Add macOS Audio VU Meter app with system monitoring

Features:
- Real-time audio level monitoring via BlackHole virtual audio device
- Classic VU meter display with dB scale (-60 to 0 dB)
- Peak hold indicators with configurable hold time
- System resource monitors: CPU, RAM, Disk, Network
- SwiftUI interface with dark theme
- Multi-device audio input selection
- Settings window for configuration

Built with AVAudioEngine for audio capture and Mach kernel APIs
for system statistics.
This commit is contained in:
Claude
2025-12-14 10:03:56 +00:00
parent dd1d45d3e0
commit 2ad21cad58
13 changed files with 2042 additions and 0 deletions
+431
View File
@@ -0,0 +1,431 @@
//
// AudioEngine.swift
// AudioVUMeter
//
// Core Audio engine for capturing audio from BlackHole or any input device
// Calculates RMS levels and converts to dB for VU meter display
//
import Foundation
import AVFoundation
import CoreAudio
import Combine
/// Represents an available audio input device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let name: String
let uid: String
let inputChannels: Int
}
/// Main audio engine class for capturing and analyzing audio levels
class AudioEngine: ObservableObject {
// MARK: - Published Properties
/// Current audio levels (0.0 to 1.0)
@Published var leftLevel: Double = 0
@Published var rightLevel: Double = 0
/// Peak levels with hold
@Published var leftPeak: Double = 0
@Published var rightPeak: Double = 0
/// Levels in dB (-inf to 0)
@Published var leftLevelDB: Double = -60
@Published var rightLevelDB: Double = -60
/// Engine state
@Published var isRunning = false
@Published var selectedDeviceID: AudioDeviceID = 0
@Published var selectedDeviceName: String = "No Device"
@Published var availableDevices: [AudioDevice] = []
/// Settings
@Published var referenceLevel: Double = -18 // Reference level in dB
@Published var peakHoldTime: Double = 2.0 // Peak hold time in seconds
// MARK: - Private Properties
private var audioEngine: AVAudioEngine?
private var inputNode: AVAudioInputNode?
private var peakResetTimers: [Timer] = []
private let levelSmoothingFactor: Double = 0.3
private var previousLeftLevel: Double = 0
private var previousRightLevel: Double = 0
// MARK: - Initialization
init() {
refreshDeviceList()
selectBlackHoleDevice()
}
// MARK: - Device Management
/// Refresh the list of available audio input devices
func refreshDeviceList() {
availableDevices = getInputDevices()
if availableDevices.isEmpty {
selectedDeviceName = "No Input Devices"
}
}
/// Get all available audio input devices
private func getInputDevices() -> [AudioDevice] {
var devices: [AudioDevice] = []
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&propertySize
)
guard status == noErr else { return devices }
let deviceCount = Int(propertySize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&propertySize,
&deviceIDs
)
guard status == noErr else { return devices }
for deviceID in deviceIDs {
// Check if device has input channels
let inputChannels = getDeviceInputChannels(deviceID: deviceID)
guard inputChannels > 0 else { continue }
// Get device name
let name = getDeviceName(deviceID: deviceID)
let uid = getDeviceUID(deviceID: deviceID)
devices.append(AudioDevice(
id: deviceID,
name: name,
uid: uid,
inputChannels: inputChannels
))
}
return devices
}
/// Get device name
private func getDeviceName(deviceID: AudioDeviceID) -> String {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceNameCFString,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var name: CFString = "" as CFString
var propertySize = UInt32(MemoryLayout<CFString>.size)
let status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
&name
)
return status == noErr ? name as String : "Unknown Device"
}
/// Get device UID
private func getDeviceUID(deviceID: AudioDeviceID) -> String {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceUID,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var uid: CFString = "" as CFString
var propertySize = UInt32(MemoryLayout<CFString>.size)
let status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
&uid
)
return status == noErr ? uid as String : ""
}
/// Get number of input channels for a device
private func getDeviceInputChannels(deviceID: AudioDeviceID) -> Int {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
deviceID,
&propertyAddress,
0,
nil,
&propertySize
)
guard status == noErr, propertySize > 0 else { return 0 }
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(propertySize))
defer { bufferListPointer.deallocate() }
status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
bufferListPointer
)
guard status == noErr else { return 0 }
let bufferList = bufferListPointer.pointee
var channelCount = 0
