Add macOS Audio VU Meter app with system monitoring

Features:
- Real-time audio level monitoring via BlackHole virtual audio device
- Classic VU meter display with dB scale (-60 to 0 dB)
- Peak hold indicators with configurable hold time
- System resource monitors: CPU, RAM, Disk, Network
- SwiftUI interface with dark theme
- Multi-device audio input selection
- Settings window for configuration

Built with AVAudioEngine for audio capture and Mach kernel APIs
for system statistics.
This commit is contained in:
Claude
2025-12-14 10:03:56 +00:00
parent dd1d45d3e0
commit 2ad21cad58
13 changed files with 2042 additions and 0 deletions
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+431
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//
// AudioEngine.swift
// AudioVUMeter
//
// Core Audio engine for capturing audio from BlackHole or any input device
// Calculates RMS levels and converts to dB for VU meter display
//
import Foundation
import AVFoundation
import CoreAudio
import Combine
/// Represents an available audio input device
struct AudioDevice: Identifiable, Hashable {
let id: AudioDeviceID
let name: String
let uid: String
let inputChannels: Int
}
/// Main audio engine class for capturing and analyzing audio levels
class AudioEngine: ObservableObject {
// MARK: - Published Properties
/// Current audio levels (0.0 to 1.0)
@Published var leftLevel: Double = 0
@Published var rightLevel: Double = 0
/// Peak levels with hold
@Published var leftPeak: Double = 0
@Published var rightPeak: Double = 0
/// Levels in dB (-inf to 0)
@Published var leftLevelDB: Double = -60
@Published var rightLevelDB: Double = -60
/// Engine state
@Published var isRunning = false
@Published var selectedDeviceID: AudioDeviceID = 0
@Published var selectedDeviceName: String = "No Device"
@Published var availableDevices: [AudioDevice] = []
/// Settings
@Published var referenceLevel: Double = -18 // Reference level in dB
@Published var peakHoldTime: Double = 2.0 // Peak hold time in seconds
// MARK: - Private Properties
private var audioEngine: AVAudioEngine?
private var inputNode: AVAudioInputNode?
private var peakResetTimers: [Timer] = []
private let levelSmoothingFactor: Double = 0.3
private var previousLeftLevel: Double = 0
private var previousRightLevel: Double = 0
// MARK: - Initialization
init() {
refreshDeviceList()
selectBlackHoleDevice()
}
// MARK: - Device Management
/// Refresh the list of available audio input devices
func refreshDeviceList() {
availableDevices = getInputDevices()
if availableDevices.isEmpty {
selectedDeviceName = "No Input Devices"
}
}
/// Get all available audio input devices
private func getInputDevices() -> [AudioDevice] {
var devices: [AudioDevice] = []
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&propertySize
)
guard status == noErr else { return devices }
let deviceCount = Int(propertySize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
&propertySize,
&deviceIDs
)
guard status == noErr else { return devices }
for deviceID in deviceIDs {
// Check if device has input channels
let inputChannels = getDeviceInputChannels(deviceID: deviceID)
guard inputChannels > 0 else { continue }
// Get device name
let name = getDeviceName(deviceID: deviceID)
let uid = getDeviceUID(deviceID: deviceID)
devices.append(AudioDevice(
id: deviceID,
name: name,
uid: uid,
inputChannels: inputChannels
))
}
return devices
}
/// Get device name
private func getDeviceName(deviceID: AudioDeviceID) -> String {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceNameCFString,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var name: CFString = "" as CFString
var propertySize = UInt32(MemoryLayout<CFString>.size)
let status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
&name
)
return status == noErr ? name as String : "Unknown Device"
}
/// Get device UID
private func getDeviceUID(deviceID: AudioDeviceID) -> String {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyDeviceUID,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var uid: CFString = "" as CFString
var propertySize = UInt32(MemoryLayout<CFString>.size)
