Add Psytrance Visualizer macOS app with Metal rendering
A complete audio-reactive visualizer for psytrance music featuring: Audio Analysis (DSPEngine): - FFT spectrum analysis via Accelerate/vDSP - 64-band Mel spectrogram - Sub-bass energy extraction (<100Hz) - Automatic sidechain pump detection - Harmonic-to-Noise ratio (HNR) calculation - Peak/transient detection 8 Visualization Modes (Metal Shaders): 1. FFT Classic - Frequency spectrum bars with glow 2. Mel Spectrogram - Waterfall display 3. Sub-Bass - Pulsating rings 4. Sidechain Pump - Breathing zoom effect 5. Harmonic/Noise - Geometric vs chaotic particles 6. Mandelbrot - Audio-reactive fractal zoom 7. Tunnel Warp - Infinite tunnel with distortion 8. DMT Geometry - Sacred geometry patterns Features: - Selectable audio input device (BlackHole support) - Configurable buffer size (512/1024) - Reactivity slider for visual intensity - Auto-hiding control panel - Fullscreen support with keyboard shortcuts (1-8, F, ESC) - Persistent settings via UserDefaults - Psytrance-inspired neon/UV color palette
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//
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// ColorPalette.swift
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// PsytranceVisualizer
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//
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// Psytrance color palette for UI and shaders
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//
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import AppKit
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import simd
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/// Psytrance-inspired neon/UV color palette
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struct PsytranceColors {
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// MARK: - Primary Colors (NSColor for UI)
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/// Neon Magenta - Primary accent color
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static let neonMagenta = NSColor(red: 1.0, green: 0.0, blue: 1.0, alpha: 1.0)
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/// Neon Cyan - Secondary accent color
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static let neonCyan = NSColor(red: 0.0, green: 1.0, blue: 1.0, alpha: 1.0)
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/// Neon Green - High energy accents
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static let neonGreen = NSColor(red: 0.224, green: 1.0, blue: 0.078, alpha: 1.0)
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/// UV Violet - Deep purple for backgrounds
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static let uvViolet = NSColor(red: 0.482, green: 0.0, blue: 1.0, alpha: 1.0)
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/// Deep Black - Background color
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static let background = NSColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
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/// Dark Purple - Alternative background
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static let darkPurple = NSColor(red: 0.1, green: 0.0, blue: 0.15, alpha: 1.0)
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/// Hot Pink - Peak indicators
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static let hotPink = NSColor(red: 1.0, green: 0.2, blue: 0.6, alpha: 1.0)
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/// Electric Blue - UI elements
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static let electricBlue = NSColor(red: 0.0, green: 0.5, blue: 1.0, alpha: 1.0)
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// MARK: - SIMD3<Float> Colors (for Metal shaders)
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struct Metal {
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static let neonMagenta = SIMD3<Float>(1.0, 0.0, 1.0)
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static let neonCyan = SIMD3<Float>(0.0, 1.0, 1.0)
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static let neonGreen = SIMD3<Float>(0.224, 1.0, 0.078)
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static let uvViolet = SIMD3<Float>(0.482, 0.0, 1.0)
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static let background = SIMD3<Float>(0.0, 0.0, 0.0)
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static let darkPurple = SIMD3<Float>(0.1, 0.0, 0.15)
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static let hotPink = SIMD3<Float>(1.0, 0.2, 0.6)
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static let electricBlue = SIMD3<Float>(0.0, 0.5, 1.0)
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/// Array of all palette colors for cycling
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static let palette: [SIMD3<Float>] = [
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neonMagenta,
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neonCyan,
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neonGreen,
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uvViolet,
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hotPink,
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electricBlue
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]
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/// Get color from palette by index (wraps around)
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static func color(at index: Int) -> SIMD3<Float> {
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palette[index % palette.count]
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}
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/// Interpolate between two colors
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static func lerp(_ a: SIMD3<Float>, _ b: SIMD3<Float>, t: Float) -> SIMD3<Float> {
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a + (b - a) * t
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}
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/// Get rainbow color from normalized value (0-1)
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static func rainbow(_ t: Float) -> SIMD3<Float> {
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let index = Int(t * Float(palette.count))
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let nextIndex = (index + 1) % palette.count
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let localT = (t * Float(palette.count)) - Float(index)
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return lerp(palette[index % palette.count], palette[nextIndex], t: localT)
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}
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}
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// MARK: - Gradient Helpers
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/// Creates a gradient from UV Violet through Magenta to Cyan
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static var spectrumGradient: NSGradient? {
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NSGradient(colors: [uvViolet, neonMagenta, hotPink, neonCyan, neonGreen])
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}
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/// Creates a gradient for heat maps (low to high energy)
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static var heatmapGradient: NSGradient? {
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NSGradient(colors: [
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NSColor(red: 0.1, green: 0.0, blue: 0.2, alpha: 1.0), // Dark purple (low)
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uvViolet,
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neonMagenta,
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hotPink,
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neonCyan,
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neonGreen,
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NSColor.white // White (peak)
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])
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}
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// MARK: - UI Theme Colors
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struct UI {
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static let panelBackground = NSColor(red: 0.05, green: 0.02, blue: 0.08, alpha: 0.9)
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static let buttonBackground = NSColor(red: 0.15, green: 0.05, blue: 0.2, alpha: 1.0)
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static let buttonHighlight = neonMagenta.withAlphaComponent(0.8)
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static let sliderTint = neonCyan
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static let labelText = NSColor.white
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static let secondaryText = NSColor(white: 0.7, alpha: 1.0)
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static let border = uvViolet.withAlphaComponent(0.5)
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}
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}
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// MARK: - NSColor Extension
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extension NSColor {
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/// Converts NSColor to SIMD3<Float> for Metal
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var simd3: SIMD3<Float> {
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guard let rgb = usingColorSpace(.deviceRGB) else {
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return SIMD3<Float>(0, 0, 0)
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}
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return SIMD3<Float>(
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Float(rgb.redComponent),
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Float(rgb.greenComponent),
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Float(rgb.blueComponent)
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)
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}
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/// Converts NSColor to SIMD4<Float> for Metal (with alpha)
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var simd4: SIMD4<Float> {
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guard let rgb = usingColorSpace(.deviceRGB) else {
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return SIMD4<Float>(0, 0, 0, 1)
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}
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return SIMD4<Float>(
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Float(rgb.redComponent),
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Float(rgb.greenComponent),
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Float(rgb.blueComponent),
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Float(rgb.alphaComponent)
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)
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}
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}
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