let buffers = UnsafeMutableAudioBufferListPointer(UnsafeMutablePointer(mutating: bufferListPointer))
for buffer in buffers {
channelCount += Int(buffer.mNumberChannels)
}
return channelCount
}
/// Select BlackHole device if available
private func selectBlackHoleDevice() {
// Try to find BlackHole device
if let blackholeDevice = availableDevices.first(where: {
$0.name.lowercased().contains("blackhole")
}) {
selectedDeviceID = blackholeDevice.id
selectedDeviceName = blackholeDevice.name
return
}
// Fall back to first available device
if let firstDevice = availableDevices.first {
selectedDeviceID = firstDevice.id
selectedDeviceName = firstDevice.name
}
}
/// Switch to selected audio device
func switchDevice() {
let wasRunning = isRunning
if wasRunning {
stop()
}
if let device = availableDevices.first(where: { $0.id == selectedDeviceID }) {
selectedDeviceName = device.name
setSystemInputDevice(deviceID: selectedDeviceID)
}
if wasRunning {
start()
}
}
/// Set the system default input device
private func setSystemInputDevice(deviceID: AudioDeviceID) {
var deviceID = deviceID
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceID
)
}
// MARK: - Audio Engine Control
/// Start audio capture
func start() {
guard !isRunning else { return }
do {
audioEngine = AVAudioEngine()
guard let engine = audioEngine else { return }
inputNode = engine.inputNode
guard let input = inputNode else { return }
let format = input.outputFormat(forBus: 0)
// Install tap on input node to capture audio
input.installTap(onBus: 0, bufferSize: 1024, format: format) { [weak self] buffer, _ in
self?.processAudioBuffer(buffer)
}
try engine.start()
isRunning = true
print("Audio engine started - capturing from: \(selectedDeviceName)")
print("Format: \(format)")
} catch {
print("Failed to start audio engine: \(error)")
isRunning = false
}
}
/// Stop audio capture
func stop() {
guard isRunning else { return }
inputNode?.removeTap(onBus: 0)
audioEngine?.stop()
audioEngine = nil
inputNode = nil
isRunning = false
// Reset levels
DispatchQueue.main.async {
self.leftLevel = 0
self.rightLevel = 0
self.leftLevelDB = -60
self.rightLevelDB = -60
}
print("Audio engine stopped")
}
/// Reset peak indicators
func resetPeaks() {
DispatchQueue.main.async {
self.leftPeak = 0
self.rightPeak = 0
}
}
// MARK: - Audio Processing
/// Process incoming audio buffer
private func processAudioBuffer(_ buffer: AVAudioPCMBuffer) {
guard let floatData = buffer.floatChannelData else { return }
let frameCount = Int(buffer.frameLength)
let channelCount = Int(buffer.format.channelCount)
var leftRMS: Float = 0
var rightRMS: Float = 0
// Calculate RMS for left channel
let leftChannel = floatData[0]
var leftSum: Float = 0
for i in 0..<frameCount {
let sample = leftChannel[i]
leftSum += sample * sample
}
leftRMS = sqrt(leftSum / Float(frameCount))
// Calculate RMS for right channel (or use left if mono)
if channelCount > 1 {
let rightChannel = floatData[1]
var rightSum: Float = 0
for i in 0..<frameCount {
let sample = rightChannel[i]
rightSum += sample * sample
}
rightRMS = sqrt(rightSum / Float(frameCount))
} else {
rightRMS = leftRMS
}
// Convert to dB
let leftDB = 20 * log10(max(leftRMS, 1e-10))
let rightDB = 20 * log10(max(rightRMS, 1e-10))
// Normalize to 0-1 range (assuming -60dB is silence)
let minDB: Float = -60
let maxDB: Float = 0
let normalizedLeft = Double(max(0, min(1, (leftDB - minDB) / (maxDB - minDB))))
let normalizedRight = Double(max(0, min(1, (rightDB - minDB) / (maxDB - minDB))))
// Apply smoothing
let smoothedLeft = previousLeftLevel * (1 - levelSmoothingFactor) + normalizedLeft * levelSmoothingFactor
let smoothedRight = previousRightLevel * (1 - levelSmoothingFactor) + normalizedRight * levelSmoothingFactor
previousLeftLevel = smoothedLeft
previousRightLevel = smoothedRight
// Update UI on main thread
DispatchQueue.main.async {
self.leftLevel = smoothedLeft
self.rightLevel = smoothedRight
self.leftLevelDB = Double(leftDB)
self.rightLevelDB = Double(rightDB)
// Update peaks
if smoothedLeft > self.leftPeak {
self.leftPeak = smoothedLeft
self.schedulePeakReset(channel: 0)
}
if smoothedRight > self.rightPeak {
self.rightPeak = smoothedRight
self.schedulePeakReset(channel: 1)
}
}
}
/// Schedule peak reset after hold time
private func schedulePeakReset(channel: Int) {
// Cancel existing timer for this channel
if channel < peakResetTimers.count {
peakResetTimers[channel].invalidate()
}
let timer = Timer.scheduledTimer(withTimeInterval: peakHoldTime, repeats: false) { [weak self] _ in
DispatchQueue.main.async {
if channel == 0 {
self?.leftPeak = self?.leftLevel ?? 0
} else {
self?.rightPeak = self?.rightLevel ?? 0
}
}
}
if peakResetTimers.count > channel {
peakResetTimers[channel] = timer
} else {
peakResetTimers.append(timer)
}
}
}