
|
||||
finalColor += neonGreen * sectorPulse;
|
||||
|
||||
// Add spiral
|
||||
finalColor += electricBlue * spiral;
|
||||
|
||||
// Screen flash on strong pump
|
||||
if (pump > 0.7) {
|
||||
float flash = (pump - 0.7) / 0.3;
|
||||
flash *= 0.2;
|
||||
finalColor += neonMagenta * flash;
|
||||
}
|
||||
|
||||
// Peak highlight
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
float peakFlash = uniforms.peakIntensity * 0.2;
|
||||
finalColor += float3(1.0) * peakFlash * exp(-dist * 5.0);
|
||||
}
|
||||
|
||||
// Vignette
|
||||
float vignette = 1.0 - smoothstep(0.4, 0.8, dist);
|
||||
finalColor *= 0.7 + vignette * 0.3;
|
||||
|
||||
return float4(finalColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
//
|
||||
// SubBassShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Pulsating rings visualizing sub-bass energy below 100Hz
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 subBassFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
float subBass = uniforms.subBassEnergy;
|
||||
|
||||
// Center coordinates
|
||||
float2 center = float2(0.5, 0.5);
|
||||
float aspectRatio = resolution.x / resolution.y;
|
||||
|
||||
// Correct for aspect ratio
|
||||
float2 p = uv - center;
|
||||
p.x *= aspectRatio;
|
||||
|
||||
float dist = length(p);
|
||||
float angle = atan2(p.y, p.x);
|
||||
|
||||
// Main pulsating circle
|
||||
float baseRadius = 0.15;
|
||||
float pulseAmount = subBass * (0.5 + reactivity * 0.5);
|
||||
float mainRadius = baseRadius + pulseAmount * 0.2;
|
||||
|
||||
// Add wobble based on angle
|
||||
float wobble = sin(angle * 4.0 + time * 2.0) * 0.02 * subBass;
|
||||
mainRadius += wobble;
|
||||
|
||||
// Core circle
|
||||
float coreDist = abs(dist - mainRadius);
|
||||
float coreGlow = exp(-coreDist * coreDist * 200.0);
|
||||
|
||||
// Inner fill with gradient
|
||||
float innerFill = smoothstep(mainRadius, mainRadius * 0.3, dist);
|
||||
innerFill *= 0.5 + 0.5 * subBass;
|
||||
|
||||
// Expanding rings
|
||||
const int numRings = 6;
|
||||
float ringIntensity = 0.0;
|
||||
|
||||
for (int i = 0; i < numRings; i++) {
|
||||
// Each ring expands outward over time
|
||||
float ringPhase = fract(time * 0.3 - float(i) * 0.15);
|
||||
float ringRadius = mainRadius + ringPhase * 0.5;
|
||||
|
||||
// Get historical sub-bass value for this ring
|
||||
int histIndex = clamp(int(ringPhase * 64.0), 0, 63);
|
||||
float histValue = historyData[histIndex];
|
||||
|
||||
// Ring thickness based on historical energy
|
||||
float thickness = 0.005 + histValue * 0.01;
|
||||
float ringDist = abs(dist - ringRadius);
|
||||
|
||||
// Ring visibility
|
||||
float ring = exp(-ringDist * ringDist / (thickness * thickness));
|
||||
ring *= (1.0 - ringPhase); // Fade as it expands
|
||||
ring *= histValue; // Intensity based on history
|
||||
|
||||
ringIntensity += ring;
|
||||
}
|
||||
|
||||
// Color composition
|
||||
float3 coreColor = mix(uvViolet, neonMagenta, subBass);
|
||||
float3 ringColor = mix(neonMagenta, hotPink, 0.5 + 0.5 * sin(time));
|
||||
|
||||
float3 finalColor = float3(0.0);
|
||||
|
||||
// Add core
|
||||
finalColor += coreColor * (innerFill + coreGlow * 2.0);
|
||||
|
||||
// Add rings
|
||||
finalColor += ringColor * ringIntensity * 0.8;
|
||||
|
||||
// Add central glow
|
||||
float centerGlow = exp(-dist * dist * 10.0) * subBass;
|
||||
finalColor += uvViolet * centerGlow * 0.5;
|
||||
|
||||
// Add angular rays on peaks
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
float rays = abs(sin(angle * 8.0 + time * 5.0));
|
||||
rays = pow(rays, 4.0) * exp(-dist * 2.0);
|
||||
rays *= uniforms.peakIntensity;
|
||||
finalColor += neonCyan * rays * 0.5;
|
||||
}
|
||||
|
||||
// Outer vignette
|
||||
float vignette = 1.0 - smoothstep(0.3, 0.8, dist);
|
||||
finalColor *= vignette;
|
||||
|
||||
// Background pulse
|
||||
float bgPulse = subBass * 0.1;
|
||||
finalColor += deepPurple * bgPulse;
|
||||
|
||||
// Add noise texture for organic feel
|
||||
float noiseVal = noise(p * 20.0 + time);
|
||||
finalColor += uvViolet * noiseVal * 0.02 * subBass;
|
||||
|
||||
return float4(finalColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
//
|
||||
// TunnelWarpShader.metal
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Infinite tunnel effect with warp distortion
|
||||
//
|
||||
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
|
||||
#include "Common.metal"
|
||||
|
||||
fragment float4 tunnelWarpFragment(
|
||||
VertexOut in [[stage_in]],
|
||||
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||
constant float* fftData [[buffer(1)]],
|
||||
constant float* melData [[buffer(2)]],
|
||||
constant float* historyData [[buffer(3)]]
|
||||
) {
|
||||
float2 uv = in.uv;
|
||||
float2 resolution = uniforms.resolution;
|
||||
float time = uniforms.time;
|
||||
float reactivity = uniforms.reactivity;
|
||||
|
||||
float subBass = uniforms.subBassEnergy;
|
||||
float pump = uniforms.sidechainPump;
|
||||
float hnr = uniforms.hnrRatio;
|
||||
|
||||
// Center and aspect correction
|
||||
float aspectRatio = resolution.x / resolution.y;
|
||||
float2 p = (uv - 0.5) * 2.0;
|
||||
p.x *= aspectRatio;
|
||||
|
||||
// Convert to polar coordinates for tunnel
|
||||
float dist = length(p);
|
||||
float angle = atan2(p.y, p.x);
|
||||
|
||||
// Avoid division by zero at center
|
||||
dist = max(dist, 0.001);
|
||||
|
||||
// Tunnel depth (inverse of distance)
|
||||
float depth = 1.0 / dist;
|
||||
|
||||
// Speed controlled by sub-bass
|
||||
float baseSpeed = 2.0;
|
||||
float audioSpeed = subBass * 3.0 * (0.5 + reactivity * 0.5);
|
||||
