Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a22c238dc4 | |||
| b607a9cd8a | |||
| 9e501cc4e8 | |||
| 8d4afcf0ad |
@@ -0,0 +1,120 @@
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//
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// AppDelegate.swift
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// PsytranceVisualizer
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//
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// Application delegate handling app lifecycle
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//
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import AppKit
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import AVFoundation
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/// Application delegate
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final class AppDelegate: NSObject, NSApplicationDelegate {
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// MARK: - Properties
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private var mainWindowController: MainWindowController?
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// MARK: - App Lifecycle
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func applicationDidFinishLaunching(_ notification: Notification) {
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// Request microphone permission
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requestMicrophonePermission()
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// Create and show main window
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mainWindowController = MainWindowController()
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mainWindowController?.showWindow(nil)
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mainWindowController?.window?.makeKeyAndOrderFront(nil)
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// Activate the application
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NSApp.activate(ignoringOtherApps: true)
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print("[AppDelegate] Application launched")
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}
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func applicationWillTerminate(_ notification: Notification) {
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// Save settings
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SettingsManager.shared.saveNow()
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print("[AppDelegate] Application terminating")
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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return true
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}
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func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
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return true
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}
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// MARK: - Permissions
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private func requestMicrophonePermission() {
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switch AVCaptureDevice.authorizationStatus(for: .audio) {
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case .authorized:
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print("[AppDelegate] Microphone access already authorized")
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case .notDetermined:
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AVCaptureDevice.requestAccess(for: .audio) { granted in
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if granted {
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print("[AppDelegate] Microphone access granted")
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} else {
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print("[AppDelegate] Microphone access denied")
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self.showMicrophonePermissionAlert()
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}
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}
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case .denied, .restricted:
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print("[AppDelegate] Microphone access denied or restricted")
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showMicrophonePermissionAlert()
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@unknown default:
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break
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}
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}
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private func showMicrophonePermissionAlert() {
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DispatchQueue.main.async {
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let alert = NSAlert()
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alert.messageText = "Microphone Access Required"
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alert.informativeText = "Psytrance Visualizer needs access to your audio input to visualize music. Please enable microphone access in System Preferences > Security & Privacy > Privacy > Microphone."
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alert.alertStyle = .warning
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alert.addButton(withTitle: "Open System Preferences")
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alert.addButton(withTitle: "Cancel")
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if alert.runModal() == .alertFirstButtonReturn {
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if let url = URL(string: "x-apple.systempreferences:com.apple.preference.security?Privacy_Microphone") {
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NSWorkspace.shared.open(url)
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}
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}
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}
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}
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// MARK: - Menu Actions
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@IBAction func showAbout(_ sender: Any) {
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let alert = NSAlert()
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alert.messageText = "Psytrance Visualizer"
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alert.informativeText = """
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An audio-reactive visualizer for psytrance music.
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8 Visualization Modes:
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1 - FFT Classic
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2 - Mel Spectrogram
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3 - Sub-Bass
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4 - Sidechain Pump
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5 - Harmonic/Noise
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6 - Mandelbrot
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7 - Tunnel Warp
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8 - DMT Geometry
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Keyboard Shortcuts:
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1-8: Switch visualization mode
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F: Toggle fullscreen
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ESC: Exit fullscreen
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Tip: Use a virtual audio device like BlackHole to route system audio.
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"""
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alert.alertStyle = .informational
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alert.runModal()
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}
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}
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@@ -0,0 +1,133 @@
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//
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// PsytranceVisualizerApp.swift
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// PsytranceVisualizer
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//
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// Main application entry point
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//
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import AppKit
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// MARK: - Main Entry Point
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/// Application entry point
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@main
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struct PsytranceVisualizerApp {
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static func main() {
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// Create the application
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let app = NSApplication.shared
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// Set up the delegate
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let delegate = AppDelegate()
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app.delegate = delegate
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// Set activation policy
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app.setActivationPolicy(.regular)
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// Create the main menu
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setupMainMenu()
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// Run the application
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app.run()
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}
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/// Sets up the application's main menu
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private static func setupMainMenu() {
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let mainMenu = NSMenu()
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// Application menu
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let appMenuItem = NSMenuItem()
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mainMenu.addItem(appMenuItem)
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let appMenu = NSMenu()
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appMenuItem.submenu = appMenu
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appMenu.addItem(withTitle: "About Psytrance Visualizer",
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action: #selector(AppDelegate.showAbout(_:)),
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keyEquivalent: "")
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appMenu.addItem(NSMenuItem.separator())
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appMenu.addItem(withTitle: "Hide Psytrance Visualizer",
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action: #selector(NSApplication.hide(_:)),
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keyEquivalent: "h")
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let hideOthersItem = appMenu.addItem(withTitle: "Hide Others",
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action: #selector(NSApplication.hideOtherApplications(_:)),
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keyEquivalent: "h")
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hideOthersItem.keyEquivalentModifierMask = [.command, .option]
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appMenu.addItem(withTitle: "Show All",
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action: #selector(NSApplication.unhideAllApplications(_:)),
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keyEquivalent: "")
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appMenu.addItem(NSMenuItem.separator())
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appMenu.addItem(withTitle: "Quit Psytrance Visualizer",
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action: #selector(NSApplication.terminate(_:)),
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keyEquivalent: "q")
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// View menu
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let viewMenuItem = NSMenuItem()
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mainMenu.addItem(viewMenuItem)
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let viewMenu = NSMenu(title: "View")
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viewMenuItem.submenu = viewMenu
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viewMenu.addItem(withTitle: "Toggle Fullscreen",
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action: #selector(NSWindow.toggleFullScreen(_:)),
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keyEquivalent: "f")
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viewMenu.addItem(NSMenuItem.separator())
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// Visualization mode submenu
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let modesMenuItem = NSMenuItem(title: "Visualization Mode", action: nil, keyEquivalent: "")
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let modesMenu = NSMenu()
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for mode in VisualizationMode.allCases {
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let item = NSMenuItem(title: mode.displayName,
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action: nil,
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keyEquivalent: mode.shortcut)
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item.tag = mode.rawValue
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modesMenu.addItem(item)
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}
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modesMenuItem.submenu = modesMenu
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viewMenu.addItem(modesMenuItem)
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// Window menu
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let windowMenuItem = NSMenuItem()
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mainMenu.addItem(windowMenuItem)
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let windowMenu = NSMenu(title: "Window")
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windowMenuItem.submenu = windowMenu
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windowMenu.addItem(withTitle: "Minimize",
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action: #selector(NSWindow.miniaturize(_:)),
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keyEquivalent: "m")
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windowMenu.addItem(withTitle: "Zoom",
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action: #selector(NSWindow.zoom(_:)),
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keyEquivalent: "")
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windowMenu.addItem(NSMenuItem.separator())
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windowMenu.addItem(withTitle: "Bring All to Front",
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action: #selector(NSApplication.arrangeInFront(_:)),
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keyEquivalent: "")
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// Help menu
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let helpMenuItem = NSMenuItem()
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mainMenu.addItem(helpMenuItem)
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let helpMenu = NSMenu(title: "Help")
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helpMenuItem.submenu = helpMenu
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helpMenu.addItem(withTitle: "Psytrance Visualizer Help",
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action: #selector(AppDelegate.showAbout(_:)),
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keyEquivalent: "?")
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NSApp.mainMenu = mainMenu
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NSApp.windowsMenu = windowMenu
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NSApp.helpMenu = helpMenu
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}
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}
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@@ -0,0 +1,357 @@
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//
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// AudioInputManager.swift
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// PsytranceVisualizer
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//
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// Manages audio input devices and captures audio buffers
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//
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import AVFoundation
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import CoreAudio
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import Combine
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/// Represents an audio input device
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struct AudioDevice: Identifiable, Hashable {
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let id: AudioDeviceID
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let uid: String
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let name: String
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let manufacturer: String
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let isInput: Bool
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func hash(into hasher: inout Hasher) {
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hasher.combine(uid)
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}
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static func == (lhs: AudioDevice, rhs: AudioDevice) -> Bool {
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lhs.uid == rhs.uid
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|
}
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}
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/// Manages audio input capture using AVAudioEngine
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final class AudioInputManager: ObservableObject {
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// MARK: - Published Properties
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||||||
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@Published private(set) var availableDevices: [AudioDevice] = []
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@Published private(set) var selectedDevice: AudioDevice?
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@Published private(set) var isRunning = false
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@Published private(set) var currentBufferSize: Int = 1024
|
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|
|
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// MARK: - Audio Properties
|
||||||
|
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||||||
|
private var audioEngine: AVAudioEngine?
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private var inputNode: AVAudioInputNode?
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|
private let sampleRate: Double = 44100.0
|
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|
|
||||||
|
// MARK: - Callbacks
|
||||||
|
|
||||||
|
var onAudioBuffer: ((AVAudioPCMBuffer) -> Void)?
|
||||||
|
|
||||||
|
// MARK: - Private Properties
|
||||||
|
|
||||||
|
private var deviceListenerBlock: AudioObjectPropertyListenerBlock?
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private let processingQueue = DispatchQueue(label: "com.psytrance.audio", qos: .userInteractive)
|
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|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
init() {
|
||||||
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refreshDeviceList()
|
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|
setupDeviceChangeListener()
|
||||||
|
}
|
||||||
|
|
||||||
|
deinit {
|
||||||
|
stop()
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||||||
|
removeDeviceChangeListener()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
|
||||||
|
/// Returns list of available audio input devices
|
||||||
|
func getAvailableInputDevices() -> [AudioDevice] {
|
||||||
|
return availableDevices
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Refreshes the list of available audio input devices
|
||||||
|
func refreshDeviceList() {
|
||||||
|
var propertyAddress = AudioObjectPropertyAddress(
|
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|
mSelector: kAudioHardwarePropertyDevices,
|
||||||
|
mScope: kAudioObjectPropertyScopeGlobal,
|
||||||
|
mElement: kAudioObjectPropertyElementMain
|
||||||
|
)
|
||||||
|
|
||||||
|
var dataSize: UInt32 = 0
|
||||||
|
var status = AudioObjectGetPropertyDataSize(
|
||||||
|
AudioObjectID(kAudioObjectSystemObject),
|
||||||
|
&propertyAddress,
|
||||||
|
0,
|
||||||
|
nil,
|
||||||
|
&dataSize
|
||||||
|
)
|
||||||
|
|
||||||
|
guard status == noErr else {
|
||||||
|
print("[AudioInputManager] Failed to get device list size: \(status)")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let deviceCount = Int(dataSize) / MemoryLayout<AudioDeviceID>.size
|
||||||
|
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
|
||||||
|
|
||||||
|
status = AudioObjectGetPropertyData(
|
||||||
|
AudioObjectID(kAudioObjectSystemObject),
|
||||||
|
&propertyAddress,
|
||||||
|
0,
|
||||||
|
nil,
|
||||||
|
&dataSize,
|
||||||
|
&deviceIDs
|
||||||
|
)
|
||||||
|
|
||||||
|
guard status == noErr else {
|
||||||
|
print("[AudioInputManager] Failed to get device list: \(status)")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
var devices: [AudioDevice] = []
|
||||||
|
|
||||||
|
for deviceID in deviceIDs {
|
||||||
|
if let device = getDeviceInfo(deviceID: deviceID), device.isInput {
|
||||||
|
devices.append(device)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DispatchQueue.main.async {
|
||||||
|
self.availableDevices = devices
|
||||||
|
print("[AudioInputManager] Found \(devices.count) input devices")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Selects an audio input device by UID
|
||||||
|
func selectDevice(uid: String) {
|
||||||
|
guard let device = availableDevices.first(where: { $0.uid == uid }) else {
|
||||||
|
print("[AudioInputManager] Device not found: \(uid)")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let wasRunning = isRunning
|
||||||
|
if wasRunning {
|
||||||
|
stop()
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedDevice = device
|
||||||
|
setSystemInputDevice(deviceID: device.id)
|
||||||
|
|
||||||
|
if wasRunning {
|
||||||
|
start()
|
||||||
|
}
|
||||||
|
|
||||||
|
print("[AudioInputManager] Selected device: \(device.name)")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the buffer size (512 or 1024)
|
||||||
|
func setBufferSize(_ size: Int) {
|
||||||
|
guard [512, 1024].contains(size) else {
|
||||||
|
print("[AudioInputManager] Invalid buffer size: \(size)")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let wasRunning = isRunning
|
||||||
|
if wasRunning {
|
||||||
|
stop()
|
||||||
|
}
|
||||||
|
|
||||||
|
currentBufferSize = size
|
||||||
|
|
||||||
|
if wasRunning {
|
||||||
|
start()
|
||||||
|
}
|
||||||
|
|
||||||
|
print("[AudioInputManager] Buffer size set to: \(size)")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Starts audio capture
|
||||||
|
func start() {
|
||||||
|
guard !isRunning else { return }
|
||||||
|
|
||||||
|
do {
|
||||||
|
// Create new audio engine
|
||||||
|
audioEngine = AVAudioEngine()
|
||||||
|
guard let engine = audioEngine else { return }
|
||||||
|
|
||||||
|
inputNode = engine.inputNode
|
||||||
|
|
||||||
|
guard let inputNode = inputNode else {
|
||||||
|
print("[AudioInputManager] No input node available")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the input format
|
||||||
|
let inputFormat = inputNode.outputFormat(forBus: 0)
|
||||||
|
|
||||||
|
print("[AudioInputManager] Input format: \(inputFormat)")
|
||||||
|
|
||||||
|
// Install tap on input node
|
||||||
|
let bufferSize = AVAudioFrameCount(currentBufferSize)
|
||||||
|
|
||||||
|
inputNode.installTap(onBus: 0, bufferSize: bufferSize, format: inputFormat) { [weak self] buffer, _ in
|
||||||
|
self?.processingQueue.async {
|
||||||
|
self?.onAudioBuffer?(buffer)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare and start the engine
|
||||||
|
engine.prepare()
|
||||||
|
try engine.start()
|
||||||
|
|
||||||
|
DispatchQueue.main.async {
|
||||||
|
self.isRunning = true
|
||||||
|
}
|
||||||
|
|
||||||
|
print("[AudioInputManager] Audio capture started")
|
||||||
|
|
||||||
|
} catch {
|
||||||
|
print("[AudioInputManager] Failed to start audio capture: \(error)")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Stops audio capture
|
||||||
|
func stop() {
|
||||||
|
guard isRunning else { return }
|
||||||
|
|
||||||
|
inputNode?.removeTap(onBus: 0)
|
||||||
|
audioEngine?.stop()
|
||||||
|
audioEngine = nil
|
||||||
|
inputNode = nil
|
||||||
|
|
||||||
|
DispatchQueue.main.async {
|
||||||
|
self.isRunning = false
|
||||||
|
}
|
||||||
|
|
||||||
|
print("[AudioInputManager] Audio capture stopped")
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Private Methods
|
||||||
|
|
||||||
|
/// Gets device info for a specific device ID
|
||||||
|
private func getDeviceInfo(deviceID: AudioDeviceID) -> AudioDevice? {
|
||||||
|
// Check if device has input channels
|
||||||
|
var propertyAddress = AudioObjectPropertyAddress(
|
||||||
|
mSelector: kAudioDevicePropertyStreamConfiguration,
|
||||||
|
mScope: kAudioDevicePropertyScopeInput,
|
||||||
|
mElement: kAudioObjectPropertyElementMain
|
||||||
|
)
|
||||||
|
|
||||||
|
var dataSize: UInt32 = 0
|
||||||
|
var status = AudioObjectGetPropertyDataSize(deviceID, &propertyAddress, 0, nil, &dataSize)
|
||||||
|
|
||||||
|
guard status == noErr, dataSize > 0 else { return nil }
|
||||||
|
|
||||||
|
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(dataSize))
|
||||||
|
defer { bufferListPointer.deallocate() }
|
||||||
|
|
||||||
|
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &dataSize, bufferListPointer)
|
||||||
|
|
||||||
|
guard status == noErr else { return nil }
|
||||||
|
|
||||||
|
let bufferList = UnsafeMutableAudioBufferListPointer(bufferListPointer)
|
||||||
|
var inputChannelCount: UInt32 = 0
|
||||||
|
for buffer in bufferList {
|
||||||
|
inputChannelCount += buffer.mNumberChannels
|
||||||
|
}
|
||||||
|
|
||||||
|
guard inputChannelCount > 0 else { return nil }
|
||||||
|
|
||||||
|
// Get device UID
|
||||||
|
var uid: CFString = "" as CFString
|
||||||
|
var uidSize = UInt32(MemoryLayout<CFString>.size)
|
||||||
|
propertyAddress.mSelector = kAudioDevicePropertyDeviceUID
|
||||||
|
propertyAddress.mScope = kAudioObjectPropertyScopeGlobal
|
||||||
|
|
||||||
|
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &uidSize, &uid)
|
||||||
|
guard status == noErr else { return nil }
|
||||||
|
|
||||||
|
// Get device name
|
||||||
|
var name: CFString = "" as CFString
|
||||||
|
var nameSize = UInt32(MemoryLayout<CFString>.size)
|
||||||
|
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString
|
||||||
|
|
||||||
|
status = AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &nameSize, &name)
|
||||||
|
guard status == noErr else { return nil }
|
||||||
|
|
||||||
|
// Get manufacturer
|
||||||
|
var manufacturer: CFString = "" as CFString
|
||||||
|
var manufacturerSize = UInt32(MemoryLayout<CFString>.size)
|
||||||
|
propertyAddress.mSelector = kAudioDevicePropertyDeviceManufacturerCFString
|
||||||
|
|
||||||
|
AudioObjectGetPropertyData(deviceID, &propertyAddress, 0, nil, &manufacturerSize, &manufacturer)
|
||||||
|
|
||||||
|
return AudioDevice(
|
||||||
|
id: deviceID,
|
||||||
|
uid: uid as String,
|
||||||
|
name: name as String,
|
||||||
|
manufacturer: manufacturer as String,
|
||||||
|
isInput: true
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the system default input device
|
||||||
|
private func setSystemInputDevice(deviceID: AudioDeviceID) {
|
||||||
|
var deviceIDCopy = deviceID
|
||||||
|
var propertyAddress = AudioObjectPropertyAddress(
|
||||||
|
mSelector: kAudioHardwarePropertyDefaultInputDevice,
|
||||||
|
mScope: kAudioObjectPropertyScopeGlobal,
|
||||||
|
mElement: kAudioObjectPropertyElementMain
|
||||||
|
)
|
||||||
|
|
||||||
|
let status = AudioObjectSetPropertyData(
|
||||||
|
AudioObjectID(kAudioObjectSystemObject),
|
||||||
|
&propertyAddress,
|
||||||
|
0,
|
||||||
|
nil,
|
||||||
|
UInt32(MemoryLayout<AudioDeviceID>.size),
|
||||||
|
&deviceIDCopy
|
||||||
|
)
|
||||||
|
|
||||||
|
if status != noErr {
|
||||||
|
print("[AudioInputManager] Failed to set input device: \(status)")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets up listener for device changes
|
||||||
|
private func setupDeviceChangeListener() {
|
||||||
|
var propertyAddress = AudioObjectPropertyAddress(
|
||||||
|
mSelector: kAudioHardwarePropertyDevices,
|
||||||
|
mScope: kAudioObjectPropertyScopeGlobal,
|
||||||
|
mElement: kAudioObjectPropertyElementMain
|
||||||
|
)
|
||||||
|
|
||||||
|
deviceListenerBlock = { [weak self] _, _ in
|
||||||
|
DispatchQueue.main.async {
|
||||||
|
self?.refreshDeviceList()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let block = deviceListenerBlock {
|
||||||
|
AudioObjectAddPropertyListenerBlock(
|
||||||
|
AudioObjectID(kAudioObjectSystemObject),
|
||||||
|
&propertyAddress,
|
||||||
|
DispatchQueue.main,
|
||||||
|
block
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes device change listener
|
||||||
|
private func removeDeviceChangeListener() {
|
||||||
|
guard let block = deviceListenerBlock else { return }
|
||||||
|
|
||||||
|
var propertyAddress = AudioObjectPropertyAddress(
|
||||||
|
mSelector: kAudioHardwarePropertyDevices,
|
||||||
|
mScope: kAudioObjectPropertyScopeGlobal,
|
||||||
|
mElement: kAudioObjectPropertyElementMain
|
||||||
|
)
|
||||||
|
|
||||||
|
AudioObjectRemovePropertyListenerBlock(
|
||||||
|
AudioObjectID(kAudioObjectSystemObject),
|
||||||
|
&propertyAddress,
|
||||||
|
DispatchQueue.main,
|
||||||
|
block
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,468 @@
|
|||||||
|
//
|
||||||
|
// DSPEngine.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Digital Signal Processing engine for audio analysis
|
||||||
|
//
|
||||||
|
|
||||||
|
import Accelerate
|
||||||
|
import AVFoundation
|
||||||
|
|
||||||
|
/// DSP Engine for real-time audio analysis
|
||||||
|
final class DSPEngine {
|
||||||
|
// MARK: - Configuration
|
||||||
|
|
||||||
|
private let sampleRate: Float = 44100.0
|
||||||
|
private var fftSize: Int
|
||||||
|
private let melBandCount: Int = 64
|
||||||
|
private let subBassUpperFreq: Float = 100.0
|
||||||
|
private let historySize: Int = 128
|
||||||
|
|
||||||
|
// MARK: - FFT Setup
|
||||||
|
|
||||||
|
private var fftSetup: vDSP_DFT_Setup?
|
||||||
|
private var window: [Float]
|
||||||
|
private var realPart: [Float]
|
||||||
|
private var imagPart: [Float]
|
||||||
|
private var magnitudes: [Float]
|
||||||
|
|
||||||
|
// MARK: - Mel Filterbank
|
||||||
|
|
||||||
|
private var melFilterbank: [[Float]]
|
||||||
|
private var melOutput: [Float]
|
||||||
|
|
||||||
|
// MARK: - Analysis State
|
||||||
|
|
||||||
|
private var subBassHistory: [Float]
|
||||||
|
private var previousMagnitudes: [Float]
|
||||||
|
private var envelopeValue: Float = 0
|
||||||
|
private var previousEnvelope: Float = 0
|
||||||
|
private var pumpHistory: [Float]
|
||||||
|
private var lastPeakTime: Double = 0
|
||||||
|
private var peakThreshold: Float = 0.3
|
||||||
|
|
||||||
|
// MARK: - Reactivity
|
||||||
|
|
||||||
|
private var reactivity: Float = 0.5
|
||||||
|
private var smoothingFactor: Float = 0.3
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
init(bufferSize: Int = 1024) {
|
||||||
|
self.fftSize = bufferSize
|
||||||
|
|
||||||
|
// Initialize FFT arrays
|
||||||
|
self.window = [Float](repeating: 0, count: fftSize)
|
||||||
|
self.realPart = [Float](repeating: 0, count: fftSize)
|
||||||
|
self.imagPart = [Float](repeating: 0, count: fftSize)
|
||||||
|
self.magnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||||
|
self.previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||||
|
|
||||||
|
// Initialize Mel arrays
|
||||||
|
self.melOutput = [Float](repeating: 0, count: melBandCount)
|
||||||
|
self.melFilterbank = []
|
||||||
|
|
||||||
|
// Initialize history arrays
|
||||||
|
self.subBassHistory = [Float](repeating: 0, count: historySize)
|
||||||
|
self.pumpHistory = [Float](repeating: 0, count: 64)
|
||||||
|
|
||||||
|
// Create Hann window
|
||||||
|
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
|
||||||
|
|
||||||
|
// Create FFT setup
|
||||||
|
fftSetup = vDSP_DFT_zop_CreateSetup(
|
||||||
|
nil,
|
||||||
|
vDSP_Length(fftSize),
|
||||||
|
.FORWARD
|
||||||
|
)
|
||||||
|
|
||||||
|
// Build Mel filterbank
|
||||||
|
buildMelFilterbank()
|
||||||
|
}
|
||||||
|
|
||||||
|
deinit {
|
||||||
|
if let setup = fftSetup {
|
||||||
|
vDSP_DFT_DestroySetup(setup)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
|
||||||
|
/// Sets reactivity value (0.0 - 1.0)
|
||||||
|
func setReactivity(_ value: Float) {
|
||||||
|
reactivity = max(0.0, min(1.0, value))
|
||||||
|
// Adjust smoothing based on reactivity (higher reactivity = less smoothing)
|
||||||
|
smoothingFactor = 0.1 + (1.0 - reactivity) * 0.4
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reconfigures for new buffer size
|
||||||
|
func setBufferSize(_ size: Int) {
|
||||||
|
guard size != fftSize else { return }
|
||||||
|
|
||||||
|
fftSize = size
|
||||||
|
|
||||||
|
// Reinitialize arrays
|
||||||
|
window = [Float](repeating: 0, count: fftSize)
|
||||||
|
realPart = [Float](repeating: 0, count: fftSize)
|
||||||
|
imagPart = [Float](repeating: 0, count: fftSize)
|
||||||
|
magnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||||
|
previousMagnitudes = [Float](repeating: 0, count: fftSize / 2)
|
||||||
|
|
||||||
|
// Recreate window
|
||||||
|
vDSP_hann_window(&window, vDSP_Length(fftSize), Int32(vDSP_HANN_NORM))
|
||||||
|
|
||||||
|
// Recreate FFT setup
|
||||||
|
if let setup = fftSetup {
|
||||||
|
vDSP_DFT_DestroySetup(setup)
|
||||||
|
}
|
||||||
|
fftSetup = vDSP_DFT_zop_CreateSetup(nil, vDSP_Length(fftSize), .FORWARD)
|
||||||
|
|
||||||
|
// Rebuild filterbank
|
||||||
|
buildMelFilterbank()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Processes audio buffer and returns analysis data
|
||||||
|
func process(buffer: AVAudioPCMBuffer) -> AudioAnalysisData {
|
||||||
|
guard let channelData = buffer.floatChannelData else {
|
||||||
|
return .empty
|
||||||
|
}
|
||||||
|
|
||||||
|
let frameCount = Int(buffer.frameLength)
|
||||||
|
let channelCount = Int(buffer.format.channelCount)
|
||||||
|
|
||||||
|
// Extract stereo channels
|
||||||
|
var leftChannel = [Float](repeating: 0, count: frameCount)
|
||||||
|
var rightChannel = [Float](repeating: 0, count: frameCount)
|
||||||
|
|
||||||
|
if channelCount >= 1 {
|
||||||
|
leftChannel = Array(UnsafeBufferPointer(start: channelData[0], count: frameCount))
|
||||||
|
}
|
||||||
|
if channelCount >= 2 {
|
||||||
|
rightChannel = Array(UnsafeBufferPointer(start: channelData[1], count: frameCount))
|
||||||
|
} else {
|
||||||
|
rightChannel = leftChannel
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mix to mono for analysis
|
||||||
|
var monoBuffer = [Float](repeating: 0, count: frameCount)
|
||||||
|
vDSP_vadd(leftChannel, 1, rightChannel, 1, &monoBuffer, 1, vDSP_Length(frameCount))
|
||||||
|
var half: Float = 0.5
|
||||||
|
vDSP_vsmul(monoBuffer, 1, &half, &monoBuffer, 1, vDSP_Length(frameCount))
|
||||||
|
|
||||||
|
// Calculate RMS
|
||||||
|
var rmsValue: Float = 0
|
||||||
|
vDSP_rmsqv(monoBuffer, 1, &rmsValue, vDSP_Length(frameCount))
|
||||||
|
|
||||||
|
// Perform FFT
|
||||||
|
let fftMagnitudes = performFFT(monoBuffer)
|
||||||
|
|
||||||
|
// Calculate Mel bands
|
||||||
|
let melBands = calculateMelBands(from: fftMagnitudes)
|
||||||
|
|
||||||
|
// Extract sub-bass
|
||||||
|
let subBassEnergy = calculateSubBassEnergy(from: fftMagnitudes)
|
||||||
|
|
||||||
|
// Update sub-bass history
|
||||||
|
subBassHistory.removeFirst()
|
||||||
|
subBassHistory.append(subBassEnergy)
|
||||||
|
|
||||||
|
// Calculate sidechain envelope and pump detection
|
||||||
|
let (envelope, pumpAmount, isPumping) = detectSidechainPump(subBassEnergy: subBassEnergy)
|
||||||
|
|
||||||
|
// Calculate HNR
|
||||||
|
let hnrRatio = calculateHNR(buffer: monoBuffer)
|
||||||
|
|
||||||
|
// Detect peaks/transients
|
||||||
|
let (isPeak, peakIntensity) = detectPeak(rms: rmsValue)
|
||||||
|
|
||||||
|
// Calculate spectral centroid
|
||||||
|
let spectralCentroid = calculateSpectralCentroid(magnitudes: fftMagnitudes)
|
||||||
|
|
||||||
|
return AudioAnalysisData(
|
||||||
|
fftMagnitudes: fftMagnitudes,
|
||||||
|
melBands: melBands,
|
||||||
|
subBassEnergy: subBassEnergy,
|
||||||
|
subBassHistory: subBassHistory,
|
||||||
|
sidechainEnvelope: envelope,
|
||||||
|
sidechainPumpAmount: pumpAmount,
|
||||||
|
isPumping: isPumping,
|
||||||
|
hnrRatio: hnrRatio,
|
||||||
|
isPeak: isPeak,
|
||||||
|
peakIntensity: peakIntensity,
|
||||||
|
leftChannel: leftChannel,
|
||||||
|
rightChannel: rightChannel,
|
||||||
|
spectralCentroid: spectralCentroid,
|
||||||
|
rmsLevel: rmsValue
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - FFT
|
||||||
|
|
||||||
|
private func performFFT(_ buffer: [Float]) -> [Float] {
|
||||||
|
guard let setup = fftSetup else { return magnitudes }
|
||||||
|
|
||||||
|
let count = min(buffer.count, fftSize)
|
||||||
|
|
||||||
|
// Apply window
|
||||||
|
var windowedBuffer = [Float](repeating: 0, count: fftSize)
|
||||||
|
for i in 0..<count {
|
||||||
|
windowedBuffer[i] = buffer[i] * window[i]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare for DFT (separate into real and imaginary)
|
||||||
|
for i in 0..<fftSize {
|
||||||
|
realPart[i] = windowedBuffer[i]
|
||||||
|
imagPart[i] = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform DFT
|
||||||
|
var outputReal = [Float](repeating: 0, count: fftSize)
|
||||||
|
var outputImag = [Float](repeating: 0, count: fftSize)
|
||||||
|
|
||||||
|
vDSP_DFT_Execute(setup, realPart, imagPart, &outputReal, &outputImag)
|
||||||
|
|
||||||
|
// Calculate magnitudes
|
||||||
|
let halfSize = fftSize / 2
|
||||||
|
var newMagnitudes = [Float](repeating: 0, count: halfSize)
|
||||||
|
|
||||||
|
for i in 0..<halfSize {
|
||||||
|
let real = outputReal[i]
|
||||||
|
let imag = outputImag[i]
|
||||||
|
newMagnitudes[i] = sqrt(real * real + imag * imag) / Float(fftSize)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply smoothing
|
||||||
|
for i in 0..<halfSize {
|
||||||
|
magnitudes[i] = magnitudes[i] * smoothingFactor + newMagnitudes[i] * (1.0 - smoothingFactor)
|
||||||
|
}
|
||||||
|
|
||||||
|
previousMagnitudes = magnitudes
|
||||||
|
|
||||||
|
return magnitudes
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Mel Filterbank
|
||||||
|
|
||||||
|
private func buildMelFilterbank() {
|
||||||
|
let halfFFT = fftSize / 2
|
||||||
|
let nyquist = sampleRate / 2.0
|
||||||
|
|
||||||
|
// Mel scale conversion
|
||||||
|
func hzToMel(_ hz: Float) -> Float {
|
||||||
|
return 2595.0 * log10(1.0 + hz / 700.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
func melToHz(_ mel: Float) -> Float {
|
||||||
|
return 700.0 * (pow(10.0, mel / 2595.0) - 1.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
let melMin = hzToMel(20.0)
|
||||||
|
let melMax = hzToMel(nyquist)
|
||||||
|
|
||||||
|
// Create mel points
|
||||||
|
var melPoints = [Float](repeating: 0, count: melBandCount + 2)
|
||||||
|
for i in 0..<melBandCount + 2 {
|
||||||
|
melPoints[i] = melMin + Float(i) * (melMax - melMin) / Float(melBandCount + 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert back to Hz
|
||||||
|
var hzPoints = melPoints.map { melToHz($0) }
|
||||||
|
|
||||||
|
// Convert to FFT bins
|
||||||
|
var binPoints = hzPoints.map { Int($0 / nyquist * Float(halfFFT)) }
|
||||||
|
|
||||||
|
// Build triangular filters
|
||||||
|
melFilterbank = []
|
||||||
|
|
||||||
|
for m in 1...melBandCount {
|
||||||
|
var filter = [Float](repeating: 0, count: halfFFT)
|
||||||
|
|
||||||
|
let startBin = binPoints[m - 1]
|
||||||
|
let centerBin = binPoints[m]
|
||||||
|
let endBin = binPoints[m + 1]
|
||||||
|
|
||||||
|
// Rising edge
|
||||||
|
for k in startBin..<centerBin {
|
||||||
|
if centerBin != startBin {
|
||||||
|
filter[k] = Float(k - startBin) / Float(centerBin - startBin)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Falling edge
|
||||||
|
for k in centerBin..<endBin {
|
||||||
|
if endBin != centerBin {
|
||||||
|
filter[k] = Float(endBin - k) / Float(endBin - centerBin)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
melFilterbank.append(filter)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func calculateMelBands(from magnitudes: [Float]) -> [Float] {
|
||||||
|
var result = [Float](repeating: 0, count: melBandCount)
|
||||||
|
|
||||||
|
for (i, filter) in melFilterbank.enumerated() {
|
||||||
|
var sum: Float = 0
|
||||||
|
let count = min(filter.count, magnitudes.count)
|
||||||
|
for j in 0..<count {
|
||||||
|
sum += magnitudes[j] * filter[j]
|
||||||
|
}
|
||||||
|
// Apply logarithmic scaling
|
||||||
|
result[i] = log10(1.0 + sum * 10.0) / log10(11.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply smoothing to mel output
|
||||||
|
for i in 0..<melBandCount {
|
||||||
|
melOutput[i] = melOutput[i] * smoothingFactor + result[i] * (1.0 - smoothingFactor)
|
||||||
|
}
|
||||||
|
|
||||||
|
return melOutput
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Sub-Bass Analysis
|
||||||
|
|
||||||
|
private func calculateSubBassEnergy(from magnitudes: [Float]) -> Float {
|
||||||
|
let binFrequency = sampleRate / Float(fftSize)
|
||||||
|
let subBassBinCount = Int(subBassUpperFreq / binFrequency)
|
||||||
|
|
||||||
|
guard subBassBinCount > 0, magnitudes.count >= subBassBinCount else { return 0 }
|
||||||
|
|
||||||
|
var sum: Float = 0
|
||||||
|
for i in 0..<subBassBinCount {
|
||||||
|
sum += magnitudes[i] * magnitudes[i]
|
||||||
|
}
|
||||||
|
|
||||||
|
let rms = sqrt(sum / Float(subBassBinCount))
|
||||||
|
|
||||||
|
// Normalize and apply gain
|
||||||
|
let normalized = min(1.0, rms * 5.0 * (1.0 + reactivity))
|
||||||
|
|
||||||
|
return normalized
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Sidechain Pump Detection
|
||||||
|
|
||||||
|
private func detectSidechainPump(subBassEnergy: Float) -> (envelope: Float, pumpAmount: Float, isPumping: Bool) {
|
||||||
|
// Envelope follower with fast attack, slow release
|
||||||
|
let attackTime: Float = 0.005 // 5ms attack
|
||||||
|
let releaseTime: Float = 0.15 // 150ms release
|
||||||
|
|
||||||
|
let attackCoeff = exp(-1.0 / (sampleRate * attackTime))
|
||||||
|
let releaseCoeff = exp(-1.0 / (sampleRate * releaseTime))
|
||||||
|
|
||||||
|
if subBassEnergy > envelopeValue {
|
||||||
|
envelopeValue = attackCoeff * envelopeValue + (1.0 - attackCoeff) * subBassEnergy
|
||||||
|
} else {
|
||||||
|
envelopeValue = releaseCoeff * envelopeValue + (1.0 - releaseCoeff) * subBassEnergy
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update pump history
|
||||||
|
pumpHistory.removeFirst()
|
||||||
|
pumpHistory.append(envelopeValue)
|
||||||
|
|
||||||
|
// Analyze pump periodicity
|
||||||
|
var pumpAmount: Float = 0
|
||||||
|
var isPumping = false
|
||||||
|
|
||||||
|
// Look for characteristic pump pattern (rise and fall)
|
||||||
|
let derivative = envelopeValue - previousEnvelope
|
||||||
|
previousEnvelope = envelopeValue
|
||||||
|
|
||||||
|
// Detect pump by finding periodic envelope variations
|
||||||
|
if pumpHistory.count >= 32 {
|
||||||
|
let recent = Array(pumpHistory.suffix(32))
|
||||||
|
var variance: Float = 0
|
||||||
|
let mean = recent.reduce(0, +) / Float(recent.count)
|
||||||
|
|
||||||
|
for value in recent {
|
||||||
|
variance += (value - mean) * (value - mean)
|
||||||
|
}
|
||||||
|
variance /= Float(recent.count)
|
||||||
|
|
||||||
|
// Higher variance = more pumping
|
||||||
|
pumpAmount = min(1.0, sqrt(variance) * 4.0)
|
||||||
|
isPumping = pumpAmount > 0.3 && abs(derivative) > 0.02
|
||||||
|
}
|
||||||
|
|
||||||
|
return (envelopeValue, pumpAmount, isPumping)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - HNR Calculation
|
||||||
|
|
||||||
|
private func calculateHNR(buffer: [Float]) -> Float {
|
||||||
|
// Use autocorrelation to estimate harmonicity
|
||||||
|
let frameSize = min(buffer.count, 512)
|
||||||
|
var autocorr = [Float](repeating: 0, count: frameSize)
|
||||||
|
|
||||||
|
// Compute autocorrelation
|
||||||
|
vDSP_conv(buffer, 1, buffer, 1, &autocorr, 1, vDSP_Length(frameSize), vDSP_Length(frameSize))
|
||||||
|
|
||||||
|
// Find the peak in autocorrelation (excluding lag 0)
|
||||||
|
let minLag = 20 // Minimum lag to avoid DC component
|
||||||
|
let maxLag = min(frameSize - 1, 400) // Maximum lag
|
||||||
|
|
||||||
|
guard maxLag > minLag else { return 0.5 }
|
||||||
|
|
||||||
|
var maxValue: Float = 0
|
||||||
|
var maxIndex: vDSP_Length = 0
|
||||||
|
|
||||||
|
let searchRange = Array(autocorr[minLag...maxLag])
|
||||||
|
vDSP_maxvi(searchRange, 1, &maxValue, &maxIndex, vDSP_Length(searchRange.count))
|
||||||
|
|
||||||
|
// Calculate HNR as ratio of peak to first value
|
||||||
|
let noiseFloor = autocorr.suffix(from: maxLag).reduce(0) { $0 + abs($1) } / Float(frameSize - maxLag)
|
||||||
|
|
||||||
|
let harmonicPower = maxValue
|
||||||
|
let noisePower = max(noiseFloor, 0.0001)
|
||||||
|
|
||||||
|
// Convert to 0-1 range
|
||||||
|
let hnr = harmonicPower / (harmonicPower + noisePower)
|
||||||
|
|
||||||
|
return max(0.0, min(1.0, hnr))
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Peak Detection
|
||||||
|
|
||||||
|
private var previousRMS: Float = 0
|
||||||
|
private var rmsHistory: [Float] = Array(repeating: 0, count: 16)
|
||||||
|
|
||||||
|
private func detectPeak(rms: Float) -> (isPeak: Bool, intensity: Float) {
|
||||||
|
// Update history
|
||||||
|
rmsHistory.removeFirst()
|
||||||
|
rmsHistory.append(rms)
|
||||||
|
|
||||||
|
// Calculate moving average
|
||||||
|
let average = rmsHistory.reduce(0, +) / Float(rmsHistory.count)
|
||||||
|
|
||||||
|
// Detect sudden increase
|
||||||
|
let increase = rms - previousRMS
|
||||||
|
let threshold = average * (0.5 + reactivity * 0.5)
|
||||||
|
|
||||||
|
previousRMS = rms
|
||||||
|
|
||||||
|
let isPeak = increase > threshold && rms > average * 1.5
|
||||||
|
let intensity = isPeak ? min(1.0, increase / max(average, 0.01) * 2.0) : 0
|
||||||
|
|
||||||
|
return (isPeak, intensity)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Spectral Centroid
|
||||||
|
|
||||||
|
private func calculateSpectralCentroid(magnitudes: [Float]) -> Float {
|
||||||
|
var weightedSum: Float = 0
|
||||||
|
var sum: Float = 0
|
||||||
|
|
||||||
|
for (i, mag) in magnitudes.enumerated() {
|
||||||
|
weightedSum += Float(i) * mag
|
||||||
|
sum += mag
|
||||||
|
}
|
||||||
|
|
||||||
|
guard sum > 0 else { return 0.5 }
|
||||||
|
|
||||||
|
let centroid = weightedSum / sum
|
||||||
|
let normalized = centroid / Float(magnitudes.count)
|
||||||
|
|
||||||
|
return max(0.0, min(1.0, normalized))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
//
|
||||||
|
// AppSettings.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Persistent application settings
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
/// Application settings that are persisted between sessions
|
||||||
|
struct AppSettings: Codable {
|
||||||
|
/// Selected audio input device UID
|
||||||
|
var selectedAudioDeviceUID: String?
