Add macOS Catalyst support for RollkofferSimulator

- Enable Mac Catalyst in Xcode project (SUPPORTS_MACCATALYST=YES)
- Set macOS deployment target to 13.0 (Ventura+)
- Add keyboard support for all scenes (Escape, Space, Enter)
- Add macOS menu bar with game commands (Cmd+P pause, Cmd+R restart)
- Configure window size restrictions for macOS
- Update Info.plist with macOS minimum version
This commit is contained in:
Claude
2025-12-20 17:46:26 +00:00
parent b607a9cd8a
commit 9363a2dd99
8 changed files with 195 additions and 0 deletions
+54
View File
@@ -14,6 +14,10 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
#if targetEnvironment(macCatalyst)
// Configure for macOS
configureMacOS()
#endif
return true
}
@@ -33,10 +37,60 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
func applicationDidBecomeActive(_ application: UIApplication) {
// Resume game if needed
}
#if targetEnvironment(macCatalyst)
// MARK: - macOS Configuration
private func configureMacOS() {
// Set minimum window size for macOS
UIApplication.shared.connectedScenes.compactMap { $0 as? UIWindowScene }.forEach { windowScene in
windowScene.sizeRestrictions?.minimumSize = CGSize(width: 400, height: 600)
windowScene.sizeRestrictions?.maximumSize = CGSize(width: 600, height: 900)
}
}
override func buildMenu(with builder: UIMenuBuilder) {
super.buildMenu(with: builder)
// Remove unnecessary menus for a game
builder.remove(menu: .format)
builder.remove(menu: .edit)
// Add Game menu
let pauseCommand = UIKeyCommand(
title: "Pause",
action: #selector(handlePauseCommand),
input: "p",
modifierFlags: .command
)
let restartCommand = UIKeyCommand(
title: "Neustart",
action: #selector(handleRestartCommand),
input: "r",
modifierFlags: .command
)
let gameMenu = UIMenu(
title: "Spiel",
children: [pauseCommand, restartCommand]
)
builder.insertSibling(gameMenu, afterMenu: .file)
}
@objc private func handlePauseCommand() {
NotificationCenter.default.post(name: .pauseGame, object: nil)
}
@objc private func handleRestartCommand() {
NotificationCenter.default.post(name: .restartGame, object: nil)
}
#endif
}
// MARK: - Notification Names
extension Notification.Name {
static let pauseGame = Notification.Name("pauseGame")
static let resumeGame = Notification.Name("resumeGame")
static let restartGame = Notification.Name("restartGame")
}
@@ -36,6 +36,10 @@ class GameViewController: UIViewController {
// Setup notification observers
setupNotificationObservers()
#if targetEnvironment(macCatalyst)
setupMacCatalyst()
#endif
}
private func setupNotificationObservers() {
@@ -45,6 +49,13 @@ class GameViewController: UIViewController {
name: .pauseGame,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handleRestartNotification),
name: .restartGame,
object: nil
)
}
@objc private func handlePauseNotification() {
@@ -57,12 +68,46 @@ class GameViewController: UIViewController {
// This is just a notification that the app is going to background
}
@objc private func handleRestartNotification() {
guard let skView = self.view as? SKView else { return }
let menuScene = MenuScene(size: skView.bounds.size)
menuScene.scaleMode = .aspectFill
let transition = SKTransition.fade(withDuration: 0.5)
skView.presentScene(menuScene, transition: transition)
}
#if targetEnvironment(macCatalyst)
private func setupMacCatalyst() {
// Configure window appearance for macOS
if let windowScene = view.window?.windowScene {
windowScene.title = "Rollkoffer Simulator"
// Set window style
if let titlebar = windowScene.titlebar {
titlebar.titleVisibility = .visible
titlebar.toolbarStyle = .unified
}
}
}
// Enable keyboard input
override var canBecomeFirstResponder: Bool {
return true
}
#endif
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
#if targetEnvironment(macCatalyst)
return .all
#else
if UIDevice.current.userInterfaceIdiom == .phone {
return .portrait
} else {
return .all
}
#endif
}
override var prefersStatusBarHidden: Bool {
+4
View File
@@ -50,5 +50,9 @@
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>LSMinimumSystemVersion</key>
<string>13.0</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright 2024 Ingo K. All rights reserved.</string>
</dict>
</plist>
@@ -381,6 +381,7 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DERIVE_MACCATALYST_PRODUCT_BUNDLE_IDENTIFIER = YES;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
@@ -393,9 +394,12 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 13.0;
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.ingok.RollkofferSimulator;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTS_MACCATALYST = YES;
SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD = NO;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
@@ -409,6 +413,7 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DERIVE_MACCATALYST_PRODUCT_BUNDLE_IDENTIFIER = YES;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Info.plist;
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
@@ -421,9 +426,12 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 13.0;
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.ingok.RollkofferSimulator;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTS_MACCATALYST = YES;
SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD = NO;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
@@ -223,6 +223,27 @@ class GameOverScene: SKScene {
}
}
// MARK: - Keyboard Handling (macOS)
#if targetEnvironment(macCatalyst)
override var canBecomeFirstResponder: Bool { true }
override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {
guard let key = presses.first?.key else {
super.pressesBegan(presses, with: event)
return
}
switch key.keyCode {
case .keyboardSpacebar, .keyboardReturnOrEnter:
retryGame()
case .keyboardEscape:
returnToMenu()
default:
super.pressesBegan(presses, with: event)
}
}
#endif
private func retryGame() {
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)
@@ -318,6 +318,29 @@ class GameScene: SKScene {
isDragging = false
}
// MARK: - Keyboard Handling (macOS)
#if targetEnvironment(macCatalyst)
override var canBecomeFirstResponder: Bool { true }
override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {
guard let key = presses.first?.key else {
super.pressesBegan(presses, with: event)
return
}
switch key.keyCode {
case .keyboardEscape:
togglePause()
case .keyboardSpacebar:
if gameState.currentState == .paused {
resumeGame()
}
default:
super.pressesBegan(presses, with: event)
}
}
#endif
// MARK: - Pause Handling
private func togglePause() {
if gameState.currentState == .playing {
@@ -245,6 +245,25 @@ class MenuScene: SKScene {
}
}
// MARK: - Keyboard Handling (macOS)
#if targetEnvironment(macCatalyst)
override var canBecomeFirstResponder: Bool { true }
override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {
guard let key = presses.first?.key else {
super.pressesBegan(presses, with: event)
return
}
switch key.keyCode {
case .keyboardSpacebar, .keyboardReturnOrEnter:
startGame()
default:
super.pressesBegan(presses, with: event)
}
}
#endif
private func startGame() {
// Button press effect
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
@@ -280,6 +280,27 @@ class VictoryScene: SKScene {
}
}
// MARK: - Keyboard Handling (macOS)
#if targetEnvironment(macCatalyst)
override var canBecomeFirstResponder: Bool { true }
override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {
guard let key = presses.first?.key else {
super.pressesBegan(presses, with: event)
return
}
switch key.keyCode {
case .keyboardSpacebar, .keyboardReturnOrEnter:
playAgain()
case .keyboardEscape:
returnToMenu()
default:
super.pressesBegan(presses, with: event)
}
}
#endif
private func playAgain() {
let pressDown = SKAction.scale(to: 0.9, duration: 0.1)
let pressUp = SKAction.scale(to: 1.0, duration: 0.1)