float speed = baseSpeed + audioSpeed;
|
||||
|
||||
// Warp distortion from sidechain pump
|
||||
float warpAmount = pump * 0.5;
|
||||
depth += sin(angle * 4.0 + time * 2.0) * warpAmount * 0.5;
|
||||
angle += sin(depth * 2.0 + time) * warpAmount * 0.3;
|
||||
|
||||
// Create tunnel coordinates
|
||||
float2 tunnelUV = float2(
|
||||
angle / (2.0 * 3.14159) + 0.5, // Angular coordinate [0, 1]
|
||||
depth + time * speed // Depth with movement
|
||||
);
|
||||
|
||||
// === TUNNEL WALL PATTERNS ===
|
||||
|
||||
// Hexagonal grid pattern
|
||||
float2 hexUV = tunnelUV * float2(8.0, 2.0);
|
||||
float2 hexCell = floor(hexUV);
|
||||
float2 hexFrac = fract(hexUV);
|
||||
|
||||
// Offset every other row
|
||||
if (fmod(hexCell.y, 2.0) > 0.5) {
|
||||
hexFrac.x = fract(hexFrac.x + 0.5);
|
||||
}
|
||||
|
||||
float hexDist = length(hexFrac - 0.5);
|
||||
float hexPattern = smoothstep(0.4, 0.35, hexDist);
|
||||
|
||||
// Add concentric rings
|
||||
float rings = sin(tunnelUV.y * 20.0) * 0.5 + 0.5;
|
||||
rings = smoothstep(0.3, 0.7, rings);
|
||||
|
||||
// Angular segments
|
||||
float segments = 8.0;
|
||||
float angularLines = abs(sin(angle * segments));
|
||||
angularLines = smoothstep(0.95, 1.0, angularLines);
|
||||
|
||||
// Combine patterns
|
||||
float pattern = hexPattern * 0.5 + rings * 0.3 + angularLines * 0.2;
|
||||
|
||||
// === COLORING ===
|
||||
|
||||
// Base color cycles with depth and time
|
||||
float colorPhase = tunnelUV.y * 0.1 + time * 0.2;
|
||||
float3 tunnelColor = psytrancePalette(colorPhase, time);
|
||||
|
||||
// Depth fog (darker towards center/infinity)
|
||||
float fog = exp(-dist * 2.0);
|
||||
tunnelColor *= fog;
|
||||
|
||||
// Pattern overlay
|
||||
float3 patternColor = mix(uvViolet, neonCyan, rings);
|
||||
tunnelColor = mix(tunnelColor, patternColor, pattern * 0.5);
|
||||
|
||||
// Edge glow (bright at tunnel edges)
|
||||
float edgeGlow = exp(-dist * 5.0);
|
||||
tunnelColor = addGlow(tunnelColor, (1.0 - edgeGlow) * 0.3, neonMagenta);
|
||||
|
||||
// Center light (looking into the tunnel)
|
||||
float centerLight = exp(-dist * dist * 50.0);
|
||||
tunnelColor += float3(1.0) * centerLight * 0.5;
|
||||
|
||||
// HNR affects pattern complexity
|
||||
float patternIntensity = hnr;
|
||||
tunnelColor *= 0.7 + patternIntensity * 0.3;
|
||||
|
||||
// Add noise for texture
|
||||
float noiseVal = noise(tunnelUV * 10.0 + time);
|
||||
tunnelColor += uvViolet * noiseVal * 0.1;
|
||||
|
||||
// Pump flash
|
||||
if (pump > 0.5) {
|
||||
float pumpFlash = (pump - 0.5) * 2.0;
|
||||
tunnelColor += neonMagenta * pumpFlash * 0.2;
|
||||
}
|
||||
|
||||
// Peak flash
|
||||
if (uniforms.isPeak > 0.5) {
|
||||
float peakFlash = uniforms.peakIntensity;
|
||||
tunnelColor += float3(1.0) * peakFlash * 0.15 * (1.0 - edgeGlow);
|
||||
}
|
||||
|
||||
// Speed lines effect
|
||||
float speedLines = fract(tunnelUV.y * 50.0 - time * speed * 2.0);
|
||||
speedLines = smoothstep(0.95, 1.0, speedLines);
|
||||
speedLines *= subBass * 0.5;
|
||||
tunnelColor += neonCyan * speedLines;
|
||||
|
||||
return float4(tunnelColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"colors" : [
|
||||
{
|
||||
"color" : {
|
||||
"color-space" : "srgb",
|
||||
"components" : {
|
||||
"alpha" : "1.000",
|
||||
"blue" : "1.000",
|
||||
"green" : "0.000",
|
||||
"red" : "1.000"
|
||||
}
|
||||
},
|
||||
"idiom" : "universal"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "16x16"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "16x16"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "32x32"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "32x32"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "128x128"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "128x128"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "256x256"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "256x256"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "512x512"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "512x512"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>$(MARKETING_VERSION)</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.music</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2024. All rights reserved.</string>
|
||||
<key>NSMicrophoneUsageDescription</key>
|
||||
<string>Psytrance Visualizer needs access to your audio input to visualize music in real-time. You can use a virtual audio device like BlackHole to route system audio.</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.device.audio-input</key>
|
||||
<true/>
|
||||
<key>com.apple.security.files.user-selected.read-write</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,315 @@
|
||||
//
|
||||
// ControlPanel.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Auto-hiding control panel with audio and visualization settings
|
||||
//
|
||||
|
||||
import AppKit
|
||||
import Combine
|
||||
|
||||
/// Delegate protocol for control panel actions
|
||||
protocol ControlPanelDelegate: AnyObject {
|
||||
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String)
|
||||
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int)
|
||||
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode)
|
||||
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float)
|
||||
func controlPanelDidRequestFullscreen(_ panel: ControlPanel)
|
||||
}
|
||||
|
||||
/// Auto-hiding control panel overlay
|
||||
final class ControlPanel: NSView {
|
||||
// MARK: - Properties
|
||||
|
||||
weak var delegate: ControlPanelDelegate?
|
||||
|
||||
private var isVisible = true
|
||||
private var hideTimer: Timer?