|
||||||
|
|
||||||
|
/// Audio buffer size (512 or 1024 samples)
|
||||||
|
var bufferSize: Int
|
||||||
|
|
||||||
|
/// Last used visualization mode (1-8)
|
||||||
|
var lastVisualizationMode: Int
|
||||||
|
|
||||||
|
/// Reactivity slider value (0.0 - 1.0)
|
||||||
|
var reactivity: Float
|
||||||
|
|
||||||
|
/// Whether app was in fullscreen mode
|
||||||
|
var isFullscreen: Bool
|
||||||
|
|
||||||
|
/// Last window frame (for restoration)
|
||||||
|
var windowFrame: CodableRect?
|
||||||
|
|
||||||
|
/// Volume/gain adjustment
|
||||||
|
var inputGain: Float
|
||||||
|
|
||||||
|
/// Whether to show FPS counter
|
||||||
|
var showFPS: Bool
|
||||||
|
|
||||||
|
/// Default settings
|
||||||
|
static var `default`: AppSettings {
|
||||||
|
AppSettings(
|
||||||
|
selectedAudioDeviceUID: nil,
|
||||||
|
bufferSize: 1024,
|
||||||
|
lastVisualizationMode: 1,
|
||||||
|
reactivity: 0.5,
|
||||||
|
isFullscreen: false,
|
||||||
|
windowFrame: nil,
|
||||||
|
inputGain: 1.0,
|
||||||
|
showFPS: false
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Available buffer sizes
|
||||||
|
static let availableBufferSizes = [512, 1024]
|
||||||
|
|
||||||
|
/// Validates and clamps settings to valid ranges
|
||||||
|
mutating func validate() {
|
||||||
|
// Clamp buffer size to valid options
|
||||||
|
if !AppSettings.availableBufferSizes.contains(bufferSize) {
|
||||||
|
bufferSize = 1024
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clamp visualization mode
|
||||||
|
if lastVisualizationMode < 1 || lastVisualizationMode > 8 {
|
||||||
|
lastVisualizationMode = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clamp reactivity
|
||||||
|
reactivity = max(0.0, min(1.0, reactivity))
|
||||||
|
|
||||||
|
// Clamp input gain
|
||||||
|
inputGain = max(0.0, min(2.0, inputGain))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Codable wrapper for CGRect
|
||||||
|
struct CodableRect: Codable {
|
||||||
|
var x: Double
|
||||||
|
var y: Double
|
||||||
|
var width: Double
|
||||||
|
var height: Double
|
||||||
|
|
||||||
|
init(from rect: CGRect) {
|
||||||
|
self.x = Double(rect.origin.x)
|
||||||
|
self.y = Double(rect.origin.y)
|
||||||
|
self.width = Double(rect.size.width)
|
||||||
|
self.height = Double(rect.size.height)
|
||||||
|
}
|
||||||
|
|
||||||
|
var cgRect: CGRect {
|
||||||
|
CGRect(x: x, y: y, width: width, height: height)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
//
|
||||||
|
// AudioAnalysisData.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Audio analysis data structure containing all DSP results
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
/// Contains all audio analysis data computed by DSPEngine
|
||||||
|
struct AudioAnalysisData {
|
||||||
|
// MARK: - FFT Data
|
||||||
|
|
||||||
|
/// Raw FFT magnitude spectrum
|
||||||
|
var fftMagnitudes: [Float]
|
||||||
|
|
||||||
|
// MARK: - Mel Spectrogram
|
||||||
|
|
||||||
|
/// 64 Mel frequency bands
|
||||||
|
var melBands: [Float]
|
||||||
|
|
||||||
|
// MARK: - Sub-Bass Analysis
|
||||||
|
|
||||||
|
/// RMS energy below 100Hz (0.0 - 1.0)
|
||||||
|
var subBassEnergy: Float
|
||||||
|
|
||||||
|
/// History buffer for time-based visualization
|
||||||
|
var subBassHistory: [Float]
|
||||||
|
|
||||||
|
// MARK: - Sidechain Detection
|
||||||
|
|
||||||
|
/// Current envelope follower value (0.0 - 1.0)
|
||||||
|
var sidechainEnvelope: Float
|
||||||
|
|
||||||
|
/// Detected pumping amount (0.0 - 1.0)
|
||||||
|
var sidechainPumpAmount: Float
|
||||||
|
|
||||||
|
/// Whether pump is currently active
|
||||||
|
var isPumping: Bool
|
||||||
|
|
||||||
|
// MARK: - Harmonic-to-Noise Ratio
|
||||||
|
|
||||||
|
/// HNR ratio (0.0 = noise, 1.0 = pure harmonic)
|
||||||
|
var hnrRatio: Float
|
||||||
|
|
||||||
|
// MARK: - Transient Detection
|
||||||
|
|
||||||
|
/// Whether a transient peak was detected
|
||||||
|
var isPeak: Bool
|
||||||
|
|
||||||
|
/// Intensity of the detected peak (0.0 - 1.0)
|
||||||
|
var peakIntensity: Float
|
||||||
|
|
||||||
|
// MARK: - Stereo Channels
|
||||||
|
|
||||||
|
/// Left channel samples
|
||||||
|
var leftChannel: [Float]
|
||||||
|
|
||||||
|
/// Right channel samples
|
||||||
|
var rightChannel: [Float]
|
||||||
|
|
||||||
|
// MARK: - Additional Analysis
|
||||||
|
|
||||||
|
/// Spectral centroid (brightness) normalized 0.0 - 1.0
|
||||||
|
var spectralCentroid: Float
|
||||||
|
|
||||||
|
/// Overall RMS level
|
||||||
|
var rmsLevel: Float
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
/// Creates an empty AudioAnalysisData with default values
|
||||||
|
static var empty: AudioAnalysisData {
|
||||||
|
AudioAnalysisData(
|
||||||
|
fftMagnitudes: [],
|
||||||
|
melBands: Array(repeating: 0, count: 64),
|
||||||
|
subBassEnergy: 0,
|
||||||
|
subBassHistory: [],
|
||||||
|
sidechainEnvelope: 0,
|
||||||
|
sidechainPumpAmount: 0,
|
||||||
|
isPumping: false,
|
||||||
|
hnrRatio: 0.5,
|
||||||
|
isPeak: false,
|
||||||
|
peakIntensity: 0,
|
||||||
|
leftChannel: [],
|
||||||
|
rightChannel: [],
|
||||||
|
spectralCentroid: 0.5,
|
||||||
|
rmsLevel: 0
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates AudioAnalysisData with specified FFT size
|
||||||
|
static func create(fftSize: Int) -> AudioAnalysisData {
|
||||||
|
AudioAnalysisData(
|
||||||
|
fftMagnitudes: Array(repeating: 0, count: fftSize / 2),
|
||||||
|
melBands: Array(repeating: 0, count: 64),
|
||||||
|
subBassEnergy: 0,
|
||||||
|
subBassHistory: Array(repeating: 0, count: 128),
|
||||||
|
sidechainEnvelope: 0,
|
||||||
|
sidechainPumpAmount: 0,
|
||||||
|
isPumping: false,
|
||||||
|
hnrRatio: 0.5,
|
||||||
|
isPeak: false,
|
||||||
|
peakIntensity: 0,
|
||||||
|
leftChannel: [],
|
||||||
|
rightChannel: [],
|
||||||
|
spectralCentroid: 0.5,
|
||||||
|
rmsLevel: 0
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
//
|
||||||
|
// VisualizationMode.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Enumeration of all available visualization modes
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
/// Available visualization modes, accessible via keyboard shortcuts 1-8
|
||||||
|
enum VisualizationMode: Int, CaseIterable, Codable {
|
||||||
|
case fftClassic = 1
|
||||||
|
case melSpectrogram = 2
|
||||||
|
case subBass = 3
|
||||||
|
case sidechainPump = 4
|
||||||
|
case hnr = 5
|
||||||
|
case mandelbrot = 6
|
||||||
|
case tunnelWarp = 7
|
||||||
|
case dmtGeometry = 8
|
||||||
|
|
||||||
|
/// Display name for UI
|
||||||
|
var displayName: String {
|
||||||
|
switch self {
|
||||||
|
case .fftClassic:
|
||||||
|
return "FFT Classic"
|
||||||
|
case .melSpectrogram:
|
||||||
|
return "Mel Spektrogramm"
|
||||||
|
case .subBass:
|
||||||
|
return "Sub-Bass (<100Hz)"
|
||||||
|
case .sidechainPump:
|
||||||
|
return "Sidechain Pump"
|
||||||
|
case .hnr:
|
||||||
|
return "Harmonic/Noise"
|
||||||
|
case .mandelbrot:
|
||||||
|
return "Mandelbrot"
|
||||||
|
case .tunnelWarp:
|
||||||
|
return "Tunnel Warp"
|
||||||
|
case .dmtGeometry:
|
||||||
|
return "DMT Geometry"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Keyboard shortcut (1-8)
|
||||||
|
var shortcut: String {
|
||||||
|
return "\(self.rawValue)"
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Metal shader function name
|
||||||
|
var shaderFunctionName: String {
|
||||||
|
switch self {
|
||||||
|
case .fftClassic:
|
||||||
|
return "fftClassicFragment"
|
||||||
|
case .melSpectrogram:
|
||||||
|
return "melSpectrogramFragment"
|
||||||
|
case .subBass:
|
||||||
|
return "subBassFragment"
|
||||||
|
case .sidechainPump:
|
||||||
|
return "sidechainPumpFragment"
|
||||||
|
case .hnr:
|
||||||
|
return "hnrFragment"
|
||||||
|
case .mandelbrot:
|
||||||
|
return "mandelbrotFragment"
|
||||||
|
case .tunnelWarp:
|
||||||
|
return "tunnelWarpFragment"
|
||||||
|
case .dmtGeometry:
|
||||||
|
return "dmtGeometryFragment"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Description of the visualization
|
||||||
|
var description: String {
|
||||||
|
switch self {
|
||||||
|
case .fftClassic:
|
||||||
|
return "Classic frequency spectrum bars with glow effects"
|
||||||
|
case .melSpectrogram:
|
||||||
|
return "64-band Mel spectrogram with scrolling waterfall display"
|
||||||
|
case .subBass:
|
||||||
|
return "Pulsating rings visualizing sub-bass energy below 100Hz"
|
||||||
|
case .sidechainPump:
|
||||||
|
return "Breathing zoom effect synchronized to sidechain pumping"
|
||||||
|
case .hnr:
|
||||||
|
return "Harmonic vs noise visualization with geometric shapes"
|
||||||
|
case .mandelbrot:
|
||||||
|
return "Audio-reactive Mandelbrot fractal with zoom and color cycling"
|
||||||
|
case .tunnelWarp:
|
||||||
|
return "Infinite tunnel effect with warp distortion"
|
||||||
|
case .dmtGeometry:
|
||||||
|
return "Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates mode from keyboard key code
|
||||||
|
static func fromKeyCode(_ keyCode: UInt16) -> VisualizationMode? {
|
||||||
|
// Key codes for 1-8 on US keyboard
|
||||||
|
let keyCodes: [UInt16: Int] = [
|
||||||
|
18: 1, // 1
|
||||||
|
19: 2, // 2
|
||||||
|
20: 3, // 3
|
||||||
|
21: 4, // 4
|
||||||
|
23: 5, // 5
|
||||||
|
22: 6, // 6
|
||||||
|
26: 7, // 7
|
||||||
|
28: 8 // 8
|
||||||
|
]
|
||||||
|
|
||||||
|
guard let modeNumber = keyCodes[keyCode] else { return nil }
|
||||||
|
return VisualizationMode(rawValue: modeNumber)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
// swift-tools-version: 5.9
|
||||||
|
// The swift-tools-version declares the minimum version of Swift required to build this package.
|
||||||
|
|
||||||
|
import PackageDescription
|
||||||
|
|
||||||
|
let package = Package(
|
||||||
|
name: "PsytranceVisualizer",
|
||||||
|
platforms: [
|
||||||
|
.macOS(.v13)
|
||||||
|
],
|
||||||
|
products: [
|
||||||
|
.executable(
|
||||||
|
name: "PsytranceVisualizer",
|
||||||
|
targets: ["PsytranceVisualizer"]
|
||||||
|
)
|
||||||
|
],
|
||||||
|
targets: [
|
||||||
|
.executableTarget(
|
||||||
|
name: "PsytranceVisualizer",
|
||||||
|
path: ".",
|
||||||
|
exclude: [
|
||||||
|
"Package.swift",
|
||||||
|
"README.md"
|
||||||
|
],
|
||||||
|
sources: [
|
||||||
|
"App",
|
||||||
|
"Audio",
|
||||||
|
"Models",
|
||||||
|
"Rendering",
|
||||||
|
"UI",
|
||||||
|
"Utilities"
|
||||||
|
],
|
||||||
|
resources: [
|
||||||
|
.process("Resources")
|
||||||
|
],
|
||||||
|
swiftSettings: [
|
||||||
|
.unsafeFlags(["-enable-bare-slash-regex"])
|
||||||
|
]
|
||||||
|
)
|
||||||
|
]
|
||||||
|
)
|
||||||
@@ -0,0 +1,465 @@
|
|||||||
|
// !$*UTF8*$!
|
||||||
|
{
|
||||||
|
archiveVersion = 1;
|
||||||
|
classes = {
|
||||||
|
};
|
||||||
|
objectVersion = 56;
|
||||||
|
objects = {
|
||||||
|
|
||||||
|
/* Begin PBXBuildFile section */
|
||||||
|
1100000000000001 /* PsytranceVisualizerApp.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000001 /* PsytranceVisualizerApp.swift */; };
|
||||||
|
1100000000000002 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000002 /* AppDelegate.swift */; };
|
||||||
|
1100000000000003 /* AudioInputManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000003 /* AudioInputManager.swift */; };
|
||||||
|
1100000000000004 /* DSPEngine.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000004 /* DSPEngine.swift */; };
|
||||||
|
1100000000000005 /* AudioAnalysisData.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000005 /* AudioAnalysisData.swift */; };
|
||||||
|
1100000000000006 /* VisualizationMode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000006 /* VisualizationMode.swift */; };
|
||||||
|
1100000000000007 /* AppSettings.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000007 /* AppSettings.swift */; };
|
||||||
|
1100000000000008 /* MetalRenderer.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000008 /* MetalRenderer.swift */; };
|
||||||
|
1100000000000009 /* Common.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000009 /* Common.metal */; };
|
||||||
|
1100000000000010 /* FFTClassicShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000010 /* FFTClassicShader.metal */; };
|
||||||
|
1100000000000011 /* MelSpectrogramShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000011 /* MelSpectrogramShader.metal */; };
|
||||||
|
1100000000000012 /* SubBassShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000012 /* SubBassShader.metal */; };
|
||||||
|
1100000000000013 /* SidechainPumpShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000013 /* SidechainPumpShader.metal */; };
|
||||||
|
1100000000000014 /* HNRShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000014 /* HNRShader.metal */; };
|
||||||
|
1100000000000015 /* MandelbrotShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000015 /* MandelbrotShader.metal */; };
|
||||||
|
1100000000000016 /* TunnelWarpShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000016 /* TunnelWarpShader.metal */; };
|
||||||
|
1100000000000017 /* DMTGeometryShader.metal in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000017 /* DMTGeometryShader.metal */; };
|
||||||
|
1100000000000018 /* MainWindow.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000018 /* MainWindow.swift */; };
|
||||||
|
1100000000000019 /* ControlPanel.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000019 /* ControlPanel.swift */; };
|
||||||
|
1100000000000020 /* VisualizerView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000020 /* VisualizerView.swift */; };
|
||||||
|
1100000000000021 /* SettingsManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000021 /* SettingsManager.swift */; };
|
||||||
|
1100000000000022 /* ColorPalette.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2100000000000022 /* ColorPalette.swift */; };
|
||||||
|
/* End PBXBuildFile section */
|
||||||
|
|
||||||
|
/* Begin PBXFileReference section */
|
||||||
|
2000000000000001 /* PsytranceVisualizer.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = PsytranceVisualizer.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||||
|
2100000000000001 /* PsytranceVisualizerApp.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PsytranceVisualizerApp.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000002 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000003 /* AudioInputManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioInputManager.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000004 /* DSPEngine.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DSPEngine.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000005 /* AudioAnalysisData.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioAnalysisData.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000006 /* VisualizationMode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = VisualizationMode.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000007 /* AppSettings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppSettings.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000008 /* MetalRenderer.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MetalRenderer.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000009 /* Common.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = Common.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000010 /* FFTClassicShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = FFTClassicShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000011 /* MelSpectrogramShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = MelSpectrogramShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000012 /* SubBassShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = SubBassShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000013 /* SidechainPumpShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = SidechainPumpShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000014 /* HNRShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = HNRShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000015 /* MandelbrotShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = MandelbrotShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000016 /* TunnelWarpShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = TunnelWarpShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000017 /* DMTGeometryShader.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = DMTGeometryShader.metal; sourceTree = "<group>"; };
|
||||||
|
2100000000000018 /* MainWindow.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MainWindow.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000019 /* ControlPanel.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ControlPanel.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000020 /* VisualizerView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = VisualizerView.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000021 /* SettingsManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsManager.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000022 /* ColorPalette.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ColorPalette.swift; sourceTree = "<group>"; };
|
||||||
|
2100000000000023 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||||
|
2100000000000024 /* PsytranceVisualizer.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = PsytranceVisualizer.entitlements; sourceTree = "<group>"; };
|
||||||
|
/* End PBXFileReference section */
|
||||||
|
|
||||||
|
/* Begin PBXFrameworksBuildPhase section */
|
||||||
|
3000000000000001 /* Frameworks */ = {
|
||||||
|
isa = PBXFrameworksBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
/* End PBXFrameworksBuildPhase section */
|
||||||
|
|
||||||
|
/* Begin PBXGroup section */
|
||||||
|
4000000000000001 = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
4000000000000002 /* App */,
|
||||||
|
4000000000000003 /* Audio */,
|
||||||
|
4000000000000004 /* Models */,
|
||||||
|
4000000000000005 /* Rendering */,
|
||||||
|
4000000000000007 /* UI */,
|
||||||
|
4000000000000008 /* Utilities */,
|
||||||
|
4000000000000009 /* Resources */,
|
||||||
|
4000000000000010 /* Products */,
|
||||||
|
);
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000002 /* App */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000001 /* PsytranceVisualizerApp.swift */,
|
||||||
|
2100000000000002 /* AppDelegate.swift */,
|
||||||
|
);
|
||||||
|
path = App;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000003 /* Audio */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000003 /* AudioInputManager.swift */,
|
||||||
|
2100000000000004 /* DSPEngine.swift */,
|
||||||
|
);
|
||||||
|
path = Audio;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000004 /* Models */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000005 /* AudioAnalysisData.swift */,
|
||||||
|
2100000000000006 /* VisualizationMode.swift */,
|
||||||
|
2100000000000007 /* AppSettings.swift */,
|
||||||
|
);
|
||||||
|
path = Models;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000005 /* Rendering */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000008 /* MetalRenderer.swift */,
|
||||||
|
4000000000000006 /* Shaders */,
|
||||||
|
);
|
||||||
|
path = Rendering;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000006 /* Shaders */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000009 /* Common.metal */,
|
||||||
|
2100000000000010 /* FFTClassicShader.metal */,
|
||||||
|
2100000000000011 /* MelSpectrogramShader.metal */,
|
||||||
|
2100000000000012 /* SubBassShader.metal */,
|
||||||
|
2100000000000013 /* SidechainPumpShader.metal */,
|
||||||
|
2100000000000014 /* HNRShader.metal */,
|
||||||
|
2100000000000015 /* MandelbrotShader.metal */,
|
||||||
|
2100000000000016 /* TunnelWarpShader.metal */,
|
||||||
|
2100000000000017 /* DMTGeometryShader.metal */,
|
||||||
|
);
|
||||||
|
path = Shaders;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000007 /* UI */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000018 /* MainWindow.swift */,
|
||||||
|
2100000000000019 /* ControlPanel.swift */,
|
||||||
|
2100000000000020 /* VisualizerView.swift */,
|
||||||
|
);
|
||||||
|
path = UI;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000008 /* Utilities */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000021 /* SettingsManager.swift */,
|
||||||
|
2100000000000022 /* ColorPalette.swift */,
|
||||||
|
);
|
||||||
|
path = Utilities;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000009 /* Resources */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2100000000000023 /* Info.plist */,
|
||||||
|
2100000000000024 /* PsytranceVisualizer.entitlements */,
|
||||||
|
);
|
||||||
|
path = Resources;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
4000000000000010 /* Products */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
2000000000000001 /* PsytranceVisualizer.app */,
|
||||||
|
);
|
||||||
|
name = Products;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
/* End PBXGroup section */
|
||||||
|
|
||||||
|
/* Begin PBXNativeTarget section */
|
||||||
|
5000000000000001 /* PsytranceVisualizer */ = {
|
||||||
|
isa = PBXNativeTarget;
|
||||||
|
buildConfigurationList = 6000000000000003 /* Build configuration list for PBXNativeTarget "PsytranceVisualizer" */;
|
||||||
|
buildPhases = (
|
||||||
|
5000000000000002 /* Sources */,
|
||||||
|
3000000000000001 /* Frameworks */,
|
||||||
|
5000000000000003 /* Resources */,
|
||||||
|
);
|
||||||
|
buildRules = (
|
||||||
|
);
|
||||||
|
dependencies = (
|
||||||
|
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|
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|
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|
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|
||||||
|
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|
||||||
|
1100000000000004 /* DSPEngine.swift in Sources */,
|
||||||
|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
||||||
|
1100000000000018 /* MainWindow.swift in Sources */,
|
||||||
|
1100000000000019 /* ControlPanel.swift in Sources */,
|
||||||
|
1100000000000020 /* VisualizerView.swift in Sources */,
|
||||||
|
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||||||
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
|
||||||
|
CLANG_WARN_EMPTY_BODY = YES;
|
||||||
|
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||||||
|
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|
||||||
|
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||||||
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||||||
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_VARIABLE = YES;
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|
CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 1;
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INFOPLIST_FILE = Resources/Info.plist;
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||||||
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|
||||||
|
INFOPLIST_KEY_NSHumanReadableCopyright = "";
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|
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|
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|
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|
||||||
|
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||||||
|
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|
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|
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|
||||||
|
CODE_SIGN_STYLE = Automatic;
|
||||||
|
COMBINE_HIDPI_IMAGES = YES;
|
||||||
|
CURRENT_PROJECT_VERSION = 1;
|
||||||
|
ENABLE_HARDENED_RUNTIME = YES;
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
INFOPLIST_KEY_NSHumanReadableCopyright = "";
|
||||||
|
INFOPLIST_KEY_NSMicrophoneUsageDescription = "Psytrance Visualizer needs access to your audio input to visualize music in real-time.";
|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
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|
||||||
|
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|
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|
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||||||
|
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|
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|
|
||||||
|
/* Begin XCConfigurationList section */
|
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|
6000000000000001 /* Build configuration list for PBXProject "PsytranceVisualizer" */ = {
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|
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|
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|
buildConfigurations = (
|
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|
6100000000000001 /* Debug */,
|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
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|
||||||
|
6000000000000003 /* Build configuration list for PBXNativeTarget "PsytranceVisualizer" */ = {
|
||||||
|
isa = XCConfigurationList;
|
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|
buildConfigurations = (
|
||||||
|
6100000000000003 /* Debug */,
|
||||||
|
6100000000000004 /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
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|
||||||
|
/* End XCConfigurationList section */
|
||||||
|
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|
||||||
|
rootObject = 0000000000000001 /* Project object */;
|
||||||
|
}
|
||||||
@@ -0,0 +1,279 @@
|
|||||||
|
//
|
||||||
|
// MetalRenderer.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Metal-based renderer for all visualization modes
|
||||||
|
//
|
||||||
|
|
||||||
|
import MetalKit
|
||||||
|
import simd
|
||||||
|
|
||||||
|
/// Uniform data passed to all shaders
|
||||||
|
struct ShaderUniforms {
|
||||||
|
var time: Float
|
||||||
|
var resolution: SIMD2<Float>
|
||||||
|
var reactivity: Float
|
||||||
|
|
||||||
|
// Audio analysis data
|
||||||
|
var subBassEnergy: Float
|
||||||
|
var sidechainPump: Float
|
||||||
|
var sidechainEnvelope: Float
|
||||||
|
var hnrRatio: Float
|
||||||
|
var isPeak: Float
|
||||||
|
var peakIntensity: Float
|
||||||
|
var spectralCentroid: Float
|
||||||
|
var rmsLevel: Float
|
||||||
|
|
||||||
|
// Visualization mode (1-8)
|
||||||
|
var mode: Int32
|
||||||
|
|
||||||
|
// Padding for Metal alignment
|
||||||
|
var padding: SIMD2<Float> = .zero
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Metal renderer managing all visualization shaders
|
||||||
|
final class MetalRenderer: NSObject, ObservableObject {
|
||||||
|
// MARK: - Properties
|
||||||
|
|
||||||
|
private let device: MTLDevice
|
||||||
|
private let commandQueue: MTLCommandQueue
|
||||||
|
private var pipelineStates: [VisualizationMode: MTLRenderPipelineState] = [:]
|
||||||
|
private var currentPipelineState: MTLRenderPipelineState?
|
||||||
|
|
||||||
|
@Published private(set) var currentMode: VisualizationMode = .fftClassic
|
||||||
|
|
||||||
|
// MARK: - Buffers
|
||||||
|
|
||||||
|
private var uniformBuffer: MTLBuffer?
|
||||||
|
private var fftBuffer: MTLBuffer?
|
||||||
|
private var melBuffer: MTLBuffer?
|
||||||
|
private var subBassHistoryBuffer: MTLBuffer?
