Improve finance 3D controls and simulation

This commit is contained in:
2026-06-04 13:42:38 +02:00
parent a8dc565478
commit 13a7331f3d
3 changed files with 173 additions and 11 deletions
+61 -6
View File
@@ -69,7 +69,23 @@
axes.countries.forEach((country, index) => addCanvasLabel(scene, THREE, country, xStart + index * (xStep || 2), -0.15, zStart - 1.3, 0.58));
axes.years.forEach((year, index) => addCanvasLabel(scene, THREE, String(year), xStart - 1.6, -0.15, zStart + index * (zStep || 2), 0.58));
const state = { renderer, scene, camera, root, angleX: -0.62, angleY: 0.78, distance: 30, dragging: false, lastX: 0, lastY: 0 };
const previous = stateByCanvas.get(canvas);
const state = {
renderer,
scene,
camera,
root,
angleX: previous ? previous.angleX : -0.62,
angleY: previous ? previous.angleY : 0.78,
distance: previous ? previous.distance : 30,
targetX: previous ? previous.targetX : 0,
targetY: previous ? previous.targetY : 2.8,
targetZ: previous ? previous.targetZ : 0,
dragging: false,
dragMode: "rotate",
lastX: 0,
lastY: 0
};
attachInteraction(canvas, state);
stateByCanvas.set(canvas, state);
resizeAndRender(canvas);
@@ -104,7 +120,9 @@
function attachInteraction(canvas, state) {
canvas.onpointerdown = event => {
event.preventDefault();
state.dragging = true;
state.dragMode = event.button === 2 || event.button === 1 || event.shiftKey ? "pan" : "rotate";
state.lastX = event.clientX;
state.lastY = event.clientY;
canvas.setPointerCapture(event.pointerId);
@@ -115,29 +133,66 @@
const dy = event.clientY - state.lastY;
state.lastX = event.clientX;
state.lastY = event.clientY;
state.angleY += dx * 0.008;
state.angleX = Math.max(-1.25, Math.min(-0.15, state.angleX + dy * 0.006));
if (state.dragMode === "pan") {
panCamera(state, dx, dy);
} else {
state.angleY += dx * 0.008;
state.angleX = Math.max(-1.25, Math.min(-0.15, state.angleX + dy * 0.006));
}
renderState(state, canvas);
};
canvas.onpointerup = event => {
state.dragging = false;
try { canvas.releasePointerCapture(event.pointerId); } catch { }
};
canvas.onpointercancel = () => {
state.dragging = false;
};
canvas.oncontextmenu = event => {
event.preventDefault();
};
canvas.onwheel = event => {
event.preventDefault();
state.distance = Math.max(16, Math.min(54, state.distance + event.deltaY * 0.025));
const delta = normalizeWheelDelta(event);
const zoomFactor = delta > 0 ? 1.12 : 0.88;
state.distance = Math.max(14, Math.min(62, state.distance * zoomFactor));
renderState(state, canvas);
};
}
function normalizeWheelDelta(event) {
if (Number.isFinite(event.deltaY) && event.deltaY !== 0) {
return event.deltaY > 0 ? 1 : -1;
}
if (Number.isFinite(event.wheelDelta) && event.wheelDelta !== 0) {
return event.wheelDelta < 0 ? 1 : -1;
}
return 1;
}
function panCamera(state, dx, dy) {
const scale = state.distance * 0.0018;
const rightX = Math.cos(state.angleY);
const rightZ = -Math.sin(state.angleY);
const forwardX = Math.sin(state.angleY);
const forwardZ = Math.cos(state.angleY);
state.targetX -= dx * scale * rightX;
state.targetZ -= dx * scale * rightZ;
state.targetX += dy * scale * forwardX;
state.targetZ += dy * scale * forwardZ;
}
function renderState(state, canvas) {
const width = canvas.clientWidth || 900;
const height = canvas.clientHeight || 520;
state.camera.aspect = width / height;
state.camera.updateProjectionMatrix();
const horizontal = Math.cos(state.angleX) * state.distance;
state.camera.position.set(Math.sin(state.angleY) * horizontal, Math.sin(-state.angleX) * state.distance, Math.cos(state.angleY) * horizontal);
state.camera.lookAt(0, 2.8, 0);
state.camera.position.set(
state.targetX + Math.sin(state.angleY) * horizontal,
state.targetY + Math.sin(-state.angleX) * state.distance,
state.targetZ + Math.cos(state.angleY) * horizontal);
state.camera.lookAt(state.targetX, state.targetY, state.targetZ);
state.renderer.setSize(width, height, false);
state.renderer.render(state.scene, state.camera);
}