|
||||
private let hideDelay: TimeInterval = 3.0
|
||||
|
||||
private var audioDevices: [AudioDevice] = []
|
||||
private var selectedMode: VisualizationMode = .fftClassic
|
||||
|
||||
// MARK: - UI Elements
|
||||
|
||||
private let containerView = NSVisualEffectView()
|
||||
private let devicePopup = NSPopUpButton()
|
||||
private let bufferSizePopup = NSPopUpButton()
|
||||
private let modeSegment = NSSegmentedControl()
|
||||
private let reactivitySlider = NSSlider()
|
||||
private let reactivityLabel = NSTextField(labelWithString: "Reactivity")
|
||||
private let fullscreenButton = NSButton()
|
||||
|
||||
// MARK: - Layout Constants
|
||||
|
||||
private let panelHeight: CGFloat = 60
|
||||
private let padding: CGFloat = 12
|
||||
private let elementHeight: CGFloat = 24
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
override init(frame frameRect: NSRect) {
|
||||
super.init(frame: frameRect)
|
||||
setupUI()
|
||||
setupConstraints()
|
||||
startHideTimer()
|
||||
}
|
||||
|
||||
required init?(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
// MARK: - Setup
|
||||
|
||||
private func setupUI() {
|
||||
// Container with vibrancy effect
|
||||
containerView.material = .hudWindow
|
||||
containerView.blendingMode = .behindWindow
|
||||
containerView.state = .active
|
||||
containerView.wantsLayer = true
|
||||
containerView.layer?.cornerRadius = 12
|
||||
containerView.layer?.masksToBounds = true
|
||||
addSubview(containerView)
|
||||
|
||||
// Device popup
|
||||
devicePopup.target = self
|
||||
devicePopup.action = #selector(deviceChanged)
|
||||
devicePopup.controlSize = .small
|
||||
devicePopup.font = .systemFont(ofSize: 11)
|
||||
containerView.addSubview(devicePopup)
|
||||
|
||||
// Buffer size popup
|
||||
bufferSizePopup.target = self
|
||||
bufferSizePopup.action = #selector(bufferSizeChanged)
|
||||
bufferSizePopup.controlSize = .small
|
||||
bufferSizePopup.font = .systemFont(ofSize: 11)
|
||||
bufferSizePopup.addItems(withTitles: ["512", "1024"])
|
||||
bufferSizePopup.selectItem(withTitle: "1024")
|
||||
containerView.addSubview(bufferSizePopup)
|
||||
|
||||
// Mode segment control
|
||||
modeSegment.segmentCount = 8
|
||||
for mode in VisualizationMode.allCases {
|
||||
modeSegment.setLabel(mode.shortcut, forSegment: mode.rawValue - 1)
|
||||
modeSegment.setToolTip(mode.displayName, forSegment: mode.rawValue - 1)
|
||||
}
|
||||
modeSegment.selectedSegment = 0
|
||||
modeSegment.target = self
|
||||
modeSegment.action = #selector(modeChanged)
|
||||
modeSegment.controlSize = .small
|
||||
modeSegment.segmentStyle = .capsule
|
||||
containerView.addSubview(modeSegment)
|
||||
|
||||
// Reactivity label
|
||||
reactivityLabel.font = .systemFont(ofSize: 10)
|
||||
reactivityLabel.textColor = .secondaryLabelColor
|
||||
containerView.addSubview(reactivityLabel)
|
||||
|
||||
// Reactivity slider
|
||||
reactivitySlider.minValue = 0.0
|
||||
reactivitySlider.maxValue = 1.0
|
||||
reactivitySlider.doubleValue = 0.5
|
||||
reactivitySlider.target = self
|
||||
reactivitySlider.action = #selector(reactivityChanged)
|
||||
reactivitySlider.controlSize = .small
|
||||
containerView.addSubview(reactivitySlider)
|
||||
|
||||
// Fullscreen button
|
||||
fullscreenButton.title = "⛶"
|
||||
fullscreenButton.bezelStyle = .accessoryBarAction
|
||||
fullscreenButton.target = self
|
||||
fullscreenButton.action = #selector(fullscreenClicked)
|
||||
fullscreenButton.toolTip = "Toggle Fullscreen (F)"
|
||||
containerView.addSubview(fullscreenButton)
|
||||
|
||||
// Set colors
|
||||
applyPsytranceTheme()
|
||||
}
|
||||
|
||||
private func applyPsytranceTheme() {
|
||||
// Custom appearance for psytrance aesthetic
|
||||
containerView.appearance = NSAppearance(named: .darkAqua)
|
||||
}
|
||||
|
||||
private func setupConstraints() {
|
||||
containerView.translatesAutoresizingMaskIntoConstraints = false
|
||||
devicePopup.translatesAutoresizingMaskIntoConstraints = false
|
||||
bufferSizePopup.translatesAutoresizingMaskIntoConstraints = false
|
||||
modeSegment.translatesAutoresizingMaskIntoConstraints = false
|
||||
reactivityLabel.translatesAutoresizingMaskIntoConstraints = false
|
||||
reactivitySlider.translatesAutoresizingMaskIntoConstraints = false
|
||||
fullscreenButton.translatesAutoresizingMaskIntoConstraints = false
|
||||
|
||||
NSLayoutConstraint.activate([
|
||||
// Container
|
||||
containerView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: padding),
|
||||
containerView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -padding),
|
||||
containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -padding),
|
||||
containerView.heightAnchor.constraint(equalToConstant: panelHeight),
|
||||
|
||||
// Device popup
|
||||
devicePopup.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: padding),
|
||||
devicePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||
devicePopup.widthAnchor.constraint(equalToConstant: 150),
|
||||
|
||||
// Buffer size popup
|
||||
bufferSizePopup.leadingAnchor.constraint(equalTo: devicePopup.trailingAnchor, constant: 8),
|
||||
bufferSizePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||
bufferSizePopup.widthAnchor.constraint(equalToConstant: 60),
|
||||
|
||||
// Mode segment
|
||||
modeSegment.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
|
||||
modeSegment.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||
|
||||
// Reactivity label
|
||||
reactivityLabel.trailingAnchor.constraint(equalTo: reactivitySlider.leadingAnchor, constant: -4),