|
||||||
|
|
||||||
|
// MARK: - State
|
||||||
|
|
||||||
|
private var startTime: CFAbsoluteTime
|
||||||
|
private var uniforms = ShaderUniforms(
|
||||||
|
time: 0,
|
||||||
|
resolution: SIMD2<Float>(1920, 1080),
|
||||||
|
reactivity: 0.5,
|
||||||
|
subBassEnergy: 0,
|
||||||
|
sidechainPump: 0,
|
||||||
|
sidechainEnvelope: 0,
|
||||||
|
hnrRatio: 0.5,
|
||||||
|
isPeak: 0,
|
||||||
|
peakIntensity: 0,
|
||||||
|
spectralCentroid: 0.5,
|
||||||
|
rmsLevel: 0,
|
||||||
|
mode: 1
|
||||||
|
)
|
||||||
|
|
||||||
|
private var audioData: AudioAnalysisData = .empty
|
||||||
|
|
||||||
|
// MARK: - Constants
|
||||||
|
|
||||||
|
private let maxFFTSize = 1024
|
||||||
|
private let melBandCount = 64
|
||||||
|
private let historySize = 128
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
init?(device: MTLDevice) {
|
||||||
|
guard let queue = device.makeCommandQueue() else {
|
||||||
|
print("[MetalRenderer] Failed to create command queue")
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
self.device = device
|
||||||
|
self.commandQueue = queue
|
||||||
|
self.startTime = CFAbsoluteTimeGetCurrent()
|
||||||
|
|
||||||
|
super.init()
|
||||||
|
|
||||||
|
createBuffers()
|
||||||
|
loadShaders()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
|
||||||
|
/// Sets the current visualization mode
|
||||||
|
func setVisualizationMode(_ mode: VisualizationMode) {
|
||||||
|
currentMode = mode
|
||||||
|
currentPipelineState = pipelineStates[mode]
|
||||||
|
uniforms.mode = Int32(mode.rawValue)
|
||||||
|
print("[MetalRenderer] Mode changed to: \(mode.displayName)")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates audio analysis data
|
||||||
|
func updateAudioData(_ data: AudioAnalysisData) {
|
||||||
|
audioData = data
|
||||||
|
|
||||||
|
// Update uniforms
|
||||||
|
uniforms.subBassEnergy = data.subBassEnergy
|
||||||
|
uniforms.sidechainPump = data.sidechainPumpAmount
|
||||||
|
uniforms.sidechainEnvelope = data.sidechainEnvelope
|
||||||
|
uniforms.hnrRatio = data.hnrRatio
|
||||||
|
uniforms.isPeak = data.isPeak ? 1.0 : 0.0
|
||||||
|
uniforms.peakIntensity = data.peakIntensity
|
||||||
|
uniforms.spectralCentroid = data.spectralCentroid
|
||||||
|
uniforms.rmsLevel = data.rmsLevel
|
||||||
|
|
||||||
|
// Update FFT buffer
|
||||||
|
updateFFTBuffer(data.fftMagnitudes)
|
||||||
|
|
||||||
|
// Update Mel buffer
|
||||||
|
updateMelBuffer(data.melBands)
|
||||||
|
|
||||||
|
// Update sub-bass history buffer
|
||||||
|
updateSubBassHistoryBuffer(data.subBassHistory)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets reactivity value
|
||||||
|
func setReactivity(_ value: Float) {
|
||||||
|
uniforms.reactivity = max(0.0, min(1.0, value))
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Private Methods
|
||||||
|
|
||||||
|
private func createBuffers() {
|
||||||
|
// Uniform buffer
|
||||||
|
uniformBuffer = device.makeBuffer(
|
||||||
|
length: MemoryLayout<ShaderUniforms>.stride,
|
||||||
|
options: .storageModeShared
|
||||||
|
)
|
||||||
|
|
||||||
|
// FFT magnitude buffer
|
||||||
|
fftBuffer = device.makeBuffer(
|
||||||
|
length: maxFFTSize * MemoryLayout<Float>.stride,
|
||||||
|
options: .storageModeShared
|
||||||
|
)
|
||||||
|
|
||||||
|
// Mel bands buffer
|
||||||
|
melBuffer = device.makeBuffer(
|
||||||
|
length: melBandCount * MemoryLayout<Float>.stride,
|
||||||
|
options: .storageModeShared
|
||||||
|
)
|
||||||
|
|
||||||
|
// Sub-bass history buffer
|
||||||
|
subBassHistoryBuffer = device.makeBuffer(
|
||||||
|
length: historySize * MemoryLayout<Float>.stride,
|
||||||
|
options: .storageModeShared
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateFFTBuffer(_ magnitudes: [Float]) {
|
||||||
|
guard let buffer = fftBuffer else { return }
|
||||||
|
let count = min(magnitudes.count, maxFFTSize)
|
||||||
|
memcpy(buffer.contents(), magnitudes, count * MemoryLayout<Float>.stride)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateMelBuffer(_ bands: [Float]) {
|
||||||
|
guard let buffer = melBuffer else { return }
|
||||||
|
let count = min(bands.count, melBandCount)
|
||||||
|
memcpy(buffer.contents(), bands, count * MemoryLayout<Float>.stride)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateSubBassHistoryBuffer(_ history: [Float]) {
|
||||||
|
guard let buffer = subBassHistoryBuffer else { return }
|
||||||
|
let count = min(history.count, historySize)
|
||||||
|
memcpy(buffer.contents(), history, count * MemoryLayout<Float>.stride)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func loadShaders() {
|
||||||
|
guard let library = device.makeDefaultLibrary() else {
|
||||||
|
print("[MetalRenderer] Failed to load shader library")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load vertex shader (shared)
|
||||||
|
guard let vertexFunction = library.makeFunction(name: "vertexShader") else {
|
||||||
|
print("[MetalRenderer] Failed to load vertex shader")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load all fragment shaders
|
||||||
|
for mode in VisualizationMode.allCases {
|
||||||
|
guard let fragmentFunction = library.makeFunction(name: mode.shaderFunctionName) else {
|
||||||
|
print("[MetalRenderer] Failed to load shader: \(mode.shaderFunctionName)")
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
let descriptor = MTLRenderPipelineDescriptor()
|
||||||
|
descriptor.vertexFunction = vertexFunction
|
||||||
|
descriptor.fragmentFunction = fragmentFunction
|
||||||
|
descriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
|
||||||
|
|
||||||
|
// Enable blending for glow effects
|
||||||
|
descriptor.colorAttachments[0].isBlendingEnabled = true
|
||||||
|
descriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
|
||||||
|
descriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
|
||||||
|
descriptor.colorAttachments[0].sourceAlphaBlendFactor = .one
|
||||||
|
descriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
|
||||||
|
|
||||||
|
do {
|
||||||
|
let pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
|
||||||
|
pipelineStates[mode] = pipelineState
|
||||||
|
print("[MetalRenderer] Loaded shader: \(mode.displayName)")
|
||||||
|
} catch {
|
||||||
|
print("[MetalRenderer] Failed to create pipeline state for \(mode.displayName): \(error)")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set initial pipeline state
|
||||||
|
currentPipelineState = pipelineStates[.fftClassic]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - MTKViewDelegate
|
||||||
|
|
||||||
|
extension MetalRenderer: MTKViewDelegate {
|
||||||
|
func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
|
||||||
|
uniforms.resolution = SIMD2<Float>(Float(size.width), Float(size.height))
|
||||||
|
}
|
||||||
|
|
||||||
|
func draw(in view: MTKView) {
|
||||||
|
guard let pipelineState = currentPipelineState,
|
||||||
|
let drawable = view.currentDrawable,
|
||||||
|
let renderPassDescriptor = view.currentRenderPassDescriptor else {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update time
|
||||||
|
uniforms.time = Float(CFAbsoluteTimeGetCurrent() - startTime)
|
||||||
|
|
||||||
|
// Update uniform buffer
|
||||||
|
if let buffer = uniformBuffer {
|
||||||
|
memcpy(buffer.contents(), &uniforms, MemoryLayout<ShaderUniforms>.stride)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create command buffer
|
||||||
|
guard let commandBuffer = commandQueue.makeCommandBuffer(),
|
||||||
|
let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set pipeline state
|
||||||
|
renderEncoder.setRenderPipelineState(pipelineState)
|
||||||
|
|
||||||
|
// Set buffers
|
||||||
|
if let buffer = uniformBuffer {
|
||||||
|
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 0)
|
||||||
|
}
|
||||||
|
if let buffer = fftBuffer {
|
||||||
|
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 1)
|
||||||
|
}
|
||||||
|
if let buffer = melBuffer {
|
||||||
|
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 2)
|
||||||
|
}
|
||||||
|
if let buffer = subBassHistoryBuffer {
|
||||||
|
renderEncoder.setFragmentBuffer(buffer, offset: 0, index: 3)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw fullscreen quad
|
||||||
|
renderEncoder.drawPrimitives(type: .triangleStrip, vertexStart: 0, vertexCount: 4)
|
||||||
|
|
||||||
|
renderEncoder.endEncoding()
|
||||||
|
|
||||||
|
commandBuffer.present(drawable)
|
||||||
|
commandBuffer.commit()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,241 @@
|
|||||||
|
//
|
||||||
|
// Common.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Shared shader functions, types, and psytrance color palette
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
// MARK: - Uniforms Structure
|
||||||
|
|
||||||
|
struct ShaderUniforms {
|
||||||
|
float time;
|
||||||
|
float2 resolution;
|
||||||
|
float reactivity;
|
||||||
|
|
||||||
|
float subBassEnergy;
|
||||||
|
float sidechainPump;
|
||||||
|
float sidechainEnvelope;
|
||||||
|
float hnrRatio;
|
||||||
|
float isPeak;
|
||||||
|
float peakIntensity;
|
||||||
|
float spectralCentroid;
|
||||||
|
float rmsLevel;
|
||||||
|
|
||||||
|
int mode;
|
||||||
|
float2 padding;
|
||||||
|
};
|
||||||
|
|
||||||
|
// MARK: - Vertex Data
|
||||||
|
|
||||||
|
struct VertexOut {
|
||||||
|
float4 position [[position]];
|
||||||
|
float2 uv;
|
||||||
|
};
|
||||||
|
|
||||||
|
// MARK: - Psytrance Color Palette
|
||||||
|
|
||||||
|
constant float3 neonMagenta = float3(1.0, 0.0, 1.0);
|
||||||
|
constant float3 neonCyan = float3(0.0, 1.0, 1.0);
|
||||||
|
constant float3 neonGreen = float3(0.224, 1.0, 0.078);
|
||||||
|
constant float3 uvViolet = float3(0.482, 0.0, 1.0);
|
||||||
|
constant float3 hotPink = float3(1.0, 0.2, 0.6);
|
||||||
|
constant float3 electricBlue = float3(0.0, 0.5, 1.0);
|
||||||
|
constant float3 deepPurple = float3(0.1, 0.0, 0.15);
|
||||||
|
|
||||||
|
// MARK: - Palette Functions
|
||||||
|
|
||||||
|
inline float3 getPaletteColor(int index) {
|
||||||
|
switch (index % 6) {
|
||||||
|
case 0: return neonMagenta;
|
||||||
|
case 1: return neonCyan;
|
||||||
|
case 2: return neonGreen;
|
||||||
|
case 3: return uvViolet;
|
||||||
|
case 4: return hotPink;
|
||||||
|
default: return electricBlue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float3 rainbowPalette(float t) {
|
||||||
|
float3 a = float3(0.5, 0.5, 0.5);
|
||||||
|
float3 b = float3(0.5, 0.5, 0.5);
|
||||||
|
float3 c = float3(1.0, 1.0, 1.0);
|
||||||
|
float3 d = float3(0.0, 0.33, 0.67);
|
||||||
|
return a + b * cos(6.28318 * (c * t + d));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float3 psytrancePalette(float t, float time) {
|
||||||
|
// Cycle through psytrance colors
|
||||||
|
float phase = fract(t + time * 0.1);
|
||||||
|
|
||||||
|
if (phase < 0.2) {
|
||||||
|
return mix(uvViolet, neonMagenta, phase * 5.0);
|
||||||
|
} else if (phase < 0.4) {
|
||||||
|
return mix(neonMagenta, hotPink, (phase - 0.2) * 5.0);
|
||||||
|
} else if (phase < 0.6) {
|
||||||
|
return mix(hotPink, neonCyan, (phase - 0.4) * 5.0);
|
||||||
|
} else if (phase < 0.8) {
|
||||||
|
return mix(neonCyan, neonGreen, (phase - 0.6) * 5.0);
|
||||||
|
} else {
|
||||||
|
return mix(neonGreen, uvViolet, (phase - 0.8) * 5.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Heatmap for Spectrogram
|
||||||
|
|
||||||
|
inline float3 heatmap(float t) {
|
||||||
|
// Low energy: dark purple
|
||||||
|
// High energy: white through neon colors
|
||||||
|
if (t < 0.2) {
|
||||||
|
return mix(float3(0.05, 0.0, 0.1), uvViolet, t * 5.0);
|
||||||
|
} else if (t < 0.4) {
|
||||||
|
return mix(uvViolet, neonMagenta, (t - 0.2) * 5.0);
|
||||||
|
} else if (t < 0.6) {
|
||||||
|
return mix(neonMagenta, hotPink, (t - 0.4) * 5.0);
|
||||||
|
} else if (t < 0.8) {
|
||||||
|
return mix(hotPink, neonCyan, (t - 0.6) * 5.0);
|
||||||
|
} else {
|
||||||
|
return mix(neonCyan, float3(1.0), (t - 0.8) * 5.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Noise Functions
|
||||||
|
|
||||||
|
// Simplex-like noise
|
||||||
|
inline float hash(float2 p) {
|
||||||
|
float3 p3 = fract(float3(p.xyx) * 0.1031);
|
||||||
|
p3 += dot(p3, p3.yzx + 33.33);
|
||||||
|
return fract((p3.x + p3.y) * p3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float noise(float2 p) {
|
||||||
|
float2 i = floor(p);
|
||||||
|
float2 f = fract(p);
|
||||||
|
f = f * f * (3.0 - 2.0 * f);
|
||||||
|
|
||||||
|
float a = hash(i);
|
||||||
|
float b = hash(i + float2(1.0, 0.0));
|
||||||
|
float c = hash(i + float2(0.0, 1.0));
|
||||||
|
float d = hash(i + float2(1.0, 1.0));
|
||||||
|
|
||||||
|
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float fbm(float2 p, int octaves) {
|
||||||
|
float value = 0.0;
|
||||||
|
float amplitude = 0.5;
|
||||||
|
float frequency = 1.0;
|
||||||
|
|
||||||
|
for (int i = 0; i < octaves; i++) {
|
||||||
|
value += amplitude * noise(p * frequency);
|
||||||
|
frequency *= 2.0;
|
||||||
|
amplitude *= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3D noise for volumetric effects
|
||||||
|
inline float noise3D(float3 p) {
|
||||||
|
float3 i = floor(p);
|
||||||
|
float3 f = fract(p);
|
||||||
|
f = f * f * (3.0 - 2.0 * f);
|
||||||
|
|
||||||
|
float2 uv = i.xy + float2(37.0, 17.0) * i.z;
|
||||||
|
float a = hash(uv);
|
||||||
|
float b = hash(uv + float2(1.0, 0.0));
|
||||||
|
float c = hash(uv + float2(0.0, 1.0));
|
||||||
|
float d = hash(uv + float2(1.0, 1.0));
|
||||||
|
|
||||||
|
float2 uv2 = uv + float2(37.0, 17.0);
|
||||||
|
float e = hash(uv2);
|
||||||
|
float ff = hash(uv2 + float2(1.0, 0.0));
|
||||||
|
float g = hash(uv2 + float2(0.0, 1.0));
|
||||||
|
float h = hash(uv2 + float2(1.0, 1.0));
|
||||||
|
|
||||||
|
float x1 = mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||||
|
float x2 = mix(mix(e, ff, f.x), mix(g, h, f.x), f.y);
|
||||||
|
|
||||||
|
return mix(x1, x2, f.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Utility Functions
|
||||||
|
|
||||||
|
inline float2 rotate(float2 p, float angle) {
|
||||||
|
float c = cos(angle);
|
||||||
|
float s = sin(angle);
|
||||||
|
return float2(p.x * c - p.y * s, p.x * s + p.y * c);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float map(float value, float inMin, float inMax, float outMin, float outMax) {
|
||||||
|
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float smoothstepEdge(float edge0, float edge1, float x) {
|
||||||
|
float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
|
||||||
|
return t * t * (3.0 - 2.0 * t);
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Glow Effect
|
||||||
|
|
||||||
|
inline float3 addGlow(float3 color, float intensity, float3 glowColor) {
|
||||||
|
return color + glowColor * intensity * intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - SDF Functions for Geometry
|
||||||
|
|
||||||
|
inline float sdCircle(float2 p, float r) {
|
||||||
|
return length(p) - r;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float sdBox(float2 p, float2 b) {
|
||||||
|
float2 d = abs(p) - b;
|
||||||
|
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float sdHexagon(float2 p, float r) {
|
||||||
|
const float3 k = float3(-0.866025404, 0.5, 0.577350269);
|
||||||
|
p = abs(p);
|
||||||
|
p -= 2.0 * min(dot(k.xy, p), 0.0) * k.xy;
|
||||||
|
p -= float2(clamp(p.x, -k.z * r, k.z * r), r);
|
||||||
|
return length(p) * sign(p.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline float sdStar(float2 p, float r, int n, float m) {
|
||||||
|
float an = 3.141593 / float(n);
|
||||||
|
float en = 3.141593 / m;
|
||||||
|
float2 acs = float2(cos(an), sin(an));
|
||||||
|
float2 ecs = float2(cos(en), sin(en));
|
||||||
|
|
||||||
|
float bn = fmod(atan2(p.x, p.y), 2.0 * an) - an;
|
||||||
|
p = length(p) * float2(cos(bn), abs(sin(bn)));
|
||||||
|
p -= r * acs;
|
||||||
|
p += ecs * clamp(-dot(p, ecs), 0.0, r * acs.y / ecs.y);
|
||||||
|
return length(p) * sign(p.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Vertex Shader (Fullscreen Quad)
|
||||||
|
|
||||||
|
vertex VertexOut vertexShader(uint vertexID [[vertex_id]]) {
|
||||||
|
// Generate fullscreen quad
|
||||||
|
float2 positions[4] = {
|
||||||
|
float2(-1.0, -1.0),
|
||||||
|
float2( 1.0, -1.0),
|
||||||
|
float2(-1.0, 1.0),
|
||||||
|
float2( 1.0, 1.0)
|
||||||
|
};
|
||||||
|
|
||||||
|
float2 uvs[4] = {
|
||||||
|
float2(0.0, 1.0),
|
||||||
|
float2(1.0, 1.0),
|
||||||
|
float2(0.0, 0.0),
|
||||||
|
float2(1.0, 0.0)
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexOut out;
|
||||||
|
out.position = float4(positions[vertexID], 0.0, 1.0);
|
||||||
|
out.uv = uvs[vertexID];
|
||||||
|
return out;
|
||||||
|
}
|
||||||
@@ -0,0 +1,290 @@
|
|||||||
|
//
|
||||||
|
// DMTGeometryShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Sacred geometry patterns: Flower of Life, Metatron's Cube, Sri Yantra, Hexagonal
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
// === SACRED GEOMETRY PRIMITIVES ===
|
||||||
|
|
||||||
|
// Flower of Life - overlapping circles
|
||||||
|
float flowerOfLife(float2 p, float scale, float time) {
|
||||||
|
p *= scale;
|
||||||
|
|
||||||
|
float result = 0.0;
|
||||||
|
float circleRadius = 0.5;
|
||||||
|
|
||||||
|
// Center circle
|
||||||
|
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, length(p)));
|
||||||
|
|
||||||
|
// 6 circles around center
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
|
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
|
||||||
|
float2 offset = float2(cos(angle), sin(angle)) * circleRadius;
|
||||||
|
float d = length(p - offset);
|
||||||
|
result = max(result, 1.0 - smoothstep(circleRadius - 0.02, circleRadius, d));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Second ring of 12 circles
|
||||||
|
for (int i = 0; i < 12; i++) {
|
||||||
|
float angle = float(i) * 3.14159 / 6.0 + time * 0.05;
|
||||||
|
float2 offset = float2(cos(angle), sin(angle)) * circleRadius * 2.0;
|
||||||
|
float d = length(p - offset);
|
||||||
|
result = max(result, 0.5 * (1.0 - smoothstep(circleRadius - 0.02, circleRadius, d)));
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Metatron's Cube - 13 circles with connecting lines
|
||||||
|
float metatronsCube(float2 p, float scale, float time) {
|
||||||
|
p *= scale;
|
||||||
|
|
||||||
|
float result = 0.0;
|
||||||
|
float nodeRadius = 0.08;
|
||||||
|
float lineWidth = 0.01;
|
||||||
|
|
||||||
|
// Define the 13 points of Metatron's Cube
|
||||||
|
float2 points[13];
|
||||||
|
points[0] = float2(0.0, 0.0); // Center
|
||||||
|
|
||||||
|
// Inner hexagon
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
|
float angle = float(i) * 3.14159 / 3.0 + time * 0.1;
|
||||||
|
points[i + 1] = float2(cos(angle), sin(angle)) * 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Outer hexagon (rotated)
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
|
float angle = float(i) * 3.14159 / 3.0 + 3.14159 / 6.0 + time * 0.1;
|
||||||
|
points[i + 7] = float2(cos(angle), sin(angle)) * 0.866;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw nodes
|
||||||
|
for (int i = 0; i < 13; i++) {
|
||||||
|
float d = length(p - points[i]);
|
||||||
|
float node = 1.0 - smoothstep(nodeRadius - 0.01, nodeRadius, d);
|
||||||
|
result = max(result, node);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw connecting lines
|
||||||
|
for (int i = 0; i < 13; i++) {
|
||||||
|
for (int j = i + 1; j < 13; j++) {
|
||||||
|
float2 a = points[i];
|
||||||
|
float2 b = points[j];
|
||||||
|
float2 pa = p - a;
|
||||||
|
float2 ba = b - a;
|
||||||
|
float t = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
||||||
|
float d = length(pa - ba * t);
|
||||||
|
float line = 1.0 - smoothstep(lineWidth, lineWidth + 0.005, d);
|
||||||
|
result = max(result, line * 0.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sri Yantra - 9 interlocking triangles
|
||||||
|
float sriYantra(float2 p, float scale, float time) {
|
||||||
|
p *= scale;
|
||||||
|
|
||||||
|
float result = 0.0;
|
||||||
|
float lineWidth = 0.015;
|
||||||
|
|
||||||
|
// Rotating factor
|
||||||
|
float rot = time * 0.05;
|
||||||
|
|
||||||
|
// Draw 4 upward triangles
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
float size = 0.3 + float(i) * 0.15;
|
||||||
|
float yOffset = -0.1 + float(i) * 0.05;
|
||||||
|
|
||||||
|
float2 tp = p - float2(0.0, yOffset);
|
||||||
|
tp = rotate(tp, rot);
|
||||||
|
|
||||||
|
// Triangle SDF
|
||||||
|
float2 a = float2(0.0, size);
|
||||||
|
float2 b = float2(-size * 0.866, -size * 0.5);
|
||||||
|
float2 c = float2(size * 0.866, -size * 0.5);
|
||||||
|
|
||||||
|
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
|
||||||
|
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
|
||||||
|
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
|
||||||
|
|
||||||
|
float triangleDist = max(max(d1, d2), d3);
|
||||||
|
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
|
||||||
|
result = max(result, edge * (1.0 - float(i) * 0.15));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw 5 downward triangles
|
||||||
|
for (int i = 0; i < 5; i++) {
|
||||||
|
float size = 0.25 + float(i) * 0.12;
|
||||||
|
float yOffset = 0.1 - float(i) * 0.04;
|
||||||
|
|
||||||
|
float2 tp = p - float2(0.0, yOffset);
|
||||||
|
tp = rotate(tp, -rot);
|
||||||
|
|
||||||
|
float2 a = float2(0.0, -size);
|
||||||
|
float2 b = float2(-size * 0.866, size * 0.5);
|
||||||
|
float2 c = float2(size * 0.866, size * 0.5);
|
||||||
|
|
||||||
|
float d1 = dot(tp - a, normalize(float2(b.y - a.y, a.x - b.x)));
|
||||||
|
float d2 = dot(tp - b, normalize(float2(c.y - b.y, b.x - c.x)));
|
||||||
|
float d3 = dot(tp - c, normalize(float2(a.y - c.y, c.x - a.x)));
|
||||||
|
|
||||||
|
float triangleDist = max(max(d1, d2), d3);
|
||||||
|
float edge = 1.0 - smoothstep(0.0, lineWidth, abs(triangleDist));
|
||||||
|
result = max(result, edge * (1.0 - float(i) * 0.12));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Central bindu (point)
|
||||||
|
float bindu = 1.0 - smoothstep(0.03, 0.04, length(p));
|
||||||
|
result = max(result, bindu);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hexagonal grid pattern
|
||||||
|
float hexagonalPattern(float2 p, float scale, float time) {
|
||||||
|
p *= scale;
|
||||||
|
|
||||||
|
// Hexagonal grid transformation
|
||||||
|
float2 s = float2(1.0, 1.732);
|
||||||
|
float2 h = s * 0.5;
|
||||||
|
|
||||||
|
float2 a = fmod(p, s) - h;
|
||||||
|
float2 b = fmod(p + h, s) - h;
|
||||||
|
|
||||||
|
float2 gv = dot(a, a) < dot(b, b) ? a : b;
|
||||||
|
|
||||||
|
float hexDist = max(abs(gv.x), dot(abs(gv), normalize(float2(1.0, 1.732))));
|
||||||
|
|
||||||
|
float edge = 1.0 - smoothstep(0.4, 0.42, hexDist);
|
||||||
|
float fill = smoothstep(0.38, 0.4, hexDist);
|
||||||
|
|
||||||
|
// Animate individual hexagons
|
||||||
|
float2 cellId = floor(p / s);
|
||||||
|
float cellPhase = hash(cellId + floor(time * 0.5)) * 2.0 * 3.14159;
|
||||||
|
float pulse = 0.5 + 0.5 * sin(time * 3.0 + cellPhase);
|
||||||
|
|
||||||
|
return edge + fill * pulse * 0.3;
|
||||||
|
}
|
||||||
|
|
||||||
|
// === MAIN FRAGMENT SHADER ===
|
||||||
|
|
||||||
|
fragment float4 dmtGeometryFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
|
||||||
|
float subBass = uniforms.subBassEnergy;
|
||||||
|
float hnr = uniforms.hnrRatio;
|
||||||
|
float peak = uniforms.isPeak;
|
||||||
|
float peakIntensity = uniforms.peakIntensity;
|
||||||
|
|
||||||
|
// Aspect ratio correction
|
||||||
|
float aspectRatio = resolution.x / resolution.y;
|
||||||
|
float2 p = (uv - 0.5) * 2.0;
|
||||||
|
p.x *= aspectRatio;
|
||||||
|
|
||||||
|
// Scale pulsing with sub-bass
|
||||||
|
float scale = 2.0 + subBass * 0.5 * (0.5 + reactivity * 0.5);
|
||||||
|
p *= scale;
|
||||||
|
|
||||||
|
// Rotation
|
||||||
|
float rotation = time * 0.1;
|
||||||
|
p = rotate(p, rotation);
|
||||||
|
|
||||||
|
// Determine which geometry to show
|
||||||
|
// Changes on peaks or every few seconds
|
||||||
|
float cycleTime = 8.0; // Seconds per geometry
|
||||||
|
float cyclePhase = fmod(time, cycleTime * 4.0) / cycleTime;
|
||||||
|
int geometryIndex = int(cyclePhase);
|
||||||
|
|
||||||
|
// Force change on strong peaks
|
||||||
|
if (peak > 0.5 && peakIntensity > 0.7) {
|
||||||
|
geometryIndex = int(fmod(float(geometryIndex) + 1.0, 4.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate all geometries (for blending)
|
||||||
|
float flower = flowerOfLife(p, 1.0, time);
|
||||||
|
float metatron = metatronsCube(p, 1.5, time);
|
||||||
|
float yantra = sriYantra(p, 1.2, time);
|
||||||
|
float hexGrid = hexagonalPattern(p, 3.0, time);
|
||||||
|
|
||||||
|
// Select primary and secondary for blending
|
||||||
|
float primary = 0.0;
|
||||||
|
float secondary = 0.0;
|
||||||
|
float blendPhase = fract(cyclePhase);
|
||||||
|
|
||||||
|
switch (geometryIndex) {
|
||||||
|
case 0:
|
||||||
|
primary = flower;
|
||||||
|
secondary = metatron;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
primary = metatron;
|
||||||
|
secondary = yantra;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
primary = yantra;
|
||||||
|
secondary = hexGrid;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
primary = hexGrid;
|
||||||
|
secondary = flower;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Smooth transition
|
||||||
|
float transitionWindow = 0.2; // 20% of cycle for transition
|
||||||
|
float blend = smoothstep(1.0 - transitionWindow, 1.0, blendPhase);
|
||||||
|
float geometry = mix(primary, secondary, blend);
|
||||||
|
|
||||||
|
// Complexity based on HNR (more harmonic = more detail)
|
||||||
|
geometry *= 0.7 + hnr * 0.3;
|
||||||
|
|
||||||
|
// Color based on geometry and audio
|
||||||
|
float colorPhase = time * 0.1 + geometry * 0.5;
|
||||||
|
float3 geometryColor = psytrancePalette(colorPhase, time);
|
||||||
|
|
||||||
|
// Glow intensity from peak
|
||||||
|
float glowIntensity = 0.5 + peakIntensity * 0.5;
|
||||||
|
float3 glowColor = mix(neonMagenta, neonCyan, 0.5 + 0.5 * sin(time));
|
||||||
|
|
||||||
|
// Compose final color
|
||||||
|
float3 finalColor = geometryColor * geometry;
|
||||||
|
|
||||||
|
// Add glow
|
||||||
|
finalColor = addGlow(finalColor, geometry * glowIntensity, glowColor);
|
||||||
|
|
||||||
|
// Background - subtle pulsing gradient
|
||||||
|
float dist = length(uv - 0.5);
|
||||||
|
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
|
||||||
|
bgColor *= 0.8 + 0.2 * subBass;
|
||||||
|
|
||||||
|
finalColor = mix(bgColor, finalColor, clamp(geometry * 1.5, 0.0, 1.0));
|
||||||
|
|
||||||
|
// Peak flash
|
||||||
|
if (peak > 0.5) {
|
||||||
|
finalColor += float3(1.0) * peakIntensity * 0.2;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Outer glow
|
||||||
|
float outerGlow = exp(-dist * 3.0);
|
||||||
|
finalColor += neonMagenta * outerGlow * 0.1 * subBass;
|
||||||
|
|
||||||
|
return float4(finalColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,117 @@
|
|||||||
|
//
|
||||||
|
// FFTClassicShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Classic FFT bar visualization with glow effects
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
// Include common definitions
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 fftClassicFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
|
||||||
|
// Number of bars to display
|
||||||
|
const int numBars = 64;
|
||||||
|
const float barWidth = 1.0 / float(numBars);
|
||||||
|
const float barGap = barWidth * 0.2;
|
||||||
|
const float actualBarWidth = barWidth - barGap;
|
||||||
|
|
||||||
|
// Determine which bar this pixel belongs to
|
||||||
|
int barIndex = int(uv.x * float(numBars));
|
||||||
|
barIndex = clamp(barIndex, 0, numBars - 1);
|
||||||
|
|
||||||
|
// Get FFT magnitude for this bar (with some averaging for smoothness)
|
||||||
|
float magnitude = fftData[barIndex];
|
||||||
|
|
||||||
|
// Apply reactivity scaling
|
||||||
|
magnitude = magnitude * (0.5 + reactivity * 1.5);
|
||||||
|
magnitude = clamp(magnitude, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Calculate bar position within its cell
|
||||||
|
float barCellX = fract(uv.x * float(numBars));
|
||||||
|
float barCenterX = 0.5;
|
||||||
|
|
||||||
|
// Distance from bar center (for width calculation)
|
||||||
|
float distFromCenter = abs(barCellX - barCenterX);
|
||||||
|
float halfWidth = actualBarWidth * 0.5 / barWidth;
|
||||||
|
|
||||||
|
// Check if we're inside the bar horizontally
|
||||||
|
bool insideBarX = distFromCenter < halfWidth;
|
||||||
|
|
||||||
|
// Bar height from bottom
|
||||||
|
float barHeight = magnitude;
|
||||||
|
|
||||||
|
// Add some bounce on peaks
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
barHeight += uniforms.peakIntensity * 0.1 * sin(time * 20.0 + float(barIndex) * 0.3);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if we're inside the bar vertically (from bottom)
|
||||||
|
float yFromBottom = 1.0 - uv.y;
|
||||||
|
bool insideBarY = yFromBottom < barHeight;
|
||||||
|
|
||||||
|
// Color based on frequency and magnitude
|
||||||
|
float colorPhase = float(barIndex) / float(numBars) + time * 0.05;
|
||||||
|
float3 barColor = psytrancePalette(colorPhase, time);
|
||||||
|
|
||||||
|
// Intensity gradient from bottom to top
|
||||||
|
float intensityGradient = yFromBottom / max(barHeight, 0.01);
|
||||||
|
intensityGradient = clamp(intensityGradient, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Make top of bars brighter
|
||||||
|
barColor = mix(barColor * 0.6, barColor * 1.5, intensityGradient);
|
||||||
|
|
||||||
|
// Calculate glow
|
||||||
|
float glowRadius = 0.05 * (1.0 + magnitude);
|
||||||
|
float distToBar = 0.0;
|
||||||
|
|
||||||
|
if (!insideBarX) {
|
||||||
|
distToBar = (distFromCenter - halfWidth) * barWidth;
|
||||||
|
}
|
||||||
|
if (!insideBarY && yFromBottom >= barHeight) {
|
||||||
|
float vertDist = yFromBottom - barHeight;
|
||||||
|
distToBar = max(distToBar, vertDist);
|
||||||
|
}
|
||||||
|
|
||||||
|
float glow = exp(-distToBar * distToBar / (glowRadius * glowRadius * 2.0));
|
||||||
|
glow *= magnitude;
|
||||||
|
|
||||||
|
// Final color
|
||||||
|
float3 finalColor = float3(0.0);
|
||||||
|
|
||||||
|
if (insideBarX && insideBarY) {
|
||||||
|
// Inside the bar
|
||||||
|
finalColor = barColor;
|
||||||
|
|
||||||
|
// Add peak cap (bright line at top)
|
||||||
|
float capThickness = 0.01;
|
||||||
|
if (abs(yFromBottom - barHeight) < capThickness) {
|
||||||
|
finalColor = float3(1.0); // White cap
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Add glow outside bars
|
||||||
|
finalColor = barColor * glow * 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add subtle background pulse with sub-bass
|
||||||
|
float bgPulse = uniforms.subBassEnergy * 0.05;
|
||||||
|
finalColor += deepPurple * bgPulse;
|
||||||
|
|
||||||
|
// Add overall glow at peaks
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
finalColor += neonMagenta * uniforms.peakIntensity * 0.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return float4(finalColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,142 @@
|
|||||||
|
//
|
||||||
|
// HNRShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Harmonic-to-Noise ratio visualization with geometric shapes vs chaos
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 hnrFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
float hnr = uniforms.hnrRatio;
|
||||||
|
float subBass = uniforms.subBassEnergy;
|
||||||
|
|
||||||
|
// Center coordinates
|
||||||
|
float2 center = float2(0.5, 0.5);
|
||||||
|
float aspectRatio = resolution.x / resolution.y;
|
||||||
|
|
||||||
|
float2 p = uv - center;
|
||||||
|
p.x *= aspectRatio;
|
||||||
|
|
||||||
|
float dist = length(p);
|
||||||
|
float angle = atan2(p.y, p.x);
|
||||||
|
|
||||||
|
// === HARMONIC SIDE (High HNR = Clear geometric shapes) ===
|
||||||
|
|
||||||
|
// Rotating hexagon
|
||||||
|
float2 rotP = rotate(p, time * 0.5);
|
||||||
|
float hexDist = sdHexagon(rotP, 0.2 + subBass * 0.1);
|
||||||
|
float hexEdge = 1.0 - smoothstep(0.0, 0.02, abs(hexDist));
|
||||||
|
|
||||||
|
// Inner rotating triangle (star)
|
||||||
|
float2 rotP2 = rotate(p, -time * 0.3);
|
||||||
|
float starDist = sdStar(rotP2, 0.12 + subBass * 0.05, 3, 2.5);
|
||||||
|
float starEdge = 1.0 - smoothstep(0.0, 0.015, abs(starDist));
|
||||||
|
|
||||||
|
// Concentric circles
|
||||||
|
float circles = 0.0;
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
float radius = 0.1 + float(i) * 0.08 + sin(time + float(i)) * 0.02;
|
||||||
|
float circleDist = abs(dist - radius);
|
||||||
|
float circle = 1.0 - smoothstep(0.0, 0.008, circleDist);
|
||||||
|
circles += circle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Combine harmonic shapes
|
||||||
|
float harmonicShapes = hexEdge + starEdge * 0.8 + circles * 0.5;
|
||||||
|
harmonicShapes = clamp(harmonicShapes, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Harmonic color - clean neon
|
||||||
|
float3 harmonicColor = mix(neonCyan, neonMagenta, 0.5 + 0.5 * sin(angle * 2.0 + time));
|
||||||
|
|
||||||
|
// === NOISE SIDE (Low HNR = Chaotic particles) ===
|
||||||
|
|
||||||
|
// Noise-based particles
|
||||||
|
float noiseField = 0.0;
|
||||||
|
for (int i = 0; i < 5; i++) {
|
||||||
|
float2 noiseP = p * (3.0 + float(i) * 2.0);
|
||||||
|
noiseP += time * float(i + 1) * 0.1;
|
||||||
|
float n = noise(noiseP);
|
||||||
|
n = pow(n, 2.0);
|
||||||
|
noiseField += n * (1.0 / float(i + 1));
|
||||||
|
}
|
||||||
|
noiseField = clamp(noiseField, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Turbulent swirls
|
||||||
|
float2 turbP = p * 4.0;
|
||||||
|
float turbulence = fbm(turbP + time * 0.5, 4);
|
||||||
|
|
||||||
|
// Chaotic speckles
|
||||||
|
float speckles = 0.0;
|
||||||
|
for (int i = 0; i < 30; i++) {
|
||||||
|
float2 specklePos = float2(
|
||||||
|
hash(float2(float(i) * 0.1, time * 0.01)) - 0.5,
|
||||||
|
hash(float2(float(i) * 0.2, time * 0.01 + 0.5)) - 0.5
|
||||||
|
);
|
||||||
|
specklePos *= 0.8;
|
||||||
|
specklePos.x *= aspectRatio;
|
||||||
|
|
||||||
|
float speckleDist = length(p - specklePos);
|
||||||
|
float speckle = exp(-speckleDist * speckleDist * 500.0);
|
||||||
|
speckle *= hash(float2(float(i), floor(time * 2.0)));
|
||||||
|
speckles += speckle;
|
||||||
|
}
|
||||||
|
|
||||||
|
float noiseVisual = noiseField * 0.4 + turbulence * 0.3 + speckles * 0.3;
|
||||||
|
noiseVisual = clamp(noiseVisual, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Noise color - harsh, flickering
|
||||||
|
float3 noiseColor = mix(hotPink, uvViolet, turbulence);
|
||||||
|
noiseColor *= 0.8 + 0.2 * sin(time * 20.0 + noise(p * 10.0) * 10.0);
|
||||||
|
|
||||||
|
// === BLEND based on HNR ===
|
||||||
|
|
||||||
|
// HNR determines the mix: 1.0 = pure harmonic, 0.0 = pure noise
|
||||||
|
float harmonicAmount = hnr;
|
||||||
|
float noiseAmount = 1.0 - hnr;
|
||||||
|
|
||||||
|
// Apply reactivity to make transition more dramatic
|
||||||
|
harmonicAmount = pow(harmonicAmount, 1.0 / (1.0 + reactivity));
|
||||||
|
|
||||||
|
float3 harmonicContrib = harmonicColor * harmonicShapes * harmonicAmount;
|
||||||
|
float3 noiseContrib = noiseColor * noiseVisual * noiseAmount;
|
||||||
|
|
||||||
|
float3 finalColor = harmonicContrib + noiseContrib;
|
||||||
|
|
||||||
|
// Add center indicator showing current HNR
|
||||||
|
float indicator = smoothstep(0.25, 0.24, dist) - smoothstep(0.24, 0.23, dist);
|
||||||
|
float indicatorFill = smoothstep(0.23, 0.22, dist);
|
||||||
|
|
||||||
|
// Split indicator by HNR
|
||||||
|
float harmonicSide = step(0.0, p.x);
|
||||||
|
float noiseSide = 1.0 - harmonicSide;
|
||||||
|
|
||||||
|
finalColor += neonCyan * indicator * 0.3;
|
||||||
|
finalColor += neonCyan * indicatorFill * harmonicSide * hnr * 0.2;
|
||||||
|
finalColor += hotPink * indicatorFill * noiseSide * (1.0 - hnr) * 0.2;
|
||||||
|
|
||||||
|
// Background glow
|
||||||
|
float bgGlow = exp(-dist * dist * 4.0);
|
||||||
|
float3 bgColor = mix(deepPurple, uvViolet * 0.3, dist);
|
||||||
|
finalColor += bgColor * (1.0 - clamp(harmonicShapes + noiseVisual, 0.0, 1.0));
|
||||||
|
|
||||||
|
// Peak flash
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
finalColor += float3(1.0) * uniforms.peakIntensity * 0.15 * exp(-dist * 3.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return float4(finalColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,121 @@