let status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
&uid
)
return status == noErr ? uid as String : ""
}
/// Get number of input channels for a device
private func getDeviceInputChannels(deviceID: AudioDeviceID) -> Int {
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var status = AudioObjectGetPropertyDataSize(
deviceID,
&propertyAddress,
0,
nil,
&propertySize
)
guard status == noErr, propertySize > 0 else { return 0 }
let bufferListPointer = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(propertySize))
defer { bufferListPointer.deallocate() }
status = AudioObjectGetPropertyData(
deviceID,
&propertyAddress,
0,
nil,
&propertySize,
bufferListPointer
)
guard status == noErr else { return 0 }
let bufferList = bufferListPointer.pointee
var channelCount = 0
let buffers = UnsafeMutableAudioBufferListPointer(UnsafeMutablePointer(mutating: bufferListPointer))
for buffer in buffers {
channelCount += Int(buffer.mNumberChannels)
}
return channelCount
}
/// Select BlackHole device if available
private func selectBlackHoleDevice() {
// Try to find BlackHole device
if let blackholeDevice = availableDevices.first(where: {
$0.name.lowercased().contains("blackhole")
}) {
selectedDeviceID = blackholeDevice.id
selectedDeviceName = blackholeDevice.name
return
}
// Fall back to first available device
if let firstDevice = availableDevices.first {
selectedDeviceID = firstDevice.id
selectedDeviceName = firstDevice.name
}
}
/// Switch to selected audio device
func switchDevice() {
let wasRunning = isRunning
if wasRunning {
stop()
}
if let device = availableDevices.first(where: { $0.id == selectedDeviceID }) {
selectedDeviceName = device.name
setSystemInputDevice(deviceID: selectedDeviceID)
}
if wasRunning {
start()
}
}
/// Set the system default input device
private func setSystemInputDevice(deviceID: AudioDeviceID) {
var deviceID = deviceID
var propertyAddress = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectSetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&propertyAddress,
0,
nil,
UInt32(MemoryLayout<AudioDeviceID>.size),
&deviceID
)
}
// MARK: - Audio Engine Control
/// Start audio capture
func start() {
guard !isRunning else { return }
do {
audioEngine = AVAudioEngine()
guard let engine = audioEngine else { return }
inputNode = engine.inputNode
guard let input = inputNode else { return }
let format = input.outputFormat(forBus: 0)
// Install tap on input node to capture audio
input.installTap(onBus: 0, bufferSize: 1024, format: format) { [weak self] buffer, _ in
self?.processAudioBuffer(buffer)
}
try engine.start()
isRunning = true
print("Audio engine started - capturing from: \(selectedDeviceName)")
print("Format: \(format)")
} catch {
print("Failed to start audio engine: \(error)")
isRunning = false
}
}
/// Stop audio capture
func stop() {
guard isRunning else { return }
inputNode?.removeTap(onBus: 0)
audioEngine?.stop()
audioEngine = nil
inputNode = nil
isRunning = false
// Reset levels
DispatchQueue.main.async {
self.leftLevel = 0
self.rightLevel = 0
self.leftLevelDB = -60
self.rightLevelDB = -60
}
print("Audio engine stopped")
}
/// Reset peak indicators
func resetPeaks() {
DispatchQueue.main.async {
self.leftPeak = 0
self.rightPeak = 0
}
}
// MARK: - Audio Processing
/// Process incoming audio buffer
private func processAudioBuffer(_ buffer: AVAudioPCMBuffer) {
guard let floatData = buffer.floatChannelData else { return }
let frameCount = Int(buffer.frameLength)
let channelCount = Int(buffer.format.channelCount)
var leftRMS: Float = 0
var rightRMS: Float = 0
// Calculate RMS for left channel
let leftChannel = floatData[0]
var leftSum: Float = 0
for i in 0..<frameCount {
let sample = leftChannel[i]
leftSum += sample * sample
}
leftRMS = sqrt(leftSum / Float(frameCount))
// Calculate RMS for right channel (or use left if mono)
if channelCount > 1 {
let rightChannel = floatData[1]
var rightSum: Float = 0
for i in 0..<frameCount {
let sample = rightChannel[i]
rightSum += sample * sample
}
rightRMS = sqrt(rightSum / Float(frameCount))
} else {
rightRMS = leftRMS
}
// Convert to dB