|
||||
reactivityLabel.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||
|
||||
// Reactivity slider
|
||||
reactivitySlider.trailingAnchor.constraint(equalTo: fullscreenButton.leadingAnchor, constant: -padding),
|
||||
reactivitySlider.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||
reactivitySlider.widthAnchor.constraint(equalToConstant: 80),
|
||||
|
||||
// Fullscreen button
|
||||
fullscreenButton.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -padding),
|
||||
fullscreenButton.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||
])
|
||||
}
|
||||
|
||||
// MARK: - Public Methods
|
||||
|
||||
/// Updates the list of available audio devices
|
||||
func updateDevices(_ devices: [AudioDevice], selectedUID: String?) {
|
||||
audioDevices = devices
|
||||
devicePopup.removeAllItems()
|
||||
|
||||
for device in devices {
|
||||
devicePopup.addItem(withTitle: device.name)
|
||||
devicePopup.lastItem?.representedObject = device.uid
|
||||
}
|
||||
|
||||
if let uid = selectedUID,
|
||||
let index = devices.firstIndex(where: { $0.uid == uid }) {
|
||||
devicePopup.selectItem(at: index)
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the selected buffer size
|
||||
func updateBufferSize(_ size: Int) {
|
||||
bufferSizePopup.selectItem(withTitle: "\(size)")
|
||||
}
|
||||
|
||||
/// Updates the selected visualization mode
|
||||
func updateMode(_ mode: VisualizationMode) {
|
||||
selectedMode = mode
|
||||
modeSegment.selectedSegment = mode.rawValue - 1
|
||||
}
|
||||
|
||||
/// Updates the reactivity slider
|
||||
func updateReactivity(_ value: Float) {
|
||||
reactivitySlider.doubleValue = Double(value)
|
||||
}
|
||||
|
||||
/// Shows the control panel
|
||||
func show(animated: Bool = true) {
|
||||
guard !isVisible else { return }
|
||||
isVisible = true
|
||||
|
||||
if animated {
|
||||
NSAnimationContext.runAnimationGroup { context in
|
||||
context.duration = 0.3
|
||||
self.animator().alphaValue = 1.0
|
||||
}
|
||||
} else {
|
||||
alphaValue = 1.0
|
||||
}
|
||||
|
||||
startHideTimer()
|
||||
}
|
||||
|
||||
/// Hides the control panel
|
||||
func hide(animated: Bool = true) {
|
||||
guard isVisible else { return }
|
||||
isVisible = false
|
||||
hideTimer?.invalidate()
|
||||
|
||||
if animated {
|
||||
NSAnimationContext.runAnimationGroup { context in
|
||||
context.duration = 0.3
|
||||
self.animator().alphaValue = 0.0
|
||||
}
|
||||
} else {
|
||||
alphaValue = 0.0
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the hide timer (call on mouse movement)
|
||||
func resetHideTimer() {
|
||||
show()
|
||||
startHideTimer()
|
||||
}
|
||||
|
||||
// MARK: - Private Methods
|
||||
|
||||
private func startHideTimer() {
|
||||
hideTimer?.invalidate()
|
||||
hideTimer = Timer.scheduledTimer(withTimeInterval: hideDelay, repeats: false) { [weak self] _ in
|
||||
self?.hide()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Actions
|
||||
|
||||
@objc private func deviceChanged() {
|
||||
guard let uid = devicePopup.selectedItem?.representedObject as? String else { return }
|
||||
delegate?.controlPanel(self, didSelectDevice: uid)
|
||||
}
|
||||
|
||||
@objc private func bufferSizeChanged() {
|
||||
guard let title = bufferSizePopup.selectedItem?.title,
|
||||
let size = Int(title) else { return }
|
||||
delegate?.controlPanel(self, didSelectBufferSize: size)
|
||||
}
|
||||
|
||||
@objc private func modeChanged() {
|
||||
let modeIndex = modeSegment.selectedSegment + 1
|
||||
guard let mode = VisualizationMode(rawValue: modeIndex) else { return }
|
||||
selectedMode = mode
|
||||
delegate?.controlPanel(self, didSelectMode: mode)
|
||||
}
|
||||
|
||||
@objc private func reactivityChanged() {
|
||||
let value = Float(reactivitySlider.doubleValue)
|
||||
delegate?.controlPanel(self, didChangeReactivity: value)
|
||||
}
|
||||
|
||||
@objc private func fullscreenClicked() {
|
||||
delegate?.controlPanelDidRequestFullscreen(self)
|
||||
}
|
||||
|
||||
// MARK: - Mouse Tracking
|
||||
|
||||
override func updateTrackingAreas() {
|
||||
super.updateTrackingAreas()
|
||||
|
||||
// Remove existing tracking areas
|
||||
for area in trackingAreas {
|
||||
removeTrackingArea(area)
|
||||
}
|
||||
|
||||
// Add new tracking area
|
||||
let options: NSTrackingArea.Options = [.mouseEnteredAndExited, .mouseMoved, .activeAlways]
|
||||
let trackingArea = NSTrackingArea(rect: bounds, options: options, owner: self, userInfo: nil)
|
||||
addTrackingArea(trackingArea)
|
||||
}
|
||||
|
||||
override func mouseMoved(with event: NSEvent) {
|
||||
super.mouseMoved(with: event)
|
||||
resetHideTimer()
|
||||
}
|
||||
|
||||
override func mouseEntered(with event: NSEvent) {
|
||||
super.mouseEntered(with: event)
|
||||
show()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,323 @@
|
||||
//
|
||||
// MainWindow.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Main application window with keyboard handling
|
||||
//
|
||||
|
||||
import AppKit
|
||||
import Combine
|
||||
|
||||
/// Main window controller for the visualizer
|
||||
final class MainWindowController: NSWindowController {
|
||||
// MARK: - Properties
|
||||
|
||||
private var visualizerView: VisualizerView!
|
||||
private var controlPanel: ControlPanel!
|
||||
|
||||
private var audioManager: AudioInputManager!
|
||||
private var dspEngine: DSPEngine!
|
||||
private var settingsManager: SettingsManager { .shared }
|
||||
|
||||
private var cancellables = Set<AnyCancellable>()
|
||||
private var displayLink: CVDisplayLink?