|
|||||||
|
//
|
||||||
|
// MandelbrotShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Audio-reactive Mandelbrot fractal with zoom and color cycling
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 mandelbrotFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
|
||||||
|
float subBass = uniforms.subBassEnergy;
|
||||||
|
float pump = uniforms.sidechainPump;
|
||||||
|
float centroid = uniforms.spectralCentroid;
|
||||||
|
|
||||||
|
// Aspect ratio correction
|
||||||
|
float aspectRatio = resolution.x / resolution.y;
|
||||||
|
|
||||||
|
// Map UV to complex plane
|
||||||
|
float2 c = (uv - 0.5) * 2.0;
|
||||||
|
c.x *= aspectRatio;
|
||||||
|
|
||||||
|
// Audio-reactive zoom level
|
||||||
|
// Base zoom increases over time, modulated by sub-bass
|
||||||
|
float baseZoom = 1.0 + time * 0.02;
|
||||||
|
float audioZoom = subBass * 0.5 * (0.5 + reactivity * 0.5);
|
||||||
|
float zoom = pow(2.0, baseZoom + audioZoom);
|
||||||
|
|
||||||
|
// Zoom center - drifts based on sidechain
|
||||||
|
float2 zoomCenter = float2(-0.7, 0.0);
|
||||||
|
zoomCenter.x += sin(time * 0.1) * 0.3 + pump * 0.1 * sin(time);
|
||||||
|
zoomCenter.y += cos(time * 0.13) * 0.2 + pump * 0.1 * cos(time);
|
||||||
|
|
||||||
|
// Apply zoom
|
||||||
|
c = c / zoom + zoomCenter;
|
||||||
|
|
||||||
|
// Mandelbrot iteration
|
||||||
|
float2 z = float2(0.0);
|
||||||
|
int maxIterations = int(50.0 + reactivity * 100.0);
|
||||||
|
int iterations = 0;
|
||||||
|
|
||||||
|
float smoothIter = 0.0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 150; i++) {
|
||||||
|
if (i >= maxIterations) break;
|
||||||
|
|
||||||
|
// z = z^2 + c
|
||||||
|
float2 zNew = float2(
|
||||||
|
z.x * z.x - z.y * z.y + c.x,
|
||||||
|
2.0 * z.x * z.y + c.y
|
||||||
|
);
|
||||||
|
z = zNew;
|
||||||
|
|
||||||
|
float mag2 = dot(z, z);
|
||||||
|
if (mag2 > 256.0) {
|
||||||
|
// Smooth iteration count
|
||||||
|
smoothIter = float(i) - log2(log2(mag2)) + 4.0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
iterations = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normalize iteration count
|
||||||
|
float normalizedIter = smoothIter / float(maxIterations);
|
||||||
|
|
||||||
|
// Color based on iterations
|
||||||
|
float3 color;
|
||||||
|
|
||||||
|
if (iterations >= maxIterations - 1) {
|
||||||
|
// Inside the set - deep color
|
||||||
|
color = deepPurple * (0.5 + 0.5 * subBass);
|
||||||
|
} else {
|
||||||
|
// Outside - color cycling based on iterations and audio
|
||||||
|
float colorPhase = normalizedIter + time * 0.1 + centroid;
|
||||||
|
|
||||||
|
// Use psytrance palette with color rotation
|
||||||
|
color = psytrancePalette(colorPhase, time);
|
||||||
|
|
||||||
|
// Modulate brightness by iteration depth
|
||||||
|
float brightness = 0.5 + 0.5 * sin(smoothIter * 0.3);
|
||||||
|
color *= brightness;
|
||||||
|
|
||||||
|
// Add glow at boundary
|
||||||
|
float edgeFactor = 1.0 - normalizedIter;
|
||||||
|
edgeFactor = pow(edgeFactor, 3.0);
|
||||||
|
color = addGlow(color, edgeFactor * 0.5, neonCyan);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sub-bass pulse effect
|
||||||
|
color *= 0.8 + 0.2 * subBass;
|
||||||
|
|
||||||
|
// Sidechain breathing
|
||||||
|
float breathe = 1.0 + pump * 0.1;
|
||||||
|
color *= breathe;
|
||||||
|
|
||||||
|
// Peak flash in bright areas
|
||||||
|
if (uniforms.isPeak > 0.5 && iterations < maxIterations - 1) {
|
||||||
|
color += neonMagenta * uniforms.peakIntensity * 0.2 * normalizedIter;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subtle vignette
|
||||||
|
float2 vignetteuv = uv - 0.5;
|
||||||
|
float vignette = 1.0 - dot(vignetteuv, vignetteuv) * 0.5;
|
||||||
|
color *= vignette;
|
||||||
|
|
||||||
|
return float4(color, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
//
|
||||||
|
// MelSpectrogramShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Mel spectrogram with scrolling waterfall display
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 melSpectrogramFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
|
||||||
|
// Configuration
|
||||||
|
const int numBands = 64;
|
||||||
|
const int historyLength = 128;
|
||||||
|
|
||||||
|
// Map UV to mel band and history position
|
||||||
|
int bandIndex = int(uv.x * float(numBands));
|
||||||
|
bandIndex = clamp(bandIndex, 0, numBands - 1);
|
||||||
|
|
||||||
|
// Scrolling effect - newer data at bottom
|
||||||
|
float scrollOffset = fract(time * 0.5); // Scroll speed
|
||||||
|
float yPos = fract(uv.y + scrollOffset);
|
||||||
|
|
||||||
|
// Get mel magnitude
|
||||||
|
float magnitude = melData[bandIndex];
|
||||||
|
magnitude = magnitude * (0.5 + reactivity * 1.5);
|
||||||
|
magnitude = clamp(magnitude, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Create waterfall effect using history
|
||||||
|
int historyIndex = int(yPos * float(historyLength));
|
||||||
|
historyIndex = clamp(historyIndex, 0, historyLength - 1);
|
||||||
|
|
||||||
|
// Combine current and historical data for waterfall
|
||||||
|
float historicalValue = historyData[historyIndex];
|
||||||
|
|
||||||
|
// Blend between current magnitude and position-based intensity
|
||||||
|
float intensity = magnitude;
|
||||||
|
|
||||||
|
// Add some variance based on band position
|
||||||
|
float bandPhase = float(bandIndex) / float(numBands);
|
||||||
|
intensity *= 0.8 + 0.2 * sin(bandPhase * 6.28318 + time);
|
||||||
|
|
||||||
|
// Apply fade for older data (top of screen)
|
||||||
|
float ageFade = 1.0 - uv.y * 0.3;
|
||||||
|
intensity *= ageFade;
|
||||||
|
|
||||||
|
// Generate color using heatmap
|
||||||
|
float3 color = heatmap(intensity);
|
||||||
|
|
||||||
|
// Add frequency-dependent hue shift
|
||||||
|
float hueShift = bandPhase * 0.3;
|
||||||
|
color = psytrancePalette(intensity + hueShift, time);
|
||||||
|
|
||||||
|
// Modulate by actual intensity
|
||||||
|
color *= 0.3 + intensity * 0.7;
|
||||||
|
|
||||||
|
// Add grid lines for visual reference
|
||||||
|
float gridX = abs(fract(uv.x * float(numBands)) - 0.5) * 2.0;
|
||||||
|
float gridY = abs(fract(uv.y * 16.0) - 0.5) * 2.0;
|
||||||
|
|
||||||
|
float gridLine = smoothstep(0.95, 1.0, gridX) + smoothstep(0.95, 1.0, gridY);
|
||||||
|
gridLine *= 0.1;
|
||||||
|
|
||||||
|
color += float3(gridLine) * uvViolet;
|
||||||
|
|
||||||
|
// Add glow on high energy
|
||||||
|
if (intensity > 0.7) {
|
||||||
|
float glow = (intensity - 0.7) / 0.3;
|
||||||
|
color = addGlow(color, glow * 0.5, neonCyan);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Peak flash
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
color += neonMagenta * uniforms.peakIntensity * 0.15;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sub-bass emphasis on lower bands
|
||||||
|
if (bandIndex < 8) {
|
||||||
|
color += uvViolet * uniforms.subBassEnergy * 0.3;
|
||||||
|
}
|
||||||
|
|
||||||
|
return float4(color, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
//
|
||||||
|
// SidechainPumpShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Visualizes sidechain pumping with breathing zoom effect
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 sidechainPumpFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
|
||||||
|
float pump = uniforms.sidechainPump;
|
||||||
|
float envelope = uniforms.sidechainEnvelope;
|
||||||
|
float subBass = uniforms.subBassEnergy;
|
||||||
|
|
||||||
|
// Center and aspect ratio correction
|
||||||
|
float2 center = float2(0.5, 0.5);
|
||||||
|
float aspectRatio = resolution.x / resolution.y;
|
||||||
|
|
||||||
|
float2 p = uv - center;
|
||||||
|
p.x *= aspectRatio;
|
||||||
|
|
||||||
|
// Apply breathing zoom effect
|
||||||
|
float zoomAmount = 1.0 + pump * 0.3 * (0.5 + reactivity * 0.5);
|
||||||
|
p /= zoomAmount;
|
||||||
|
|
||||||
|
// Radial distortion synchronized with pump
|
||||||
|
float dist = length(p);
|
||||||
|
float angle = atan2(p.y, p.x);
|
||||||
|
|
||||||
|
// Pump-synced radial waves
|
||||||
|
float radialWave = sin(dist * 15.0 - time * 3.0 + envelope * 10.0);
|
||||||
|
radialWave *= pump * 0.3;
|
||||||
|
|
||||||
|
// Apply distortion
|
||||||
|
float2 distortedP = p;
|
||||||
|
distortedP *= 1.0 + radialWave * 0.1;
|
||||||
|
|
||||||
|
// Create concentric pulse rings
|
||||||
|
float rings = 0.0;
|
||||||
|
const int numRings = 5;
|
||||||
|
|
||||||
|
for (int i = 0; i < numRings; i++) {
|
||||||
|
float ringPhase = fract(time * 0.5 + float(i) * 0.2 - envelope * 0.5);
|
||||||
|
float ringRadius = ringPhase * 0.6;
|
||||||
|
float ringWidth = 0.02 + pump * 0.03;
|
||||||
|
|
||||||
|
float ringDist = abs(dist - ringRadius);
|
||||||
|
float ring = exp(-ringDist * ringDist / (ringWidth * ringWidth));
|
||||||
|
ring *= 1.0 - ringPhase; // Fade out as it expands
|
||||||
|
ring *= pump;
|
||||||
|
|
||||||
|
rings += ring;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Breathing glow in center
|
||||||
|
float breathIntensity = 0.5 + 0.5 * sin(time * 4.0 + envelope * 6.28318);
|
||||||
|
breathIntensity *= pump;
|
||||||
|
|
||||||
|
float centerGlow = exp(-dist * dist * 8.0);
|
||||||
|
centerGlow *= breathIntensity;
|
||||||
|
|
||||||
|
// Color based on pump phase
|
||||||
|
float3 pumpColor = mix(uvViolet, neonMagenta, envelope);
|
||||||
|
float3 ringColor = mix(neonCyan, hotPink, pump);
|
||||||
|
|
||||||
|
// Background pattern - angular sectors that pulse
|
||||||
|
float sectors = 8.0;
|
||||||
|
float sectorAngle = fract(angle / (2.0 * 3.14159) * sectors);
|
||||||
|
float sectorPulse = smoothstep(0.4, 0.5, sectorAngle) - smoothstep(0.5, 0.6, sectorAngle);
|
||||||
|
sectorPulse *= pump * 0.3;
|
||||||
|
sectorPulse *= exp(-dist * 3.0);
|
||||||
|
|
||||||
|
// Spiral pattern
|
||||||
|
float spiral = fract(angle / (2.0 * 3.14159) * 3.0 + dist * 5.0 - time * 0.5);
|
||||||
|
spiral = smoothstep(0.4, 0.5, spiral) - smoothstep(0.5, 0.6, spiral);
|
||||||
|
spiral *= pump * 0.2;
|
||||||
|
spiral *= exp(-dist * 2.0);
|
||||||
|
|
||||||
|
// Compose final color
|
||||||
|
float3 finalColor = float3(0.0);
|
||||||
|
|
||||||
|
// Base gradient
|
||||||
|
float3 bgGradient = mix(deepPurple, uvViolet * 0.3, dist);
|
||||||
|
finalColor += bgGradient;
|
||||||
|
|
||||||
|
// Add rings
|
||||||
|
finalColor += ringColor * rings;
|
||||||
|
|
||||||
|
// Add center glow
|
||||||
|
finalColor += pumpColor * centerGlow;
|
||||||
|
|
||||||
|
// Add sector pulse
|
||||||
|
finalColor += neonGreen * sectorPulse;
|
||||||
|
|
||||||
|
// Add spiral
|
||||||
|
finalColor += electricBlue * spiral;
|
||||||
|
|
||||||
|
// Screen flash on strong pump
|
||||||
|
if (pump > 0.7) {
|
||||||
|
float flash = (pump - 0.7) / 0.3;
|
||||||
|
flash *= 0.2;
|
||||||
|
finalColor += neonMagenta * flash;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Peak highlight
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
float peakFlash = uniforms.peakIntensity * 0.2;
|
||||||
|
finalColor += float3(1.0) * peakFlash * exp(-dist * 5.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vignette
|
||||||
|
float vignette = 1.0 - smoothstep(0.4, 0.8, dist);
|
||||||
|
finalColor *= 0.7 + vignette * 0.3;
|
||||||
|
|
||||||
|
return float4(finalColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
//
|
||||||
|
// SubBassShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Pulsating rings visualizing sub-bass energy below 100Hz
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 subBassFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
float subBass = uniforms.subBassEnergy;
|
||||||
|
|
||||||
|
// Center coordinates
|
||||||
|
float2 center = float2(0.5, 0.5);
|
||||||
|
float aspectRatio = resolution.x / resolution.y;
|
||||||
|
|
||||||
|
// Correct for aspect ratio
|
||||||
|
float2 p = uv - center;
|
||||||
|
p.x *= aspectRatio;
|
||||||
|
|
||||||
|
float dist = length(p);
|
||||||
|
float angle = atan2(p.y, p.x);
|
||||||
|
|
||||||
|
// Main pulsating circle
|
||||||
|
float baseRadius = 0.15;
|
||||||
|
float pulseAmount = subBass * (0.5 + reactivity * 0.5);
|
||||||
|
float mainRadius = baseRadius + pulseAmount * 0.2;
|
||||||
|
|
||||||
|
// Add wobble based on angle
|
||||||
|
float wobble = sin(angle * 4.0 + time * 2.0) * 0.02 * subBass;
|
||||||
|
mainRadius += wobble;
|
||||||
|
|
||||||
|
// Core circle
|
||||||
|
float coreDist = abs(dist - mainRadius);
|
||||||
|
float coreGlow = exp(-coreDist * coreDist * 200.0);
|
||||||
|
|
||||||
|
// Inner fill with gradient
|
||||||
|
float innerFill = smoothstep(mainRadius, mainRadius * 0.3, dist);
|
||||||
|
innerFill *= 0.5 + 0.5 * subBass;
|
||||||
|
|
||||||
|
// Expanding rings
|
||||||
|
const int numRings = 6;
|
||||||
|
float ringIntensity = 0.0;
|
||||||
|
|
||||||
|
for (int i = 0; i < numRings; i++) {
|
||||||
|
// Each ring expands outward over time
|
||||||
|
float ringPhase = fract(time * 0.3 - float(i) * 0.15);
|
||||||
|
float ringRadius = mainRadius + ringPhase * 0.5;
|
||||||
|
|
||||||
|
// Get historical sub-bass value for this ring
|
||||||
|
int histIndex = clamp(int(ringPhase * 64.0), 0, 63);
|
||||||
|
float histValue = historyData[histIndex];
|
||||||
|
|
||||||
|
// Ring thickness based on historical energy
|
||||||
|
float thickness = 0.005 + histValue * 0.01;
|
||||||
|
float ringDist = abs(dist - ringRadius);
|
||||||
|
|
||||||
|
// Ring visibility
|
||||||
|
float ring = exp(-ringDist * ringDist / (thickness * thickness));
|
||||||
|
ring *= (1.0 - ringPhase); // Fade as it expands
|
||||||
|
ring *= histValue; // Intensity based on history
|
||||||
|
|
||||||
|
ringIntensity += ring;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Color composition
|
||||||
|
float3 coreColor = mix(uvViolet, neonMagenta, subBass);
|
||||||
|
float3 ringColor = mix(neonMagenta, hotPink, 0.5 + 0.5 * sin(time));
|
||||||
|
|
||||||
|
float3 finalColor = float3(0.0);
|
||||||
|
|
||||||
|
// Add core
|
||||||
|
finalColor += coreColor * (innerFill + coreGlow * 2.0);
|
||||||
|
|
||||||
|
// Add rings
|
||||||
|
finalColor += ringColor * ringIntensity * 0.8;
|
||||||
|
|
||||||
|
// Add central glow
|
||||||
|
float centerGlow = exp(-dist * dist * 10.0) * subBass;
|
||||||
|
finalColor += uvViolet * centerGlow * 0.5;
|
||||||
|
|
||||||
|
// Add angular rays on peaks
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
float rays = abs(sin(angle * 8.0 + time * 5.0));
|
||||||
|
rays = pow(rays, 4.0) * exp(-dist * 2.0);
|
||||||
|
rays *= uniforms.peakIntensity;
|
||||||
|
finalColor += neonCyan * rays * 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Outer vignette
|
||||||
|
float vignette = 1.0 - smoothstep(0.3, 0.8, dist);
|
||||||
|
finalColor *= vignette;
|
||||||
|
|
||||||
|
// Background pulse
|
||||||
|
float bgPulse = subBass * 0.1;
|
||||||
|
finalColor += deepPurple * bgPulse;
|
||||||
|
|
||||||
|
// Add noise texture for organic feel
|
||||||
|
float noiseVal = noise(p * 20.0 + time);
|
||||||
|
finalColor += uvViolet * noiseVal * 0.02 * subBass;
|
||||||
|
|
||||||
|
return float4(finalColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,136 @@
|
|||||||
|
//
|
||||||
|
// TunnelWarpShader.metal
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Infinite tunnel effect with warp distortion
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
#include "Common.metal"
|
||||||
|
|
||||||
|
fragment float4 tunnelWarpFragment(
|
||||||
|
VertexOut in [[stage_in]],
|
||||||
|
constant ShaderUniforms& uniforms [[buffer(0)]],
|
||||||
|
constant float* fftData [[buffer(1)]],
|
||||||
|
constant float* melData [[buffer(2)]],
|
||||||
|
constant float* historyData [[buffer(3)]]
|
||||||
|
) {
|
||||||
|
float2 uv = in.uv;
|
||||||
|
float2 resolution = uniforms.resolution;
|
||||||
|
float time = uniforms.time;
|
||||||
|
float reactivity = uniforms.reactivity;
|
||||||
|
|
||||||
|
float subBass = uniforms.subBassEnergy;
|
||||||
|
float pump = uniforms.sidechainPump;
|
||||||
|
float hnr = uniforms.hnrRatio;
|
||||||
|
|
||||||
|
// Center and aspect correction
|
||||||
|
float aspectRatio = resolution.x / resolution.y;
|
||||||
|
float2 p = (uv - 0.5) * 2.0;
|
||||||
|
p.x *= aspectRatio;
|
||||||
|
|
||||||
|
// Convert to polar coordinates for tunnel
|
||||||
|
float dist = length(p);
|
||||||
|
float angle = atan2(p.y, p.x);
|
||||||
|
|
||||||
|
// Avoid division by zero at center
|
||||||
|
dist = max(dist, 0.001);
|
||||||
|
|
||||||
|
// Tunnel depth (inverse of distance)
|
||||||
|
float depth = 1.0 / dist;
|
||||||
|
|
||||||
|
// Speed controlled by sub-bass
|
||||||
|
float baseSpeed = 2.0;
|
||||||
|
float audioSpeed = subBass * 3.0 * (0.5 + reactivity * 0.5);
|
||||||
|
float speed = baseSpeed + audioSpeed;
|
||||||
|
|
||||||
|
// Warp distortion from sidechain pump
|
||||||
|
float warpAmount = pump * 0.5;
|
||||||
|
depth += sin(angle * 4.0 + time * 2.0) * warpAmount * 0.5;
|
||||||
|
angle += sin(depth * 2.0 + time) * warpAmount * 0.3;
|
||||||
|
|
||||||
|
// Create tunnel coordinates
|
||||||
|
float2 tunnelUV = float2(
|
||||||
|
angle / (2.0 * 3.14159) + 0.5, // Angular coordinate [0, 1]
|
||||||
|
depth + time * speed // Depth with movement
|
||||||
|
);
|
||||||
|
|
||||||
|
// === TUNNEL WALL PATTERNS ===
|
||||||
|
|
||||||
|
// Hexagonal grid pattern
|
||||||
|
float2 hexUV = tunnelUV * float2(8.0, 2.0);
|
||||||
|
float2 hexCell = floor(hexUV);
|
||||||
|
float2 hexFrac = fract(hexUV);
|
||||||
|
|
||||||
|
// Offset every other row
|
||||||
|
if (fmod(hexCell.y, 2.0) > 0.5) {
|
||||||
|
hexFrac.x = fract(hexFrac.x + 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
float hexDist = length(hexFrac - 0.5);
|
||||||
|
float hexPattern = smoothstep(0.4, 0.35, hexDist);
|
||||||
|
|
||||||
|
// Add concentric rings
|
||||||
|
float rings = sin(tunnelUV.y * 20.0) * 0.5 + 0.5;
|
||||||
|
rings = smoothstep(0.3, 0.7, rings);
|
||||||
|
|
||||||
|
// Angular segments
|
||||||
|
float segments = 8.0;
|
||||||
|
float angularLines = abs(sin(angle * segments));
|
||||||
|
angularLines = smoothstep(0.95, 1.0, angularLines);
|
||||||
|
|
||||||
|
// Combine patterns
|
||||||
|
float pattern = hexPattern * 0.5 + rings * 0.3 + angularLines * 0.2;
|
||||||
|
|
||||||
|
// === COLORING ===
|
||||||
|
|
||||||
|
// Base color cycles with depth and time
|
||||||
|
float colorPhase = tunnelUV.y * 0.1 + time * 0.2;
|
||||||
|
float3 tunnelColor = psytrancePalette(colorPhase, time);
|
||||||
|
|
||||||
|
// Depth fog (darker towards center/infinity)
|
||||||
|
float fog = exp(-dist * 2.0);
|
||||||
|
tunnelColor *= fog;
|
||||||
|
|
||||||
|
// Pattern overlay
|
||||||
|
float3 patternColor = mix(uvViolet, neonCyan, rings);
|
||||||
|
tunnelColor = mix(tunnelColor, patternColor, pattern * 0.5);
|
||||||
|
|
||||||
|
// Edge glow (bright at tunnel edges)
|
||||||
|
float edgeGlow = exp(-dist * 5.0);
|
||||||
|
tunnelColor = addGlow(tunnelColor, (1.0 - edgeGlow) * 0.3, neonMagenta);
|
||||||
|
|
||||||
|
// Center light (looking into the tunnel)
|
||||||
|
float centerLight = exp(-dist * dist * 50.0);
|
||||||
|
tunnelColor += float3(1.0) * centerLight * 0.5;
|
||||||
|
|
||||||
|
// HNR affects pattern complexity
|
||||||
|
float patternIntensity = hnr;
|
||||||
|
tunnelColor *= 0.7 + patternIntensity * 0.3;
|
||||||
|
|
||||||
|
// Add noise for texture
|
||||||
|
float noiseVal = noise(tunnelUV * 10.0 + time);
|
||||||
|
tunnelColor += uvViolet * noiseVal * 0.1;
|
||||||
|
|
||||||
|
// Pump flash
|
||||||
|
if (pump > 0.5) {
|
||||||
|
float pumpFlash = (pump - 0.5) * 2.0;
|
||||||
|
tunnelColor += neonMagenta * pumpFlash * 0.2;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Peak flash
|
||||||
|
if (uniforms.isPeak > 0.5) {
|
||||||
|
float peakFlash = uniforms.peakIntensity;
|
||||||
|
tunnelColor += float3(1.0) * peakFlash * 0.15 * (1.0 - edgeGlow);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Speed lines effect
|
||||||
|
float speedLines = fract(tunnelUV.y * 50.0 - time * speed * 2.0);
|
||||||
|
speedLines = smoothstep(0.95, 1.0, speedLines);
|
||||||
|
speedLines *= subBass * 0.5;
|
||||||
|
tunnelColor += neonCyan * speedLines;
|
||||||
|
|
||||||
|
return float4(tunnelColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"colors" : [
|
||||||
|
{
|
||||||
|
"color" : {
|
||||||
|
"color-space" : "srgb",
|
||||||
|
"components" : {
|
||||||
|
"alpha" : "1.000",
|
||||||
|
"blue" : "1.000",
|
||||||
|
"green" : "0.000",
|
||||||
|
"red" : "1.000"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"idiom" : "universal"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "1x",
|
||||||
|
"size" : "16x16"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "2x",
|
||||||
|
"size" : "16x16"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "1x",
|
||||||
|
"size" : "32x32"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "2x",
|
||||||
|
"size" : "32x32"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "1x",
|
||||||
|
"size" : "128x128"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "2x",
|
||||||
|
"size" : "128x128"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "1x",
|
||||||
|
"size" : "256x256"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "2x",
|
||||||
|
"size" : "256x256"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "1x",
|
||||||
|
"size" : "512x512"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"idiom" : "mac",
|
||||||
|
"scale" : "2x",
|
||||||
|
"size" : "512x512"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>$(EXECUTABLE_NAME)</string>
|
||||||
|
<key>CFBundleIconFile</key>
|
||||||
|
<string></string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>$(PRODUCT_NAME)</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>APPL</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>$(MARKETING_VERSION)</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||||
|
<key>LSApplicationCategoryType</key>
|
||||||
|
<string>public.app-category.music</string>
|
||||||
|
<key>LSMinimumSystemVersion</key>
|
||||||
|
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||||
|
<key>NSHumanReadableCopyright</key>
|
||||||
|
<string>Copyright © 2024. All rights reserved.</string>
|
||||||
|
<key>NSMicrophoneUsageDescription</key>
|
||||||
|
<string>Psytrance Visualizer needs access to your audio input to visualize music in real-time. You can use a virtual audio device like BlackHole to route system audio.</string>
|
||||||
|
<key>NSPrincipalClass</key>
|
||||||
|
<string>NSApplication</string>
|
||||||
|
<key>NSHighResolutionCapable</key>
|
||||||
|
<true/>
|
||||||
|
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||||
|
<true/>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>com.apple.security.app-sandbox</key>
|
||||||
|
<true/>
|
||||||
|
<key>com.apple.security.device.audio-input</key>
|
||||||
|
<true/>
|
||||||
|
<key>com.apple.security.files.user-selected.read-write</key>
|
||||||
|
<true/>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
@@ -0,0 +1,315 @@
|
|||||||
|
//
|
||||||
|
// ControlPanel.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Auto-hiding control panel with audio and visualization settings
|
||||||
|
//
|
||||||
|
|
||||||
|
import AppKit
|
||||||
|
import Combine
|
||||||
|
|
||||||
|
/// Delegate protocol for control panel actions
|
||||||
|
protocol ControlPanelDelegate: AnyObject {
|
||||||
|
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String)
|
||||||
|
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int)
|
||||||
|
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode)
|
||||||
|
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float)
|
||||||
|
func controlPanelDidRequestFullscreen(_ panel: ControlPanel)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Auto-hiding control panel overlay
|
||||||
|
final class ControlPanel: NSView {
|
||||||
|
// MARK: - Properties
|
||||||
|
|
||||||
|
weak var delegate: ControlPanelDelegate?
|
||||||
|
|
||||||
|
private var isVisible = true
|
||||||
|
private var hideTimer: Timer?
|
||||||
|
private let hideDelay: TimeInterval = 3.0
|
||||||
|
|
||||||
|
private var audioDevices: [AudioDevice] = []
|
||||||
|
private var selectedMode: VisualizationMode = .fftClassic
|
||||||
|
|
||||||
|
// MARK: - UI Elements
|
||||||
|
|
||||||
|
private let containerView = NSVisualEffectView()
|
||||||
|
private let devicePopup = NSPopUpButton()
|
||||||
|
private let bufferSizePopup = NSPopUpButton()
|
||||||
|
private let modeSegment = NSSegmentedControl()
|
||||||
|
private let reactivitySlider = NSSlider()
|
||||||
|
private let reactivityLabel = NSTextField(labelWithString: "Reactivity")
|
||||||
|
private let fullscreenButton = NSButton()
|
||||||
|
|
||||||
|
// MARK: - Layout Constants
|
||||||
|
|
||||||
|
private let panelHeight: CGFloat = 60
|
||||||
|
private let padding: CGFloat = 12
|
||||||
|
private let elementHeight: CGFloat = 24
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
override init(frame frameRect: NSRect) {
|
||||||
|
super.init(frame: frameRect)
|
||||||
|
setupUI()
|
||||||
|
setupConstraints()
|
||||||
|
startHideTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Setup
|
||||||
|
|
||||||
|
private func setupUI() {
|
||||||
|
// Container with vibrancy effect
|
||||||
|
containerView.material = .hudWindow
|
||||||
|
containerView.blendingMode = .behindWindow
|
||||||
|
containerView.state = .active
|
||||||
|
containerView.wantsLayer = true
|
||||||
|
containerView.layer?.cornerRadius = 12
|
||||||
|
containerView.layer?.masksToBounds = true
|
||||||
|
addSubview(containerView)
|
||||||
|
|
||||||
|
// Device popup
|
||||||
|
devicePopup.target = self
|
||||||
|
devicePopup.action = #selector(deviceChanged)
|
||||||
|
devicePopup.controlSize = .small
|
||||||
|
devicePopup.font = .systemFont(ofSize: 11)
|
||||||
|
containerView.addSubview(devicePopup)
|
||||||
|
|
||||||
|
// Buffer size popup
|
||||||
|
bufferSizePopup.target = self
|
||||||
|
bufferSizePopup.action = #selector(bufferSizeChanged)
|
||||||
|
bufferSizePopup.controlSize = .small
|
||||||
|
bufferSizePopup.font = .systemFont(ofSize: 11)
|
||||||
|
bufferSizePopup.addItems(withTitles: ["512", "1024"])
|
||||||
|
bufferSizePopup.selectItem(withTitle: "1024")
|
||||||
|
containerView.addSubview(bufferSizePopup)
|
||||||
|
|
||||||
|
// Mode segment control
|
||||||
|
modeSegment.segmentCount = 8
|
||||||
|
for mode in VisualizationMode.allCases {
|
||||||
|
modeSegment.setLabel(mode.shortcut, forSegment: mode.rawValue - 1)
|
||||||
|
modeSegment.setToolTip(mode.displayName, forSegment: mode.rawValue - 1)
|
||||||
|
}
|
||||||
|
modeSegment.selectedSegment = 0
|
||||||
|
modeSegment.target = self
|
||||||
|
modeSegment.action = #selector(modeChanged)
|
||||||
|
modeSegment.controlSize = .small
|
||||||
|
modeSegment.segmentStyle = .capsule
|
||||||
|
containerView.addSubview(modeSegment)
|
||||||
|
|
||||||
|
// Reactivity label
|
||||||
|
reactivityLabel.font = .systemFont(ofSize: 10)
|
||||||
|
reactivityLabel.textColor = .secondaryLabelColor
|
||||||
|
containerView.addSubview(reactivityLabel)
|
||||||
|
|
||||||
|
// Reactivity slider
|
||||||
|
reactivitySlider.minValue = 0.0
|
||||||
|
reactivitySlider.maxValue = 1.0
|
||||||
|
reactivitySlider.doubleValue = 0.5
|
||||||
|
reactivitySlider.target = self
|
||||||
|
reactivitySlider.action = #selector(reactivityChanged)
|
||||||
|
reactivitySlider.controlSize = .small
|
||||||
|
containerView.addSubview(reactivitySlider)
|
||||||
|
|
||||||
|
// Fullscreen button
|
||||||
|
fullscreenButton.title = "⛶"
|
||||||
|
fullscreenButton.bezelStyle = .accessoryBarAction
|
||||||
|
fullscreenButton.target = self
|
||||||
|
fullscreenButton.action = #selector(fullscreenClicked)
|
||||||
|
fullscreenButton.toolTip = "Toggle Fullscreen (F)"
|
||||||
|
containerView.addSubview(fullscreenButton)
|
||||||
|
|
||||||
|
// Set colors
|
||||||
|
applyPsytranceTheme()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func applyPsytranceTheme() {
|
||||||
|
// Custom appearance for psytrance aesthetic
|
||||||
|
containerView.appearance = NSAppearance(named: .darkAqua)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupConstraints() {
|
||||||
|
containerView.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
devicePopup.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
bufferSizePopup.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
modeSegment.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
reactivityLabel.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
reactivitySlider.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
fullscreenButton.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
|
||||||
|
NSLayoutConstraint.activate([
|
||||||
|
// Container
|
||||||
|
containerView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: padding),
|
||||||
|
containerView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -padding),
|
||||||
|
containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -padding),
|
||||||
|
containerView.heightAnchor.constraint(equalToConstant: panelHeight),
|
||||||
|
|
||||||
|
// Device popup
|
||||||
|
devicePopup.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: padding),
|
||||||
|
devicePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||||
|
devicePopup.widthAnchor.constraint(equalToConstant: 150),
|
||||||
|
|
||||||
|
// Buffer size popup
|
||||||
|
bufferSizePopup.leadingAnchor.constraint(equalTo: devicePopup.trailingAnchor, constant: 8),
|
||||||
|
bufferSizePopup.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||||
|
bufferSizePopup.widthAnchor.constraint(equalToConstant: 60),
|
||||||
|
|
||||||
|
// Mode segment
|
||||||
|
modeSegment.centerXAnchor.constraint(equalTo: containerView.centerXAnchor),
|
||||||
|
modeSegment.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||||
|
|
||||||
|
// Reactivity label
|
||||||
|
reactivityLabel.trailingAnchor.constraint(equalTo: reactivitySlider.leadingAnchor, constant: -4),
|
||||||
|
reactivityLabel.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||||
|
|
||||||
|
// Reactivity slider
|
||||||
|
reactivitySlider.trailingAnchor.constraint(equalTo: fullscreenButton.leadingAnchor, constant: -padding),
|
||||||
|
reactivitySlider.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||||
|
reactivitySlider.widthAnchor.constraint(equalToConstant: 80),
|
||||||
|
|
||||||
|
// Fullscreen button
|
||||||
|
fullscreenButton.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -padding),
|
||||||
|
fullscreenButton.centerYAnchor.constraint(equalTo: containerView.centerYAnchor),
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
|
||||||
|
/// Updates the list of available audio devices
|
||||||
|
func updateDevices(_ devices: [AudioDevice], selectedUID: String?) {
|
||||||
|
audioDevices = devices
|
||||||
|
devicePopup.removeAllItems()
|
||||||
|
|
||||||
|
for device in devices {
|
||||||
|
devicePopup.addItem(withTitle: device.name)
|
||||||
|
devicePopup.lastItem?.representedObject = device.uid
|
||||||
|
}
|
||||||
|
|
||||||
|
if let uid = selectedUID,
|
||||||
|
let index = devices.firstIndex(where: { $0.uid == uid }) {
|
||||||
|
devicePopup.selectItem(at: index)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the selected buffer size
|
||||||
|
func updateBufferSize(_ size: Int) {
|
||||||
|
bufferSizePopup.selectItem(withTitle: "\(size)")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the selected visualization mode
|
||||||
|
func updateMode(_ mode: VisualizationMode) {
|
||||||
|
selectedMode = mode
|
||||||
|
modeSegment.selectedSegment = mode.rawValue - 1
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the reactivity slider
|
||||||
|
func updateReactivity(_ value: Float) {
|
||||||
|
reactivitySlider.doubleValue = Double(value)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Shows the control panel
|
||||||
|
func show(animated: Bool = true) {
|
||||||
|
guard !isVisible else { return }
|
||||||
|
isVisible = true
|
||||||
|
|
||||||
|
if animated {
|
||||||
|
NSAnimationContext.runAnimationGroup { context in
|
||||||
|
context.duration = 0.3
|
||||||
|
self.animator().alphaValue = 1.0
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
alphaValue = 1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
startHideTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Hides the control panel
|
||||||
|
func hide(animated: Bool = true) {
|
||||||
|
guard isVisible else { return }
|
||||||
|
isVisible = false
|
||||||
|
hideTimer?.invalidate()
|
||||||
|
|
||||||
|
if animated {
|
||||||
|
NSAnimationContext.runAnimationGroup { context in
|
||||||
|
context.duration = 0.3
|
||||||
|
self.animator().alphaValue = 0.0
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
alphaValue = 0.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resets the hide timer (call on mouse movement)
|
||||||
|
func resetHideTimer() {
|
||||||
|
show()
|
||||||
|
startHideTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Private Methods
|
||||||
|
|
||||||
|
private func startHideTimer() {
|
||||||
|
hideTimer?.invalidate()
|
||||||
|
hideTimer = Timer.scheduledTimer(withTimeInterval: hideDelay, repeats: false) { [weak self] _ in
|
||||||
|
self?.hide()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Actions
|
||||||
|
|
||||||
|
@objc private func deviceChanged() {
|
||||||
|
guard let uid = devicePopup.selectedItem?.representedObject as? String else { return }
|
||||||
|
delegate?.controlPanel(self, didSelectDevice: uid)
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func bufferSizeChanged() {
|
||||||
|
guard let title = bufferSizePopup.selectedItem?.title,
|
||||||
|
let size = Int(title) else { return }
|
||||||
|
delegate?.controlPanel(self, didSelectBufferSize: size)
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func modeChanged() {
|
||||||
|
let modeIndex = modeSegment.selectedSegment + 1
|
||||||
|
guard let mode = VisualizationMode(rawValue: modeIndex) else { return }
|
||||||
|
selectedMode = mode
|
||||||
|
delegate?.controlPanel(self, didSelectMode: mode)
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func reactivityChanged() {
|
||||||
|
let value = Float(reactivitySlider.doubleValue)
|
||||||
|
delegate?.controlPanel(self, didChangeReactivity: value)
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func fullscreenClicked() {
|
||||||
|
delegate?.controlPanelDidRequestFullscreen(self)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Mouse Tracking
|
||||||
|
|
||||||
|
override func updateTrackingAreas() {
|
||||||
|
super.updateTrackingAreas()
|
||||||
|
|
||||||
|
// Remove existing tracking areas
|
||||||
|
for area in trackingAreas {
|
||||||
|
removeTrackingArea(area)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add new tracking area
|
||||||
|
let options: NSTrackingArea.Options = [.mouseEnteredAndExited, .mouseMoved, .activeAlways]
|
||||||
|
let trackingArea = NSTrackingArea(rect: bounds, options: options, owner: self, userInfo: nil)
|
||||||
|
addTrackingArea(trackingArea)
|
||||||
|
}
|
||||||
|
|
||||||
|
override func mouseMoved(with event: NSEvent) {
|
||||||
|
super.mouseMoved(with: event)
|
||||||
|
resetHideTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
override func mouseEntered(with event: NSEvent) {
|
||||||
|
super.mouseEntered(with: event)
|
||||||
|
show()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,323 @@
|
|||||||
|
//
|
||||||
|
// MainWindow.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Main application window with keyboard handling
|
||||||
|
//
|
||||||
|
|
||||||
|
import AppKit
|
||||||
|
import Combine
|
||||||
|
|
||||||
|
/// Main window controller for the visualizer
|
||||||
|
final class MainWindowController: NSWindowController {
|
||||||
|
// MARK: - Properties
|
||||||
|
|
||||||
|
private var visualizerView: VisualizerView!
|
||||||
|
private var controlPanel: ControlPanel!
|
||||||
|
|
||||||
|
private var audioManager: AudioInputManager!
|
||||||
|
private var dspEngine: DSPEngine!
|
||||||
|
private var settingsManager: SettingsManager { .shared }
|
||||||
|
|
||||||
|
private var cancellables = Set<AnyCancellable>()
|
||||||
|
private var displayLink: CVDisplayLink?