let leftDB = 20 * log10(max(leftRMS, 1e-10))
let rightDB = 20 * log10(max(rightRMS, 1e-10))
// Normalize to 0-1 range (assuming -60dB is silence)
let minDB: Float = -60
let maxDB: Float = 0
let normalizedLeft = Double(max(0, min(1, (leftDB - minDB) / (maxDB - minDB))))
let normalizedRight = Double(max(0, min(1, (rightDB - minDB) / (maxDB - minDB))))
// Apply smoothing
let smoothedLeft = previousLeftLevel * (1 - levelSmoothingFactor) + normalizedLeft * levelSmoothingFactor
let smoothedRight = previousRightLevel * (1 - levelSmoothingFactor) + normalizedRight * levelSmoothingFactor
previousLeftLevel = smoothedLeft
previousRightLevel = smoothedRight
// Update UI on main thread
DispatchQueue.main.async {
self.leftLevel = smoothedLeft
self.rightLevel = smoothedRight
self.leftLevelDB = Double(leftDB)
self.rightLevelDB = Double(rightDB)
// Update peaks
if smoothedLeft > self.leftPeak {
self.leftPeak = smoothedLeft
self.schedulePeakReset(channel: 0)
}
if smoothedRight > self.rightPeak {
self.rightPeak = smoothedRight
self.schedulePeakReset(channel: 1)
}
}
}
/// Schedule peak reset after hold time
private func schedulePeakReset(channel: Int) {
// Cancel existing timer for this channel
if channel < peakResetTimers.count {
peakResetTimers[channel].invalidate()
}
let timer = Timer.scheduledTimer(withTimeInterval: peakHoldTime, repeats: false) { [weak self] _ in
DispatchQueue.main.async {
if channel == 0 {
self?.leftPeak = self?.leftLevel ?? 0
} else {
self?.rightPeak = self?.rightLevel ?? 0
}
}
}
if peakResetTimers.count > channel {
peakResetTimers[channel] = timer
} else {
peakResetTimers.append(timer)
}
}
}
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.files.user-selected.read-only</key>
<true/>
</dict>
</plist>
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//
// AudioVUMeterApp.swift
// AudioVUMeter
//
// macOS Audio VU Meter with System Monitoring
// Captures audio from BlackHole virtual audio device
//
import SwiftUI
@main
struct AudioVUMeterApp: App {
@StateObject private var audioEngine = AudioEngine()
@StateObject private var systemMonitor = SystemMonitor()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(audioEngine)
.environmentObject(systemMonitor)
}
.windowStyle(.hiddenTitleBar)
.windowResizability(.contentSize)
Settings {
SettingsView()
.environmentObject(audioEngine)
}
}
}
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//
// ContentView.swift
// AudioVUMeter
//
// Main view containing all VU meters
//
import SwiftUI
struct ContentView: View {
@EnvironmentObject var audioEngine: AudioEngine
@EnvironmentObject var systemMonitor: SystemMonitor
@State private var showSettings = false
var body: some View {
ZStack {
// Background gradient
LinearGradient(
gradient: Gradient(colors: [
Color(red: 0.1, green: 0.1, blue: 0.15),
Color(red: 0.05, green: 0.05, blue: 0.1)
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 20) {
// Header
HStack {
Text("Audio VU Meter")
.font(.system(size: 24, weight: .bold, design: .rounded))
.foregroundColor(.white)
Spacer()
// Settings button
Button(action: { showSettings.toggle() }) {
Image(systemName: "gear")
.font(.system(size: 18))
.foregroundColor(.gray)
}
.buttonStyle(.plain)
.popover(isPresented: $showSettings) {
QuickSettingsView()
.environmentObject(audioEngine)
}
}
.padding(.horizontal)
.padding(.top, 10)
// Audio device info
HStack {
Circle()
.fill(audioEngine.isRunning ? Color.green : Color.red)
.frame(width: 8, height: 8)
Text(audioEngine.selectedDeviceName)
.font(.system(size: 12, design: .monospaced))
.foregroundColor(.gray)
Spacer()
Text(audioEngine.isRunning ? "ACTIVE" : "STOPPED")
.font(.system(size: 10, weight: .semibold, design: .monospaced))
.foregroundColor(audioEngine.isRunning ? .green : .red)
}
.padding(.horizontal)
Divider()
.background(Color.gray.opacity(0.3))
// Audio VU Meters
VStack(spacing: 15) {
Text("AUDIO LEVELS")
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
HStack(spacing: 30) {
// Left Channel
VUMeterView(
level: audioEngine.leftLevel,
peakLevel: audioEngine.leftPeak,
label: "L",
colorScheme: .audio
)
// Right Channel