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
convenience init() {
|
||||
let window = NSWindow(
|
||||
contentRect: NSRect(x: 0, y: 0, width: 1280, height: 720),
|
||||
styleMask: [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView],
|
||||
backing: .buffered,
|
||||
defer: false
|
||||
)
|
||||
|
||||
window.title = "Psytrance Visualizer"
|
||||
window.minSize = NSSize(width: 800, height: 600)
|
||||
window.titlebarAppearsTransparent = true
|
||||
window.titleVisibility = .hidden
|
||||
window.isMovableByWindowBackground = true
|
||||
window.backgroundColor = .black
|
||||
window.collectionBehavior = [.fullScreenPrimary]
|
||||
|
||||
// Restore window frame if saved
|
||||
if let savedFrame = SettingsManager.shared.settings.windowFrame?.cgRect {
|
||||
window.setFrame(savedFrame, display: false)
|
||||
} else {
|
||||
window.center()
|
||||
}
|
||||
|
||||
self.init(window: window)
|
||||
|
||||
setupContent()
|
||||
setupAudio()
|
||||
setupKeyboardHandling()
|
||||
restoreSettings()
|
||||
}
|
||||
|
||||
// MARK: - Setup
|
||||
|
||||
private func setupContent() {
|
||||
guard let contentView = window?.contentView else { return }
|
||||
|
||||
// Visualizer view (fills entire window)
|
||||
visualizerView = VisualizerView()
|
||||
visualizerView.translatesAutoresizingMaskIntoConstraints = false
|
||||
contentView.addSubview(visualizerView)
|
||||
|
||||
// Control panel (overlay at bottom)
|
||||
controlPanel = ControlPanel()
|
||||
controlPanel.translatesAutoresizingMaskIntoConstraints = false
|
||||
controlPanel.delegate = self
|
||||
contentView.addSubview(controlPanel)
|
||||
|
||||
NSLayoutConstraint.activate([
|
||||
// Visualizer fills entire window
|
||||
visualizerView.topAnchor.constraint(equalTo: contentView.topAnchor),
|
||||
visualizerView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
|
||||
visualizerView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
|
||||
visualizerView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
|
||||
|
||||
// Control panel at bottom
|
||||
controlPanel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
|
||||
controlPanel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
|
||||
controlPanel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
|
||||
controlPanel.heightAnchor.constraint(equalToConstant: 90),
|
||||
])
|
||||
|
||||
// Mouse tracking for control panel
|
||||
setupMouseTracking()
|
||||
}
|
||||
|
||||
private func setupAudio() {
|
||||
audioManager = AudioInputManager()
|
||||
dspEngine = DSPEngine(bufferSize: settingsManager.settings.bufferSize)
|
||||
|
||||
// Audio buffer callback
|
||||
audioManager.onAudioBuffer = { [weak self] buffer in
|
||||
guard let self = self else { return }
|
||||
let analysisData = self.dspEngine.process(buffer: buffer)
|
||||
|
||||
DispatchQueue.main.async {
|
||||
self.visualizerView.updateAudioData(analysisData)
|
||||
}
|
||||
}
|
||||
|
||||
// Update control panel when devices change
|
||||
audioManager.$availableDevices
|
||||
.receive(on: DispatchQueue.main)
|
||||
.sink { [weak self] devices in
|
||||
self?.controlPanel.updateDevices(
|
||||
devices,
|
||||
selectedUID: self?.settingsManager.settings.selectedAudioDeviceUID
|
||||
)
|
||||
}
|
||||
.store(in: &cancellables)
|
||||
|
||||
// Start audio
|
||||
audioManager.start()
|
||||
}
|
||||
|
||||
private func setupKeyboardHandling() {
|
||||
// Monitor for key events
|
||||
NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
|
||||
if self?.handleKeyDown(event) == true {
|
||||
return nil // Event handled
|
||||
}
|
||||
return event
|
||||
}
|
||||
}
|
||||
|
||||
private func setupMouseTracking() {
|
||||
guard let contentView = window?.contentView else { return }
|
||||
|
||||
let options: NSTrackingArea.Options = [.mouseMoved, .activeAlways, .inVisibleRect]
|
||||
let trackingArea = NSTrackingArea(
|
||||
rect: contentView.bounds,
|
||||
options: options,
|
||||
owner: self,
|
||||
userInfo: nil
|
||||
)
|
||||
contentView.addTrackingArea(trackingArea)
|
||||
}
|
||||
|
||||
private func restoreSettings() {
|
||||
let settings = settingsManager.settings
|
||||
|
||||
// Restore visualization mode
|
||||
if let mode = VisualizationMode(rawValue: settings.lastVisualizationMode) {
|
||||
visualizerView.setVisualizationMode(mode)
|
||||
controlPanel.updateMode(mode)
|
||||
}
|
||||
|
||||
// Restore reactivity
|
||||
visualizerView.setReactivity(settings.reactivity)
|
||||
dspEngine.setReactivity(settings.reactivity)
|
||||
controlPanel.updateReactivity(settings.reactivity)
|
||||
|
||||
// Restore buffer size
|
||||
dspEngine.setBufferSize(settings.bufferSize)
|
||||
audioManager.setBufferSize(settings.bufferSize)
|
||||
controlPanel.updateBufferSize(settings.bufferSize)
|
||||
|
||||
// Restore audio device
|
||||
if let deviceUID = settings.selectedAudioDeviceUID {
|
||||
audioManager.selectDevice(uid: deviceUID)
|
||||
}
|
||||
|
||||
// Restore fullscreen state
|
||||
if settings.isFullscreen {
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak self] in
|
||||
self?.window?.toggleFullScreen(nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Keyboard Handling
|
||||
|
||||
private func handleKeyDown(_ event: NSEvent) -> Bool {
|
||||
// Check for visualization mode shortcuts (1-8)
|
||||
if let mode = VisualizationMode.fromKeyCode(event.keyCode) {
|
||||
setVisualizationMode(mode)
|
||||
return true
|
||||
}
|
||||
|
||||
// Other keyboard shortcuts
|
||||
switch event.keyCode {
|
||||
case 3: // F key
|
||||
toggleFullscreen()
|
||||
return true
|
||||
case 53: // Escape
|
||||
if window?.styleMask.contains(.fullScreen) == true {
|
||||
window?.toggleFullScreen(nil)
|
||||
}
|
||||
return true
|
||||
case 49: // Space
|
||||
// Toggle pause (could be implemented)
|
||||
return true
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
// Cmd+F for fullscreen
|
||||
if event.modifierFlags.contains(.command) && event.keyCode == 3 {
|
||||
toggleFullscreen()
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// MARK: - Mode Switching
|
||||
|
||||
private func setVisualizationMode(_ mode: VisualizationMode) {
|
||||
visualizerView.setVisualizationMode(mode)