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
convenience init() {
|
||||||
|
let window = NSWindow(
|
||||||
|
contentRect: NSRect(x: 0, y: 0, width: 1280, height: 720),
|
||||||
|
styleMask: [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView],
|
||||||
|
backing: .buffered,
|
||||||
|
defer: false
|
||||||
|
)
|
||||||
|
|
||||||
|
window.title = "Psytrance Visualizer"
|
||||||
|
window.minSize = NSSize(width: 800, height: 600)
|
||||||
|
window.titlebarAppearsTransparent = true
|
||||||
|
window.titleVisibility = .hidden
|
||||||
|
window.isMovableByWindowBackground = true
|
||||||
|
window.backgroundColor = .black
|
||||||
|
window.collectionBehavior = [.fullScreenPrimary]
|
||||||
|
|
||||||
|
// Restore window frame if saved
|
||||||
|
if let savedFrame = SettingsManager.shared.settings.windowFrame?.cgRect {
|
||||||
|
window.setFrame(savedFrame, display: false)
|
||||||
|
} else {
|
||||||
|
window.center()
|
||||||
|
}
|
||||||
|
|
||||||
|
self.init(window: window)
|
||||||
|
|
||||||
|
setupContent()
|
||||||
|
setupAudio()
|
||||||
|
setupKeyboardHandling()
|
||||||
|
restoreSettings()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Setup
|
||||||
|
|
||||||
|
private func setupContent() {
|
||||||
|
guard let contentView = window?.contentView else { return }
|
||||||
|
|
||||||
|
// Visualizer view (fills entire window)
|
||||||
|
visualizerView = VisualizerView()
|
||||||
|
visualizerView.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
contentView.addSubview(visualizerView)
|
||||||
|
|
||||||
|
// Control panel (overlay at bottom)
|
||||||
|
controlPanel = ControlPanel()
|
||||||
|
controlPanel.translatesAutoresizingMaskIntoConstraints = false
|
||||||
|
controlPanel.delegate = self
|
||||||
|
contentView.addSubview(controlPanel)
|
||||||
|
|
||||||
|
NSLayoutConstraint.activate([
|
||||||
|
// Visualizer fills entire window
|
||||||
|
visualizerView.topAnchor.constraint(equalTo: contentView.topAnchor),
|
||||||
|
visualizerView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
|
||||||
|
visualizerView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
|
||||||
|
visualizerView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
|
||||||
|
|
||||||
|
// Control panel at bottom
|
||||||
|
controlPanel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
|
||||||
|
controlPanel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
|
||||||
|
controlPanel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
|
||||||
|
controlPanel.heightAnchor.constraint(equalToConstant: 90),
|
||||||
|
])
|
||||||
|
|
||||||
|
// Mouse tracking for control panel
|
||||||
|
setupMouseTracking()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupAudio() {
|
||||||
|
audioManager = AudioInputManager()
|
||||||
|
dspEngine = DSPEngine(bufferSize: settingsManager.settings.bufferSize)
|
||||||
|
|
||||||
|
// Audio buffer callback
|
||||||
|
audioManager.onAudioBuffer = { [weak self] buffer in
|
||||||
|
guard let self = self else { return }
|
||||||
|
let analysisData = self.dspEngine.process(buffer: buffer)
|
||||||
|
|
||||||
|
DispatchQueue.main.async {
|
||||||
|
self.visualizerView.updateAudioData(analysisData)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update control panel when devices change
|
||||||
|
audioManager.$availableDevices
|
||||||
|
.receive(on: DispatchQueue.main)
|
||||||
|
.sink { [weak self] devices in
|
||||||
|
self?.controlPanel.updateDevices(
|
||||||
|
devices,
|
||||||
|
selectedUID: self?.settingsManager.settings.selectedAudioDeviceUID
|
||||||
|
)
|
||||||
|
}
|
||||||
|
.store(in: &cancellables)
|
||||||
|
|
||||||
|
// Start audio
|
||||||
|
audioManager.start()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupKeyboardHandling() {
|
||||||
|
// Monitor for key events
|
||||||
|
NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
|
||||||
|
if self?.handleKeyDown(event) == true {
|
||||||
|
return nil // Event handled
|
||||||
|
}
|
||||||
|
return event
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupMouseTracking() {
|
||||||
|
guard let contentView = window?.contentView else { return }
|
||||||
|
|
||||||
|
let options: NSTrackingArea.Options = [.mouseMoved, .activeAlways, .inVisibleRect]
|
||||||
|
let trackingArea = NSTrackingArea(
|
||||||
|
rect: contentView.bounds,
|
||||||
|
options: options,
|
||||||
|
owner: self,
|
||||||
|
userInfo: nil
|
||||||
|
)
|
||||||
|
contentView.addTrackingArea(trackingArea)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func restoreSettings() {
|
||||||
|
let settings = settingsManager.settings
|
||||||
|
|
||||||
|
// Restore visualization mode
|
||||||
|
if let mode = VisualizationMode(rawValue: settings.lastVisualizationMode) {
|
||||||
|
visualizerView.setVisualizationMode(mode)
|
||||||
|
controlPanel.updateMode(mode)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore reactivity
|
||||||
|
visualizerView.setReactivity(settings.reactivity)
|
||||||
|
dspEngine.setReactivity(settings.reactivity)
|
||||||
|
controlPanel.updateReactivity(settings.reactivity)
|
||||||
|
|
||||||
|
// Restore buffer size
|
||||||
|
dspEngine.setBufferSize(settings.bufferSize)
|
||||||
|
audioManager.setBufferSize(settings.bufferSize)
|
||||||
|
controlPanel.updateBufferSize(settings.bufferSize)
|
||||||
|
|
||||||
|
// Restore audio device
|
||||||
|
if let deviceUID = settings.selectedAudioDeviceUID {
|
||||||
|
audioManager.selectDevice(uid: deviceUID)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore fullscreen state
|
||||||
|
if settings.isFullscreen {
|
||||||
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak self] in
|
||||||
|
self?.window?.toggleFullScreen(nil)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Keyboard Handling
|
||||||
|
|
||||||
|
private func handleKeyDown(_ event: NSEvent) -> Bool {
|
||||||
|
// Check for visualization mode shortcuts (1-8)
|
||||||
|
if let mode = VisualizationMode.fromKeyCode(event.keyCode) {
|
||||||
|
setVisualizationMode(mode)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
// Other keyboard shortcuts
|
||||||
|
switch event.keyCode {
|
||||||
|
case 3: // F key
|
||||||
|
toggleFullscreen()
|
||||||
|
return true
|
||||||
|
case 53: // Escape
|
||||||
|
if window?.styleMask.contains(.fullScreen) == true {
|
||||||
|
window?.toggleFullScreen(nil)
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
case 49: // Space
|
||||||
|
// Toggle pause (could be implemented)
|
||||||
|
return true
|
||||||
|
default:
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cmd+F for fullscreen
|
||||||
|
if event.modifierFlags.contains(.command) && event.keyCode == 3 {
|
||||||
|
toggleFullscreen()
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Mode Switching
|
||||||
|
|
||||||
|
private func setVisualizationMode(_ mode: VisualizationMode) {
|
||||||
|
visualizerView.setVisualizationMode(mode)
|
||||||
|
controlPanel.updateMode(mode)
|
||||||
|
settingsManager.setVisualizationMode(mode)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Fullscreen
|
||||||
|
|
||||||
|
private func toggleFullscreen() {
|
||||||
|
window?.toggleFullScreen(nil)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Mouse Events
|
||||||
|
|
||||||
|
override func mouseMoved(with event: NSEvent) {
|
||||||
|
controlPanel.resetHideTimer()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Window Events
|
||||||
|
|
||||||
|
override func windowDidLoad() {
|
||||||
|
super.windowDidLoad()
|
||||||
|
|
||||||
|
// Save window frame on move/resize
|
||||||
|
NotificationCenter.default.addObserver(
|
||||||
|
self,
|
||||||
|
selector: #selector(windowDidResize),
|
||||||
|
name: NSWindow.didResizeNotification,
|
||||||
|
object: window
|
||||||
|
)
|
||||||
|
|
||||||
|
NotificationCenter.default.addObserver(
|
||||||
|
self,
|
||||||
|
selector: #selector(windowDidMove),
|
||||||
|
name: NSWindow.didMoveNotification,
|
||||||
|
object: window
|
||||||
|
)
|
||||||
|
|
||||||
|
NotificationCenter.default.addObserver(
|
||||||
|
self,
|
||||||
|
selector: #selector(windowDidEnterFullScreen),
|
||||||
|
name: NSWindow.didEnterFullScreenNotification,
|
||||||
|
object: window
|
||||||
|
)
|
||||||
|
|
||||||
|
NotificationCenter.default.addObserver(
|
||||||
|
self,
|
||||||
|
selector: #selector(windowDidExitFullScreen),
|
||||||
|
name: NSWindow.didExitFullScreenNotification,
|
||||||
|
object: window
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func windowDidResize(_ notification: Notification) {
|
||||||
|
if let frame = window?.frame {
|
||||||
|
settingsManager.setWindowFrame(frame)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func windowDidMove(_ notification: Notification) {
|
||||||
|
if let frame = window?.frame {
|
||||||
|
settingsManager.setWindowFrame(frame)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func windowDidEnterFullScreen(_ notification: Notification) {
|
||||||
|
settingsManager.setFullscreen(true)
|
||||||
|
controlPanel.hide()
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func windowDidExitFullScreen(_ notification: Notification) {
|
||||||
|
settingsManager.setFullscreen(false)
|
||||||
|
controlPanel.show()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Cleanup
|
||||||
|
|
||||||
|
deinit {
|
||||||
|
audioManager.stop()
|
||||||
|
settingsManager.saveNow()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - ControlPanelDelegate
|
||||||
|
|
||||||
|
extension MainWindowController: ControlPanelDelegate {
|
||||||
|
func controlPanel(_ panel: ControlPanel, didSelectDevice uid: String) {
|
||||||
|
audioManager.selectDevice(uid: uid)
|
||||||
|
settingsManager.setAudioDevice(uid: uid)
|
||||||
|
}
|
||||||
|
|
||||||
|
func controlPanel(_ panel: ControlPanel, didSelectBufferSize size: Int) {
|
||||||
|
audioManager.setBufferSize(size)
|
||||||
|
dspEngine.setBufferSize(size)
|
||||||
|
settingsManager.setBufferSize(size)
|
||||||
|
}
|
||||||
|
|
||||||
|
func controlPanel(_ panel: ControlPanel, didSelectMode mode: VisualizationMode) {
|
||||||
|
setVisualizationMode(mode)
|
||||||
|
}
|
||||||
|
|
||||||
|
func controlPanel(_ panel: ControlPanel, didChangeReactivity value: Float) {
|
||||||
|
visualizerView.setReactivity(value)
|
||||||
|
dspEngine.setReactivity(value)
|
||||||
|
settingsManager.setReactivity(value)
|
||||||
|
}
|
||||||
|
|
||||||
|
func controlPanelDidRequestFullscreen(_ panel: ControlPanel) {
|
||||||
|
toggleFullscreen()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,122 @@
|
|||||||
|
//
|
||||||
|
// VisualizerView.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// MTKView subclass for rendering visualizations
|
||||||
|
//
|
||||||
|
|
||||||
|
import MetalKit
|
||||||
|
import Combine
|
||||||
|
|
||||||
|
/// MTKView subclass that displays audio-reactive visualizations
|
||||||
|
final class VisualizerView: MTKView {
|
||||||
|
// MARK: - Properties
|
||||||
|
|
||||||
|
private var renderer: MetalRenderer?
|
||||||
|
private var cancellables = Set<AnyCancellable>()
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
init() {
|
||||||
|
// Get default Metal device
|
||||||
|
guard let device = MTLCreateSystemDefaultDevice() else {
|
||||||
|
fatalError("Metal is not supported on this device")
|
||||||
|
}
|
||||||
|
|
||||||
|
super.init(frame: .zero, device: device)
|
||||||
|
|
||||||
|
configure()
|
||||||
|
setupRenderer()
|
||||||
|
}
|
||||||
|
|
||||||
|
required init(coder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Configuration
|
||||||
|
|
||||||
|
private func configure() {
|
||||||
|
// Background color
|
||||||
|
clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 1)
|
||||||
|
|
||||||
|
// Color format
|
||||||
|
colorPixelFormat = .bgra8Unorm
|
||||||
|
|
||||||
|
// Enable display link for smooth rendering
|
||||||
|
isPaused = false
|
||||||
|
enableSetNeedsDisplay = false
|
||||||
|
|
||||||
|
// Use display refresh rate
|
||||||
|
preferredFramesPerSecond = 120 // Will cap to display refresh
|
||||||
|
|
||||||
|
// Layer configuration
|
||||||
|
layer?.isOpaque = true
|
||||||
|
|
||||||
|
// Allow high DPI
|
||||||
|
layer?.contentsScale = NSScreen.main?.backingScaleFactor ?? 2.0
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupRenderer() {
|
||||||
|
guard let device = device else { return }
|
||||||
|
|
||||||
|
renderer = MetalRenderer(device: device)
|
||||||
|
delegate = renderer
|
||||||
|
|
||||||
|
// Initial size update
|
||||||
|
if let renderer = renderer {
|
||||||
|
let size = drawableSize
|
||||||
|
renderer.mtkView(self, drawableSizeWillChange: size)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
|
||||||
|
/// Returns the Metal renderer
|
||||||
|
func getRenderer() -> MetalRenderer? {
|
||||||
|
return renderer
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates audio data for visualization
|
||||||
|
func updateAudioData(_ data: AudioAnalysisData) {
|
||||||
|
renderer?.updateAudioData(data)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the visualization mode
|
||||||
|
func setVisualizationMode(_ mode: VisualizationMode) {
|
||||||
|
renderer?.setVisualizationMode(mode)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets reactivity value
|
||||||
|
func setReactivity(_ value: Float) {
|
||||||
|
renderer?.setReactivity(value)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets current visualization mode
|
||||||
|
var currentMode: VisualizationMode {
|
||||||
|
renderer?.currentMode ?? .fftClassic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - SwiftUI Bridge
|
||||||
|
|
||||||
|
#if canImport(SwiftUI)
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
/// SwiftUI wrapper for VisualizerView
|
||||||
|
struct VisualizerViewRepresentable: NSViewRepresentable {
|
||||||
|
@Binding var audioData: AudioAnalysisData
|
||||||
|
@Binding var mode: VisualizationMode
|
||||||
|
@Binding var reactivity: Float
|
||||||
|
|
||||||
|
func makeNSView(context: Context) -> VisualizerView {
|
||||||
|
let view = VisualizerView()
|
||||||
|
return view
|
||||||
|
}
|
||||||
|
|
||||||
|
func updateNSView(_ nsView: VisualizerView, context: Context) {
|
||||||
|
nsView.updateAudioData(audioData)
|
||||||
|
nsView.setVisualizationMode(mode)
|
||||||
|
nsView.setReactivity(reactivity)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,140 @@
|
|||||||
|
//
|
||||||
|
// ColorPalette.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Psytrance color palette for UI and shaders
|
||||||
|
//
|
||||||
|
|
||||||
|
import AppKit
|
||||||
|
import simd
|
||||||
|
|
||||||
|
/// Psytrance-inspired neon/UV color palette
|
||||||
|
struct PsytranceColors {
|
||||||
|
// MARK: - Primary Colors (NSColor for UI)
|
||||||
|
|
||||||
|
/// Neon Magenta - Primary accent color
|
||||||
|
static let neonMagenta = NSColor(red: 1.0, green: 0.0, blue: 1.0, alpha: 1.0)
|
||||||
|
|
||||||
|
/// Neon Cyan - Secondary accent color
|
||||||
|
static let neonCyan = NSColor(red: 0.0, green: 1.0, blue: 1.0, alpha: 1.0)
|
||||||
|
|
||||||
|
/// Neon Green - High energy accents
|
||||||
|
static let neonGreen = NSColor(red: 0.224, green: 1.0, blue: 0.078, alpha: 1.0)
|
||||||
|
|
||||||
|
/// UV Violet - Deep purple for backgrounds
|
||||||
|
static let uvViolet = NSColor(red: 0.482, green: 0.0, blue: 1.0, alpha: 1.0)
|
||||||
|
|
||||||
|
/// Deep Black - Background color
|
||||||
|
static let background = NSColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
|
||||||
|
|
||||||
|
/// Dark Purple - Alternative background
|
||||||
|
static let darkPurple = NSColor(red: 0.1, green: 0.0, blue: 0.15, alpha: 1.0)
|
||||||
|
|
||||||
|
/// Hot Pink - Peak indicators
|
||||||
|
static let hotPink = NSColor(red: 1.0, green: 0.2, blue: 0.6, alpha: 1.0)
|
||||||
|
|
||||||
|
/// Electric Blue - UI elements
|
||||||
|
static let electricBlue = NSColor(red: 0.0, green: 0.5, blue: 1.0, alpha: 1.0)
|
||||||
|
|
||||||
|
// MARK: - SIMD3<Float> Colors (for Metal shaders)
|
||||||
|
|
||||||
|
struct Metal {
|
||||||
|
static let neonMagenta = SIMD3<Float>(1.0, 0.0, 1.0)
|
||||||
|
static let neonCyan = SIMD3<Float>(0.0, 1.0, 1.0)
|
||||||
|
static let neonGreen = SIMD3<Float>(0.224, 1.0, 0.078)
|
||||||
|
static let uvViolet = SIMD3<Float>(0.482, 0.0, 1.0)
|
||||||
|
static let background = SIMD3<Float>(0.0, 0.0, 0.0)
|
||||||
|
static let darkPurple = SIMD3<Float>(0.1, 0.0, 0.15)
|
||||||
|
static let hotPink = SIMD3<Float>(1.0, 0.2, 0.6)
|
||||||
|
static let electricBlue = SIMD3<Float>(0.0, 0.5, 1.0)
|
||||||
|
|
||||||
|
/// Array of all palette colors for cycling
|
||||||
|
static let palette: [SIMD3<Float>] = [
|
||||||
|
neonMagenta,
|
||||||
|
neonCyan,
|
||||||
|
neonGreen,
|
||||||
|
uvViolet,
|
||||||
|
hotPink,
|
||||||
|
electricBlue
|
||||||
|
]
|
||||||
|
|
||||||
|
/// Get color from palette by index (wraps around)
|
||||||
|
static func color(at index: Int) -> SIMD3<Float> {
|
||||||
|
palette[index % palette.count]
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Interpolate between two colors
|
||||||
|
static func lerp(_ a: SIMD3<Float>, _ b: SIMD3<Float>, t: Float) -> SIMD3<Float> {
|
||||||
|
a + (b - a) * t
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get rainbow color from normalized value (0-1)
|
||||||
|
static func rainbow(_ t: Float) -> SIMD3<Float> {
|
||||||
|
let index = Int(t * Float(palette.count))
|
||||||
|
let nextIndex = (index + 1) % palette.count
|
||||||
|
let localT = (t * Float(palette.count)) - Float(index)
|
||||||
|
return lerp(palette[index % palette.count], palette[nextIndex], t: localT)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Gradient Helpers
|
||||||
|
|
||||||
|
/// Creates a gradient from UV Violet through Magenta to Cyan
|
||||||
|
static var spectrumGradient: NSGradient? {
|
||||||
|
NSGradient(colors: [uvViolet, neonMagenta, hotPink, neonCyan, neonGreen])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a gradient for heat maps (low to high energy)
|
||||||
|
static var heatmapGradient: NSGradient? {
|
||||||
|
NSGradient(colors: [
|
||||||
|
NSColor(red: 0.1, green: 0.0, blue: 0.2, alpha: 1.0), // Dark purple (low)
|
||||||
|
uvViolet,
|
||||||
|
neonMagenta,
|
||||||
|
hotPink,
|
||||||
|
neonCyan,
|
||||||
|
neonGreen,
|
||||||
|
NSColor.white // White (peak)
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - UI Theme Colors
|
||||||
|
|
||||||
|
struct UI {
|
||||||
|
static let panelBackground = NSColor(red: 0.05, green: 0.02, blue: 0.08, alpha: 0.9)
|
||||||
|
static let buttonBackground = NSColor(red: 0.15, green: 0.05, blue: 0.2, alpha: 1.0)
|
||||||
|
static let buttonHighlight = neonMagenta.withAlphaComponent(0.8)
|
||||||
|
static let sliderTint = neonCyan
|
||||||
|
static let labelText = NSColor.white
|
||||||
|
static let secondaryText = NSColor(white: 0.7, alpha: 1.0)
|
||||||
|
static let border = uvViolet.withAlphaComponent(0.5)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - NSColor Extension
|
||||||
|
|
||||||
|
extension NSColor {
|
||||||
|
/// Converts NSColor to SIMD3<Float> for Metal
|
||||||
|
var simd3: SIMD3<Float> {
|
||||||
|
guard let rgb = usingColorSpace(.deviceRGB) else {
|
||||||
|
return SIMD3<Float>(0, 0, 0)
|
||||||
|
}
|
||||||
|
return SIMD3<Float>(
|
||||||
|
Float(rgb.redComponent),
|
||||||
|
Float(rgb.greenComponent),
|
||||||
|
Float(rgb.blueComponent)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Converts NSColor to SIMD4<Float> for Metal (with alpha)
|
||||||
|
var simd4: SIMD4<Float> {
|
||||||
|
guard let rgb = usingColorSpace(.deviceRGB) else {
|
||||||
|
return SIMD4<Float>(0, 0, 0, 1)
|
||||||
|
}
|
||||||
|
return SIMD4<Float>(
|
||||||
|
Float(rgb.redComponent),
|
||||||
|
Float(rgb.greenComponent),
|
||||||
|
Float(rgb.blueComponent),
|
||||||
|
Float(rgb.alphaComponent)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,185 @@
|
|||||||
|
//
|
||||||
|
// SettingsManager.swift
|
||||||
|
// PsytranceVisualizer
|
||||||
|
//
|
||||||
|
// Handles loading and saving of application settings
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
import Combine
|
||||||
|
|
||||||
|
/// Manages persistent storage and retrieval of application settings
|
||||||
|
final class SettingsManager: ObservableObject {
|
||||||
|
// MARK: - Singleton
|
||||||
|
|
||||||
|
static let shared = SettingsManager()
|
||||||
|
|
||||||
|
// MARK: - Published Properties
|
||||||
|
|
||||||
|
@Published private(set) var settings: AppSettings
|
||||||
|
|
||||||
|
// MARK: - Private Properties
|
||||||
|
|
||||||
|
private let settingsKey = "PsytranceVisualizerSettings"
|
||||||
|
private let fileManager = FileManager.default
|
||||||
|
private var saveWorkItem: DispatchWorkItem?
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
|
||||||
|
private init() {
|
||||||
|
self.settings = SettingsManager.loadSettings()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
|
||||||
|
/// Updates settings and triggers auto-save
|
||||||
|
func updateSettings(_ update: (inout AppSettings) -> Void) {
|
||||||
|
update(&settings)
|
||||||
|
settings.validate()
|
||||||
|
scheduleSave()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates selected audio device
|
||||||
|
func setAudioDevice(uid: String?) {
|
||||||
|
updateSettings { $0.selectedAudioDeviceUID = uid }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates buffer size
|
||||||
|
func setBufferSize(_ size: Int) {
|
||||||
|
guard AppSettings.availableBufferSizes.contains(size) else { return }
|
||||||
|
updateSettings { $0.bufferSize = size }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates visualization mode
|
||||||
|
func setVisualizationMode(_ mode: VisualizationMode) {
|
||||||
|
updateSettings { $0.lastVisualizationMode = mode.rawValue }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates reactivity
|
||||||
|
func setReactivity(_ value: Float) {
|
||||||
|
updateSettings { $0.reactivity = max(0.0, min(1.0, value)) }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates fullscreen state
|
||||||
|
func setFullscreen(_ isFullscreen: Bool) {
|
||||||
|
updateSettings { $0.isFullscreen = isFullscreen }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates window frame
|
||||||
|
func setWindowFrame(_ frame: CGRect) {
|
||||||
|
updateSettings { $0.windowFrame = CodableRect(from: frame) }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates input gain
|
||||||
|
func setInputGain(_ gain: Float) {
|
||||||
|
updateSettings { $0.inputGain = max(0.0, min(2.0, gain)) }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates FPS display setting
|
||||||
|
func setShowFPS(_ show: Bool) {
|
||||||
|
updateSettings { $0.showFPS = show }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Forces immediate save
|
||||||
|
func saveNow() {
|
||||||
|
saveWorkItem?.cancel()
|
||||||
|
performSave()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Resets to default settings
|
||||||
|
func resetToDefaults() {
|
||||||
|
settings = .default
|
||||||
|
saveNow()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Private Methods
|
||||||
|
|
||||||
|
/// Schedules a debounced save operation
|
||||||
|
private func scheduleSave() {
|
||||||
|
saveWorkItem?.cancel()
|
||||||
|
|
||||||
|
let workItem = DispatchWorkItem { [weak self] in
|
||||||
|
self?.performSave()
|
||||||
|
}
|
||||||
|
|
||||||
|
saveWorkItem = workItem
|
||||||
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: workItem)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Performs the actual save operation
|
||||||
|
private func performSave() {
|
||||||
|
do {
|
||||||
|
let encoder = JSONEncoder()
|
||||||
|
encoder.outputFormatting = .prettyPrinted
|
||||||
|
let data = try encoder.encode(settings)
|
||||||
|
|
||||||
|
// Save to UserDefaults
|
||||||
|
UserDefaults.standard.set(data, forKey: settingsKey)
|
||||||
|
|
||||||
|
// Also save to file for backup
|
||||||
|
if let url = settingsFileURL {
|
||||||
|
try data.write(to: url)
|
||||||
|
}
|
||||||
|
|
||||||
|
print("[SettingsManager] Settings saved successfully")
|
||||||
|
} catch {
|
||||||
|
print("[SettingsManager] Failed to save settings: \(error)")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Loads settings from storage
|
||||||
|
private static func loadSettings() -> AppSettings {
|
||||||
|
// Try UserDefaults first
|
||||||
|
if let data = UserDefaults.standard.data(forKey: "PsytranceVisualizerSettings") {
|
||||||
|
do {
|
||||||
|
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
|
||||||
|
settings.validate()
|
||||||
|
print("[SettingsManager] Settings loaded from UserDefaults")
|
||||||
|
return settings
|
||||||
|
} catch {
|
||||||
|
print("[SettingsManager] Failed to decode settings from UserDefaults: \(error)")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try file backup
|
||||||
|
if let url = settingsFileURL,
|
||||||
|
let data = try? Data(contentsOf: url) {
|
||||||
|
do {
|
||||||
|
var settings = try JSONDecoder().decode(AppSettings.self, from: data)
|
||||||
|
settings.validate()
|
||||||
|
print("[SettingsManager] Settings loaded from file")
|
||||||
|
return settings
|
||||||
|
} catch {
|
||||||
|
print("[SettingsManager] Failed to decode settings from file: \(error)")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
print("[SettingsManager] Using default settings")
|
||||||
|
return .default
|
||||||
|
}
|
||||||
|
|
||||||
|
/// URL for settings file backup
|
||||||
|
private static var settingsFileURL: URL? {
|
||||||
|
guard let appSupport = FileManager.default.urls(
|
||||||
|
for: .applicationSupportDirectory,
|
||||||
|
in: .userDomainMask
|
||||||
|
).first else {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
let appDirectory = appSupport.appendingPathComponent("PsytranceVisualizer")
|
||||||
|
|
||||||
|
// Create directory if needed
|
||||||
|
try? FileManager.default.createDirectory(
|
||||||
|
at: appDirectory,
|
||||||
|
withIntermediateDirectories: true
|
||||||
|
)
|
||||||
|
|
||||||
|
return appDirectory.appendingPathComponent("settings.json")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Current visualization mode
|
||||||
|
var currentVisualizationMode: VisualizationMode {
|
||||||
|
VisualizationMode(rawValue: settings.lastVisualizationMode) ?? .fftClassic
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
//
|
||||||
|
// AppDelegate.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import UIKit
|
||||||
|
|
||||||
|
@main
|
||||||
|
class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||||
|
|
||||||
|
var window: UIWindow?
|
||||||
|
|
||||||
|
func application(_ application: UIApplication,
|
||||||
|
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func applicationWillResignActive(_ application: UIApplication) {
|
||||||
|
// Pause the game when app goes to background
|
||||||
|
NotificationCenter.default.post(name: .pauseGame, object: nil)
|
||||||
|
}
|
||||||
|
|
||||||
|
func applicationDidEnterBackground(_ application: UIApplication) {
|
||||||
|
// Save game state if needed
|
||||||
|
}
|
||||||
|
|
||||||
|
func applicationWillEnterForeground(_ application: UIApplication) {
|
||||||
|
// Restore game state if needed
|
||||||
|
}
|
||||||
|
|
||||||
|
func applicationDidBecomeActive(_ application: UIApplication) {
|
||||||
|
// Resume game if needed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Notification Names
|
||||||
|
extension Notification.Name {
|
||||||
|
static let pauseGame = Notification.Name("pauseGame")
|
||||||
|
static let resumeGame = Notification.Name("resumeGame")
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"colors" : [
|
||||||
|
{
|
||||||
|
"color" : {
|
||||||
|
"color-space" : "srgb",
|
||||||
|
"components" : {
|
||||||
|
"alpha" : "1.000",
|
||||||
|
"blue" : "0.600",
|
||||||
|
"green" : "0.300",
|
||||||
|
"red" : "0.400"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"idiom" : "universal"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"images" : [
|
||||||
|
{
|
||||||
|
"idiom" : "universal",
|
||||||
|
"platform" : "ios",
|
||||||
|
"size" : "1024x1024"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"info" : {
|
||||||
|
"author" : "xcode",
|
||||||
|
"version" : 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||||
|
<device id="retina6_12" orientation="portrait" appearance="light"/>
|
||||||
|
<dependencies>
|
||||||
|
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
|
||||||
|
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||||
|
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||||
|
</dependencies>
|
||||||
|
<scenes>
|
||||||
|
<!--View Controller-->
|
||||||
|
<scene sceneID="EHf-IW-A2E">
|
||||||
|
<objects>
|
||||||
|
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||||
|
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||||
|
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
|
||||||
|
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||||
|
<subviews>
|
||||||
|
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="🧳" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Emoji-Label">
|
||||||
|
<rect key="frame" x="146.66666666666666" y="356" width="100" height="80"/>
|
||||||
|
<constraints>
|
||||||
|
<constraint firstAttribute="width" constant="100" id="width-constraint"/>
|
||||||
|
<constraint firstAttribute="height" constant="80" id="height-constraint"/>
|
||||||
|
</constraints>
|
||||||
|
<fontDescription key="fontDescription" type="system" pointSize="60"/>
|
||||||
|
<nil key="textColor"/>
|
||||||
|
<nil key="highlightedColor"/>
|
||||||
|
</label>
|
||||||
|
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Rollkoffer Simulator" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Title-Label">
|
||||||
|
<rect key="frame" x="46.666666666666657" y="456" width="300" height="30"/>
|
||||||
|
<constraints>
|
||||||
|
<constraint firstAttribute="width" constant="300" id="title-width"/>
|
||||||
|
<constraint firstAttribute="height" constant="30" id="title-height"/>
|
||||||
|
</constraints>
|
||||||
|
<fontDescription key="fontDescription" type="boldSystem" pointSize="24"/>
|
||||||
|
<color key="textColor" red="0.4" green="0.3" blue="0.6" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||||
|
<nil key="highlightedColor"/>
|
||||||
|
</label>
|
||||||
|
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Created by Ingo K." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Credits-Label">
|
||||||
|
<rect key="frame" x="96.666666666666671" y="792" width="200" height="20"/>
|
||||||
|
<constraints>
|
||||||
|
<constraint firstAttribute="width" constant="200" id="credits-width"/>
|
||||||
|
<constraint firstAttribute="height" constant="20" id="credits-height"/>
|
||||||
|
</constraints>
|
||||||
|
<fontDescription key="fontDescription" type="italicSystem" pointSize="14"/>
|
||||||
|
<color key="textColor" systemColor="secondaryLabelColor"/>
|
||||||
|
<nil key="highlightedColor"/>
|
||||||
|
</label>
|
||||||
|
</subviews>
|
||||||
|
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||||
|
<color key="backgroundColor" red="0.9" green="0.9" blue="0.85" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||||
|
<constraints>
|
||||||
|
<constraint firstItem="Emoji-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="emoji-centerx"/>
|
||||||
|
<constraint firstItem="Emoji-Label" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" constant="-30" id="emoji-centery"/>
|
||||||
|
<constraint firstItem="Title-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="title-centerx"/>
|
||||||
|
<constraint firstItem="Title-Label" firstAttribute="top" secondItem="Emoji-Label" secondAttribute="bottom" constant="20" id="title-top"/>
|
||||||
|
<constraint firstItem="Credits-Label" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="credits-centerx"/>
|
||||||
|
<constraint firstItem="Credits-Label" firstAttribute="bottom" secondItem="6Tk-OE-BBY" secondAttribute="bottom" constant="-20" id="credits-bottom"/>
|
||||||
|
</constraints>
|
||||||
|
</view>
|
||||||
|
</viewController>
|
||||||
|
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||||
|
</objects>
|
||||||
|
<point key="canvasLocation" x="53" y="375"/>
|
||||||
|
</scene>
|
||||||
|
</scenes>
|
||||||
|
</document>
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21701" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
|
||||||
|
<device id="retina6_12" orientation="portrait" appearance="light"/>
|
||||||
|
<dependencies>
|
||||||
|
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21678"/>
|
||||||
|
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||||
|
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||||
|
</dependencies>
|
||||||
|
<scenes>
|
||||||
|
<!--Game View Controller-->
|
||||||
|
<scene sceneID="tne-QT-ifu">
|
||||||
|
<objects>
|
||||||
|
<viewController id="BYZ-38-t0r" customClass="GameViewController" customModule="RollkofferSimulator" customModuleProvider="target" sceneMemberID="viewController">
|
||||||
|
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC" customClass="SKView">
|
||||||
|
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
|
||||||
|
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||||
|
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
|
||||||
|
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
|
||||||
|
</view>
|
||||||
|
</viewController>
|
||||||
|
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
|
||||||
|
</objects>
|
||||||
|
<point key="canvasLocation" x="-29" y="-21"/>
|
||||||
|
</scene>
|
||||||
|
</scenes>
|
||||||
|
</document>
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
//
|
||||||
|
// GameViewController.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import UIKit
|
||||||
|
import SpriteKit
|
||||||
|
import GameplayKit
|
||||||
|
|
||||||
|
class GameViewController: UIViewController {
|
||||||
|
|
||||||
|
override func viewDidLoad() {
|
||||||
|
super.viewDidLoad()
|
||||||
|
|
||||||
|
// Configure the view
|
||||||
|
guard let skView = self.view as? SKView else {
|
||||||
|
fatalError("View is not an SKView")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create and configure the initial scene
|
||||||
|
let scene = MenuScene(size: skView.bounds.size)
|
||||||
|
scene.scaleMode = .aspectFill
|
||||||
|
|
||||||
|
// Configure view options
|
||||||
|
skView.ignoresSiblingOrder = true
|
||||||
|
|
||||||
|
#if DEBUG
|
||||||
|
skView.showsFPS = true
|
||||||
|
skView.showsNodeCount = true
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Present the scene
|
||||||
|
skView.presentScene(scene)
|
||||||
|
|
||||||
|
// Setup notification observers
|
||||||
|
setupNotificationObservers()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupNotificationObservers() {
|
||||||
|
NotificationCenter.default.addObserver(
|
||||||
|
self,
|
||||||
|
selector: #selector(handlePauseNotification),
|
||||||
|
name: .pauseGame,
|
||||||
|
object: nil
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
@objc private func handlePauseNotification() {
|
||||||
|
guard let skView = self.view as? SKView,
|
||||||
|
let gameScene = skView.scene as? GameScene else {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// The GameScene should handle pausing internally
|
||||||
|
// This is just a notification that the app is going to background
|
||||||
|
}
|
||||||
|
|
||||||
|
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
|
||||||
|
if UIDevice.current.userInterfaceIdiom == .phone {
|
||||||
|
return .portrait
|
||||||
|
} else {
|
||||||
|
return .all
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override var prefersStatusBarHidden: Bool {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
override var preferredScreenEdgesDeferringSystemGestures: UIRectEdge {
|
||||||
|
return .all
|
||||||
|
}
|
||||||
|
|
||||||
|
deinit {
|
||||||
|
NotificationCenter.default.removeObserver(self)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||||
|
<key>CFBundleDisplayName</key>
|
||||||
|
<string>Rollkoffer Simulator</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>$(EXECUTABLE_NAME)</string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>$(PRODUCT_NAME)</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1</string>
|
||||||
|
<key>LSRequiresIPhoneOS</key>
|
||||||
|
<true/>
|
||||||
|
<key>UIApplicationSceneManifest</key>
|
||||||
|
<dict>
|
||||||
|
<key>UIApplicationSupportsMultipleScenes</key>
|
||||||
|
<false/>
|
||||||
|
</dict>
|
||||||
|
<key>UILaunchStoryboardName</key>
|
||||||
|
<string>LaunchScreen</string>
|
||||||
|
<key>UIMainStoryboardFile</key>
|
||||||
|
<string>Main</string>
|
||||||
|
<key>UIRequiredDeviceCapabilities</key>
|
||||||
|
<array>
|
||||||
|
<string>armv7</string>
|
||||||
|
</array>
|
||||||
|
<key>UIRequiresFullScreen</key>
|
||||||
|
<true/>
|
||||||
|
<key>UIStatusBarHidden</key>
|
||||||
|
<true/>
|
||||||
|
<key>UISupportedInterfaceOrientations</key>
|
||||||
|
<array>
|
||||||
|
<string>UIInterfaceOrientationPortrait</string>
|
||||||
|
</array>
|
||||||
|
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||||
|
<array>
|
||||||
|
<string>UIInterfaceOrientationPortrait</string>
|
||||||
|
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||||
|
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||||
|
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||||
|
</array>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
@@ -0,0 +1,197 @@
|
|||||||
|
//
|
||||||
|
// CollisionManager.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
/// Protocol for collision event handling
|
||||||
|
protocol CollisionManagerDelegate: AnyObject {
|
||||||
|
func didCollectGoodDog(points: Int)
|
||||||
|
func didCollectGreenHuman(points: Int)
|
||||||
|
func didHitHarmfulEntity()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Manages collision detection and response
|
||||||
|
class CollisionManager: NSObject, SKPhysicsContactDelegate {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
weak var delegate: CollisionManagerDelegate?