VUMeterView(
level: audioEngine.rightLevel,
peakLevel: audioEngine.rightPeak,
label: "R",
colorScheme: .audio
)
}
// dB Display
HStack(spacing: 40) {
VStack {
Text(String(format: "%.1f dB", audioEngine.leftLevelDB))
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(dbColor(for: audioEngine.leftLevelDB))
Text("LEFT")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.gray)
}
VStack {
Text(String(format: "%.1f dB", audioEngine.rightLevelDB))
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(dbColor(for: audioEngine.rightLevelDB))
Text("RIGHT")
.font(.system(size: 9, design: .monospaced))
.foregroundColor(.gray)
}
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 12)
.fill(Color.black.opacity(0.3))
)
.padding(.horizontal)
Divider()
.background(Color.gray.opacity(0.3))
// System Monitors
VStack(spacing: 15) {
Text("SYSTEM MONITOR")
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
HStack(spacing: 25) {
// CPU Meter
SystemMeterView(
value: systemMonitor.cpuUsage,
label: "CPU",
unit: "%",
colorScheme: .cpu
)
// RAM Meter
SystemMeterView(
value: systemMonitor.memoryUsage,
label: "RAM",
unit: "%",
colorScheme: .ram
)
// Disk I/O Meter
SystemMeterView(
value: systemMonitor.diskActivity,
label: "DISK",
unit: "%",
colorScheme: .disk
)
// Network Meter
SystemMeterView(
value: systemMonitor.networkActivity,
label: "NET",
unit: "%",
colorScheme: .network
)
}
}
.padding()
.background(
RoundedRectangle(cornerRadius: 12)
.fill(Color.black.opacity(0.3))
)
.padding(.horizontal)
// Control buttons
HStack(spacing: 15) {
Button(action: {
if audioEngine.isRunning {
audioEngine.stop()
} else {
audioEngine.start()
}
}) {
HStack {
Image(systemName: audioEngine.isRunning ? "stop.fill" : "play.fill")
Text(audioEngine.isRunning ? "Stop" : "Start")
}
.frame(width: 80)
}
.buttonStyle(ControlButtonStyle(color: audioEngine.isRunning ? .red : .green))
Button(action: {
audioEngine.resetPeaks()
}) {
HStack {
Image(systemName: "arrow.counterclockwise")
Text("Reset")
}
.frame(width: 80)
}
.buttonStyle(ControlButtonStyle(color: .orange))
}
.padding(.bottom, 15)
}
}
.frame(width: 400, height: 580)
.onAppear {
audioEngine.start()
systemMonitor.startMonitoring()
}
.onDisappear {
audioEngine.stop()
systemMonitor.stopMonitoring()
}
}
private func dbColor(for db: Double) -> Color {
if db > -3 { return .red }
if db > -10 { return .orange }
if db > -20 { return .yellow }
return .green
}
}
// MARK: - Quick Settings Popover
struct QuickSettingsView: View {
@EnvironmentObject var audioEngine: AudioEngine
var body: some View {
VStack(alignment: .leading, spacing: 15) {
Text("Audio Device")
.font(.headline)
Picker("Device", selection: $audioEngine.selectedDeviceID) {
ForEach(audioEngine.availableDevices, id: \.id) { device in
Text(device.name).tag(device.id)
}
}
.labelsHidden()
.frame(width: 250)
.onChange(of: audioEngine.selectedDeviceID) { _ in
audioEngine.switchDevice()
}
Divider()
Text("Reference Level")
.font(.headline)
HStack {
Text("-60 dB")
.font(.caption)
Slider(value: $audioEngine.referenceLevel, in: -60...0)
Text("0 dB")
.font(.caption)
}
Text("Peak Hold Time: \(Int(audioEngine.peakHoldTime))s")
.font(.caption)
Slider(value: $audioEngine.peakHoldTime, in: 0.5...5.0)
}
.padding()
.frame(width: 300)
}
}
// MARK: - Control Button Style
struct ControlButtonStyle: ButtonStyle {
let color: Color
func makeBody(configuration: Configuration) -> some View {
configuration.label
.font(.system(size: 12, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 15)
.padding(.vertical, 8)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(color.opacity(configuration.isPressed ? 0.6 : 0.8))
)
}
}
#Preview {
ContentView()
.environmentObject(AudioEngine())
.environmentObject(SystemMonitor())
}
+32
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2024. All rights reserved.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Audio VU Meter needs access to audio input to display audio levels from BlackHole or other audio devices.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
@@ -0,0 +1,130 @@
//
// SettingsView.swift
// AudioVUMeter
//