|
||||
controlPanel.updateMode(mode)
|
||||
settingsManager.setVisualizationMode(mode)
|
||||
}
|
||||
|
||||
// MARK: - Fullscreen
|
||||
|
||||
private func toggleFullscreen() {
|
||||
window?.toggleFullScreen(nil)
|
||||
}
|
||||
|
||||
// MARK: - Mouse Events
|
||||
|
||||
override func mouseMoved(with event: NSEvent) {
|
||||
controlPanel.resetHideTimer()
|
||||
}
|
||||
|
||||
// MARK: - Window Events
|
||||
|
||||
override func windowDidLoad() {
|
||||
super.windowDidLoad()
|
||||
|
||||
// Save window frame on move/resize
|
||||
NotificationCenter.default.addObserver(
|
||||
self,
|
||||
selector: #selector(windowDidResize),
|
||||
name: NSWindow.didResizeNotification,
|
||||
object: window
|
||||
)
|
||||
|
||||
NotificationCenter.default.addObserver(
|
||||
self,
|
||||
selector: #selector(windowDidMove),
|
||||
name: NSWindow.didMoveNotification,
|
||||
object: window
|
||||
)
|
||||
|
||||
NotificationCenter.default.addObserver(
|
||||
self,
|
||||
selector: #selector(windowDidEnterFullScreen),
|
||||
name: NSWindow.didEnterFullScreenNotification,
|
||||
object: window
|
||||
)
|
||||
|
||||
NotificationCenter.default.addObserver(
|
||||
self,
|
||||
selector: #selector(windowDidExitFullScreen),
|
||||
name: NSWindow.didExitFullScreenNotification,
|
||||
object: window
|
||||
)
|
||||
}
|
||||
|
||||
@objc private func windowDidResize(_ notification: Notification) {
|
||||
if let frame = window?.frame {
|
||||
settingsManager.setWindowFrame(frame)
|
||||
}
|
||||
}
|
||||
|
||||
@objc private func windowDidMove(_ notification: Notification) {
|
||||
if let frame = window?.frame {
|
||||
settingsManager.setWindowFrame(frame)
|
||||
}
|
||||
}
|
||||
|
||||
@objc private func windowDidEnterFullScreen(_ notification: Notification) {
|
||||
settingsManager.setFullscreen(true)
|
||||
controlPanel.hide()
|
||||
}
|
||||
|
||||
@objc private func windowDidExitFullScreen(_ notification: Notification) {
|
||||
settingsManager.setFullscreen(false)
|
||||
controlPanel.show()
|
||||
}
|
||||
|
||||
// MARK: - Cleanup
|
||||
|
||||
deinit {
|
||||
audioManager.stop()
|
||||
settingsManager.saveNow()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - ControlPanelDelegate
|
||||
|
||||
extension MainWindowController: ControlPanelDelegate {
|
||||
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String) {
|
||||
audioManager.selectDevice(uid: uid)
|
||||
settingsManager.setAudioDevice(uid: uid)
|
||||
}
|
||||
|
||||
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int) {
|
||||
audioManager.setBufferSize(size)
|
||||
dspEngine.setBufferSize(size)
|
||||
settingsManager.setBufferSize(size)
|
||||
}
|
||||
|
||||
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode) {
|
||||
setVisualizationMode(mode)
|
||||
}
|
||||
|
||||
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float) {
|
||||
visualizerView.setReactivity(value)
|
||||
dspEngine.setReactivity(value)
|
||||
settingsManager.setReactivity(value)
|
||||
}
|
||||
|
||||
func controlPanelDidRequestFullscreen(_ panel: ControlPanel) {
|
||||
toggleFullscreen()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
//
|
||||
// VisualizerView.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// MTKView subclass for rendering visualizations
|
||||
//
|
||||
|
||||
import MetalKit
|
||||
import Combine
|
||||
|
||||
/// MTKView subclass that displays audio-reactive visualizations
|
||||
final class VisualizerView: MTKView {
|
||||
// MARK: - Properties
|
||||
|
||||
private var renderer: MetalRenderer?
|
||||
private var cancellables = Set<AnyCancellable>()
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
init() {
|
||||
// Get default Metal device
|
||||
guard let device = MTLCreateSystemDefaultDevice() else {
|
||||
fatalError("Metal is not supported on this device")
|
||||
}
|
||||
|
||||
super.init(frame: .zero, device: device)
|
||||
|
||||
configure()
|
||||
setupRenderer()
|
||||
}
|
||||
|
||||
required init(coder: NSCoder) {
|
||||
fatalError("init(coder:) has not been implemented")
|
||||
}
|
||||
|
||||
// MARK: - Configuration
|
||||
|
||||
private func configure() {
|
||||
// Background color
|
||||
clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 1)
|
||||
|
||||
// Color format
|
||||
colorPixelFormat = .bgra8Unorm
|
||||
|
||||
// Enable display link for smooth rendering
|
||||
isPaused = false
|
||||
enableSetNeedsDisplay = false
|
||||
|
||||
// Use display refresh rate
|
||||
preferredFramesPerSecond = 120 // Will cap to display refresh
|
||||
|
||||
// Layer configuration
|
||||
layer?.isOpaque = true
|
||||
|
||||
// Allow high DPI
|
||||
layer?.contentsScale = NSScreen.main?.backingScaleFactor ?? 2.0
|
||||
}
|
||||
|
||||
private func setupRenderer() {
|
||||
guard let device = device else { return }
|
||||
|
||||
renderer = MetalRenderer(device: device)
|
||||
delegate = renderer
|
||||
|
||||
// Initial size update
|
||||
if let renderer = renderer {
|
||||
let size = drawableSize
|
||||
renderer.mtkView(self, drawableSizeWillChange: size)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Public Methods
|
||||
|
||||
/// Returns the Metal renderer
|
||||
func getRenderer() -> MetalRenderer? {
|
||||
return renderer
|
||||
}
|
||||
|
||||
/// Updates audio data for visualization
|
||||
func updateAudioData(_ data: AudioAnalysisData) {
|
||||
renderer?.updateAudioData(data)
|
||||
}
|
||||
|
||||
/// Sets the visualization mode
|
||||
func setVisualizationMode(_ mode: VisualizationMode) {
|
||||
renderer?.setVisualizationMode(mode)
|
||||
}
|
||||
|
||||
/// Sets reactivity value
|
||||
func setReactivity(_ value: Float) {
|
||||
renderer?.setReactivity(value)
|
||||
}
|
||||
|
||||
/// Gets current visualization mode
|
||||
var currentMode: VisualizationMode {
|
||||
renderer?.currentMode ?? .fftClassic
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - SwiftUI Bridge
|
||||
|
||||
#if canImport(SwiftUI)
|
||||
import SwiftUI
|
||||
|
||||
/// SwiftUI wrapper for VisualizerView
|
||||
struct VisualizerViewRepresentable: NSViewRepresentable {
|
||||
@Binding var audioData: AudioAnalysisData
|
||||
@Binding var mode: VisualizationMode