|
||||||
|
|
||||||
|
// MARK: - SKPhysicsContactDelegate
|
||||||
|
func didBegin(_ contact: SKPhysicsContact) {
|
||||||
|
let collision = contact.bodyA.categoryBitMask | contact.bodyB.categoryBitMask
|
||||||
|
|
||||||
|
// Check if suitcase is involved
|
||||||
|
guard collision & Constants.PhysicsCategory.suitcase != 0 else { return }
|
||||||
|
|
||||||
|
let otherBody: SKPhysicsBody
|
||||||
|
if contact.bodyA.categoryBitMask == Constants.PhysicsCategory.suitcase {
|
||||||
|
otherBody = contact.bodyB
|
||||||
|
} else {
|
||||||
|
otherBody = contact.bodyA
|
||||||
|
}
|
||||||
|
|
||||||
|
handleCollision(with: otherBody)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Private Methods
|
||||||
|
private func handleCollision(with body: SKPhysicsBody) {
|
||||||
|
guard let node = body.node else { return }
|
||||||
|
|
||||||
|
switch body.categoryBitMask {
|
||||||
|
case Constants.PhysicsCategory.goodDog:
|
||||||
|
handleGoodDogCollision(node: node)
|
||||||
|
|
||||||
|
case Constants.PhysicsCategory.badDog:
|
||||||
|
handleBadDogCollision(node: node)
|
||||||
|
|
||||||
|
case Constants.PhysicsCategory.greenHuman:
|
||||||
|
handleGreenHumanCollision(node: node)
|
||||||
|
|
||||||
|
case Constants.PhysicsCategory.grayHuman:
|
||||||
|
handleGrayHumanCollision(node: node)
|
||||||
|
|
||||||
|
default:
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func handleGoodDogCollision(node: SKNode) {
|
||||||
|
guard let dogNode = node as? DogNode else { return }
|
||||||
|
|
||||||
|
let points = dogNode.dogType.points
|
||||||
|
showCollectEffect(at: node.position, color: .green, text: "+\(points)")
|
||||||
|
node.removeFromParent()
|
||||||
|
delegate?.didCollectGoodDog(points: points)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func handleBadDogCollision(node: SKNode) {
|
||||||
|
showDamageEffect(at: node.position)
|
||||||
|
node.removeFromParent()
|
||||||
|
delegate?.didHitHarmfulEntity()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func handleGreenHumanCollision(node: SKNode) {
|
||||||
|
guard let humanNode = node as? HumanNode else { return }
|
||||||
|
|
||||||
|
let points = humanNode.humanType.points
|
||||||
|
showCollectEffect(at: node.position, color: .green, text: "+\(points)")
|
||||||
|
node.removeFromParent()
|
||||||
|
delegate?.didCollectGreenHuman(points: points)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func handleGrayHumanCollision(node: SKNode) {
|
||||||
|
showDamageEffect(at: node.position)
|
||||||
|
node.removeFromParent()
|
||||||
|
delegate?.didHitHarmfulEntity()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Visual Effects
|
||||||
|
private func showCollectEffect(at position: CGPoint, color: SKColor, text: String) {
|
||||||
|
guard let scene = getScene() else { return }
|
||||||
|
|
||||||
|
// Particle burst
|
||||||
|
let emitter = SKEmitterNode()
|
||||||
|
emitter.particleTexture = nil
|
||||||
|
emitter.particleBirthRate = 50
|
||||||
|
emitter.numParticlesToEmit = 20
|
||||||
|
emitter.particleLifetime = 0.5
|
||||||
|
emitter.particleSpeed = 100
|
||||||
|
emitter.particleSpeedRange = 50
|
||||||
|
emitter.emissionAngleRange = .pi * 2
|
||||||
|
emitter.particleScale = 0.3
|
||||||
|
emitter.particleScaleRange = 0.2
|
||||||
|
emitter.particleColor = color
|
||||||
|
emitter.particleColorBlendFactor = 1.0
|
||||||
|
emitter.position = position
|
||||||
|
emitter.zPosition = Constants.ZPosition.ui - 1
|
||||||
|
|
||||||
|
// Create a simple circle shape for particles
|
||||||
|
let shape = SKShapeNode(circleOfRadius: 5)
|
||||||
|
shape.fillColor = color
|
||||||
|
shape.strokeColor = .clear
|
||||||
|
if let texture = scene.view?.texture(from: shape) {
|
||||||
|
emitter.particleTexture = texture
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.addChild(emitter)
|
||||||
|
|
||||||
|
let waitAction = SKAction.wait(forDuration: 1.0)
|
||||||
|
let removeAction = SKAction.removeFromParent()
|
||||||
|
emitter.run(SKAction.sequence([waitAction, removeAction]))
|
||||||
|
|
||||||
|
// Floating text
|
||||||
|
let label = SKLabelNode(text: text)
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = 24
|
||||||
|
label.fontColor = color
|
||||||
|
label.position = position
|
||||||
|
label.zPosition = Constants.ZPosition.ui
|
||||||
|
|
||||||
|
scene.addChild(label)
|
||||||
|
|
||||||
|
let moveUp = SKAction.moveBy(x: 0, y: 50, duration: 0.5)
|
||||||
|
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
|
||||||
|
let group = SKAction.group([moveUp, fadeOut])
|
||||||
|
let remove = SKAction.removeFromParent()
|
||||||
|
label.run(SKAction.sequence([group, remove]))
|
||||||
|
}
|
||||||
|
|
||||||
|
private func showDamageEffect(at position: CGPoint) {
|
||||||
|
guard let scene = getScene() else { return }
|
||||||
|
|
||||||
|
// Red flash
|
||||||
|
let flash = SKShapeNode(circleOfRadius: 30)
|
||||||
|
flash.fillColor = .red
|
||||||
|
flash.strokeColor = .clear
|
||||||
|
flash.alpha = 0.7
|
||||||
|
flash.position = position
|
||||||
|
flash.zPosition = Constants.ZPosition.ui - 1
|
||||||
|
|
||||||
|
scene.addChild(flash)
|
||||||
|
|
||||||
|
let scaleUp = SKAction.scale(to: 2.0, duration: 0.2)
|
||||||
|
let fadeOut = SKAction.fadeOut(withDuration: 0.2)
|
||||||
|
let group = SKAction.group([scaleUp, fadeOut])
|
||||||
|
let remove = SKAction.removeFromParent()
|
||||||
|
flash.run(SKAction.sequence([group, remove]))
|
||||||
|
|
||||||
|
// Floating text
|
||||||
|
let label = SKLabelNode(text: "-1 ❤️")
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = 24
|
||||||
|
label.fontColor = .red
|
||||||
|
label.position = position
|
||||||
|
label.zPosition = Constants.ZPosition.ui
|
||||||
|
|
||||||
|
scene.addChild(label)
|
||||||
|
|
||||||
|
let moveUp = SKAction.moveBy(x: 0, y: 50, duration: 0.5)
|
||||||
|
let labelFadeOut = SKAction.fadeOut(withDuration: 0.5)
|
||||||
|
let labelGroup = SKAction.group([moveUp, labelFadeOut])
|
||||||
|
let labelRemove = SKAction.removeFromParent()
|
||||||
|
label.run(SKAction.sequence([labelGroup, labelRemove]))
|
||||||
|
}
|
||||||
|
|
||||||
|
private func getScene() -> SKScene? {
|
||||||
|
// This would typically be set via dependency injection
|
||||||
|
// For simplicity, we'll use the notification pattern
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Scene Reference Extension
|
||||||
|
extension CollisionManager {
|
||||||
|
private static var sceneReference: SKScene?
|
||||||
|
|
||||||
|
func setScene(_ scene: SKScene) {
|
||||||
|
CollisionManager.sceneReference = scene
|
||||||
|
}
|
||||||
|
|
||||||
|
private func getSceneFromReference() -> SKScene? {
|
||||||
|
return CollisionManager.sceneReference
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
//
|
||||||
|
// ScoreManager.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
/// Manages high scores and game statistics
|
||||||
|
class ScoreManager {
|
||||||
|
|
||||||
|
// MARK: - Singleton
|
||||||
|
static let shared = ScoreManager()
|
||||||
|
|
||||||
|
// MARK: - UserDefaults Keys
|
||||||
|
private let highScoreKey = "RollkofferSimulator.HighScore"
|
||||||
|
private let gamesPlayedKey = "RollkofferSimulator.GamesPlayed"
|
||||||
|
private let totalDogsCollectedKey = "RollkofferSimulator.TotalDogsCollected"
|
||||||
|
private let totalHumansCollectedKey = "RollkofferSimulator.TotalHumansCollected"
|
||||||
|
private let victoriesKey = "RollkofferSimulator.Victories"
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
private let defaults = UserDefaults.standard
|
||||||
|
|
||||||
|
var highScore: Int {
|
||||||
|
get { defaults.integer(forKey: highScoreKey) }
|
||||||
|
set { defaults.set(newValue, forKey: highScoreKey) }
|
||||||
|
}
|
||||||
|
|
||||||
|
var gamesPlayed: Int {
|
||||||
|
get { defaults.integer(forKey: gamesPlayedKey) }
|
||||||
|
set { defaults.set(newValue, forKey: gamesPlayedKey) }
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalDogsCollected: Int {
|
||||||
|
get { defaults.integer(forKey: totalDogsCollectedKey) }
|
||||||
|
set { defaults.set(newValue, forKey: totalDogsCollectedKey) }
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalHumansCollected: Int {
|
||||||
|
get { defaults.integer(forKey: totalHumansCollectedKey) }
|
||||||
|
set { defaults.set(newValue, forKey: totalHumansCollectedKey) }
|
||||||
|
}
|
||||||
|
|
||||||
|
var victories: Int {
|
||||||
|
get { defaults.integer(forKey: victoriesKey) }
|
||||||
|
set { defaults.set(newValue, forKey: victoriesKey) }
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
private init() {}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
func recordGameEnd(score: Int, dogsCollected: Int, humansCollected: Int, didWin: Bool) {
|
||||||
|
gamesPlayed += 1
|
||||||
|
totalDogsCollected += dogsCollected
|
||||||
|
totalHumansCollected += humansCollected
|
||||||
|
|
||||||
|
if score > highScore {
|
||||||
|
highScore = score
|
||||||
|
}
|
||||||
|
|
||||||
|
if didWin {
|
||||||
|
victories += 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func isNewHighScore(_ score: Int) -> Bool {
|
||||||
|
return score > highScore
|
||||||
|
}
|
||||||
|
|
||||||
|
func resetStatistics() {
|
||||||
|
highScore = 0
|
||||||
|
gamesPlayed = 0
|
||||||
|
totalDogsCollected = 0
|
||||||
|
totalHumansCollected = 0
|
||||||
|
victories = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Formatted Statistics
|
||||||
|
func getStatisticsText() -> String {
|
||||||
|
return """
|
||||||
|
High Score: \(highScore)
|
||||||
|
Games Played: \(gamesPlayed)
|
||||||
|
Victories: \(victories)
|
||||||
|
Total Dogs: \(totalDogsCollected)
|
||||||
|
Total Humans: \(totalHumansCollected)
|
||||||
|
"""
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,104 @@
|
|||||||
|
//
|
||||||
|
// SpawnManager.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
/// Manages spawning of entities at the top of the screen
|
||||||
|
class SpawnManager {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
private weak var scene: SKScene?
|
||||||
|
private var spawnTimer: TimeInterval = 0
|
||||||
|
private var nextSpawnInterval: TimeInterval = 0
|
||||||
|
private var isSpawning: Bool = false
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
init(scene: SKScene) {
|
||||||
|
self.scene = scene
|
||||||
|
resetSpawnInterval()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Public Methods
|
||||||
|
func startSpawning() {
|
||||||
|
isSpawning = true
|
||||||
|
resetSpawnInterval()
|
||||||
|
}
|
||||||
|
|
||||||
|
func stopSpawning() {
|
||||||
|
isSpawning = false
|
||||||
|
}
|
||||||
|
|
||||||
|
func update(deltaTime: TimeInterval) {
|
||||||
|
guard isSpawning else { return }
|
||||||
|
|
||||||
|
spawnTimer += deltaTime
|
||||||
|
|
||||||
|
if spawnTimer >= nextSpawnInterval {
|
||||||
|
spawnEntity()
|
||||||
|
spawnTimer = 0
|
||||||
|
resetSpawnInterval()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Private Methods
|
||||||
|
private func resetSpawnInterval() {
|
||||||
|
nextSpawnInterval = TimeInterval.random(in: Constants.spawnIntervalMin...Constants.spawnIntervalMax)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func spawnEntity() {
|
||||||
|
guard let scene = scene else { return }
|
||||||
|
|
||||||
|
let entityType = determineEntityType()
|
||||||
|
let entity = createEntity(type: entityType)
|
||||||
|
|
||||||
|
// Random x position
|
||||||
|
let margin: CGFloat = 60
|
||||||
|
let minX = margin
|
||||||
|
let maxX = scene.frame.width - margin
|
||||||
|
let randomX = CGFloat.random(in: minX...maxX)
|
||||||
|
|
||||||
|
// Spawn above screen
|
||||||
|
entity.position = CGPoint(x: randomX, y: scene.frame.height + 50)
|
||||||
|
|
||||||
|
scene.addChild(entity)
|
||||||
|
|
||||||
|
// Move entity down
|
||||||
|
let moveDistance = scene.frame.height + 200
|
||||||
|
let moveDuration = moveDistance / Constants.scrollSpeed
|
||||||
|
let moveAction = SKAction.moveBy(x: 0, y: -moveDistance, duration: moveDuration)
|
||||||
|
let removeAction = SKAction.removeFromParent()
|
||||||
|
entity.run(SKAction.sequence([moveAction, removeAction]))
|
||||||
|
}
|
||||||
|
|
||||||
|
private func determineEntityType() -> EntityType {
|
||||||
|
let roll = Int.random(in: 0..<100)
|
||||||
|
|
||||||
|
if roll < Constants.spawnChanceGoodDog {
|
||||||
|
// 40% good dogs (split between small and big)
|
||||||
|
let isSmall = Bool.random()
|
||||||
|
return .dog(isSmall ? .smallGood : .bigGood)
|
||||||
|
} else if roll < Constants.spawnChanceBadDog {
|
||||||
|
// 20% bad dogs
|
||||||
|
return .dog(.bad)
|
||||||
|
} else if roll < Constants.spawnChanceGreenHuman {
|
||||||
|
// 25% green humans
|
||||||
|
return .human(.green)
|
||||||
|
} else {
|
||||||
|
// 15% gray humans
|
||||||
|
return .human(.gray)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func createEntity(type: EntityType) -> SKNode {
|
||||||
|
switch type {
|
||||||
|
case .dog(let dogType):
|
||||||
|
return DogNode(type: dogType)
|
||||||
|
case .human(let humanType):
|
||||||
|
return HumanNode(type: humanType)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
//
|
||||||
|
// EntityType.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
/// Types of dogs in the game
|
||||||
|
enum DogType {
|
||||||
|
case smallGood // 40x40, gold brown, +10 points
|
||||||
|
case bigGood // 70x70, gold brown, +25 points
|
||||||
|
case bad // 55x55, red outlined, -1 life
|
||||||
|
|
||||||
|
var points: Int {
|
||||||
|
switch self {
|
||||||
|
case .smallGood: return Constants.pointsSmallGoodDog
|
||||||
|
case .bigGood: return Constants.pointsBigGoodDog
|
||||||
|
case .bad: return 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var isHarmful: Bool {
|
||||||
|
return self == .bad
|
||||||
|
}
|
||||||
|
|
||||||
|
var countsTowardGoal: Bool {
|
||||||
|
return self == .smallGood || self == .bigGood
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Types of humans in the game
|
||||||
|
enum HumanType {
|
||||||
|
case green // 50x80, green, +15 points
|
||||||
|
case gray // 50x80, gray, -1 life
|
||||||
|
|
||||||
|
var points: Int {
|
||||||
|
switch self {
|
||||||
|
case .green: return Constants.pointsGreenHuman
|
||||||
|
case .gray: return 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var isHarmful: Bool {
|
||||||
|
return self == .gray
|
||||||
|
}
|
||||||
|
|
||||||
|
var countsTowardGoal: Bool {
|
||||||
|
return self == .green
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// All entity types for spawn system
|
||||||
|
enum EntityType {
|
||||||
|
case dog(DogType)
|
||||||
|
case human(HumanType)
|
||||||
|
}
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
//
|
||||||
|
// GameState.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import Foundation
|
||||||
|
|
||||||
|
/// Possible game states
|
||||||
|
enum GameStateType {
|
||||||
|
case startScreen
|
||||||
|
case playing
|
||||||
|
case paused
|
||||||
|
case gameOver
|
||||||
|
case victory
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Manages the current game state and statistics
|
||||||
|
class GameState {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
private(set) var currentState: GameStateType = .startScreen
|
||||||
|
private(set) var score: Int = 0
|
||||||
|
private(set) var lives: Int = Constants.startLives
|
||||||
|
private(set) var dogsCollected: Int = 0
|
||||||
|
private(set) var humansCollected: Int = 0
|
||||||
|
private(set) var timeRemaining: TimeInterval = Constants.gameTime
|
||||||
|
|
||||||
|
var isInvincible: Bool = false
|
||||||
|
|
||||||
|
// MARK: - Computed Properties
|
||||||
|
var hasWon: Bool {
|
||||||
|
return dogsCollected >= Constants.targetDogs &&
|
||||||
|
humansCollected >= Constants.targetHumans
|
||||||
|
}
|
||||||
|
|
||||||
|
var hasLost: Bool {
|
||||||
|
return lives <= 0 || (timeRemaining <= 0 && !hasWon)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - State Management
|
||||||
|
func setState(_ state: GameStateType) {
|
||||||
|
currentState = state
|
||||||
|
}
|
||||||
|
|
||||||
|
func reset() {
|
||||||
|
score = 0
|
||||||
|
lives = Constants.startLives
|
||||||
|
dogsCollected = 0
|
||||||
|
humansCollected = 0
|
||||||
|
timeRemaining = Constants.gameTime
|
||||||
|
isInvincible = false
|
||||||
|
currentState = .playing
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Score Management
|
||||||
|
func addPoints(_ points: Int) {
|
||||||
|
score += points
|
||||||
|
}
|
||||||
|
|
||||||
|
func collectDog() {
|
||||||
|
dogsCollected += 1
|
||||||
|
}
|
||||||
|
|
||||||
|
func collectHuman() {
|
||||||
|
humansCollected += 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Lives Management
|
||||||
|
func loseLife() -> Bool {
|
||||||
|
guard !isInvincible else { return false }
|
||||||
|
lives -= 1
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Time Management
|
||||||
|
func updateTime(delta: TimeInterval) {
|
||||||
|
timeRemaining = max(0, timeRemaining - delta)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Formatted Strings
|
||||||
|
var formattedTime: String {
|
||||||
|
let seconds = Int(timeRemaining)
|
||||||
|
return "\(seconds)s"
|
||||||
|
}
|
||||||
|
|
||||||
|
var formattedScore: String {
|
||||||
|
return "SCORE: \(score)"
|
||||||
|
}
|
||||||
|
|
||||||
|
var formattedDogs: String {
|
||||||
|
return "🐕 \(dogsCollected)/\(Constants.targetDogs)"
|
||||||
|
}
|
||||||
|
|
||||||
|
var formattedHumans: String {
|
||||||
|
return "👤 \(humansCollected)/\(Constants.targetHumans)"
|
||||||
|
}
|
||||||
|
|
||||||
|
var formattedLives: String {
|
||||||
|
return String(repeating: "❤️", count: lives)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,162 @@
|
|||||||
|
//
|
||||||
|
// DogNode.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
/// A dog entity node
|
||||||
|
class DogNode: SKNode {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
let dogType: DogType
|
||||||
|
private let bodyNode: SKShapeNode
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
init(type: DogType) {
|
||||||
|
self.dogType = type
|
||||||
|
|
||||||
|
let size: CGSize
|
||||||
|
let color: SKColor
|
||||||
|
let hasRedOutline: Bool
|
||||||
|
|
||||||
|
switch type {
|
||||||
|
case .smallGood:
|
||||||
|
size = Constants.smallDogSize
|
||||||
|
color = Constants.Colors.goodDogColor
|
||||||
|
hasRedOutline = false
|
||||||
|
case .bigGood:
|
||||||
|
size = Constants.bigDogSize
|
||||||
|
color = Constants.Colors.goodDogColor
|
||||||
|
hasRedOutline = false
|
||||||
|
case .bad:
|
||||||
|
size = Constants.badDogSize
|
||||||
|
color = Constants.Colors.goodDogColor
|
||||||
|
hasRedOutline = true
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create dog body (simple oval shape)
|
||||||
|
let bodyPath = CGMutablePath()
|
||||||
|
bodyPath.addEllipse(in: CGRect(x: -size.width / 2, y: -size.height / 2,
|
||||||
|
width: size.width, height: size.height * 0.7))
|
||||||
|
bodyNode = SKShapeNode(path: bodyPath)
|
||||||
|
bodyNode.fillColor = color
|
||||||
|
bodyNode.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
|
||||||
|
bodyNode.lineWidth = hasRedOutline ? 4 : 2
|
||||||
|
|
||||||
|
super.init()
|
||||||
|
|
||||||
|
addChild(bodyNode)
|
||||||
|
|
||||||
|
// Add head
|
||||||
|
let headSize = size.width * 0.5
|
||||||
|
let head = SKShapeNode(circleOfRadius: headSize / 2)
|
||||||
|
head.position = CGPoint(x: 0, y: size.height * 0.25)
|
||||||
|
head.fillColor = color
|
||||||
|
head.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
|
||||||
|
head.lineWidth = hasRedOutline ? 3 : 1.5
|
||||||
|
addChild(head)
|
||||||
|
|
||||||
|
// Add ears
|
||||||
|
let earSize = headSize * 0.4
|
||||||
|
for xOffset in [-headSize * 0.4, headSize * 0.4] {
|
||||||
|
let ear = SKShapeNode(ellipseOf: CGSize(width: earSize, height: earSize * 1.5))
|
||||||
|
ear.position = CGPoint(x: xOffset, y: size.height * 0.25 + headSize * 0.35)
|
||||||
|
ear.fillColor = color.withAlphaComponent(0.8)
|
||||||
|
ear.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
|
||||||
|
ear.lineWidth = hasRedOutline ? 2 : 1
|
||||||
|
addChild(ear)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add eyes
|
||||||
|
let eyeSize: CGFloat = headSize * 0.15
|
||||||
|
for xOffset in [-headSize * 0.15, headSize * 0.15] {
|
||||||
|
let eye = SKShapeNode(circleOfRadius: eyeSize)
|
||||||
|
eye.position = CGPoint(x: xOffset, y: size.height * 0.28)
|
||||||
|
eye.fillColor = hasRedOutline ? .red : .black
|
||||||
|
eye.strokeColor = .clear
|
||||||
|
addChild(eye)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add nose
|
||||||
|
let nose = SKShapeNode(circleOfRadius: headSize * 0.1)
|
||||||
|
nose.position = CGPoint(x: 0, y: size.height * 0.18)
|
||||||
|
nose.fillColor = .black
|
||||||
|
nose.strokeColor = .clear
|
||||||
|
addChild(nose)
|
||||||
|
|
||||||
|
// Add tail
|
||||||
|
let tailPath = CGMutablePath()
|
||||||
|
tailPath.move(to: CGPoint(x: 0, y: -size.height * 0.25))
|
||||||
|
tailPath.addQuadCurve(to: CGPoint(x: size.width * 0.3, y: -size.height * 0.1),
|
||||||
|
control: CGPoint(x: size.width * 0.4, y: -size.height * 0.3))
|
||||||
|
let tail = SKShapeNode(path: tailPath)
|
||||||
|
tail.strokeColor = color
|
||||||
|
tail.lineWidth = size.width * 0.1
|
||||||
|
tail.lineCap = .round
|
||||||
|
addChild(tail)
|
||||||
|
|
||||||
|
// Add legs
|
||||||
|
let legWidth = size.width * 0.12
|
||||||
|
let legHeight = size.height * 0.25
|
||||||
|
let legPositions: [CGFloat] = [-size.width * 0.25, -size.width * 0.1,
|
||||||
|
size.width * 0.1, size.width * 0.25]
|
||||||
|
for xPos in legPositions {
|
||||||
|
let leg = SKShapeNode(rect: CGRect(x: xPos - legWidth / 2,
|
||||||
|
y: -size.height * 0.35 - legHeight,
|
||||||
|
width: legWidth, height: legHeight),
|
||||||
|
cornerRadius: legWidth / 2)
|
||||||
|
leg.fillColor = color
|
||||||
|
leg.strokeColor = hasRedOutline ? Constants.Colors.badDogColor : SKColor(white: 0.3, alpha: 1.0)
|
||||||
|
leg.lineWidth = hasRedOutline ? 2 : 1
|
||||||
|
addChild(leg)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add angry expression for bad dogs
|
||||||
|
if hasRedOutline {
|
||||||
|
let browPath = CGMutablePath()
|
||||||
|
browPath.move(to: CGPoint(x: -headSize * 0.3, y: size.height * 0.35))
|
||||||
|
browPath.addLine(to: CGPoint(x: -headSize * 0.05, y: size.height * 0.32))
|
||||||
|
let leftBrow = SKShapeNode(path: browPath)
|
||||||
|
leftBrow.strokeColor = .black
|
||||||
|
leftBrow.lineWidth = 2
|
||||||
|
addChild(leftBrow)
|
||||||
|
|
||||||
|
let browPath2 = CGMutablePath()
|
||||||
|
browPath2.move(to: CGPoint(x: headSize * 0.3, y: size.height * 0.35))
|
||||||
|
browPath2.addLine(to: CGPoint(x: headSize * 0.05, y: size.height * 0.32))
|
||||||
|
let rightBrow = SKShapeNode(path: browPath2)
|
||||||
|
rightBrow.strokeColor = .black
|
||||||
|
rightBrow.lineWidth = 2
|
||||||
|
addChild(rightBrow)
|
||||||
|
}
|
||||||
|
|
||||||
|
setupPhysics(size: size)
|
||||||
|
self.zPosition = Constants.ZPosition.entities
|
||||||
|
self.name = type.isHarmful ? "badDog" : "goodDog"
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder aDecoder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Physics Setup
|
||||||
|
private func setupPhysics(size: CGSize) {
|
||||||
|
let radius = min(size.width, size.height) / 2
|
||||||
|
physicsBody = SKPhysicsBody(circleOfRadius: radius)
|
||||||
|
physicsBody?.isDynamic = true
|
||||||
|
physicsBody?.affectedByGravity = false
|
||||||
|
physicsBody?.allowsRotation = false
|
||||||
|
|
||||||
|
if dogType.isHarmful {
|
||||||
|
physicsBody?.categoryBitMask = Constants.PhysicsCategory.badDog
|
||||||
|
} else {
|
||||||
|
physicsBody?.categoryBitMask = Constants.PhysicsCategory.goodDog
|
||||||
|
}
|
||||||
|
|
||||||
|
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.suitcase
|
||||||
|
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,176 @@
|
|||||||
|
//
|
||||||
|
// HumanNode.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
/// A human entity node
|
||||||
|
class HumanNode: SKNode {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
let humanType: HumanType
|
||||||
|
private let bodyNode: SKShapeNode
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
init(type: HumanType) {
|
||||||
|
self.humanType = type
|
||||||
|
|
||||||
|
let size = Constants.humanSize
|
||||||
|
let color: SKColor
|
||||||
|
|
||||||
|
switch type {
|
||||||
|
case .green:
|
||||||
|
color = Constants.Colors.greenHumanColor
|
||||||
|
case .gray:
|
||||||
|
color = Constants.Colors.grayHumanColor
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create body (torso)
|
||||||
|
let torsoHeight = size.height * 0.4
|
||||||
|
let torsoWidth = size.width * 0.6
|
||||||
|
let torsoRect = CGRect(x: -torsoWidth / 2, y: -size.height * 0.1,
|
||||||
|
width: torsoWidth, height: torsoHeight)
|
||||||
|
bodyNode = SKShapeNode(rect: torsoRect, cornerRadius: 5)
|
||||||
|
bodyNode.fillColor = color
|
||||||
|
bodyNode.strokeColor = color.withAlphaComponent(0.7)
|
||||||
|
bodyNode.lineWidth = 2
|
||||||
|
|
||||||
|
super.init()
|
||||||
|
|
||||||
|
addChild(bodyNode)
|
||||||
|
|
||||||
|
// Add head
|
||||||
|
let headRadius = size.width * 0.25
|
||||||
|
let head = SKShapeNode(circleOfRadius: headRadius)
|
||||||
|
head.position = CGPoint(x: 0, y: size.height * 0.35)
|
||||||
|
head.fillColor = SKColor(red: 1.0, green: 0.87, blue: 0.77, alpha: 1.0) // Skin tone
|
||||||
|
head.strokeColor = SKColor(red: 0.9, green: 0.75, blue: 0.65, alpha: 1.0)
|
||||||
|
head.lineWidth = 1
|
||||||
|
addChild(head)
|
||||||
|
|
||||||
|
// Add eyes
|
||||||
|
let eyeSize: CGFloat = 3
|
||||||
|
for xOffset in [-headRadius * 0.35, headRadius * 0.35] {
|
||||||
|
let eye = SKShapeNode(circleOfRadius: eyeSize)
|
||||||
|
eye.position = CGPoint(x: xOffset, y: size.height * 0.37)
|
||||||
|
eye.fillColor = .black
|
||||||
|
eye.strokeColor = .clear
|
||||||
|
addChild(eye)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add mouth/expression
|
||||||
|
if type == .green {
|
||||||
|
// Happy smile
|
||||||
|
let smilePath = CGMutablePath()
|
||||||
|
smilePath.addArc(center: CGPoint(x: 0, y: size.height * 0.32),
|
||||||
|
radius: headRadius * 0.3,
|
||||||
|
startAngle: .pi * 0.2,
|
||||||
|
endAngle: .pi * 0.8,
|
||||||
|
clockwise: true)
|
||||||
|
let smile = SKShapeNode(path: smilePath)
|
||||||
|
smile.strokeColor = .black
|
||||||
|
smile.lineWidth = 2
|
||||||
|
smile.lineCap = .round
|
||||||
|
addChild(smile)
|
||||||
|
} else {
|
||||||
|
// Neutral/frowning expression
|
||||||
|
let frownPath = CGMutablePath()
|
||||||
|
frownPath.move(to: CGPoint(x: -headRadius * 0.25, y: size.height * 0.3))
|
||||||
|
frownPath.addLine(to: CGPoint(x: headRadius * 0.25, y: size.height * 0.3))
|
||||||
|
let frown = SKShapeNode(path: frownPath)
|
||||||
|
frown.strokeColor = .black
|
||||||
|
frown.lineWidth = 2
|
||||||
|
addChild(frown)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add arms
|
||||||
|
let armWidth: CGFloat = 6
|
||||||
|
let armLength = size.height * 0.3
|
||||||
|
for xOffset in [-torsoWidth / 2 - armWidth / 2, torsoWidth / 2 + armWidth / 2] {
|
||||||
|
let arm = SKShapeNode(rect: CGRect(x: xOffset - armWidth / 2,
|
||||||
|
y: size.height * 0.05,
|
||||||
|
width: armWidth, height: armLength),
|
||||||
|
cornerRadius: armWidth / 2)
|
||||||
|
arm.fillColor = color
|
||||||
|
arm.strokeColor = color.withAlphaComponent(0.7)
|
||||||
|
arm.lineWidth = 1
|
||||||
|
addChild(arm)
|
||||||
|
|
||||||
|
// Add hand
|
||||||
|
let hand = SKShapeNode(circleOfRadius: armWidth * 0.8)
|
||||||
|
hand.position = CGPoint(x: xOffset, y: size.height * 0.05)
|
||||||
|
hand.fillColor = SKColor(red: 1.0, green: 0.87, blue: 0.77, alpha: 1.0)
|
||||||
|
hand.strokeColor = .clear
|
||||||
|
addChild(hand)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add legs
|
||||||
|
let legWidth: CGFloat = 10
|
||||||
|
let legHeight = size.height * 0.35
|
||||||
|
for xOffset in [-torsoWidth * 0.25, torsoWidth * 0.25] {
|
||||||
|
let leg = SKShapeNode(rect: CGRect(x: xOffset - legWidth / 2,
|
||||||
|
y: -size.height * 0.45,
|
||||||
|
width: legWidth, height: legHeight),
|
||||||
|
cornerRadius: legWidth / 2)
|
||||||
|
leg.fillColor = SKColor(red: 0.2, green: 0.2, blue: 0.4, alpha: 1.0) // Pants color
|
||||||
|
leg.strokeColor = SKColor(red: 0.15, green: 0.15, blue: 0.3, alpha: 1.0)
|
||||||
|
leg.lineWidth = 1
|
||||||
|
addChild(leg)
|
||||||
|
|
||||||
|
// Add shoe
|
||||||
|
let shoe = SKShapeNode(rect: CGRect(x: xOffset - legWidth * 0.6,
|
||||||
|
y: -size.height * 0.48,
|
||||||
|
width: legWidth * 1.2, height: 6),
|
||||||
|
cornerRadius: 2)
|
||||||
|
shoe.fillColor = .black
|
||||||
|
shoe.strokeColor = .clear
|
||||||
|
addChild(shoe)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add indicator icon for type
|
||||||
|
if type == .green {
|
||||||
|
let checkmark = SKLabelNode(text: "✓")
|
||||||
|
checkmark.fontSize = 16
|
||||||
|
checkmark.fontColor = .white
|
||||||
|
checkmark.position = CGPoint(x: 0, y: size.height * 0.1)
|
||||||
|
checkmark.verticalAlignmentMode = .center
|
||||||
|
addChild(checkmark)
|
||||||
|
} else {
|
||||||
|
let xMark = SKLabelNode(text: "✗")
|
||||||
|
xMark.fontSize = 16
|
||||||
|
xMark.fontColor = .white
|
||||||
|
xMark.position = CGPoint(x: 0, y: size.height * 0.1)
|
||||||
|
xMark.verticalAlignmentMode = .center
|
||||||
|
addChild(xMark)
|
||||||
|
}
|
||||||
|
|
||||||
|
setupPhysics(size: size)
|
||||||
|
self.zPosition = Constants.ZPosition.entities
|
||||||
|
self.name = type.isHarmful ? "grayHuman" : "greenHuman"
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder aDecoder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Physics Setup
|
||||||
|
private func setupPhysics(size: CGSize) {
|
||||||
|
physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: size.width * 0.6,
|
||||||
|
height: size.height * 0.8))
|
||||||
|
physicsBody?.isDynamic = true
|
||||||
|
physicsBody?.affectedByGravity = false
|
||||||
|
physicsBody?.allowsRotation = false
|
||||||
|
|
||||||
|
if humanType.isHarmful {
|
||||||
|
physicsBody?.categoryBitMask = Constants.PhysicsCategory.grayHuman
|
||||||
|
} else {
|
||||||
|
physicsBody?.categoryBitMask = Constants.PhysicsCategory.greenHuman
|
||||||
|
}
|
||||||
|
|
||||||
|
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.suitcase
|
||||||
|
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
//
|
||||||
|
// PlayerNode.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
/// The player-controlled suitcase node
|
||||||
|
class PlayerNode: SKNode {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
private let suitcaseBody: SKShapeNode
|
||||||
|
private let handle: SKShapeNode
|
||||||
|
private let wheels: [SKShapeNode]
|
||||||
|
|
||||||
|
// MARK: - Initialization
|
||||||
|
override init() {
|
||||||
|
let size = Constants.suitcaseSize
|
||||||
|
|
||||||
|
// Create suitcase body (rounded rectangle)
|
||||||
|
let bodyRect = CGRect(x: -size.width / 2, y: -size.height / 2 + 10,
|
||||||
|
width: size.width, height: size.height - 15)
|
||||||
|
suitcaseBody = SKShapeNode(rect: bodyRect, cornerRadius: 8)
|
||||||
|
suitcaseBody.fillColor = Constants.Colors.suitcaseColor
|
||||||
|
suitcaseBody.strokeColor = SKColor(white: 0.2, alpha: 1.0)
|
||||||
|
suitcaseBody.lineWidth = 2
|
||||||
|
|
||||||
|
// Create handle
|
||||||
|
let handlePath = CGMutablePath()
|
||||||
|
handlePath.move(to: CGPoint(x: -10, y: size.height / 2 - 5))
|
||||||
|
handlePath.addLine(to: CGPoint(x: -10, y: size.height / 2 + 15))
|
||||||
|
handlePath.addLine(to: CGPoint(x: 10, y: size.height / 2 + 15))
|
||||||
|
handlePath.addLine(to: CGPoint(x: 10, y: size.height / 2 - 5))
|
||||||
|
handle = SKShapeNode(path: handlePath)
|
||||||
|
handle.strokeColor = SKColor(white: 0.3, alpha: 1.0)
|
||||||
|
handle.lineWidth = 4
|
||||||
|
handle.lineCap = .round
|
||||||
|
|
||||||
|
// Create wheels
|
||||||
|
var tempWheels: [SKShapeNode] = []
|
||||||
|
let wheelPositions = [
|
||||||
|
CGPoint(x: -size.width / 2 + 8, y: -size.height / 2 + 5),
|
||||||
|
CGPoint(x: size.width / 2 - 8, y: -size.height / 2 + 5)
|
||||||
|
]
|
||||||
|
for pos in wheelPositions {
|
||||||
|
let wheel = SKShapeNode(circleOfRadius: 6)
|
||||||
|
wheel.position = pos
|
||||||
|
wheel.fillColor = SKColor.darkGray
|
||||||
|
wheel.strokeColor = SKColor.black
|
||||||
|
wheel.lineWidth = 1
|
||||||
|
tempWheels.append(wheel)
|
||||||
|
}
|
||||||
|
wheels = tempWheels
|
||||||
|
|
||||||
|
super.init()
|
||||||
|
|
||||||
|
// Add decorative stripes
|
||||||
|
let stripe1 = SKShapeNode(rect: CGRect(x: -size.width / 2 + 5, y: 0,
|
||||||
|
width: size.width - 10, height: 3))
|
||||||
|
stripe1.fillColor = SKColor(white: 0.3, alpha: 0.5)
|
||||||
|
stripe1.strokeColor = .clear
|
||||||
|
|
||||||
|
let stripe2 = SKShapeNode(rect: CGRect(x: -size.width / 2 + 5, y: -15,
|
||||||
|
width: size.width - 10, height: 3))
|
||||||
|
stripe2.fillColor = SKColor(white: 0.3, alpha: 0.5)
|
||||||
|
stripe2.strokeColor = .clear
|
||||||
|
|
||||||
|
addChild(suitcaseBody)
|
||||||
|
addChild(handle)
|
||||||
|
addChild(stripe1)
|
||||||
|
addChild(stripe2)
|
||||||
|
for wheel in wheels {
|
||||||
|
addChild(wheel)
|
||||||
|
}
|
||||||
|
|
||||||
|
setupPhysics()
|
||||||
|
self.zPosition = Constants.ZPosition.player
|
||||||
|
self.name = "player"
|
||||||
|
}
|
||||||
|
|
||||||
|
required init?(coder aDecoder: NSCoder) {
|
||||||
|
fatalError("init(coder:) has not been implemented")
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Physics Setup
|
||||||
|
private func setupPhysics() {
|
||||||
|
let size = Constants.suitcaseSize
|
||||||
|
physicsBody = SKPhysicsBody(rectangleOf: size)
|
||||||
|
physicsBody?.isDynamic = true
|
||||||
|
physicsBody?.affectedByGravity = false
|
||||||
|
physicsBody?.allowsRotation = false
|
||||||
|
physicsBody?.categoryBitMask = Constants.PhysicsCategory.suitcase
|
||||||
|
physicsBody?.contactTestBitMask = Constants.PhysicsCategory.all
|
||||||
|
physicsBody?.collisionBitMask = Constants.PhysicsCategory.none
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Visual Effects
|
||||||
|
func startBlinking() {
|
||||||
|
let fadeOut = SKAction.fadeAlpha(to: 0.3, duration: Constants.blinkDuration)
|
||||||
|
let fadeIn = SKAction.fadeAlpha(to: 1.0, duration: Constants.blinkDuration)
|
||||||
|
let blink = SKAction.sequence([fadeOut, fadeIn])
|
||||||
|
let blinkRepeat = SKAction.repeat(blink, count: Constants.blinkCount)
|
||||||
|
run(blinkRepeat, withKey: "blink")
|
||||||
|
}
|
||||||
|
|
||||||
|
func stopBlinking() {
|
||||||
|
removeAction(forKey: "blink")
|
||||||
|
alpha = 1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Movement
|
||||||
|
func constrainToScreen(in frame: CGRect) {
|
||||||
|
let halfWidth = Constants.suitcaseSize.width / 2
|
||||||
|
let halfHeight = Constants.suitcaseSize.height / 2
|
||||||
|
|
||||||
|
let minX = frame.minX + halfWidth + 10
|
||||||
|
let maxX = frame.maxX - halfWidth - 10
|
||||||
|
let minY = frame.minY + halfHeight + 10
|
||||||
|
let maxY = frame.maxY - halfHeight - 100 // Leave space for UI
|
||||||
|
|
||||||
|
position.x = max(minX, min(maxX, position.x))
|
||||||
|
position.y = max(minY, min(maxY, position.y))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,457 @@
|
|||||||
|
// !$*UTF8*$!