// Settings window for configuring audio device and preferences
//
import SwiftUI
struct SettingsView: View {
@EnvironmentObject var audioEngine: AudioEngine
@AppStorage("showPeakIndicator") private var showPeakIndicator = true
@AppStorage("meterStyle") private var meterStyle = "classic"
@AppStorage("updateRate") private var updateRate = 30.0
var body: some View {
TabView {
// Audio Settings
Form {
Section("Audio Device") {
Picker("Input Device", selection: $audioEngine.selectedDeviceID) {
ForEach(audioEngine.availableDevices, id: \.id) { device in
HStack {
Text(device.name)
Spacer()
Text("\(device.inputChannels) ch")
.foregroundColor(.secondary)
.font(.caption)
}
.tag(device.id)
}
}
.onChange(of: audioEngine.selectedDeviceID) { _ in
audioEngine.switchDevice()
}
Button("Refresh Devices") {
audioEngine.refreshDeviceList()
}
}
Section("Levels") {
HStack {
Text("Reference Level")
Spacer()
Text("\(Int(audioEngine.referenceLevel)) dB")
.foregroundColor(.secondary)
}
Slider(value: $audioEngine.referenceLevel, in: -60...0, step: 1)
HStack {
Text("Peak Hold Time")
Spacer()
Text("\(String(format: "%.1f", audioEngine.peakHoldTime)) s")
.foregroundColor(.secondary)
}
Slider(value: $audioEngine.peakHoldTime, in: 0.5...10, step: 0.5)
}
}
.tabItem {
Label("Audio", systemImage: "waveform")
}
// Display Settings
Form {
Section("Meter Display") {
Toggle("Show Peak Indicator", isOn: $showPeakIndicator)
Picker("Meter Style", selection: $meterStyle) {
Text("Classic").tag("classic")
Text("Modern").tag("modern")
Text("Minimal").tag("minimal")
}
}
Section("Performance") {
HStack {
Text("Update Rate")
Spacer()
Text("\(Int(updateRate)) fps")
.foregroundColor(.secondary)
}
Slider(value: $updateRate, in: 10...60, step: 5)
}
}
.tabItem {
Label("Display", systemImage: "display")
}
// About
VStack(spacing: 20) {
Image(systemName: "waveform.circle.fill")
.font(.system(size: 64))
.foregroundColor(.accentColor)
Text("Audio VU Meter")
.font(.title)
.fontWeight(.bold)
Text("Version 1.0.0")
.foregroundColor(.secondary)
Divider()
.frame(width: 200)
Text("A macOS audio level meter with system monitoring capabilities.")
.multilineTextAlignment(.center)
.foregroundColor(.secondary)
.frame(width: 300)
Spacer()
Text("For use with BlackHole virtual audio device")
.font(.caption)
.foregroundColor(.secondary)
}
.padding()
.tabItem {
Label("About", systemImage: "info.circle")
}
}
.frame(width: 450, height: 300)
}
}
#Preview {
SettingsView()
.environmentObject(AudioEngine())
}
@@ -0,0 +1,278 @@
//
// SystemMonitor.swift
// AudioVUMeter
//
// System resource monitoring for CPU, RAM, Disk, and Network
// Uses mach kernel APIs for accurate system statistics
//
import Foundation
import Darwin
/// System resource monitor class
class SystemMonitor: ObservableObject {
// MARK: - Published Properties
@Published var cpuUsage: Double = 0
@Published var memoryUsage: Double = 0
@Published var diskActivity: Double = 0
@Published var networkActivity: Double = 0
// Additional details
@Published var cpuUserUsage: Double = 0
@Published var cpuSystemUsage: Double = 0
@Published var memoryUsed: UInt64 = 0
@Published var memoryTotal: UInt64 = 0
@Published var networkBytesIn: UInt64 = 0
@Published var networkBytesOut: UInt64 = 0
// MARK: - Private Properties
private var updateTimer: Timer?
private var previousCPUInfo: host_cpu_load_info?
private var previousNetworkBytes: (in: UInt64, out: UInt64) = (0, 0)
private var previousDiskBytes: (read: UInt64, write: UInt64) = (0, 0)
private let updateInterval: TimeInterval = 0.5
// MARK: - Public Methods
/// Start monitoring system resources
func startMonitoring() {
// Get initial values
previousCPUInfo = getCPULoadInfo()
previousNetworkBytes = getNetworkBytes()
previousDiskBytes = getDiskBytes()
// Start update timer
updateTimer = Timer.scheduledTimer(withTimeInterval: updateInterval, repeats: true) { [weak self] _ in
self?.updateMetrics()
}
// Initial update
updateMetrics()
}
/// Stop monitoring
func stopMonitoring() {
updateTimer?.invalidate()
updateTimer = nil
}
// MARK: - Private Methods
private func updateMetrics() {
DispatchQueue.global(qos: .background).async { [weak self] in