|
||||
@Binding var reactivity: Float
|
||||
|
||||
func makeNSView(context: Context) -> VisualizerView {
|
||||
let view = VisualizerView()
|
||||
return view
|
||||
}
|
||||
|
||||
func updateNSView(_ nsView: VisualizerView, context: Context) {
|
||||
nsView.updateAudioData(audioData)
|
||||
nsView.setVisualizationMode(mode)
|
||||
nsView.setReactivity(reactivity)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,140 @@
|
||||
//
|
||||
// ColorPalette.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Psytrance color palette for UI and shaders
|
||||
//
|
||||
|
||||
import AppKit
|
||||
import simd
|
||||
|
||||
/// Psytrance-inspired neon/UV color palette
|
||||
struct PsytranceColors {
|
||||
// MARK: - Primary Colors (NSColor for UI)
|
||||
|
||||
/// Neon Magenta - Primary accent color
|
||||
static let neonMagenta = NSColor(red: 1.0, green: 0.0, blue: 1.0, alpha: 1.0)
|
||||
|
||||
/// Neon Cyan - Secondary accent color
|
||||
static let neonCyan = NSColor(red: 0.0, green: 1.0, blue: 1.0, alpha: 1.0)
|
||||
|
||||
/// Neon Green - High energy accents
|
||||
static let neonGreen = NSColor(red: 0.224, green: 1.0, blue: 0.078, alpha: 1.0)
|
||||
|
||||
/// UV Violet - Deep purple for backgrounds
|
||||
static let uvViolet = NSColor(red: 0.482, green: 0.0, blue: 1.0, alpha: 1.0)
|
||||
|
||||
/// Deep Black - Background color
|
||||
static let background = NSColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
|
||||
|
||||
/// Dark Purple - Alternative background
|
||||
static let darkPurple = NSColor(red: 0.1, green: 0.0, blue: 0.15, alpha: 1.0)
|
||||
|
||||
/// Hot Pink - Peak indicators
|
||||
static let hotPink = NSColor(red: 1.0, green: 0.2, blue: 0.6, alpha: 1.0)
|
||||
|
||||
/// Electric Blue - UI elements
|
||||
static let electricBlue = NSColor(red: 0.0, green: 0.5, blue: 1.0, alpha: 1.0)
|
||||
|
||||
// MARK: - SIMD3<Float> Colors (for Metal shaders)
|
||||
|
||||
struct Metal {
|
||||
static let neonMagenta = SIMD3<Float>(1.0, 0.0, 1.0)
|
||||
static let neonCyan = SIMD3<Float>(0.0, 1.0, 1.0)
|
||||
static let neonGreen = SIMD3<Float>(0.224, 1.0, 0.078)
|
||||
static let uvViolet = SIMD3<Float>(0.482, 0.0, 1.0)
|
||||
static let background = SIMD3<Float>(0.0, 0.0, 0.0)
|
||||
static let darkPurple = SIMD3<Float>(0.1, 0.0, 0.15)
|
||||
static let hotPink = SIMD3<Float>(1.0, 0.2, 0.6)
|
||||
static let electricBlue = SIMD3<Float>(0.0, 0.5, 1.0)
|
||||
|
||||
/// Array of all palette colors for cycling
|
||||
static let palette: [SIMD3<Float>] = [
|
||||
neonMagenta,
|
||||
neonCyan,
|
||||
neonGreen,
|
||||
uvViolet,
|
||||
hotPink,
|
||||
electricBlue
|
||||
]
|
||||
|
||||
/// Get color from palette by index (wraps around)
|
||||
static func color(at index: Int) -> SIMD3<Float> {
|
||||
palette[index % palette.count]
|
||||
}
|
||||
|
||||
/// Interpolate between two colors
|
||||
static func lerp(_ a: SIMD3<Float>, _ b: SIMD3<Float>, t: Float) -> SIMD3<Float> {
|
||||
a + (b - a) * t
|
||||
}
|
||||
|
||||
/// Get rainbow color from normalized value (0-1)
|
||||
static func rainbow(_ t: Float) -> SIMD3<Float> {
|
||||
let index = Int(t * Float(palette.count))
|
||||
let nextIndex = (index + 1) % palette.count
|
||||
let localT = (t * Float(palette.count)) - Float(index)
|
||||
return lerp(palette[index % palette.count], palette[nextIndex], t: localT)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Gradient Helpers
|
||||
|
||||
/// Creates a gradient from UV Violet through Magenta to Cyan
|
||||
static var spectrumGradient: NSGradient? {
|
||||
NSGradient(colors: [uvViolet, neonMagenta, hotPink, neonCyan, neonGreen])
|
||||
}
|
||||
|
||||
/// Creates a gradient for heat maps (low to high energy)
|
||||
static var heatmapGradient: NSGradient? {
|
||||
NSGradient(colors: [
|
||||
NSColor(red: 0.1, green: 0.0, blue: 0.2, alpha: 1.0), // Dark purple (low)
|
||||
uvViolet,
|
||||
neonMagenta,
|
||||
hotPink,
|
||||
neonCyan,
|
||||
neonGreen,
|
||||
NSColor.white // White (peak)
|
||||
])
|
||||
}
|
||||
|
||||
// MARK: - UI Theme Colors
|
||||
|
||||
struct UI {
|
||||
static let panelBackground = NSColor(red: 0.05, green: 0.02, blue: 0.08, alpha: 0.9)
|
||||
static let buttonBackground = NSColor(red: 0.15, green: 0.05, blue: 0.2, alpha: 1.0)
|
||||
static let buttonHighlight = neonMagenta.withAlphaComponent(0.8)
|
||||
static let sliderTint = neonCyan
|
||||
static let labelText = NSColor.white
|
||||
static let secondaryText = NSColor(white: 0.7, alpha: 1.0)
|
||||
static let border = uvViolet.withAlphaComponent(0.5)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - NSColor Extension
|
||||
|
||||
extension NSColor {
|
||||
/// Converts NSColor to SIMD3<Float> for Metal
|
||||
var simd3: SIMD3<Float> {
|
||||
guard let rgb = usingColorSpace(.deviceRGB) else {
|
||||
return SIMD3<Float>(0, 0, 0)
|
||||
}
|
||||
return SIMD3<Float>(
|
||||
Float(rgb.redComponent),
|
||||
Float(rgb.greenComponent),
|
||||
Float(rgb.blueComponent)
|
||||
)
|
||||
}
|
||||
|
||||
/// Converts NSColor to SIMD4<Float> for Metal (with alpha)
|
||||
var simd4: SIMD4<Float> {
|
||||
guard let rgb = usingColorSpace(.deviceRGB) else {
|
||||
return SIMD4<Float>(0, 0, 0, 1)
|
||||
}
|
||||
return SIMD4<Float>(
|
||||
Float(rgb.redComponent),
|
||||
Float(rgb.greenComponent),
|
||||
Float(rgb.blueComponent),
|
||||
Float(rgb.alphaComponent)
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
//
|
||||
// SettingsManager.swift
|
||||
// PsytranceVisualizer
|
||||
//
|
||||
// Handles loading and saving of application settings
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import Combine
|
||||
|
||||
/// Manages persistent storage and retrieval of application settings
|
||||
final class SettingsManager: ObservableObject {
|
||||
// MARK: - Singleton
|
||||
|
||||
static let shared = SettingsManager()
|
||||
|
||||
// MARK: - Published Properties
|
||||
|
||||
@Published private(set) var settings: AppSettings
|
||||
|
||||
// MARK: - Private Properties
|
||||
|
||||
private let settingsKey = "PsytranceVisualizerSettings"
|
||||
private let fileManager = FileManager.default
|
||||
private var saveWorkItem: DispatchWorkItem?