|
||||||
|
{
|
||||||
|
archiveVersion = 1;
|
||||||
|
classes = {
|
||||||
|
};
|
||||||
|
objectVersion = 56;
|
||||||
|
objects = {
|
||||||
|
|
||||||
|
/* Begin PBXBuildFile section */
|
||||||
|
001 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 101 /* AppDelegate.swift */; };
|
||||||
|
002 /* GameViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 102 /* GameViewController.swift */; };
|
||||||
|
003 /* Constants.swift in Sources */ = {isa = PBXBuildFile; fileRef = 103 /* Constants.swift */; };
|
||||||
|
004 /* EntityType.swift in Sources */ = {isa = PBXBuildFile; fileRef = 104 /* EntityType.swift */; };
|
||||||
|
005 /* GameState.swift in Sources */ = {isa = PBXBuildFile; fileRef = 105 /* GameState.swift */; };
|
||||||
|
006 /* PlayerNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 106 /* PlayerNode.swift */; };
|
||||||
|
007 /* DogNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 107 /* DogNode.swift */; };
|
||||||
|
008 /* HumanNode.swift in Sources */ = {isa = PBXBuildFile; fileRef = 108 /* HumanNode.swift */; };
|
||||||
|
009 /* SpawnManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 109 /* SpawnManager.swift */; };
|
||||||
|
010 /* CollisionManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 110 /* CollisionManager.swift */; };
|
||||||
|
011 /* ScoreManager.swift in Sources */ = {isa = PBXBuildFile; fileRef = 111 /* ScoreManager.swift */; };
|
||||||
|
012 /* MenuScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = 112 /* MenuScene.swift */; };
|
||||||
|
013 /* GameScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = 113 /* GameScene.swift */; };
|
||||||
|
014 /* GameOverScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = 114 /* GameOverScene.swift */; };
|
||||||
|
015 /* VictoryScene.swift in Sources */ = {isa = PBXBuildFile; fileRef = 115 /* VictoryScene.swift */; };
|
||||||
|
016 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 116 /* Assets.xcassets */; };
|
||||||
|
017 /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 117 /* Main.storyboard */; };
|
||||||
|
018 /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 118 /* LaunchScreen.storyboard */; };
|
||||||
|
/* End PBXBuildFile section */
|
||||||
|
|
||||||
|
/* Begin PBXFileReference section */
|
||||||
|
100 /* RollkofferSimulator.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = RollkofferSimulator.app; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||||
|
101 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
|
||||||
|
102 /* GameViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameViewController.swift; sourceTree = "<group>"; };
|
||||||
|
103 /* Constants.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Constants.swift; sourceTree = "<group>"; };
|
||||||
|
104 /* EntityType.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = EntityType.swift; sourceTree = "<group>"; };
|
||||||
|
105 /* GameState.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameState.swift; sourceTree = "<group>"; };
|
||||||
|
106 /* PlayerNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PlayerNode.swift; sourceTree = "<group>"; };
|
||||||
|
107 /* DogNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DogNode.swift; sourceTree = "<group>"; };
|
||||||
|
108 /* HumanNode.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = HumanNode.swift; sourceTree = "<group>"; };
|
||||||
|
109 /* SpawnManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SpawnManager.swift; sourceTree = "<group>"; };
|
||||||
|
110 /* CollisionManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CollisionManager.swift; sourceTree = "<group>"; };
|
||||||
|
111 /* ScoreManager.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ScoreManager.swift; sourceTree = "<group>"; };
|
||||||
|
112 /* MenuScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MenuScene.swift; sourceTree = "<group>"; };
|
||||||
|
113 /* GameScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameScene.swift; sourceTree = "<group>"; };
|
||||||
|
114 /* GameOverScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameOverScene.swift; sourceTree = "<group>"; };
|
||||||
|
115 /* VictoryScene.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = VictoryScene.swift; sourceTree = "<group>"; };
|
||||||
|
116 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||||
|
117 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/Main.storyboard; sourceTree = "<group>"; };
|
||||||
|
118 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/LaunchScreen.storyboard; sourceTree = "<group>"; };
|
||||||
|
119 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||||
|
/* End PBXFileReference section */
|
||||||
|
|
||||||
|
/* Begin PBXFrameworksBuildPhase section */
|
||||||
|
200 /* Frameworks */ = {
|
||||||
|
isa = PBXFrameworksBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
/* End PBXFrameworksBuildPhase section */
|
||||||
|
|
||||||
|
/* Begin PBXGroup section */
|
||||||
|
300 = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
301 /* RollkofferSimulator */,
|
||||||
|
302 /* Products */,
|
||||||
|
);
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
301 /* RollkofferSimulator */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
101 /* AppDelegate.swift */,
|
||||||
|
102 /* GameViewController.swift */,
|
||||||
|
303 /* Scenes */,
|
||||||
|
304 /* Nodes */,
|
||||||
|
305 /* Managers */,
|
||||||
|
306 /* Models */,
|
||||||
|
307 /* Utils */,
|
||||||
|
116 /* Assets.xcassets */,
|
||||||
|
117 /* Main.storyboard */,
|
||||||
|
118 /* LaunchScreen.storyboard */,
|
||||||
|
119 /* Info.plist */,
|
||||||
|
);
|
||||||
|
path = .;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
302 /* Products */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
100 /* RollkofferSimulator.app */,
|
||||||
|
);
|
||||||
|
name = Products;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
303 /* Scenes */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
112 /* MenuScene.swift */,
|
||||||
|
113 /* GameScene.swift */,
|
||||||
|
114 /* GameOverScene.swift */,
|
||||||
|
115 /* VictoryScene.swift */,
|
||||||
|
);
|
||||||
|
path = Scenes;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
304 /* Nodes */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
106 /* PlayerNode.swift */,
|
||||||
|
107 /* DogNode.swift */,
|
||||||
|
108 /* HumanNode.swift */,
|
||||||
|
);
|
||||||
|
path = Nodes;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
305 /* Managers */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
109 /* SpawnManager.swift */,
|
||||||
|
110 /* CollisionManager.swift */,
|
||||||
|
111 /* ScoreManager.swift */,
|
||||||
|
);
|
||||||
|
path = Managers;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
306 /* Models */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
104 /* EntityType.swift */,
|
||||||
|
105 /* GameState.swift */,
|
||||||
|
);
|
||||||
|
path = Models;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
307 /* Utils */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
103 /* Constants.swift */,
|
||||||
|
);
|
||||||
|
path = Utils;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
|
/* End PBXGroup section */
|
||||||
|
|
||||||
|
/* Begin PBXNativeTarget section */
|
||||||
|
400 /* RollkofferSimulator */ = {
|
||||||
|
isa = PBXNativeTarget;
|
||||||
|
buildConfigurationList = 501 /* Build configuration list for PBXNativeTarget "RollkofferSimulator" */;
|
||||||
|
buildPhases = (
|
||||||
|
401 /* Sources */,
|
||||||
|
200 /* Frameworks */,
|
||||||
|
402 /* Resources */,
|
||||||
|
);
|
||||||
|
buildRules = (
|
||||||
|
);
|
||||||
|
dependencies = (
|
||||||
|
);
|
||||||
|
name = RollkofferSimulator;
|
||||||
|
productName = RollkofferSimulator;
|
||||||
|
productReference = 100 /* RollkofferSimulator.app */;
|
||||||
|
productType = "com.apple.product-type.application";
|
||||||
|
};
|
||||||
|
/* End PBXNativeTarget section */
|
||||||
|
|
||||||
|
/* Begin PBXProject section */
|
||||||
|
600 /* Project object */ = {
|
||||||
|
isa = PBXProject;
|
||||||
|
attributes = {
|
||||||
|
BuildIndependentTargetsInParallel = 1;
|
||||||
|
LastSwiftUpdateCheck = 1500;
|
||||||
|
LastUpgradeCheck = 1500;
|
||||||
|
TargetAttributes = {
|
||||||
|
400 = {
|
||||||
|
CreatedOnToolsVersion = 15.0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
buildConfigurationList = 500 /* Build configuration list for PBXProject "RollkofferSimulator" */;
|
||||||
|
compatibilityVersion = "Xcode 14.0";
|
||||||
|
developmentRegion = en;
|
||||||
|
hasScannedForEncodings = 0;
|
||||||
|
knownRegions = (
|
||||||
|
en,
|
||||||
|
Base,
|
||||||
|
de,
|
||||||
|
);
|
||||||
|
mainGroup = 300;
|
||||||
|
productRefGroup = 302 /* Products */;
|
||||||
|
projectDirPath = "";
|
||||||
|
projectRoot = "";
|
||||||
|
targets = (
|
||||||
|
400 /* RollkofferSimulator */,
|
||||||
|
);
|
||||||
|
};
|
||||||
|
/* End PBXProject section */
|
||||||
|
|
||||||
|
/* Begin PBXResourcesBuildPhase section */
|
||||||
|
402 /* Resources */ = {
|
||||||
|
isa = PBXResourcesBuildPhase;
|
||||||
|
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|
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|
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|
006 /* PlayerNode.swift in Sources */,
|
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|
007 /* DogNode.swift in Sources */,
|
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|
008 /* HumanNode.swift in Sources */,
|
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|
009 /* SpawnManager.swift in Sources */,
|
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|
010 /* CollisionManager.swift in Sources */,
|
||||||
|
011 /* ScoreManager.swift in Sources */,
|
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|
012 /* MenuScene.swift in Sources */,
|
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|
013 /* GameScene.swift in Sources */,
|
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|
014 /* GameOverScene.swift in Sources */,
|
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|
015 /* VictoryScene.swift in Sources */,
|
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|
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defaultConfigurationIsVisible = 0;
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|
defaultConfigurationName = Release;
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|
};
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|
501 /* Build configuration list for PBXNativeTarget "RollkofferSimulator" */ = {
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|
isa = XCConfigurationList;
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buildConfigurations = (
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defaultConfigurationIsVisible = 0;
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/* End XCConfigurationList section */
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|
rootObject = 600 /* Project object */;
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|
}
|
||||||
@@ -0,0 +1,255 @@
|
|||||||
|
//
|
||||||
|
// GameOverScene.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
class GameOverScene: SKScene {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
var finalScore: Int = 0
|
||||||
|
var dogsCollected: Int = 0
|
||||||
|
var humansCollected: Int = 0
|
||||||
|
var isNewHighScore: Bool = false
|
||||||
|
|
||||||
|
private var retryButton: SKShapeNode!
|
||||||
|
private var menuButton: SKShapeNode!
|
||||||
|
|
||||||
|
// MARK: - Scene Lifecycle
|
||||||
|
override func didMove(to view: SKView) {
|
||||||
|
setupBackground()
|
||||||
|
setupContent()
|
||||||
|
setupButtons()
|
||||||
|
startAnimations()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Setup
|
||||||
|
private func setupBackground() {
|
||||||
|
backgroundColor = SKColor(red: 0.15, green: 0.1, blue: 0.1, alpha: 1.0)
|
||||||
|
|
||||||
|
// Add dim pattern
|
||||||
|
for i in 0..<20 {
|
||||||
|
let x = CGFloat.random(in: 0...frame.width)
|
||||||
|
let y = CGFloat.random(in: 0...frame.height)
|
||||||
|
let size = CGFloat.random(in: 20...60)
|
||||||
|
|
||||||
|
let shape = SKShapeNode(circleOfRadius: size)
|
||||||
|
shape.position = CGPoint(x: x, y: y)
|
||||||
|
shape.fillColor = SKColor.red.withAlphaComponent(0.05)
|
||||||
|
shape.strokeColor = .clear
|
||||||
|
shape.zPosition = 0.1
|
||||||
|
addChild(shape)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupContent() {
|
||||||
|
// Game Over title
|
||||||
|
let titleLabel = SKLabelNode(text: "💔 GAME OVER 💔")
|
||||||
|
titleLabel.fontName = "AvenirNext-Heavy"
|
||||||
|
titleLabel.fontSize = 42
|
||||||
|
titleLabel.fontColor = .red
|
||||||
|
titleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.8)
|
||||||
|
titleLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(titleLabel)
|
||||||
|
|
||||||
|
// Subtitle based on reason
|
||||||
|
let subtitleText: String
|
||||||
|
if dogsCollected < Constants.targetDogs || humansCollected < Constants.targetHumans {
|
||||||
|
subtitleText = "Zeit abgelaufen!"
|
||||||
|
} else {
|
||||||
|
subtitleText = "Keine Leben mehr!"
|
||||||
|
}
|
||||||
|
|
||||||
|
let subtitleLabel = SKLabelNode(text: subtitleText)
|
||||||
|
subtitleLabel.fontName = "AvenirNext-Medium"
|
||||||
|
subtitleLabel.fontSize = 22
|
||||||
|
subtitleLabel.fontColor = SKColor(white: 0.8, alpha: 1.0)
|
||||||
|
subtitleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.72)
|
||||||
|
subtitleLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(subtitleLabel)
|
||||||
|
|
||||||
|
// Score display
|
||||||
|
let scoreLabel = SKLabelNode(text: "Punkte: \(finalScore)")
|
||||||
|
scoreLabel.fontName = "AvenirNext-Bold"
|
||||||
|
scoreLabel.fontSize = 32
|
||||||
|
scoreLabel.fontColor = .white
|
||||||
|
scoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.58)
|
||||||
|
scoreLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(scoreLabel)
|
||||||
|
|
||||||
|
// New high score indicator
|
||||||
|
if isNewHighScore {
|
||||||
|
let highScoreLabel = SKLabelNode(text: "🏆 NEUER HIGHSCORE! 🏆")
|
||||||
|
highScoreLabel.fontName = "AvenirNext-Heavy"
|
||||||
|
highScoreLabel.fontSize = 24
|
||||||
|
highScoreLabel.fontColor = SKColor.yellow
|
||||||
|
highScoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.65)
|
||||||
|
highScoreLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(highScoreLabel)
|
||||||
|
|
||||||
|
// Animate high score
|
||||||
|
let scale = SKAction.sequence([
|
||||||
|
SKAction.scale(to: 1.1, duration: 0.5),
|
||||||
|
SKAction.scale(to: 1.0, duration: 0.5)
|
||||||
|
])
|
||||||
|
highScoreLabel.run(SKAction.repeatForever(scale))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stats display
|
||||||
|
let dogsText = "🐕 \(dogsCollected)/\(Constants.targetDogs)"
|
||||||
|
let humansText = "👤 \(humansCollected)/\(Constants.targetHumans)"
|
||||||
|
|
||||||
|
let statsLabel = SKLabelNode(text: "\(dogsText) | \(humansText)")
|
||||||
|
statsLabel.fontName = "AvenirNext-Medium"
|
||||||
|
statsLabel.fontSize = 24
|
||||||
|
statsLabel.fontColor = SKColor(white: 0.7, alpha: 1.0)
|
||||||
|
statsLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.48)
|
||||||
|
statsLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(statsLabel)
|
||||||
|
|
||||||
|
// Progress indicators
|
||||||
|
let dogsProgress = min(1.0, CGFloat(dogsCollected) / CGFloat(Constants.targetDogs))
|
||||||
|
let humansProgress = min(1.0, CGFloat(humansCollected) / CGFloat(Constants.targetHumans))
|
||||||
|
|
||||||
|
addProgressBar(at: CGPoint(x: frame.midX - 60, y: frame.height * 0.42),
|
||||||
|
progress: dogsProgress, color: .orange, label: "Hunde")
|
||||||
|
addProgressBar(at: CGPoint(x: frame.midX + 60, y: frame.height * 0.42),
|
||||||
|
progress: humansProgress, color: .green, label: "Menschen")
|
||||||
|
|
||||||
|
// Sad suitcase
|
||||||
|
let sadSuitcase = PlayerNode()
|
||||||
|
sadSuitcase.position = CGPoint(x: frame.midX, y: frame.height * 0.25)
|
||||||
|
sadSuitcase.alpha = 0.6
|
||||||
|
sadSuitcase.setScale(0.8)
|
||||||
|
addChild(sadSuitcase)
|
||||||
|
|
||||||
|
// Sad face on suitcase area
|
||||||
|
let sadFace = SKLabelNode(text: "😢")
|
||||||
|
sadFace.fontSize = 30
|
||||||
|
sadFace.position = CGPoint(x: frame.midX, y: frame.height * 0.25 + 20)
|
||||||
|
sadFace.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(sadFace)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func addProgressBar(at position: CGPoint, progress: CGFloat, color: SKColor, label: String) {
|
||||||
|
let barWidth: CGFloat = 80
|
||||||
|
let barHeight: CGFloat = 12
|
||||||
|
|
||||||
|
// Background
|
||||||
|
let bg = SKShapeNode(rect: CGRect(x: -barWidth / 2, y: 0, width: barWidth, height: barHeight),
|
||||||
|
cornerRadius: 6)
|
||||||
|
bg.position = position
|
||||||
|
bg.fillColor = SKColor(white: 0.3, alpha: 1.0)
|
||||||
|
bg.strokeColor = .clear
|
||||||
|
bg.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(bg)
|
||||||
|
|
||||||
|
// Progress fill
|
||||||
|
let fillWidth = barWidth * progress
|
||||||
|
if fillWidth > 0 {
|
||||||
|
let fill = SKShapeNode(rect: CGRect(x: -barWidth / 2, y: 0, width: fillWidth, height: barHeight),
|
||||||
|
cornerRadius: 6)
|
||||||
|
fill.position = position
|
||||||
|
fill.fillColor = progress >= 1.0 ? .green : color
|
||||||
|
fill.strokeColor = .clear
|
||||||
|
fill.zPosition = Constants.ZPosition.ui + 0.1
|
||||||
|
addChild(fill)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupButtons() {
|
||||||
|
// Retry button
|
||||||
|
retryButton = createButton(text: "🔄 Nochmal", color: SKColor(red: 0.2, green: 0.6, blue: 0.2, alpha: 1.0))
|
||||||
|
retryButton.position = CGPoint(x: frame.midX, y: frame.height * 0.15)
|
||||||
|
retryButton.name = "retryButton"
|
||||||
|
addChild(retryButton)
|
||||||
|
|
||||||
|
// Menu button
|
||||||
|
menuButton = createButton(text: "🏠 Menü", color: SKColor(red: 0.3, green: 0.3, blue: 0.5, alpha: 1.0))
|
||||||
|
menuButton.position = CGPoint(x: frame.midX, y: frame.height * 0.08)
|
||||||
|
menuButton.name = "menuButton"
|
||||||
|
addChild(menuButton)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func createButton(text: String, color: SKColor) -> SKShapeNode {
|
||||||
|
let buttonWidth: CGFloat = 180
|
||||||
|
let buttonHeight: CGFloat = 50
|
||||||
|
|
||||||
|
let button = SKShapeNode(rect: CGRect(x: -buttonWidth / 2, y: -buttonHeight / 2,
|
||||||
|
width: buttonWidth, height: buttonHeight),
|
||||||
|
cornerRadius: 12)
|
||||||
|
button.fillColor = color
|
||||||
|
button.strokeColor = color.withAlphaComponent(0.5)
|
||||||
|
button.lineWidth = 2
|
||||||
|
button.zPosition = Constants.ZPosition.ui
|
||||||
|
|
||||||
|
let label = SKLabelNode(text: text)
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = 22
|
||||||
|
label.fontColor = .white
|
||||||
|
label.verticalAlignmentMode = .center
|
||||||
|
label.zPosition = 1
|
||||||
|
button.addChild(label)
|
||||||
|
|
||||||
|
return button
|
||||||
|
}
|
||||||
|
|
||||||
|
private func startAnimations() {
|
||||||
|
// Fade in effect
|
||||||
|
alpha = 0
|
||||||
|
let fadeIn = SKAction.fadeIn(withDuration: 0.5)
|
||||||
|
run(fadeIn)
|
||||||
|
|
||||||
|
// Button pulse
|
||||||
|
let pulse = SKAction.sequence([
|
||||||
|
SKAction.scale(to: 1.05, duration: 0.8),
|
||||||
|
SKAction.scale(to: 1.0, duration: 0.8)
|
||||||
|
])
|
||||||
|
retryButton.run(SKAction.repeatForever(pulse))
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Touch Handling
|
||||||
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
guard let touch = touches.first else { return }
|
||||||
|
let location = touch.location(in: self)
|
||||||
|
|
||||||
|
if retryButton.contains(location) {
|
||||||
|
retryGame()
|
||||||
|
} else if menuButton.contains(location) {
|
||||||
|
returnToMenu()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func retryGame() {
|
||||||
|
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
|
||||||
|
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
|
||||||
|
|
||||||
|
retryButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
|
||||||
|
guard let self = self else { return }
|
||||||
|
|
||||||
|
let gameScene = GameScene(size: self.size)
|
||||||
|
gameScene.scaleMode = self.scaleMode
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
self.view?.presentScene(gameScene, transition: transition)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func returnToMenu() {
|
||||||
|
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
|
||||||
|
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
|
||||||
|
|
||||||
|
menuButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
|
||||||
|
guard let self = self else { return }
|
||||||
|
|
||||||
|
let menuScene = MenuScene(size: self.size)
|
||||||
|
menuScene.scaleMode = self.scaleMode
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
self.view?.presentScene(menuScene, transition: transition)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,537 @@
|
|||||||
|
//
|
||||||
|
// GameScene.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
class GameScene: SKScene {
|
||||||
|
|
||||||
|
// MARK: - Game Objects
|
||||||
|
private var player: PlayerNode!
|
||||||
|
private var gameState: GameState!
|
||||||
|
|
||||||
|
// MARK: - Managers
|
||||||
|
private var spawnManager: SpawnManager!
|
||||||
|
private var collisionManager: CollisionManager!
|
||||||
|
|
||||||
|
// MARK: - UI Elements
|
||||||
|
private var livesLabel: SKLabelNode!
|
||||||
|
private var scoreLabel: SKLabelNode!
|
||||||
|
private var dogsLabel: SKLabelNode!
|
||||||
|
private var humansLabel: SKLabelNode!
|
||||||
|
private var timerLabel: SKLabelNode!
|
||||||
|
private var pauseButton: SKShapeNode!
|
||||||
|
private var pauseOverlay: SKNode?
|
||||||
|
|
||||||
|
// MARK: - Touch Handling
|
||||||
|
private var touchOffset: CGPoint = .zero
|
||||||
|
private var isDragging: Bool = false
|
||||||
|
|
||||||
|
// MARK: - Timing
|
||||||
|
private var lastUpdateTime: TimeInterval = 0
|
||||||
|
|
||||||
|
// MARK: - Background Scrolling
|
||||||
|
private var floorTiles: [SKShapeNode] = []
|
||||||
|
private let tileSize: CGFloat = 80
|
||||||
|
|
||||||
|
// MARK: - Scene Lifecycle
|
||||||
|
override func didMove(to view: SKView) {
|
||||||
|
setupGame()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Setup
|
||||||
|
private func setupGame() {
|
||||||
|
// Initialize game state
|
||||||
|
gameState = GameState()
|
||||||
|
gameState.reset()
|
||||||
|
|
||||||
|
// Setup physics
|
||||||
|
physicsWorld.gravity = .zero
|
||||||
|
collisionManager = CollisionManager()
|
||||||
|
collisionManager.delegate = self
|
||||||
|
collisionManager.setScene(self)
|
||||||
|
physicsWorld.contactDelegate = collisionManager
|
||||||
|
|
||||||
|
setupBackground()
|
||||||
|
setupPlayer()
|
||||||
|
setupUI()
|
||||||
|
setupSpawnManager()
|
||||||
|
|
||||||
|
spawnManager.startSpawning()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupBackground() {
|
||||||
|
backgroundColor = Constants.Colors.backgroundColor
|
||||||
|
|
||||||
|
// Create scrolling floor tiles
|
||||||
|
let rows = Int(frame.height / tileSize) + 3
|
||||||
|
let cols = Int(frame.width / tileSize) + 1
|
||||||
|
|
||||||
|
for row in 0..<rows {
|
||||||
|
for col in 0..<cols {
|
||||||
|
let tile = SKShapeNode(rect: CGRect(x: 0, y: 0,
|
||||||
|
width: tileSize - 2, height: tileSize - 2))
|
||||||
|
let isEven = (row + col) % 2 == 0
|
||||||
|
tile.fillColor = isEven ?
|
||||||
|
SKColor(white: 0.78, alpha: 1.0) : SKColor(white: 0.72, alpha: 1.0)
|
||||||
|
tile.strokeColor = SKColor(white: 0.65, alpha: 0.5)
|
||||||
|
tile.lineWidth = 1
|
||||||
|
tile.position = CGPoint(x: CGFloat(col) * tileSize,
|
||||||
|
y: CGFloat(row) * tileSize)
|
||||||
|
tile.zPosition = Constants.ZPosition.floor
|
||||||
|
tile.name = "floorTile"
|
||||||
|
addChild(tile)
|
||||||
|
floorTiles.append(tile)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add airport markings
|
||||||
|
addAirportMarkings()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func addAirportMarkings() {
|
||||||
|
// Center line
|
||||||
|
let lineWidth: CGFloat = 4
|
||||||
|
let dashLength: CGFloat = 30
|
||||||
|
let gapLength: CGFloat = 20
|
||||||
|
|
||||||
|
for y in stride(from: CGFloat(0), to: frame.height, by: dashLength + gapLength) {
|
||||||
|
let dash = SKShapeNode(rect: CGRect(x: frame.midX - lineWidth / 2, y: y,
|
||||||
|
width: lineWidth, height: dashLength))
|
||||||
|
dash.fillColor = SKColor.yellow.withAlphaComponent(0.6)
|
||||||
|
dash.strokeColor = .clear
|
||||||
|
dash.zPosition = Constants.ZPosition.floor + 0.5
|
||||||
|
dash.name = "floorMarking"
|
||||||
|
addChild(dash)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupPlayer() {
|
||||||
|
player = PlayerNode()
|
||||||
|
player.position = CGPoint(x: frame.midX, y: frame.height * 0.15)
|
||||||
|
addChild(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupUI() {
|
||||||
|
let uiY = frame.height - 50
|
||||||
|
let uiY2 = frame.height - 80
|
||||||
|
|
||||||
|
// Lives
|
||||||
|
livesLabel = createUILabel(text: gameState.formattedLives, fontSize: 24)
|
||||||
|
livesLabel.position = CGPoint(x: 60, y: uiY)
|
||||||
|
livesLabel.horizontalAlignmentMode = .left
|
||||||
|
addChild(livesLabel)
|
||||||
|
|
||||||
|
// Score
|
||||||
|
scoreLabel = createUILabel(text: gameState.formattedScore, fontSize: 20)
|
||||||
|
scoreLabel.position = CGPoint(x: frame.midX, y: uiY)
|
||||||
|
addChild(scoreLabel)
|
||||||
|
|
||||||
|
// Dogs counter
|
||||||
|
dogsLabel = createUILabel(text: gameState.formattedDogs, fontSize: 18)
|
||||||
|
dogsLabel.position = CGPoint(x: frame.width - 120, y: uiY)
|
||||||
|
addChild(dogsLabel)
|
||||||
|
|
||||||
|
// Humans counter
|
||||||
|
humansLabel = createUILabel(text: gameState.formattedHumans, fontSize: 18)
|
||||||
|
humansLabel.position = CGPoint(x: frame.width - 50, y: uiY)
|
||||||
|
addChild(humansLabel)
|
||||||
|
|
||||||
|
// Timer
|
||||||
|
timerLabel = createUILabel(text: "⏱️ \(gameState.formattedTime)", fontSize: 22)
|
||||||
|
timerLabel.position = CGPoint(x: frame.midX, y: uiY2)
|
||||||
|
addChild(timerLabel)
|
||||||
|
|
||||||
|
// Pause button
|
||||||
|
setupPauseButton()
|
||||||
|
|
||||||
|
// UI background bar
|
||||||
|
let uiBar = SKShapeNode(rect: CGRect(x: 0, y: frame.height - 100,
|
||||||
|
width: frame.width, height: 100))
|
||||||
|
uiBar.fillColor = SKColor.white.withAlphaComponent(0.9)
|
||||||
|
uiBar.strokeColor = SKColor.gray.withAlphaComponent(0.5)
|
||||||
|
uiBar.lineWidth = 1
|
||||||
|
uiBar.zPosition = Constants.ZPosition.ui - 1
|
||||||
|
addChild(uiBar)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func createUILabel(text: String, fontSize: CGFloat) -> SKLabelNode {
|
||||||
|
let label = SKLabelNode(text: text)
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = fontSize
|
||||||
|
label.fontColor = .darkGray
|
||||||
|
label.zPosition = Constants.ZPosition.ui
|
||||||
|
label.verticalAlignmentMode = .center
|
||||||
|
return label
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupPauseButton() {
|
||||||
|
let buttonSize: CGFloat = 36
|
||||||
|
pauseButton = SKShapeNode(rect: CGRect(x: -buttonSize / 2, y: -buttonSize / 2,
|
||||||
|
width: buttonSize, height: buttonSize),
|
||||||
|
cornerRadius: 8)
|
||||||
|
pauseButton.fillColor = SKColor(white: 0.9, alpha: 1.0)
|
||||||
|
pauseButton.strokeColor = SKColor.gray
|
||||||
|
pauseButton.lineWidth = 2
|
||||||
|
pauseButton.position = CGPoint(x: 40, y: frame.height - 75)
|
||||||
|
pauseButton.zPosition = Constants.ZPosition.ui
|
||||||
|
pauseButton.name = "pauseButton"
|
||||||
|
addChild(pauseButton)
|
||||||
|
|
||||||
|
// Pause icon (two vertical bars)
|
||||||
|
let barWidth: CGFloat = 4
|
||||||
|
let barHeight: CGFloat = 16
|
||||||
|
let barGap: CGFloat = 5
|
||||||
|
|
||||||
|
let leftBar = SKShapeNode(rect: CGRect(x: -barGap - barWidth / 2, y: -barHeight / 2,
|
||||||
|
width: barWidth, height: barHeight))
|
||||||
|
leftBar.fillColor = .darkGray
|
||||||
|
leftBar.strokeColor = .clear
|
||||||
|
pauseButton.addChild(leftBar)
|
||||||
|
|
||||||
|
let rightBar = SKShapeNode(rect: CGRect(x: barGap - barWidth / 2, y: -barHeight / 2,
|
||||||
|
width: barWidth, height: barHeight))
|
||||||
|
rightBar.fillColor = .darkGray
|
||||||
|
rightBar.strokeColor = .clear
|
||||||
|
pauseButton.addChild(rightBar)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupSpawnManager() {
|
||||||
|
spawnManager = SpawnManager(scene: self)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Update Loop
|
||||||
|
override func update(_ currentTime: TimeInterval) {
|
||||||
|
guard gameState.currentState == .playing else { return }
|
||||||
|
|
||||||
|
// Calculate delta time
|
||||||
|
let deltaTime = lastUpdateTime > 0 ? currentTime - lastUpdateTime : 0
|
||||||
|
lastUpdateTime = currentTime
|
||||||
|
|
||||||
|
// Update game time
|
||||||
|
gameState.updateTime(delta: deltaTime)
|
||||||
|
updateUI()
|
||||||
|
|
||||||
|
// Update spawn manager
|
||||||
|
spawnManager.update(deltaTime: deltaTime)
|
||||||
|
|
||||||
|
// Update floor scrolling
|
||||||
|
updateFloorScrolling(deltaTime: deltaTime)
|
||||||
|
|
||||||
|
// Check game end conditions
|
||||||
|
checkGameEndConditions()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateFloorScrolling(deltaTime: TimeInterval) {
|
||||||
|
let scrollAmount = Constants.scrollSpeed * CGFloat(deltaTime)
|
||||||
|
|
||||||
|
for tile in floorTiles {
|
||||||
|
tile.position.y -= scrollAmount
|
||||||
|
|
||||||
|
// Reset tile position when it scrolls off screen
|
||||||
|
if tile.position.y < -tileSize {
|
||||||
|
tile.position.y += CGFloat(floorTiles.count / (Int(frame.width / tileSize) + 1)) * tileSize
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Also scroll floor markings
|
||||||
|
enumerateChildNodes(withName: "floorMarking") { node, _ in
|
||||||
|
node.position.y -= scrollAmount
|
||||||
|
if node.position.y < -30 {
|
||||||
|
node.position.y += self.frame.height + 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func updateUI() {
|
||||||
|
livesLabel.text = gameState.formattedLives
|
||||||
|
scoreLabel.text = gameState.formattedScore
|
||||||
|
dogsLabel.text = gameState.formattedDogs
|
||||||
|
humansLabel.text = gameState.formattedHumans
|
||||||
|
timerLabel.text = "⏱️ \(gameState.formattedTime)"
|
||||||
|
|
||||||
|
// Flash timer when low
|
||||||
|
if gameState.timeRemaining <= 10 {
|
||||||
|
timerLabel.fontColor = .red
|
||||||
|
|
||||||
|
if timerLabel.action(forKey: "flash") == nil {
|
||||||
|
let flash = SKAction.sequence([
|
||||||
|
SKAction.scale(to: 1.2, duration: 0.25),
|
||||||
|
SKAction.scale(to: 1.0, duration: 0.25)
|
||||||
|
])
|
||||||
|
timerLabel.run(SKAction.repeatForever(flash), withKey: "flash")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func checkGameEndConditions() {
|
||||||
|
if gameState.hasWon {
|
||||||
|
handleVictory()
|
||||||
|
} else if gameState.hasLost {
|
||||||
|
handleGameOver()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Touch Handling
|
||||||
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
guard let touch = touches.first else { return }
|
||||||
|
let location = touch.location(in: self)
|
||||||
|
|
||||||
|
// Check pause button
|
||||||
|
if pauseButton.contains(location) {
|
||||||
|
togglePause()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if touching player for dragging
|
||||||
|
if player.contains(location) {
|
||||||
|
isDragging = true
|
||||||
|
touchOffset = CGPoint(x: player.position.x - location.x,
|
||||||
|
y: player.position.y - location.y)
|
||||||
|
} else {
|
||||||
|
// Move player to touch location
|
||||||
|
isDragging = true
|
||||||
|
touchOffset = .zero
|
||||||
|
player.position = location
|
||||||
|
player.constrainToScreen(in: frame)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
guard isDragging, gameState.currentState == .playing,
|
||||||
|
let touch = touches.first else { return }
|
||||||
|
|
||||||
|
let location = touch.location(in: self)
|
||||||
|
player.position = CGPoint(x: location.x + touchOffset.x,
|
||||||
|
y: location.y + touchOffset.y)
|
||||||
|
player.constrainToScreen(in: frame)
|
||||||
|
}
|
||||||
|
|
||||||
|
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
isDragging = false
|
||||||
|
}
|
||||||
|
|
||||||
|
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
isDragging = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Pause Handling
|
||||||
|
private func togglePause() {
|
||||||
|
if gameState.currentState == .playing {
|
||||||
|
pauseGame()
|
||||||
|
} else if gameState.currentState == .paused {
|
||||||
|
resumeGame()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func pauseGame() {
|
||||||
|
gameState.setState(.paused)
|
||||||
|
spawnManager.stopSpawning()
|
||||||
|
isPaused = true
|
||||||
|
|
||||||
|
showPauseOverlay()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func resumeGame() {
|
||||||
|
hidePauseOverlay()
|
||||||
|
|
||||||
|
gameState.setState(.playing)
|
||||||
|
spawnManager.startSpawning()
|
||||||
|
isPaused = false
|
||||||
|
lastUpdateTime = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
private func showPauseOverlay() {
|
||||||
|
pauseOverlay = SKNode()
|
||||||
|
pauseOverlay?.zPosition = Constants.ZPosition.ui + 10
|
||||||
|
|
||||||
|
// Dimmed background
|
||||||
|
let dim = SKShapeNode(rect: frame)
|
||||||
|
dim.fillColor = SKColor.black.withAlphaComponent(0.6)
|
||||||
|
dim.strokeColor = .clear
|
||||||
|
pauseOverlay?.addChild(dim)
|
||||||
|
|
||||||
|
// Pause text
|
||||||
|
let pauseText = SKLabelNode(text: "⏸️ PAUSIERT")
|
||||||
|
pauseText.fontName = "AvenirNext-Heavy"
|
||||||
|
pauseText.fontSize = 40
|
||||||
|
pauseText.fontColor = .white
|
||||||
|
pauseText.position = CGPoint(x: frame.midX, y: frame.midY + 40)
|
||||||
|
pauseOverlay?.addChild(pauseText)
|
||||||
|
|
||||||
|
// Resume button
|
||||||
|
let resumeButton = createButton(text: "▶️ Weiter", at: CGPoint(x: frame.midX, y: frame.midY - 20))
|
||||||
|
resumeButton.name = "resumeButton"
|
||||||
|
pauseOverlay?.addChild(resumeButton)
|
||||||
|
|
||||||
|
// Menu button
|
||||||
|
let menuButton = createButton(text: "🏠 Menü", at: CGPoint(x: frame.midX, y: frame.midY - 80))
|
||||||
|
menuButton.name = "menuButton"
|
||||||
|
pauseOverlay?.addChild(menuButton)
|
||||||
|
|
||||||
|
addChild(pauseOverlay!)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func createButton(text: String, at position: CGPoint) -> SKNode {
|
||||||
|
let container = SKNode()
|
||||||
|
container.position = position
|
||||||
|
|
||||||
|
let bg = SKShapeNode(rect: CGRect(x: -80, y: -25, width: 160, height: 50),
|
||||||
|
cornerRadius: 10)
|
||||||
|
bg.fillColor = SKColor(white: 0.2, alpha: 0.9)
|
||||||
|
bg.strokeColor = .white
|
||||||
|
bg.lineWidth = 2
|
||||||
|
container.addChild(bg)
|
||||||
|
|
||||||
|
let label = SKLabelNode(text: text)
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = 22
|
||||||
|
label.fontColor = .white
|
||||||
|
label.verticalAlignmentMode = .center
|
||||||
|
container.addChild(label)
|
||||||
|
|
||||||
|
return container
|
||||||
|
}
|
||||||
|
|
||||||
|
private func hidePauseOverlay() {
|
||||||
|
pauseOverlay?.removeFromParent()
|
||||||
|
pauseOverlay = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Handle pause overlay touches (override to handle when paused)
|
||||||
|
func handlePauseOverlayTouch(at location: CGPoint) {
|
||||||
|
guard let overlay = pauseOverlay else { return }
|
||||||
|
|
||||||
|
if let resumeButton = overlay.childNode(withName: "resumeButton"),
|
||||||
|
resumeButton.contains(location) {
|
||||||
|
resumeGame()
|
||||||
|
} else if let menuButton = overlay.childNode(withName: "menuButton"),
|
||||||
|
menuButton.contains(location) {
|
||||||
|
returnToMenu()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Override touchesBegan to handle pause overlay
|
||||||
|
func handleTouchInPausedState(_ touches: Set<UITouch>) {
|
||||||
|
guard let touch = touches.first else { return }
|
||||||
|
let location = touch.location(in: self)
|
||||||
|
handlePauseOverlayTouch(at: location)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Game End Handling
|
||||||
|
private func handleDamage() {
|
||||||
|
guard !gameState.isInvincible else { return }
|
||||||
|
|
||||||
|
if gameState.loseLife() {
|
||||||
|
// Start invincibility
|
||||||
|
gameState.isInvincible = true
|
||||||
|
player.startBlinking()
|
||||||
|
|
||||||
|
// End invincibility after duration
|
||||||
|
let wait = SKAction.wait(forDuration: Constants.invincibilityDuration)
|
||||||
|
run(wait) { [weak self] in
|
||||||
|
self?.gameState.isInvincible = false
|
||||||
|
self?.player.stopBlinking()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func handleVictory() {
|
||||||
|
gameState.setState(.victory)
|
||||||
|
spawnManager.stopSpawning()
|
||||||
|
|
||||||
|
// Record score
|
||||||
|
ScoreManager.shared.recordGameEnd(
|
||||||
|
score: gameState.score,
|
||||||
|
dogsCollected: gameState.dogsCollected,
|
||||||
|
humansCollected: gameState.humansCollected,
|
||||||
|
didWin: true
|
||||||
|
)
|
||||||
|
|
||||||
|
// Transition to victory scene
|
||||||
|
let victoryScene = VictoryScene(size: size)
|
||||||
|
victoryScene.scaleMode = scaleMode
|
||||||
|
victoryScene.finalScore = gameState.score
|
||||||
|
victoryScene.dogsCollected = gameState.dogsCollected
|
||||||
|
victoryScene.humansCollected = gameState.humansCollected
|
||||||
|
victoryScene.timeRemaining = gameState.timeRemaining
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
view?.presentScene(victoryScene, transition: transition)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func handleGameOver() {
|
||||||
|
gameState.setState(.gameOver)
|
||||||
|
spawnManager.stopSpawning()
|
||||||
|
|
||||||
|
// Record score
|
||||||
|
ScoreManager.shared.recordGameEnd(
|
||||||
|
score: gameState.score,
|
||||||
|
dogsCollected: gameState.dogsCollected,
|
||||||
|
humansCollected: gameState.humansCollected,
|
||||||
|
didWin: false
|
||||||
|
)
|
||||||
|
|
||||||
|
// Transition to game over scene
|
||||||
|
let gameOverScene = GameOverScene(size: size)
|
||||||
|
gameOverScene.scaleMode = scaleMode
|
||||||
|
gameOverScene.finalScore = gameState.score
|
||||||
|
gameOverScene.dogsCollected = gameState.dogsCollected
|
||||||
|
gameOverScene.humansCollected = gameState.humansCollected
|
||||||
|
gameOverScene.isNewHighScore = ScoreManager.shared.isNewHighScore(gameState.score)
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
view?.presentScene(gameOverScene, transition: transition)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func returnToMenu() {
|
||||||
|
let menuScene = MenuScene(size: size)
|
||||||
|
menuScene.scaleMode = scaleMode
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
view?.presentScene(menuScene, transition: transition)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - CollisionManagerDelegate
|
||||||
|
extension GameScene: CollisionManagerDelegate {
|
||||||
|
func didCollectGoodDog(points: Int) {
|
||||||
|
gameState.addPoints(points)
|
||||||
|
gameState.collectDog()
|
||||||
|
|
||||||
|
// Show collection effect
|
||||||
|
showPointsEffect(points: points, at: player.position)
|
||||||
|
}
|
||||||
|
|
||||||
|
func didCollectGreenHuman(points: Int) {
|
||||||
|
gameState.addPoints(points)
|
||||||
|
gameState.collectHuman()
|
||||||
|
|
||||||
|
// Show collection effect
|
||||||
|
showPointsEffect(points: points, at: player.position)
|
||||||
|
}
|
||||||
|
|
||||||
|
func didHitHarmfulEntity() {
|
||||||
|
handleDamage()
|
||||||
|
}
|
||||||
|
|
||||||
|
private func showPointsEffect(points: Int, at position: CGPoint) {
|
||||||
|
let label = SKLabelNode(text: "+\(points)")
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = 24
|
||||||
|
label.fontColor = .green
|
||||||
|
label.position = CGPoint(x: position.x, y: position.y + 50)
|
||||||
|
label.zPosition = Constants.ZPosition.ui
|
||||||
|
|
||||||
|
addChild(label)
|
||||||
|
|
||||||
|
let moveUp = SKAction.moveBy(x: 0, y: 40, duration: 0.5)
|
||||||
|
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
|
||||||
|
let group = SKAction.group([moveUp, fadeOut])
|
||||||
|
let remove = SKAction.removeFromParent()
|
||||||
|
label.run(SKAction.sequence([group, remove]))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,265 @@
|
|||||||
|
//
|
||||||
|
// MenuScene.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
class MenuScene: SKScene {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
private var startButton: SKShapeNode!