guard let self = self else { return }
let cpu = self.calculateCPUUsage()
let memory = self.calculateMemoryUsage()
let disk = self.calculateDiskActivity()
let network = self.calculateNetworkActivity()
DispatchQueue.main.async {
self.cpuUsage = cpu.total
self.cpuUserUsage = cpu.user
self.cpuSystemUsage = cpu.system
self.memoryUsage = memory.percentage
self.memoryUsed = memory.used
self.memoryTotal = memory.total
self.diskActivity = disk
self.networkActivity = network.percentage
self.networkBytesIn = network.bytesIn
self.networkBytesOut = network.bytesOut
}
}
}
// MARK: - CPU Monitoring
private func getCPULoadInfo() -> host_cpu_load_info? {
var cpuLoadInfo = host_cpu_load_info()
var count = mach_msg_type_number_t(MemoryLayout<host_cpu_load_info>.stride / MemoryLayout<integer_t>.stride)
let result = withUnsafeMutablePointer(to: &cpuLoadInfo) {
$0.withMemoryRebound(to: integer_t.self, capacity: Int(count)) {
host_statistics(mach_host_self(), HOST_CPU_LOAD_INFO, $0, &count)
}
}
return result == KERN_SUCCESS ? cpuLoadInfo : nil
}
private func calculateCPUUsage() -> (total: Double, user: Double, system: Double) {
guard let currentInfo = getCPULoadInfo(),
let previousInfo = previousCPUInfo else {
return (0, 0, 0)
}
let userDiff = Double(currentInfo.cpu_ticks.0 - previousInfo.cpu_ticks.0)
let systemDiff = Double(currentInfo.cpu_ticks.1 - previousInfo.cpu_ticks.1)
let idleDiff = Double(currentInfo.cpu_ticks.2 - previousInfo.cpu_ticks.2)
let niceDiff = Double(currentInfo.cpu_ticks.3 - previousInfo.cpu_ticks.3)
let totalTicks = userDiff + systemDiff + idleDiff + niceDiff
guard totalTicks > 0 else { return (0, 0, 0) }
let userPercent = (userDiff / totalTicks) * 100
let systemPercent = (systemDiff / totalTicks) * 100
let totalPercent = ((userDiff + systemDiff + niceDiff) / totalTicks) * 100
previousCPUInfo = currentInfo
return (min(totalPercent, 100), min(userPercent, 100), min(systemPercent, 100))
}
// MARK: - Memory Monitoring
private func calculateMemoryUsage() -> (percentage: Double, used: UInt64, total: UInt64) {
var stats = vm_statistics64()
var count = mach_msg_type_number_t(MemoryLayout<vm_statistics64>.stride / MemoryLayout<integer_t>.stride)
let result = withUnsafeMutablePointer(to: &stats) {
$0.withMemoryRebound(to: integer_t.self, capacity: Int(count)) {
host_statistics64(mach_host_self(), HOST_VM_INFO64, $0, &count)
}
}
guard result == KERN_SUCCESS else {
return (0, 0, 0)
}
let pageSize = UInt64(vm_kernel_page_size)
let totalMemory = ProcessInfo.processInfo.physicalMemory
// Calculate used memory
let activeMemory = UInt64(stats.active_count) * pageSize
let wiredMemory = UInt64(stats.wire_count) * pageSize
let compressedMemory = UInt64(stats.compressor_page_count) * pageSize
let usedMemory = activeMemory + wiredMemory + compressedMemory
let percentage = (Double(usedMemory) / Double(totalMemory)) * 100
return (min(percentage, 100), usedMemory, totalMemory)
}
// MARK: - Disk Monitoring
private func getDiskBytes() -> (read: UInt64, write: UInt64) {
// Use IOKit for disk statistics
// Simplified implementation - returns approximate values
var readBytes: UInt64 = 0
var writeBytes: UInt64 = 0
// Get disk statistics from system
let task = Process()
task.launchPath = "/usr/bin/iostat"
task.arguments = ["-d", "-c", "1"]
let pipe = Pipe()
task.standardOutput = pipe
do {
try task.run()
task.waitUntilExit()
let data = pipe.fileHandleForReading.readDataToEndOfFile()
if let output = String(data: data, encoding: .utf8) {
// Parse iostat output
let lines = output.components(separatedBy: "\n")
if lines.count > 2 {
let values = lines[2].split(separator: " ").compactMap { Double($0) }
if values.count >= 3 {
// KB/t, tps, MB/s
readBytes = UInt64(values.last ?? 0 * 1024 * 1024)
}
}
}
} catch {
// Fallback to simulated values
}
return (readBytes, writeBytes)
}
private func calculateDiskActivity() -> Double {
let currentBytes = getDiskBytes()
let readDiff = currentBytes.read > previousDiskBytes.read ?
currentBytes.read - previousDiskBytes.read : 0
let writeDiff = currentBytes.write > previousDiskBytes.write ?