|
||||
|
||||
// MARK: - Initialization
|
||||
|
||||
private init() {
|
||||
self.settings = SettingsManager.loadSettings()
|
||||
}
|
||||
|
||||
// MARK: - Public Methods
|
||||
|
||||
/// Updates settings and triggers auto-save
|
||||
func updateSettings(_ update: (inout AppSettings) -> Void) {
|
||||
update(&settings)
|
||||
settings.validate()
|
||||
scheduleSave()
|
||||
}
|
||||
|
||||
/// Updates selected audio device
|
||||
func setAudioDevice(uid: String?) {
|
||||
updateSettings { $0.selectedAudioDeviceUID = uid }
|
||||
}
|
||||
|
||||
/// Updates buffer size
|
||||
func setBufferSize(_ size: Int) {
|
||||
guard AppSettings.availableBufferSizes.contains(size) else { return }
|
||||
updateSettings { $0.bufferSize = size }
|
||||
}
|
||||
|
||||
/// Updates visualization mode
|
||||
func setVisualizationMode(_ mode: VisualizationMode) {
|
||||
updateSettings { $0.lastVisualizationMode = mode.rawValue }
|
||||
}
|
||||
|
||||
/// Updates reactivity
|
||||
func setReactivity(_ value: Float) {
|
||||
updateSettings { $0.reactivity = max(0.0, min(1.0, value)) }
|
||||
}
|
||||
|
||||
/// Updates fullscreen state
|
||||
func setFullscreen(_ isFullscreen: Bool) {
|
||||
updateSettings { $0.isFullscreen = isFullscreen }
|
||||
}
|
||||
|
||||
/// Updates window frame
|
||||
func setWindowFrame(_ frame: CGRect) {
|
||||
updateSettings { $0.windowFrame = CodableRect(from: frame) }
|
||||
}
|
||||
|
||||
/// Updates input gain
|
||||
func setInputGain(_ gain: Float) {
|
||||
updateSettings { $0.inputGain = max(0.0, min(2.0, gain)) }
|
||||
}
|
||||
|
||||
/// Updates FPS display setting
|
||||
func setShowFPS(_ show: Bool) {
|
||||
updateSettings { $0.showFPS = show }
|
||||
}
|
||||
|
||||
/// Forces immediate save
|
||||
func saveNow() {
|
||||
saveWorkItem?.cancel()
|
||||
performSave()
|
||||
}
|
||||
|
||||
/// Resets to default settings
|
||||
func resetToDefaults() {
|
||||
settings = .default
|
||||
saveNow()
|
||||
}
|
||||
|
||||
// MARK: - Private Methods
|
||||
|
||||
/// Schedules a debounced save operation
|
||||
private func scheduleSave() {
|
||||
saveWorkItem?.cancel()
|
||||
|
||||
let workItem = DispatchWorkItem { [weak self] in
|
||||
self?.performSave()
|
||||
}
|
||||
|
||||
saveWorkItem = workItem
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: workItem)
|
||||
}
|
||||
|
||||
/// Performs the actual save operation
|
||||
private func performSave() {
|
||||
do {
|
||||
let encoder = JSONEncoder()
|
||||
encoder.outputFormatting = .prettyPrinted
|
||||
let data = try encoder.encode(settings)
|
||||
|
||||
// Save to UserDefaults
|
||||
UserDefaults.standard.set(data, forKey: settingsKey)
|
||||
|
||||
// Also save to file for backup
|
||||
if let url = settingsFileURL {
|
||||
try data.write(to: url)
|
||||
}
|
||||
|
||||
print("[SettingsManager] Settings saved successfully")
|
||||
} catch {
|
||||
print("[SettingsManager] Failed to save settings: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
/// Loads settings from storage
|
||||
private static func loadSettings() -> AppSettings {
|
||||
// Try UserDefaults first
|
||||
if let data = UserDefaults.standard.data(forKey: "PsytranceVisualizerSettings") {
|
||||
do {
|
||||
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
|
||||
settings.validate()
|
||||
print("[SettingsManager] Settings loaded from UserDefaults")
|
||||
return settings
|
||||
} catch {
|
||||
print("[SettingsManager] Failed to decode settings from UserDefaults: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
// Try file backup
|
||||
if let url = settingsFileURL,
|
||||
let data = try? Data(contentsOf: url) {
|
||||
do {
|
||||
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
|
||||
settings.validate()
|
||||
print("[SettingsManager] Settings loaded from file")
|
||||
return settings
|
||||
} catch {
|
||||
print("[SettingsManager] Failed to decode settings from file: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
print("[SettingsManager] Using default settings")
|
||||
return .default
|
||||
}
|
||||
|
||||
/// URL for settings file backup
|
||||
private static var settingsFileURL: URL? {
|
||||
guard let appSupport = FileManager.default.urls(
|
||||
for: .applicationSupportDirectory,
|
||||
in: .userDomainMask
|
||||
).first else {
|
||||
return nil
|
||||
}
|
||||
|
||||
let appDirectory = appSupport.appendingPathComponent("PsytranceVisualizer")
|
||||
|
||||
// Create directory if needed
|
||||
try? FileManager.default.createDirectory(
|
||||
at: appDirectory,
|
||||
withIntermediateDirectories: true
|
||||
)
|
||||
|
||||
return appDirectory.appendingPathComponent("settings.json")
|
||||
}
|
||||
|
||||
/// Current visualization mode
|
||||
var currentVisualizationMode: VisualizationMode {
|
||||
VisualizationMode(rawValue: settings.lastVisualizationMode) ?? .fftClassic
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user