|
||||||
|
private var titleLabel: SKLabelNode!
|
||||||
|
private var subtitleLabel: SKLabelNode!
|
||||||
|
private var highScoreLabel: SKLabelNode!
|
||||||
|
private var creditsLabel: SKLabelNode!
|
||||||
|
|
||||||
|
// MARK: - Decorative elements
|
||||||
|
private var decorativeSuitcase: PlayerNode!
|
||||||
|
private var decorativeDogs: [DogNode] = []
|
||||||
|
private var decorativeHumans: [HumanNode] = []
|
||||||
|
|
||||||
|
// MARK: - Scene Lifecycle
|
||||||
|
override func didMove(to view: SKView) {
|
||||||
|
setupBackground()
|
||||||
|
setupTitle()
|
||||||
|
setupStartButton()
|
||||||
|
setupHighScore()
|
||||||
|
setupDecorations()
|
||||||
|
setupCredits()
|
||||||
|
startAnimations()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Setup
|
||||||
|
private func setupBackground() {
|
||||||
|
backgroundColor = Constants.Colors.backgroundColor
|
||||||
|
|
||||||
|
// Create floor pattern
|
||||||
|
let floorHeight = frame.height * 0.6
|
||||||
|
let floor = SKShapeNode(rect: CGRect(x: 0, y: 0,
|
||||||
|
width: frame.width, height: floorHeight))
|
||||||
|
floor.fillColor = Constants.Colors.floorColor
|
||||||
|
floor.strokeColor = .clear
|
||||||
|
floor.zPosition = Constants.ZPosition.floor
|
||||||
|
addChild(floor)
|
||||||
|
|
||||||
|
// Add floor tiles pattern
|
||||||
|
let tileSize: CGFloat = 80
|
||||||
|
for x in stride(from: CGFloat(0), to: frame.width, by: tileSize) {
|
||||||
|
for y in stride(from: CGFloat(0), to: floorHeight, by: tileSize) {
|
||||||
|
let tile = SKShapeNode(rect: CGRect(x: x, y: y,
|
||||||
|
width: tileSize - 2, height: tileSize - 2))
|
||||||
|
tile.fillColor = (Int((x + y) / tileSize) % 2 == 0) ?
|
||||||
|
SKColor(white: 0.78, alpha: 1.0) : SKColor(white: 0.72, alpha: 1.0)
|
||||||
|
tile.strokeColor = SKColor(white: 0.65, alpha: 0.5)
|
||||||
|
tile.lineWidth = 1
|
||||||
|
tile.zPosition = Constants.ZPosition.floor + 0.1
|
||||||
|
addChild(tile)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupTitle() {
|
||||||
|
// Main title
|
||||||
|
titleLabel = SKLabelNode(text: "🧳 Rollkoffer Simulator 🧳")
|
||||||
|
titleLabel.fontName = "AvenirNext-Heavy"
|
||||||
|
titleLabel.fontSize = 36
|
||||||
|
titleLabel.fontColor = SKColor(red: 0.3, green: 0.2, blue: 0.5, alpha: 1.0)
|
||||||
|
titleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.85)
|
||||||
|
titleLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(titleLabel)
|
||||||
|
|
||||||
|
// Subtitle
|
||||||
|
subtitleLabel = SKLabelNode(text: "Sammle Hunde & Menschen am Flughafen!")
|
||||||
|
subtitleLabel.fontName = "AvenirNext-Medium"
|
||||||
|
subtitleLabel.fontSize = 18
|
||||||
|
subtitleLabel.fontColor = SKColor.darkGray
|
||||||
|
subtitleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.78)
|
||||||
|
subtitleLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(subtitleLabel)
|
||||||
|
|
||||||
|
// Goal info
|
||||||
|
let goalLabel = SKLabelNode(text: "Ziel: 🐕 10 Hunde + 👤 5 Grüne Menschen")
|
||||||
|
goalLabel.fontName = "AvenirNext-Medium"
|
||||||
|
goalLabel.fontSize = 16
|
||||||
|
goalLabel.fontColor = SKColor.gray
|
||||||
|
goalLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.72)
|
||||||
|
goalLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(goalLabel)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupStartButton() {
|
||||||
|
// Button background
|
||||||
|
let buttonWidth: CGFloat = 200
|
||||||
|
let buttonHeight: CGFloat = 60
|
||||||
|
|
||||||
|
startButton = SKShapeNode(rect: CGRect(x: -buttonWidth / 2, y: -buttonHeight / 2,
|
||||||
|
width: buttonWidth, height: buttonHeight),
|
||||||
|
cornerRadius: 15)
|
||||||
|
startButton.fillColor = SKColor(red: 0.2, green: 0.7, blue: 0.3, alpha: 1.0)
|
||||||
|
startButton.strokeColor = SKColor(red: 0.15, green: 0.5, blue: 0.2, alpha: 1.0)
|
||||||
|
startButton.lineWidth = 3
|
||||||
|
startButton.position = CGPoint(x: frame.midX, y: frame.height * 0.5)
|
||||||
|
startButton.zPosition = Constants.ZPosition.ui
|
||||||
|
startButton.name = "startButton"
|
||||||
|
addChild(startButton)
|
||||||
|
|
||||||
|
// Button label
|
||||||
|
let buttonLabel = SKLabelNode(text: "▶ START")
|
||||||
|
buttonLabel.fontName = "AvenirNext-Bold"
|
||||||
|
buttonLabel.fontSize = 28
|
||||||
|
buttonLabel.fontColor = .white
|
||||||
|
buttonLabel.verticalAlignmentMode = .center
|
||||||
|
buttonLabel.position = .zero
|
||||||
|
buttonLabel.zPosition = 1
|
||||||
|
startButton.addChild(buttonLabel)
|
||||||
|
|
||||||
|
// Button pulse animation
|
||||||
|
let scaleUp = SKAction.scale(to: 1.05, duration: 0.8)
|
||||||
|
let scaleDown = SKAction.scale(to: 1.0, duration: 0.8)
|
||||||
|
let pulse = SKAction.sequence([scaleUp, scaleDown])
|
||||||
|
startButton.run(SKAction.repeatForever(pulse))
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupHighScore() {
|
||||||
|
let highScore = ScoreManager.shared.highScore
|
||||||
|
|
||||||
|
highScoreLabel = SKLabelNode(text: "🏆 High Score: \(highScore)")
|
||||||
|
highScoreLabel.fontName = "AvenirNext-DemiBold"
|
||||||
|
highScoreLabel.fontSize = 20
|
||||||
|
highScoreLabel.fontColor = SKColor(red: 0.8, green: 0.6, blue: 0.1, alpha: 1.0)
|
||||||
|
highScoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.38)
|
||||||
|
highScoreLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(highScoreLabel)
|
||||||
|
|
||||||
|
// Statistics label
|
||||||
|
let victories = ScoreManager.shared.victories
|
||||||
|
let gamesPlayed = ScoreManager.shared.gamesPlayed
|
||||||
|
let statsText = "Siege: \(victories) | Spiele: \(gamesPlayed)"
|
||||||
|
|
||||||
|
let statsLabel = SKLabelNode(text: statsText)
|
||||||
|
statsLabel.fontName = "AvenirNext-Regular"
|
||||||
|
statsLabel.fontSize = 14
|
||||||
|
statsLabel.fontColor = SKColor.gray
|
||||||
|
statsLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.33)
|
||||||
|
statsLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(statsLabel)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupDecorations() {
|
||||||
|
// Decorative suitcase
|
||||||
|
decorativeSuitcase = PlayerNode()
|
||||||
|
decorativeSuitcase.position = CGPoint(x: frame.midX, y: frame.height * 0.2)
|
||||||
|
decorativeSuitcase.zPosition = Constants.ZPosition.entities
|
||||||
|
addChild(decorativeSuitcase)
|
||||||
|
|
||||||
|
// Add some decorative dogs
|
||||||
|
let dogTypes: [DogType] = [.smallGood, .bigGood, .bad]
|
||||||
|
let dogPositions: [CGPoint] = [
|
||||||
|
CGPoint(x: frame.width * 0.15, y: frame.height * 0.25),
|
||||||
|
CGPoint(x: frame.width * 0.85, y: frame.height * 0.22),
|
||||||
|
CGPoint(x: frame.width * 0.25, y: frame.height * 0.12)
|
||||||
|
]
|
||||||
|
|
||||||
|
for (index, type) in dogTypes.enumerated() {
|
||||||
|
let dog = DogNode(type: type)
|
||||||
|
dog.position = dogPositions[index]
|
||||||
|
dog.zPosition = Constants.ZPosition.entities
|
||||||
|
addChild(dog)
|
||||||
|
decorativeDogs.append(dog)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add decorative humans
|
||||||
|
let humanTypes: [HumanType] = [.green, .gray]
|
||||||
|
let humanPositions: [CGPoint] = [
|
||||||
|
CGPoint(x: frame.width * 0.75, y: frame.height * 0.15),
|
||||||
|
CGPoint(x: frame.width * 0.6, y: frame.height * 0.1)
|
||||||
|
]
|
||||||
|
|
||||||
|
for (index, type) in humanTypes.enumerated() {
|
||||||
|
let human = HumanNode(type: type)
|
||||||
|
human.position = humanPositions[index]
|
||||||
|
human.zPosition = Constants.ZPosition.entities
|
||||||
|
addChild(human)
|
||||||
|
decorativeHumans.append(human)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupCredits() {
|
||||||
|
creditsLabel = SKLabelNode(text: "Created by Ingo K.")
|
||||||
|
creditsLabel.fontName = "AvenirNext-Italic"
|
||||||
|
creditsLabel.fontSize = 14
|
||||||
|
creditsLabel.fontColor = SKColor.gray
|
||||||
|
creditsLabel.position = CGPoint(x: frame.midX, y: 30)
|
||||||
|
creditsLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(creditsLabel)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func startAnimations() {
|
||||||
|
// Animate decorative suitcase
|
||||||
|
let moveLeft = SKAction.moveBy(x: -20, y: 0, duration: 1.5)
|
||||||
|
let moveRight = SKAction.moveBy(x: 40, y: 0, duration: 3.0)
|
||||||
|
let moveBack = SKAction.moveBy(x: -20, y: 0, duration: 1.5)
|
||||||
|
let suitcaseSequence = SKAction.sequence([moveLeft, moveRight, moveBack])
|
||||||
|
decorativeSuitcase.run(SKAction.repeatForever(suitcaseSequence))
|
||||||
|
|
||||||
|
// Animate decorative entities
|
||||||
|
for (index, dog) in decorativeDogs.enumerated() {
|
||||||
|
let delay = Double(index) * 0.3
|
||||||
|
let bounce = SKAction.sequence([
|
||||||
|
SKAction.wait(forDuration: delay),
|
||||||
|
SKAction.moveBy(x: 0, y: 10, duration: 0.4),
|
||||||
|
SKAction.moveBy(x: 0, y: -10, duration: 0.4)
|
||||||
|
])
|
||||||
|
dog.run(SKAction.repeatForever(bounce))
|
||||||
|
}
|
||||||
|
|
||||||
|
for (index, human) in decorativeHumans.enumerated() {
|
||||||
|
let delay = Double(index) * 0.4 + 0.2
|
||||||
|
let sway = SKAction.sequence([
|
||||||
|
SKAction.wait(forDuration: delay),
|
||||||
|
SKAction.rotate(byAngle: 0.05, duration: 0.5),
|
||||||
|
SKAction.rotate(byAngle: -0.1, duration: 1.0),
|
||||||
|
SKAction.rotate(byAngle: 0.05, duration: 0.5)
|
||||||
|
])
|
||||||
|
human.run(SKAction.repeatForever(sway))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Title animation
|
||||||
|
let titleScale = SKAction.sequence([
|
||||||
|
SKAction.scale(to: 1.02, duration: 2.0),
|
||||||
|
SKAction.scale(to: 1.0, duration: 2.0)
|
||||||
|
])
|
||||||
|
titleLabel.run(SKAction.repeatForever(titleScale))
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Touch Handling
|
||||||
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
guard let touch = touches.first else { return }
|
||||||
|
let location = touch.location(in: self)
|
||||||
|
|
||||||
|
if startButton.contains(location) {
|
||||||
|
startGame()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func startGame() {
|
||||||
|
// Button press effect
|
||||||
|
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
|
||||||
|
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
|
||||||
|
|
||||||
|
startButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
|
||||||
|
self?.transitionToGame()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func transitionToGame() {
|
||||||
|
let gameScene = GameScene(size: size)
|
||||||
|
gameScene.scaleMode = scaleMode
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
view?.presentScene(gameScene, transition: transition)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,312 @@
|
|||||||
|
//
|
||||||
|
// VictoryScene.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
class VictoryScene: SKScene {
|
||||||
|
|
||||||
|
// MARK: - Properties
|
||||||
|
var finalScore: Int = 0
|
||||||
|
var dogsCollected: Int = 0
|
||||||
|
var humansCollected: Int = 0
|
||||||
|
var timeRemaining: TimeInterval = 0
|
||||||
|
|
||||||
|
private var playAgainButton: SKShapeNode!
|
||||||
|
private var menuButton: SKShapeNode!
|
||||||
|
|
||||||
|
// MARK: - Scene Lifecycle
|
||||||
|
override func didMove(to view: SKView) {
|
||||||
|
setupBackground()
|
||||||
|
setupContent()
|
||||||
|
setupButtons()
|
||||||
|
startCelebration()
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Setup
|
||||||
|
private func setupBackground() {
|
||||||
|
backgroundColor = SKColor(red: 0.1, green: 0.2, blue: 0.1, alpha: 1.0)
|
||||||
|
|
||||||
|
// Add celebration particles
|
||||||
|
for _ in 0..<30 {
|
||||||
|
let confetti = createConfetti()
|
||||||
|
addChild(confetti)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func createConfetti() -> SKShapeNode {
|
||||||
|
let size = CGFloat.random(in: 8...15)
|
||||||
|
let confetti = SKShapeNode(rectOf: CGSize(width: size, height: size * 1.5))
|
||||||
|
confetti.fillColor = [SKColor.red, SKColor.yellow, SKColor.green,
|
||||||
|
SKColor.blue, SKColor.orange, SKColor.purple].randomElement()!
|
||||||
|
confetti.strokeColor = .clear
|
||||||
|
confetti.position = CGPoint(x: CGFloat.random(in: 0...frame.width),
|
||||||
|
y: frame.height + CGFloat.random(in: 50...200))
|
||||||
|
confetti.zPosition = Constants.ZPosition.ui - 5
|
||||||
|
confetti.zRotation = CGFloat.random(in: 0...(.pi * 2))
|
||||||
|
|
||||||
|
// Falling animation
|
||||||
|
let fallDuration = Double.random(in: 3...6)
|
||||||
|
let fall = SKAction.moveTo(y: -50, duration: fallDuration)
|
||||||
|
let rotate = SKAction.rotate(byAngle: .pi * 4, duration: fallDuration)
|
||||||
|
let sway = SKAction.sequence([
|
||||||
|
SKAction.moveBy(x: 30, y: 0, duration: 0.5),
|
||||||
|
SKAction.moveBy(x: -30, y: 0, duration: 0.5)
|
||||||
|
])
|
||||||
|
let swayRepeat = SKAction.repeat(sway, count: Int(fallDuration))
|
||||||
|
|
||||||
|
let group = SKAction.group([fall, rotate, swayRepeat])
|
||||||
|
let reset = SKAction.run { [weak confetti, weak self] in
|
||||||
|
confetti?.position = CGPoint(x: CGFloat.random(in: 0...(self?.frame.width ?? 400)),
|
||||||
|
y: (self?.frame.height ?? 800) + 50)
|
||||||
|
}
|
||||||
|
let sequence = SKAction.sequence([group, reset])
|
||||||
|
confetti.run(SKAction.repeatForever(sequence))
|
||||||
|
|
||||||
|
return confetti
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupContent() {
|
||||||
|
// Victory title
|
||||||
|
let titleLabel = SKLabelNode(text: "🎉 GEWONNEN! 🎉")
|
||||||
|
titleLabel.fontName = "AvenirNext-Heavy"
|
||||||
|
titleLabel.fontSize = 46
|
||||||
|
titleLabel.fontColor = .yellow
|
||||||
|
titleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.82)
|
||||||
|
titleLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(titleLabel)
|
||||||
|
|
||||||
|
// Animate title
|
||||||
|
let titlePulse = SKAction.sequence([
|
||||||
|
SKAction.scale(to: 1.1, duration: 0.3),
|
||||||
|
SKAction.scale(to: 1.0, duration: 0.3)
|
||||||
|
])
|
||||||
|
titleLabel.run(SKAction.repeatForever(titlePulse))
|
||||||
|
|
||||||
|
// Subtitle
|
||||||
|
let subtitleLabel = SKLabelNode(text: "Du hast alle Ziele erreicht!")
|
||||||
|
subtitleLabel.fontName = "AvenirNext-Medium"
|
||||||
|
subtitleLabel.fontSize = 20
|
||||||
|
subtitleLabel.fontColor = .white
|
||||||
|
subtitleLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.74)
|
||||||
|
subtitleLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(subtitleLabel)
|
||||||
|
|
||||||
|
// Score display
|
||||||
|
let scoreLabel = SKLabelNode(text: "Endpunktzahl: \(finalScore)")
|
||||||
|
scoreLabel.fontName = "AvenirNext-Bold"
|
||||||
|
scoreLabel.fontSize = 36
|
||||||
|
scoreLabel.fontColor = SKColor(red: 1.0, green: 0.85, blue: 0.0, alpha: 1.0)
|
||||||
|
scoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.62)
|
||||||
|
scoreLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(scoreLabel)
|
||||||
|
|
||||||
|
// Time bonus display
|
||||||
|
let timeBonus = Int(timeRemaining) * 5
|
||||||
|
if timeBonus > 0 {
|
||||||
|
let timeBonusLabel = SKLabelNode(text: "⏱️ Zeitbonus: +\(timeBonus) (\(Int(timeRemaining))s übrig)")
|
||||||
|
timeBonusLabel.fontName = "AvenirNext-Medium"
|
||||||
|
timeBonusLabel.fontSize = 18
|
||||||
|
timeBonusLabel.fontColor = SKColor.cyan
|
||||||
|
timeBonusLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.55)
|
||||||
|
timeBonusLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(timeBonusLabel)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stats display
|
||||||
|
let statsY = frame.height * 0.45
|
||||||
|
|
||||||
|
let dogsLabel = SKLabelNode(text: "🐕 Hunde: \(dogsCollected)")
|
||||||
|
dogsLabel.fontName = "AvenirNext-DemiBold"
|
||||||
|
dogsLabel.fontSize = 22
|
||||||
|
dogsLabel.fontColor = .white
|
||||||
|
dogsLabel.position = CGPoint(x: frame.midX - 80, y: statsY)
|
||||||
|
dogsLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(dogsLabel)
|
||||||
|
|
||||||
|
let humansLabel = SKLabelNode(text: "👤 Menschen: \(humansCollected)")
|
||||||
|
humansLabel.fontName = "AvenirNext-DemiBold"
|
||||||
|
humansLabel.fontSize = 22
|
||||||
|
humansLabel.fontColor = .white
|
||||||
|
humansLabel.position = CGPoint(x: frame.midX + 80, y: statsY)
|
||||||
|
humansLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(humansLabel)
|
||||||
|
|
||||||
|
// Happy suitcase with collected items
|
||||||
|
let happySuitcase = PlayerNode()
|
||||||
|
happySuitcase.position = CGPoint(x: frame.midX, y: frame.height * 0.28)
|
||||||
|
addChild(happySuitcase)
|
||||||
|
|
||||||
|
// Happy face
|
||||||
|
let happyFace = SKLabelNode(text: "😄")
|
||||||
|
happyFace.fontSize = 30
|
||||||
|
happyFace.position = CGPoint(x: frame.midX, y: frame.height * 0.28 + 20)
|
||||||
|
happyFace.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(happyFace)
|
||||||
|
|
||||||
|
// Add small dogs and humans around suitcase
|
||||||
|
let collectibles = [
|
||||||
|
("🐕", CGPoint(x: -50, y: 0)),
|
||||||
|
("🐕", CGPoint(x: 50, y: 0)),
|
||||||
|
("👤", CGPoint(x: -35, y: 30)),
|
||||||
|
("👤", CGPoint(x: 35, y: 30))
|
||||||
|
]
|
||||||
|
|
||||||
|
for (emoji, offset) in collectibles {
|
||||||
|
let label = SKLabelNode(text: emoji)
|
||||||
|
label.fontSize = 24
|
||||||
|
label.position = CGPoint(x: frame.midX + offset.x,
|
||||||
|
y: frame.height * 0.28 + offset.y)
|
||||||
|
label.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(label)
|
||||||
|
|
||||||
|
// Bounce animation
|
||||||
|
let bounce = SKAction.sequence([
|
||||||
|
SKAction.moveBy(x: 0, y: 5, duration: 0.3),
|
||||||
|
SKAction.moveBy(x: 0, y: -5, duration: 0.3)
|
||||||
|
])
|
||||||
|
label.run(SKAction.repeatForever(bounce))
|
||||||
|
}
|
||||||
|
|
||||||
|
// High score check
|
||||||
|
if ScoreManager.shared.isNewHighScore(finalScore) {
|
||||||
|
let highScoreLabel = SKLabelNode(text: "🏆 NEUER HIGHSCORE! 🏆")
|
||||||
|
highScoreLabel.fontName = "AvenirNext-Heavy"
|
||||||
|
highScoreLabel.fontSize = 26
|
||||||
|
highScoreLabel.fontColor = SKColor.yellow
|
||||||
|
highScoreLabel.position = CGPoint(x: frame.midX, y: frame.height * 0.68)
|
||||||
|
highScoreLabel.zPosition = Constants.ZPosition.ui
|
||||||
|
addChild(highScoreLabel)
|
||||||
|
|
||||||
|
let glow = SKAction.sequence([
|
||||||
|
SKAction.fadeAlpha(to: 0.6, duration: 0.4),
|
||||||
|
SKAction.fadeAlpha(to: 1.0, duration: 0.4)
|
||||||
|
])
|
||||||
|
highScoreLabel.run(SKAction.repeatForever(glow))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func setupButtons() {
|
||||||
|
// Play Again button
|
||||||
|
playAgainButton = createButton(text: "🎮 Nochmal spielen",
|
||||||
|
color: SKColor(red: 0.2, green: 0.7, blue: 0.3, alpha: 1.0))
|
||||||
|
playAgainButton.position = CGPoint(x: frame.midX, y: frame.height * 0.13)
|
||||||
|
playAgainButton.name = "playAgainButton"
|
||||||
|
addChild(playAgainButton)
|
||||||
|
|
||||||
|
// Menu button
|
||||||
|
menuButton = createButton(text: "🏠 Hauptmenü",
|
||||||
|
color: SKColor(red: 0.3, green: 0.3, blue: 0.6, alpha: 1.0))
|
||||||
|
menuButton.position = CGPoint(x: frame.midX, y: frame.height * 0.06)
|
||||||
|
menuButton.name = "menuButton"
|
||||||
|
addChild(menuButton)
|
||||||
|
}
|
||||||
|
|
||||||
|
private func createButton(text: String, color: SKColor) -> SKShapeNode {
|
||||||
|
let buttonWidth: CGFloat = 220
|
||||||
|
let buttonHeight: CGFloat = 50
|
||||||
|
|
||||||
|
let button = SKShapeNode(rect: CGRect(x: -buttonWidth / 2, y: -buttonHeight / 2,
|
||||||
|
width: buttonWidth, height: buttonHeight),
|
||||||
|
cornerRadius: 12)
|
||||||
|
button.fillColor = color
|
||||||
|
button.strokeColor = .white.withAlphaComponent(0.5)
|
||||||
|
button.lineWidth = 2
|
||||||
|
button.zPosition = Constants.ZPosition.ui
|
||||||
|
|
||||||
|
let label = SKLabelNode(text: text)
|
||||||
|
label.fontName = "AvenirNext-Bold"
|
||||||
|
label.fontSize = 20
|
||||||
|
label.fontColor = .white
|
||||||
|
label.verticalAlignmentMode = .center
|
||||||
|
label.zPosition = 1
|
||||||
|
button.addChild(label)
|
||||||
|
|
||||||
|
return button
|
||||||
|
}
|
||||||
|
|
||||||
|
private func startCelebration() {
|
||||||
|
// Screen flash
|
||||||
|
let flash = SKShapeNode(rect: frame)
|
||||||
|
flash.fillColor = .white
|
||||||
|
flash.strokeColor = .clear
|
||||||
|
flash.zPosition = Constants.ZPosition.ui + 100
|
||||||
|
flash.alpha = 0.8
|
||||||
|
addChild(flash)
|
||||||
|
|
||||||
|
let fadeOut = SKAction.fadeOut(withDuration: 0.5)
|
||||||
|
let remove = SKAction.removeFromParent()
|
||||||
|
flash.run(SKAction.sequence([fadeOut, remove]))
|
||||||
|
|
||||||
|
// Star burst effect
|
||||||
|
for _ in 0..<12 {
|
||||||
|
let star = SKLabelNode(text: "⭐")
|
||||||
|
star.fontSize = CGFloat.random(in: 20...40)
|
||||||
|
star.position = CGPoint(x: frame.midX, y: frame.height * 0.82)
|
||||||
|
star.zPosition = Constants.ZPosition.ui - 1
|
||||||
|
star.alpha = 0
|
||||||
|
addChild(star)
|
||||||
|
|
||||||
|
let angle = CGFloat.random(in: 0...(.pi * 2))
|
||||||
|
let distance = CGFloat.random(in: 100...200)
|
||||||
|
let endPoint = CGPoint(x: frame.midX + cos(angle) * distance,
|
||||||
|
y: frame.height * 0.82 + sin(angle) * distance)
|
||||||
|
|
||||||
|
let fadeIn = SKAction.fadeIn(withDuration: 0.2)
|
||||||
|
let move = SKAction.move(to: endPoint, duration: 0.5)
|
||||||
|
let fadeOutStar = SKAction.fadeOut(withDuration: 0.3)
|
||||||
|
let removeStar = SKAction.removeFromParent()
|
||||||
|
|
||||||
|
let group = SKAction.group([move, SKAction.sequence([fadeIn,
|
||||||
|
SKAction.wait(forDuration: 0.2),
|
||||||
|
fadeOutStar])])
|
||||||
|
star.run(SKAction.sequence([SKAction.wait(forDuration: Double.random(in: 0...0.3)),
|
||||||
|
group, removeStar]))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Touch Handling
|
||||||
|
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
|
||||||
|
guard let touch = touches.first else { return }
|
||||||
|
let location = touch.location(in: self)
|
||||||
|
|
||||||
|
if playAgainButton.contains(location) {
|
||||||
|
playAgain()
|
||||||
|
} else if menuButton.contains(location) {
|
||||||
|
returnToMenu()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func playAgain() {
|
||||||
|
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
|
||||||
|
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
|
||||||
|
|
||||||
|
playAgainButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
|
||||||
|
guard let self = self else { return }
|
||||||
|
|
||||||
|
let gameScene = GameScene(size: self.size)
|
||||||
|
gameScene.scaleMode = self.scaleMode
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
self.view?.presentScene(gameScene, transition: transition)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func returnToMenu() {
|
||||||
|
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
|
||||||
|
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
|
||||||
|
|
||||||
|
menuButton.run(SKAction.sequence([pressDown, pressUp])) { [weak self] in
|
||||||
|
guard let self = self else { return }
|
||||||
|
|
||||||
|
let menuScene = MenuScene(size: self.size)
|
||||||
|
menuScene.scaleMode = self.scaleMode
|
||||||
|
|
||||||
|
let transition = SKTransition.fade(withDuration: 0.5)
|
||||||
|
self.view?.presentScene(menuScene, transition: transition)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
//
|
||||||
|
// Constants.swift
|
||||||
|
// RollkofferSimulator
|
||||||
|
//
|
||||||
|
// Created by Ingo K.
|
||||||
|
//
|
||||||
|
|
||||||
|
import SpriteKit
|
||||||
|
|
||||||
|
struct Constants {
|
||||||
|
|
||||||
|
// MARK: - Game Settings
|
||||||
|
static let gameTime: TimeInterval = 90.0
|
||||||
|
static let startLives: Int = 3
|
||||||
|
static let targetDogs: Int = 10
|
||||||
|
static let targetHumans: Int = 5
|
||||||
|
|
||||||
|
// MARK: - Points
|
||||||
|
static let pointsSmallGoodDog: Int = 10
|
||||||
|
static let pointsBigGoodDog: Int = 25
|
||||||
|
static let pointsGreenHuman: Int = 15
|
||||||
|
|
||||||
|
// MARK: - Spawn Settings
|
||||||
|
static let spawnIntervalMin: TimeInterval = 0.8
|
||||||
|
static let spawnIntervalMax: TimeInterval = 1.5
|
||||||
|
static let scrollSpeed: CGFloat = 200.0
|
||||||
|
|
||||||
|
// MARK: - Spawn Distribution (cumulative percentages)
|
||||||
|
static let spawnChanceGoodDog: Int = 40 // 0-39: good dogs
|
||||||
|
static let spawnChanceBadDog: Int = 60 // 40-59: bad dogs (20%)
|
||||||
|
static let spawnChanceGreenHuman: Int = 85 // 60-84: green humans (25%)
|
||||||
|
// 85-99: gray humans (15%)
|
||||||
|
|
||||||
|
// MARK: - Sprite Sizes
|
||||||
|
static let suitcaseSize = CGSize(width: 60, height: 80)
|
||||||
|
static let smallDogSize = CGSize(width: 40, height: 40)
|
||||||
|
static let bigDogSize = CGSize(width: 70, height: 70)
|
||||||
|
static let badDogSize = CGSize(width: 55, height: 55)
|
||||||
|
static let humanSize = CGSize(width: 50, height: 80)
|
||||||
|
|
||||||
|
// MARK: - Physics Categories (Bitmasks)
|
||||||
|
struct PhysicsCategory {
|
||||||
|
static let none: UInt32 = 0
|
||||||
|
static let suitcase: UInt32 = 0x1 << 0
|
||||||
|
static let goodDog: UInt32 = 0x1 << 1
|
||||||
|
static let badDog: UInt32 = 0x1 << 2
|
||||||
|
static let greenHuman: UInt32 = 0x1 << 3
|
||||||
|
static let grayHuman: UInt32 = 0x1 << 4
|
||||||
|
|
||||||
|
static let collectible: UInt32 = goodDog | greenHuman
|
||||||
|
static let harmful: UInt32 = badDog | grayHuman
|
||||||
|
static let all: UInt32 = goodDog | badDog | greenHuman | grayHuman
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Colors
|
||||||
|
struct Colors {
|
||||||
|
static let goodDogColor = SKColor(red: 0.85, green: 0.65, blue: 0.13, alpha: 1.0) // Gold brown
|
||||||
|
static let badDogColor = SKColor.red
|
||||||
|
static let greenHumanColor = SKColor(red: 0.2, green: 0.8, blue: 0.2, alpha: 1.0)
|
||||||
|
static let grayHumanColor = SKColor.gray
|
||||||
|
static let suitcaseColor = SKColor(red: 0.4, green: 0.3, blue: 0.6, alpha: 1.0)
|
||||||
|
static let backgroundColor = SKColor(red: 0.9, green: 0.9, blue: 0.85, alpha: 1.0)
|
||||||
|
static let floorColor = SKColor(red: 0.75, green: 0.75, blue: 0.7, alpha: 1.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Z-Positions
|
||||||
|
struct ZPosition {
|
||||||
|
static let background: CGFloat = 0
|
||||||
|
static let floor: CGFloat = 1
|
||||||
|
static let entities: CGFloat = 10
|
||||||
|
static let player: CGFloat = 20
|
||||||
|
static let ui: CGFloat = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
// MARK: - Animation
|
||||||
|
static let blinkDuration: TimeInterval = 0.1
|
||||||
|
static let blinkCount: Int = 6
|
||||||
|
static let invincibilityDuration: TimeInterval = 1.5
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user