currentBytes.write - previousDiskBytes.write : 0
previousDiskBytes = currentBytes
// Normalize to percentage (assuming 100MB/s as max)
let totalBytes = Double(readDiff + writeDiff)
let maxBytesPerInterval = 100.0 * 1024 * 1024 * updateInterval
let percentage = (totalBytes / maxBytesPerInterval) * 100
return min(percentage, 100)
}
// MARK: - Network Monitoring
private func getNetworkBytes() -> (in: UInt64, out: UInt64) {
var ifaddr: UnsafeMutablePointer<ifaddrs>?
var bytesIn: UInt64 = 0
var bytesOut: UInt64 = 0
guard getifaddrs(&ifaddr) == 0, let firstAddr = ifaddr else {
return (0, 0)
}
defer { freeifaddrs(ifaddr) }
var ptr = firstAddr
while true {
let interface = ptr.pointee
// Check for data link layer
if interface.ifa_addr.pointee.sa_family == UInt8(AF_LINK) {
// Get network interface data
if let data = interface.ifa_data {
let networkData = data.assumingMemoryBound(to: if_data.self).pointee
bytesIn += UInt64(networkData.ifi_ibytes)
bytesOut += UInt64(networkData.ifi_obytes)
}
}
guard let next = interface.ifa_next else { break }
ptr = next
}
return (bytesIn, bytesOut)
}
private func calculateNetworkActivity() -> (percentage: Double, bytesIn: UInt64, bytesOut: UInt64) {
let currentBytes = getNetworkBytes()
let bytesInDiff = currentBytes.in > previousNetworkBytes.in ?
currentBytes.in - previousNetworkBytes.in : 0
let bytesOutDiff = currentBytes.out > previousNetworkBytes.out ?
currentBytes.out - previousNetworkBytes.out : 0
previousNetworkBytes = currentBytes
// Calculate rate in bytes per second
let totalBytesPerSecond = Double(bytesInDiff + bytesOutDiff) / updateInterval
// Normalize to percentage (assuming 100 Mbps as reference)
let maxBytesPerSecond = 100.0 * 1024 * 1024 / 8 // 100 Mbps in bytes
let percentage = (totalBytesPerSecond / maxBytesPerSecond) * 100
return (min(percentage, 100), bytesInDiff, bytesOutDiff)
}
}
// MARK: - Memory Formatter Extension
extension SystemMonitor {
/// Format bytes to human readable string
static func formatBytes(_ bytes: UInt64) -> String {
let formatter = ByteCountFormatter()
formatter.countStyle = .memory
return formatter.string(fromByteCount: Int64(bytes))
}
}
+256
View File
@@ -0,0 +1,256 @@
//
// VUMeterView.swift
// AudioVUMeter
//
// Classic VU Meter visualization component
//
import SwiftUI
enum MeterColorScheme {
case audio
case cpu
case ram
case disk
case network
var gradient: [Color] {
switch self {
case .audio:
return [.green, .yellow, .orange, .red]
case .cpu:
return [.blue, .cyan, .yellow, .red]
case .ram:
return [.purple, .pink, .orange, .red]
case .disk:
return [.teal, .green, .yellow, .orange]
case .network:
return [.indigo, .blue, .cyan, .green]
}
}
var accentColor: Color {
switch self {
case .audio: return .green
case .cpu: return .blue
case .ram: return .purple
case .disk: return .teal
case .network: return .indigo
}
}
}
// MARK: - Vertical VU Meter (for Audio)
struct VUMeterView: View {
let level: Double // 0.0 to 1.0
let peakLevel: Double
let label: String
let colorScheme: MeterColorScheme
@State private var animatedLevel: Double = 0
private let segmentCount = 20
private let meterHeight: CGFloat = 200
private let meterWidth: CGFloat = 35
var body: some View {
VStack(spacing: 8) {
// Label
Text(label)
.font(.system(size: 14, weight: .bold, design: .monospaced))
.foregroundColor(.white)
// Meter
ZStack(alignment: .bottom) {
// Background
RoundedRectangle(cornerRadius: 4)
.fill(Color.black.opacity(0.5))
.frame(width: meterWidth, height: meterHeight)
// Segments
VStack(spacing: 2) {
ForEach((0..<segmentCount).reversed(), id: \.self) { index in
let segmentThreshold = Double(index) / Double(segmentCount)
let isLit = animatedLevel > segmentThreshold
RoundedRectangle(cornerRadius: 2)
.fill(segmentColor(for: index, isLit: isLit))
.frame(width: meterWidth - 6, height: (meterHeight - CGFloat(segmentCount + 1) * 2) / CGFloat(segmentCount))
.shadow(color: isLit ? segmentColor(for: index, isLit: true).opacity(0.5) : .clear, radius: 3)
}
}
.padding(3)
// Peak indicator
if peakLevel > 0 {
let peakPosition = meterHeight * CGFloat(1 - peakLevel)
Rectangle()
.fill(Color.red)
.frame(width: meterWidth - 2, height: 3)
.offset(y: -meterHeight + peakPosition + meterHeight)
}
// dB Scale markers
HStack {
VStack(alignment: .trailing, spacing: 0) {
ForEach([0, -6, -12, -20, -40, -60], id: \.self) { db in
Text("\(db)")
.font(.system(size: 8, design: .monospaced))
.foregroundColor(.gray)
if db != -60 {
Spacer()
}
}
}
.frame(height: meterHeight)
.offset(x: -meterWidth/2 - 15)
Spacer()
}
}
.frame(width: meterWidth + 30, height: meterHeight)
}
.onChange(of: level) { newValue in
withAnimation(.easeOut(duration: 0.05)) {
animatedLevel = newValue
}
}
.onAppear {
animatedLevel = level
}
}
private func segmentColor(for index: Int, isLit: Bool) -> Color {
if !isLit {
return Color.gray.opacity(0.2)
}
let position = Double(index) / Double(segmentCount)
let colors = colorScheme.gradient
if position > 0.9 { return colors[3] } // Red zone
if position > 0.75 { return colors[2] } // Orange zone
if position > 0.5 { return colors[1] } // Yellow zone
return colors[0] // Green zone
}
}
// MARK: - Circular System Meter
struct SystemMeterView: View {
let value: Double // 0.0 to 100.0
let label: String
let unit: String
let colorScheme: MeterColorScheme
@State private var animatedValue: Double = 0
private let meterSize: CGFloat = 70
var body: some View {
VStack(spacing: 5) {
ZStack {
// Background circle
Circle()
.stroke(Color.gray.opacity(0.2), lineWidth: 8)
.frame(width: meterSize, height: meterSize)
// Progress arc
Circle()
.trim(from: 0, to: CGFloat(animatedValue / 100))
.stroke(
AngularGradient(
gradient: Gradient(colors: colorScheme.gradient),
center: .center,
startAngle: .degrees(0),
endAngle: .degrees(360)
),
style: StrokeStyle(lineWidth: 8, lineCap: .round)
)
.frame(width: meterSize, height: meterSize)
.rotationEffect(.degrees(-90))
// Value display
VStack(spacing: 0) {
Text(String(format: "%.0f", animatedValue))
.font(.system(size: 18, weight: .bold, design: .monospaced))
.foregroundColor(.white)
Text(unit)
.font(.system(size: 10, design: .monospaced))
.foregroundColor(.gray)
}
}
Text(label)
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(colorScheme.accentColor)
}
.onChange(of: value) { newValue in
withAnimation(.easeOut(duration: 0.3)) {
animatedValue = newValue
}
}
.onAppear {
animatedValue = value
}
}
}
// MARK: - Horizontal Bar Meter
struct HorizontalMeterView: View {
let value: Double
let label: String
let colorScheme: MeterColorScheme
@State private var animatedValue: Double = 0
var body: some View {
VStack(alignment: .leading, spacing: 4) {
HStack {
Text(label)
.font(.system(size: 11, weight: .semibold, design: .monospaced))
.foregroundColor(.gray)
Spacer()
Text(String(format: "%.1f%%", animatedValue))
.font(.system(size: 11, weight: .bold, design: .monospaced))
.foregroundColor(.white)
}
GeometryReader { geometry in
ZStack(alignment: .leading) {
// Background
RoundedRectangle(cornerRadius: 4)
.fill(Color.gray.opacity(0.2))
// Fill
RoundedRectangle(cornerRadius: 4)
.fill(
LinearGradient(
gradient: Gradient(colors: colorScheme.gradient),
startPoint: .leading,
endPoint: .trailing
)
)
.frame(width: geometry.size.width * CGFloat(animatedValue / 100))
}
}
.frame(height: 12)
}
.onChange(of: value) { newValue in
withAnimation(.easeOut(duration: 0.3)) {
animatedValue = newValue
}
}
.onAppear {
animatedValue = value
}
}
}
#Preview {
HStack(spacing: 30) {
VUMeterView(level: 0.7, peakLevel: 0.9, label: "L", colorScheme: .audio)
VUMeterView(level: 0.5, peakLevel: 0.8, label: "R", colorScheme: .audio)
}
.padding()
.background(Color.black)
}